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- version: 5.4.5
- # 888b d888 888888b. 888
- # 8888b d8888 888 "88b 888
- # 88888b.d88888 888 .88P 888
- # 888Y88888P888 8888888K. .d88b. .d88888 888 888 888 8888b. 888d888 .d8888b
- # 888 Y888P 888 888 "Y88b d8P Y8b d88" 888 888 888 888 "88b 888P" 88K
- # 888 Y8P 888 888 888 88888888 888 888 888 888 888 .d888888 888 "Y8888b.
- # 888 " 888 888 d88P Y8b. Y88b 888 Y88b 888 d88P 888 888 888 X88
- # 888 888 8888888P" "Y8888 "Y88888 "Y8888888P" "Y888888 888 88888P'
- # ________ __
- # / ____/ // /
- # .--.--..-----..----. /___ \/ // /_
- # | | || -__|| _| __ ____/ /__ __/
- # \___/ |_____||__| |__| /_____(_)/_/
- # Thank you for your decision to use Marcely's Bedwars.
- # Did you get stuck at one point, or are you looking for a tutorial for setting up this plugin?
- # Then you might want to check out the Wiki: https://wiki.mbedwars.com/
- ############################################################################
- # The messages, which the plugin is sending to the player, will be taken of that file (located in the 'languages' folder)
- # If 'language-per-player' is also enabled then this language is also automatically the default language for players whose language hasn't been created
- language-file: english.yml
- # Enabling this will cause the plugin to load every messages file of the 'folder'
- # The plugin will then automatically send the message in the language of the player
- # The RAM usage will increase as every message from every language has to be kept in memory
- # A few messages, such as those in the scoreboard, may remain in the same language as 'language-file'
- language-per-user: false
- # An addition to "language-per-user": Players require the permission mbedwars.langperuser for it to work
- # "language-per-user" must be set to true as well when using this feature
- language-per-user-requires-permission: false
- # If this config is enabled then only people with the permission 'mbedwars.beta' will be able to join
- beta: false
- # If this config is enabled then the world's time will be fixed to 5000 (day light)
- # This effect is only noticable for playing players and spectators
- always-day: true
- # If this config is enabled then the world won't rain for playing players and spectators anymore
- no-rain: true
- # Enabling this config causes the plugin to save the players inventory before they enter an arena
- # Once they leave the arena their inventory will be replaced by the saved one
- # If disabled then their inventory won't change causing them to keep the items they got from bedwars
- # Because of that it's not recommended to disable it, unless you decide to e.g. use "inventory-clear" or don't want the plugin to replace the items from your hub
- inventory-backup: true
- # Enable/disable if it shall clear the players inventory after he left an arena
- # This config has no effect when "inventory-backup" is enabled
- inventory-clear: true
- # If this config is enabled, people can't change their gamemode to creative or enable flying
- anticheat-enabled: false
- # Setting this to false causes the "player x left the arena" message to not getting displayed when he forcefully left because he got destroyed
- leavemessage-at-end: true
- # Players will leave the round if they're using one of these commands
- hubcommands:
- - /hub
- - /spawn
- - /leave
- - /l
- # Decide whether you agree with sharing certain details that may be used for statistics of global interest
- # We use them to identify the aspects on which we should put more focus on (such as bugs etc) and to possibly share them with the community
- # Note that disabling this config won't disable the update checker and the depdendency downloader, as they are required for the general functionality of the plugin
- # We collect the following info:
- # Errors/warnings caused by this plugin, Server version (Same info as from "/version" command), Player counts (Total & playing Bedwars, current & max),
- # Created arena count, Used storage type (Only the type, no credentials), Configured language, IP/MAC (Used to aggregate clients by Country),
- # Active plugins (Used to identify errors caused by compatibility issues)
- metrics: true
- # Whether or not a player alone on a team (with a bed) is able to rejoin a game if they get disconnected/leave
- solo-rejoin-enabled: false
- # How many seconds a solo player has to rejoin before their bed will automatically be destroyed, and their team eliminated.
- solo-rejoin-time: 30
- # If this config is enabled, the player's name will be colored (works via packets (you won't see the color of players if they're in an other team))
- player-color: true
- # The server will automatically restart itself if this config is enabled and when an arena ends
- restart-oncearenaend: false
- # Players will get kicked if they're teleporting themselves more than 12 blocks away from their location while they're in a playing round
- # Admins will still be permitted to teleport
- kick-outofarena: true
- # Players will get kicked if they're teleporting themself within a lobby
- kick-outofarena-lobby: true
- # Disabling this will remove the message which is coming when a player is entering or leaving the server
- # If true, this plugin won't make any changes to these messages
- server-joinquitmessage-enabled: true
- # Setting this to false will (almost) completely disable the use of actionbar messages
- actionbar-enabled: true
- # Will hide players that aren't in the round from playing players
- # Spectators are also getting hidden
- # Spectators will only see themself and players inside the round
- tab-removenonplayers: false
- # Will hide playing players and spectators for non-playing players
- # Nobody will see spectators when this is enabled
- tab-removeplayers: false
- # With this config set to false, no mobs (animals and monsters) are going to spawn within the arenas
- # Most plugins shouldn't be affected by this
- natural-mob-spawning-enabled: false
- # Define the cases in which it's okay that a mob spawns
- # Complete list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # Note that not all spawn reasons exist in older versions
- natural-mob-spawning-reasons-whitelist:
- - SLIME_SPLIT
- - CUSTOM
- - EXPLOSION
- - COMMAND
- - SHOULDER_ENTITY
- - SPAWNER_EGG
- - SHEARED
- - DEFAULT
- # This config is required if you are using upgrades, as it sets the radius of a base's size. The center point is the bed location
- upgrade-spawnsize: 15
- # If this config is disabled then the hunger level of the players won't change (Only ingame)
- hunger: true
- # Increasing this value will increase the amount of the damage players will take from falling
- fall-damage-multiplier: 1.0
- # Disabling this causes the player to not being able to interact with specific materials
- # These include: workbench, anvil, furnace, beacon, hopper and enchanting table
- interacting: false
- # The message that'll be sent when a player is receiving an achievement
- # Placeholders: {name}, {description}
- earnachievement-message:
- - '&7&m========================='
- - '&6 &l%Achievement_get_title%'
- - '&f{name}: '
- - '&d {description}'
- - '&7&m========================='
- # Disable/enable the auto teambalance in the lobby
- # It tries to make the teams as fair as possible
- teambalance: true
- # If this config is enabled then the configs which start with 'giveitems-on-' will work
- giveitems-on-enabled: false
- # Specify here which items should be given on round start
- # 'giveitems-on-enabled' has to be enabled for that!
- giveitems-on-roundstart:
- - wood_sword
- - apple
- # Specify here which armor items should be set to the inventory slots on round start
- # 'giveitems-on-enabled' has to be enabled for that!
- giveitems-on-roundstart-armor:
- - leather_boots
- - leather_leggings
- - leather_helmet
- # Specify here which items should be given on respawn
- # 'giveitems-on-enabled' has to be enabled for that!
- giveitems-on-respawn:
- - wood_axe
- - apple
- # Specify here which armor items should be set to the inventory slots on respawn
- # 'giveitems-on-enabled' has to be enabled for that!
- giveitems-on-respawn-armor:
- - leather_helmet
- # Specify here which potion effects the player shall gain after he respawns
- # "giveitems-on-enabled" has no effect to this
- # Usage: <potion effect name>:<duration in ticks (20 ticks = 1 sec):<level>
- giveeffects-on-respawn:
- - DAMAGE_RESISTANCE:140:2
- - FAST_DIGGING:200:3
- # If false, players won't be able to move or drop the armor in their inventory
- armor-interactable: true
- # This command gets executed when a round starts
- executeon-roundstart: ''
- # Configure the way commands added to "blocked-commands" will be treated
- # You may choose between:
- # - DISABLED: The config has no effect
- # - BLACKLIST: The specific commands will be permitted
- # - WHITELIST: All commands, apart from these, will be blocked
- blocked-commands-mode: BLACKLIST
- # These commands will be blocked / permitted for players and spectators
- # Configure the exact behaviour using the "blocked-commands-mode" config
- # Syntax: /<command>
- # Example: /tpa
- # -> This will block all variants of "/tpa", including "/TpA" or "/tpa player123"
- blocked-commands:
- - /tpa
- - /sethome
- - /lock
- - /tpahere
- - /tpaccept
- - /enderchest
- # The armor is naturally visible when having the invisibility potion effect
- # This config allows you to hide the players armor when set to true
- invisibility-hides-armor: true
- # To retain visibility of the player in case "invisibility-hides-armor" is enabled, you may spawn further potion particles while a player is invisible
- # The greater the value, the more particles are being spawned
- invisibility-hides-armor-extra-particles-count: 4
- # You can optionally use rgb colors within your messages by enabling this config
- # Make sure that this feature is only supported in 1.16+ and that it can possibly cause a slighty larger CPU usage due to the needed parsing of the hex strings
- # To insert a rgb color, simply include a hex string of the following format: e.g. &#AB01DE
- # The whole hex string must have a length of 8 characters. It doesn't mather whether the characters are uppercased or not
- hex-support: true
- # Team chests can be opened by all players of the team, from any chest of the configured type inside the arena
- # Some people may prefer to use regular chests as team chests
- teamchest-enabled: true
- # Specify which chest variant shall be used as the team chest
- # You may decide between ENDER_CHEST and CHEST
- teamchest-block: chest
- # If true, players will not be able to purchase items from the shop outside of the arena
- # This could be useful for allowing players to edit their QuickBuy in lobbies
- block-purchases-outside-running-arenas: false
- # [FOR DEVS] Define whether MBedwars should respect other plugin's event cancellations
- # The events that are being affected by this config are: BlockPlace, BlockBreak, EntityDamage, EntityDamageByEntity
- # If this is set to true, then the plugin will not execute any actions if one of the events has been cancelled by another plugin
- # It is recommended to keep this at false, as it may otherwise cause unexpected behaviour
- # One purpose of this config is to fix potential conflicts with anti cheats
- respect-event-cancellations: false
- # ========== LOBBY ==========
- # The countdown time that should be set when using forcestart
- forcestart-time: 10
- # false: The force-start lobby item and the command "/bw forcestart" requires the minimum players count to be fulfilled
- # true: The force-start lobby item and the command "/bw forcestart" may be used, even if they are the only ones in the arena
- forcestart-ignoreminplayers: false
- # This calculation is being used when the countdown in the lobby is starting.
- # Changing this value to low is dangerous.
- # Placeholder: {teams}, {teamplayers}
- lobby-countdownstart-calculation: ({teamplayers} + {teams}) * 10 + 1
- # How many seconds a player has to wait before before being sent back to the lobby after
- # clicking the leave item. They can cancel the leave by clicking again in this time.
- # Set to 0 to make it instant
- lobby-leaveitem-time: 0
- # The percentage of players needed an an arenas lobby for the countdown to automatically shorten
- auto-shorten-countdown-percent: 70
- # The the amount of seconds the arena should wait to start once auto-shorten-countdown-percent is reached
- auto-shorten-countdown-time: 15
- # If true, particle animations will be played when a player joins or leaves an arenas lobby
- lobby-join-leave-particles: true
- # The expbar is being animated in case this config is enabled
- # Animations include the remaining time slowly decreasing on the exp bar
- # and the level displaying the amount of seconds left to start
- lobby-exbar-animation: true
- # If this config is enabled, the lines by the config 'lobby-printmapinfo-lines' will be printed in the lobby in the 10th second
- lobby-printmapinfo-enabled: true
- # The lines which will be printed before the game begins
- # Placeholder: {arena}, {madeby}, {players}, {maxplayers}, {teams}, {teamsize}
- # You can use ^# to create space
- lobby-printmapinfo-lines: []
- # This message will be displayed at the same time as the printmapinfo
- # Placeholder: {arena}, {players}, {maxplayers}, {author}
- lobby-countdowntitle-arena: '&b{arena}'
- # These titles which will be displayed at the given second until the game ends
- lobby-countdowntitles:
- '0': '&4⓿'
- '1': '&4➀'
- '2': '&c➁'
- '3': '&6➂'
- '4': '&e④'
- '5': '&e⑤'
- # If this config is enabled and if a player is changing than he will wear the dyed item 'lobby-team-onchange-wearcloth-material'
- lobby-team-onchange-wearcloth-enabled: true
- # The armor that the player will wear
- # 'lobby-team-onchange-wearcloth-enabled' has to be enabled for this
- lobby-team-onchange-wearcloth-materials:
- - leather_chestplate
- # If the stats should be shown in the endlobby
- lobby-endstats-enabled: true
- # If the time until the player is getting kicked should be shown in the endlobby
- endlobby-show-kick-time: true
- # How long the players should remain in the endlobby state until they get kicked out
- # Making the value of this config is dangerous and can cause unexpected and unwanted problems
- endlobby-countdown-time: 90
- # Whether or not players are able to fly in endlobby
- endlobby-flying: false
- # Setting this to true causes all remaining players and spectators to get teleported back to the lobby during the endlobby phase
- # By this their inventory gets cleared up, spectators get back visible, etc.
- # If set to false then the players and spectators are staying where they already are and don't get moved back
- # This set to false can be useful when using the lobbybreak feature
- endlobby-tptolobby: true
- # If the lobby should get destroyed after the arena starts
- # NOTE: If your lobby is outside of your arena, this config will have no effect
- lobbybreak-enabled: false
- # The radius at which the blocks will get destroyed with the lobby point being at the middle
- # 'lobbybreak-enabled' has to be enabled for this
- lobbybreak-radius: 15
- # ========== ARENA VOTING ==========
- # Set the maximum amount of arenas which should get voted
- arenavoting-maxarenas: 3
- # ========== AUTOMATED ARENA CLONING ==========
- # [BETA] This is a feature that automatically creates duplicates of arenas so that there are always arenas available for one to join
- # The whole system is basically fully automatic. After a cloned arena has gone through a match, it will be deleted and a new one is being generated
- # It works with both region and world arenas
- # In case your arena is a world, a new world is being temporarily created while the arena exists. This occurs with every cloned arena, meaning that you might experience a large increase in worlds count and RAM usage
- # If your arena is instead a region, then all cloned match areas are being collected in a single world. There's an offset with each one, meaning that they won't collide with each other
- # However, keep in mind that it makes sense to use this together with the "lobbybreak-enabled" config in case you've got arenas of the type region as the lobby itself is not being cloned
- # In case that config is enabled, the lobby of the cloned arena is being aligned to match the one that was copied using the copy of the playable area
- # If that config is disabled, then all players of the cloned arenas and the normal one will be brought into the one that has been configured
- # It could make sense to instead enable "tab-removenonplayers" as the players from the other arenas won't be seen with that
- auto-cloning-enabled: false
- # Define the names of the arenas that shall be excluded from auto cloning
- auto-cloning-excluded-arenas:
- - second-excluded-arena
- - first-excluded-arena
- # How many cloned arenas that are waiting for players (arenas in LOBBY state) shall be provided for each arena
- auto-cloning-lobby-arenas-count: 1
- # Which modes (players per team) shall be provided
- # Basically, you may auto assign certain players per team for cloned arenas
- # It only makes sense to have the same or less amount as specified within the "auto-cloning-lobby-arenas-count" config
- # An example would be:
- # auto-cloning-lobby-arenas-count: 4
- # auto-cloning-modes: [1, 2, 3, 4]
- auto-cloning-modes: []
- # Amount of clones of an arena that may exist during the same time
- # Use -1 to not have any limit
- auto-cloning-max-per-arena: -1
- # The prefix which the newly created worlds shall have
- # It is not recommended to change this after auto-cloning has been enabled. Or better yet, keep this config as it is
- # It is very important that you understand that these worlds are being deleted automatically and that you may lose something when acting careless
- auto-cloning-world-prefix: MBedwars-autoclone-
- # ========== BED ==========
- # If this config is enabled, players can destroy the bed of their team
- ownbed-destroyable: false
- # Set the block that should be destroyed in a round
- bed-block: bed_block
- # The plugin will automatically dye the beds to the corresponding team's color when enabled
- bed-block-dye: true
- # The itemspawner that'll be dropped when a player is destroying a bed
- bed-drops-type: gold
- # The amount of the materials that will be dropped once a player destroyed a bed (it'll take the material of the spawner by the config 'bed-drops-type')
- bed-drops-amount: 4
- # If it's possible to break the bed with TNT or other kinds of explosions (like a fireball, TNT Sheep etc.)
- bed-destroyableby-tnt: true
- # Enabling this config will it make so that players will not be able to break beds by hand
- # They then MUST use TNT or something that causes an explosion (like a fireball) to break it
- # Make sure "bed-destroyableby-tnt" is set to true, otherwise this config won't have any effect
- bed-onlydestroyablewith-tnt: false
- # Enabling this config will spawn a hologram above every living bed with the message of the config 'bed-hologram-message-alive'
- bed-hologram-enabled: true
- # The message which is being displayed as a hologram above the bed when it's not broken. 'bed-hologram-enabled' has to be enabled for this!
- # Placeholders: {teamcolor}, {team}, {heart}
- bed-hologram-message-alive: '{teamcolor}{team}'
- # Disabling this will cause that the player won't be able to interact with the bed block which you've placed during set-up
- # This will cause the 'You can only sleep at night' message to not appear
- bed-interactable: false
- # ========== SPAWNERS ==========
- # If this config is enabled, iron and gold will make particles once they spawn
- itemspawner-effect: true
- # If this config is enabled, iron and gold will make a sound when they spawn
- itemspawner-sound: true
- # If this config is enabled, all itemspawners will automatically center in the block you place them in.
- # Set this to false if you want to be able to set an exact position.
- itemspawner-auto-center: true
- # The height of the item spawner holograms
- spawnerhologram-height: 0.5
- # The animation speed of the item spawner holograms
- spawnerhologram-speed: 5
- # Enabling this will cause the holograms of the spawners that are located within the players base to get hidden
- # Use the config "upgrade-spawnsize" to specify the radius of the team spawn
- spawnerhologram-hide-playerbase: false
- # "Smart Item Sharing" is a system that causes dropped items to be shared between players equally
- # The vanilla minecraft system works by preferring one player while others don't obtain anything
- # This only works with items that itemspawners drop
- smart-item-sharing-enabled: true
- # ========== STATISTICS ==========
- # Display their statistics when they're writing /stats while they're inside an arena
- allowcommand-stats: true
- # Addition to "allowcommand-stats": Allow them to do that even when they're not in an arena
- allowcommand-stats-global: false
- # The statistic which the ranking order will be calculated by
- ranking-sortation: bedwars:wl
- # How frequently (in minutes) the rank of the player shall be calculated
- # Setting this to -1 will also completely disable the automatic calculation. You must use /bw tools recalcstats instead to update them
- recalculate-ranking-auto-period: 15
- # How should the playing time be displayed
- # Placeholders: {days}, {hours}, {minutes}, {seconds}. Will take them from the configs below
- display-counting-time: '{days} {hours} {minutes} {seconds}'
- # What it should insert for placeholders in "display-counting-time"
- display-counting-time-entry-days: '{value}d'
- display-counting-time-entry-hours: '{value}h'
- display-counting-time-entry-minutes: '{value}m'
- display-counting-time-entry-seconds: '{value}s'
- # If true, we will only insert the "display-counting-time-entry-*" placeholders when they're not equal to 0
- display-counting-time-entry-only-nonnull: true
- # Used to enable a system that prevents player from repeatedly obtaining stats by abusing the system
- # This includes playing a 1v1 with an alt and to make him leave immediately (whereby your main gets a win counted)
- stats-antiabuse-enabled: true
- # See "stats-antiabuse-enabled" to enable this feature and what it is about
- # With the ones in the following in particiular, stats don't get counted if the past x rounds were won within y minutes
- stats-antiabuse-count-round-min-duration: 5.0
- stats-antiabuse-count-wins-count: 2
- # ========== BLOCK BREAK/PLACE ==========
- # What should happen with weird/unusual block drops
- # (like web that drops string or ender chests that drop obsidian)
- # Possible options:
- # - KEEP = Don't change the drops
- # - REPLACE_WITH_BLOCK_MATERIAL = Replace the drops with the broken block
- # - REMOVE = Remove the drops completely, so that they drop nothing at all
- unusual-blockdrops-handling: REPLACE_WITH_BLOCK_MATERIAL
- # Setting this to false cancels block spreading, this includes e.g.:
- # - Fire spreading / Fire breaking blocks. It does not prevent fire from existing in the first place
- # - Mushrooms spreading
- block-spreading-enabled: false
- # Setting this to false cancels block forming, this includes e.g.:
- # - Snow forming due to a snow storm (this may even happen even if no-rain is enabled)
- # - Ice forming in a snowy Biome like Taiga or Tundra
- # - Obsidian / Cobblestone forming due to contact with water
- # - Concrete forming due to mixing of concrete powder and water
- block-forming-enabled: false
- # If this config is enabled, leaves will not decay inside arenas
- prevent-leaves-decay: true
- # If this config is disabled, the configs which start with 'notbuildableradius-' won't work
- notbuildableradius-enabled: false
- # The radius in which players aren't to place/break blocks around shops and upgrade shops (0 = disable)
- notbuildableradius-dealers: 3
- # The radius in which players aren't to place/break blocks at team spawnpoints (0 = disable)
- notbuildableradius-teamspawn: 3
- # The radius in which players aren't to place/break blocks at itemspawners (0 = disable)
- notbuildableradius-itemspawner: 3
- # Prevents water from flowing into the notbuildableradius
- notbuildableradius-permit-block-liquidflow: true
- # If this config is enabled, and a player is buying for example wool, the wool will be dyed to his team-color
- dye-block: true
- # By default (this config set to true), only specific block materials are placeable. This includes the ones available in the shop.
- # You may add your own ones to the whitelist using the "placeableblock-whitelist" config.
- # However, you can completely disable the whitelist by setting this config to false. By this all materials become breakable & placeable.
- # Keep in mind that non-material related configs, such as "destroyblock-builtbyplayers", can still have an effect on limiting the blocks that are breakable.
- placeableblock-whitelist-enabled: true
- # In this config you're able to add blocks that players can place
- # Purchasable blocks are automatically in this list
- # Example: placeableblock-whitelist: wood, dark_oak_door, cake
- placeableblock-whitelist: []
- # If this config is disabled, players can't trample on wheat anymore
- destroyable-farmland: true
- # Players will be able to extinguish fire by left clicking on it
- destroyable-fire: true
- # This config will cause players to only be able to destroy blocks which have been placed by other players in the arena.
- # By which it's not possible to break the arena.
- destroyblock-builtbyplayers: true
- # ========== EXPLOSIVES ==========
- # TNT will get ignited automatically on place
- tnt-autoignite: true
- # The time in seconds until the TNT explodes
- # It's not recommended to modify the value too much as it might break the animation
- # Requires tnt-autoignite to be enabled
- tnt-fuse-time: 3.0
- # Explosions won't break any blocks if this config is disabled
- explosion-canbreakblocks: true
- # If this config is enabled then explosions will only break blocks placed by players
- # Make sure to also set "explosion-canbreakblocks" to true, otherwise this config won't have any effect
- explosion-canbreakblocks-breakby-player: true
- # Inter alia these blocks won't get broken by tnt or creepers
- explosion-blocks-blacklist: []
- # Entities that will not take damage from explosions
- explosion-entities-blacklist:
- - ITEM_FRAME
- # Increasing this value will increase how far the player will get pushed away from explosives such as tnt
- # It works by multiplying the velocity at the given axis with the value configured below
- # You may configure the knockback for the xz-axis and the y-axis
- # 0 = No knockback | 1 = Default | 2 = Knockback 2x greater | 3.5 = Knockback 3.5x greater | ...
- explosive-multiplier-knockback-y: 0.9
- explosive-multiplier-knockback-xz: 1.2
- # This amount is being added to the velocity at the y axis before it is being multiplied with the values above
- # 0 is the default vanilla value
- explosive-add-knockback-y: 0.8
- # The velocity at the given axis are being limited to the value configured below
- explosive-max-knockback-y: 2.0
- # Increasing this value will increase the amount of the damage players will get from explosives such as tnt
- explosive-multiplier-damage: 0.1
- # Increasing this value will increase how far the player will get pushed away from a fireball
- # It works by multiplying the velocity at the given axis with the value configured below
- # You may configure the knockback for the xz-axis and the y-axis
- # 0 = No knockback | 1 = Default | 2 = Knockback 2x greater | 3.5 = Knockback 3.5x greater | ...
- fireball-multiplier-knockback-y: 0.9
- fireball-multiplier-knockback-xz: 1.2
- # This amount is being added to the velocity at the y axis before it is being multiplied with the values above
- # 0 is the default vanilla value
- fireball-add-knockback-y: 0.8
- # The velocity at the given axis are being limited to the value configured below
- fireball-max-knokback-y: 2.0
- # Increasing this value will increase the amount of the damage players will take from a fireball
- fireball-multiplier-damage: 0.1
- # Configure whether or not the fireball shall fly straight
- fireball-fly-straight: true
- # This config defines the fly speed of a fireball
- # Setting this config too low can cause an error. Default is 1.0
- fireball-fly-speed: 2.0
- # If this config is enabled, the fireball is gonna fly at a constant speed
- # With this disabled, the fireball will accelerate over time as how it is in vanilla
- fireball-fly-speed-constant: true
- # The yield/size of the explosion that the fireball will cause
- fireball-yield: 3.5
- # Affects configs: explosion-blocks-blacklist, tnt-canbreakblocks-breakby-player
- # Setting this to true will allow only affected blocks to be destroyed by explosions, and not blocks covered by blast-proof blocks
- # Illustration: [D][O] X
- # X is the explosion, [D] is a regular block and [O] is blast-proof. There is a chance [D] will be destroyed when this config set to false
- # This config requires additional complex math and may cause lag
- explosion-raycheck: true
- # ========== DEATH ==========
- # If this config is enabled, particles will be created at the location a player dies
- particles-ondeath: true
- # Tries to not to display the "You died!" screen when enabled
- death-skipscreen: true
- # When disabled: Will show it for half a second
- # When enabled: Player will respawn immediately
- # This feature is only available for 1.15 or newer
- # The config "config-skipscreen" has to be enabled for it to work
- death-skipscreen-advanced: true
- # Players will enter the spectator mode for a short time when they die
- death-spectate-enabled: true
- # Whether or not players should stay where they are when they die to spectate, or go to the spectator spawn point
- death-spectate-at-death-location: true
- # Addition to the "death-spectate-enabled" config:
- # Configure how long the player shall stay as a spectator
- death-spectate-time: 5
- # Will display the "respawn in" message as a title and not above the hotbar
- death-spectate-respawnmsg-astitle: true
- # When enabled: Players will instantly die when they touch water
- diein-water: false
- # When enabled: Players will instantly die when they reach a y level of about -70
- diein-void: false
- # When enabled: Players will instantly die when they touch the lower bottom of an arena
- # Will use y=0 as the lower part of the arena when the type of it is world
- diein-border-bottom: false
- # No items and exp will be dropped in case a player dies during a match
- # Note: This config has no effect in case "drop-only-itemspawner" is active
- no-drops: true
- # Players will only drop the spawner items that they were previously carrying
- # Experience will be dropped as well, in case he has any
- # This config has a greater priority than the "no-drops" config
- drop-only-itemspawner: true
- # Killers will automatically pick up the drops of their victims when enabled
- drops-killer-auto-pickup: false
- # If a player dies in the void shortly after their bed is destroyed, their death is rewarded as a kill to the bed destroyer
- # The time is defined by the config "rage_quit_auto_detect"
- reward-recent-deaths-to-bed-destroyer: true
- # If a player leaves to try and prevent a damager from getting a kill, the damager will get the kill anyway
- # This config will also detect if a player leaves after a bed is destroyed, and rewards the kill to the bed destroyer
- rage-quit-auto-detect: true
- # The time in seconds after getting damaged / his bed destroyed in which a player is considered to have rage quit, in case he leaves
- # This config is only relevant when "rage-quit-auto-detect" is enabled
- rage-quit-auto-detect-max-time: 15
- # ========== DEATH MESSAGE ==========
- # It'll completely remove the deathmessage. Any other 'deathmessage-*' won't have any affect if enabled!
- deathmessage-remove: false
- # If this config is enabled, death-messages by playing players won't be visible for players who aren't playing
- deathmessage-private: true
- # If this config is enabled, death-messages will be changed
- deathmessage-custom-enabled: true
- # How the custom deathmessages has to look like
- # Placeholder: {player}, {killer}, {team}, {teamcolor}, {killerteam}, {killerteamcolor}, {heartpercent} (0-100), {heartvisibleamount} (0-10), {heartamount} (0-20)
- deathmessage-custom-killed:
- - '&b%DeathMessage_Killed_1%'
- - '&b%DeathMessage_Killed_2%'
- - '&b%DeathMessage_Killed_3%'
- # Placeholder for any of these: {player}, {team}, {teamcolor}
- deathmessage-custom-void:
- - '&b%DeathMessage_Void_1%'
- - '&b%DeathMessage_Void_2%'
- deathmessage-custom-explosion:
- - '&b%DeathMessage_Explosion_1%'
- - '&b%DeathMessage_Explosion_2%'
- deathmessage-custom-fall:
- - '&b%DeathMessage_Fall_1%'
- - '&b%DeathMessage_Fall_2%'
- deathmessage-custom-fire:
- - '&b%DeathMessage_Fire_1%'
- - '&b%DeathMessage_Fire_2%'
- deathmessage-custom-default:
- - '&b%DeathMessage_Default_1%'
- # ========== PRIZE ==========
- # If this config is enabled prizes will be given to the winners & losers
- prize-enabled: false
- # The command that'll be executed for every player who wins a round
- # Uses also vault to identify if he earned money and will send him a message with the amount
- # Arguments: {name}, {uuid}
- prize-commands:
- - eco give {name} 15
- # The command that'll be executed for every player who loses a round
- # Arguments: {name}, {uuid}
- prize-loser-commands:
- - eco give {name} 5
- # ========== PERFORMANCE ==========
- # This config essentially allows you to regulate how often you want stuff to get updated
- # Options:
- # - Very_Low: Animations will look worse but performance will be better
- # - Low
- # - Normal: Looking good and not having to sacrifice too much performance
- # - High
- # - Ultra: Animations will look great but might decrease performance
- #
- # Things it's affecting:
- # - Animation fluency of itemspawner holograms
- # - Time until the auto-merging system kicks in
- # - Animation fluency of expbar in lobby
- # - Period time until border gets updated/displayed
- # - Period time until upgraded effects get updated
- performance: Normal
- # Change the regeneration speed of an arena
- # Only works for arenas who have region as the regeneration type
- # The value basically defines the percentage of a tick that'll be used to process it
- # 100% will consume the whole tick and by that cause lags. 1% won't cause any lag, but it'll take way longer for it to finish
- regeneration-speed-percentage: 15.0
- # How many arenas can get regenerated at the same time
- # The arena is getting added to a queue when the configured amount gets reached
- # World arenas always get regenerated at once to avoid the server from freezing -> this config only has effect on region arenas
- regeneration-amount-at-the-same-time: 2
- # Use a more optimized regenerator for region arenas
- # With this, we have noticed an ~40x improvement in the regeneration speed for larger arenas
- # Note that it will still use the legacy way for older stored region files. You will be warned in the console in that case
- regeneration-region-efficient: true
- # Also store and regenerate biomes for region arenas (1.15+ only)
- # !! Regeneration time increases by 30 times with this enabled!
- # Note that you must save the blocks again after you enabled this (/mbedwars arena saveblocks <arena>)
- # You may use "/mbedwars arena saveblocks *" (keep the star) to execute this automatically for all of your arenas
- # Also note that you must save the blocks again after you disabled this, otherwise you won't notice a difference for the arenas with biomes included
- regeneration-region-store-biomes: false
- # Will store & regenerate worlds using the SlimeWorldManager when enabled.
- # SlimeWorldManager does not have to be faster than our format. You might want to test between region, world and swm and check what fits you the best.
- # Only works for arenas whose type is "world". You can check whether or not an arena is using the format using "/bw arena info <arena name>".
- # Make sure that the world is already loaded by SWM, otherwise the plugin will keep it in our format.
- # Furthermore, disabling SlimeWorldManager causes arenas that currently are in use of the format to break.
- # To migrate to or from the format use "/bw arena saveblocks <arena name>". Make sure that your arena is clean, you might want to run "/bw arena regenerate <arena name>" beforehand.
- slimeworldmanager-enabled: true
- # A border at the corner of region arenas will be displayed if this config is enabled
- border: true
- # Define whether you want to use an alternative border renderer that uses a lot less traffic
- # The disadvantage is that it won't look as pretty
- # "border" must be set to true for this to function in the first place
- border-efficent-alternative: false
- # ========== INGAME/ROUND TIMER ==========
- # If this config is enabled then an arena will automatically stop after a countdown has stopped
- timer-enabled: true
- # The amount of time until an arena will end by itself (in seconds)
- timer: 1800
- # ========== SPECTATING ==========
- # If this config is enabled, people who aren't playing can spectate a running game
- spectating: true
- # If this config is enabled, players who join as spectator will get the message specified in the messages-file as 'Spectator_HowToQuit'
- spectator-joinmessage: true
- # Dead players will automatically enter the spectator mode if this config is enabled
- spectator-autojoin: true
- # The types of speed that the player can choose with the ChangeSpeed item
- # Each type should be build like this: <name>:<speed>
- # The default speed is 1, the max value is 10
- spectator-changespeed-types:
- - '&21:1.0'
- - '&a2:1.5'
- - '&63:2.0'
- - '&c4:2.5'
- - '&45:3.0'
- # If spectators should have the night vision effect
- spectator-nightvision: false
- # With this config enabled, spectators may right click ingame players to spectate within their POV
- spectator-permit-other-player-view: true
- # ========== SPECIAL ITEMS ==========
- # If this config is enabled, players won't be able to buy special items, unless they're allowed to buy them.
- # The permission for each special item is: mbedwars.specialitem.<special item id>
- # List of IDs: https://s.marcely.de/mbww3
- specialitem-requiredpermission: false
- # The material of the item for each special item
- teleporter-item: sulphur
- minishop-item: monster_egg:villager
- rescueplatform-item: slime_block
- tntsheep-item: monster_egg:sheep
- magneticshoes-item: chainmail_boots
- trap-item: stone_plate
- bridge-item: ink_sack:4
- guarddog-item: monster_egg:wolf
- fireball-item: fireball
- magic-milk-item: milk_bucket
- # If this config is enabled, players will have to wait a few seconds until they will be teleported
- teleporter-countdown-enabled: true
- # The time the player will have to wait until he will be teleported (in seconds)
- teleporter-countdown: 5
- # The speed of the MiniShop
- minishop-speed: 0.2
- # The width of the rescue platform
- rescueplatform-width: 2
- # The material that will be placed when using the rescue platform
- rescueplatform-material: slime_block
- # If players should take damage when landing on the rescue platform
- rescueplatform-nodamage: true
- # If the rescue platform should get destroyed automatically after a specified time
- rescueplatform-autobreak-enabled: false
- # The time in seconds when the rescue platform should get destroyed
- rescueplatform-autobreak-time: 10
- # The difference in the y-coordinate between the player and the spawning rescue platform
- # It's recommended to have it at least at -2, otherwise it's likely that the player won't reach it
- rescueplatform-y-difference: -2
- # The speed of the TNT Sheep
- tntsheep-speed: 0.33
- # Adjusts the damage dealt by a TNT Sheep
- tntsheep-damage-multiplier: 1.0
- # The time in seconds until the TNT on the TNT sheep explodes
- # It's not recommended to modify the value too much as it might break the animation
- tntsheep-fuse-time: 5.0
- # The maximum length of the bridge
- bridge-maxlength: 16
- # Whether or not the player actually needs "bridge-material" in his inventory to build a bridge
- # Setting this to false will also cause them to not be taken from the inventory
- bridge-needsmaterials: true
- # The material that will be placed
- # It'll also take this block from the players' inventory when "bridge-needsmaterials" is enabled
- bridge-material: stained_clay
- # The time a player has to wait until he can use the tracker again (0 = instantly)
- tracker-delay: 10.0
- # Specify here which potion effects the player shall gain after stepping on an enemy trap
- # Usage: <potion effect name>:<duration in ticks (20 ticks = 1 sec):<level>
- effects-given-on-trap-trigger:
- - SLOW:160:3
- - BLINDNESS:80:2
- # Wether traps are resistant to explosions or not
- traps-resistant-to-explosions: false
- # The entitytype of the guarddog
- # Full list of types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
- guarddog-type: WOLF
- # The amount of health with which the guarddog will spawn
- guarddog-health: 20
- # If this is true, guard dogs will remain around it's team's bed to fight off enemies
- guarddog-stay-at-base: true
- # If this is true, guard dogs won't take damage from teammates
- guarddog-prevent-team-damage: true
- # Can be used to increase, or decrease the damage dealt by guard dogs
- guarddog-damage-multiplier: 1.0
- # How many seconds a guard dog will live for. Set to -1 to make them live forever (until killed by a player).
- guarddog-alive-duration: -1
- # The text displayed over a guard dog's head when a player looks at them
- # Placeholders: {team-color} {team} {seconds-lived} {seconds-left}
- guarddog-display-name: ''
- # Set how long magic milk lasts
- magic-milk-duration: 25
- # ========== GUIS ==========
- # The material of each team in the select team gui
- gui-selectteam-teammaterial: wool
- # The order in which teams will display on the team select GUI
- gui-selectteam-sortation: []
- # The lore lines of each team material in the select team gui
- # Placeholders: {eachplayer}, {players}, {allplayers}, {maxplayers}, {teams}, {maxplayersperteam}
- gui-selectteam-teammaterial-lore:
- - '&7%Members%:'
- - '{eachplayer}'
- # Same as the "gui-selectteam-teammaterial-lore" config, only that this one is being disabled when there are no members in the team
- gui-selectteam-teammaterial-lore-empty:
- - '&7%No_Members%'
- # The {eachplayer} placeholder for the config gui-selectteam-teammaterial-lore
- # Adds new lines between the original line that included the {eachplayer} placeholder for each member of the team
- # Placeholders: {name}
- gui-selectteam-teammaterial-lore-eachplayer: '&7- &f{name}'
- # The background material in the select team gui
- gui-selectteam-backgroundmaterial: air
- # If the select team gui should be centered
- gui-selectteam-centered: true
- # The text that will be used for the items within the achievements GUI, varying between if the achievements has been earned or not
- # Available placeholders: {name}, {description}, {earn-date}
- gui-achievements-text-unearned:
- - '&c{name}'
- - ' &7&l????'
- gui-achievements-text-earned:
- - '&a{name}'
- - ' &f{description}'
- - ''
- - '&7&o{earn-date}'
- # The materials that will be used in the achievements GUI, varying between if the achievements has been earned or not
- gui-achievements-material-unearned: ink_sack:8
- gui-achievements-material-earned: ink_sack:10
- # The background material in the achievements gui
- gui-achievements-backgroundmaterial: air
- # If the achievements gui should be centered
- gui-achievements-centered: false
- # The background material in the spectator teleport gui
- gui-spectatortp-backgroundmaterial: air
- # If the spectator teleport gui should be centered
- gui-spectatortp-centered: false
- # ========== CUSTOM MOTD ==========
- # If this config is enabled, this plugin will change the motd
- motd-enabled: false
- # Type in here the name of your arena to make more multiple placeholders possible
- motd-arena: ''
- # How the motd has to look like (motd-enabled has to be true)
- # Placeholders: {arena}, {players}, {maxplayers}, {status}, {statusname}
- motd-line1: '&bBedwars &3{arena} {status}'
- motd-line2: '{players}/{maxplayers}'
- # ========== SIGN ==========
- # Configurations for the antispam at a sign you can create with "/bw spawn joinarenasign <arena>"
- sign-antispam-enabled: true
- sign-antispam-delay: 1.0
- # The text of the lines by the sign you can create with "/bw spawn joinarenasign <arena>"
- # Placeholders: {arena}, {status}, {players}, {maxplayers}, {teams}, {teamsize}
- sign-line1: '&9{arena}'
- sign-line2: '&7------------------'
- sign-line3: '{status}'
- sign-line4: '&e{players}&7 / &e{maxplayers}'
- # A block will be placed under each sign with the material of 'signblock-material' and the color of 'signblock-color-*' if this config is enabled
- signblock-enabled: false
- # The material of the block
- signblock-material: stained_clay
- # The color of the block at the specific states
- signblock-color-stopped: RED
- signblock-color-lobby: YELLOW
- signblock-color-running: ORANGE
- signblock-color-reseting: RED
- # The text of the lines of the stats sign which you can create with "/bw spawn rankingsign <place>"
- # Placeholders: {player}, {rank}, {kd}, {wl}, {winstreak}, {wins}, {loses}, {kills}, {deaths}, {bedsdestroyed}, {roundsplayed}, {playtime}, {finalkills}
- statssign-line1: '&8&m--&r &8#{rank} &8&m--'
- statssign-line2: '&l{player}'
- statssign-line3: '&c&l{wl}'
- statssign-line4: W/L
- # ========== SCOREBOARD ==========
- # If this config is disabled, players aren't getting a scoreboard (black box at the right from their screen)
- scoreboard-enabled: true
- # The look of the heart on the scoreboard during different team states
- # The placeholder is available as {heart} in the eachteam line of the scoreboard
- # Placeholders: {playersremaining}
- scoreboard-heart-alive: '&c❤'
- scoreboard-heart-bed-gone: '&c{playersremaining}'
- scoreboard-heart-dead: '&7❤'
- # This placeholder is available as {team-indicator} in the eachtime line of the scoreboard.
- # Can be used to indicate the players team
- scoreboard-team-indicator-placeholder: '&7You'
- # Whether the ingame scoreboard should display empty teams or not
- scoreboard-ingame-display-emptyteams: false
- # The order in which teams will display on the scoreboard
- eachteam-sortation:
- - RED
- - BLUE
- - LIGHT_GREEN
- - YELLOW
- - CYAN
- - WHITE
- - PINK
- - GRAY
- # ========== CHAT ==========
- # If this config is enabled, every title-message will be sent to the player in the chat
- # Read more about titles right here: http://minecraft.gamepedia.com/Commands#title
- title-inchat: false
- # Bukkit plugins listen to so called "events". The order of each plugin is determined by priorities.
- # This config changes the priority in which the plugin listens to the chat event.
- # You may choose between the priorities: LOWEST, LOW, NORMAL, HIGH, HIGHEST, MONITOR (not recommended)
- # LOWEST gets called first, MONITOR the last.
- # If you aren't having any conflicts with other plugin (because your e.g. not using a chat plugin), then you should leave this config as it is.
- chat-event-listener-priority: HIGH
- # If this config is enabled, player will have to write <teamchat-public-prefix> to write with other teams
- # The chat prefix will get disabled if there is only one person on the team
- teamchat-enabled: true
- # What prefix players have to write before their message to chat with other teams
- # Examples:
- # Hello mates - only visible for team mates
- # @hello others! - visible for everyone
- teamchat-public-prefix: '@'
- # The prefix that will be added to the message to make the people know that he's writing globally
- # With "customchatmessage-enabled" set to true: Replaces {public-prefix} placeholder with this one (allowing you to add it anywhere in the message)
- # It being set to false: Adds this behind the message written
- teamchat-public-prefix-msg: '&7[ALL] '
- # Whenever a player sends a message, the plugin is going to hint them once every few days on how write globally
- # The messages that will get send are "TeamChat_Enabled_Hint" and "TeamChat_Disabled_Solo_Hint" (found in the messages file)
- teamchat-hint-enabled: true
- # If this config is enabled, chat-messages are getting changed as specified at customchatmessage-message
- customchatmessage-enabled: false
- # Change the chat-messages (customchatmessage-enabled has to be enabled for this)
- # You may use PlaceholderAPI placeholders as well. Note that not all may work due to the chat being an async operation.
- # We'd recommend to just use the following placeholders:
- # - {teamcolor} - The color code of the player's team
- # - {public-prefix} - The value of "teamchat-public-prefix-msg" if he wrote globally or empty
- # - {team} - The name of the player's team
- # - {team-initials} - The initials of the player's team
- # - {chat} - Whatever would have been shown before MBedwars would change it (Contains everything, such as the player's name, the message, etc.)
- # - {essentialsgroupmanager} - Players group (Requires EssentialsGroupManager)
- # - {name} - The display name of the player
- # - {message} - The message that has been written
- customchatmessage-message: '{public-prefix}&7[{teamcolor}{team}&7] &f{chat}'
- # What should be used for the {team} placeholder if the player isn't in a team
- customchatmessage-message-placeholder-team-none: /
- # What should be used for the {teamcolor} placeholder if the player isn't in a team
- customchatmessage-message-placeholder-teamcolor-none: '&c'
- # If this config is enabled, custom-chat-messages are only getting changed for playing players
- customchatmessage-onlyfor-players: true
- # If this config is enabled, chat-messages by an spectator are getting changed as specified at customchatmessage-message
- # Affects even without "customchatmessage-enabled" being enabled
- customchatmessage-spectator-enabled: true
- # If this config is disabled, chat-messages by an spectator will only be visible for other spectators
- customchatmessage-spectator-public: false
- # Change the chat-messages by a spectator (customchatmessage-spectator-enabled has to be enabled for this)
- # You may use PlaceholderAPI placeholders as well. Note that not all may work due to the chat being an async operation.
- # We'd recommend to just use the following placeholders:
- # - {chat} - Whatever would have been shown before MBedwars would change it (Contains everything, such as the player's name, the message, etc.)
- # - {essentialsgroupmanager} - Players group (Requires EssentialsGroupManager)
- # - {name} - The display name of the player
- # - {message} - The message that has been written
- customchatmessage-spectator-message: '&7<Spectator> &f{chat}'
- # If this config is enabled, messages by players who aren't playing won't be visible for players who are playing
- chat-others-unvisible: false
- # If enabled then messages by playing players will be hidden for players who aren't playing (except spectators) in the same arena
- chat-playing-private: false
- # ========== ENTITY TYPE ==========
- # The name of the dealer you can spawn with "/bw spawn dealer" or within "/bw arena setupgui"
- # It's possible to have multiple lines by simply splitting the lines through a \n
- # Note that "/bw reload" won't have any effect. You must restart your server after a change
- dealer-title: '&eDEALER'
- upgradedealer-title: '&6UPGRADES'
- # The title of the GUI when opening it
- dealer-title-gui: '&e%ItemShop%'
- upgradedealer-title-gui: '&e%UpgradeShop%'
- # Whether or not it should open the shop when you click on a villager that you didn't spawn with "/bw spawn dealer"
- villager-interact-openshop: true
- # Run a command when you interact a villager that you did not spawn with "/bw spawn dealer". Leave it empty to disable
- # Placeholders: {player}, {playeruuid}, {entityid}
- villager-interact-runcommand: ''
- # True: The console will execute 'villager-interact-runcommand'
- # False: It'll act like if the player wrote the command
- villager-interact-runcommand-asop: false
- # You can change the hologram types for the dealer, hub and teamselect here.
- # Wiki entry: https://s.marcely.de/mbww4
- # You can choose between:
- # - Villager
- # - NPC[<UUID from owner of skin>]
- # - NPC[self]
- # - ArmorStand{<Parameters>}
- entitytype-dealer: Villager
- entitytype-arenasguistatue: Villager
- entitytype-teamselect: Villager
- entitytype-upgradedealer: Villager
- # ========== PLACEHOLDERS ==========
- # Will enable the support for PlaceholderAPI
- # By this you're able to:
- # 1. Use other placeholders within MBedwars by adding them e.g. inside message
- # 2. Use MBedwars placeholders in other plugins that support PAPI
- # Wiki page and a list of all placeholders: https://s.marcely.de/mbww5
- placeholderapi-enabled: true
- # This string will be used for the provided PAPI placeholders whenever the player is not inside an arena
- placeholderapi-not-inside-arena: /
- # Create custom mode placeholders to how many players are in certain arenas
- # Example: Config -> 'bigArena: [teams=12]' PAPI Placeholder -> '%mbedwars_players-in-mode-bigArena%'
- # Read more about arena pickers: https://s.marcely.de/mbww15
- player-picker-placeholder:
- all: '[]'
- quads: '[players_per_team=4]'
- doubles: '[players_per_team=2]'
- trios: '[players_per_team=3]'
- solos: '[players_per_team=1]'
- # Create custom mode placeholders to how many players are in certain arenas
- # Example: Config -> 'bigArena: [teams=12]' PAPI Placeholder -> '%mbedwars_players-in-mode-bigArena%'
- # Read more about arena pickers: https://s.marcely.de/mbww15
- # The format of the dates which are being used
- dateformat: MM.dd.yyyy
- # The value that %mbedwars_playerarena-current-team-color% returns if a player does not have a team
- placeholderapi-no-team-color: ''
- # How player names should be formatted throughout the plugin
- # AUTO - Returns the player nick if one exists, otherwise returns the player's name
- # DISPLAY_NAME - Returns the player's display name
- # REAL_NAME - Returns the player's unformatted name
- players-public-displayed-name: AUTO
- # The ip for the placeholder {ip} in the scoreboard
- ip-display: myserver.com
- # Allows you to display all of the teams, in the current arena, in a horizontal line.
- # To use this feature, simply add this placeholder into the ingame scoreboard config file: {teamsleft}
- # Placeholders: {team}, {teamcolor} {playersremaining}
- scoreboard-ingame-teamsleft: '{teamcolor}▣'
- scoreboard-ingame-teamsleft-bed-gone: '{teamcolor}{playersremaining}'
- scoreboard-ingame-teamsleft-dead: '{teamcolor}X'
- # ========== PLUGIN: PvPLevels ==========
- # Enabling this will give players a specified amount of exp if they do something special like breaking a bed
- # Requires of course the plugin PvPLevels
- pvplevels-enabled: true
- # The amount of exp that'll be given for doing an event
- pvplevels-exp-win: 100
- pvplevels-exp-lose: 60
- pvplevels-exp-beddestroy: 20
- pvplevels-exp-killplayer: 5
- pvplevels-exp-killplayer-final: 7
- pvplevels-exp-killplayer-lastinteam: 8
- # ========== PLUGIN: DKCoins/NickAPI (Coins) ==========
- # Enabling this will give players a specified amount of coins if they do something special as breaking a bed
- # Obviously requires DKCoins or NickAPI installed
- coins-enabled: true
- # The amount of coins that'll be given for doing an event
- coins-give-win: 100
- coins-give-lose: 60
- coins-give-beddestroy: 20
- coins-give-killplayer: 5
- coins-give-killplayer-final: 7
- coins-give-killplayer-lastinteam: 8
- # ========== AUTOMATIC JOIN ==========
- # If this config is enabled, people will automatically join an arena if they're joining the server.
- # IMPORTANT: It's NOT recommended to use this with BungeeCord. We recommend you to use the BungeeCord Addon!
- autojoin-enabled: false
- # Specify the arena they will enter (autojoin-enabled has to be enabled for this)
- # Did you enable "voting" and would like to make people automatically spectate the active match?
- # Or did you enable "voting" and would like to auto-start a new arena with your active Cloud System?
- # Then you might want to insert the following: %best_prefer_non_voting[status=3 | type="voting"]%
- # Read more about arena pickers: https://s.marcely.de/mbww15
- autojoin-arena: ''
- # Enable this if you don't actually want to make the player automatically join an arena,
- # but instead would like to only send him back using the below configs
- # If this config is set to true, then the config "autojoin-arena" has no use
- autojoin-only-send-back: false
- # Specify the way how the player should be send back.
- # You can choose between 'Kick', 'BungeeCord' and 'Nothing'.
- autojoin-way: Kick
- # Make sure to fill this if you chose BungeeCord above.
- # Remember: This won't work with the BungeeCord Add-On
- autojoin-way-bungeecord-lobby: name_of_lobby
- # ========== CLOUDSYSTEM ==========
- # If config is enabled, this plugin will send the arena data which has been specified in the config 'cloudsystem-arena' to the CloudSystem
- # Currently supported CloudSystems: CloudSystemIO, CaveCloud, CloudNetV2, CloudNetV3, TimoCloud, ReformCloud
- # Wiki page: https://s.marcely.de/mbww6
- cloudsystem-enabled: false
- # Specify here which arena should be send to the CloudSystem
- cloudsystem-arena: ''
- # What the extra field should be.
- # If the config does not have an extra field, the motd will be set with the extra.
- # You can choose between:
- # - NONE
- # - ARENA
- # - TEAMS_X_TEAMPLAYERS
- cloudsystem-extra: ARENA
- # ========== STORAGE ==========
- # Define where exactly player-data (and some general data) shall be stored at
- # Viable options are:
- # - LOCAL
- # - MYSQL
- # - MARIADB
- # - MICROSOFT_SQL
- # - MONGODB
- # Note that you may always migrate using the "/bw tools migrate service" command
- storage-type: LOCAL
- # The settings of your SQL database
- sql-host: localhost
- sql-port: 3306
- sql-database: mbedwars
- sql-user: root
- sql-password: '123456'
- # Do not change it unless you actually know what you are doing. Things might break if you are not cautious
- # This config has no effect for MICROSOFT_SQL
- sql-parameters: ?useUnicode=yes&characterEncoding=UTF-8&allowMultiQueries=true&serverTimezone=UTC
- # These configs are explicit to MICROSOFT_SQL
- sql-mssql-encrypt: true
- sql-mssql-integrated-security: false
- # The settings of your MongoDB database
- mongodb-host: localhost
- mongodb-port: 27017
- mongodb-use-ssl: false
- mongodb-database: mbedwars
- mongodb-authenticate: false
- mongodb-user: root
- mongodb-password: '123456'
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