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- public OnPlayerText(playerid, text[])
- {
- new giver[MAX_PLAYER_NAME];
- new sendername[MAX_PLAYER_NAME];
- new giveplayer[MAX_PLAYER_NAME];
- new tmp[256];
- new string[256];
- new giveplayerid;
- if(PlayerInfo[playerid][pMuted] == 1)
- {
- SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced");
- return 0;
- }
- if(SelectChar[playerid] == 255)
- {
- new idx;
- tmp = strtok(text, idx);
- if ((strcmp("next", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("next")))
- {
- switch (SelectCharID[playerid])
- {
- case 1: //LSPD
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[3][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[4][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[5][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[6][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = JoinPed[7][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, JoinPed[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = JoinPed[8][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, JoinPed[9][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = JoinPed[9][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, JoinPed[10][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[10][0]; }
- }
- case 2: //FBI/ATF
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[11][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[11][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[12][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[12][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[13][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[13][0]; }
- }
- case 3: //National Guard
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[14][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[14][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[15][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[15][0]; }
- }
- case 4: //Fire&Ambulance
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[16][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[16][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[17][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[17][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[18][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[18][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[19][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[19][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[20][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[20][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[21][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[21][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[22][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[22][0]; }
- }
- case 5: //La Cosa Nostra
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[23][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[23][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[24][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[24][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[25][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[25][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[26][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[26][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[27][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[27][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[28][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[28][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[29][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[29][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[30][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[30][0]; }
- }
- case 6: //The Triads
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[31][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[31][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[32][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[32][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[33][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[33][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[34][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[34][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[35][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[35][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[36][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[36][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[37][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[37][0]; }
- }
- case 8: //Hitman Agency
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[38][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[38][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[39][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[39][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[40][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[40][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[41][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[41][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[42][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[42][0]; }
- }
- case 9: //News Reporters
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[43][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[43][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[44][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[44][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[45][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[45][0]; }
- }
- case 10: //Taxi Cab Company
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[46][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[46][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[47][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[47][0]; }
- }
- case 11: //Driving/Flying School
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[48][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[48][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[49][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[50][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[50][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[51][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[51][0]; }
- }
- case 12: //Grove
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[52][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[52][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[53][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[54][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[54][0]; }
- }
- case 13: //Ballas
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[55][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[56][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[56][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[57][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[57][0]; }
- }
- case 15: //VLA
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[61][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[61][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[62][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[62][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[63][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[63][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[64][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[64][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[65][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[65][0]; }
- }
- case 14: //LSV
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[58][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[58][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[59][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[59][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[60][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[60][0]; }
- }
- case 16: //Yakuza
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[92][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[92][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[93][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[93][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[94][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[94][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[95][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[95][0]; }
- }
- case 17: //SFPD
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[96][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[96][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[97][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[97][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[98][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[98][0]; }
- }
- case 20: //Male civilian (by xBlake)
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivMalePeds[1][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CivMalePeds[1][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivMalePeds[2][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CivMalePeds[2][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivMalePeds[3][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CivMalePeds[3][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivMalePeds[4][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = CivMalePeds[4][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivMalePeds[5][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = CivMalePeds[5][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivMalePeds[6][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = CivMalePeds[6][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivMalePeds[7][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = CivMalePeds[7][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivMalePeds[8][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = CivMalePeds[8][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivMalePeds[9][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = CivMalePeds[9][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivMalePeds[10][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = CivMalePeds[10][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivMalePeds[11][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = CivMalePeds[11][0]; }
- else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivMalePeds[12][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = CivMalePeds[12][0]; }
- else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivMalePeds[13][0]); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = CivMalePeds[13][0]; }
- else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivMalePeds[14][0]); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = CivMalePeds[14][0]; }
- else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivMalePeds[15][0]); SelectCharPlace[playerid] = 16; ChosenSkin[playerid] = CivMalePeds[15][0]; }
- else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivMalePeds[16][0]); SelectCharPlace[playerid] = 17; ChosenSkin[playerid] = CivMalePeds[16][0]; }
- else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivMalePeds[17][0]); SelectCharPlace[playerid] = 18; ChosenSkin[playerid] = CivMalePeds[17][0]; }
- else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivMalePeds[18][0]); SelectCharPlace[playerid] = 19; ChosenSkin[playerid] = CivMalePeds[18][0]; }
- else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivMalePeds[19][0]); SelectCharPlace[playerid] = 20; ChosenSkin[playerid] = CivMalePeds[19][0]; }
- else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivMalePeds[20][0]); SelectCharPlace[playerid] = 21; ChosenSkin[playerid] = CivMalePeds[20][0]; }
- else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivMalePeds[21][0]); SelectCharPlace[playerid] = 22; ChosenSkin[playerid] = CivMalePeds[21][0]; }
- else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivMalePeds[22][0]); SelectCharPlace[playerid] = 23; ChosenSkin[playerid] = CivMalePeds[22][0]; }
- else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivMalePeds[23][0]); SelectCharPlace[playerid] = 24; ChosenSkin[playerid] = CivMalePeds[23][0]; }
- else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivMalePeds[24][0]); SelectCharPlace[playerid] = 25; ChosenSkin[playerid] = CivMalePeds[24][0]; }
- else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivMalePeds[25][0]); SelectCharPlace[playerid] = 26; ChosenSkin[playerid] = CivMalePeds[25][0]; }
- else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivMalePeds[26][0]); SelectCharPlace[playerid] = 27; ChosenSkin[playerid] = CivMalePeds[26][0]; }
- else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivMalePeds[27][0]); SelectCharPlace[playerid] = 28; ChosenSkin[playerid] = CivMalePeds[27][0]; }
- else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivMalePeds[28][0]); SelectCharPlace[playerid] = 29; ChosenSkin[playerid] = CivMalePeds[28][0]; }
- else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivMalePeds[29][0]); SelectCharPlace[playerid] = 30; ChosenSkin[playerid] = CivMalePeds[29][0]; }
- else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivMalePeds[30][0]); SelectCharPlace[playerid] = 31; ChosenSkin[playerid] = CivMalePeds[30][0]; }
- else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivMalePeds[31][0]); SelectCharPlace[playerid] = 32; ChosenSkin[playerid] = CivMalePeds[31][0]; }
- else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivMalePeds[32][0]); SelectCharPlace[playerid] = 33; ChosenSkin[playerid] = CivMalePeds[32][0]; }
- else if(SelectCharPlace[playerid] == 33) { SetPlayerSkin(playerid, CivMalePeds[33][0]); SelectCharPlace[playerid] = 34; ChosenSkin[playerid] = CivMalePeds[33][0]; }
- else if(SelectCharPlace[playerid] == 34) { SetPlayerSkin(playerid, CivMalePeds[34][0]); SelectCharPlace[playerid] = 35; ChosenSkin[playerid] = CivMalePeds[34][0]; }
- else if(SelectCharPlace[playerid] == 35) { SetPlayerSkin(playerid, CivMalePeds[35][0]); SelectCharPlace[playerid] = 36; ChosenSkin[playerid] = CivMalePeds[35][0]; }
- else if(SelectCharPlace[playerid] == 36) { SetPlayerSkin(playerid, CivMalePeds[36][0]); SelectCharPlace[playerid] = 37; ChosenSkin[playerid] = CivMalePeds[36][0]; }
- else if(SelectCharPlace[playerid] == 37) { SetPlayerSkin(playerid, CivMalePeds[37][0]); SelectCharPlace[playerid] = 38; ChosenSkin[playerid] = CivMalePeds[37][0]; }
- else if(SelectCharPlace[playerid] == 38) { SetPlayerSkin(playerid, CivMalePeds[38][0]); SelectCharPlace[playerid] = 39; ChosenSkin[playerid] = CivMalePeds[38][0]; }
- else if(SelectCharPlace[playerid] == 39) { SetPlayerSkin(playerid, CivMalePeds[39][0]); SelectCharPlace[playerid] = 40; ChosenSkin[playerid] = CivMalePeds[39][0]; }
- else if(SelectCharPlace[playerid] == 40) { SetPlayerSkin(playerid, CivMalePeds[40][0]); SelectCharPlace[playerid] = 41; ChosenSkin[playerid] = CivMalePeds[40][0]; }
- else if(SelectCharPlace[playerid] == 41) { SetPlayerSkin(playerid, CivMalePeds[41][0]); SelectCharPlace[playerid] = 42; ChosenSkin[playerid] = CivMalePeds[41][0]; }
- else if(SelectCharPlace[playerid] == 42) { SetPlayerSkin(playerid, CivMalePeds[42][0]); SelectCharPlace[playerid] = 43; ChosenSkin[playerid] = CivMalePeds[42][0]; }
- else if(SelectCharPlace[playerid] == 43) { SetPlayerSkin(playerid, CivMalePeds[43][0]); SelectCharPlace[playerid] = 44; ChosenSkin[playerid] = CivMalePeds[43][0]; }
- else if(SelectCharPlace[playerid] == 44) { SetPlayerSkin(playerid, CivMalePeds[44][0]); SelectCharPlace[playerid] = 45; ChosenSkin[playerid] = CivMalePeds[44][0]; }
- else if(SelectCharPlace[playerid] == 45) { SetPlayerSkin(playerid, CivMalePeds[45][0]); SelectCharPlace[playerid] = 46; ChosenSkin[playerid] = CivMalePeds[45][0]; }
- else if(SelectCharPlace[playerid] == 46) { SetPlayerSkin(playerid, CivMalePeds[46][0]); SelectCharPlace[playerid] = 47; ChosenSkin[playerid] = CivMalePeds[46][0]; }
- else if(SelectCharPlace[playerid] == 47) { SetPlayerSkin(playerid, CivMalePeds[47][0]); SelectCharPlace[playerid] = 48; ChosenSkin[playerid] = CivMalePeds[47][0]; }
- else if(SelectCharPlace[playerid] == 48) { SetPlayerSkin(playerid, CivMalePeds[48][0]); SelectCharPlace[playerid] = 49; ChosenSkin[playerid] = CivMalePeds[48][0]; }
- else if(SelectCharPlace[playerid] == 49) { SetPlayerSkin(playerid, CivMalePeds[49][0]); SelectCharPlace[playerid] = 50; ChosenSkin[playerid] = CivMalePeds[49][0]; }
- else if(SelectCharPlace[playerid] == 50) { SetPlayerSkin(playerid, CivMalePeds[50][0]); SelectCharPlace[playerid] = 51; ChosenSkin[playerid] = CivMalePeds[50][0]; }
- else if(SelectCharPlace[playerid] == 51) { SetPlayerSkin(playerid, CivMalePeds[51][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CivMalePeds[51][0]; }
- }
- case 30: //Female civilian (by xBlake)
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivFemalePeds[1][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CivFemalePeds[1][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivFemalePeds[2][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CivFemalePeds[2][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivFemalePeds[3][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CivFemalePeds[3][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivFemalePeds[4][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = CivFemalePeds[4][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivFemalePeds[5][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = CivFemalePeds[5][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivFemalePeds[6][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = CivFemalePeds[6][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivFemalePeds[7][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = CivFemalePeds[7][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivFemalePeds[8][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = CivFemalePeds[8][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivFemalePeds[9][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = CivFemalePeds[9][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivFemalePeds[10][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = CivFemalePeds[10][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivFemalePeds[11][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = CivFemalePeds[11][0]; }
- else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivFemalePeds[12][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = CivFemalePeds[12][0]; }
- else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivFemalePeds[13][0]); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = CivFemalePeds[13][0]; }
- else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivFemalePeds[14][0]); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = CivFemalePeds[14][0]; }
- else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivFemalePeds[15][0]); SelectCharPlace[playerid] = 16; ChosenSkin[playerid] = CivFemalePeds[15][0]; }
- else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivFemalePeds[16][0]); SelectCharPlace[playerid] = 17; ChosenSkin[playerid] = CivFemalePeds[16][0]; }
- else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivFemalePeds[17][0]); SelectCharPlace[playerid] = 18; ChosenSkin[playerid] = CivFemalePeds[17][0]; }
- else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivFemalePeds[18][0]); SelectCharPlace[playerid] = 19; ChosenSkin[playerid] = CivFemalePeds[18][0]; }
- else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivFemalePeds[19][0]); SelectCharPlace[playerid] = 20; ChosenSkin[playerid] = CivFemalePeds[19][0]; }
- else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivFemalePeds[20][0]); SelectCharPlace[playerid] = 21; ChosenSkin[playerid] = CivFemalePeds[20][0]; }
- else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivFemalePeds[21][0]); SelectCharPlace[playerid] = 22; ChosenSkin[playerid] = CivFemalePeds[21][0]; }
- else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivFemalePeds[22][0]); SelectCharPlace[playerid] = 23; ChosenSkin[playerid] = CivFemalePeds[22][0]; }
- else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivFemalePeds[23][0]); SelectCharPlace[playerid] = 24; ChosenSkin[playerid] = CivFemalePeds[23][0]; }
- else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivFemalePeds[24][0]); SelectCharPlace[playerid] = 25; ChosenSkin[playerid] = CivFemalePeds[24][0]; }
- else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivFemalePeds[25][0]); SelectCharPlace[playerid] = 26; ChosenSkin[playerid] = CivFemalePeds[25][0]; }
- else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivFemalePeds[26][0]); SelectCharPlace[playerid] = 27; ChosenSkin[playerid] = CivFemalePeds[26][0]; }
- else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivFemalePeds[27][0]); SelectCharPlace[playerid] = 28; ChosenSkin[playerid] = CivFemalePeds[27][0]; }
- else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivFemalePeds[28][0]); SelectCharPlace[playerid] = 29; ChosenSkin[playerid] = CivFemalePeds[28][0]; }
- else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivFemalePeds[29][0]); SelectCharPlace[playerid] = 30; ChosenSkin[playerid] = CivFemalePeds[29][0]; }
- else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivFemalePeds[30][0]); SelectCharPlace[playerid] = 31; ChosenSkin[playerid] = CivFemalePeds[30][0]; }
- else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivFemalePeds[31][0]); SelectCharPlace[playerid] = 32; ChosenSkin[playerid] = CivFemalePeds[31][0]; }
- else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivFemalePeds[32][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CivFemalePeds[32][0]; }
- }
- }
- return 0;
- }
- else if ((strcmp("done", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("done")))
- {
- if(ChangePos2[playerid][1] == 1)
- {
- SetPlayerInterior(playerid, ChangePos2[playerid][0]);
- SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
- ChangePos2[playerid][1] = 0;
- return 0;
- }
- PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
- PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
- SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
- gTeam[playerid] = PlayerInfo[playerid][pTeam];
- SetPlayerToTeamColor(playerid);
- SpawnPlayer(playerid);
- SelectCharPlace[playerid] = 0;
- SelectCharID[playerid] = 0;
- SelectChar[playerid] = 0;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Use 'next', or 'done'.");
- return 0;
- }
- }
- if(RegistrationStep[playerid] > 0)
- {
- if(RegistrationStep[playerid] == 1)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("masculin", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("masculin")))
- {
- PlayerInfo[playerid][pSex] = 1;
- SendClientMessage(playerid, COLOR_YELLOW2, "Ok, deci esti baiat.");
- SendClientMessage(playerid, COLOR_LIGHTRED, "In ce data esti nascut? (Use ziua/luna/anul)");
- new maleskin;
- maleskin = random(sizeof(CivMalePeds));
- SetPlayerSkin(playerid, maleskin);
- RegistrationStep[playerid] = 2;
- return 0;
- }
- else if((strcmp("feminin", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("feminin")))
- {
- PlayerInfo[playerid][pSex] = 2;
- SendClientMessage(playerid, COLOR_YELLOW2, "Ok,deci esti fata.");
- SendClientMessage(playerid, COLOR_LIGHTRED, "In ce data esti nascuta? (Use ziua/luna/anul)");
- new femaleskin;
- femaleskin = random(sizeof(CivFemalePeds));
- SetPlayerSkin(playerid, femaleskin);
- RegistrationStep[playerid] = 2;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "Ce sex aveti? Masculin sau Feminin?");
- }
- return 0;
- }
- else if(RegistrationStep[playerid] == 2)
- {
- new year, month,day;
- getdate(year, month, day);
- new DateInfo[3][20];
- split(text, DateInfo, '/');
- if(year - strval(DateInfo[2]) > 100 || strval(DateInfo[2]) < 1 || strval(DateInfo[2]) >= year)
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "In ce data esti nascut? (Use ziua/luna/anul)");
- return 0;
- }
- new check = year - strval(DateInfo[2]);
- if(check == year)
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "In ce data esti nascut? (Use ziua/luna/anul)");
- return 0;
- }
- if(strval(DateInfo[1]) > month)
- {
- check -= 1;
- }
- else if(strval(DateInfo[1]) == month && strval(DateInfo[0]) > day)
- {
- check -= 1;
- }
- PlayerInfo[playerid][pAge] = check;
- format(string, sizeof(string), "Ok, deci ai %d ani!.",PlayerInfo[playerid][pAge]);
- SendClientMessage(playerid, COLOR_YELLOW2, string);
- RegistrationStep[playerid] = 3;
- SendClientMessage(playerid, COLOR_LIGHTRED, "Scrie Judetul in care locuiesti (Ex: Bucuresti, Arad, Tulcea, Alba, Bacau, BistritaNasaud, etc)");
- return 0;
- }
- else if(RegistrationStep[playerid] == 3)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("alba", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("alba")))
- {
- PlayerInfo[playerid][pOrigin] = 1;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Alba.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("arad", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("arad")))
- {
- PlayerInfo[playerid][pOrigin] = 2;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Arad.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("arges", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("arges")))
- {
- PlayerInfo[playerid][pOrigin] = 3;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Arges.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("bacau", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("bacau")))
- {
- PlayerInfo[playerid][pOrigin] = 4;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Bacau.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("bihor", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("bihor")))
- {
- PlayerInfo[playerid][pOrigin] = 5;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Bihor.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("bistritanasaud", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("bistritanasaud")))
- {
- PlayerInfo[playerid][pOrigin] = 6;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul BistritaNasaud.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("botosani", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("botosani")))
- {
- PlayerInfo[playerid][pOrigin] = 7;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Botosani.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("brasov", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("brasov")))
- {
- PlayerInfo[playerid][pOrigin] = 8;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Brasov.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("Braila", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("braila")))
- {
- PlayerInfo[playerid][pOrigin] = 9;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Braila.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("buzau", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("buzau")))
- {
- PlayerInfo[playerid][pOrigin] = 10;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Buzau.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("caras severin", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("caras severin")))
- {
- PlayerInfo[playerid][pOrigin] = 11;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Caras Severin.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("calaras", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("calaras")))
- {
- PlayerInfo[playerid][pOrigin] = 12;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Calaras.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("cluj", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("cluj")))
- {
- PlayerInfo[playerid][pOrigin] = 13;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Cluj.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("constanta", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("constanta")))
- {
- PlayerInfo[playerid][pOrigin] = 14;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Constanta.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("covasna", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("covasna")))
- {
- PlayerInfo[playerid][pOrigin] = 15;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Covasna.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("dambovita", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("dambovita")))
- {
- PlayerInfo[playerid][pOrigin] = 16;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Dambovita.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("Dolj", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("dolj")))
- {
- PlayerInfo[playerid][pOrigin] = 17;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Dolj.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("galati", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("galati")))
- {
- PlayerInfo[playerid][pOrigin] = 18;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Galati.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("giurgiu", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("giurgiu")))
- {
- PlayerInfo[playerid][pOrigin] = 19;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Giurgiu.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("gorj", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("gorj")))
- {
- PlayerInfo[playerid][pOrigin] = 20;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Gorj.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("Harghita", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("harghita")))
- {
- PlayerInfo[playerid][pOrigin] = 21;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Hargita.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("hunedoara", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("hunedoara")))
- {
- PlayerInfo[playerid][pOrigin] = 22;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Hunedoara.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("ialomita", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("ialomita")))
- {
- PlayerInfo[playerid][pOrigin] = 23;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Ialomita.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("iasi", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("iasi")))
- {
- PlayerInfo[playerid][pOrigin] = 24;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Iasi.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("bucuresti", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("bucuresti")))
- {
- PlayerInfo[playerid][pOrigin] = 25;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Bucuresti.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("maramures", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("maramures")))
- {
- PlayerInfo[playerid][pOrigin] = 26;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Maramures.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("mehedinti", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("mehedinti")))
- {
- PlayerInfo[playerid][pOrigin] = 27;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Mehedinti.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("mures", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("mures")))
- {
- PlayerInfo[playerid][pOrigin] = 28;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Mures.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("neamt", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("neamt")))
- {
- PlayerInfo[playerid][pOrigin] = 29;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Neamt.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("olt", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("olt")))
- {
- PlayerInfo[playerid][pOrigin] = 30;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Olt.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("prahova", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("prahova")))
- {
- PlayerInfo[playerid][pOrigin] = 31;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Prahova.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("satu mare", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("satu mare")))
- {
- PlayerInfo[playerid][pOrigin] = 32;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Satu Mare.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("salaj", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("salaj")))
- {
- PlayerInfo[playerid][pOrigin] = 33;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Salaj.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("sibiu", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("sibiu")))
- {
- PlayerInfo[playerid][pOrigin] = 34;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Sibiu.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("suceava", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("suceava")))
- {
- PlayerInfo[playerid][pOrigin] = 35;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Suceava.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("teleorman", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("teleorman")))
- {
- PlayerInfo[playerid][pOrigin] = 36;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Teleorman.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("timis", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("timis")))
- {
- PlayerInfo[playerid][pOrigin] = 37;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Timis.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("tulcea", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("tulcea")))
- {
- PlayerInfo[playerid][pOrigin] = 38;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Tulcea.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("vaslui", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("vaslui")))
- {
- PlayerInfo[playerid][pOrigin] = 39;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Vaslui.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("valcea", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("valcea")))
- {
- PlayerInfo[playerid][pOrigin] = 40;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Valcea.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else if((strcmp("vrancea", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("vrancea")))
- {
- PlayerInfo[playerid][pOrigin] = 41;
- SendClientMessage(playerid, COLOR_YELLOW2, "Bine, deci esti din Judetul Vrancea.");
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4.Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- RegistrationStep[playerid] = 4;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "Scrie Judetul in care locuiesti (Ex: Valcea, SatuMare, Bucuresti, Mehedinti ...etc)");
- }
- if(RegistrationStep[playerid] == 4)
- {
- ShowPlayerDialog(playerid, 11, DIALOG_STYLE_LIST, "4. Alege unul din cele 6 fightstyles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Ok", "Cancel");
- return 0;
- }
- if(RegistrationStep[playerid] == 5)
- {
- ShowPlayerDialog(playerid, 12, DIALOG_STYLE_LIST, "5.Selecteazati mersul:", "Default\nNormal\nPed\nGangsta\nGangsta2\nOld\nFat Old\nFat\nLady\nLady2\nWhore\nWhore2\nDrunk", "Select", "Cancel");
- RegistrationStep[playerid] = 0;
- TutTime[playerid] = 1;
- return 0;
- }
- return 0;
- }
- return 0;
- }
- if(MarriageCeremoney[playerid] > 0)
- {
- new idx;
- tmp = strtok(text, idx);
- if ((strcmp("yes", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("yes")))
- {
- if(GotProposedBy[playerid] < 999)
- {
- if(IsPlayerConnected(GotProposedBy[playerid]))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(GotProposedBy[playerid], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "Priest: %s do you take %s as your lovely Wife? (type 'yes', anything else will reject the Marriage).", giveplayer,sendername);
- SendClientMessage(GotProposedBy[playerid], COLOR_WHITE, string);
- MarriageCeremoney[GotProposedBy[playerid]] = 1;
- MarriageCeremoney[playerid] = 0;
- GotProposedBy[playerid] = 999;
- return 1;
- }
- else
- {
- MarriageCeremoney[playerid] = 0;
- GotProposedBy[playerid] = 999;
- return 0;
- }
- }
- else if(ProposedTo[playerid] < 999)
- {
- if(IsPlayerConnected(ProposedTo[playerid]))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(ProposedTo[playerid], giveplayer, sizeof(giveplayer));
- if(PlayerInfo[playerid][pSex] == 1 && PlayerInfo[ProposedTo[playerid]][pSex] == 2)
- {
- format(string, sizeof(string), "Priest: %s and %s i pronounce you now...Husband & Wife, you may kiss the Bride.", sendername, giveplayer);
- SendClientMessage(playerid, COLOR_WHITE, string);
- format(string, sizeof(string), "Priest: %s and %s i pronounce you now...Husband & Wife, you may kiss the Groom.", giveplayer, sendername);
- SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
- format(string, sizeof(string), "Marriage News: We have a new lovely couple, %s & %s have been married.", sendername, giveplayer);
- OOCNews(COLOR_WHITE, string);
- }
- else if(PlayerInfo[playerid][pSex] == 1 && PlayerInfo[ProposedTo[playerid]][pSex] == 1)
- {
- format(string, sizeof(string), "Priest: %s and %s i pronounce you now...Husband & Husband, you may kiss the Bride.", sendername, giveplayer);
- SendClientMessage(playerid, COLOR_WHITE, string);
- format(string, sizeof(string), "Priest: %s and %s i pronounce you now...Husband & Husband, you may kiss the Groom.", giveplayer, sendername);
- SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
- format(string, sizeof(string), "Marriage News: We have a new Gay couple, %s & %s have been married.", sendername, giveplayer);
- OOCNews(COLOR_WHITE, string);
- }
- else if(PlayerInfo[playerid][pSex] == 2 && PlayerInfo[ProposedTo[playerid]][pSex] == 2)
- {
- format(string, sizeof(string), "Priest: %s and %s i pronounce you now...Wife & Wife, you may kiss the Bride.", sendername, giveplayer);
- SendClientMessage(playerid, COLOR_WHITE, string);
- format(string, sizeof(string), "Priest: %s and %s i pronounce you now...Wife & Wife, you may kiss the Groom.", giveplayer, sendername);
- SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
- format(string, sizeof(string), "Marriage News: We have a new Lesbian couple, %s & %s have been married.", sendername, giveplayer);
- OOCNews(COLOR_WHITE, string);
- }
- MarriageCeremoney[ProposedTo[playerid]] = 0;
- MarriageCeremoney[playerid] = 0;
- format(string, sizeof(string), "%s", sendername);
- strmid(PlayerInfo[ProposedTo[playerid]][pMarriedTo], string, 0, strlen(string), 255);
- format(string, sizeof(string), "%s", giveplayer);
- strmid(PlayerInfo[playerid][pMarriedTo], string, 0, strlen(string), 255);
- GivePlayerMoney(playerid, - 100000);
- PlayerInfo[playerid][pMarried] = 1;
- PlayerInfo[ProposedTo[playerid]][pMarried] = 1;
- PlayerInfo[ProposedTo[playerid]][pPhousekey] = PlayerInfo[playerid][pPhousekey];
- PlayerInfo[ProposedTo[playerid]][pPbiskey] = PlayerInfo[playerid][pPbiskey];
- ProposedTo[playerid] = 999;
- MarriageCeremoney[playerid] = 0;
- return 1;
- }
- else
- {
- MarriageCeremoney[playerid] = 0;
- ProposedTo[playerid] = 999;
- return 0;
- }
- }
- }
- else
- {
- if(GotProposedBy[playerid] < 999)
- {
- if(IsPlayerConnected(GotProposedBy[playerid]))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(GotProposedBy[playerid], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "* You didn't want to Marry %s, no 'yes' was said.",giveplayer);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "* %s did't want to Marry you, no 'yes' was said.",sendername);
- SendClientMessage(GotProposedBy[playerid], COLOR_YELLOW, string);
- return 0;
- }
- else
- {
- MarriageCeremoney[playerid] = 0;
- GotProposedBy[playerid] = 999;
- return 0;
- }
- }
- else if(ProposedTo[playerid] < 999)
- {
- if(IsPlayerConnected(ProposedTo[playerid]))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(ProposedTo[playerid], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "* You didn't want to Marry %s, no 'yes' was said.",giveplayer);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "* %s did't want to Marry you, no 'yes' was said.",sendername);
- SendClientMessage(ProposedTo[playerid], COLOR_YELLOW, string);
- return 0;
- }
- else
- {
- MarriageCeremoney[playerid] = 0;
- ProposedTo[playerid] = 999;
- return 0;
- }
- }
- }
- return 0;
- }
- if(WritingPaper[playerid] > 0)
- {
- new line;
- new nstring[256];
- new idx;
- new length = strlen(text);
- while ((idx < length) && (text[idx] <= ' '))
- {
- idx++;
- }
- new offset = idx;
- new result[64];
- while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
- {
- result[idx - offset] = text[idx];
- idx++;
- }
- result[idx - offset] = EOS;
- if(!strlen(result))
- {
- if(WritingLine[playerid] == 1) { SendClientMessage(playerid, COLOR_GRAD2, "* Please type in the Title of your Newspaper."); }
- else { SendClientMessage(playerid, COLOR_LIGHTRED, "* Please type in a Text Line of your Newspaper."); }
- return 0;
- }
- format(nstring, sizeof(nstring), "%s", text);
- switch(WritingLine[playerid])
- {
- case 1:
- {
- new fstring[MAX_PLAYER_NAME];
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(fstring, sizeof(fstring), "%s", sendername);
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperMaker], fstring, 0, strlen(fstring), 255);
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperTitle], nstring, 0, strlen(nstring), 255);
- line = 0; WritingLine[playerid] = 2;
- SendClientMessage(playerid, COLOR_LIGHTRED, "* Now you can write down the News Lines, 7 remaining.");
- }
- case 2:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText1], nstring, 0, strlen(nstring), 255);
- line = 1; WritingLine[playerid] = 3;
- }
- case 3:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText2], nstring, 0, strlen(nstring), 255);
- line = 2; WritingLine[playerid] = 4;
- }
- case 4:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText3], nstring, 0, strlen(nstring), 255);
- line = 3; WritingLine[playerid] = 5;
- }
- case 5:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText4], nstring, 0, strlen(nstring), 255);
- line = 4; WritingLine[playerid] = 6;
- }
- case 6:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText5], nstring, 0, strlen(nstring), 255);
- line = 5; WritingLine[playerid] = 7;
- }
- case 7:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText6], nstring, 0, strlen(nstring), 255);
- line = 6; WritingLine[playerid] = 8;
- }
- case 8:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText7], nstring, 0, strlen(nstring), 255);
- PaperInfo[WritingPaperNumber[playerid]][PaperUsed] = 1;
- SavePapers();
- line = 7; WritingLine[playerid] = 0; WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999;
- }
- }
- if(line > 0)
- {
- format(string, sizeof(string), "* You wrote Line %d of the Newspaper.", line);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
- if(line == 7)
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Your Newspaper has been added to the News List (for Paper Boys).");
- }
- }
- return 0;
- }
- if(ConnectedToPC[playerid] == 255)
- {
- new idx;
- tmp = strtok(text, idx);
- if ((strcmp("Contracts", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Contracts")))
- {
- if(PlayerInfo[playerid][pRank] < 4)
- {
- SendClientMessage(playerid, COLOR_GREY, " Only Hitman with Rank 4 or above can search and assign Contracts !");
- return 0;
- }
- SearchingHit(playerid);
- return 0;
- }
- else if ((strcmp("News", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("News")))
- {
- new x_nr[256];
- x_nr = strtok(text, idx);
- if(!strlen(x_nr)) {
- SendClientMessage(playerid, COLOR_WHITE, "|__________________ Hitman Agency News __________________|");
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: News [number] or News delete [number] or News delete all");
- format(string, sizeof(string), "1: %s :: Hitman: %s", News[hAdd1], News[hContact1]);
- SendClientMessage(playerid, COLOR_GREY, string);
- format(string, sizeof(string), "2: %s :: Hitman: %s", News[hAdd2], News[hContact2]);
- SendClientMessage(playerid, COLOR_GREY, string);
- format(string, sizeof(string), "3: %s :: Hitman: %s", News[hAdd3], News[hContact3]);
- SendClientMessage(playerid, COLOR_GREY, string);
- format(string, sizeof(string), "4: %s :: Hitman: %s", News[hAdd4], News[hContact4]);
- SendClientMessage(playerid, COLOR_GREY, string);
- format(string, sizeof(string), "5: %s :: Hitman: %s", News[hAdd5], News[hContact5]);
- SendClientMessage(playerid, COLOR_GREY, string);
- SendClientMessage(playerid, COLOR_WHITE, "|________________________________________________________|");
- return 0;
- }//lets start
- if(strcmp(x_nr,"1",true) == 0)
- {
- if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Already placed a News Message, it must be deleted first !"); return 0; }
- if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " You must be Rank 3 to write messages to the News Channel !"); return 0; }
- if(News[hTaken1] == 0)
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, " News Text to short !"); return 0; }
- format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd1], string, 0, strlen(string), 255);
- format(string, sizeof(string), "%s",sendername); strmid(News[hContact1], string, 0, strlen(string), 255);
- News[hTaken1] = 1; PlacedNews[playerid] = 1;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You placed a News Message on the Hitman Agency's News Channel.");
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Spot 1 is already Taken !");
- return 0;
- }
- }
- else if(strcmp(x_nr,"2",true) == 0)
- {
- if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Already placed a News Message, it must be deleted first !"); return 0; }
- if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " You must be Rank 3 to write messages to the News Channel !"); return 0; }
- if(News[hTaken2] == 0)
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, " News Text to short !"); return 0; }
- format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd2], string, 0, strlen(string), 255);
- format(string, sizeof(string), "%s",sendername); strmid(News[hContact2], string, 0, strlen(string), 255);
- News[hTaken2] = 1; PlacedNews[playerid] = 1;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You placed a News Message on the Hitman Agency's News Channel.");
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Spot 2 is already Taken !");
- return 0;
- }
- }
- else if(strcmp(x_nr,"3",true) == 0)
- {
- if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Already placed a News Message, it must be deleted first !"); return 0; }
- if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " You must be Rank 3 to write messages to the News Channel !"); return 0; }
- if(News[hTaken3] == 0)
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, " News Text to short !"); return 0; }
- format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd3], string, 0, strlen(string), 255);
- format(string, sizeof(string), "%s",sendername); strmid(News[hContact3], string, 0, strlen(string), 255);
- News[hTaken3] = 1; PlacedNews[playerid] = 1;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You placed a News Message on the Hitman Agency's News Channel.");
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Spot 3 is already Taken !");
- return 0;
- }
- }
- else if(strcmp(x_nr,"4",true) == 0)
- {
- if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Already placed a News Message, it must be deleted first !"); return 0; }
- if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " You must be Rank 3 to write messages to the News Channel !"); return 0; }
- if(News[hTaken4] == 0)
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, " News Text to short !"); return 0; }
- format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd4], string, 0, strlen(string), 255);
- format(string, sizeof(string), "%s",sendername); strmid(News[hContact4], string, 0, strlen(string), 255);
- News[hTaken4] = 1; PlacedNews[playerid] = 1;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You placed a News Message on the Hitman Agency's News Channel.");
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Spot 4 is already Taken !");
- return 0;
- }
- }
- else if(strcmp(x_nr,"5",true) == 0)
- {
- if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Already placed a News Message, it must be deleted first !"); return 0; }
- if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " You must be Rank 3 to write messages to the News Channel !"); return 0; }
- if(News[hTaken5] == 0)
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, " News Text to short !"); return 0; }
- format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd5], string, 0, strlen(string), 255);
- format(string, sizeof(string), "%s",sendername); strmid(News[hContact5], string, 0, strlen(string), 255);
- News[hTaken5] = 1; PlacedNews[playerid] = 1;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You placed a News Message on the Hitman Agency's News Channel.");
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Spot 5 is already Taken !");
- return 0;
- }
- }
- else if(strcmp(x_nr,"delete",true) == 0)
- {
- if(PlayerInfo[playerid][pRank] < 4)
- {
- SendClientMessage(playerid, COLOR_GREY, " You must be Rank 4 to delete messages from the News Channel !");
- return 0;
- }
- new string1[MAX_PLAYER_NAME];
- new x_tel[256];
- x_tel = strtok(text, idx);
- if(!strlen(x_tel)) {
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: News delete [number] or News delete all.");
- return 0;
- }
- if(strcmp(x_tel,"1",true) == 0)
- {
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd1], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact1], string1, 0, strlen(string1), 255);
- News[hTaken1] = 0;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted News Message (1) from the Hitman Agency's News Channel.");
- return 0;
- }
- else if(strcmp(x_tel,"2",true) == 0)
- {
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd2], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact2], string1, 0, strlen(string1), 255);
- News[hTaken2] = 0;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted News Message (2) from the Hitman Agency's News Channel.");
- return 0;
- }
- else if(strcmp(x_tel,"3",true) == 0)
- {
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd3], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact3], string1, 0, strlen(string1), 255);
- News[hTaken3] = 0;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted News Message (3) from the Hitman Agency's News Channel.");
- return 0;
- }
- else if(strcmp(x_tel,"4",true) == 0)
- {
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd4], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact4], string1, 0, strlen(string1), 255);
- News[hTaken4] = 0;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted News Message (4) from the Hitman Agency's News Channel.");
- return 0;
- }
- else if(strcmp(x_tel,"5",true) == 0)
- {
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd5], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact5], string1, 0, strlen(string1), 255);
- News[hTaken5] = 0;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted News Message (5) from the Hitman Agency's News Channel.");
- return 0;
- }
- else if(strcmp(x_tel,"all",true) == 0)
- {
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd1], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact1], string1, 0, strlen(string1), 255);
- News[hTaken1] = 0;
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd2], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact2], string1, 0, strlen(string1), 255);
- News[hTaken2] = 0;
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd3], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact3], string1, 0, strlen(string1), 255);
- News[hTaken3] = 0;
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd4], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact4], string1, 0, strlen(string1), 255);
- News[hTaken4] = 0;
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd5], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact5], string1, 0, strlen(string1), 255);
- News[hTaken5] = 0;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted all the News Message from the Hitman Agency's News Channel.");
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: News delete [number] or News delete all.");
- return 0;
- }
- }
- else { return 0; }
- }
- else if ((strcmp("Givehit", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Givehit")))
- {
- if(PlayerInfo[playerid][pRank] < 4)
- {
- SendClientMessage(playerid, COLOR_GREY, " You need Rank 4 to Give Contracts to Hitmans !");
- return 0;
- }
- if(hitfound == 0)
- {
- SendClientMessage(playerid, COLOR_GREY, " There is no Hit Founded yet, use Contracts in the Portable first !");
- return 0;
- }
- tmp = strtok(text, idx);
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_GRAD1, "USAGE: Givehit [playerid/PartOfName]");
- return 0;
- }
- giveplayerid = ReturnUser(tmp);
- if(IsPlayerConnected(giveplayerid))
- {
- if(giveplayerid != INVALID_PLAYER_ID)
- {
- if(PlayerInfo[giveplayerid][pMember] != 8)
- {
- SendClientMessage(playerid, COLOR_GREY, " That player is not a Hitman !");
- return 0;
- }
- if(GoChase[giveplayerid] < 999)
- {
- SendClientMessage(playerid, COLOR_GREY, " That Hitman is already busy with a Contract !");
- return 0;
- }
- if(IsPlayerConnected(hitid))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(giveplayerid, giver, sizeof(giver));
- GetPlayerName(hitid, giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "* Hitman %s, assigned Hitman %s to kill: %s(ID:%d), for $%d.", sendername, giver, giveplayer, hitid, PlayerInfo[hitid][pHeadValue]);
- SendFamilyMessage(8, COLOR_YELLOW, string);
- GoChase[giveplayerid] = hitid;
- GetChased[hitid] = giveplayerid;
- GotHit[hitid] = 1;
- hitid = 0;
- hitfound = 0;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " The Contracted Person is offline, use Contracts in the Portable again !");
- return 0;
- }
- }
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " That Hitman is not Online, or ain't a Hitman !");
- return 0;
- }
- }
- else if ((strcmp("Ranks", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Ranks")))
- {
- SendClientMessage(playerid, COLOR_WHITE, "|__________________ Agency's Ranks __________________|");
- for(new i=0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(PlayerInfo[i][pMember] == 8||PlayerInfo[i][pLeader] == 8)
- {
- GetPlayerName(i, giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[i][pRank]);
- SendClientMessage(playerid, COLOR_GREY, string);
- }
- }
- }
- }
- else if ((strcmp("Order", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Order")))
- {
- if(OrderReady[playerid] > 0)
- {
- SendClientMessage(playerid, COLOR_GREY, " You already Ordered a Package, pick it up at your Head Quarter's Front Door first !");
- return 0;
- }
- tmp = strtok(text, idx);
- if ((strcmp("1", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("1")))
- {
- if(PlayerInfo[playerid][pRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Package !"); return 0; }
- if(GetPlayerMoney(playerid) > 4999)
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Package 1 ($5000), it will be delivered at your Head Quarter's Front Door.");
- OrderReady[playerid] = 1;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY," You can't afford that Package !");
- return 0;
- }
- }
- else if ((strcmp("2", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("2")))
- {
- if(PlayerInfo[playerid][pRank] < 2) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Package !"); return 0; }
- if(GetPlayerMoney(playerid) > 5999)
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Package 2 ($6000), it will be delivered at your Head Quarter's Front Door.");
- OrderReady[playerid] = 2;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY," You can't afford that Package !");
- return 0;
- }
- }
- else if ((strcmp("3", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("3")))
- {
- if(PlayerInfo[playerid][pRank] < 2) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Package !"); return 0; }
- if(GetPlayerMoney(playerid) > 5999)
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Package 3 ($6000), it will be delivered at your Head Quarter's Front Door.");
- OrderReady[playerid] = 3;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY," You can't afford that Package !");
- return 0;
- }
- }
- else if ((strcmp("4", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("4")))
- {
- if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Package !"); return 0; }
- if(GetPlayerMoney(playerid) > 7999)
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Package 4 ($8000), it will be delivered at your Head Quarter's Front Door.");
- OrderReady[playerid] = 4;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY," You can't afford that Package !");
- return 0;
- }
- }
- else if ((strcmp("5", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("5")))
- {
- if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Package !"); return 0; }
- if(GetPlayerMoney(playerid) > 7999)
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Package 5 ($8000), it will be delivered at your Head Quarter's Front Door.");
- OrderReady[playerid] = 5;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY," You can't afford that Package !");
- return 0;
- }
- }
- else if ((strcmp("6", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("6")))
- {
- if(PlayerInfo[playerid][pRank] < 4) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Package !"); return 0; }
- if(GetPlayerMoney(playerid) > 8499)
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Package 6 ($8500), it will be delivered at your Head Quarter's Front Door.");
- OrderReady[playerid] = 6;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY," You can't afford that Package !");
- return 0;
- }
- }
- else if ((strcmp("7", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("7")))
- {
- if(PlayerInfo[playerid][pRank] < 4) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Package !"); return 0; }
- if(GetPlayerMoney(playerid) > 8499)
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Package 7 ($8500), it will be delivered at your Head Quarter's Front Door.");
- OrderReady[playerid] = 7;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY," You can't afford that Package !");
- return 0;
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "|__________________ Available Packages __________________|");
- if(PlayerInfo[playerid][pRank] >= 1) { SendClientMessage(playerid, COLOR_GREY, "|(1) ($5000 ) Rank 1 - 5: Knife, Desert Eagle, MP5, Shotgun"); }
- if(PlayerInfo[playerid][pRank] >= 2) { SendClientMessage(playerid, COLOR_GREY, "|(2) ($6000 ) Rank 2 - 5: Knife, Desert Eagle, M4, MP5, Shotgun"); }
- if(PlayerInfo[playerid][pRank] >= 2) { SendClientMessage(playerid, COLOR_GREY, "|(3) ($6000 ) Rank 2 - 5: Knife, Desert Eagle, AK47, MP5, Shotgun"); }
- if(PlayerInfo[playerid][pRank] >= 3) { SendClientMessage(playerid, COLOR_GREY, "|(4) ($8000) Rank 3 - 5: Knife, Desert Eagle, M4, MP5, Shotgun, Sniper"); }
- if(PlayerInfo[playerid][pRank] >= 3) { SendClientMessage(playerid, COLOR_GREY, "|(5) ($8000) Rank 3 - 5: Knife, Desert Eagle, AK47, MP5, Shotgun, Sniper"); }
- if(PlayerInfo[playerid][pRank] >= 4) { SendClientMessage(playerid, COLOR_GREY, "|(6) ($8500) Rank 4 - 5: Knife, Desert Eagle, M4, MP5, Shotgun, Sniper"); }
- if(PlayerInfo[playerid][pRank] >= 4) { SendClientMessage(playerid, COLOR_GREY, "|(7) ($8500) Rank 4 - 5: Knife, Desert Eagle, AK47, MP5, Shotgun, Sniper"); }
- SendClientMessage(playerid, COLOR_WHITE, "|________________________________________________________|");
- return 0;
- }
- }
- else if ((strcmp("Logout", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Logout")))
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have shutdowned your Laptop, and Disconnected from your Agency.");
- ConnectedToPC[playerid] = 0;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "|___ Hitman Agency ___|");
- SendClientMessage(playerid, COLOR_YELLOW2, "| - News");
- SendClientMessage(playerid, COLOR_YELLOW2, "| - Contracts");
- SendClientMessage(playerid, COLOR_YELLOW2, "| - Givehit");
- SendClientMessage(playerid, COLOR_YELLOW2, "| - Backup");
- SendClientMessage(playerid, COLOR_YELLOW2, "| - Order");
- SendClientMessage(playerid, COLOR_YELLOW2, "| - Ranks");
- SendClientMessage(playerid, COLOR_YELLOW2, "| - Logout");
- SendClientMessage(playerid, COLOR_YELLOW2, "|");
- SendClientMessage(playerid, COLOR_WHITE, "|______________|00:00|");
- return 0;
- }
- return 0;
- }
- if(CallLawyer[playerid] == 111)
- {
- new idx;
- tmp = strtok(text, idx);
- if ((strcmp("yes", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("yes")))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), "** %s is in Jail, and needs a Lawyer. Go to the Police Station.", sendername);
- SendJobMessage(2, TEAM_AZTECAS_COLOR, string);
- SendJobMessage(2, TEAM_AZTECAS_COLOR, "* When you are at the Police Station, ask an Officer to approve you with /accept lawyer.");
- SendClientMessage(playerid, COLOR_LIGHTRED, "A message has been sent to all available Lawyers, please wait.");
- WantLawyer[playerid] = 0;
- CallLawyer[playerid] = 0;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "There is no Lawyer available to you anymore, Jail Time started.");
- WantLawyer[playerid] = 0;
- CallLawyer[playerid] = 0;
- return 0;
- }
- }
- if(TalkingLive[playerid] != 255)
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(PlayerInfo[playerid][pJob] == 6)
- {
- format(string, sizeof(string), "LiveNR %s: %s", sendername, text);
- OOCNews(COLOR_LIGHTGREEN, string);
- }
- else
- {
- format(string, sizeof(string), "LivePlayer %s: %s", sendername, text);
- OOCNews(COLOR_LIGHTGREEN, string);
- }
- return 0;
- }
- if(Mobile[playerid] != 255)
- {
- new idx;
- tmp = strtok(text, idx);
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), "%s Says (cellphone): %s", sendername, text);
- ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- if(Mobile[playerid] == 914)
- {
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, TEAM_CYAN_COLOR, "Dispatch: Sorry I don't understand?");
- return 0;
- }
- new turner[MAX_PLAYER_NAME];
- new wanted[128];
- GetPlayerName(playerid, turner, sizeof(turner));
- SendClientMessage(playerid, TEAM_CYAN_COLOR, "Dispatch: We have alerted all units in the area.");
- SendClientMessage(playerid, TEAM_CYAN_COLOR, "Thank you for reporting this incident");
- format(wanted, sizeof(wanted), "Dispatch: All Units IA: Caller: %s",turner);
- SendTeamBeepMessage(1, TEAM_CYAN_COLOR, wanted);
- format(wanted, sizeof(wanted), "Dispatch: Incident: %s",text);
- SendTeamMessage(1, TEAM_CYAN_COLOR, wanted);
- SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
- Mobile[playerid] = 255;
- return 0;
- }
- if(Mobile[playerid] == 913)
- {
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Sorry i dont understand?");
- return 0;
- }
- if ((strcmp("no", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("no")))
- {
- new turner[MAX_PLAYER_NAME];
- new wanted[128];
- GetPlayerName(playerid, turner, sizeof(turner));
- SendClientMessage(playerid, COLOR_DBLUE, "Police HQ: We have alerted all units in the area.");
- SendClientMessage(playerid, COLOR_DBLUE, "Thank you for reporting this crime");
- format(wanted, sizeof(wanted), "HQ: All Units APB: Reporter: %s",turner);
- SendFamilyMessage(1, COLOR_DBLUE, wanted);
- format(wanted, sizeof(wanted), "HQ: Crime: %s, Suspect: Unknown",PlayerCrime[playerid][pAccusing]);
- SendFamilyMessage(1, COLOR_DBLUE, wanted);
- SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
- Mobile[playerid] = 255;
- return 0;
- }
- new badguy;
- badguy = ReturnUser(tmp);
- if (IsPlayerConnected(badguy))
- {
- if(badguy != INVALID_PLAYER_ID)
- {
- if (gTeam[badguy] == 2 || gTeam[badguy] == 1)
- {
- SendClientMessage(playerid, COLOR_DBLUE, "Police HQ: You will have to contact internal affairs. This is an emergency line");
- SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
- Mobile[playerid] = 255;
- return 0;
- }
- if (WantedPoints[badguy] > 0)
- {
- SendClientMessage(playerid, COLOR_DBLUE, "Police HQ: Units are already assigned to that case");
- SendClientMessage(playerid, COLOR_DBLUE, "Thank you for reporting this crime");
- SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
- Mobile[playerid] = 255;
- return 0;
- }
- if (badguy == playerid)
- {
- SendClientMessage(playerid, COLOR_DBLUE, "Police HQ: Dont Fool Around, This is an emergency line.");
- SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
- Mobile[playerid] = 255;
- return 0;
- }
- SendClientMessage(playerid, COLOR_DBLUE, "Police HQ: We have alerted all units in the area.");
- SendClientMessage(playerid, COLOR_DBLUE, "Thank you for reporting this crime");
- SetPlayerCriminal(badguy,playerid, PlayerCrime[playerid][pAccusing]);
- if(WantedPoints[badguy] > 0) { } else { WantedPoints[badguy] += 2; }
- SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
- Mobile[playerid] = 255;
- return 0;
- }//invalid id
- return 0;
- }//not connected
- else
- {
- format(string, sizeof(string), "Police HQ: I have no Information on %s, are you sure thats the right name?",tmp);
- SendClientMessage(playerid, COLOR_DBLUE, string);
- return 0;
- }
- }
- if(Mobile[playerid] == 912)
- {
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Sorry i dont understand?");
- return 0;
- }
- strmid(PlayerCrime[playerid][pAccusing], text, 0, strlen(text), 255);
- SendClientMessage(playerid, COLOR_DBLUE, "Police HQ: If you know the assailant's name or part of it say it now or just say no.");
- Mobile[playerid] = 913;
- return 0;
- }
- if(Mobile[playerid] == 911)
- {
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Scuze, nu inteleg, politie sau salvare?");
- return 0;
- }
- else if ((strcmp("politie", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("politie")))
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: I am patching you to Police HQ, please hold.");
- Mobile[playerid] = 912;
- SendClientMessage(playerid, COLOR_DBLUE, "Police HQ: Please give me a short description of the crime.");
- return 0;
- }
- else if ((strcmp("salvare", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("salvare")))
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: I am patching you to Medic HQ, please hold.");
- Mobile[playerid] = 914;
- SendClientMessage(playerid, TEAM_CYAN_COLOR, "Dispatch: Please give me a short description of the Incident.");
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Scuze nu inteleg, politie sau salvare?");
- return 0;
- }
- }
- if(IsPlayerConnected(Mobile[playerid]))
- {
- if(Mobile[Mobile[playerid]] == playerid)
- {
- SendClientMessage(Mobile[playerid], COLOR_YELLOW,string);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_YELLOW,"Theres nobody there");
- }
- return 0;
- }
- if(FindIP(text)) /// Anti-Reclama
- {
- SendClientMessage(playerid, COLOR_RED, "[Adv]: Ai primit Kick de la Advertisment.");
- new advertiser[MAX_PLAYER_NAME];
- GetPlayerName(playerid, advertiser, sizeof(advertiser));
- format(string, sizeof(string), "[Adv]: %s a primit Kick, Motiv: Server Advertising.",advertiser);
- SendClientMessageToAll(0xFF6347AA,string);
- KickLog(string);
- Kick(playerid);
- return 1;
- }
- if (realchat)
- {
- if(gPlayerLogged[playerid] == 0)
- {
- return 0;
- }
- new i;
- while (text[++i])
- {
- if(text[i] > 64 && text[i]< 91) text[i] += 32;
- }
- if(PlayerInfo[playerid][pAdmin] >= 1)
- {
- new Colors[] = { COLOR_WHITE, COLOR_YELLOW, COLOR_LIGHTGREEN, COLOR_LIGHTRED, TEAM_GROVE_COLOR, 0x008100AA };
- SetPlayerChatBubble(playerid,says: text, Colors[random(sizeof(Colors))], 50.0, 5000);
- }
- if(PlayerInfo[playerid][pAdmin] >= 1)
- {
- format(string, sizeof(string), " %s ", text);
- SetPlayerChatBubble(playerid, string, 0xFFFF80FF, 30.0, 8000);
- }
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), "%s Says: %s", sendername, text);
- ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- return 0;
- }
- return 1;
- }
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