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player_lockVault.sqf

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Mar 5th, 2015
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  1. /*
  2. DayZ Lock Safe
  3. Usage: [_obj] spawn player_unlockVault;
  4. Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
  5. */
  6. private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_playerNear","_playerID","_claimedBy","_unlockedClass","_text","_nul","_objType","_characterID","_playerUID","_vector"];
  7.  
  8. if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_21") , "PLAIN DOWN"]; };
  9. DZE_ActionInProgress = true;
  10.  
  11. {player removeAction _x} count s_player_combi;s_player_combi = [];
  12. s_player_unlockvault = 1;
  13.  
  14. _obj = _this;
  15. _objType = typeOf _obj;
  16.  
  17. if (!(_objType in DZE_LockedStorage)) exitWith {
  18. s_player_unlockvault = -1;
  19. DZE_ActionInProgress = false;
  20. };
  21.  
  22. _playerNear = _obj call dze_isnearest_player;
  23. if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_20") , "PLAIN DOWN"]; };
  24.  
  25. // Silently exit if object no longer exists || alive
  26. if(isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
  27.  
  28. _unlockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "unlockedClass");
  29. _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
  30.  
  31. _alreadyPacking = _obj getVariable["packing",0];
  32. _claimedBy = _obj getVariable["claimed","0"];
  33. _characterID = _obj getVariable["CharacterID","0"];
  34. _ownerID = _obj getVariable["ownerPUID","0"];;
  35.  
  36. if (DZE_APlotforLife) then {
  37. _playerUID = [player] call FNC_GetPlayerUID;
  38. }else{
  39. _playerUID = dayz_characterID;
  40. };
  41.  
  42. if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_epoch_player_124"),_text], "PLAIN DOWN"]};
  43.  
  44. // Prompt user for password if _ownerID != _playerUID
  45. if ((_characterID == dayz_combination) || (_ownerID == _playerUID)) then {
  46.  
  47. // Check if any players are nearby if not allow player to claim item.
  48. _playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
  49. _playerID = [player] call FNC_GetPlayerUID;
  50.  
  51. // Only allow if not already claimed.
  52. if (_claimedBy == "0" || !_playerNear) then {
  53. // Since item was not claimed proceed with claiming it.
  54. _obj setVariable["claimed",_playerID,true];
  55. };
  56. _objMoney = _obj getVariable["bankMoney",0];
  57. _dir = direction _obj;
  58. _vector = [(vectorDir _obj),(vectorUp _obj)];
  59. _pos = _obj getVariable["OEMPos",(getposATL _obj)];
  60. _objectID = _obj getVariable["ObjectID","0"];
  61. _objectUID = _obj getVariable["ObjectUID","0"];
  62.  
  63. _claimedBy = _obj getVariable["claimed","0"];
  64.  
  65. if (_claimedBy == _playerID) then {
  66.  
  67. if(!isNull _obj && alive _obj) then {
  68.  
  69. PVDZE_log_lockUnlock = [player, _obj, false];
  70. publicVariableServer "PVDZE_log_lockUnlock";
  71.  
  72. _obj setVariable["packing",1];
  73. [1,1] call dayz_HungerThirst;
  74. _weapons = _obj getVariable["WeaponCargo",[]];
  75. _magazines = _obj getVariable["MagazineCargo",[]];
  76. _backpacks = _obj getVariable["BackpackCargo",[]];
  77. player playActionNow "Medic";
  78. sleep 1;
  79. [player,"tentpack",0,false] call dayz_zombieSpeak;
  80. sleep 5;
  81.  
  82. _holder = createVehicle [_unlockedClass,_pos,[], 0, "CAN_COLLIDE"];
  83. // Remove locked vault
  84. deleteVehicle _obj;
  85. _holder setdir _dir;
  86. _holder setVariable["memDir",_dir,true];
  87. _holder setVectorDirAndUp _vector;
  88. _holder setPosATL _pos;
  89. player reveal _holder;
  90. _holder setVariable ["bankMoney", _objMoney, true];
  91. _holder setVariable["CharacterID",_characterID,true];
  92. _holder setVariable["ObjectID",_objectID,true];
  93. _holder setVariable["ObjectUID",_objectUID,true];
  94. _holder setVariable ["OEMPos", _pos, true];
  95. _holder setVariable ["ownerPUID", _ownerID , true];
  96.  
  97. if (count _weapons > 0) then {
  98. //Add weapons
  99. _objWpnTypes = _weapons select 0;
  100. _objWpnQty = _weapons select 1;
  101. _countr = 0;
  102. {
  103. _holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
  104. _countr = _countr + 1;
  105. } count _objWpnTypes;
  106. };
  107.  
  108. if (count _magazines > 0) then {
  109. //Add Magazines
  110. _objWpnTypes = _magazines select 0;
  111. _objWpnQty = _magazines select 1;
  112. _countr = 0;
  113. {
  114. if( _x != "CSGAS" ) then
  115. {
  116. _holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
  117. _countr = _countr + 1;
  118. };
  119. } count _objWpnTypes;
  120. };
  121.  
  122. if (count _backpacks > 0) then {
  123. //Add Backpacks
  124. _objWpnTypes = _backpacks select 0;
  125. _objWpnQty = _backpacks select 1;
  126. _countr = 0;
  127. {
  128. _holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
  129. _countr = _countr + 1;
  130. } count _objWpnTypes;
  131. };
  132.  
  133. cutText [format[(localize "str_epoch_player_125"),_text], "PLAIN DOWN"];
  134. };
  135. } else {
  136. DZE_ActionInProgress = false;
  137. cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"];
  138. };
  139. } else {
  140. [10,10] call dayz_HungerThirst;
  141. player playActionNow "Medic";
  142. sleep 1;
  143. [player,"repair",0,false] call dayz_zombieSpeak;
  144. [player,25,true,(getPosATL player)] spawn player_alertZombies;
  145. sleep 5;
  146. cutText [format[(localize "str_epoch_player_126"),_text], "PLAIN DOWN"];
  147. };
  148. s_player_unlockvault = -1;
  149. DZE_ActionInProgress = false;
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