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Oct 20th, 2016
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  1. // - FELIK - //
  2.  
  3. // NET
  4.  
  5. cl_cmdrate 66
  6. cl_interp 0.02 // Set linear interpolation to 20ms, better than 15.2 ms, as it gives more headroom for corrections.
  7. cl_interp_all 0
  8. cl_interp_ratio 0 // 0 is the best value for accuracy, however, valve restricts it to 1 by default.
  9. cl_pred_optimize 1
  10. cl_SetupAllBones 1 // Fix for bones not setting up correctly, causes hit registration issues at 0.
  11. cl_smooth 1 // Prediction error smoothing, do not turn this off, like many others have in the past.
  12. cl_smoothtime 0.1 // Do not change this value.
  13. cl_timeout 86400
  14. cl_updaterate 66
  15. net_compresspackets 1
  16. net_compresspackets_minsize 1024
  17. net_maxcleartime 0.01
  18. net_splitpacket_maxrate 80000
  19. net_splitrate 3
  20. rate 80000
  21.  
  22. // - HUD - //
  23.  
  24. cl_vote_ui_active_after_voting 1 // It's useful to see if a vote will pass or not.
  25. sv_motd_unload_on_dismissal 1 // Prevents the MOTD from playing an advertisement in the background.
  26. tf_scoreboard_ping_as_text 1 // More accurately see another players ping, if you want to measure latency, use ping or status in console.
  27.  
  28. // - Miscellaneous - //
  29.  
  30. cl_showhelp 0 // No comment.
  31. tf_explanations_store 1 // No comment.
  32. hud_achievement_count 0 // No comment.
  33. hud_achievement_tracker 0 // No comment.
  34. cl_ask_favorite_opt_out 1 // No comment.
  35. cl_ask_blacklist_opt_out 1 // No comment.
  36. hud_achievement_glowtime 0 // No comment.
  37. tf_taunt_always_show_hint 0 // No comment.
  38. replay_quitmsg_dontaskagain 1 // No comment.
  39. hud_achievement_description 0 // No comment.
  40. tf_comp_welcome_hide_forever 1 // No comment.
  41. tf_explanations_discardpanel 1 // No comment.
  42. tf_explanations_backpackpanel 1 // No comment.
  43. tf_explanations_charinfopanel 1 // No comment.
  44. tf_explanations_craftingpanel 1 // No comment.
  45. sb_dontshow_maxplayer_warning 1 // No comment.
  46. hud_achievement_count_engineer 0 // No comment.
  47. tf_casual_welcome_hide_forever 1 // No comment.
  48. tf_coach_request_nevershowagain 1 // No comment.
  49. tf_quickplay_beta_ask_percentage 0 // No comment.
  50. tf_training_has_prompted_for_forums 1 // No comment.
  51. tf_training_has_prompted_for_loadout 1 // No comment.
  52. tf_training_has_prompted_for_options 1 // No comment.
  53. cl_ask_bigpicture_controller_opt_out 1 // No comment.
  54. tf_explanations_charinfo_armory_panel 1 // No comment.
  55. tf_training_has_prompted_for_training 1 // No comment.
  56. tf_show_taunt_explanation_in_class_loadout 0 // No comment.
  57. tf_show_preset_explanation_in_class_loadout 0 // No comment.
  58. tf_training_has_prompted_for_offline_practice 1 // No comment.
  59. cl_hud_playerclass_playermodel_showed_confirm_dialog 1 // No comment.
  60.  
  61. // If non-zero, the color buffer is cleared every frame to black.
  62. // OpenGL Insights - Section 23.3:
  63. // If using a GPU with tile-based rendering, set this to 1 for higher performance. (Nvidia Maxwell and Pascal. Aka GTX 700 or newer)
  64. // If using a GPU without tile-based rendering, set this to 0 for higher performance. (AMD, Intel, Nvidia GPUs older than Maxwell.)
  65. gl_clear 0
  66.  
  67. // If non-zero, the color buffer is cleared every frame with a random color regardless of gl_clear value.
  68. // Used for finding holes in maps. If non-zero, this implicitly suggests gl_clear 1.
  69. gl_clear_randomcolor 0
  70.  
  71. cl_SetupAllBones 1 // This is a fix for bones not being setup sometimes.
  72. // Occurs due to the transformative property of a bone being asked to setup later on when cl_SetupAllBones is at 0.
  73. r_fastzreject -1 // Determine if the fast Z rejection algorithm can be performed on the gpu.
  74. engine_no_focus_sleep 0 // When at 0, fps will not lower when alt tabbed, default value is 50.
  75. cl_threaded_bone_setup 1 // Process SetUpBones with multiple threads, can use a maximum of 4 threads.
  76. r_occlusion 0 // Occlusion is documentated by valve : https://developer.valvesoftware.com/wiki/Func_occluder
  77. // Set occlusion to 1 if you have a integrated gpu, or a dedicated gpu similar to the power of a integrated.
  78.  
  79. // - Stability fixes - //
  80.  
  81. r_drawmodeldecals 1
  82. datacachesize 512 // No comment.
  83. cl_threaded_client_leaf_system 0 // Does not function.
  84. r_queued_decals 0 // Offloads decals to the materialsystem.
  85. mat_forcehardwaresync 0 // https://support.steampowered.com/kb_article.php?ref=1274-UOHK-5653&l=english , does not decrease fps at 0.
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