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training_result_converter.ini

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Sep 26th, 2015
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  1. [CM_TRAINING]
  2.  
  3. //XP GRAPH FORMULA
  4. BASE_CALC_VALUE             = 3500
  5. BASE_GROWTH_SCALE_VALUE     = 100
  6. BASE_GROWTH_SCALE_MODIFIER  = 1.1
  7. GROWTH_SCALE_PROGRESSION    = 0.01
  8.  
  9. SECONDARY_ATTRIBUTE_TRESHOLD                    = 20
  10.  
  11. ATTRIBUTE_GROWTH_CAP        = 300       // in percents, 120 will mean the attribute will grow by 1.2
  12.                                         // for some edge cases (like created players with low attribute values) the xp graph will generate huge attribute growth values, this value will be used to cap the result
  13.                                         // so we don't get large increase in attributes
  14.  
  15. PERFORMANCE_GRADE_A_MODIFIER                    = 1.25
  16. PERFORMANCE_GRADE_B_MODIFIER                    = 1
  17. PERFORMANCE_GRADE_C_MODIFIER                    = 0.75
  18. PERFORMANCE_GRADE_D_MODIFIER                    = 0.5
  19. PERFORMANCE_GRADE_F_MODIFIER                    = 1.25
  20. // Sometimes there still is an F Grade so we use same modifier
  21.  
  22.  
  23. PRIMARY_MODIFIER            = 2
  24. SECONDARY_MODIFIER          = 1.25
  25. TERTIARY_MODIFIER           = 0.6
  26.  
  27. BRONZE_MODIFIER             = 1.25
  28. SILVER_MODIFIER             = 1.85
  29. GOLD_MODIFIER               = 2.5
  30.  
  31. NUMBER_OF_AGE_WR_BANDS      = 5
  32.  
  33. AGE_WR_AGE_MIN_1            = 15
  34. AGE_WR_AGE_MAX_1            = 20
  35. AGE_WR_BAND_MODIFIER_1      = 1.5
  36.  
  37. AGE_WR_AGE_MIN_2            = 20
  38. AGE_WR_AGE_MAX_2            = 24
  39. AGE_WR_BAND_MODIFIER_2      = 1.3
  40.  
  41. AGE_WR_AGE_MIN_3            = 24
  42. AGE_WR_AGE_MAX_3            = 28
  43. AGE_WR_BAND_MODIFIER_3      = 1.1
  44.  
  45. AGE_WR_AGE_MIN_4            = 28
  46. AGE_WR_AGE_MAX_4            = 31
  47. AGE_WR_BAND_MODIFIER_4      = 1
  48.  
  49. AGE_WR_AGE_MIN_5            = 31
  50. AGE_WR_BAND_MODIFIER_5      = 0.75
  51.  
  52. NUMBER_OF_POTENTIAL_WR_BANDS    = 5 // The operator values defined in POTENTIAL_WR are defined like this: 0 = Equals, 1 = less or equal, 2 = greater
  53.  
  54. POTENTIAL_WR_RATIO_1                            = 1
  55. POTENTIAL_WR_RATIO_OPERATOR_1                   = 0
  56. POTENTIAL_WR_POTENTIAL_LIMIT_1                  = 99
  57. POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_1         = 1
  58. POTENTIAL_WR_MODIFIER_1                         = 0.8
  59.  
  60. POTENTIAL_WR_RATIO_2                            = 1.05
  61. POTENTIAL_WR_RATIO_OPERATOR_2                   = 1
  62. POTENTIAL_WR_POTENTIAL_LIMIT_2                  = 75
  63. POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_2         = 2
  64. POTENTIAL_WR_MODIFIER_2                         = 1
  65.  
  66. POTENTIAL_WR_RATIO_3                            = 1.05
  67. POTENTIAL_WR_RATIO_OPERATOR_3                   = 1
  68. POTENTIAL_WR_POTENTIAL_LIMIT_3                  = 75
  69. POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_3         = 1
  70. POTENTIAL_WR_MODIFIER_3                         = 0.9
  71.  
  72. POTENTIAL_WR_RATIO_4                            = 1.05
  73. POTENTIAL_WR_RATIO_OPERATOR_4                   = 2
  74. POTENTIAL_WR_POTENTIAL_LIMIT_4                  = 75
  75. POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_4         = 1
  76. POTENTIAL_WR_MODIFIER_4                         = 1.1
  77.  
  78. POTENTIAL_WR_RATIO_5                            = 1.05
  79. POTENTIAL_WR_RATIO_OPERATOR_5                   = 2
  80. POTENTIAL_WR_POTENTIAL_LIMIT_5                  = 75
  81. POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_5         = 2
  82. POTENTIAL_WR_MODIFIER_5                         = 1.2
  83.  
  84. ATTRIBUTE_BONUS_1   = 30        // for 2 trained attributes
  85. ATTRIBUTE_BONUS_2   = 18        // for 3 trained attributes
  86. ATTRIBUTE_BONUS_3   = 0         // for 4 trained attributes
  87.  
  88. [CM_TRAINING_SIMULATION]
  89. // Difficulty: 0 = Bronze, 1 = Silver, 2 = Gold, the sum of the values for a given difficulty must be 100
  90. // Grade: 0 = A, 1 = B, 2 = C, 3 = D, 4 = F
  91. DIFFICULTY_0_GRADE_0 = 100
  92. DIFFICULTY_0_GRADE_1 = 0
  93. DIFFICULTY_0_GRADE_2 = 0
  94. DIFFICULTY_0_GRADE_3 = 0
  95. DIFFICULTY_0_GRADE_4 = 0
  96.  
  97. DIFFICULTY_1_GRADE_0 = 100
  98. DIFFICULTY_1_GRADE_1 = 0
  99. DIFFICULTY_1_GRADE_2 = 0
  100. DIFFICULTY_1_GRADE_3 = 0
  101. DIFFICULTY_1_GRADE_4 = 0
  102.  
  103. DIFFICULTY_2_GRADE_0 = 100
  104. DIFFICULTY_2_GRADE_1 = 0
  105. DIFFICULTY_2_GRADE_2 = 0
  106. DIFFICULTY_2_GRADE_3 = 0
  107. DIFFICULTY_2_GRADE_4 = 0
  108.  
  109. // 0 = no primary attributes, 1 = 1 primary attributes, 2 = 2 primary attributes, 3 = 3 or 4 primary attributes
  110. // the values for other grades are calculated by linear interpolation between values for A and F
  111. PRIMARY_ATTRIBUTES_0_BONUS_A = -15
  112. PRIMARY_ATTRIBUTES_0_BONUS_F = 15
  113. PRIMARY_ATTRIBUTES_1_BONUS_A = -5
  114. PRIMARY_ATTRIBUTES_1_BONUS_F = 5
  115. PRIMARY_ATTRIBUTES_2_BONUS_A = -5
  116. PRIMARY_ATTRIBUTES_2_BONUS_F = 0
  117. PRIMARY_ATTRIBUTES_3_BONUS_A = -10
  118. PRIMARY_ATTRIBUTES_3_BONUS_F = 10
  119.  
  120. // potential entries count must match the ones from the previous section
  121. // the values for other grades are calculated by linear interpolation between values for A and F
  122. POTENTIAL_1_BONUS_A = -5
  123. POTENTIAL_1_BONUS_F = 10
  124. POTENTIAL_2_BONUS_A = 0
  125. POTENTIAL_2_BONUS_F = 0
  126. POTENTIAL_3_BONUS_A = -5
  127. POTENTIAL_3_BONUS_F = 5
  128. POTENTIAL_4_BONUS_A = 10
  129. POTENTIAL_4_BONUS_F = 5
  130. POTENTIAL_5_BONUS_A = 10
  131. POTENTIAL_5_BONUS_F = 0
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