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tf_server

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Jul 22nd, 2014
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  1. // Team Fortress 2 Server Configuration File, To be used with TF2 only!
  2.  
  3.  
  4. // Server Name
  5. hostname "TF2 Server"
  6.  
  7. // Rcon Cvars
  8. rcon_password "" //Set's remote control password
  9. sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
  10. sv_rcon_log 1 //Enable/disable rcon logging.
  11. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
  12. sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  13. sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications
  14.  
  15. // Server Password
  16. sv_password "" // Password protects server
  17.  
  18. // Server Cvars
  19. mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
  20. mp_autocrosshair 0
  21. mp_autoteambalance 1 //Toggles server autoteambalance
  22. mp_bonusroundtime 5 //Time in seconds after round win until round restarts
  23. mp_chattime 5 //amount of time in seconds players can chat after the game is over
  24.  
  25. mp_decals 1
  26. mp_defaultteam 1
  27. mp_disable_autokick 1 //Prevents a userid from being auto-kicked
  28. mp_enableroundwaittime 1 //Enable timers to wait between rounds.
  29. mp_fadetoblack 0 //fade a player's screen to black when he dies
  30. mp_falldamage 5 //Amount of damage players sustains from a fall
  31. mp_flashlight 0 //Toggles flashlight on or off
  32. mp_footsteps 1 //Toggles footsteps on or off
  33. mp_forcecamera 0 //Restricts spectator modes for dead players
  34. mp_forcerespawn 0
  35. mp_forcerespawnplayers 1 //Force all players to respawn.
  36. mp_forcewin 1 //Forces team to win
  37. mp_fraglimit 0
  38. mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
  39. mp_idlemaxtime 5 //Maximum time a player is allowed to be idle (in minutes)
  40. mp_maxrounds 10 //max number of rounds to play before server changes maps
  41. mp_teams_unbalance_limit 4 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  42. mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
  43. mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
  44. mp_timelimit 20 //game time per map in minutes
  45. mp_winlimit 10 //Max number of rounds one team can win before server changes maps
  46. sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
  47. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
  48. sv_allowdownload 1 //Allow clients to download files
  49. sv_allowupload 1 //Allow clients to upload customizations files
  50. sv_alltalk 0 //Players can hear all other players, no team restrictions
  51. sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
  52. sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  53. sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
  54. sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  55. sv_cheats 0 //Allow cheats on server
  56. sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
  57. sv_consistency 1 //Whether the server enforces file consistency for critical files
  58. sv_contact "" //Contact email for server sysop
  59. sv_downloadurl "" //Location from which clients can download missing files
  60. sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
  61. sv_pausable 0 //Is the server pausable.
  62.  
  63. // Lan or internet play, Server region cvars
  64. sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  65. sv_region 0 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world
  66.  
  67. //server Logging
  68. sv_log_onefile 0 //Log server information to only one file.
  69. sv_logbans 1 //Log server bans in the server logs.
  70. sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
  71. sv_logecho 0 //Echo log information to the console.
  72. sv_logfile 1 //Log server information in the log file.
  73. sv_logflush 0 //Flush the log file to disk on each write (slow).
  74. sv_logsdir "logs" //Folder in the game directory where server logs will be stored.
  75.  
  76. //Server Rates
  77. sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  78. sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited
  79. sv_maxreplay 2 //Maximum replay time in seconds
  80. sv_maxupdaterate 100 //Maximum updates per second that the server will allow
  81. sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
  82. sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited
  83. sv_minupdaterate 30 //Minimum updates per second that the server will allow
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