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Sinopia

cfg

Oct 4th, 2015
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  1. //
  2. // More information at: http://community.bistudio.com/wiki/server.cfg
  3. //
  4. // GLOBAL SETTINGS
  5. hostname = "[Private][GER/ENG] Esseker|AiA|RHS or something"; // The name of the server that shall be displayed in the public server list
  6. password = ""; // Password for joining, eg connecting to the server
  7. passwordAdmin = "N/A"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  8. //reportingIP = "arma3pc.master.gamespy.com";
  9. logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
  10.  
  11. // WELCOME MESSAGE ("message of the day")
  12. // It can be several lines, separated by comma
  13. // Empty messages "" will not be displayed at all but are only for increasing the interval
  14. motd[] = {
  15. "",
  16. "Welcome to our Server!",
  17. "For any Problems Please visit the Website www.luckybastards.de or write a email to our Support Team exileserver@yahoo.com"
  18. };
  19. motdInterval = 10; // Time interval (in seconds) between each message
  20.  
  21.  
  22.  
  23. // JOINING RULES
  24. maxPlayers = 36; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  25. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
  26. verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
  27. equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
  28.  
  29.  
  30.  
  31. // VOTING
  32. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  33. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  34.  
  35.  
  36.  
  37. // INGAME SETTINGS
  38. disableVoN = 0; // If set to 1, Voice over Net will not be available
  39. vonCodecQuality = 5; // Quality from 1 to 10
  40. persistent=1;
  41. BattlEye = 1;
  42.  
  43. regularcheck="";
  44.  
  45. class Missions
  46. {
  47. class Mission_1
  48. {
  49. template = "Exile.Esseker";
  50. difficulty = "regular";
  51. };
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