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May 18th, 2012
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  1. #include <a_samp>
  2. #include <dini>
  3.  
  4. #define ROT 0xFF0000FF
  5.  
  6. #define DIALOG_REGISTER 1
  7. #define DIALOG_LOGIN 2
  8.  
  9. public OnGameModeInit()
  10. {
  11. UsePlayerPedAnims();
  12.  
  13. SetGameModeText("TestMode");
  14. AddPlayerClass(0,2110.0752,1286.8900,10.8203,89.1425,0,0,0,0,0,0); // position
  15. AddPlayerClass(1,2110.0752,1286.8900,10.8203,89.1425,25,30,0,0,0,0); // position
  16.  
  17. AddStaticVehicle(457,2075.3411,1275.4913,10.2987,46.7811,126,0); // caddy1
  18. AddStaticVehicle(457,2075.4219,1277.9918,10.2988,44.9555,126,0); // caddy2
  19. AddStaticVehicle(457,2075.3411,1280.4240,10.2987,44.2795,126,0); // caddy3
  20. AddStaticVehicle(457,2075.4653,1282.7317,10.2987,45.3050,126,0); // caddy4
  21. AddStaticVehicle(457,2075.5581,1285.1198,10.2987,45.7110,18,1); // caddy5
  22. AddStaticVehicle(457,2075.2383,1287.9637,10.2987,44.7977,18,1); // caddy6
  23. AddStaticVehicle(457,2075.2224,1290.5472,10.2987,48.3737,18,1); // caddy7
  24. AddStaticVehicle(457,2075.2334,1292.9561,10.2987,44.9193,18,1); // caddy8
  25. AddStaticVehicle(457,2075.4568,1295.2563,10.2987,43.3978,18,1); // caddy9
  26. AddStaticVehicle(457,2075.4868,1297.7682,10.2995,42.9549,18,1); // caddy10
  27. AddStaticVehicle(457,2075.2437,1300.5338,10.2987,42.3940,18,1); // caddy11
  28. AddStaticVehicle(457,2075.2913,1302.8705,10.2987,45.4409,18,1); // caddy12
  29. return 1;
  30. }
  31.  
  32. public OnGameModeExit()
  33. {
  34. return 1;
  35. }
  36.  
  37. public OnPlayerRequestClass(playerid, classid)
  38. {
  39. SetPlayerPos(playerid,2110.0752,1286.8900,10.8203);
  40. SetPlayerFacingAngle(playerid,89.1425);
  41. SetPlayerCameraPos(playerid,2108.2207,1286.9277,10.8203);
  42. SetPlayerCameraLookAt(playerid,2110.0752,1286.8900,10.8203);
  43. return 1;
  44. }
  45.  
  46. public OnPlayerConnect(playerid)
  47. {
  48. ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Gewünschtes Passwort eingeben.","Registrieren","Abbruch");
  49. return 1;
  50. }
  51.  
  52. public OnPlayerDisconnect(playerid, reason)
  53. {
  54. return 1;
  55. }
  56.  
  57. public OnPlayerSpawn(playerid)
  58. {
  59. return 1;
  60. }
  61.  
  62. public OnPlayerDeath(playerid, killerid, reason)
  63. {
  64. return 1;
  65. }
  66.  
  67. public OnVehicleSpawn(vehicleid)
  68. {
  69. return 1;
  70. }
  71.  
  72. public OnVehicleDeath(vehicleid, killerid)
  73. {
  74. return 1;
  75. }
  76.  
  77. public OnPlayerText(playerid, text[])
  78. {
  79. return 1;
  80. }
  81.  
  82. public OnPlayerCommandText(playerid, cmdtext[])
  83. {
  84. if(strcmp(cmdtext,"/grove",true)==0)
  85. {
  86. SetPlayerPos(playerid,2512.4294,-1673.2753,13.4955);
  87. SendClientMessage(playerid,0xFFFF00FF,"Grove Street, Home");
  88. return 1;
  89. }
  90. if(strcmp(cmdtext,"/spawn",true)==0)
  91. {
  92. SetPlayerPos(playerid,2110.0752,1286.8900,10.8203);
  93. SendClientMessage(playerid,0xFFFF00FF,"Spawn");
  94. return 1;
  95. }
  96. if(strcmp(cmdtext,"/lsairport",true)==0)
  97. {
  98. SetPlayerPos(playerid,1938.8967,-2363.9272,13.5469);
  99. SendClientMessage(playerid,0xFFFF00FF,"Los Santos Airport");
  100. return 1;
  101. }
  102. if(strcmp(cmdtext,"/restart",true)==0)
  103. {
  104. SendRconCommand("gmx");
  105. return 1;
  106. }
  107. if(strcmp(cmdtext,"/suicide",true)==0)
  108. {
  109. SetPlayerHealth(playerid,0);
  110. return 1;
  111. }
  112. return 1;
  113. }
  114.  
  115. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  116. {
  117. return 1;
  118. }
  119.  
  120. public OnPlayerExitVehicle(playerid, vehicleid)
  121. {
  122. return 1;
  123. }
  124.  
  125. public OnPlayerStateChange(playerid, newstate, oldstate)
  126. {
  127. return 1;
  128. }
  129.  
  130. public OnPlayerEnterCheckpoint(playerid)
  131. {
  132. return 1;
  133. }
  134.  
  135. public OnPlayerLeaveCheckpoint(playerid)
  136. {
  137. return 1;
  138. }
  139.  
  140. public OnPlayerEnterRaceCheckpoint(playerid)
  141. {
  142. return 1;
  143. }
  144.  
  145. public OnPlayerLeaveRaceCheckpoint(playerid)
  146. {
  147. return 1;
  148. }
  149.  
  150. public OnRconCommand(cmd[])
  151. {
  152. return 1;
  153. }
  154.  
  155. public OnPlayerRequestSpawn(playerid)
  156. {
  157. return 1;
  158. }
  159.  
  160. public OnObjectMoved(objectid)
  161. {
  162. return 1;
  163. }
  164.  
  165. public OnPlayerObjectMoved(playerid, objectid)
  166. {
  167. return 1;
  168. }
  169.  
  170. public OnPlayerPickUpPickup(playerid, pickupid)
  171. {
  172. return 1;
  173. }
  174.  
  175. public OnVehicleMod(playerid, vehicleid, componentid)
  176. {
  177. return 1;
  178. }
  179.  
  180. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  181. {
  182. return 1;
  183. }
  184.  
  185. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  186. {
  187. return 1;
  188. }
  189.  
  190. public OnPlayerSelectedMenuRow(playerid, row)
  191. {
  192. return 1;
  193. }
  194.  
  195. public OnPlayerExitedMenu(playerid)
  196. {
  197. return 1;
  198. }
  199.  
  200. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  201. {
  202. return 1;
  203. }
  204.  
  205. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  206. {
  207. return 1;
  208. }
  209.  
  210. public OnRconLoginAttempt(ip[], password[], success)
  211. {
  212. return 1;
  213. }
  214.  
  215. public OnPlayerUpdate(playerid)
  216. {
  217. return 1;
  218. }
  219.  
  220. public OnPlayerStreamIn(playerid, forplayerid)
  221. {
  222. return 1;
  223. }
  224.  
  225. public OnPlayerStreamOut(playerid, forplayerid)
  226. {
  227. return 1;
  228. }
  229.  
  230. public OnVehicleStreamIn(vehicleid, forplayerid)
  231. {
  232. return 1;
  233. }
  234.  
  235. public OnVehicleStreamOut(vehicleid, forplayerid)
  236. {
  237. return 1;
  238. }
  239.  
  240. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  241. {
  242. if(dialogid==DIALOG_REGISTER)
  243. {
  244. if(response==0)
  245. {
  246. SendClientMessage(playerid,ROT,"Du hast den Vorgang abgebrochen!");
  247. Kick(playerid);
  248. return 1;
  249. }
  250. if(response==1)
  251. {
  252. if(!strlen(inputtext))
  253. {
  254. SendClientMessage(playerid,ROT,"Das Passwort war zu kurz!");
  255. ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Gewünschtes Passwort eingeben.","Registrieren","Abbruch");
  256. return 1;
  257. }
  258. else
  259. {
  260. Register(playerid,inputtext);
  261. return 1;
  262. }
  263. }
  264. }
  265. return 1;
  266. }
  267.  
  268. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  269. {
  270. return 1;
  271. }
  272.  
  273. stock Register(playerid,key[])
  274. {
  275. new Spielerdatei[64];
  276. new name[MAX_PLAYER_NAME];
  277. GetPlayerName(playerid,name,sizeof(name));
  278. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  279. dini_Create(Spielerdatei);
  280. dini_Set(Spielerdatei,"Passwort",key);
  281. SendClientMessage(playerid,ROT,"Erfolgreich registriert");
  282. return 1;
  283. }
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