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- Timing starts when you accept the file name
- Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
- Prologue
- *Rogueport*
- Lord Crump
- Mario: Jump x2
- Superguard
- Mario: Jump x2
- Note: It's always faster to fail the action command for the 2nd jump.
- Goombella joins your party
- Break Contact Lens
- Toad Bros. Bazaar
- -Order Contact Lens
- -Buy 2 Fire Flowers
- -Buy 6 Fright Masks
- Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
- Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
- Meet Frankly
- 3 text boxes, up a, b
- *Rogueport Sewers*
- Goomba Trio
- Fright Mask
- Get Pretty Lucky from invisible block (directly south of Puni hole)
- Get Black Key and Plane Curse
- Go to the Thousand-Year Door
- *Rogueport*
- Equip Power Smash (before you go down the pipe)
- *Rogueport Sewers*
- Blooper Battle
- Goombella: Fire Flower
- Mario: Failed Power Smash
- Goombella: Headbonk x2
- Mario: Full Power Smash
- Optional: Speed Swap to skip waiting for the last platform to move to the pipe
- Go to Petal Meadows
- Chapter 1
- *Petal Meadows*
- Collect Close Call on the 2nd screen
- Go to Petalburg
- *Petalburg*
- Talk to Mayor Kroop
- E-Mail on the way to the gate (Don't check it yet, it is faster to do so later)
- Get POW block in box
- Bald Clefts
- Mario: POW Block
- Get POW Block from bush
- Bristles
- Mario: POW Block
- Get Fire Flower from Block
- Use the recover block to heal outside Shwonk Fortress
- *Shhwonk Fortress*
- Thwomp Quiz
- Q1: “Stone Keys” (1st Answer)
- Q2: “12 Coins” (3rd Answer)
- Q3: “Kroop” (4th Answer)
- Q4: “Hooktail Castle” (2nd Answer)
- Q5: “Go Through a Pipe” (3rd Answer)
- Get Moon Stone
- Fuzzy Battle
- Mario: Fire Flower
- Get Sun Stone
- Fuzzy Battle
- Mario: Fright Mask
- Gold Fuzzy Battle
- Mario: Full Power Smash
- (Fuzzy horde appears)
- Goombella: Headbonk x2 on Gold Fuzzy
- Guard Fuzzy horde
- Superguard Gold Fuzzy
- Mario: Jump x2 on Gold Fuzzy
- Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the superguard)
- Get Multibounce from block
- Go Back to Petal Meadows
- *Petal Meadows*
- Koops joins your party
- Get Fire Flower from block
- Go to Hooktail Castle
- *Hooktail Castle*
- Get Power Bounce in first hall from block
- Koops’ Dad letter (don’t read)
- Red Bones Battle
- Koops: Fire Flower
- Mario: Failed Power Smash
- Level up! (FP > 10)
- Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
- Go all the way to the right and get Black Key from chest
- Get Paper Curse
- Get Attack FX R
- As you unspin from bars (pause menu will cut this animation short)
- Unequip Power Smash
- Equip Attack FX R
- Equip Power Bounce
- Check the e-mail
- Note: you can equip these badges any time before Hooktail, I just always do it at this point so this is where I wrote it down.
- Backtrack to Red Bones room and get Castle Key
- Go back to Save Block/Big Green block room and ride the block up to unlock the door
- In Upper Hallway, hit first “!” block
- Use Koops to hit 2nd “!” block
- Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
- In big green block room, grab life shroom on the way up with Koops.
- Ms. Mowz Cutscene
- Get Castle Key
- Dry Bones
- Mario: Run Away
- Go through locked door
- Get last Castle Key and go through big locked door
- Boss: Hooktail
- Mario: Power Bounce x9
- Koops: Shell Toss
- Guard Hooktail Fire
- Mario: Power Bounce x8
- Koops: Shell Toss
- Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
- Mario: Power Bounce x8
- Koops: Shell Toss
- Peach Segment
- Enter shower area and leave immediately to open door (you don’t have to take a shower)
- Visit TEC
- Bowser Segment
- Walk to the end of the hall
- Intermission
- (Peach Email before bridge in Petal Meadows)
- Optional: Speed Swap to skip waiting for the last platform to move to the pipe
- Go back to the Thousand-Year Door
- Go to Boggly Woods
- Chapter 2
- *Boggly Woods*
- Go right for Shadow Sirens cutscene
- Go to the Great Tree
- Talk to Punio by the door
- Get FP Plus to the right of the tree while Punio is walking towards the Secret Entrance
- Talk to Punio again
- Leave Great Tree for Flurrie cutscene
- Go to Flurrie’s House
- Get P-Down, D-Up in the hidden block on the way to Flurrie’s
- Raise Plane panel
- Talk to Flurrie
- Leave Flurrie’s house for Shadow Sirens cutscene
- Go back to the Shadow Sirens
- Get Quake Hammer in the block on the way to the Shadow Sirens
- Shadow Sirens
- Koops: Power Shell
- Mario: Jump x2 on Marilyn
- Guard all attacks
- Koops: Power Shell
- Mario: Full Earth Tremor
- Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
- Grab necklace
- Go back to Flurrie’s House
- Flurrie joins your party
- Go back to Great Tree
- (Email on screen with great tree)
- Blow away secret entrance and enter Great Tree
- *The Great Tree*
- X-Nauts
- Mario: Fright Mask
- Go to the top of the tree (where the cells are)
- Enter storage room
- X-Naut
- Mario: Power Bounce x4
- Get the Ultra Shroom from the chest
- Get Red Key and unlock Elder
- Get Power Punch on the way back to Tree Entrance
- Get 10 Punies and Puni Orb
- Use Puni Orb to make Pipe appear
- X-Nauts
- Mario: Fright Mask
- Level up! (BP > 6)
- Blow Punies across gap (unlock door while they are in bubbles)
- 10 Jabbi fight
- Get Blue Key
- Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
- Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
- Go back to cells and release all Punies.
- “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
- Go back to bubble room and blow the 91 Punies across
- Puni Glitch down to the next pipe
- Reveal Hidden block below Damage Dodge P with Koops (switch fast)
- Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
- Note 2: If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the punies get scared. If it goes out the right side of the block, you’ll have to skip it. There’s a backup badge later on to collect.
- 100 Jabbi fight
- Goombella Buffer
- Puni glitch to the pipe in the next room.
- Use Koops to hit Blue switch in water room
- Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
- Note 2: It is luck-based, but you can use the Puni glitch across the platforms and go down the pipe, skipping the scene to lower the water. I don’t recommend this.
- Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
- X-Nauts
- Mario: Fright Mask
- During the first escape, go and grab the super boots
- Return back to the escape room (via red door) and re-trigger the escape
- Chase Crump back to tree entrance (leave Punies, you don’t need them)
- X-Nauts
- Mario: Fright Mask
- Escape to front of tree
- Magnus von Grapple:
- (You want to be in peril after this boss fight)
- (Magnus's Fists each do 4 damage unguarded, and the third attack does 2 damage)
- Boss: Magnus Von Grapple
- Koops: Power Punch on Mario
- Mario: Spin Jump
- Guard Magnus Attack (Don't try to Superguard it)
- Koops: Swap to Goombella
- Mario: Spin Jump
- Magnus creates fists
- Move Mario to front
- Mario: Spin Jump
- Goombella: Swap to Flurrie
- Guard 1 Fist, Let the other hit you normally, don't guard Magnus's third attack
- (Guard both fists if Magnus targeted Mario for his first attack)
- Mario: Power Bounce x6
- Peach Segment
- Visit TEC for dancing (just walk around the door until it opens)
- Bowser Segment
- Beat 1-1 (161 is best possible time, 160 if you get the meats)
- Intermission
- (Peach Email outside Great Tree)
- Get Honey Syrup on your way leaving Boggly Woods
- Use the Honey Syrup when in a safe spot (You want to have at least 6FP after using it)
- Leave Boggly Woods and grab Damage Dodge
- (If you didn’t get Damage Dodge P inside the tree, use Flurrie to get Happy Heart P by the stairs)
- Go to The Thousand-Year Door
- Howz of Badges
- -Sell all of your badges except for Power Bounce and Multibounce
- -Buy Power Rush
- Get Ultra Hammer Early
- Toad Bros Bazaar
- -Buy Contact Lens
- Charlieton
- -Buy Mega Rush
- Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
- West Side Goods
- -Buy Dried Shroom (receive Mushroom)
- -Buy Dizzy Dial
- Answer anything for first question, “Yellow” for second (3rd option)
- -Buy 2 Thunder Bolts
- Talk to Don Pianta
- West Side Goods
- -Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
- On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try.
- Go to Rougeport Harbor and talk to Francesca
- Give Lumpy 300 coins
- Toad Bros Bazaar
- -Buy 5 Fright Masks
- Go Back to Don Pianta and get Blimp Ticket
- (Email on way to blimp)
- If you don't have Mega Rush, you must go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
- Equip Badges
- -Equip Mega Rush
- -Equip Power Rush
- -Equip Power Bounce
- -Equip Multibounce
- Go to Glitzville
- Inventory should currently be:
- -5 Fright Masks
- -2 Thunder Bolts
- -1 Thunder Rage
- -1 Life Shroom
- -1 Fire Flower
- Chapter 3
- *Glitzville*
- Go inside the lower lobby doors
- DON'T SIGN UP BE A FIGHTER
- Bookcase Jump
- Check the desk (YOU MUST DO THIS OR THE GAME WILL SOFTLOCK)
- Boss: Macho Grubba
- Mario: Power Bounce x4
- Flurrie: Swap to Koops
- Grubba Powers Up
- Mario: Power Bounce x4
- Peach Segment
- Visit TEC
- Ride Elevator Up
- Go right and change into X-Naut
- Talk to Grodus
- Change back to Peach
- Bowser Segment
- Talk to Puni Elder
- Intermission
- Take the Blimp back to Rogueport (Required to sign up to be a fighter)
- Go back to Glitzville
- *Glitzville*
- Move backwards against the Minor League door to be able to open it
- Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do. If you don’t have enough SP for an earth tremor, it is faster to sweet treat rather than appeal for enough to do an earth tremor. This is also a good backup strat to regain HP/FP if you need it.
- Note 2: Jumping while waiting for the guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
- 4 Text Boxes to each condition
- Sleep in the bed after setting up the match with the Goomba Bros
- #19 Goomba Bros (5 Goombas)
- Standard: Koops: Power Shell
- Don't Attack With Partners: Multibounce
- Dont Use FP: Earth Tremor
- #18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)
- Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
- No Items: Jumps + Shell Tosses
- #17 Pokey Triplets (3 Pokeys)
- Standard: Fright Mask
- No Items: Power Shell + Ultra Hammer spin
- #16 Dead Bones (3 Dull Bones)
- Standard: Power Shell
- Don't Attack With Partners: Multibounce
- Dont Use FP: Hammer + Shell Toss
- #15 Spike Storm (2 Spinies and 1 Lakitu)
- Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
- No Items: Earth Tremor
- #14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)
- Standard: Fright Mask, full Hammer (If Piranha doesn't run)
- No Items: Hammer/Jumps + Shell Tosses
- (A full Hammer will be enough to defeat the Pale Piranha in one hit)
- You will typically level up somewhere around here
- Level Up! (FP > 15)
- #13 Punk Rocks (3 Hyper Bald Clefts)
- Standard: Thunder Rage
- No Items: Ultra Hammer spin
- #12 Bomb Squad
- Standard: Fire Flower
- No Items: Multibounce + Power Shell
- #11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)
- Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
- No Items: Gale Force, Power Bounce if one is left
- (If they run into you, the Red Bandits can steal 5 coins each, and the Green Bandits can steal 10 coins each)
- Armored Harriers
- #10 Armored Harriers
- Try to get into peril during this fight
- (If you don't have a Life Shroom, dying in this fight will also put you into peril)
- Mario: Run Away
- Yoshi hatches and joins your party
- Leave Glitzville
- *Rougeport*
- (Peach Email before grate)
- Get rejected by Twilight Pipe
- Go to Thousand-Year Door
- (e-mail leaving frankly's house)
- Talk to Darkly
- Go to Twilight Town
- Chapter 4
- *Twilight Town*
- Go Talk to Gatekeeper
- See Mayor turned into a pig
- Talk to shop manager’s Wife
- See gatekeeper turned into a pig
- Get Shop Key with Koops
- Get Black Key
- Pick up Life Shroom
- Get Tube Curse
- Pick up the Jamin Jelly and use it if needed
- (You will need 3FP for each Doopliss fight [6 FP total])
- (Doopliss gives 24 star points)
- Pick up Boo Sheet
- (Email leaving shop)
- Go to Creepy Steeple
- *Creepy Steeple*
- (Skip the next 2 lines if you are already in peril)
- Drop down into the well
- Get into Peril from the Buzzy Beetle and then run away
- Go inside the Steeple
- Release the Boos (Guess 50 for 1 coin)
- Talk to the Boo and answer “No”
- Go through bottom door
- Hit red “!” switch once
- Go up the stairs and grab Steeple Key
- Go through top door in the main hallway
- Hit red “!” switch twice
- Go to the top of the steeple
- Boss: Doopliss
- Mario: Power Bounce x7
- Doopliss Copies Mario
- Partner: Boo Sheet on Mario
- Mario: Jump x2
- End of Chapter?
- *Creepy Steeple*
- Make your way back to Twilight Town
- Run Away from Doopliss
- *Twilight Town*
- Find Superbomb
- Vivian Joins your party
- Run away from Doopliss again
- Go Back to Creepy Steeple
- *Creepy Steeple*
- Go into well and make your way to the room with the parrot
- Get Power Plus
- Get The Letter “P”
- Get Steeple Key
- Go back to Doopliss and spell his name out
- Doopliss's Name:
- From the very start:
- up, left, up x2, a
- down x2, right, down, a
- left, down, left, a
- up x4, left, a
- right x5, down x3, a
- Chase him back to Creepy Steeple
- Hit top red “!” switch once
- Boss: Doopliss
- Mario: Power Bounce x7
- Vivian really joins your party
- Peach Segment
- TEC Quiz
- Q1: Thousand-Year Door Opens (2nd Answer)
- Q2: To conquer the world (1st answer)
- Q3: A 1,000 year-old demon’s soul (3rd answer)
- Q4: Bring the demon back to life (2nd answer)
- Q5: Crystal Stars (3rd Answer)
- Bowser Segment
- Beat 2-1 (153 is best possible I think)
- Intermission
- Leave Twilight Town
- (Peach Email exiting Twilight Town door)
- Go down the pipe and break the grey block and open the right pipe
- Go to Keelhaul Key and go to the right
- Get the Thunder Rage from the block on the way to Bobbery
- Go to the screen with Bobbery
- Goombella Buffer onto the seam and fall onto the embers with Yoshi
- Embers
- Yoshi: Thunder Rage
- Mario: Ultra Hammer Spin
- (Use Art Attack if you don't have enough FP for Ultra Hammer Spin)
- Level up! (BP > 9)
- Knock Down Bobbery
- Get a Coconut
- Go to Flavio and trade coconut for Chuckola Cola
- Go back to Bobbery and give him the Chuckola Cola
- Bobbery joins your party
- Do Pirate's Grotto Early
- *Pirate’s Grotto*
- Use Yoshi to cross the floor spikes
- Use Yoshi hover to go past the Bullet Bill Blaster
- Go up the cliffs and head left
- Use Bobbery to hit the blue switch
- Use Koops to hit the “!” switch
- Get the key and head back down to the locked door in the save block room
- Use Tube Mode to get by the wall spikes
- Use Bobbery to blast away the wooden planks
- You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
- You can dodge the second set by doing the same on the south wall
- Talk to black chest
- Embers
- Mario: Art Attack
- (Have Yoshi use the Thunder Rage and then use an Ultra Hammer spin if you had to use Art Attack before)
- Get Boat Curse
- Go into the loading zone in Paper Mode
- Go into Tube Mode to jump over the cannons
- Go through the blue pipe back to the sewers
- Open the left pipe to Poshley Heights and enter the train
- Chapter 6
- Tell the conductor about the “sticky, yummy threat”
- Talk to Pennington in the Kitchen
- Examine the floor in front of room 3
- Talk to Heff. T
- Get the Galley Pot from the drawer
- Talk to Pennington in Room 6
- Talk to Sylvia in Room 8 to find out about Bub’s present
- Talk to bub twice
- Talk to the conductor
- Get the autograph from the engineer
- Give Bub the autograph
- Talk to the conductor to learn about the missing blanket
- Use Vivian to talk to the ghost in room 4
- Get Diary from the baggage car
- Give Diary to the ghost
- Give blanket to the conductor (Receive Mushroom)
- Go to sleep in room 5
- (Email in dining car)
- Talk to Pennington in room 6
- Sales Stall (Express Excess Shop)
- -Buy 3 Boo Sheets (One Boo Sheet is for if you miss Shadow Sirens Skip)
- -Get Ice Storm from 20 shop points
- -Buy 1 Thunder Rage
- Get vital paper in Room 1
- Give Pennington the Vital Paper
- Use Vivian to catch Zip Toad in Room 5
- Return the briefcase
- *Riverside Station*
- Talk to the Riverside worker to get the Key
- Unlock the door and head inside
- Use Tube Mode to hit the blue “!” switch
- Go up the stairs and get the Station Key in the next room
- Unlock the door and go outside
- Blow away the posters with Flurrie
- Use Tube Mode to get down the maze
- Multibounce on all Goombas
- Hit the “!” switches as instructed
- Get the Ultra Boots
- Spring Jump out of the room and fall down through the vent
- When you land on the ground:
- Unequip Power Bounce, Equip Power Plus, Switch to Yoshi
- (It is faster to only pause once since there is no menu delay on JP)
- Get the Elevator Key
- Get Thunder Rage in the area outside from invisible block (toss mushroomm ice storm, or anything left over from chapter 3 if you have an excess of items)
- Ride elevator down and hammer Smorgs away
- Pull switch and hit blue “!” switch
- Get back on the Excess Express
- (e-mail in front of train)
- Go to sleep
- Go talk to Engineer
- (Email in dining car)
- Get rid of Smorg’s in the baggage car
- Boss: Smorg
- Yoshi: Thunder Rage
- Mario: Spin Jump
- Yoshi: Thunder Rage
- Mario: Spin Jump
- Guard Smorg Attack to be put in peril
- Mario: Spin Jump
- Go through the blue pipe back to the sewers
- Go right through the sewers
- Break the yellow block
- Go to Chet Rippo
- -Raise BP (12), Lower HP (5)
- Blow up the pillar blocking the path
- Do Teleporter Room Early
- Go 2 rooms to the right
- Read the red note
- Go right to Grodus’ office and get a card key
- Go all the way left and get the card key
- Go in the first teleporter on the left and go to Sublevel 1
- Go right and enter access code (014029)
- Thwomp Quiz
- Q1: Elevator Key (3rd answer)
- Q2: Koopie Koo (4th answer)
- Q3: 6 Feet (2nd answer)
- Q4: Hooktail’s Belly (3rd answer)
- Q5: Prince Mush (1st answer)
- Get Elevator Key
- Go to Sublevel 2
- Go 1 room right and take the teleporter back to Rogueport Sewers
- Go to the Trouble Center (pay Gus)
- Take on Frankie’s trouble (4th from bottom)
- Go to Rogueport Square
- Get 999 coins from Lumpy
- Talk to Frankie about the trouble
- Spring Jump to get the wedding ring
- Give Frankie the wedding ring to get the gold card
- Go to Pianta Parlor and buy exactly 204 piantas
- Buy 6 Power Rushes from the Pianta Parlor (3rd from bottom)
- Go over the vent and hold R, and then pause
- Unequip Power Plus, Equip all 6 Power Rushes
- Go to the right elevator and go to Sublevel 3
- Go left to the third electric tile room and get card key
- Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
- Go right and use the 3 card keys
- Navigate the room and hit the stairs switch
- Hover with Yoshi to get the card key
- Use Card key to enter the final room
- Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a spring jump to get to the moving platform. This will skip going through the background again. If you can’t get on top of the save block, you will probably have to fight the Z-Yux so he doesn’t first attack you. If you stand directly to the right of the heal block, you can time a spring jump to get up to the moving platform, but the moving platforms are off screen.
- Boss: Magnus Von Grapple 2.0
- Mario: Power Bounce x6
- Level Up! (BP > 15)
- Bowser Segment
- Go into Poshley Sanctum
- Intermission
- Go to Sublevel 4 and talk to TEC
- Head to sublevel 2 and go 2 rooms to the left
- Leave the X-Naut Fortress via teleport
- (Email near loading zone)
- Open The Thousand-Year Door
- Chapter 8
- Run past swoopulas on first staircase
- Avoid Bombshell Bills by running between them with Yoshi or using Vivian for safety
- Bombshell Bill Blasters
- Mario: Run Away
- Note: You can skip all the gold cannons by going under the platform with the fire on it under the gold cannons and spring jumping onto it. You need to be fully up against the wall for it to work.
- Go through Spike Room
- Go through Fire Bar room (there is a hidden boo sheet on the stand between the 2 fire bars if you need an extra)
- Dark Bones
- Mario: Multibounce
- Yoshi: Thunder Bolt on Dark Bones
- Level Up! (BP > 18)
- Get Palace Key
- Run between Bombshell Bills (or use Vivian)
- Bombshell Bill Blasters
- Mario: Run Away
- Run between second Bombshell Bills (or use Vivian)
- Bombshell Bill Blasters
- Mario: Run Away
- Endless Room
- Down - Down - Up - Up - Down - Up - Down
- Equip Power Plus and swap to Bobbery
- (It is faster to only pause once since there is no menu delay on JP)
- Blow up the left Chain Chomp statue and hit the blue switch
- Do a Cutscene Walk while blowing up the right Chain Chomp statue (Don't hit the switch yet)
- Go right to Gloomtail
- Gloomtail
- Mario: Power Bounce x6
- Level Up! (FP > 20)
- Get the Star Key
- Hit the blue switch on the way to the Riddle Tower
- Use the Boat panels to reach the Riddle Tower
- Riddle Tower
- 1F Bottom Left: Hit left switch 3 times, right switch 2 times
- 1F Top Left: Break Gray block and leave
- 1F Top Right: Run through the wall and hit the switch
- 1F Bottom Right: Blow away center with Flurrie
- 2F Bottom Left: First Strike Dull Bones, Red Bones, Dry Bones, then Dark Bones
- (You can do a Cutscene Walk after the Dark Bones fight if you enter the fight in Paper Mode, and then hold R and left after the fight)
- 2F Top Left: Break 2 Gray blocks and leave
- 2F Top Right: Blow up wall with Bobbery
- 2F Bottom Right: Hit invisible Block
- 1F Top Left: Break Last Block and get key
- 2F Top Left: Get Key
- 3F: Insert Star Key, Insert all Palace Keys
- Perform Shadow Sirens Skip by jumping outside the area that triggers the fight. Otherwise:
- Shadow Sirens
- Mario: Jump on Beldam x2
- Yoshi: Boo Sheet on Mario
- Guard Attacks
- Mario: Power Bounce Doopliss x3
- Yoshi: Defend
- Guard Attack
- Mario: Power Bounce Marilyn x3
- Uncover staircase with Flurrie
- Use Yoshi to cross the gap
- Use Koops on red “!” switch
- Use Yoshi to hover past the green block
- Use Yoshi to cross the Gap
- Hit Purple Switch, Use Yoshi across next gaps to the door
- Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
- Use Bobbery to hit red “!” switch and cross gap to chain chomp
- You can use Paper Mode to cross the stationary wooden wheel
- Blow away block with Flurrie
- Spin Hammer and Spin Jump through the floor
- Use the plane panel to reach the area in the middle of the room
- Hit red “!” switch and use Yoshi to get to the Palace Key
- Fall down and use the spring to get back up to the plane panel
- Fly across the room and unlock the door
- Boss: Grodus
- Yoshi: Thunder Bolt on Grodus X
- Mario: Power Bounce Grodus x4
- Boss: Bowser / Kammy Koopa
- Mario: Power Bounce Bowser x5
- Yoshi: Defend
- Guard Kammy’s Attack if she targets Mario
- Mario: Power Bounce Kammy x3
- Level Up! (FP > 25)
- Have Bobbery as your partner before Shadow Queen
- Final Boss: Shadow Queen
- Mario: Power Bounce x3
- Bobbery: Bomb Squad
- Phase 2 Starts
- Mario: Failed Jump
- Bobbery: Boo Sheet on Mario
- Bomb Squad goes off
- Crystal Stars Cutscene
- Mario: Power Bounce x5
- Bobbery: Boo Sheet on Mario
- Shadow Queen Attacks
- Mario: Power Bounce x5
- If she steals health from Bobbery, you’ll have to do an extra jump or two.
- Aftermath
- Credits Roll
- Timing Ends as soon as you see “The End” on screen after the credits.
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