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  1. Application path: C:\Program Files\Doomsday\Bin\Doomsday.exe
  2. Enabled log entry level: MESSAGE
  3. Created a new 32.0 MB memory volume.
  4. Config::read: modules/Config matches version [ 2, 0, 0, 1094 ]
  5. Executable: Doomsday Engine 1.13.0 (Stable 32-bit #1094) Dec 30 2013 10:28:27.
  6. Command line (12 strings):
  7. 0: ..\Bin\Doomsday.exe
  8. 1: -basedir
  9. 2: C:\Program Files\Doomsday/
  10. 3: -sfxchan
  11. 4: 16
  12. 5: -notexcomp
  13. 6: -game
  14. 7: doom1-ultimate
  15. 8: -iwad
  16. 9: C:\Program Files\DOOM Collector's Edition\Ultimate Doom\doom.wad
  17. 10: -userdir
  18. 11: C:\Users\FUNKLE\Documents\Doomsday Frontend\runtime/
  19. RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
  20. shaders.dei" at path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"
  21. (out of archive in read-only native file "(basedir)\data\doomsday.pk3")
  22. Initializing plugins...
  23. (id:1) dehread
  24. (id:2) doom
  25. (id:3) heretic
  26. (id:4) hexen
  27. (id:5) wadmapconverter
  28. Starting GuiApp event loop...
  29. OpenGL 3.3 supported
  30. Canvas: Gained focus.
  31. OpenGL information:
  32. Version: 4.3.0
  33. Renderer: GeForce GTX 550 Ti/PCIe/SSE2
  34. Vendor: NVIDIA Corporation
  35. Capabilities:
  36. Compressed texture formats: 23
  37. Available texture units: 4
  38. Maximum texture anisotropy: 16
  39. Maximum texture size: 16384
  40. Line width granularity: 0.125
  41. Line width range: 0.5...10
  42. OpenGL Extensions:
  43. AMD extensions:
  44. multi_draw_indirect
  45. ARB extensions:
  46. arrays_of_arrays, base_instance, blend_func_extended, clear_buffer_object,
  47. color_buffer_float, compatibility, compressed_texture_pixel_storage,
  48. conservative_depth, compute_shader, copy_buffer, copy_image, debug_output,
  49. depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend,
  50. draw_indirect, draw_elements_base_vertex, draw_instanced, ES2_compatibility,
  51. ES3_compatibility, explicit_attrib_location, explicit_uniform_location,
  52. fragment_coord_conventions, fragment_layer_viewport, fragment_program,
  53. fragment_program_shadow, fragment_shader, framebuffer_no_attachments,
  54. framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary,
  55. gpu_shader5, gpu_shader_fp64, half_float_pixel, half_float_vertex, imaging,
  56. instanced_arrays, internalformat_query, internalformat_query2,
  57. invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_draw_indirect,
  58. multisample, multitexture, occlusion_query, occlusion_query2,
  59. pixel_buffer_object, point_parameters, point_sprite, program_interface_query,
  60. provoking_vertex, robust_buffer_access_behavior, robustness, sample_shading,
  61. sampler_objects, seamless_cube_map, separate_shader_objects,
  62. shader_atomic_counters, shader_bit_encoding, shader_image_load_store,
  63. shader_image_size, shader_objects, shader_precision,
  64. shader_storage_buffer_object, shader_subroutine, shader_texture_lod,
  65. shading_language_100, shading_language_420pack, shading_language_include,
  66. shading_language_packing, shadow, stencil_texturing, sync, tessellation_shader,
  67. texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
  68. texture_buffer_range, texture_compression, texture_compression_bptc,
  69. texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
  70. texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
  71. texture_float, texture_gather, texture_mirrored_repeat, texture_multisample,
  72. texture_non_power_of_two, texture_query_levels, texture_query_lod,
  73. texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_storage,
  74. texture_storage_multisample, texture_swizzle, texture_view, timer_query,
  75. transform_feedback2, transform_feedback3, transform_feedback_instanced,
  76. transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
  77. vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program,
  78. vertex_shader, vertex_type_2_10_10_10_rev, viewport_array, window_pos
  79. ATI extensions:
  80. draw_buffers, texture_float, texture_mirror_once
  81. EXT extensions:
  82. texture_env_add, abgr, bgra, bindable_uniform, blend_color,
  83. blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract,
  84. compiled_vertex_array, Cg_shader, depth_bounds_test, direct_state_access,
  85. draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
  86. framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object,
  87. framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4,
  88. multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
  89. pixel_buffer_object, point_parameters, provoking_vertex, rescale_normal,
  90. secondary_color, separate_shader_objects, separate_specular_color,
  91. shader_image_load_store, shadow_funcs, stencil_two_side, stencil_wrap, texture3D,
  92. texture_array, texture_buffer_object, texture_compression_dxt1,
  93. texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc,
  94. texture_cube_map, texture_edge_clamp, texture_env_combine, texture_env_dot3,
  95. texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
  96. texture_mirror_clamp, texture_object, texture_shared_exponent, texture_sRGB,
  97. texture_sRGB_decode, texture_storage, texture_swizzle, timer_query,
  98. transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit,
  99. import_sync_object
  100. EXTX extensions:
  101. framebuffer_mixed_formats
  102. IBM extensions:
  103. rasterpos_clip, texture_mirrored_repeat
  104. KHR extensions:
  105. debug
  106. KTX extensions:
  107. buffer_region
  108. NV extensions:
  109. blend_square, compute_program5, conditional_render, copy_depth_to_color,
  110. copy_image, depth_buffer_float, depth_clamp, draw_texture, ES1_1_compatibility,
  111. explicit_multisample, fence, float_buffer, fog_distance, fragment_program,
  112. fragment_program_option, fragment_program2, framebuffer_multisample_coverage,
  113. geometry_shader4, gpu_program4, gpu_program4_1, gpu_program5,
  114. gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
  115. light_max_exponent, multisample_coverage, multisample_filter_hint,
  116. occlusion_query, packed_depth_stencil, parameter_buffer_object,
  117. parameter_buffer_object2, path_rendering, pixel_data_range, point_sprite,
  118. primitive_restart, register_combiners, register_combiners2,
  119. shader_atomic_counters, shader_atomic_float, shader_buffer_load,
  120. shader_storage_buffer_object, texgen_reflection, texture_barrier,
  121. texture_compression_vtc, texture_env_combine4, texture_expand_normal,
  122. texture_multisample, texture_rectangle, texture_shader, texture_shader2,
  123. texture_shader3, transform_feedback, transform_feedback2, vertex_array_range,
  124. vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory,
  125. vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option,
  126. vertex_program3
  127. NVX extensions:
  128. conditional_render, gpu_memory_info
  129. S3 extensions:
  130. s3tc
  131. SGIS extensions:
  132. generate_mipmap, texture_lod
  133. SGIX extensions:
  134. depth_texture, shadow
  135. SUN extensions:
  136. slice_accum
  137. WGL extensions:
  138. EXT_swap_control
  139. WIN extensions:
  140. swap_hint
  141. Extensions (WGL):
  142. WGL extensions:
  143. ARB_buffer_region, ARB_create_context, ARB_create_context_profile,
  144. ARB_create_context_robustness, ARB_extensions_string, ARB_make_current_read,
  145. ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
  146. ARB_render_texture, ATI_pixel_format_float, EXT_create_context_es_profile,
  147. EXT_create_context_es2_profile, EXT_extensions_string, EXT_framebuffer_sRGB,
  148. EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear,
  149. NVX_DX_interop, NV_DX_interop, NV_DX_interop2, NV_float_buffer,
  150. NV_multisample_coverage, NV_render_depth_texture, NV_render_texture_rectangle
  151. Initializing Render subsystem...
  152. Setting up platform state...
  153. FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013.
  154. Audio configuration (by decreasing priority):
  155. CD: FMOD/CD
  156. Music: FMOD/Ext
  157. SFX: FMOD
  158. Initialized 16 sound effect channels.
  159. Initializing InFine subsystem...
  160. Initializing UI subsystem...
  161. Locating "HACX - Twitch 'n Kill"...
  162. Locating "Chex(R) Quest"...
  163. Locating "Final DOOM: TNT: Evilution"...
  164. Locating "Final DOOM: The Plutonia Experiment"...
  165. Locating "DOOM 2: Hell on Earth"...
  166. Locating "Ultimate DOOM"...
  167. Locating "DOOM Registered"...
  168. Locating "DOOM Shareware"...
  169. Locating "Heretic: Shadow of the Serpent Riders"...
  170. Locating "Heretic Registered"...
  171. Locating "Heretic Shareware"...
  172. Locating "Hexen: Deathkings of the Dark Citadel"...
  173. Locating "Hexen"...
  174. Locating "Hexen v1.0"...
  175. Locating "Hexen 4-map Demo"...
  176. Locating "Hexen 4-map Beta Demo"...
  177. ResourceSystem: All GL textures for RawTextures deleted.
  178. Loading game resources...
  179. IWAD identification: 00db003a
  180. "(basedir)\data\jdoom\auto\.basedata\bigfn032.lmp" already loaded.
  181. "(basedir)\data\jdoom\auto\.basedata\fontb032.lmp" already loaded.
  182. "(basedir)\data\jdoom\auto\.basedata\fontb033.lmp" already loaded.
  183. "(basedir)\data\jdoom\auto\.basedata\fontb034.lmp" already loaded.
  184. "(basedir)\data\jdoom\auto\.basedata\fontb035.lmp" already loaded.
  185. "(basedir)\data\jdoom\auto\.basedata\fontb036.lmp" already loaded.
  186. "(basedir)\data\jdoom\auto\.basedata\fontb037.lmp" already loaded.
  187. "(basedir)\data\jdoom\auto\.basedata\fontb038.lmp" already loaded.
  188. "(basedir)\data\jdoom\auto\.basedata\fontb039.lmp" already loaded.
  189. "(basedir)\data\jdoom\auto\.basedata\fontb040.lmp" already loaded.
  190. "(basedir)\data\jdoom\auto\.basedata\fontb041.lmp" already loaded.
  191. "(basedir)\data\jdoom\auto\.basedata\fontb042.lmp" already loaded.
  192. "(basedir)\data\jdoom\auto\.basedata\fontb043.lmp" already loaded.
  193. "(basedir)\data\jdoom\auto\.basedata\fontb044.lmp" already loaded.
  194. "(basedir)\data\jdoom\auto\.basedata\fontb045.lmp" already loaded.
  195. "(basedir)\data\jdoom\auto\.basedata\fontb046.lmp" already loaded.
  196. "(basedir)\data\jdoom\auto\.basedata\fontb047.lmp" already loaded.
  197. "(basedir)\data\jdoom\auto\.basedata\fontb048.lmp" already loaded.
  198. "(basedir)\data\jdoom\auto\.basedata\fontb049.lmp" already loaded.
  199. "(basedir)\data\jdoom\auto\.basedata\fontb050.lmp" already loaded.
  200. "(basedir)\data\jdoom\auto\.basedata\fontb051.lmp" already loaded.
  201. "(basedir)\data\jdoom\auto\.basedata\fontb052.lmp" already loaded.
  202. "(basedir)\data\jdoom\auto\.basedata\fontb053.lmp" already loaded.
  203. "(basedir)\data\jdoom\auto\.basedata\fontb054.lmp" already loaded.
  204. "(basedir)\data\jdoom\auto\.basedata\fontb055.lmp" already loaded.
  205. "(basedir)\data\jdoom\auto\.basedata\fontb056.lmp" already loaded.
  206. "(basedir)\data\jdoom\auto\.basedata\fontb057.lmp" already loaded.
  207. "(basedir)\data\jdoom\auto\.basedata\fontb058.lmp" already loaded.
  208. "(basedir)\data\jdoom\auto\.basedata\fontb059.lmp" already loaded.
  209. "(basedir)\data\jdoom\auto\.basedata\fontb060.lmp" already loaded.
  210. "(basedir)\data\jdoom\auto\.basedata\fontb061.lmp" already loaded.
  211. "(basedir)\data\jdoom\auto\.basedata\fontb062.lmp" already loaded.
  212. "(basedir)\data\jdoom\auto\.basedata\fontb063.lmp" already loaded.
  213. "(basedir)\data\jdoom\auto\.basedata\fontb064.lmp" already loaded.
  214. "(basedir)\data\jdoom\auto\.basedata\fontb065.lmp" already loaded.
  215. "(basedir)\data\jdoom\auto\.basedata\fontb066.lmp" already loaded.
  216. "(basedir)\data\jdoom\auto\.basedata\fontb067.lmp" already loaded.
  217. "(basedir)\data\jdoom\auto\.basedata\fontb068.lmp" already loaded.
  218. "(basedir)\data\jdoom\auto\.basedata\fontb069.lmp" already loaded.
  219. "(basedir)\data\jdoom\auto\.basedata\fontb070.lmp" already loaded.
  220. "(basedir)\data\jdoom\auto\.basedata\fontb071.lmp" already loaded.
  221. "(basedir)\data\jdoom\auto\.basedata\fontb072.lmp" already loaded.
  222. "(basedir)\data\jdoom\auto\.basedata\fontb073.lmp" already loaded.
  223. "(basedir)\data\jdoom\auto\.basedata\fontb074.lmp" already loaded.
  224. "(basedir)\data\jdoom\auto\.basedata\fontb075.lmp" already loaded.
  225. "(basedir)\data\jdoom\auto\.basedata\fontb076.lmp" already loaded.
  226. "(basedir)\data\jdoom\auto\.basedata\fontb077.lmp" already loaded.
  227. "(basedir)\data\jdoom\auto\.basedata\fontb078.lmp" already loaded.
  228. "(basedir)\data\jdoom\auto\.basedata\fontb079.lmp" already loaded.
  229. "(basedir)\data\jdoom\auto\.basedata\fontb080.lmp" already loaded.
  230. "(basedir)\data\jdoom\auto\.basedata\fontb081.lmp" already loaded.
  231. "(basedir)\data\jdoom\auto\.basedata\fontb082.lmp" already loaded.
  232. "(basedir)\data\jdoom\auto\.basedata\fontb083.lmp" already loaded.
  233. "(basedir)\data\jdoom\auto\.basedata\fontb084.lmp" already loaded.
  234. "(basedir)\data\jdoom\auto\.basedata\fontb085.lmp" already loaded.
  235. "(basedir)\data\jdoom\auto\.basedata\fontb086.lmp" already loaded.
  236. "(basedir)\data\jdoom\auto\.basedata\fontb087.lmp" already loaded.
  237. "(basedir)\data\jdoom\auto\.basedata\fontb088.lmp" already loaded.
  238. "(basedir)\data\jdoom\auto\.basedata\fontb089.lmp" already loaded.
  239. "(basedir)\data\jdoom\auto\.basedata\fontb090.lmp" already loaded.
  240. "(basedir)\data\jdoom\auto\.basedata\mapmask.lmp" already loaded.
  241. "(basedir)\data\jdoom\auto\.basedata\menufog.lmp" already loaded.
  242. "(basedir)\data\jdoom\auto\.basedata\m_thermm.lmp" already loaded.
  243. "(basedir)\data\jdoom\auto\.basedata\pal18to8.lmp" already loaded.
  244. "(basedir)\data\jdoom\auto\.basedata\sndcurve.lmp" already loaded.
  245. "(basedir)\data\jdoom\auto\.basedata\stcfn032.lmp" already loaded.
  246. ResourceSystem > loadCompositeTextureDefs:
  247. Loaded all 125 texture definitions from "C:\Program Files\DOOM Collector's Edition\
  248. Ultimate Doom\doom.wad:(basedir)\TEXTURE1.lmp".
  249. ^ : Loaded all 162 texture definitions from "C:\Program Files\DOOM Collector's Edition\
  250. Ultimate Doom\doom.wad:(basedir)\TEXTURE2.lmp".
  251. ResourceSystem: initCompositeTextures: Completed in 0.38 seconds.
  252. ^ : initFlatTextures: Completed in 0.011 seconds.
  253. ^ : initSpriteTextures: Completed in 0.39 seconds.
  254. Parsing primary config "configs\doom\game.cfg"...
  255. B_BindCommand: Deleting binding 39, it has been overridden by binding 113.
  256. Clearing binding context 'global'...
  257. Clearing binding context 'deui'...
  258. Clearing binding context 'console'...
  259. Clearing binding context 'message'...
  260. Clearing binding context 'chat'...
  261. Clearing binding context 'shortcut'...
  262. Clearing binding context 'gameui'...
  263. Clearing binding context 'menu'...
  264. Clearing binding context 'finale'...
  265. Clearing binding context 'map-freepan'...
  266. Clearing binding context 'map'...
  267. Clearing binding context 'game'...
  268. Parsing definition files...
  269. readAllDefinitions: Completed in 0.059 seconds.
  270. Definitions:
  271. 28 animation groups
  272. 6 composite fonts
  273. 9 finales
  274. 9 lights
  275. 38 map infos
  276. 11 materials
  277. 19 particle generators
  278. 4 skies
  279. 33 songs
  280. 110 sound effects
  281. 138 sprite names
  282. 974 states
  283. 49 surface decorations
  284. 368 text strings
  285. 8 texture environments
  286. 140 things
  287. ResourceSystem: Building sprites...
  288. ^ : Completed in 0.016 seconds.
  289. ^ : Model init completed in 0 seconds.
  290. Failed locating image resource for "Particle00".
  291.  
  292. Ultimate DOOM
  293.  
  294. MasterWorker: Received 0 servers.
  295. 0 : Doomsday1 0/15 10907 jdoom 1.13.0 127.0.0.1:13209
  296. E1M1 p:0ms Multiplayer Host
  297. doom1-ultimate (crc:db003a) skill3 coop jump
  298. NetCl_UpdatePlayerInfo: pl=1 color=2
  299. Cl_AnswerHandshake: myConsole:1, remoteGameTime:517.903137.
  300. PE: (client) arrived in netgame.
  301. Game state: Map=1 Episode=1 Skill=2 Co-op
  302. Respawn=no Monsters=yes Jumping=yes Gravity=1.0
  303. All GL textures for RawTextures deleted.
  304. Loading map "E1M1"...
  305. World::loadMap > WadMapConverter: Recognized a id Tech 1 (Doom) format map.
  306. World::loadMap: Analyses completed in 0 seconds.
  307. ^ > WadMapConverter > Id1Map: Transfer completed in 0.051 seconds.
  308. Map: Pruned 79 vertexes (0 equivalents, 79 unused).
  309. ^ : Geometry bounds:[(-768, -4864)->(3808, -2048) size:(4576, 2816)]
  310. ^ : Line blockmap dimensions:(36, 23)
  311. ^ : BSP built: 239 Nodes, 240 Leafs, 1204 Segments and 133 Vertexes.
  312. Tree balance is 16:12.
  313. ^ : BSP built in 0.07 seconds.
  314. ^ : Mobj blockmap dimensions:(36, 23)
  315. ^ : Polyobj blockmap dimensions:(36, 23)
  316. ^ : BSP leaf blockmap dimensions:(36, 23)
  317. Current map elements:
  318. 524 Vertexes
  319. 486 Lines
  320. 0 Polyobjs
  321. 88 Sectors
  322. 239 BSP Nodes
  323. 240 BSP Leafs
  324. Map::initNodePiles: Completed in 0 seconds.
  325. P_PtcInitForMap: Completed in 0 seconds.
  326. Map::initSkyFix: Completed in 0 seconds.
  327. Precaching completed in 1.1 seconds.
  328. Rend_RadioInitForMap: Completed in 0.002 seconds.
  329. Map::initBias: Completed in 0 seconds.
  330.  
  331. Map 1: Hangar
  332. Author: id Software
  333.  
  334. PSV_SYNC: gameTime=519.254
  335. Doomsday 1.13.0 Server (R22)
  336. Picked up an armor bonus.
  337. Picked up an armor bonus.
  338. NetCl_UpdatePlayerInfo: pl=2 color=0
  339. PE: (client) player 2 has arrived.
  340. P_RebornPlayer: player 2 (class 0).
  341. Player77 joined the game
  342. Segmentation Violation
  343.  
  344. ServerLink::disconnect: Link to server localhost:13209 disconnected
  345. ^ > AbstractLink: Disconnected from localhost:13209
  346. Disconnected.
  347. ResourceSystem: All GL textures for RawTextures deleted.
  348. Restoring original display mode due to shutdown.
  349. Canvas: Lost focus.
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