Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool...
- MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET
- MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Robert/Documents/Unreal Projects/Eos/Eos.uproject -cook -stage -archive -archivedirectory=C:/Users/Robert/Desktop/Gay -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output
- MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False
- MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True
- MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Robert/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+(x86)+Epic+Games+4.10)
- MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
- MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: SetFrameworkVars failed. Assuming no compilation capability.
- MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
- MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts.
- MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
- MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Robert\Documents\Unreal Projects\Eos\Eos.uproject
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Archive=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Robert\Desktop\Gay
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Robert\Documents\Unreal Projects\Eos\Saved\StagedBuilds
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Build=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Cook=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Clean=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Client=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Compressed=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookFlavor=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCName=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTargets=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Foreign=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookAll=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Deploy=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FastCook=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: LogWindow=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Manifests=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapToRun=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoClient=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumClients=0
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoXGE=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapsToCook=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Pak=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Package=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NullRHI=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FakeClient=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTest=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Win32
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Win32
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Win32\UE4Game.exe
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Win32\UE4Game.exe
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Distribution=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prereqs=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Robert\Documents\Unreal Projects\Eos\Eos.uproject
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Rocket=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Run=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ShortProjectName=Eos
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignedPak=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignPak=
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCook=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipPak=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipStage=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Stage=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
- MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
- MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Robert\Documents\Unreal Projects\Eos\Eos.uproject
- MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2016.01.07-20.02.33.txt
- MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Robert\Documents\Unreal Projects\Eos\Eos.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="C:\Program Files (x86)\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2016.01.07-20.02.33.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: Eos
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-775699487) SRandInit(-775699485).
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.33:798][ 0]LogVoice:Warning: Failed to initialize voice interface
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.34:233][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:023][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:029][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:034][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:040][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:045][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:049][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:052][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:055][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:058][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:062][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:066][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:076][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:076][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:078][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:095][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:098][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:102][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:106][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:106][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:210][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:290][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Robert/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:350][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.37:035][ 0]LogCook:Display: Done creating registry. It took 0.43s.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:807][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:SetItem.Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:808][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:ExecuteUbergraph_Base_Item.K2Node_CustomEvent_Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:873][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:Add Item.Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:874][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:875][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Temp_struct_Variable'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:876][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:ShowItem'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:876][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:StoredItems.StoredItems'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:921][ 0]LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag STRUCT_REINST_Item_Struct_0 != prop FallbackStruct) in package: ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/UMG/Inventory/ItemSlot.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:951][ 0]LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag FallbackStruct != prop Item_Struct) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:054][ 0]LogBlueprint:Error: [compiler GhostActor] Error This blueprint (self) is not a Inventory_C, therefore ' Target ' must have a connection.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:058][ 0]LogBlueprint:Warning: [compiler GhostActor] Warning [0007.76] Compile of GhostActor failed. 1 Fatal Issue(s) 0 Warning(s) [in 12 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:058][ 0]LogBlueprint:Warning: [compiler GhostActor] Warning [0007.76] Compile of GhostActor failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:059][ 0]LogBlueprint:Warning: [compiler GhostActor] Warning [0007.76] Compile of GhostActor failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:073][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Ghost_C_26' (it may have been removed)
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:078][ 0]LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins End and Attach Actor 2 : Base Energy Building Reference is not compatible with PLACEHOLDER-CLASS Base Energy Building C 4 Reference.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:079][ 0]LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins Start and Attach Actor : Base Energy Building Reference is not compatible with PLACEHOLDER-CLASS Base Energy Building C 4 Reference.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:079][ 0]LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins Attach Actor and Start : PLACEHOLDER-CLASS Base Energy Building C 4 Reference is not compatible with Base Energy Building Reference.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:080][ 0]LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins Attach Actor 2 and End : PLACEHOLDER-CLASS Base Energy Building C 4 Reference is not compatible with Base Energy Building Reference.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:083][ 0]LogBlueprint:Error: [compiler Cable_Ghost] Error This blueprint (self) is not a Inventory_C, therefore ' Target ' must have a connection.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:088][ 0]LogBlueprint:Warning: [compiler Cable_Ghost] Warning [0007.79] Compile of Cable_Ghost failed. 1 Fatal Issue(s) 4 Warning(s) [in 13 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:089][ 0]LogBlueprint:Warning: [compiler Cable_Ghost] Warning [0007.79] Compile of Cable_Ghost failed. 1 Fatal Issue(s) 5 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:089][ 0]LogBlueprint:Warning: [compiler Cable_Ghost] Warning [0007.79] Compile of Cable_Ghost failed. 1 Fatal Issue(s) 6 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:101][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/Generator_Ghost.Generator_Ghost_C:UserConstructionScript; removing parent information, but keeping function
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:131][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost.OxygenGenerator_Ghost_C:UserConstructionScript; removing parent information, but keeping function
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:193][ 0]LogBlueprint:Warning: [compiler Lever_Placed] Warning Can't connect pins Self and Lever : Self Reference is not compatible with PLACEHOLDER-CLASS Lever Placed C 5 Reference.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:193][ 0]LogBlueprint:Warning: [compiler Lever_Placed] Warning Can't connect pins Lever and Self : PLACEHOLDER-CLASS Lever Placed C 5 Reference is not compatible with Self Reference.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:195][ 0]LogBlueprint:Warning: [compiler Lever_Placed] Warning [0007.90] Compile of Lever_Placed successful, but with 2 Warning(s) [in 3 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:196][ 0]LogBlueprint:Warning: [compiler Lever_Placed] Warning [0007.90] Compile of Lever_Placed successful, but with 3 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:196][ 0]LogBlueprint:Warning: [compiler Lever_Placed] Warning [0007.90] Compile of Lever_Placed successful, but with 4 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:207][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/SwitchGhost.SwitchGhost_C:UserConstructionScript; removing parent information, but keeping function
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:789][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:790][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:791][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:792][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:792][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:795][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:797][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:798][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:798][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:804][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:805][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:806][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:807][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:845][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:846][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:848][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:848][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:852][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:853][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:856][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:856][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:858][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:859][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:861][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:863][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:866][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:868][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:996][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:997][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:001][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:001][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:005][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:006][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:007][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:008][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:012][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:012][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:019][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:020][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:024][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:024][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:029][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:029][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:031][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:032][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:033][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:034][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:037][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:038][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:040][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:041][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:043][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:043][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:046][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:047][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:050][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:050][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:376][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:376][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:379][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:379][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:382][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:384][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:391][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:392][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:394][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:395][ 0]LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:397][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:398][ 0]LogCook:Display: Cooking /Engine/EngineResources/Black -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:399][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:400][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:401][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:402][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:403][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:404][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:405][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:406][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:407][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:408][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:409][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:410][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:411][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:412][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:413][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:414][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:415][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:416][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:417][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:418][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:419][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:420][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:421][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:421][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:423][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:424][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:426][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:426][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:428][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:428][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:431][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:431][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:432][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:432][ 0]LogCook:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:433][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:434][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:435][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:435][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:436][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:437][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:438][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:438][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:439][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:440][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:442][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:443][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:467][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:467][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:468][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:470][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Red -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:471][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:472][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Green -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:473][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:473][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:475][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:476][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:478][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:479][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:480][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:481][ 0]LogCook:Display: Cooking /Engine/Tutorial/Mobile/InstallingiTunesTutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Mobile/InstallingiTunesTutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:482][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Mobile/InstallingiTunesTutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:483][ 0]LogCook:Display: Cooking /Engine/Tutorial/Mobile/TutorialAssets/IOS -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Mobile/TutorialAssets/IOS.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:484][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Mobile/TutorialAssets/IOS.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:484][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:485][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:486][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:487][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:488][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:491][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:491][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:493][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:493][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:496][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:497][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:498][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:498][ 0]LogCook:Display: Cooking /Paper2D/DummySprite -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:500][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:500][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:501][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:502][ 0]LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:503][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:504][ 0]LogCook:Display: Cooking /LeapMotionController/LM_TorusMesh -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:505][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:506][ 0]LogCook:Display: Cooking /LeapMotionController/LM_HandColor -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:510][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:510][ 0]LogCook:Display: Cooking /LeapMotionController/LM_PassthroughMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:514][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:515][ 0]LogCook:Display: Cooking /LeapMotionController/LM_SampleDistortion -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_SampleDistortion.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:516][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_SampleDistortion.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:517][ 0]LogCook:Display: Cooking /LeapMotionController/LM_TestTexture -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TestTexture.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:519][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TestTexture.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:519][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cube -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:521][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:522][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:524][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:524][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:527][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:527][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:532][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:532][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:534][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:535][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:537][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:538][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:539][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:540][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:541][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:542][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:543][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:544][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:545][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:546][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:547][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:548][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:549][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:550][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:551][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:551][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:560][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:561][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:606][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:607][ 0]LogCook:Display: Cooking /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:616][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:616][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:618][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:619][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:621][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:622][ 0]LogCook:Display: Cooking /Engine/EditorResources/BSPVertex -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:623][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:625][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:627][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:628][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:646][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:646][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:648][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:648][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:651][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:651][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:655][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:656][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:662][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:663][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:666][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:666][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:671][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:672][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:681][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:682][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:688][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:688][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:693][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:694][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:702][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:703][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:704][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:705][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:711][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:712][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:713][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:714][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:715][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:716][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:717][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:718][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:720][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:721][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:722][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:723][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:724][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:725][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:728][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:729][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cube -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:731][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:731][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:734][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:734][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:736][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:737][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:738][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:739][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:744][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:744][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:747][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:747][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:749][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:749][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:751][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:752][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:755][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:755][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:759][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:760][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:769][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:770][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:771][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:772][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:776][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:777][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:781][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:782][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:784][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:784][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:787][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:788][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:794][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:794][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:801][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:802][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:804][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:804][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:806][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:807][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:809][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:809][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:812][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:813][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:815][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:815][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:818][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:818][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:821][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:822][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:833][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:833][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:836][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:837][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:839][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:840][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:846][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:847][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:853][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:854][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:855][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:856][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:858][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:859][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:861][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:861][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:864][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:865][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:867][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:867][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:870][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:870][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:872][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:873][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:874][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:875][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:878][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:878][ 0]LogCookCommandlet:Display: GC...
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:994][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:996][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:997][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:998][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:000][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:001][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:005][ 0]LogCook:Display: Cooking /Game/UserInterface/Items/Drill -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/Items/Drill.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:007][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/Items/Drill.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:010][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Hold_Item -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Hold_Item.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:012][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Hold_Item.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:014][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Buildable_Place -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Buildable_Place.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:015][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Buildable_Place.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:017][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill_Hold -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill_Hold.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:018][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill_Hold.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:020][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill_End -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill_End.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:022][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill_End.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:023][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:025][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:034][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:087][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:SetItem.Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:087][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:ExecuteUbergraph_Base_Item.K2Node_CustomEvent_Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:256][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:268][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:270][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:376][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:Add Item.Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:379][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:380][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Temp_struct_Variable'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:381][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:ShowItem'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:382][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:StoredItems.StoredItems'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:424][ 0]LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag STRUCT_REINST_Item_Struct_0 != prop FallbackStruct) in package: ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/UMG/Inventory/ItemSlot.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:464][ 0]LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag FallbackStruct != prop Item_Struct) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:520][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'FuelLevel' in BlueprintGeneratedClass 'REINST_Generator_Placed_C_168' (it may have been removed)
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:563][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost.OxygenGenerator_Ghost_C:UserConstructionScript; removing parent information, but keeping function
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:568][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/SwitchGhost.SwitchGhost_C:UserConstructionScript; removing parent information, but keeping function
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:721][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Placed_C_196' (it may have been removed)
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:732][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Ghost_C_199' (it may have been removed)
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:018][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning Can't connect pins Item and Item : Only exactly matching structures are considered compatible.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:018][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning Can't connect pins Item and Item : Only exactly matching structures are considered compatible.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:046][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning [0011.75] Compile of Spacemen successful, but with 2 Warning(s) [in 61 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:049][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning [0011.75] Compile of Spacemen successful, but with 3 Warning(s) [in 2 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:049][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning [0011.75] Compile of Spacemen successful, but with 4 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:761][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_AnimBP -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_AnimBP.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:820][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_AnimBP.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:822][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:823][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:824][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Skeleton -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Skeleton.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:825][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Skeleton.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:828][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Cube_001_OffToOn -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Cube_001_OffToOn.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:830][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Cube_001_OffToOn.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:830][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Armature_OnToOff -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Armature_OnToOff.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:832][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Armature_OnToOff.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:833][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Armature_OffToOn -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Armature_OffToOn.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:834][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Armature_OffToOn.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:835][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_On -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_On.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:837][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_On.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:838][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_Off -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_Off.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:840][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_Off.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:841][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_AnimBP -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_AnimBP.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:853][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_AnimBP.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:854][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_ -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:856][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:857][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Skeleton -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Skeleton.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:858][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Skeleton.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:859][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Physics -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Physics.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:862][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Physics.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:862][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Look -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Look.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:864][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Look.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:867][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Item_Idle_Walk -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Item_Idle_Walk.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:869][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Item_Idle_Walk.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:870][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Idle_Run -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Idle_Run.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:872][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Idle_Run.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:874][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Right_Upper_Arm_Got_Item_Idle -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Right_Upper_Arm_Got_Item_Idle.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:875][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Right_Upper_Arm_Got_Item_Idle.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:876][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Walk -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Walk.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:877][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Walk.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:878][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Run -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Run.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:880][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Run.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:881][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_OneHanded_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_OneHanded_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:882][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_OneHanded_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:883][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_U -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_U.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:885][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_U.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:886][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_R -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_R.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:888][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_R.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:888][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_L -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_L.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:890][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_L.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:891][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_F -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_F.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:892][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_F.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:893][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_D -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_D.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:895][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_D.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:896][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Idle -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Idle.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:897][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Idle.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:898][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Walk -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Walk.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:899][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Walk.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:902][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle_TwoHanded_002 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle_TwoHanded_002.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:903][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle_TwoHanded_002.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:904][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle_TwoHanded -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle_TwoHanded.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:906][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle_TwoHanded.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:907][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:909][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:909][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack_Hold -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack_Hold.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:911][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack_Hold.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:912][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack_End -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack_End.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:913][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack_End.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:914][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:916][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:917][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Building_Place -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Building_Place.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:918][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Building_Place.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:920][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_AnimBP -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_AnimBP.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:973][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_AnimBP.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:974][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:975][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:976][ 0]LogCook:Display: Cooking /Game/Hit_Material/Metal_Material -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Hit_Material/Metal_Material.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:977][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Hit_Material/Metal_Material.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:978][ 0]LogCook:Display: Cooking /Game/Hit_Material/Metal -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Hit_Material/Metal.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:990][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Hit_Material/Metal.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:082][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Resscources/Metal -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Resscources/Metal.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:103][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Resscources/Metal.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:104][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/OxygenGenerator_Placed -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/OxygenGenerator_Placed.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:119][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/OxygenGenerator_Placed.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:120][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/Lever_Placed -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Lever_Placed.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:130][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Lever_Placed.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:131][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/Generator_Placed -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Generator_Placed.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:138][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Generator_Placed.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:139][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/Cable_Placed -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Cable_Placed.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:150][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Cable_Placed.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:152][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/Cable_Place -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Cable_Place.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:152][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Cable_Place. Package will not be saved.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:153][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/Base_Energy_Pylon -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Base_Energy_Pylon.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:157][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Base_Energy_Pylon.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:158][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/Base_EnergyBuilding_Child -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Base_EnergyBuilding_Child.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:159][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Base_EnergyBuilding_Child. Package will not be saved.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:160][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/Base_EnergyBuilding -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Base_EnergyBuilding.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:198][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Base_EnergyBuilding.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:199][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/Base_Building -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Base_Building.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:205][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Base_Building.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:206][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Material/Ghost -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Material/Ghost.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:220][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Material/Ghost.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:221][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Material/Cable -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Material/Cable.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:227][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Material/Cable.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:227][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/GhostActor/SwitchGhost -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/SwitchGhost.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:233][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/SwitchGhost.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:234][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:240][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:241][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/GhostActor/GhostActor -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/GhostActor.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:260][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/GhostActor.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:261][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/GhostActor/Generator_Ghost -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/Generator_Ghost.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:266][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/Generator_Ghost.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:268][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/GhostActor/Cable_Ghost -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/Cable_Ghost.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:290][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/Cable_Ghost.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:291][ 0]LogCookCommandlet:Display: GC...
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:392][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:518][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins New Player and Target Array : Array of Player Controller References is not compatible with Array of Lobby Controller References.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:519][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins New Player and Target Array : Array of Player Controller References is not compatible with Array of Lobby Controller References.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:520][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins Target Array and New Player : Array of Lobby Controller References is not compatible with Array of Player Controller References.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:521][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins Target Array and New Player : Array of Lobby Controller References is not compatible with Array of Player Controller References.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:524][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning [0013.23] Compile of LobbyController successful, but with 4 Warning(s) [in 9 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:525][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning [0013.23] Compile of LobbyController successful, but with 5 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:526][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning [0013.23] Compile of LobbyController successful, but with 6 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:558][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins New Player and Target Array : Array of Player Controller References is not compatible with Array of Lobby Controller References.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:558][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins New Player and Target Array : Array of Player Controller References is not compatible with Array of Lobby Controller References.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:559][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins Target Array and New Player : Array of Lobby Controller References is not compatible with Array of Player Controller References.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:560][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins Target Array and New Player : Array of Lobby Controller References is not compatible with Array of Player Controller References.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:563][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning [0013.27] Compile of LobbyController successful, but with 4 Warning(s) [in 9 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:564][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning [0013.27] Compile of LobbyController successful, but with 5 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:565][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning [0013.27] Compile of LobbyController successful, but with 6 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:587][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/MainMenu/Lobby/Player_Slot -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu/Lobby/Player_Slot.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:602][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu/Lobby/Player_Slot.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:603][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/MainMenu/Lobby/Lobby -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu/Lobby/Lobby.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:627][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu/Lobby/Lobby.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:644][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/MainMenu/Multiplayer_Session -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu/Multiplayer_Session.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:656][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu/Multiplayer_Session.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:697][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/MainMenu/MainMenu -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu/MainMenu.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:717][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu/MainMenu.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:731][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Hold_Item.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:736][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:SetItem.Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:737][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:ExecuteUbergraph_Base_Item.K2Node_CustomEvent_Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:742][ 0]LogClass:Warning: UUserDefinedStructEditorData::RecreateDefaultInstance Cannot parse value. Property: Drop Actor String: "BlueprintGeneratedClass'/Game/Blueprints/Item/Actors/Base_Item.Base_Item_C'" Struct: /Game/Blueprints/Item/Item_Struct.Item_Struct
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:815][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:816][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:818][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_F.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:819][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_L.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:821][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_R.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:822][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_U.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:823][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Look.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:825][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:827][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle_TwoHanded.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:829][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Idle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:830][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Run.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:832][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Walk.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:833][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Idle_Run.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:861][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Placed/Base_Building.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:868][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Placed/Base_EnergyBuilding.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:871][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Material/Ghost.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:898][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Material/Cable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:899][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Placed/Cable_Placed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:906][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:907][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Armature_OffToOn.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:908][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_Off.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:909][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Armature_OnToOff.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:913][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:926][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:928][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:932][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_On.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:934][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Placed/Base_Energy_Pylon.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:942][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Hit_Material/Metal_Material.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:943][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Hit_Material/Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:957][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:980][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/UserInterface/Items/Drill.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:006][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:Add Item.Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:007][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:007][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Temp_struct_Variable'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:008][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:ShowItem'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:008][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:StoredItems.StoredItems'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:068][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Buildable_Place.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:071][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:073][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill_End.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:075][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill_Hold.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:080][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Building_Place.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:082][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:083][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack_End.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:085][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack_Hold.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:088][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_OneHanded_Attack.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:093][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Placed/Generator_Placed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:125][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'FuelLevel' in BlueprintGeneratedClass 'REINST_Generator_Placed_C_306' (it may have been removed)
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:128][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/GhostActor/Generator_Ghost.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:154][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Placed/OxygenGenerator_Placed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:172][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:176][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost.OxygenGenerator_Ghost_C:UserConstructionScript; removing parent information, but keeping function
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:178][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/GhostActor/SwitchGhost.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:184][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/SwitchGhost.SwitchGhost_C:UserConstructionScript; removing parent information, but keeping function
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:262][ 0]LogBlueprint:Error: [compiler Inventory] Error COMPILER ERROR: failed building connection with 'Only exactly matching structures are considered compatible.' at Get Data Table Row ItemDatabase
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:284][ 0]LogBlueprint:Error: [compiler Inventory] Error The type of Target Array is undetermined. Connect something to Length to imply a specific type.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:285][ 0]LogBlueprint:Error: [compiler Inventory] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:285][ 0]LogBlueprint:Error: [compiler Inventory] Error No input structure to break for Item Struct
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:288][ 0]LogBlueprint:Error: [compiler Inventory] Error No input structure to break for Item Struct
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:306][ 0]LogBlueprint:Warning: [compiler Inventory] Warning [0014.01] Compile of Inventory failed. 5 Fatal Issue(s) 0 Warning(s) [in 50 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:306][ 0]LogBlueprint:Warning: [compiler Inventory] Warning [0014.01] Compile of Inventory failed. 5 Fatal Issue(s) 1 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:307][ 0]LogBlueprint:Warning: [compiler Inventory] Warning [0014.01] Compile of Inventory failed. 5 Fatal Issue(s) 2 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:309][ 0]LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag STRUCT_REINST_Item_Struct_0 != prop FallbackStruct) in package: ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/UMG/Inventory/ItemSlot.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:340][ 0]LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag FallbackStruct != prop Item_Struct) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:389][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_AnimBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:391][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Placed/Lever_Placed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:396][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Placed_C_337' (it may have been removed)
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:407][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Ghost_C_340' (it may have been removed)
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:417][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/GhostActor/Cable_Ghost.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:513][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:520][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_AnimBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:600][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:602][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:789][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning Can't connect pins Item and Item : Only exactly matching structures are considered compatible.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:790][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning Can't connect pins Item and Item : Only exactly matching structures are considered compatible.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:816][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning [0014.52] Compile of Spacemen successful, but with 2 Warning(s) [in 66 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:819][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning [0014.52] Compile of Spacemen successful, but with 3 Warning(s) [in 2 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:820][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning [0014.52] Compile of Spacemen successful, but with 4 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:123][ 0]LogBlueprint:Error: [compiler Inventory] Error The type of Target Array is undetermined. Connect something to Length to imply a specific type.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:123][ 0]LogBlueprint:Error: [compiler Inventory] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:124][ 0]LogBlueprint:Error: [compiler Inventory] Error No input structure to break for Item Struct
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:126][ 0]LogBlueprint:Error: [compiler Inventory] Error No input structure to break for Item Struct
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:148][ 0]LogBlueprint:Warning: [compiler Inventory] Warning [0014.85] Compile of Inventory failed. 4 Fatal Issue(s) 0 Warning(s) [in 48 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:148][ 0]LogBlueprint:Warning: [compiler Inventory] Warning [0014.85] Compile of Inventory failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:153][ 0]LogBlueprint:Warning: [compiler Inventory] Warning [0014.85] Compile of Inventory failed. 4 Fatal Issue(s) 2 Warning(s) [in 3 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:202][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_AnimBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:215][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/GhostActor/GhostActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:485][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/Inventory/ItemSlot -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/Inventory/ItemSlot.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:520][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/Inventory/ItemSlot.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:524][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/Inventory/Inventory -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/Inventory/Inventory.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:617][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/Inventory/Inventory.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:619][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/Inventory/AddItem -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/Inventory/AddItem.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:634][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/Inventory/AddItem.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:635][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/InGame/Player/UserInterface -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/InGame/Player/UserInterface.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:668][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/InGame/Player/UserInterface.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:670][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/MainMenu -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:670][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for MainMenu. Package will not be saved.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:671][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/GameTooltip -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/GameTooltip.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:674][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/GameTooltip.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:675][ 0]LogCook:Display: Cooking /Game/Blueprints/LobbyBP/LobbyPlayer -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/LobbyBP/LobbyPlayer.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:678][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/LobbyBP/LobbyPlayer.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:679][ 0]LogCook:Display: Cooking /Game/Blueprints/LobbyBP/LobbyGameMode -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/LobbyBP/LobbyGameMode.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:697][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/LobbyBP/LobbyGameMode.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:698][ 0]LogCook:Display: Cooking /Game/Blueprints/LobbyBP/LobbyController -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/LobbyBP/LobbyController.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:714][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/LobbyBP/LobbyController.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:716][ 0]LogCook:Display: Cooking /Game/Blueprints/Lobby/LobbyGameMode -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Lobby/LobbyGameMode.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:716][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LobbyGameMode. Package will not be saved.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:717][ 0]LogCook:Display: Cooking /Game/Blueprints/Item/Actors/Base_Item -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/Actors/Base_Item.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:725][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/Actors/Base_Item.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:725][ 0]LogCook:Display: Cooking /Game/Blueprints/Item/Item_Struct -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/Item_Struct.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:727][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/Item_Struct.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:727][ 0]LogCook:Display: Cooking /Game/Blueprints/Item/ItemType -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/ItemType.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:728][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/ItemType.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:729][ 0]LogCook:Display: Cooking /Game/Blueprints/Item/ItemDatabase -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/ItemDatabase.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:730][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/ItemDatabase.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:731][ 0]LogCook:Display: Cooking /Game/Blueprints/Item/HoldType -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/HoldType.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:731][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/HoldType.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:732][ 0]LogCook:Display: Cooking /Game/Blueprints/SpacemenController -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/SpacemenController.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:743][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/SpacemenController.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:746][ 0]LogCook:Display: Cooking /Game/Blueprints/Spacemen -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Spacemen.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:932][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Spacemen.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:935][ 0]LogCook:Display: Cooking /Game/Blueprints/LobbyGameMode -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/LobbyGameMode.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:936][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LobbyGameMode. Package will not be saved.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:938][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:939][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:941][ 0]LogCook:Display: Cooking /Game/Blueprints/SpacemenGameMode -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/SpacemenGameMode.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:957][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/SpacemenGameMode.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:992][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:999][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:000][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:011][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:021][ 0]LogCook:Display: Cooking /Game/Map/MainMenu -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Map/MainMenu.umap
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:029][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Map/MainMenu.umap
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:033][ 0]LogCook:Display: Cooking /Game/Map/Lobby -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Map/Lobby.umap
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:038][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Map/Lobby.umap
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:050][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Resscources/Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:138][ 0]LogCook:Display: Cooking /Game/Map/GameMap -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Map/GameMap.umap
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:151][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Map/GameMap.umap
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:152][ 0]LogCook:Display: Cooking /Engine/MapTemplates/SM_Template_Map_Floor -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:154][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:155][ 0]LogCook:Display: Cooking /Game/UserInterface/SkinIcon/0 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/0.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:156][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/0.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:156][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:158][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:159][ 0]LogCook:Display: Cooking /Game/Particles/Energy_Sparks -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Particles/Energy_Sparks.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:161][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Particles/Energy_Sparks.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:162][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/Materials/Metal_Plate_Mat -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Plate_Mat.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:171][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Plate_Mat.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:172][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/Materials/Metal_Plate -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Plate.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:174][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Plate.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:174][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Lever_ -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Lever_.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:176][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Lever_.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:176][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Laser_Sword -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Laser_Sword.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:178][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Laser_Sword.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:179][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Generator -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Generator.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:181][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Generator.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:182][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Drilling_Tool -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Drilling_Tool.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:183][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Drilling_Tool.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:184][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/CableDrum -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/CableDrum.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:217][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/CableDrum.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:220][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Building_Tool -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Building_Tool.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:222][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Building_Tool.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:224][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Textures/Thard_Daver -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Thard_Daver.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:226][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Thard_Daver.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:227][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Skeleton -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Skeleton.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:228][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Skeleton.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:228][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_PhysicsAsset -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_PhysicsAsset.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:230][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_PhysicsAsset.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:230][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Idle_Walk -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Idle_Walk.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:232][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Idle_Walk.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:235][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Right_Lower_arm_OneHanded_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Right_Lower_arm_OneHanded_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:236][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Right_Lower_arm_OneHanded_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:237][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Walk -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Walk.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:238][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Walk.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:239][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_OneHanded_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_OneHanded_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:241][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_OneHanded_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:241][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Idle -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Idle.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:243][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Idle.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:244][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Hold_Item_TwoHanded -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Hold_Item_TwoHanded.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:246][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Hold_Item_TwoHanded.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:247][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:248][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:250][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:252][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:253][ 0]LogCook:Display: Cooking /Game/UserInterface/SkinIcon/5 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/5.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:256][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/5.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:259][ 0]LogCook:Display: Cooking /Game/UserInterface/Items/materials -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/Items/materials.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:261][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/Items/materials.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:264][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Textures/ayyyyy -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/ayyyyy.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:266][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/ayyyyy.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:269][ 0]LogCook:Display: Cooking /Game/Particles/Smoke -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Particles/Smoke.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:272][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Particles/Smoke.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:273][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/Materials/Metal_Pipe_Mat -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Pipe_Mat.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:284][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Pipe_Mat.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:286][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/Materials/Metal_Pipe -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Pipe.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:293][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Pipe.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:295][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Materials/LightSword -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Materials/LightSword.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:301][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Materials/LightSword.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:302][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Test -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Test.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:304][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Test.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:305][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/RustyPipe -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/RustyPipe.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:307][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/RustyPipe.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:308][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/OxygenGenerator -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/OxygenGenerator.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:310][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/OxygenGenerator.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:311][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Metal -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Metal.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:313][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Metal.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:315][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Textures/Spacemen2 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Spacemen2.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:316][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Spacemen2.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:317][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Items/Building_Place -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Items/Building_Place.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:319][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Items/Building_Place.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:320][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Items/OneHanded_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Items/OneHanded_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:321][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Items/OneHanded_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:322][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Items/Drill_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Items/Drill_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:324][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Items/Drill_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:325][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Items/Building_Place -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Items/Building_Place.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:327][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Items/Building_Place.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:329][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:330][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:332][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:333][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:335][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:336][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:338][ 0]LogCook:Display: Cooking /Game/UserInterface/SkinIcon/1 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/1.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:339][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/1.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:340][ 0]LogCook:Display: Cooking /Game/Particles/Sparks -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Particles/Sparks.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:343][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Particles/Sparks.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:344][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/Materials/Metal_Pile_Mat -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Pile_Mat.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:356][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Pile_Mat.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:359][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/Materials/Metal_Pile -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Pile.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:361][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Pile.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:365][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Textures/Punkerchick -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Punkerchick.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:366][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Punkerchick.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:368][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/Metal_Pile -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Metal_Pile.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:370][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Metal_Pile.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:372][ 0]LogLinker:Warning: Can't find file '/Game/Blueprints/World/Hologram/Material/Cursor'
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:372][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/World/Hologram/Material/Cursor': Can't find file '/Game/Blueprints/World/Hologram/Material/Cursor'
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:373][ 0]LogLinker:Warning: Can't find file for asset '/Game/Blueprints/World/Hologram/Material/Cursor' while loading ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/Static/World/HoloMenu_Cursor.uasset.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:374][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/Static/World/HoloMenu_Cursor.uasset': Can't find file for asset '/Game/Blueprints/World/Hologram/Material/Cursor' while loading ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/Static/World/HoloMenu_Cursor.uasset.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:375][ 0]LogLinker:Warning: Can't find file '/Game/Blueprints/World/Hologram/Material/Cursor'
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:375][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/World/Hologram/Material/Cursor': Can't find file '/Game/Blueprints/World/Hologram/Material/Cursor'
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:376][ 0]LogLinker:Warning: Can't find file for asset '/Game/Blueprints/World/Hologram/Material/Cursor' while loading ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/Static/World/HoloMenu_Cursor.uasset.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:377][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/Static/World/HoloMenu_Cursor.uasset': Can't find file for asset '/Game/Blueprints/World/Hologram/Material/Cursor' while loading ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/Static/World/HoloMenu_Cursor.uasset.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:378][ 0]LogLinker:Warning: Can't find file '/Game/Blueprints/World/Hologram/Material/Cursor'
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:378][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/World/Hologram/Material/Cursor': Can't find file '/Game/Blueprints/World/Hologram/Material/Cursor'
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:379][ 0]LogLinker:Warning: Can't find file for asset '/Game/Blueprints/World/Hologram/Material/Cursor' while loading NULL.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:379][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/World/Hologram/Material/Cursor': Can't find file for asset '/Game/Blueprints/World/Hologram/Material/Cursor' while loading NULL.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:381][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/HoloMenu_Cursor -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/HoloMenu_Cursor.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:383][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/HoloMenu_Cursor.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:386][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/HoloMenu -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/HoloMenu.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:409][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/HoloMenu.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:411][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Materials/Textures/Rusty_Pipe_Main_2 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Materials/Textures/Rusty_Pipe_Main_2.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:412][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Materials/Textures/Rusty_Pipe_Main_2.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:413][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Face5 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face5.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:422][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face5.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:423][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Face4 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face4.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:435][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face4.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:435][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Face3 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face3.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:448][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face3.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:449][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Face2 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face2.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:458][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face2.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:459][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Face1 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face1.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:467][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face1.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:468][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Face0 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face0.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:481][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face0.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:482][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Items/OneHanded_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Items/OneHanded_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:483][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Items/OneHanded_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:484][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Items/Drill_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Items/Drill_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:485][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Items/Drill_Attack.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:487][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:489][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:491][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:492][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:493][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:495][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:496][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:498][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:499][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:501][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:503][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:504][ 0]LogCook:Display: Cooking /Game/UserInterface/SkinIcon/4 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/4.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:506][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/4.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:507][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/Metal_Pile_DM -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Metal_Pile_DM.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:537][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Metal_Pile_DM.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:538][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Materials/Textures/Rusty_Pipe_Main -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Materials/Textures/Rusty_Pipe_Main.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:540][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Materials/Textures/Rusty_Pipe_Main.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:558][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Face6 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face6.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:567][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face6.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:569][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:571][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:572][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:574][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:574][ 0]LogCook:Display: Cooking /Game/Particles/Material/Particle -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Particles/Material/Particle.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:592][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Particles/Material/Particle.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:595][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/EasterEgg/Weed -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/EasterEgg/Weed.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:597][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/EasterEgg/Weed.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:598][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Materials/RustyPipe_0 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Materials/RustyPipe_0.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:603][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Materials/RustyPipe_0.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:605][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Textures/Spacemen -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Spacemen.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:606][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Spacemen.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:608][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Textures/Cyborgchick -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Cyborgchick.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:610][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Cyborgchick.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:612][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Textures/beardboi -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/beardboi.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:614][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/beardboi.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:616][ 0]LogCook:Display: Cooking /Game/UserInterface/SkinIcon/2 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/2.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:617][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/2.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:619][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:620][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:622][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:623][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:625][ 0]LogCook:Display: Cooking /Game/UserInterface/SkinIcon/3 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/3.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:626][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/3.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:630][ 0]LogCook:Display: Cooking /Game/UserInterface/Items/gun -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/Items/gun.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:633][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/Items/gun.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:634][ 0]LogCook:Display: Cooking /Game/UserInterface/Items/Nothing_Icon -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/Items/Nothing_Icon.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:636][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/Items/Nothing_Icon.uasset
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:671][ 0]LogChunkManifestGenerator:Display: Saving asset registry.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:682][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 330, size is 3817.81kb
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:690][ 0]LogChunkManifestGenerator:Display: Done saving asset registry.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:919][ 0]LogCook:Display: Cook by the book total time in tick 8.683373s total time 12.882774
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:919][ 0]LogCookCommandlet:Display: GC...
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:058][ 0]LogInit:Display:
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:059][ 0]LogInit:Display: Warning/Error Summary
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:059][ 0]LogInit:Display: ---------------------
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:059][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:SetItem.Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:060][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:ExecuteUbergraph_Base_Item.K2Node_CustomEvent_Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:060][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:Add Item.Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:061][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:061][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Temp_struct_Variable'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:062][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:ShowItem'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:062][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:StoredItems.StoredItems'. Unknown structure.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:063][ 0]LogInit:Display: LogBlueprint:Error: [compiler GhostActor] Error This blueprint (self) is not a Inventory_C, therefore ' Target ' must have a connection.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:063][ 0]LogInit:Display: LogBlueprint:Error: [compiler Cable_Ghost] Error This blueprint (self) is not a Inventory_C, therefore ' Target ' must have a connection.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:064][ 0]LogInit:Display: LogBlueprint:Error: [compiler Inventory] Error COMPILER ERROR: failed building connection with 'Only exactly matching structures are considered compatible.' at Get Data Table Row ItemDatabase
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:064][ 0]LogInit:Display: LogBlueprint:Error: [compiler Inventory] Error The type of Target Array is undetermined. Connect something to Length to imply a specific type.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:065][ 0]LogInit:Display: LogBlueprint:Error: [compiler Inventory] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:066][ 0]LogInit:Display: LogBlueprint:Error: [compiler Inventory] Error No input structure to break for Item Struct
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:066][ 0]LogInit:Display: LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag STRUCT_REINST_Item_Struct_0 != prop FallbackStruct) in package: ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/UMG/Inventory/ItemSlot.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:067][ 0]LogInit:Display: LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag FallbackStruct != prop Item_Struct) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:068][ 0]LogInit:Display: LogBlueprint:Warning: [compiler GhostActor] Warning [0007.76] Compile of GhostActor failed. 1 Fatal Issue(s) 0 Warning(s) [in 12 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:068][ 0]LogInit:Display: LogBlueprint:Warning: [compiler GhostActor] Warning [0007.76] Compile of GhostActor failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:068][ 0]LogInit:Display: LogBlueprint:Warning: [compiler GhostActor] Warning [0007.76] Compile of GhostActor failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:069][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Ghost_C_26' (it may have been removed)
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:069][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins End and Attach Actor 2 : Base Energy Building Reference is not compatible with PLACEHOLDER-CLASS Base Energy Building C 4 Reference.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:070][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins Start and Attach Actor : Base Energy Building Reference is not compatible with PLACEHOLDER-CLASS Base Energy Building C 4 Reference.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:071][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins Attach Actor and Start : PLACEHOLDER-CLASS Base Energy Building C 4 Reference is not compatible with Base Energy Building Reference.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:071][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins Attach Actor 2 and End : PLACEHOLDER-CLASS Base Energy Building C 4 Reference is not compatible with Base Energy Building Reference.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:072][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Cable_Ghost] Warning [0007.79] Compile of Cable_Ghost failed. 1 Fatal Issue(s) 4 Warning(s) [in 13 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:072][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Cable_Ghost] Warning [0007.79] Compile of Cable_Ghost failed. 1 Fatal Issue(s) 5 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:073][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Cable_Ghost] Warning [0007.79] Compile of Cable_Ghost failed. 1 Fatal Issue(s) 6 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:073][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/Generator_Ghost.Generator_Ghost_C:UserConstructionScript; removing parent information, but keeping function
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:074][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost.OxygenGenerator_Ghost_C:UserConstructionScript; removing parent information, but keeping function
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:075][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Lever_Placed] Warning Can't connect pins Self and Lever : Self Reference is not compatible with PLACEHOLDER-CLASS Lever Placed C 5 Reference.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:075][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Lever_Placed] Warning Can't connect pins Lever and Self : PLACEHOLDER-CLASS Lever Placed C 5 Reference is not compatible with Self Reference.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:076][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Lever_Placed] Warning [0007.90] Compile of Lever_Placed successful, but with 2 Warning(s) [in 3 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:076][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Lever_Placed] Warning [0007.90] Compile of Lever_Placed successful, but with 3 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:077][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Lever_Placed] Warning [0007.90] Compile of Lever_Placed successful, but with 4 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:077][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/SwitchGhost.SwitchGhost_C:UserConstructionScript; removing parent information, but keeping function
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:078][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'FuelLevel' in BlueprintGeneratedClass 'REINST_Generator_Placed_C_168' (it may have been removed)
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:079][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Placed_C_196' (it may have been removed)
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:079][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Ghost_C_199' (it may have been removed)
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:080][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Spacemen] Warning Can't connect pins Item and Item : Only exactly matching structures are considered compatible.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:081][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Spacemen] Warning [0011.75] Compile of Spacemen successful, but with 2 Warning(s) [in 61 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:081][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Spacemen] Warning [0011.75] Compile of Spacemen successful, but with 3 Warning(s) [in 2 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:082][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Spacemen] Warning [0011.75] Compile of Spacemen successful, but with 4 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:082][ 0]LogInit:Display: LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins New Player and Target Array : Array of Player Controller References is not compatible with Array of Lobby Controller References.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:083][ 0]LogInit:Display: LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins Target Array and New Player : Array of Lobby Controller References is not compatible with Array of Player Controller References.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:083][ 0]LogInit:Display: LogBlueprint:Warning: [compiler LobbyController] Warning [0013.23] Compile of LobbyController successful, but with 4 Warning(s) [in 9 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:084][ 0]LogInit:Display: LogBlueprint:Warning: [compiler LobbyController] Warning [0013.23] Compile of LobbyController successful, but with 5 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:085][ 0]LogInit:Display: LogBlueprint:Warning: [compiler LobbyController] Warning [0013.23] Compile of LobbyController successful, but with 6 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:085][ 0]LogInit:Display: LogBlueprint:Warning: [compiler LobbyController] Warning [0013.27] Compile of LobbyController successful, but with 4 Warning(s) [in 9 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:086][ 0]LogInit:Display: LogBlueprint:Warning: [compiler LobbyController] Warning [0013.27] Compile of LobbyController successful, but with 5 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:086][ 0]LogInit:Display: LogBlueprint:Warning: [compiler LobbyController] Warning [0013.27] Compile of LobbyController successful, but with 6 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:087][ 0]LogInit:Display: LogClass:Warning: UUserDefinedStructEditorData::RecreateDefaultInstance Cannot parse value. Property: Drop Actor String: "BlueprintGeneratedClass'/Game/Blueprints/Item/Actors/Base_Item.Base_Item_C'" Struct: /Game/Blueprints/Item/Item_Struct.Item_Struct
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:088][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'FuelLevel' in BlueprintGeneratedClass 'REINST_Generator_Placed_C_306' (it may have been removed)
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:089][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Inventory] Warning [0014.01] Compile of Inventory failed. 5 Fatal Issue(s) 0 Warning(s) [in 50 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:089][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Inventory] Warning [0014.01] Compile of Inventory failed. 5 Fatal Issue(s) 1 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:090][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Inventory] Warning [0014.01] Compile of Inventory failed. 5 Fatal Issue(s) 2 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:090][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Placed_C_337' (it may have been removed)
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:091][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Ghost_C_340' (it may have been removed)
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:091][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Spacemen] Warning [0014.52] Compile of Spacemen successful, but with 2 Warning(s) [in 66 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:092][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Spacemen] Warning [0014.52] Compile of Spacemen successful, but with 3 Warning(s) [in 2 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:092][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Spacemen] Warning [0014.52] Compile of Spacemen successful, but with 4 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:093][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Inventory] Warning [0014.85] Compile of Inventory failed. 4 Fatal Issue(s) 0 Warning(s) [in 48 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:093][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Inventory] Warning [0014.85] Compile of Inventory failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:093][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Inventory] Warning [0014.85] Compile of Inventory failed. 4 Fatal Issue(s) 2 Warning(s) [in 3 ms]
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:094][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Blueprints/World/Hologram/Material/Cursor'
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:094][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed.
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:094][ 0]LogInit:Display:
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:094][ 0]LogInit:Display: Failure - 32 error(s), 78 warning(s)
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:095][ 0]LogInit:Display:
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Execution of commandlet took: 13.49 seconds
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:353][ 0]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:354][ 0]LogOnline:Display: Unloading online subsystem: Null
- MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 17,2079843s to run UE4Editor-Cmd.exe, ExitCode=1
- MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data.
- MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
- MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
- MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
- MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: bei Project.Cook(ProjectParams Params)
- MainFrameActions: Packaging (Windows (32-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
- MainFrameActions: Packaging (Windows (32-bit)): bei BuildCommand.Execute()
- MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
- MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Robert\Documents\Unreal Projects\Eos\Eos.uproject; see log C:\Users\Robert\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.10\Cook-2016.01.07-20.02.50.txt
- MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: bei AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters)
- MainFrameActions: Packaging (Windows (32-bit)): bei Project.Cook(ProjectParams Para
- MainFrameActions: Packaging (Windows (32-bit)): ms)
- MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
- MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
- MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files...
- MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Cook Failure
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement