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- Application path: C:\Program Files\Doomsday\Bin\Doomsday.exe
- Enabled log entry level: MESSAGE
- Created a new 32.0 MB memory volume.
- Config::read: modules/Config matches version [ 2, 0, 0, 1094 ]
- Executable: Doomsday Engine 1.13.0 (Stable 32-bit #1094) Dec 30 2013 10:28:27.
- Command line (12 strings):
- 0: ..\Bin\Doomsday.exe
- 1: -basedir
- 2: C:\Program Files\Doomsday/
- 3: -sfxchan
- 4: 16
- 5: -notexcomp
- 6: -game
- 7: doom1-ultimate
- 8: -iwad
- 9: C:\Program Files\DOOM Collector's Edition\Ultimate Doom\doom.wad
- 10: -userdir
- 11: C:\Users\FUNKLE\Documents\Doomsday Frontend\runtime/
- RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
- shaders.dei" at path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"
- (out of archive in read-only native file "(basedir)\data\doomsday.pk3")
- Initializing plugins...
- (id:1) dehread
- (id:2) doom
- (id:3) heretic
- (id:4) hexen
- (id:5) wadmapconverter
- Starting GuiApp event loop...
- OpenGL 3.3 supported
- Canvas: Gained focus.
- OpenGL information:
- Version: 4.3.0
- Renderer: GeForce GTX 550 Ti/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Capabilities:
- Compressed texture formats: 23
- Available texture units: 4
- Maximum texture anisotropy: 16
- Maximum texture size: 16384
- Line width granularity: 0.125
- Line width range: 0.5...10
- OpenGL Extensions:
- AMD extensions:
- multi_draw_indirect
- ARB extensions:
- arrays_of_arrays, base_instance, blend_func_extended, clear_buffer_object,
- color_buffer_float, compatibility, compressed_texture_pixel_storage,
- conservative_depth, compute_shader, copy_buffer, copy_image, debug_output,
- depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend,
- draw_indirect, draw_elements_base_vertex, draw_instanced, ES2_compatibility,
- ES3_compatibility, explicit_attrib_location, explicit_uniform_location,
- fragment_coord_conventions, fragment_layer_viewport, fragment_program,
- fragment_program_shadow, fragment_shader, framebuffer_no_attachments,
- framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary,
- gpu_shader5, gpu_shader_fp64, half_float_pixel, half_float_vertex, imaging,
- instanced_arrays, internalformat_query, internalformat_query2,
- invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_draw_indirect,
- multisample, multitexture, occlusion_query, occlusion_query2,
- pixel_buffer_object, point_parameters, point_sprite, program_interface_query,
- provoking_vertex, robust_buffer_access_behavior, robustness, sample_shading,
- sampler_objects, seamless_cube_map, separate_shader_objects,
- shader_atomic_counters, shader_bit_encoding, shader_image_load_store,
- shader_image_size, shader_objects, shader_precision,
- shader_storage_buffer_object, shader_subroutine, shader_texture_lod,
- shading_language_100, shading_language_420pack, shading_language_include,
- shading_language_packing, shadow, stencil_texturing, sync, tessellation_shader,
- texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
- texture_buffer_range, texture_compression, texture_compression_bptc,
- texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
- texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
- texture_float, texture_gather, texture_mirrored_repeat, texture_multisample,
- texture_non_power_of_two, texture_query_levels, texture_query_lod,
- texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_storage,
- texture_storage_multisample, texture_swizzle, texture_view, timer_query,
- transform_feedback2, transform_feedback3, transform_feedback_instanced,
- transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
- vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program,
- vertex_shader, vertex_type_2_10_10_10_rev, viewport_array, window_pos
- ATI extensions:
- draw_buffers, texture_float, texture_mirror_once
- EXT extensions:
- texture_env_add, abgr, bgra, bindable_uniform, blend_color,
- blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract,
- compiled_vertex_array, Cg_shader, depth_bounds_test, direct_state_access,
- draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
- framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object,
- framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4,
- multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
- pixel_buffer_object, point_parameters, provoking_vertex, rescale_normal,
- secondary_color, separate_shader_objects, separate_specular_color,
- shader_image_load_store, shadow_funcs, stencil_two_side, stencil_wrap, texture3D,
- texture_array, texture_buffer_object, texture_compression_dxt1,
- texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc,
- texture_cube_map, texture_edge_clamp, texture_env_combine, texture_env_dot3,
- texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
- texture_mirror_clamp, texture_object, texture_shared_exponent, texture_sRGB,
- texture_sRGB_decode, texture_storage, texture_swizzle, timer_query,
- transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit,
- import_sync_object
- EXTX extensions:
- framebuffer_mixed_formats
- IBM extensions:
- rasterpos_clip, texture_mirrored_repeat
- KHR extensions:
- debug
- KTX extensions:
- buffer_region
- NV extensions:
- blend_square, compute_program5, conditional_render, copy_depth_to_color,
- copy_image, depth_buffer_float, depth_clamp, draw_texture, ES1_1_compatibility,
- explicit_multisample, fence, float_buffer, fog_distance, fragment_program,
- fragment_program_option, fragment_program2, framebuffer_multisample_coverage,
- geometry_shader4, gpu_program4, gpu_program4_1, gpu_program5,
- gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
- light_max_exponent, multisample_coverage, multisample_filter_hint,
- occlusion_query, packed_depth_stencil, parameter_buffer_object,
- parameter_buffer_object2, path_rendering, pixel_data_range, point_sprite,
- primitive_restart, register_combiners, register_combiners2,
- shader_atomic_counters, shader_atomic_float, shader_buffer_load,
- shader_storage_buffer_object, texgen_reflection, texture_barrier,
- texture_compression_vtc, texture_env_combine4, texture_expand_normal,
- texture_multisample, texture_rectangle, texture_shader, texture_shader2,
- texture_shader3, transform_feedback, transform_feedback2, vertex_array_range,
- vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory,
- vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option,
- vertex_program3
- NVX extensions:
- conditional_render, gpu_memory_info
- S3 extensions:
- s3tc
- SGIS extensions:
- generate_mipmap, texture_lod
- SGIX extensions:
- depth_texture, shadow
- SUN extensions:
- slice_accum
- WGL extensions:
- EXT_swap_control
- WIN extensions:
- swap_hint
- Extensions (WGL):
- WGL extensions:
- ARB_buffer_region, ARB_create_context, ARB_create_context_profile,
- ARB_create_context_robustness, ARB_extensions_string, ARB_make_current_read,
- ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
- ARB_render_texture, ATI_pixel_format_float, EXT_create_context_es_profile,
- EXT_create_context_es2_profile, EXT_extensions_string, EXT_framebuffer_sRGB,
- EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear,
- NVX_DX_interop, NV_DX_interop, NV_DX_interop2, NV_float_buffer,
- NV_multisample_coverage, NV_render_depth_texture, NV_render_texture_rectangle
- Initializing Render subsystem...
- Setting up platform state...
- FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013.
- Audio configuration (by decreasing priority):
- CD: FMOD/CD
- Music: FMOD/Ext
- SFX: FMOD
- Initialized 16 sound effect channels.
- Initializing InFine subsystem...
- Initializing UI subsystem...
- Locating "HACX - Twitch 'n Kill"...
- Locating "Chex(R) Quest"...
- Locating "Final DOOM: TNT: Evilution"...
- Locating "Final DOOM: The Plutonia Experiment"...
- Locating "DOOM 2: Hell on Earth"...
- Locating "Ultimate DOOM"...
- Locating "DOOM Registered"...
- Locating "DOOM Shareware"...
- Locating "Heretic: Shadow of the Serpent Riders"...
- Locating "Heretic Registered"...
- Locating "Heretic Shareware"...
- Locating "Hexen: Deathkings of the Dark Citadel"...
- Locating "Hexen"...
- Locating "Hexen v1.0"...
- Locating "Hexen 4-map Demo"...
- Locating "Hexen 4-map Beta Demo"...
- ResourceSystem: All GL textures for RawTextures deleted.
- Loading game resources...
- IWAD identification: 00db003a
- "(basedir)\data\jdoom\auto\.basedata\bigfn032.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb032.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb033.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb034.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb035.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb036.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb037.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb038.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb039.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb040.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb041.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb042.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb043.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb044.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb045.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb046.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb047.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb048.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb049.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb050.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb051.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb052.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb053.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb054.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb055.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb056.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb057.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb058.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb059.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb060.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb061.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb062.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb063.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb064.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb065.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb066.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb067.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb068.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb069.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb070.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb071.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb072.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb073.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb074.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb075.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb076.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb077.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb078.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb079.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb080.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb081.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb082.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb083.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb084.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb085.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb086.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb087.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb088.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb089.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\fontb090.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\mapmask.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\menufog.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\m_thermm.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\pal18to8.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\sndcurve.lmp" already loaded.
- "(basedir)\data\jdoom\auto\.basedata\stcfn032.lmp" already loaded.
- ResourceSystem > loadCompositeTextureDefs:
- Loaded all 125 texture definitions from "C:\Program Files\DOOM Collector's Edition\
- Ultimate Doom\doom.wad:(basedir)\TEXTURE1.lmp".
- ^ : Loaded all 162 texture definitions from "C:\Program Files\DOOM Collector's Edition\
- Ultimate Doom\doom.wad:(basedir)\TEXTURE2.lmp".
- ResourceSystem: initCompositeTextures: Completed in 0.38 seconds.
- ^ : initFlatTextures: Completed in 0.011 seconds.
- ^ : initSpriteTextures: Completed in 0.39 seconds.
- Parsing primary config "configs\doom\game.cfg"...
- B_BindCommand: Deleting binding 39, it has been overridden by binding 113.
- Clearing binding context 'global'...
- Clearing binding context 'deui'...
- Clearing binding context 'console'...
- Clearing binding context 'message'...
- Clearing binding context 'chat'...
- Clearing binding context 'shortcut'...
- Clearing binding context 'gameui'...
- Clearing binding context 'menu'...
- Clearing binding context 'finale'...
- Clearing binding context 'map-freepan'...
- Clearing binding context 'map'...
- Clearing binding context 'game'...
- Parsing definition files...
- readAllDefinitions: Completed in 0.059 seconds.
- Definitions:
- 28 animation groups
- 6 composite fonts
- 9 finales
- 9 lights
- 38 map infos
- 11 materials
- 19 particle generators
- 4 skies
- 33 songs
- 110 sound effects
- 138 sprite names
- 974 states
- 49 surface decorations
- 368 text strings
- 8 texture environments
- 140 things
- ResourceSystem: Building sprites...
- ^ : Completed in 0.016 seconds.
- ^ : Model init completed in 0 seconds.
- Failed locating image resource for "Particle00".
- Ultimate DOOM
- MasterWorker: Received 0 servers.
- 0 : Doomsday1 0/15 10907 jdoom 1.13.0 127.0.0.1:13209
- E1M1 p:0ms Multiplayer Host
- doom1-ultimate (crc:db003a) skill3 coop jump
- NetCl_UpdatePlayerInfo: pl=1 color=2
- Cl_AnswerHandshake: myConsole:1, remoteGameTime:517.903137.
- PE: (client) arrived in netgame.
- Game state: Map=1 Episode=1 Skill=2 Co-op
- Respawn=no Monsters=yes Jumping=yes Gravity=1.0
- All GL textures for RawTextures deleted.
- Loading map "E1M1"...
- World::loadMap > WadMapConverter: Recognized a id Tech 1 (Doom) format map.
- World::loadMap: Analyses completed in 0 seconds.
- ^ > WadMapConverter > Id1Map: Transfer completed in 0.051 seconds.
- Map: Pruned 79 vertexes (0 equivalents, 79 unused).
- ^ : Geometry bounds:[(-768, -4864)->(3808, -2048) size:(4576, 2816)]
- ^ : Line blockmap dimensions:(36, 23)
- ^ : BSP built: 239 Nodes, 240 Leafs, 1204 Segments and 133 Vertexes.
- Tree balance is 16:12.
- ^ : BSP built in 0.07 seconds.
- ^ : Mobj blockmap dimensions:(36, 23)
- ^ : Polyobj blockmap dimensions:(36, 23)
- ^ : BSP leaf blockmap dimensions:(36, 23)
- Current map elements:
- 524 Vertexes
- 486 Lines
- 0 Polyobjs
- 88 Sectors
- 239 BSP Nodes
- 240 BSP Leafs
- Map::initNodePiles: Completed in 0 seconds.
- P_PtcInitForMap: Completed in 0 seconds.
- Map::initSkyFix: Completed in 0 seconds.
- Precaching completed in 1.1 seconds.
- Rend_RadioInitForMap: Completed in 0.002 seconds.
- Map::initBias: Completed in 0 seconds.
- Map 1: Hangar
- Author: id Software
- PSV_SYNC: gameTime=519.254
- Doomsday 1.13.0 Server (R22)
- Picked up an armor bonus.
- Picked up an armor bonus.
- NetCl_UpdatePlayerInfo: pl=2 color=0
- PE: (client) player 2 has arrived.
- P_RebornPlayer: player 2 (class 0).
- Player77 joined the game
- Segmentation Violation
- ServerLink::disconnect: Link to server localhost:13209 disconnected
- ^ > AbstractLink: Disconnected from localhost:13209
- Disconnected.
- ResourceSystem: All GL textures for RawTextures deleted.
- Restoring original display mode due to shutdown.
- Canvas: Lost focus.
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