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Aux Module

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Jul 12th, 2014
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  1. fmt:
  2. 名前
  3. Name
  4. Description
  5. Slots & Effect
  6.  
  7. 補助
  8. Auxiliary
  9.  
  10. 【よろけ】機体バランス補助
  11. [Stumble] Suit Balance Auxiliary
  12. Reduce flinch occurence (Increase flinch resistance)
  13. I, 2, Balance + 9 (vs flinch only)
  14. II, 3, Balance + 18 (vs flinch only)
  15. III, 5, Balance + 30 (vs flinch only)
  16.  
  17. オーバーヒート冷却
  18. Overheat Coolant
  19. Reduce overheat duration
  20. I, 1, ??
  21. II, 2, Around 1 sec reduction
  22. III, 4, ??
  23.  
  24. 緊急帰投補助
  25. Emergency Homing Auxiliary
  26. Able to withstand attacks while preparing for emergency homing (Z button)
  27. -, 2
  28.  
  29. 【転倒】機体バランス補助
  30. [Fall] Suit Balance Auxiliary
  31. Reduce knockdown occurence (Increase knockdown resistance)
  32. I, 2, Balance + 18 (vs knockdown only)
  33. II, 3, Balance + 36 (vs knockdown only)
  34. III, 5, Balance + 60 (vs knockdown only)
  35.  
  36. 高速切替
  37. Fast Switch
  38. Reduce weapon switch delay
  39. I, 1, Reduction of 10%
  40. II, 2, Reduction of 20%
  41. III, 4, Reduction of 30%
  42.  
  43. 【バズーカ・榴弾】爆風制御
  44. [Bazooka, Grenade] Blast Control
  45. Increase bazooka and grenade area of effect
  46. I, 1, Increase of about 2% ~ 3%
  47. II, 2, Increase of about 5%
  48. III, 4, ??
  49.  
  50. 高速装填
  51. Fast Reload
  52. Reduce weapon reload delay
  53. I, 2, Reduction of about 1%
  54. II, 3, Reduction of about 2%
  55. III, 5, ??
  56.  
  57. 高速補修
  58. Fast Repair
  59. Increase healing received from repair torches and repair pods
  60. I, 1, ??
  61. II, 2, ??
  62. III, 3, ??
  63.  
  64. 反動制御
  65. Reaction Control
  66. (not actually sure what this is, giving google translate) I will slightly reduce the blurring of sight by the reaction at the time of shooting
  67. I, 1, Blurred distance, down 25
  68. II, 2, Blurred distance, down 50
  69. III, 3, ??
  70. note: I'm guessing this is the blurring of the screen when you're hit by enemy attacks, and this module reduces it
  71.  
  72. 炎上時間軽減
  73. Burning Mitigation
  74. -, 2, Burning duration reduced to about two seconds
  75.  
  76. 格闘出力制御
  77. Melee Output Control
  78. Reduce boost consumption when doing a dash melee attack
  79. I, 1, Boost usage reduced by 10%
  80. II, 2, Boost usage reduced by 20%
  81. III, 4, Boost usage reduced by 30%
  82.  
  83. クイックロックオン
  84. Quick Lockon
  85. Reduce time needed to lock missiles on enemies
  86. I, 2, About 0.1 sec reduction
  87. II, 3, About 0.2 sec reduction
  88. III, 5, About 0.3 sec reduction
  89.  
  90. 誘導感知範囲強化
  91. Missile Sensing Range Enhancement
  92. Increase missile lock radius
  93. I, 2, ??
  94. II, 3, ??
  95. III, 5, ??
  96.  
  97. 格闘関節制御
  98. Melee Joint Control
  99. Reduce after-attack delay of melee attacks
  100. I, 1, Reduction of about 10%
  101. II, 2, Reduction of about 20%
  102. III, 4, Reduction of about 30%
  103.  
  104. カメラガン強化
  105. Camera Gun Upgrade
  106. Increase the duration of which enemies get tagged by a camera gun
  107. I, 1, Tag duration of 20 sec
  108. II, 2, Tag duration of 30 sec
  109. III, 4, Tag duration of 50 sec
  110.  
  111. クイックチャージ
  112. Quick Charge
  113. Reduce time needed to charge weapons (does not affect battleship and emplacement weapons charging)
  114. I, 2, Charge time reduced 10%
  115. II, 3, Charge time reduced 15%
  116. III, 5, Charge time reduced 20%
  117.  
  118. 移動射撃補助
  119. Moving Fire Auxiliary
  120. Reduce accuracy penalty while moving
  121. I, 1, ??
  122. II, 2, Accuracy while moving increased by 40
  123. III, 4, ??
  124.  
  125. 補助弾薬
  126. Auxiliary Ammunition
  127. Increase maximum carried ammo (only valid for weapons with spare ammo)
  128. -, 2, Max ammo increased by 10% rounded up (for a total of 30% if used with the Ammo Up consumable)
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