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- // Team Fortress 2 Server Configuration File, To be used with TF2 only!
- // Server Name
- hostname "TF2 Server"
- // Rcon Cvars
- rcon_password "" //Set's remote control password
- sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
- sv_rcon_log 1 //Enable/disable rcon logging.
- sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
- sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
- sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications
- // Server Password
- sv_password "" // Password protects server
- // Server Cvars
- mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
- mp_autocrosshair 0
- mp_autoteambalance 1 //Toggles server autoteambalance
- mp_bonusroundtime 5 //Time in seconds after round win until round restarts
- mp_chattime 5 //amount of time in seconds players can chat after the game is over
- mp_decals 1
- mp_defaultteam 1
- mp_disable_autokick 1 //Prevents a userid from being auto-kicked
- mp_enableroundwaittime 1 //Enable timers to wait between rounds.
- mp_fadetoblack 0 //fade a player's screen to black when he dies
- mp_falldamage 5 //Amount of damage players sustains from a fall
- mp_flashlight 0 //Toggles flashlight on or off
- mp_footsteps 1 //Toggles footsteps on or off
- mp_forcecamera 0 //Restricts spectator modes for dead players
- mp_forcerespawn 0
- mp_forcerespawnplayers 1 //Force all players to respawn.
- mp_forcewin 1 //Forces team to win
- mp_fraglimit 0
- mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
- mp_idlemaxtime 5 //Maximum time a player is allowed to be idle (in minutes)
- mp_maxrounds 10 //max number of rounds to play before server changes maps
- mp_teams_unbalance_limit 4 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
- mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
- mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
- mp_timelimit 20 //game time per map in minutes
- mp_winlimit 10 //Max number of rounds one team can win before server changes maps
- sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
- sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
- sv_allowdownload 1 //Allow clients to download files
- sv_allowupload 1 //Allow clients to upload customizations files
- sv_alltalk 0 //Players can hear all other players, no team restrictions
- sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
- sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
- sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
- sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
- sv_cheats 0 //Allow cheats on server
- sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
- sv_consistency 1 //Whether the server enforces file consistency for critical files
- sv_contact "" //Contact email for server sysop
- sv_downloadurl "" //Location from which clients can download missing files
- sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
- sv_pausable 0 //Is the server pausable.
- // Lan or internet play, Server region cvars
- sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- sv_region 0 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world
- //server Logging
- sv_log_onefile 0 //Log server information to only one file.
- sv_logbans 1 //Log server bans in the server logs.
- sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
- sv_logecho 0 //Echo log information to the console.
- sv_logfile 1 //Log server information in the log file.
- sv_logflush 0 //Flush the log file to disk on each write (slow).
- sv_logsdir "logs" //Folder in the game directory where server logs will be stored.
- //Server Rates
- sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
- sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited
- sv_maxreplay 2 //Maximum replay time in seconds
- sv_maxupdaterate 100 //Maximum updates per second that the server will allow
- sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
- sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited
- sv_minupdaterate 30 //Minimum updates per second that the server will allow
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