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- //
- // More information at: http://community.bistudio.com/wiki/server.cfg
- //
- // GLOBAL SETTINGS
- hostname = "[Private][GER/ENG] Esseker|AiA|RHS or something"; // The name of the server that shall be displayed in the public server list
- password = ""; // Password for joining, eg connecting to the server
- passwordAdmin = "N/A"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
- //reportingIP = "arma3pc.master.gamespy.com";
- logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
- // WELCOME MESSAGE ("message of the day")
- // It can be several lines, separated by comma
- // Empty messages "" will not be displayed at all but are only for increasing the interval
- motd[] = {
- "",
- "Welcome to our Server!",
- "For any Problems Please visit the Website www.luckybastards.de or write a email to our Support Team exileserver@yahoo.com"
- };
- motdInterval = 10; // Time interval (in seconds) between each message
- // JOINING RULES
- maxPlayers = 36; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
- kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
- verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
- equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
- // VOTING
- voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
- voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
- // INGAME SETTINGS
- disableVoN = 0; // If set to 1, Voice over Net will not be available
- vonCodecQuality = 5; // Quality from 1 to 10
- persistent=1;
- BattlEye = 1;
- regularcheck="";
- class Missions
- {
- class Mission_1
- {
- template = "Exile.Esseker";
- difficulty = "regular";
- };
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