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Zephiles

TTYD JP Route (No Double Jumps)

Aug 17th, 2015
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  1. Timing starts when you accept the file name
  2.  
  3.  
  4. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  5.  
  6.  
  7. Prologue
  8.  
  9.  
  10. *Rogueport*
  11. Lord Crump
  12. Mario: Jump x2
  13. Superguard
  14. Mario: Jump x2
  15.  
  16.  
  17. Note: It's always faster to fail the action command for the 2nd jump.
  18.  
  19.  
  20. Goombella joins your party
  21. Break Contact Lens
  22. Toad Bros. Bazaar
  23. -Order Contact Lens
  24. -Buy 2 Fire Flowers
  25. -Buy 6 Fright Masks
  26. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  27.  
  28.  
  29. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  30. Meet Frankly
  31. 3 text boxes, up a, b
  32.  
  33.  
  34. *Rogueport Sewers*
  35. Goomba Trio
  36. Fright Mask
  37.  
  38.  
  39. Get Pretty Lucky from invisible block (directly south of Puni hole)
  40.  
  41.  
  42. Get Black Key and Plane Curse
  43. Go to the Thousand-Year Door
  44.  
  45.  
  46. *Rogueport*
  47. Equip Power Smash (before you go down the pipe)
  48.  
  49.  
  50. *Rogueport Sewers*
  51. Blooper Battle
  52. Goombella: Fire Flower
  53. Mario: Failed Power Smash
  54. Goombella: Headbonk x2
  55. Mario: Full Power Smash
  56.  
  57. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  58. Go to Petal Meadows
  59.  
  60.  
  61. Chapter 1
  62.  
  63.  
  64. *Petal Meadows*
  65. Collect Close Call on the 2nd screen
  66. Go to Petalburg
  67.  
  68.  
  69. *Petalburg*
  70. Talk to Mayor Kroop
  71. E-Mail on the way to the gate (Don't check it yet, it is faster to do so later)
  72.  
  73.  
  74. Get POW block in box
  75.  
  76.  
  77. Bald Clefts
  78. Mario: POW Block
  79.  
  80.  
  81. Get POW Block from bush
  82.  
  83.  
  84. Bristles
  85. Mario: POW Block
  86.  
  87.  
  88. Get Fire Flower from Block
  89. Use the recover block to heal outside Shwonk Fortress
  90.  
  91.  
  92. *Shhwonk Fortress*
  93. Thwomp Quiz
  94. Q1: “Stone Keys” (1st Answer)
  95. Q2: “12 Coins” (3rd Answer)
  96. Q3: “Kroop” (4th Answer)
  97. Q4: “Hooktail Castle” (2nd Answer)
  98. Q5: “Go Through a Pipe” (3rd Answer)
  99.  
  100.  
  101. Get Moon Stone
  102.  
  103.  
  104. Fuzzy Battle
  105. Mario: Fire Flower
  106.  
  107.  
  108. Get Sun Stone
  109.  
  110.  
  111. Fuzzy Battle
  112. Mario: Fright Mask
  113.  
  114.  
  115. Gold Fuzzy Battle
  116. Mario: Full Power Smash
  117. (Fuzzy horde appears)
  118. Goombella: Headbonk x2 on Gold Fuzzy
  119. Guard Fuzzy horde
  120. Superguard Gold Fuzzy
  121. Mario: Jump x2 on Gold Fuzzy
  122. Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the superguard)
  123.  
  124.  
  125. Get Multibounce from block
  126. Go Back to Petal Meadows
  127.  
  128.  
  129. *Petal Meadows*
  130. Koops joins your party
  131. Get Fire Flower from block
  132.  
  133.  
  134. Go to Hooktail Castle
  135.  
  136.  
  137. *Hooktail Castle*
  138. Get Power Bounce in first hall from block
  139.  
  140.  
  141. Koops’ Dad letter (don’t read)
  142. Red Bones Battle
  143. Koops: Fire Flower
  144. Mario: Failed Power Smash
  145.  
  146.  
  147. Level up! (FP > 10)
  148.  
  149.  
  150. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  151. Go all the way to the right and get Black Key from chest
  152. Get Paper Curse
  153. Get Attack FX R
  154.  
  155. As you unspin from bars (pause menu will cut this animation short)
  156. Unequip Power Smash
  157. Equip Attack FX R
  158. Equip Power Bounce
  159. Check the e-mail
  160.  
  161.  
  162. Note: you can equip these badges any time before Hooktail, I just always do it at this point so this is where I wrote it down.
  163.  
  164. Backtrack to Red Bones room and get Castle Key
  165. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  166.  
  167.  
  168. In Upper Hallway, hit first “!” block
  169. Use Koops to hit 2nd “!” block
  170.  
  171.  
  172. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  173.  
  174.  
  175. In big green block room, grab life shroom on the way up with Koops.
  176.  
  177.  
  178. Ms. Mowz Cutscene
  179. Get Castle Key
  180.  
  181.  
  182. Dry Bones
  183. Mario: Run Away
  184.  
  185.  
  186. Go through locked door
  187. Get last Castle Key and go through big locked door
  188.  
  189.  
  190. Boss: Hooktail
  191. Mario: Power Bounce x9
  192. Koops: Shell Toss
  193. Guard Hooktail Fire
  194. Mario: Power Bounce x8
  195. Koops: Shell Toss
  196. Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  197. Mario: Power Bounce x8
  198. Koops: Shell Toss
  199.  
  200.  
  201. Peach Segment
  202. Enter shower area and leave immediately to open door (you don’t have to take a shower)
  203. Visit TEC
  204.  
  205.  
  206. Bowser Segment
  207. Walk to the end of the hall
  208.  
  209.  
  210. Intermission
  211. (Peach Email before bridge in Petal Meadows)
  212. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  213. Go back to the Thousand-Year Door
  214. Go to Boggly Woods
  215.  
  216.  
  217. Chapter 2
  218.  
  219.  
  220. *Boggly Woods*
  221. Go right for Shadow Sirens cutscene
  222. Go to the Great Tree
  223. Talk to Punio by the door
  224. Get FP Plus to the right of the tree while Punio is walking towards the Secret Entrance
  225. Talk to Punio again
  226.  
  227. Leave Great Tree for Flurrie cutscene
  228. Go to Flurrie’s House
  229. Get P-Down, D-Up in the hidden block on the way to Flurrie’s
  230. Raise Plane panel
  231.  
  232.  
  233. Talk to Flurrie
  234. Leave Flurrie’s house for Shadow Sirens cutscene
  235. Go back to the Shadow Sirens
  236. Get Quake Hammer in the block on the way to the Shadow Sirens
  237.  
  238.  
  239. Shadow Sirens
  240. Koops: Power Shell
  241. Mario: Jump x2 on Marilyn
  242. Guard all attacks
  243. Koops: Power Shell
  244. Mario: Full Earth Tremor
  245.  
  246.  
  247. Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  248.  
  249. Grab necklace
  250. Go back to Flurrie’s House
  251.  
  252.  
  253. Flurrie joins your party
  254. Go back to Great Tree
  255. (Email on screen with great tree)
  256. Blow away secret entrance and enter Great Tree
  257.  
  258.  
  259. *The Great Tree*
  260. X-Nauts
  261. Mario: Fright Mask
  262.  
  263.  
  264. Go to the top of the tree (where the cells are)
  265. Enter storage room
  266.  
  267.  
  268. X-Naut
  269. Mario: Power Bounce x4
  270.  
  271.  
  272. Get the Ultra Shroom from the chest
  273. Get Red Key and unlock Elder
  274. Get Power Punch on the way back to Tree Entrance
  275.  
  276.  
  277. Get 10 Punies and Puni Orb
  278. Use Puni Orb to make Pipe appear
  279.  
  280.  
  281. X-Nauts
  282. Mario: Fright Mask
  283.  
  284. Level up! (BP > 6)
  285.  
  286.  
  287. Blow Punies across gap (unlock door while they are in bubbles)
  288.  
  289.  
  290. 10 Jabbi fight
  291. Get Blue Key
  292.  
  293.  
  294. Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
  295.  
  296. Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
  297.  
  298.  
  299. Go back to cells and release all Punies.
  300.  
  301.  
  302. “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
  303.  
  304.  
  305. Go back to bubble room and blow the 91 Punies across
  306.  
  307.  
  308. Puni Glitch down to the next pipe
  309. Reveal Hidden block below Damage Dodge P with Koops (switch fast)
  310.  
  311.  
  312. Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
  313.  
  314. Note 2: If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the punies get scared. If it goes out the right side of the block, you’ll have to skip it. There’s a backup badge later on to collect.
  315.  
  316.  
  317. 100 Jabbi fight
  318.  
  319.  
  320. Goombella Buffer
  321.  
  322.  
  323. Puni glitch to the pipe in the next room.
  324.  
  325.  
  326. Use Koops to hit Blue switch in water room
  327.  
  328.  
  329. Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
  330.  
  331. Note 2: It is luck-based, but you can use the Puni glitch across the platforms and go down the pipe, skipping the scene to lower the water. I don’t recommend this.
  332.  
  333.  
  334. Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
  335.  
  336. X-Nauts
  337. Mario: Fright Mask
  338.  
  339. During the first escape, go and grab the super boots
  340. Return back to the escape room (via red door) and re-trigger the escape
  341.  
  342.  
  343. Chase Crump back to tree entrance (leave Punies, you don’t need them)
  344.  
  345.  
  346. X-Nauts
  347. Mario: Fright Mask
  348.  
  349.  
  350. Escape to front of tree
  351.  
  352.  
  353. Magnus von Grapple:
  354. (You want to be in peril after this boss fight)
  355. (Magnus's Fists each do 4 damage unguarded, and the third attack does 2 damage)
  356. Boss: Magnus Von Grapple
  357. Koops: Power Punch on Mario
  358. Mario: Spin Jump
  359. Guard Magnus Attack (Don't try to Superguard it)
  360. Koops: Swap to Goombella
  361. Mario: Spin Jump
  362. Magnus creates fists
  363. Move Mario to front
  364. Mario: Spin Jump
  365. Goombella: Swap to Flurrie
  366. Guard 1 Fist, Let the other hit you normally, don't guard Magnus's third attack
  367. (Guard both fists if Magnus targeted Mario for his first attack)
  368. Mario: Power Bounce x6
  369.  
  370.  
  371. Peach Segment
  372. Visit TEC for dancing (just walk around the door until it opens)
  373.  
  374.  
  375. Bowser Segment
  376. Beat 1-1 (161 is best possible time, 160 if you get the meats)
  377.  
  378.  
  379. Intermission
  380. (Peach Email outside Great Tree)
  381. Get Honey Syrup on your way leaving Boggly Woods
  382. Use the Honey Syrup when in a safe spot (You want to have at least 6FP after using it)
  383. Leave Boggly Woods and grab Damage Dodge
  384. (If you didn’t get Damage Dodge P inside the tree, use Flurrie to get Happy Heart P by the stairs)
  385. Go to The Thousand-Year Door
  386.  
  387.  
  388. Howz of Badges
  389. -Sell all of your badges except for Power Bounce and Multibounce
  390. -Buy Power Rush
  391.  
  392. Get Ultra Hammer Early
  393.  
  394. Toad Bros Bazaar
  395. -Buy Contact Lens
  396.  
  397. Charlieton
  398. -Buy Mega Rush
  399.  
  400.  
  401. Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  402.  
  403. West Side Goods
  404. -Buy Dried Shroom (receive Mushroom)
  405. -Buy Dizzy Dial
  406. Answer anything for first question, “Yellow” for second (3rd option)
  407. -Buy 2 Thunder Bolts
  408. Talk to Don Pianta
  409. West Side Goods
  410. -Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  411.  
  412.  
  413. On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try.
  414.  
  415.  
  416. Go to Rougeport Harbor and talk to Francesca
  417. Give Lumpy 300 coins
  418.  
  419. Toad Bros Bazaar
  420. -Buy 5 Fright Masks
  421.  
  422. Go Back to Don Pianta and get Blimp Ticket
  423. (Email on way to blimp)
  424.  
  425. If you don't have Mega Rush, you must go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
  426.  
  427. Equip Badges
  428. -Equip Mega Rush
  429. -Equip Power Rush
  430. -Equip Power Bounce
  431. -Equip Multibounce
  432.  
  433. Go to Glitzville
  434.  
  435. Inventory should currently be:
  436. -5 Fright Masks
  437. -2 Thunder Bolts
  438. -1 Thunder Rage
  439. -1 Life Shroom
  440. -1 Fire Flower
  441.  
  442. Chapter 3
  443.  
  444. *Glitzville*
  445. Go inside the lower lobby doors
  446. DON'T SIGN UP BE A FIGHTER
  447. Bookcase Jump
  448. Check the desk (YOU MUST DO THIS OR THE GAME WILL SOFTLOCK)
  449.  
  450.  
  451. Boss: Macho Grubba
  452. Mario: Power Bounce x4
  453. Flurrie: Swap to Koops
  454. Grubba Powers Up
  455. Mario: Power Bounce x4
  456.  
  457.  
  458. Peach Segment
  459. Visit TEC
  460. Ride Elevator Up
  461. Go right and change into X-Naut
  462. Talk to Grodus
  463. Change back to Peach
  464.  
  465.  
  466. Bowser Segment
  467. Talk to Puni Elder
  468.  
  469.  
  470. Intermission
  471. Take the Blimp back to Rogueport (Required to sign up to be a fighter)
  472. Go back to Glitzville
  473.  
  474.  
  475. *Glitzville*
  476. Move backwards against the Minor League door to be able to open it
  477.  
  478.  
  479. Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do. If you don’t have enough SP for an earth tremor, it is faster to sweet treat rather than appeal for enough to do an earth tremor. This is also a good backup strat to regain HP/FP if you need it.
  480.  
  481. Note 2: Jumping while waiting for the guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  482.  
  483.  
  484. 4 Text Boxes to each condition
  485.  
  486. Sleep in the bed after setting up the match with the Goomba Bros
  487. #19 Goomba Bros (5 Goombas)
  488. Standard: Koops: Power Shell
  489. Don't Attack With Partners: Multibounce
  490. Dont Use FP: Earth Tremor
  491.  
  492. #18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)
  493. Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
  494. No Items: Jumps + Shell Tosses
  495.  
  496. #17 Pokey Triplets (3 Pokeys)
  497. Standard: Fright Mask
  498. No Items: Power Shell + Ultra Hammer spin
  499.  
  500. #16 Dead Bones (3 Dull Bones)
  501. Standard: Power Shell
  502. Don't Attack With Partners: Multibounce
  503. Dont Use FP: Hammer + Shell Toss
  504.  
  505. #15 Spike Storm (2 Spinies and 1 Lakitu)
  506. Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
  507. No Items: Earth Tremor
  508.  
  509. #14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)
  510. Standard: Fright Mask, full Hammer (If Piranha doesn't run)
  511. No Items: Hammer/Jumps + Shell Tosses
  512. (A full Hammer will be enough to defeat the Pale Piranha in one hit)
  513.  
  514. You will typically level up somewhere around here
  515. Level Up! (FP > 15)
  516.  
  517. #13 Punk Rocks (3 Hyper Bald Clefts)
  518. Standard: Thunder Rage
  519. No Items: Ultra Hammer spin
  520.  
  521. #12 Bomb Squad
  522. Standard: Fire Flower
  523. No Items: Multibounce + Power Shell
  524.  
  525. #11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)
  526. Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
  527. No Items: Gale Force, Power Bounce if one is left
  528. (If they run into you, the Red Bandits can steal 5 coins each, and the Green Bandits can steal 10 coins each)
  529.  
  530. Armored Harriers
  531. #10 Armored Harriers
  532. Try to get into peril during this fight
  533. (If you don't have a Life Shroom, dying in this fight will also put you into peril)
  534. Mario: Run Away
  535.  
  536.  
  537. Yoshi hatches and joins your party
  538.  
  539.  
  540. Leave Glitzville
  541. *Rougeport*
  542. (Peach Email before grate)
  543. Get rejected by Twilight Pipe
  544. Go to Thousand-Year Door
  545.  
  546.  
  547. (e-mail leaving frankly's house)
  548. Talk to Darkly
  549. Go to Twilight Town
  550.  
  551.  
  552. Chapter 4
  553.  
  554.  
  555. *Twilight Town*
  556. Go Talk to Gatekeeper
  557. See Mayor turned into a pig
  558. Talk to shop manager’s Wife
  559. See gatekeeper turned into a pig
  560.  
  561.  
  562. Get Shop Key with Koops
  563. Get Black Key
  564.  
  565.  
  566. Pick up Life Shroom
  567. Get Tube Curse
  568. Pick up the Jamin Jelly and use it if needed
  569. (You will need 3FP for each Doopliss fight [6 FP total])
  570. (Doopliss gives 24 star points)
  571. Pick up Boo Sheet
  572. (Email leaving shop)
  573.  
  574.  
  575. Go to Creepy Steeple
  576.  
  577.  
  578. *Creepy Steeple*
  579. (Skip the next 2 lines if you are already in peril)
  580. Drop down into the well
  581. Get into Peril from the Buzzy Beetle and then run away
  582.  
  583.  
  584. Go inside the Steeple
  585. Release the Boos (Guess 50 for 1 coin)
  586. Talk to the Boo and answer “No”
  587.  
  588.  
  589. Go through bottom door
  590. Hit red “!” switch once
  591. Go up the stairs and grab Steeple Key
  592. Go through top door in the main hallway
  593. Hit red “!” switch twice
  594. Go to the top of the steeple
  595.  
  596.  
  597. Boss: Doopliss
  598. Mario: Power Bounce x7
  599. Doopliss Copies Mario
  600. Partner: Boo Sheet on Mario
  601. Mario: Jump x2
  602.  
  603.  
  604. End of Chapter?
  605.  
  606.  
  607. *Creepy Steeple*
  608. Make your way back to Twilight Town
  609. Run Away from Doopliss
  610.  
  611.  
  612. *Twilight Town*
  613. Find Superbomb
  614. Vivian Joins your party
  615. Run away from Doopliss again
  616. Go Back to Creepy Steeple
  617.  
  618.  
  619. *Creepy Steeple*
  620. Go into well and make your way to the room with the parrot
  621. Get Power Plus
  622. Get The Letter “P”
  623. Get Steeple Key
  624.  
  625.  
  626. Go back to Doopliss and spell his name out
  627.  
  628. Doopliss's Name:
  629. From the very start:
  630. up, left, up x2, a
  631. down x2, right, down, a
  632. left, down, left, a
  633. up x4, left, a
  634. right x5, down x3, a
  635.  
  636. Chase him back to Creepy Steeple
  637.  
  638.  
  639. Hit top red “!” switch once
  640.  
  641.  
  642. Boss: Doopliss
  643. Mario: Power Bounce x7
  644.  
  645.  
  646. Vivian really joins your party
  647.  
  648.  
  649. Peach Segment
  650. TEC Quiz
  651. Q1: Thousand-Year Door Opens (2nd Answer)
  652. Q2: To conquer the world (1st answer)
  653. Q3: A 1,000 year-old demon’s soul (3rd answer)
  654. Q4: Bring the demon back to life (2nd answer)
  655. Q5: Crystal Stars (3rd Answer)
  656.  
  657.  
  658. Bowser Segment
  659. Beat 2-1 (153 is best possible I think)
  660.  
  661.  
  662. Intermission
  663. Leave Twilight Town
  664. (Peach Email exiting Twilight Town door)
  665. Go down the pipe and break the grey block and open the right pipe
  666. Go to Keelhaul Key and go to the right
  667. Get the Thunder Rage from the block on the way to Bobbery
  668. Go to the screen with Bobbery
  669. Goombella Buffer onto the seam and fall onto the embers with Yoshi
  670.  
  671.  
  672. Embers
  673. Yoshi: Thunder Rage
  674. Mario: Ultra Hammer Spin
  675. (Use Art Attack if you don't have enough FP for Ultra Hammer Spin)
  676.  
  677. Level up! (BP > 9)
  678.  
  679.  
  680. Knock Down Bobbery
  681. Get a Coconut
  682. Go to Flavio and trade coconut for Chuckola Cola
  683. Go back to Bobbery and give him the Chuckola Cola
  684. Bobbery joins your party
  685. Do Pirate's Grotto Early
  686.  
  687.  
  688. *Pirate’s Grotto*
  689. Use Yoshi to cross the floor spikes
  690.  
  691.  
  692. Use Yoshi hover to go past the Bullet Bill Blaster
  693.  
  694.  
  695. Go up the cliffs and head left
  696. Use Bobbery to hit the blue switch
  697. Use Koops to hit the “!” switch
  698. Get the key and head back down to the locked door in the save block room
  699.  
  700.  
  701. Use Tube Mode to get by the wall spikes
  702. Use Bobbery to blast away the wooden planks
  703.  
  704.  
  705. You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
  706. You can dodge the second set by doing the same on the south wall
  707. Talk to black chest
  708.  
  709.  
  710. Embers
  711. Mario: Art Attack
  712. (Have Yoshi use the Thunder Rage and then use an Ultra Hammer spin if you had to use Art Attack before)
  713.  
  714.  
  715. Get Boat Curse
  716. Go into the loading zone in Paper Mode
  717. Go into Tube Mode to jump over the cannons
  718. Go through the blue pipe back to the sewers
  719. Open the left pipe to Poshley Heights and enter the train
  720.  
  721.  
  722. Chapter 6
  723.  
  724.  
  725. Tell the conductor about the “sticky, yummy threat”
  726. Talk to Pennington in the Kitchen
  727. Examine the floor in front of room 3
  728. Talk to Heff. T
  729. Get the Galley Pot from the drawer
  730. Talk to Pennington in Room 6
  731.  
  732.  
  733. Talk to Sylvia in Room 8 to find out about Bub’s present
  734. Talk to bub twice
  735. Talk to the conductor
  736. Get the autograph from the engineer
  737. Give Bub the autograph
  738.  
  739.  
  740. Talk to the conductor to learn about the missing blanket
  741. Use Vivian to talk to the ghost in room 4
  742. Get Diary from the baggage car
  743. Give Diary to the ghost
  744. Give blanket to the conductor (Receive Mushroom)
  745. Go to sleep in room 5
  746.  
  747.  
  748. (Email in dining car)
  749. Talk to Pennington in room 6
  750.  
  751. Sales Stall (Express Excess Shop)
  752. -Buy 3 Boo Sheets (One Boo Sheet is for if you miss Shadow Sirens Skip)
  753. -Get Ice Storm from 20 shop points
  754. -Buy 1 Thunder Rage
  755.  
  756. Get vital paper in Room 1
  757. Give Pennington the Vital Paper
  758. Use Vivian to catch Zip Toad in Room 5
  759. Return the briefcase
  760.  
  761.  
  762. *Riverside Station*
  763. Talk to the Riverside worker to get the Key
  764. Unlock the door and head inside
  765.  
  766.  
  767. Use Tube Mode to hit the blue “!” switch
  768. Go up the stairs and get the Station Key in the next room
  769. Unlock the door and go outside
  770.  
  771.  
  772. Blow away the posters with Flurrie
  773. Use Tube Mode to get down the maze
  774.  
  775.  
  776. Multibounce on all Goombas
  777. Hit the “!” switches as instructed
  778.  
  779.  
  780. Get the Ultra Boots
  781. Spring Jump out of the room and fall down through the vent
  782. When you land on the ground:
  783. Unequip Power Bounce, Equip Power Plus, Switch to Yoshi
  784. (It is faster to only pause once since there is no menu delay on JP)
  785. Get the Elevator Key
  786.  
  787.  
  788. Get Thunder Rage in the area outside from invisible block (toss mushroomm ice storm, or anything left over from chapter 3 if you have an excess of items)
  789. Ride elevator down and hammer Smorgs away
  790. Pull switch and hit blue “!” switch
  791. Get back on the Excess Express
  792. (e-mail in front of train)
  793.  
  794.  
  795. Go to sleep
  796. Go talk to Engineer
  797.  
  798. (Email in dining car)
  799.  
  800. Get rid of Smorg’s in the baggage car
  801.  
  802.  
  803. Boss: Smorg
  804. Yoshi: Thunder Rage
  805. Mario: Spin Jump
  806. Yoshi: Thunder Rage
  807. Mario: Spin Jump
  808. Guard Smorg Attack to be put in peril
  809. Mario: Spin Jump
  810.  
  811.  
  812. Go through the blue pipe back to the sewers
  813. Go right through the sewers
  814. Break the yellow block
  815. Go to Chet Rippo
  816. -Raise BP (12), Lower HP (5)
  817. Blow up the pillar blocking the path
  818. Do Teleporter Room Early
  819.  
  820.  
  821. Go 2 rooms to the right
  822. Read the red note
  823. Go right to Grodus’ office and get a card key
  824. Go all the way left and get the card key
  825. Go in the first teleporter on the left and go to Sublevel 1
  826.  
  827. Go right and enter access code (014029)
  828. Thwomp Quiz
  829. Q1: Elevator Key (3rd answer)
  830. Q2: Koopie Koo (4th answer)
  831. Q3: 6 Feet (2nd answer)
  832. Q4: Hooktail’s Belly (3rd answer)
  833. Q5: Prince Mush (1st answer)
  834.  
  835. Get Elevator Key
  836. Go to Sublevel 2
  837.  
  838.  
  839. Go 1 room right and take the teleporter back to Rogueport Sewers
  840.  
  841.  
  842. Go to the Trouble Center (pay Gus)
  843. Take on Frankie’s trouble (4th from bottom)
  844. Go to Rogueport Square
  845. Get 999 coins from Lumpy
  846.  
  847. Talk to Frankie about the trouble
  848. Spring Jump to get the wedding ring
  849. Give Frankie the wedding ring to get the gold card
  850. Go to Pianta Parlor and buy exactly 204 piantas
  851. Buy 6 Power Rushes from the Pianta Parlor (3rd from bottom)
  852. Go over the vent and hold R, and then pause
  853. Unequip Power Plus, Equip all 6 Power Rushes
  854.  
  855.  
  856. Go to the right elevator and go to Sublevel 3
  857.  
  858.  
  859. Go left to the third electric tile room and get card key
  860. Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  861.  
  862.  
  863. Go right and use the 3 card keys
  864.  
  865.  
  866. Navigate the room and hit the stairs switch
  867. Hover with Yoshi to get the card key
  868. Use Card key to enter the final room
  869.  
  870.  
  871. Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a spring jump to get to the moving platform. This will skip going through the background again. If you can’t get on top of the save block, you will probably have to fight the Z-Yux so he doesn’t first attack you. If you stand directly to the right of the heal block, you can time a spring jump to get up to the moving platform, but the moving platforms are off screen.
  872.  
  873.  
  874. Boss: Magnus Von Grapple 2.0
  875. Mario: Power Bounce x6
  876.  
  877. Level Up! (BP > 15)
  878.  
  879.  
  880. Bowser Segment
  881. Go into Poshley Sanctum
  882.  
  883.  
  884. Intermission
  885. Go to Sublevel 4 and talk to TEC
  886. Head to sublevel 2 and go 2 rooms to the left
  887. Leave the X-Naut Fortress via teleport
  888. (Email near loading zone)
  889. Open The Thousand-Year Door
  890.  
  891.  
  892. Chapter 8
  893.  
  894.  
  895. Run past swoopulas on first staircase
  896. Avoid Bombshell Bills by running between them with Yoshi or using Vivian for safety
  897.  
  898.  
  899. Bombshell Bill Blasters
  900. Mario: Run Away
  901.  
  902.  
  903. Note: You can skip all the gold cannons by going under the platform with the fire on it under the gold cannons and spring jumping onto it. You need to be fully up against the wall for it to work.
  904.  
  905.  
  906. Go through Spike Room
  907. Go through Fire Bar room (there is a hidden boo sheet on the stand between the 2 fire bars if you need an extra)
  908.  
  909.  
  910. Dark Bones
  911. Mario: Multibounce
  912. Yoshi: Thunder Bolt on Dark Bones
  913.  
  914.  
  915. Level Up! (BP > 18)
  916.  
  917.  
  918. Get Palace Key
  919.  
  920.  
  921. Run between Bombshell Bills (or use Vivian)
  922.  
  923.  
  924. Bombshell Bill Blasters
  925. Mario: Run Away
  926.  
  927.  
  928. Run between second Bombshell Bills (or use Vivian)
  929.  
  930.  
  931. Bombshell Bill Blasters
  932. Mario: Run Away
  933.  
  934.  
  935. Endless Room
  936. Down - Down - Up - Up - Down - Up - Down
  937.  
  938.  
  939. Equip Power Plus and swap to Bobbery
  940. (It is faster to only pause once since there is no menu delay on JP)
  941. Blow up the left Chain Chomp statue and hit the blue switch
  942. Do a Cutscene Walk while blowing up the right Chain Chomp statue (Don't hit the switch yet)
  943.  
  944.  
  945. Go right to Gloomtail
  946.  
  947. Gloomtail
  948. Mario: Power Bounce x6
  949.  
  950. Level Up! (FP > 20)
  951.  
  952.  
  953. Get the Star Key
  954. Hit the blue switch on the way to the Riddle Tower
  955. Use the Boat panels to reach the Riddle Tower
  956.  
  957.  
  958. Riddle Tower
  959. 1F Bottom Left: Hit left switch 3 times, right switch 2 times
  960. 1F Top Left: Break Gray block and leave
  961. 1F Top Right: Run through the wall and hit the switch
  962. 1F Bottom Right: Blow away center with Flurrie
  963. 2F Bottom Left: First Strike Dull Bones, Red Bones, Dry Bones, then Dark Bones
  964. (You can do a Cutscene Walk after the Dark Bones fight if you enter the fight in Paper Mode, and then hold R and left after the fight)
  965. 2F Top Left: Break 2 Gray blocks and leave
  966. 2F Top Right: Blow up wall with Bobbery
  967. 2F Bottom Right: Hit invisible Block
  968. 1F Top Left: Break Last Block and get key
  969. 2F Top Left: Get Key
  970. 3F: Insert Star Key, Insert all Palace Keys
  971.  
  972.  
  973. Perform Shadow Sirens Skip by jumping outside the area that triggers the fight. Otherwise:
  974.  
  975.  
  976. Shadow Sirens
  977. Mario: Jump on Beldam x2
  978. Yoshi: Boo Sheet on Mario
  979. Guard Attacks
  980. Mario: Power Bounce Doopliss x3
  981. Yoshi: Defend
  982. Guard Attack
  983. Mario: Power Bounce Marilyn x3
  984.  
  985.  
  986. Uncover staircase with Flurrie
  987. Use Yoshi to cross the gap
  988.  
  989.  
  990. Use Koops on red “!” switch
  991. Use Yoshi to hover past the green block
  992.  
  993.  
  994. Use Yoshi to cross the Gap
  995. Hit Purple Switch, Use Yoshi across next gaps to the door
  996.  
  997.  
  998. Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
  999. Use Bobbery to hit red “!” switch and cross gap to chain chomp
  1000. You can use Paper Mode to cross the stationary wooden wheel
  1001.  
  1002.  
  1003. Blow away block with Flurrie
  1004. Spin Hammer and Spin Jump through the floor
  1005.  
  1006.  
  1007. Use the plane panel to reach the area in the middle of the room
  1008. Hit red “!” switch and use Yoshi to get to the Palace Key
  1009.  
  1010.  
  1011. Fall down and use the spring to get back up to the plane panel
  1012. Fly across the room and unlock the door
  1013.  
  1014.  
  1015. Boss: Grodus
  1016. Yoshi: Thunder Bolt on Grodus X
  1017. Mario: Power Bounce Grodus x4
  1018.  
  1019.  
  1020. Boss: Bowser / Kammy Koopa
  1021. Mario: Power Bounce Bowser x5
  1022. Yoshi: Defend
  1023. Guard Kammy’s Attack if she targets Mario
  1024. Mario: Power Bounce Kammy x3
  1025.  
  1026.  
  1027. Level Up! (FP > 25)
  1028.  
  1029.  
  1030. Have Bobbery as your partner before Shadow Queen
  1031.  
  1032.  
  1033. Final Boss: Shadow Queen
  1034. Mario: Power Bounce x3
  1035. Bobbery: Bomb Squad
  1036. Phase 2 Starts
  1037. Mario: Failed Jump
  1038. Bobbery: Boo Sheet on Mario
  1039. Bomb Squad goes off
  1040.  
  1041.  
  1042. Crystal Stars Cutscene
  1043.  
  1044.  
  1045. Mario: Power Bounce x5
  1046. Bobbery: Boo Sheet on Mario
  1047. Shadow Queen Attacks
  1048. Mario: Power Bounce x5
  1049.  
  1050. If she steals health from Bobbery, you’ll have to do an extra jump or two.
  1051.  
  1052.  
  1053. Aftermath
  1054. Credits Roll
  1055.  
  1056.  
  1057. Timing Ends as soon as you see “The End” on screen after the credits.
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