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Oct 31st, 2014
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  1. Sawk (M) @ Choice Band
  2. Ability: Mold Breaker
  3. EVs: 252 Atk / 4 SpD / 252 Spe
  4. Jolly Nature
  5. - Close Combat
  6. - Earthquake
  7. - Knock Off
  8. - Ice Punch
  9.  
  10. Slurpuff @ Sitrus Berry
  11. Ability: Unburden
  12. EVs: 252 Atk / 4 Def / 252 Spe
  13. Jolly Nature
  14. - Belly Drum
  15. - Play Rough
  16. - Return
  17. - Substitute
  18.  
  19. Liepard @ Dread Plate
  20. Ability: Prankster
  21. EVs: 252 Atk / 4 SpD / 252 Spe
  22. Jolly Nature
  23. - Knock Off
  24. - Encore
  25. - Sucker Punch
  26. - U-turn
  27.  
  28. Probopass @ Leftovers
  29. Ability: Magnet Pull
  30. EVs: 160 HP / 252 SpA / 96 Spe
  31. Modest Nature
  32. IVs: 0 Atk
  33. - Flash Cannon
  34. - Volt Switch
  35. - Taunt
  36. - Earth Power
  37.  
  38. Seismitoad @ Leftovers
  39. Ability: Water Absorb
  40. EVs: 32 HP / 252 SpA / 224 Spe
  41. Modest Nature
  42. - Hydro Pump
  43. - Stealth Rock
  44. - Grass Knot
  45. - Earth Power
  46.  
  47. Rotom @ Choice Scarf
  48. Ability: Levitate
  49. EVs: 252 SpA / 4 SpD / 252 Spe
  50. Timid Nature
  51. - Shadow Ball
  52. - Volt Switch
  53. - Trick
  54. - Thunderbolt
  55.  
  56. Here's an offensive VoltTurn team based around Belly Drum Slurpuff. Obviously Magnet Pull Probopass is used to trap and take out Steel-types, primarily Ferroseed. It is also great at luring in Fighting-types and then Volt Switching out of them and into Slurpuff to set up. Liepard does the same thing with Fighting-types, but it also Encores things to open up a chance for Slurpuff to set up. Substitute is used on Slurpuff to take full advantage of Liepard's Encore--if I can lock a Pokemon into a status move and then sac something, I can bring Slurpuff in and pop a Sub to dodge the status. Works the same way with weaker attacks like Gurdurr's Mach Punch. Choice Band Sawk can break through problematic Steel-types and Rhydon for Slurpuff, and it can weaken stuff like Weezing. Offensive Seismitoad is a fun Stealth Rock setter that can keep Crustle from getting up lots of hazards and hindering my team's VoltTurn abilities, and it's a nice offensive check to other Feraligatr, Samurott, and other Seismitoad. The EVs outspeed Samurott so that I can finish it off with a Grass Knot, and not many people run enough Speed on Feraligatr to outrun Samurott even though they should, so it usually covers that too. Finally, Scarf Rotom offers added VoltTurn support and is a standard ass revenge killer.
  57.  
  58. Toxic Spikes are a bitch though. But that's always true.
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