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  1. MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool...
  2. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET
  3. MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Robert/Documents/Unreal Projects/Eos/Eos.uproject -cook -stage -archive -archivedirectory=C:/Users/Robert/Desktop/Gay -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output
  4. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False
  5. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True
  6. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
  7. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
  8. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Robert/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+(x86)+Epic+Games+4.10)
  9. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  10. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  11. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
  12. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: SetFrameworkVars failed. Assuming no compilation capability.
  13. MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
  14. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts.
  15. MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  16. MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
  17. MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Robert\Documents\Unreal Projects\Eos\Eos.uproject
  18. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
  19. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  20. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Archive=True
  21. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
  22. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True
  23. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Robert\Desktop\Gay
  24. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Robert\Documents\Unreal Projects\Eos\Saved\StagedBuilds
  25. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Build=False
  26. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Cook=True
  27. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Clean=
  28. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Client=False
  29. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
  30. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
  31. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32
  32. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Compressed=False
  33. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
  34. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookFlavor=
  35. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
  36. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  37. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
  38. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
  39. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
  40. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False
  41. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
  42. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  43. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCName=
  44. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
  45. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  46. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
  47. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
  48. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
  49. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTargets=
  50. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Foreign=False
  51. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
  52. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
  53. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
  54. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookAll=False
  55. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False
  56. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Deploy=False
  57. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False
  58. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FastCook=False
  59. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: LogWindow=False
  60. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Manifests=False
  61. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapToRun=
  62. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoClient=False
  63. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumClients=0
  64. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True
  65. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
  66. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoXGE=False
  67. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapsToCook=
  68. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Pak=True
  69. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Package=True
  70. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NullRHI=False
  71. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FakeClient=False
  72. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTest=False
  73. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
  74. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
  75. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  76. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
  77. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
  78. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Win32
  79. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Win32
  80. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Win32\UE4Game.exe
  81. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Win32\UE4Game.exe
  82. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Distribution=False
  83. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
  84. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prereqs=True
  85. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
  86. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Robert\Documents\Unreal Projects\Eos\Eos.uproject
  87. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Rocket=True
  88. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Run=False
  89. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  90. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
  91. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32
  92. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ShortProjectName=Eos
  93. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignedPak=False
  94. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignPak=
  95. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCook=False
  96. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  97. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipPak=False
  98. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipStage=False
  99. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Stage=True
  100. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
  101. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False
  102. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
  103. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
  104. MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
  105. MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
  106. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Robert\Documents\Unreal Projects\Eos\Eos.uproject
  107. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2016.01.07-20.02.33.txt
  108. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Robert\Documents\Unreal Projects\Eos\Eos.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="C:\Program Files (x86)\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2016.01.07-20.02.33.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
  109. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
  110. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: Eos
  111. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-775699487) SRandInit(-775699485).
  112. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.33:798][ 0]LogVoice:Warning: Failed to initialize voice interface
  113. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.34:233][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  114. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:023][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  115. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:029][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  116. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:034][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  117. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:040][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  118. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:045][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  119. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:049][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  120. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:052][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  121. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:055][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  122. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:058][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  123. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:062][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  124. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:066][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  125. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:076][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  126. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:076][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  127. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:078][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  128. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:095][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  129. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:098][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  130. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:102][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  131. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:106][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  132. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:106][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
  133. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:210][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  134. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:290][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Robert/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
  135. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.35:350][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  136. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.37:035][ 0]LogCook:Display: Done creating registry. It took 0.43s.
  137. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:807][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:SetItem.Item'. Unknown structure.
  138. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:808][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:ExecuteUbergraph_Base_Item.K2Node_CustomEvent_Item'. Unknown structure.
  139. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:873][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:Add Item.Item'. Unknown structure.
  140. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:874][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Item'. Unknown structure.
  141. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:875][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Temp_struct_Variable'. Unknown structure.
  142. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:876][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:ShowItem'. Unknown structure.
  143. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:876][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:StoredItems.StoredItems'. Unknown structure.
  144. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:921][ 0]LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag STRUCT_REINST_Item_Struct_0 != prop FallbackStruct) in package: ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/UMG/Inventory/ItemSlot.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
  145. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.40:951][ 0]LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag FallbackStruct != prop Item_Struct) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
  146. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:054][ 0]LogBlueprint:Error: [compiler GhostActor] Error This blueprint (self) is not a Inventory_C, therefore ' Target ' must have a connection.
  147. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:058][ 0]LogBlueprint:Warning: [compiler GhostActor] Warning [0007.76] Compile of GhostActor failed. 1 Fatal Issue(s) 0 Warning(s) [in 12 ms]
  148. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:058][ 0]LogBlueprint:Warning: [compiler GhostActor] Warning [0007.76] Compile of GhostActor failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms]
  149. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:059][ 0]LogBlueprint:Warning: [compiler GhostActor] Warning [0007.76] Compile of GhostActor failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms]
  150. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:073][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Ghost_C_26' (it may have been removed)
  151. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:078][ 0]LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins End and Attach Actor 2 : Base Energy Building Reference is not compatible with PLACEHOLDER-CLASS Base Energy Building C 4 Reference.
  152. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:079][ 0]LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins Start and Attach Actor : Base Energy Building Reference is not compatible with PLACEHOLDER-CLASS Base Energy Building C 4 Reference.
  153. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:079][ 0]LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins Attach Actor and Start : PLACEHOLDER-CLASS Base Energy Building C 4 Reference is not compatible with Base Energy Building Reference.
  154. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:080][ 0]LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins Attach Actor 2 and End : PLACEHOLDER-CLASS Base Energy Building C 4 Reference is not compatible with Base Energy Building Reference.
  155. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:083][ 0]LogBlueprint:Error: [compiler Cable_Ghost] Error This blueprint (self) is not a Inventory_C, therefore ' Target ' must have a connection.
  156. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:088][ 0]LogBlueprint:Warning: [compiler Cable_Ghost] Warning [0007.79] Compile of Cable_Ghost failed. 1 Fatal Issue(s) 4 Warning(s) [in 13 ms]
  157. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:089][ 0]LogBlueprint:Warning: [compiler Cable_Ghost] Warning [0007.79] Compile of Cable_Ghost failed. 1 Fatal Issue(s) 5 Warning(s) [in 0 ms]
  158. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:089][ 0]LogBlueprint:Warning: [compiler Cable_Ghost] Warning [0007.79] Compile of Cable_Ghost failed. 1 Fatal Issue(s) 6 Warning(s) [in 0 ms]
  159. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:101][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/Generator_Ghost.Generator_Ghost_C:UserConstructionScript; removing parent information, but keeping function
  160. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:131][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost.OxygenGenerator_Ghost_C:UserConstructionScript; removing parent information, but keeping function
  161. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:193][ 0]LogBlueprint:Warning: [compiler Lever_Placed] Warning Can't connect pins Self and Lever : Self Reference is not compatible with PLACEHOLDER-CLASS Lever Placed C 5 Reference.
  162. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:193][ 0]LogBlueprint:Warning: [compiler Lever_Placed] Warning Can't connect pins Lever and Self : PLACEHOLDER-CLASS Lever Placed C 5 Reference is not compatible with Self Reference.
  163. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:195][ 0]LogBlueprint:Warning: [compiler Lever_Placed] Warning [0007.90] Compile of Lever_Placed successful, but with 2 Warning(s) [in 3 ms]
  164. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:196][ 0]LogBlueprint:Warning: [compiler Lever_Placed] Warning [0007.90] Compile of Lever_Placed successful, but with 3 Warning(s) [in 0 ms]
  165. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:196][ 0]LogBlueprint:Warning: [compiler Lever_Placed] Warning [0007.90] Compile of Lever_Placed successful, but with 4 Warning(s) [in 0 ms]
  166. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.41:207][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/SwitchGhost.SwitchGhost_C:UserConstructionScript; removing parent information, but keeping function
  167. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:789][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
  168. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:790][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
  169. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:791][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
  170. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:792][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
  171. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:792][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
  172. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:795][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
  173. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:797][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
  174. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:798][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
  175. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:798][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
  176. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:804][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
  177. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:805][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
  178. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:806][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
  179. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:807][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
  180. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:845][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
  181. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:846][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
  182. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:848][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
  183. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:848][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
  184. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:852][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
  185. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:853][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
  186. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:856][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
  187. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:856][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
  188. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:858][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
  189. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:859][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
  190. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:861][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
  191. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:863][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
  192. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:866][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
  193. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:868][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
  194. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:996][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
  195. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.42:997][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
  196. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:001][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
  197. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:001][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
  198. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:005][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
  199. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:006][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
  200. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:007][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
  201. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:008][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
  202. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:012][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
  203. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:012][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
  204. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:019][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
  205. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:020][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
  206. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:024][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
  207. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:024][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
  208. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:029][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
  209. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:029][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
  210. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:031][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
  211. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:032][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
  212. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:033][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
  213. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:034][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
  214. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:037][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
  215. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:038][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
  216. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:040][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
  217. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:041][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
  218. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:043][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
  219. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:043][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
  220. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:046][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
  221. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:047][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
  222. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:050][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
  223. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:050][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
  224. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:376][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
  225. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:376][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
  226. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:379][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
  227. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:379][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
  228. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:382][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
  229. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:384][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
  230. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:391][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
  231. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:392][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
  232. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:394][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
  233. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:395][ 0]LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
  234. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:397][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
  235. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:398][ 0]LogCook:Display: Cooking /Engine/EngineResources/Black -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
  236. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:399][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
  237. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:400][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
  238. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:401][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
  239. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:402][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
  240. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:403][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
  241. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:404][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
  242. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:405][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
  243. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:406][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
  244. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:407][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
  245. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:408][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
  246. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:409][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
  247. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:410][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
  248. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:411][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
  249. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:412][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
  250. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:413][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
  251. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:414][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
  252. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:415][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
  253. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:416][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
  254. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:417][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
  255. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:418][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
  256. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:419][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
  257. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:420][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
  258. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:421][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
  259. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:421][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
  260. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:423][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
  261. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:424][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
  262. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:426][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
  263. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:426][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
  264. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:428][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
  265. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:428][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
  266. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:431][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
  267. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:431][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
  268. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:432][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
  269. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:432][ 0]LogCook:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
  270. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:433][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
  271. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:434][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
  272. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:435][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
  273. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:435][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
  274. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:436][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
  275. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:437][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
  276. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:438][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
  277. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:438][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
  278. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:439][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
  279. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:440][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
  280. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:442][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
  281. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:443][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
  282. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:467][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
  283. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:467][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
  284. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:468][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
  285. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:470][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Red -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset
  286. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:471][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset
  287. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:472][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Green -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset
  288. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:473][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset
  289. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:473][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
  290. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:475][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
  291. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:476][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
  292. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:478][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
  293. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:479][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
  294. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:480][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
  295. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:481][ 0]LogCook:Display: Cooking /Engine/Tutorial/Mobile/InstallingiTunesTutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Mobile/InstallingiTunesTutorial.uasset
  296. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:482][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Mobile/InstallingiTunesTutorial.uasset
  297. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:483][ 0]LogCook:Display: Cooking /Engine/Tutorial/Mobile/TutorialAssets/IOS -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Mobile/TutorialAssets/IOS.uasset
  298. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:484][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Mobile/TutorialAssets/IOS.uasset
  299. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:484][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
  300. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:485][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
  301. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:486][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
  302. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:487][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
  303. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:488][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
  304. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:491][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
  305. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:491][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
  306. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:493][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
  307. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:493][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
  308. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:496][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
  309. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:497][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
  310. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:498][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
  311. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:498][ 0]LogCook:Display: Cooking /Paper2D/DummySprite -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
  312. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:500][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
  313. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:500][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
  314. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:501][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
  315. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:502][ 0]LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset
  316. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:503][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset
  317. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:504][ 0]LogCook:Display: Cooking /LeapMotionController/LM_TorusMesh -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset
  318. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:505][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset
  319. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:506][ 0]LogCook:Display: Cooking /LeapMotionController/LM_HandColor -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset
  320. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:510][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset
  321. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:510][ 0]LogCook:Display: Cooking /LeapMotionController/LM_PassthroughMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset
  322. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:514][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset
  323. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:515][ 0]LogCook:Display: Cooking /LeapMotionController/LM_SampleDistortion -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_SampleDistortion.uasset
  324. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:516][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_SampleDistortion.uasset
  325. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:517][ 0]LogCook:Display: Cooking /LeapMotionController/LM_TestTexture -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TestTexture.uasset
  326. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:519][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TestTexture.uasset
  327. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:519][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cube -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
  328. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:521][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
  329. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:522][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
  330. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:524][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
  331. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:524][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
  332. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:527][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
  333. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:527][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
  334. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:532][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
  335. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:532][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
  336. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:534][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
  337. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:535][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
  338. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:537][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
  339. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:538][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
  340. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:539][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
  341. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:540][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
  342. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:541][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
  343. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:542][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
  344. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:543][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
  345. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:544][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
  346. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:545][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
  347. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:546][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
  348. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:547][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
  349. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:548][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
  350. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:549][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
  351. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:550][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
  352. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:551][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
  353. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:551][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
  354. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:560][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
  355. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:561][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
  356. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:606][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
  357. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:607][ 0]LogCook:Display: Cooking /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset
  358. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:616][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset
  359. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:616][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
  360. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:618][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
  361. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:619][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset
  362. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:621][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset
  363. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:622][ 0]LogCook:Display: Cooking /Engine/EditorResources/BSPVertex -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
  364. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:623][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
  365. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:625][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
  366. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:627][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
  367. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:628][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
  368. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:646][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
  369. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:646][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
  370. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:648][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
  371. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:648][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
  372. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:651][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
  373. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:651][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
  374. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:655][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
  375. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:656][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
  376. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:662][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
  377. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:663][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
  378. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:666][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
  379. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:666][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
  380. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:671][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
  381. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:672][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
  382. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:681][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
  383. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:682][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
  384. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:688][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
  385. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:688][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
  386. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:693][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
  387. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:694][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
  388. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:702][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
  389. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:703][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
  390. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:704][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
  391. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:705][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
  392. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:711][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
  393. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:712][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
  394. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:713][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
  395. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:714][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
  396. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:715][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
  397. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:716][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
  398. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:717][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
  399. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:718][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
  400. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:720][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
  401. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:721][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
  402. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:722][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
  403. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:723][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
  404. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:724][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
  405. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:725][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
  406. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:728][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
  407. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:729][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cube -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
  408. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:731][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
  409. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:731][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
  410. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:734][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
  411. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:734][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
  412. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:736][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
  413. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:737][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
  414. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:738][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
  415. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:739][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
  416. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:744][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
  417. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:744][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
  418. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:747][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
  419. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:747][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
  420. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:749][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
  421. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:749][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
  422. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:751][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
  423. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:752][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
  424. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:755][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
  425. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:755][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset
  426. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:759][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset
  427. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:760][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
  428. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:769][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
  429. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:770][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
  430. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:771][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
  431. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:772][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
  432. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:776][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
  433. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:777][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
  434. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:781][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
  435. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:782][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset
  436. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:784][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset
  437. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:784][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
  438. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:787][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
  439. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:788][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
  440. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:794][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
  441. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:794][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
  442. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:801][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
  443. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:802][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
  444. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:804][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
  445. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:804][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
  446. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:806][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
  447. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:807][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
  448. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:809][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
  449. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:809][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
  450. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:812][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
  451. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:813][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
  452. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:815][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
  453. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:815][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
  454. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:818][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
  455. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:818][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
  456. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:821][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
  457. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:822][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
  458. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:833][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
  459. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:833][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
  460. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:836][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
  461. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:837][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
  462. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:839][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
  463. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:840][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
  464. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:846][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
  465. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:847][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
  466. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:853][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
  467. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:854][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
  468. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:855][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
  469. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:856][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
  470. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:858][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
  471. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:859][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
  472. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:861][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
  473. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:861][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
  474. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:864][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
  475. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:865][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
  476. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:867][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
  477. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:867][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
  478. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:870][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
  479. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:870][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
  480. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:872][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
  481. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:873][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
  482. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:874][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
  483. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:875][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
  484. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:878][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
  485. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:878][ 0]LogCookCommandlet:Display: GC...
  486. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:994][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
  487. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:996][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
  488. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:997][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
  489. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.43:998][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
  490. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:000][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
  491. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:001][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
  492. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:005][ 0]LogCook:Display: Cooking /Game/UserInterface/Items/Drill -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/Items/Drill.uasset
  493. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:007][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/Items/Drill.uasset
  494. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:010][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Hold_Item -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Hold_Item.uasset
  495. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:012][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Hold_Item.uasset
  496. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:014][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Buildable_Place -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Buildable_Place.uasset
  497. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:015][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Buildable_Place.uasset
  498. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:017][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill_Hold -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill_Hold.uasset
  499. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:018][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill_Hold.uasset
  500. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:020][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill_End -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill_End.uasset
  501. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:022][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill_End.uasset
  502. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:023][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill.uasset
  503. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:025][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill.uasset
  504. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:034][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  505. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:087][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:SetItem.Item'. Unknown structure.
  506. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:087][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:ExecuteUbergraph_Base_Item.K2Node_CustomEvent_Item'. Unknown structure.
  507. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:256][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  508. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:268][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  509. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:270][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  510. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:376][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:Add Item.Item'. Unknown structure.
  511. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:379][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Item'. Unknown structure.
  512. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:380][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Temp_struct_Variable'. Unknown structure.
  513. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:381][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:ShowItem'. Unknown structure.
  514. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:382][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:StoredItems.StoredItems'. Unknown structure.
  515. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:424][ 0]LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag STRUCT_REINST_Item_Struct_0 != prop FallbackStruct) in package: ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/UMG/Inventory/ItemSlot.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
  516. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:464][ 0]LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag FallbackStruct != prop Item_Struct) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
  517. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:520][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'FuelLevel' in BlueprintGeneratedClass 'REINST_Generator_Placed_C_168' (it may have been removed)
  518. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:563][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost.OxygenGenerator_Ghost_C:UserConstructionScript; removing parent information, but keeping function
  519. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:568][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/SwitchGhost.SwitchGhost_C:UserConstructionScript; removing parent information, but keeping function
  520. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:721][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Placed_C_196' (it may have been removed)
  521. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.44:732][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Ghost_C_199' (it may have been removed)
  522. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:018][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning Can't connect pins Item and Item : Only exactly matching structures are considered compatible.
  523. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:018][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning Can't connect pins Item and Item : Only exactly matching structures are considered compatible.
  524. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:046][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning [0011.75] Compile of Spacemen successful, but with 2 Warning(s) [in 61 ms]
  525. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:049][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning [0011.75] Compile of Spacemen successful, but with 3 Warning(s) [in 2 ms]
  526. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:049][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning [0011.75] Compile of Spacemen successful, but with 4 Warning(s) [in 0 ms]
  527. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:761][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_AnimBP -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_AnimBP.uasset
  528. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:820][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_AnimBP.uasset
  529. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:822][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS.uasset
  530. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:823][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS.uasset
  531. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:824][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Skeleton -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Skeleton.uasset
  532. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:825][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Skeleton.uasset
  533. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:828][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Cube_001_OffToOn -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Cube_001_OffToOn.uasset
  534. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:830][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Cube_001_OffToOn.uasset
  535. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:830][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Armature_OnToOff -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Armature_OnToOff.uasset
  536. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:832][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Armature_OnToOff.uasset
  537. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:833][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Armature_OffToOn -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Armature_OffToOn.uasset
  538. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:834][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Armature_OffToOn.uasset
  539. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:835][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_On -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_On.uasset
  540. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:837][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_On.uasset
  541. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:838][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_Off -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_Off.uasset
  542. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:840][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_Off.uasset
  543. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:841][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_AnimBP -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_AnimBP.uasset
  544. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:853][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_AnimBP.uasset
  545. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:854][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_ -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_.uasset
  546. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:856][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_.uasset
  547. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:857][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Skeleton -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Skeleton.uasset
  548. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:858][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Skeleton.uasset
  549. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:859][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Physics -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Physics.uasset
  550. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:862][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Physics.uasset
  551. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:862][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Look -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Look.uasset
  552. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:864][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Look.uasset
  553. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:867][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Item_Idle_Walk -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Item_Idle_Walk.uasset
  554. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:869][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Item_Idle_Walk.uasset
  555. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:870][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Idle_Run -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Idle_Run.uasset
  556. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:872][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Idle_Run.uasset
  557. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:874][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Right_Upper_Arm_Got_Item_Idle -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Right_Upper_Arm_Got_Item_Idle.uasset
  558. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:875][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Right_Upper_Arm_Got_Item_Idle.uasset
  559. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:876][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Walk -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Walk.uasset
  560. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:877][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Walk.uasset
  561. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:878][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Run -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Run.uasset
  562. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:880][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Run.uasset
  563. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:881][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_OneHanded_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_OneHanded_Attack.uasset
  564. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:882][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_OneHanded_Attack.uasset
  565. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:883][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_U -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_U.uasset
  566. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:885][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_U.uasset
  567. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:886][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_R -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_R.uasset
  568. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:888][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_R.uasset
  569. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:888][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_L -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_L.uasset
  570. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:890][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_L.uasset
  571. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:891][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_F -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_F.uasset
  572. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:892][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_F.uasset
  573. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:893][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_D -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_D.uasset
  574. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:895][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_D.uasset
  575. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:896][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Idle -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Idle.uasset
  576. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:897][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Idle.uasset
  577. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:898][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Walk -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Walk.uasset
  578. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:899][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Walk.uasset
  579. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:902][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle_TwoHanded_002 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle_TwoHanded_002.uasset
  580. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:903][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle_TwoHanded_002.uasset
  581. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:904][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle_TwoHanded -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle_TwoHanded.uasset
  582. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:906][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle_TwoHanded.uasset
  583. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:907][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle.uasset
  584. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:909][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle.uasset
  585. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:909][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack_Hold -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack_Hold.uasset
  586. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:911][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack_Hold.uasset
  587. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:912][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack_End -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack_End.uasset
  588. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:913][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack_End.uasset
  589. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:914][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack.uasset
  590. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:916][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack.uasset
  591. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:917][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Building_Place -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Building_Place.uasset
  592. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:918][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Building_Place.uasset
  593. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:920][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen_AnimBP -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_AnimBP.uasset
  594. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:973][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen_AnimBP.uasset
  595. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:974][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Spacemen -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen.uasset
  596. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:975][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Spacemen.uasset
  597. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:976][ 0]LogCook:Display: Cooking /Game/Hit_Material/Metal_Material -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Hit_Material/Metal_Material.uasset
  598. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:977][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Hit_Material/Metal_Material.uasset
  599. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:978][ 0]LogCook:Display: Cooking /Game/Hit_Material/Metal -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Hit_Material/Metal.uasset
  600. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.45:990][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Hit_Material/Metal.uasset
  601. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:082][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Resscources/Metal -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Resscources/Metal.uasset
  602. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:103][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Resscources/Metal.uasset
  603. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:104][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/OxygenGenerator_Placed -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/OxygenGenerator_Placed.uasset
  604. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:119][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/OxygenGenerator_Placed.uasset
  605. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:120][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/Lever_Placed -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Lever_Placed.uasset
  606. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:130][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Lever_Placed.uasset
  607. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:131][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/Generator_Placed -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Generator_Placed.uasset
  608. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:138][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Generator_Placed.uasset
  609. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:139][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/Cable_Placed -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Cable_Placed.uasset
  610. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:150][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Cable_Placed.uasset
  611. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:152][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/Cable_Place -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Cable_Place.uasset
  612. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:152][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Cable_Place. Package will not be saved.
  613. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:153][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/Base_Energy_Pylon -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Base_Energy_Pylon.uasset
  614. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:157][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Base_Energy_Pylon.uasset
  615. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:158][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/Base_EnergyBuilding_Child -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Base_EnergyBuilding_Child.uasset
  616. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:159][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Base_EnergyBuilding_Child. Package will not be saved.
  617. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:160][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/Base_EnergyBuilding -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Base_EnergyBuilding.uasset
  618. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:198][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Base_EnergyBuilding.uasset
  619. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:199][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Placed/Base_Building -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Base_Building.uasset
  620. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:205][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Placed/Base_Building.uasset
  621. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:206][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Material/Ghost -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Material/Ghost.uasset
  622. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:220][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Material/Ghost.uasset
  623. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:221][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/Material/Cable -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Material/Cable.uasset
  624. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:227][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/Material/Cable.uasset
  625. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:227][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/GhostActor/SwitchGhost -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/SwitchGhost.uasset
  626. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:233][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/SwitchGhost.uasset
  627. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:234][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost.uasset
  628. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:240][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost.uasset
  629. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:241][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/GhostActor/GhostActor -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/GhostActor.uasset
  630. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:260][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/GhostActor.uasset
  631. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:261][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/GhostActor/Generator_Ghost -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/Generator_Ghost.uasset
  632. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:266][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/Generator_Ghost.uasset
  633. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:268][ 0]LogCook:Display: Cooking /Game/Blueprints/World/Building/GhostActor/Cable_Ghost -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/Cable_Ghost.uasset
  634. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:290][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/World/Building/GhostActor/Cable_Ghost.uasset
  635. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:291][ 0]LogCookCommandlet:Display: GC...
  636. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:392][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  637. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:518][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins New Player and Target Array : Array of Player Controller References is not compatible with Array of Lobby Controller References.
  638. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:519][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins New Player and Target Array : Array of Player Controller References is not compatible with Array of Lobby Controller References.
  639. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:520][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins Target Array and New Player : Array of Lobby Controller References is not compatible with Array of Player Controller References.
  640. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:521][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins Target Array and New Player : Array of Lobby Controller References is not compatible with Array of Player Controller References.
  641. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:524][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning [0013.23] Compile of LobbyController successful, but with 4 Warning(s) [in 9 ms]
  642. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:525][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning [0013.23] Compile of LobbyController successful, but with 5 Warning(s) [in 0 ms]
  643. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:526][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning [0013.23] Compile of LobbyController successful, but with 6 Warning(s) [in 0 ms]
  644. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:558][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins New Player and Target Array : Array of Player Controller References is not compatible with Array of Lobby Controller References.
  645. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:558][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins New Player and Target Array : Array of Player Controller References is not compatible with Array of Lobby Controller References.
  646. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:559][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins Target Array and New Player : Array of Lobby Controller References is not compatible with Array of Player Controller References.
  647. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:560][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins Target Array and New Player : Array of Lobby Controller References is not compatible with Array of Player Controller References.
  648. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:563][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning [0013.27] Compile of LobbyController successful, but with 4 Warning(s) [in 9 ms]
  649. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:564][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning [0013.27] Compile of LobbyController successful, but with 5 Warning(s) [in 0 ms]
  650. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:565][ 0]LogBlueprint:Warning: [compiler LobbyController] Warning [0013.27] Compile of LobbyController successful, but with 6 Warning(s) [in 0 ms]
  651. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:587][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/MainMenu/Lobby/Player_Slot -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu/Lobby/Player_Slot.uasset
  652. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:602][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu/Lobby/Player_Slot.uasset
  653. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:603][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/MainMenu/Lobby/Lobby -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu/Lobby/Lobby.uasset
  654. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:627][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu/Lobby/Lobby.uasset
  655. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:644][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/MainMenu/Multiplayer_Session -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu/Multiplayer_Session.uasset
  656. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:656][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu/Multiplayer_Session.uasset
  657. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:697][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/MainMenu/MainMenu -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu/MainMenu.uasset
  658. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:717][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu/MainMenu.uasset
  659. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:731][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Hold_Item.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  660. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:736][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:SetItem.Item'. Unknown structure.
  661. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:737][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:ExecuteUbergraph_Base_Item.K2Node_CustomEvent_Item'. Unknown structure.
  662. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:742][ 0]LogClass:Warning: UUserDefinedStructEditorData::RecreateDefaultInstance Cannot parse value. Property: Drop Actor String: "BlueprintGeneratedClass'/Game/Blueprints/Item/Actors/Base_Item.Base_Item_C'" Struct: /Game/Blueprints/Item/Item_Struct.Item_Struct
  663. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:815][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  664. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:816][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  665. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:818][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_F.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  666. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:819][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_L.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  667. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:821][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_R.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  668. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:822][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Look_U.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  669. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:823][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Look.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  670. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:825][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  671. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:827][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Got_Item_Idle_TwoHanded.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  672. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:829][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Idle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  673. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:830][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Run.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  674. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:832][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Walk.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  675. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:833][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Idle_Run.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  676. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:861][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Placed/Base_Building.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  677. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:868][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Placed/Base_EnergyBuilding.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  678. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:871][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Material/Ghost.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  679. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:898][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Material/Cable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  680. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:899][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Placed/Cable_Placed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  681. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:906][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  682. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:907][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Armature_OffToOn.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  683. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:908][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_Off.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  684. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:909][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever__Anim_Armature_OnToOff.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  685. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:913][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  686. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:926][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  687. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:928][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  688. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:932][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_On.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  689. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:934][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Placed/Base_Energy_Pylon.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  690. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:942][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Hit_Material/Metal_Material.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  691. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:943][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Hit_Material/Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  692. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:957][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  693. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.46:980][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/UserInterface/Items/Drill.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  694. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:006][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:Add Item.Item'. Unknown structure.
  695. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:007][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Item'. Unknown structure.
  696. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:007][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Temp_struct_Variable'. Unknown structure.
  697. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:008][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:ShowItem'. Unknown structure.
  698. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:008][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:StoredItems.StoredItems'. Unknown structure.
  699. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:068][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Buildable_Place.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  700. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:071][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  701. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:073][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill_End.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  702. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:075][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Attack_Drill_Hold.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  703. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:080][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Building_Place.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  704. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:082][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  705. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:083][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack_End.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  706. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:085][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_Drill_Attack_Hold.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  707. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:088][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Anim_Armature_OneHanded_Attack.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  708. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:093][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Placed/Generator_Placed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  709. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:125][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'FuelLevel' in BlueprintGeneratedClass 'REINST_Generator_Placed_C_306' (it may have been removed)
  710. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:128][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/GhostActor/Generator_Ghost.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  711. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:154][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Placed/OxygenGenerator_Placed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  712. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:172][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  713. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:176][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost.OxygenGenerator_Ghost_C:UserConstructionScript; removing parent information, but keeping function
  714. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:178][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/GhostActor/SwitchGhost.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  715. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:184][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/SwitchGhost.SwitchGhost_C:UserConstructionScript; removing parent information, but keeping function
  716. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:262][ 0]LogBlueprint:Error: [compiler Inventory] Error COMPILER ERROR: failed building connection with 'Only exactly matching structures are considered compatible.' at Get Data Table Row ItemDatabase
  717. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:284][ 0]LogBlueprint:Error: [compiler Inventory] Error The type of Target Array is undetermined. Connect something to Length to imply a specific type.
  718. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:285][ 0]LogBlueprint:Error: [compiler Inventory] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  719. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:285][ 0]LogBlueprint:Error: [compiler Inventory] Error No input structure to break for Item Struct
  720. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:288][ 0]LogBlueprint:Error: [compiler Inventory] Error No input structure to break for Item Struct
  721. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:306][ 0]LogBlueprint:Warning: [compiler Inventory] Warning [0014.01] Compile of Inventory failed. 5 Fatal Issue(s) 0 Warning(s) [in 50 ms]
  722. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:306][ 0]LogBlueprint:Warning: [compiler Inventory] Warning [0014.01] Compile of Inventory failed. 5 Fatal Issue(s) 1 Warning(s) [in 0 ms]
  723. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:307][ 0]LogBlueprint:Warning: [compiler Inventory] Warning [0014.01] Compile of Inventory failed. 5 Fatal Issue(s) 2 Warning(s) [in 0 ms]
  724. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:309][ 0]LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag STRUCT_REINST_Item_Struct_0 != prop FallbackStruct) in package: ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/UMG/Inventory/ItemSlot.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
  725. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:340][ 0]LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag FallbackStruct != prop Item_Struct) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
  726. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:389][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/AnimatedWorldObjects/Lever/Lever_AnimBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  727. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:391][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/Placed/Lever_Placed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  728. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:396][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Placed_C_337' (it may have been removed)
  729. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:407][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Ghost_C_340' (it may have been removed)
  730. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:417][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/GhostActor/Cable_Ghost.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  731. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:513][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  732. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:520][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_AnimBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  733. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:600][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  734. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:602][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/Spacemen.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  735. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:789][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning Can't connect pins Item and Item : Only exactly matching structures are considered compatible.
  736. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:790][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning Can't connect pins Item and Item : Only exactly matching structures are considered compatible.
  737. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:816][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning [0014.52] Compile of Spacemen successful, but with 2 Warning(s) [in 66 ms]
  738. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:819][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning [0014.52] Compile of Spacemen successful, but with 3 Warning(s) [in 2 ms]
  739. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.47:820][ 0]LogBlueprint:Warning: [compiler Spacemen] Warning [0014.52] Compile of Spacemen successful, but with 4 Warning(s) [in 0 ms]
  740. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:123][ 0]LogBlueprint:Error: [compiler Inventory] Error The type of Target Array is undetermined. Connect something to Length to imply a specific type.
  741. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:123][ 0]LogBlueprint:Error: [compiler Inventory] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  742. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:124][ 0]LogBlueprint:Error: [compiler Inventory] Error No input structure to break for Item Struct
  743. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:126][ 0]LogBlueprint:Error: [compiler Inventory] Error No input structure to break for Item Struct
  744. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:148][ 0]LogBlueprint:Warning: [compiler Inventory] Warning [0014.85] Compile of Inventory failed. 4 Fatal Issue(s) 0 Warning(s) [in 48 ms]
  745. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:148][ 0]LogBlueprint:Warning: [compiler Inventory] Warning [0014.85] Compile of Inventory failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms]
  746. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:153][ 0]LogBlueprint:Warning: [compiler Inventory] Warning [0014.85] Compile of Inventory failed. 4 Fatal Issue(s) 2 Warning(s) [in 3 ms]
  747. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:202][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_AnimBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  748. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:215][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Building/GhostActor/GhostActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  749. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:485][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/Inventory/ItemSlot -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/Inventory/ItemSlot.uasset
  750. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:520][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/Inventory/ItemSlot.uasset
  751. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:524][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/Inventory/Inventory -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/Inventory/Inventory.uasset
  752. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:617][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/Inventory/Inventory.uasset
  753. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:619][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/Inventory/AddItem -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/Inventory/AddItem.uasset
  754. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:634][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/Inventory/AddItem.uasset
  755. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:635][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/InGame/Player/UserInterface -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/InGame/Player/UserInterface.uasset
  756. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:668][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/InGame/Player/UserInterface.uasset
  757. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:670][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/MainMenu -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/MainMenu.uasset
  758. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:670][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for MainMenu. Package will not be saved.
  759. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:671][ 0]LogCook:Display: Cooking /Game/Blueprints/UMG/GameTooltip -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/GameTooltip.uasset
  760. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:674][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/UMG/GameTooltip.uasset
  761. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:675][ 0]LogCook:Display: Cooking /Game/Blueprints/LobbyBP/LobbyPlayer -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/LobbyBP/LobbyPlayer.uasset
  762. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:678][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/LobbyBP/LobbyPlayer.uasset
  763. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:679][ 0]LogCook:Display: Cooking /Game/Blueprints/LobbyBP/LobbyGameMode -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/LobbyBP/LobbyGameMode.uasset
  764. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:697][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/LobbyBP/LobbyGameMode.uasset
  765. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:698][ 0]LogCook:Display: Cooking /Game/Blueprints/LobbyBP/LobbyController -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/LobbyBP/LobbyController.uasset
  766. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:714][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/LobbyBP/LobbyController.uasset
  767. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:716][ 0]LogCook:Display: Cooking /Game/Blueprints/Lobby/LobbyGameMode -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Lobby/LobbyGameMode.uasset
  768. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:716][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LobbyGameMode. Package will not be saved.
  769. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:717][ 0]LogCook:Display: Cooking /Game/Blueprints/Item/Actors/Base_Item -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/Actors/Base_Item.uasset
  770. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:725][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/Actors/Base_Item.uasset
  771. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:725][ 0]LogCook:Display: Cooking /Game/Blueprints/Item/Item_Struct -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/Item_Struct.uasset
  772. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:727][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/Item_Struct.uasset
  773. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:727][ 0]LogCook:Display: Cooking /Game/Blueprints/Item/ItemType -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/ItemType.uasset
  774. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:728][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/ItemType.uasset
  775. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:729][ 0]LogCook:Display: Cooking /Game/Blueprints/Item/ItemDatabase -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/ItemDatabase.uasset
  776. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:730][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/ItemDatabase.uasset
  777. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:731][ 0]LogCook:Display: Cooking /Game/Blueprints/Item/HoldType -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/HoldType.uasset
  778. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:731][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Item/HoldType.uasset
  779. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:732][ 0]LogCook:Display: Cooking /Game/Blueprints/SpacemenController -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/SpacemenController.uasset
  780. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:743][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/SpacemenController.uasset
  781. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:746][ 0]LogCook:Display: Cooking /Game/Blueprints/Spacemen -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Spacemen.uasset
  782. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:932][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/Spacemen.uasset
  783. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:935][ 0]LogCook:Display: Cooking /Game/Blueprints/LobbyGameMode -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/LobbyGameMode.uasset
  784. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:936][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LobbyGameMode. Package will not be saved.
  785. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:938][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
  786. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:939][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
  787. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:941][ 0]LogCook:Display: Cooking /Game/Blueprints/SpacemenGameMode -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/SpacemenGameMode.uasset
  788. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:957][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Blueprints/SpacemenGameMode.uasset
  789. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:992][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
  790. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.48:999][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
  791. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:000][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset
  792. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:011][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset
  793. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:021][ 0]LogCook:Display: Cooking /Game/Map/MainMenu -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Map/MainMenu.umap
  794. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:029][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Map/MainMenu.umap
  795. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:033][ 0]LogCook:Display: Cooking /Game/Map/Lobby -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Map/Lobby.umap
  796. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:038][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Map/Lobby.umap
  797. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:050][ 0]LogCook:Display: Marking C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/World/Resscources/Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  798. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:138][ 0]LogCook:Display: Cooking /Game/Map/GameMap -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Map/GameMap.umap
  799. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:151][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Map/GameMap.umap
  800. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:152][ 0]LogCook:Display: Cooking /Engine/MapTemplates/SM_Template_Map_Floor -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset
  801. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:154][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset
  802. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:155][ 0]LogCook:Display: Cooking /Game/UserInterface/SkinIcon/0 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/0.uasset
  803. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:156][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/0.uasset
  804. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:156][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
  805. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:158][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
  806. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:159][ 0]LogCook:Display: Cooking /Game/Particles/Energy_Sparks -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Particles/Energy_Sparks.uasset
  807. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:161][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Particles/Energy_Sparks.uasset
  808. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:162][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/Materials/Metal_Plate_Mat -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Plate_Mat.uasset
  809. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:171][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Plate_Mat.uasset
  810. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:172][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/Materials/Metal_Plate -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Plate.uasset
  811. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:174][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Plate.uasset
  812. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:174][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Lever_ -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Lever_.uasset
  813. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:176][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Lever_.uasset
  814. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:176][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Laser_Sword -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Laser_Sword.uasset
  815. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:178][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Laser_Sword.uasset
  816. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:179][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Generator -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Generator.uasset
  817. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:181][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Generator.uasset
  818. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:182][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Drilling_Tool -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Drilling_Tool.uasset
  819. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:183][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Drilling_Tool.uasset
  820. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:184][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/CableDrum -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/CableDrum.uasset
  821. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:217][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/CableDrum.uasset
  822. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:220][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Building_Tool -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Building_Tool.uasset
  823. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:222][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Building_Tool.uasset
  824. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:224][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Textures/Thard_Daver -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Thard_Daver.uasset
  825. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:226][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Thard_Daver.uasset
  826. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:227][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Skeleton -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Skeleton.uasset
  827. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:228][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Skeleton.uasset
  828. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:228][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_PhysicsAsset -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_PhysicsAsset.uasset
  829. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:230][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_PhysicsAsset.uasset
  830. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:230][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Idle_Walk -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Idle_Walk.uasset
  831. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:232][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Idle_Walk.uasset
  832. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:235][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Right_Lower_arm_OneHanded_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Right_Lower_arm_OneHanded_Attack.uasset
  833. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:236][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Right_Lower_arm_OneHanded_Attack.uasset
  834. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:237][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Walk -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Walk.uasset
  835. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:238][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Walk.uasset
  836. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:239][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_OneHanded_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_OneHanded_Attack.uasset
  837. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:241][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_OneHanded_Attack.uasset
  838. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:241][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Idle -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Idle.uasset
  839. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:243][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Idle.uasset
  840. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:244][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Hold_Item_TwoHanded -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Hold_Item_TwoHanded.uasset
  841. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:246][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Spacemen_FPS_Anim_Armature_Hold_Item_TwoHanded.uasset
  842. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:247][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
  843. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:248][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
  844. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:250][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
  845. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:252][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
  846. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:253][ 0]LogCook:Display: Cooking /Game/UserInterface/SkinIcon/5 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/5.uasset
  847. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:256][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/5.uasset
  848. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:259][ 0]LogCook:Display: Cooking /Game/UserInterface/Items/materials -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/Items/materials.uasset
  849. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:261][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/Items/materials.uasset
  850. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:264][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Textures/ayyyyy -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/ayyyyy.uasset
  851. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:266][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/ayyyyy.uasset
  852. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:269][ 0]LogCook:Display: Cooking /Game/Particles/Smoke -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Particles/Smoke.uasset
  853. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:272][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Particles/Smoke.uasset
  854. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:273][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/Materials/Metal_Pipe_Mat -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Pipe_Mat.uasset
  855. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:284][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Pipe_Mat.uasset
  856. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:286][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/Materials/Metal_Pipe -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Pipe.uasset
  857. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:293][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Pipe.uasset
  858. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:295][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Materials/LightSword -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Materials/LightSword.uasset
  859. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:301][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Materials/LightSword.uasset
  860. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:302][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Test -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Test.uasset
  861. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:304][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Test.uasset
  862. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:305][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/RustyPipe -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/RustyPipe.uasset
  863. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:307][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/RustyPipe.uasset
  864. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:308][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/OxygenGenerator -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/OxygenGenerator.uasset
  865. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:310][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/OxygenGenerator.uasset
  866. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:311][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Metal -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Metal.uasset
  867. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:313][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Metal.uasset
  868. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:315][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Textures/Spacemen2 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Spacemen2.uasset
  869. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:316][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Spacemen2.uasset
  870. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:317][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Items/Building_Place -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Items/Building_Place.uasset
  871. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:319][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Items/Building_Place.uasset
  872. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:320][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Items/OneHanded_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Items/OneHanded_Attack.uasset
  873. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:321][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Items/OneHanded_Attack.uasset
  874. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:322][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Items/Drill_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Items/Drill_Attack.uasset
  875. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:324][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Items/Drill_Attack.uasset
  876. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:325][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/FPS_Spaceman/Items/Building_Place -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Items/Building_Place.uasset
  877. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:327][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/FPS_Spaceman/Items/Building_Place.uasset
  878. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:329][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
  879. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:330][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
  880. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:332][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
  881. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:333][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
  882. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:335][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
  883. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:336][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
  884. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:338][ 0]LogCook:Display: Cooking /Game/UserInterface/SkinIcon/1 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/1.uasset
  885. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:339][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/1.uasset
  886. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:340][ 0]LogCook:Display: Cooking /Game/Particles/Sparks -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Particles/Sparks.uasset
  887. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:343][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Particles/Sparks.uasset
  888. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:344][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/Materials/Metal_Pile_Mat -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Pile_Mat.uasset
  889. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:356][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Pile_Mat.uasset
  890. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:359][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/Materials/Metal_Pile -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Pile.uasset
  891. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:361][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Materials/Metal_Pile.uasset
  892. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:365][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Textures/Punkerchick -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Punkerchick.uasset
  893. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:366][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Punkerchick.uasset
  894. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:368][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/Metal_Pile -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Metal_Pile.uasset
  895. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:370][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Metal_Pile.uasset
  896. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:372][ 0]LogLinker:Warning: Can't find file '/Game/Blueprints/World/Hologram/Material/Cursor'
  897. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:372][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/World/Hologram/Material/Cursor': Can't find file '/Game/Blueprints/World/Hologram/Material/Cursor'
  898. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:373][ 0]LogLinker:Warning: Can't find file for asset '/Game/Blueprints/World/Hologram/Material/Cursor' while loading ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/Static/World/HoloMenu_Cursor.uasset.
  899. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:374][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/Static/World/HoloMenu_Cursor.uasset': Can't find file for asset '/Game/Blueprints/World/Hologram/Material/Cursor' while loading ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/Static/World/HoloMenu_Cursor.uasset.
  900. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:375][ 0]LogLinker:Warning: Can't find file '/Game/Blueprints/World/Hologram/Material/Cursor'
  901. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:375][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/World/Hologram/Material/Cursor': Can't find file '/Game/Blueprints/World/Hologram/Material/Cursor'
  902. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:376][ 0]LogLinker:Warning: Can't find file for asset '/Game/Blueprints/World/Hologram/Material/Cursor' while loading ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/Static/World/HoloMenu_Cursor.uasset.
  903. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:377][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/Static/World/HoloMenu_Cursor.uasset': Can't find file for asset '/Game/Blueprints/World/Hologram/Material/Cursor' while loading ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Mesh/Static/World/HoloMenu_Cursor.uasset.
  904. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:378][ 0]LogLinker:Warning: Can't find file '/Game/Blueprints/World/Hologram/Material/Cursor'
  905. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:378][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/World/Hologram/Material/Cursor': Can't find file '/Game/Blueprints/World/Hologram/Material/Cursor'
  906. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:379][ 0]LogLinker:Warning: Can't find file for asset '/Game/Blueprints/World/Hologram/Material/Cursor' while loading NULL.
  907. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:379][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/World/Hologram/Material/Cursor': Can't find file for asset '/Game/Blueprints/World/Hologram/Material/Cursor' while loading NULL.
  908. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:381][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/HoloMenu_Cursor -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/HoloMenu_Cursor.uasset
  909. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:383][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/HoloMenu_Cursor.uasset
  910. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:386][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/HoloMenu -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/HoloMenu.uasset
  911. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:409][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/HoloMenu.uasset
  912. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:411][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Materials/Textures/Rusty_Pipe_Main_2 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Materials/Textures/Rusty_Pipe_Main_2.uasset
  913. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:412][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Materials/Textures/Rusty_Pipe_Main_2.uasset
  914. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:413][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Face5 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face5.uasset
  915. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:422][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face5.uasset
  916. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:423][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Face4 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face4.uasset
  917. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:435][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face4.uasset
  918. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:435][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Face3 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face3.uasset
  919. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:448][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face3.uasset
  920. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:449][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Face2 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face2.uasset
  921. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:458][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face2.uasset
  922. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:459][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Face1 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face1.uasset
  923. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:467][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face1.uasset
  924. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:468][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Face0 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face0.uasset
  925. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:481][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face0.uasset
  926. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:482][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Items/OneHanded_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Items/OneHanded_Attack.uasset
  927. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:483][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Items/OneHanded_Attack.uasset
  928. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:484][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Items/Drill_Attack -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Items/Drill_Attack.uasset
  929. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:485][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Items/Drill_Attack.uasset
  930. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:487][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
  931. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:489][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
  932. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:491][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  933. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:492][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
  934. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:493][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
  935. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:495][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
  936. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:496][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
  937. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:498][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
  938. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:499][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
  939. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:501][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
  940. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:503][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
  941. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:504][ 0]LogCook:Display: Cooking /Game/UserInterface/SkinIcon/4 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/4.uasset
  942. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:506][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/4.uasset
  943. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:507][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/Metal_Pile_DM -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Metal_Pile_DM.uasset
  944. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:537][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/Metal_Pile_DM.uasset
  945. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:538][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Materials/Textures/Rusty_Pipe_Main -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Materials/Textures/Rusty_Pipe_Main.uasset
  946. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:540][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Materials/Textures/Rusty_Pipe_Main.uasset
  947. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:558][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Face6 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face6.uasset
  948. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:567][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Face6.uasset
  949. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:569][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
  950. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:571][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
  951. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:572][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
  952. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:574][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
  953. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:574][ 0]LogCook:Display: Cooking /Game/Particles/Material/Particle -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Particles/Material/Particle.uasset
  954. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:592][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Particles/Material/Particle.uasset
  955. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:595][ 0]LogCook:Display: Cooking /Game/Mesh/Static/World/EasterEgg/Weed -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/EasterEgg/Weed.uasset
  956. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:597][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/World/EasterEgg/Weed.uasset
  957. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:598][ 0]LogCook:Display: Cooking /Game/Mesh/Static/Items/Materials/RustyPipe_0 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Materials/RustyPipe_0.uasset
  958. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:603][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/Static/Items/Materials/RustyPipe_0.uasset
  959. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:605][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Textures/Spacemen -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Spacemen.uasset
  960. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:606][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Spacemen.uasset
  961. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:608][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Textures/Cyborgchick -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Cyborgchick.uasset
  962. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:610][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/Cyborgchick.uasset
  963. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:612][ 0]LogCook:Display: Cooking /Game/Mesh/SkeletalMesh/Materials/Faces/Textures/beardboi -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/beardboi.uasset
  964. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:614][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/Mesh/SkeletalMesh/Materials/Faces/Textures/beardboi.uasset
  965. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:616][ 0]LogCook:Display: Cooking /Game/UserInterface/SkinIcon/2 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/2.uasset
  966. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:617][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/2.uasset
  967. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:619][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
  968. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:620][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
  969. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:622][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
  970. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:623][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
  971. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:625][ 0]LogCook:Display: Cooking /Game/UserInterface/SkinIcon/3 -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/3.uasset
  972. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:626][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/SkinIcon/3.uasset
  973. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:630][ 0]LogCook:Display: Cooking /Game/UserInterface/Items/gun -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/Items/gun.uasset
  974. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:633][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/Items/gun.uasset
  975. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:634][ 0]LogCook:Display: Cooking /Game/UserInterface/Items/Nothing_Icon -> C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/Items/Nothing_Icon.uasset
  976. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:636][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Cooked/WindowsNoEditor/Eos/Content/UserInterface/Items/Nothing_Icon.uasset
  977. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:671][ 0]LogChunkManifestGenerator:Display: Saving asset registry.
  978. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:682][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 330, size is 3817.81kb
  979. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:690][ 0]LogChunkManifestGenerator:Display: Done saving asset registry.
  980. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:919][ 0]LogCook:Display: Cook by the book total time in tick 8.683373s total time 12.882774
  981. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.49:919][ 0]LogCookCommandlet:Display: GC...
  982. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:058][ 0]LogInit:Display:
  983. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:059][ 0]LogInit:Display: Warning/Error Summary
  984. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:059][ 0]LogInit:Display: ---------------------
  985. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:059][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:SetItem.Item'. Unknown structure.
  986. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:060][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:ExecuteUbergraph_Base_Item.K2Node_CustomEvent_Item'. Unknown structure.
  987. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:060][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:Add Item.Item'. Unknown structure.
  988. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:061][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Item'. Unknown structure.
  989. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:061][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Temp_struct_Variable'. Unknown structure.
  990. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:062][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:ShowItem'. Unknown structure.
  991. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:062][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:StoredItems.StoredItems'. Unknown structure.
  992. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:063][ 0]LogInit:Display: LogBlueprint:Error: [compiler GhostActor] Error This blueprint (self) is not a Inventory_C, therefore ' Target ' must have a connection.
  993. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:063][ 0]LogInit:Display: LogBlueprint:Error: [compiler Cable_Ghost] Error This blueprint (self) is not a Inventory_C, therefore ' Target ' must have a connection.
  994. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:064][ 0]LogInit:Display: LogBlueprint:Error: [compiler Inventory] Error COMPILER ERROR: failed building connection with 'Only exactly matching structures are considered compatible.' at Get Data Table Row ItemDatabase
  995. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:064][ 0]LogInit:Display: LogBlueprint:Error: [compiler Inventory] Error The type of Target Array is undetermined. Connect something to Length to imply a specific type.
  996. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:065][ 0]LogInit:Display: LogBlueprint:Error: [compiler Inventory] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  997. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:066][ 0]LogInit:Display: LogBlueprint:Error: [compiler Inventory] Error No input structure to break for Item Struct
  998. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:066][ 0]LogInit:Display: LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag STRUCT_REINST_Item_Struct_0 != prop FallbackStruct) in package: ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/UMG/Inventory/ItemSlot.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
  999. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:067][ 0]LogInit:Display: LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag FallbackStruct != prop Item_Struct) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
  1000. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:068][ 0]LogInit:Display: LogBlueprint:Warning: [compiler GhostActor] Warning [0007.76] Compile of GhostActor failed. 1 Fatal Issue(s) 0 Warning(s) [in 12 ms]
  1001. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:068][ 0]LogInit:Display: LogBlueprint:Warning: [compiler GhostActor] Warning [0007.76] Compile of GhostActor failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms]
  1002. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:068][ 0]LogInit:Display: LogBlueprint:Warning: [compiler GhostActor] Warning [0007.76] Compile of GhostActor failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms]
  1003. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:069][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Ghost_C_26' (it may have been removed)
  1004. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:069][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins End and Attach Actor 2 : Base Energy Building Reference is not compatible with PLACEHOLDER-CLASS Base Energy Building C 4 Reference.
  1005. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:070][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins Start and Attach Actor : Base Energy Building Reference is not compatible with PLACEHOLDER-CLASS Base Energy Building C 4 Reference.
  1006. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:071][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins Attach Actor and Start : PLACEHOLDER-CLASS Base Energy Building C 4 Reference is not compatible with Base Energy Building Reference.
  1007. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:071][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins Attach Actor 2 and End : PLACEHOLDER-CLASS Base Energy Building C 4 Reference is not compatible with Base Energy Building Reference.
  1008. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:072][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Cable_Ghost] Warning [0007.79] Compile of Cable_Ghost failed. 1 Fatal Issue(s) 4 Warning(s) [in 13 ms]
  1009. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:072][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Cable_Ghost] Warning [0007.79] Compile of Cable_Ghost failed. 1 Fatal Issue(s) 5 Warning(s) [in 0 ms]
  1010. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:073][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Cable_Ghost] Warning [0007.79] Compile of Cable_Ghost failed. 1 Fatal Issue(s) 6 Warning(s) [in 0 ms]
  1011. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:073][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/Generator_Ghost.Generator_Ghost_C:UserConstructionScript; removing parent information, but keeping function
  1012. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:074][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost.OxygenGenerator_Ghost_C:UserConstructionScript; removing parent information, but keeping function
  1013. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:075][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Lever_Placed] Warning Can't connect pins Self and Lever : Self Reference is not compatible with PLACEHOLDER-CLASS Lever Placed C 5 Reference.
  1014. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:075][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Lever_Placed] Warning Can't connect pins Lever and Self : PLACEHOLDER-CLASS Lever Placed C 5 Reference is not compatible with Self Reference.
  1015. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:076][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Lever_Placed] Warning [0007.90] Compile of Lever_Placed successful, but with 2 Warning(s) [in 3 ms]
  1016. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:076][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Lever_Placed] Warning [0007.90] Compile of Lever_Placed successful, but with 3 Warning(s) [in 0 ms]
  1017. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:077][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Lever_Placed] Warning [0007.90] Compile of Lever_Placed successful, but with 4 Warning(s) [in 0 ms]
  1018. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:077][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/SwitchGhost.SwitchGhost_C:UserConstructionScript; removing parent information, but keeping function
  1019. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:078][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'FuelLevel' in BlueprintGeneratedClass 'REINST_Generator_Placed_C_168' (it may have been removed)
  1020. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:079][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Placed_C_196' (it may have been removed)
  1021. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:079][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Ghost_C_199' (it may have been removed)
  1022. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:080][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Spacemen] Warning Can't connect pins Item and Item : Only exactly matching structures are considered compatible.
  1023. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:081][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Spacemen] Warning [0011.75] Compile of Spacemen successful, but with 2 Warning(s) [in 61 ms]
  1024. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:081][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Spacemen] Warning [0011.75] Compile of Spacemen successful, but with 3 Warning(s) [in 2 ms]
  1025. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:082][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Spacemen] Warning [0011.75] Compile of Spacemen successful, but with 4 Warning(s) [in 0 ms]
  1026. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:082][ 0]LogInit:Display: LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins New Player and Target Array : Array of Player Controller References is not compatible with Array of Lobby Controller References.
  1027. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:083][ 0]LogInit:Display: LogBlueprint:Warning: [compiler LobbyController] Warning Can't connect pins Target Array and New Player : Array of Lobby Controller References is not compatible with Array of Player Controller References.
  1028. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:083][ 0]LogInit:Display: LogBlueprint:Warning: [compiler LobbyController] Warning [0013.23] Compile of LobbyController successful, but with 4 Warning(s) [in 9 ms]
  1029. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:084][ 0]LogInit:Display: LogBlueprint:Warning: [compiler LobbyController] Warning [0013.23] Compile of LobbyController successful, but with 5 Warning(s) [in 0 ms]
  1030. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:085][ 0]LogInit:Display: LogBlueprint:Warning: [compiler LobbyController] Warning [0013.23] Compile of LobbyController successful, but with 6 Warning(s) [in 0 ms]
  1031. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:085][ 0]LogInit:Display: LogBlueprint:Warning: [compiler LobbyController] Warning [0013.27] Compile of LobbyController successful, but with 4 Warning(s) [in 9 ms]
  1032. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:086][ 0]LogInit:Display: LogBlueprint:Warning: [compiler LobbyController] Warning [0013.27] Compile of LobbyController successful, but with 5 Warning(s) [in 0 ms]
  1033. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:086][ 0]LogInit:Display: LogBlueprint:Warning: [compiler LobbyController] Warning [0013.27] Compile of LobbyController successful, but with 6 Warning(s) [in 0 ms]
  1034. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:087][ 0]LogInit:Display: LogClass:Warning: UUserDefinedStructEditorData::RecreateDefaultInstance Cannot parse value. Property: Drop Actor String: "BlueprintGeneratedClass'/Game/Blueprints/Item/Actors/Base_Item.Base_Item_C'" Struct: /Game/Blueprints/Item/Item_Struct.Item_Struct
  1035. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:088][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'FuelLevel' in BlueprintGeneratedClass 'REINST_Generator_Placed_C_306' (it may have been removed)
  1036. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:089][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Inventory] Warning [0014.01] Compile of Inventory failed. 5 Fatal Issue(s) 0 Warning(s) [in 50 ms]
  1037. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:089][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Inventory] Warning [0014.01] Compile of Inventory failed. 5 Fatal Issue(s) 1 Warning(s) [in 0 ms]
  1038. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:090][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Inventory] Warning [0014.01] Compile of Inventory failed. 5 Fatal Issue(s) 2 Warning(s) [in 0 ms]
  1039. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:090][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Placed_C_337' (it may have been removed)
  1040. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:091][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Ghost_C_340' (it may have been removed)
  1041. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:091][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Spacemen] Warning [0014.52] Compile of Spacemen successful, but with 2 Warning(s) [in 66 ms]
  1042. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:092][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Spacemen] Warning [0014.52] Compile of Spacemen successful, but with 3 Warning(s) [in 2 ms]
  1043. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:092][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Spacemen] Warning [0014.52] Compile of Spacemen successful, but with 4 Warning(s) [in 0 ms]
  1044. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:093][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Inventory] Warning [0014.85] Compile of Inventory failed. 4 Fatal Issue(s) 0 Warning(s) [in 48 ms]
  1045. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:093][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Inventory] Warning [0014.85] Compile of Inventory failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms]
  1046. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:093][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Inventory] Warning [0014.85] Compile of Inventory failed. 4 Fatal Issue(s) 2 Warning(s) [in 3 ms]
  1047. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:094][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Blueprints/World/Hologram/Material/Cursor'
  1048. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:094][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed.
  1049. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:094][ 0]LogInit:Display:
  1050. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:094][ 0]LogInit:Display: Failure - 32 error(s), 78 warning(s)
  1051. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:095][ 0]LogInit:Display:
  1052. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
  1053. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Execution of commandlet took: 13.49 seconds
  1054. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:353][ 0]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  1055. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.07-19.02.50:354][ 0]LogOnline:Display: Unloading online subsystem: Null
  1056. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 17,2079843s to run UE4Editor-Cmd.exe, ExitCode=1
  1057. MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data.
  1058. MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
  1059. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
  1060. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
  1061. MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: bei Project.Cook(ProjectParams Params)
  1062. MainFrameActions: Packaging (Windows (32-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
  1063. MainFrameActions: Packaging (Windows (32-bit)): bei BuildCommand.Execute()
  1064. MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  1065. MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.Automation.Process(String[] CommandLine)
  1066. MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.Program.MainProc(Object Param)
  1067. MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
  1068. MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Robert\Documents\Unreal Projects\Eos\Eos.uproject; see log C:\Users\Robert\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.10\Cook-2016.01.07-20.02.50.txt
  1069. MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: bei AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters)
  1070. MainFrameActions: Packaging (Windows (32-bit)): bei Project.Cook(ProjectParams Para
  1071. MainFrameActions: Packaging (Windows (32-bit)): ms)
  1072. MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  1073. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
  1074. MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
  1075. MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files...
  1076. MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  1077. MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
  1078. PackagingResults:Error: Error Unknown Cook Failure
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