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- Vehicles/Related
- - Muffled music from the outside providing all windows are down
- - Must be local for effect, since others would hear differently
- - Large radius trigger attached to car to invoke client ?
- - Rollable Windows
- - Interactive interior
- - Toggle between cockpit and 3rd person perspectives
- - Hitting an individual sends them flying at appropriate velocity + ragdoll
- - Shooting parts of a car(tires,lights,windows) produces desired effects
- - Individuals can buy CDs at CD stores for music
- Other:
- - Individuals can buy firearms at gun stores providing they have a license. They can buy one at the Police HQ
- - Can also buy illegal firearms outside of town
- - Individuals can freely trade with other players
- - People can rob certain stores if they have a gun
- - Some stores will have a button behind a counter that the clerks can press to notify the police
- - Shoplifting will work how it works in reality
- - Players can grab certain items in stores to buy
- - They can either pay for them at the counter, or run out of the store.
- If players leave the store with an unpurchased item, a bell will ring and cameras outside
- will send photos of you to the police
- - Saving
- - Players can save their inventory, experience, and balance in their bank account. Individuals' houses
- will NOT save upon leaving the server, and the house will automatically become vacant and for sale.
- - Fires
- - Given matches or a lighter, players can burn down most buildings after a rather lengthy period of time.
- - Fires will spread realistically and only with certain materials
- - Starting a fire will automatically notify the fire department
- - Fires take appropriately two minutes to spread(10 + minutes for full destruction)
- - Construction workers can repair damaged buildings
- Jobs:
- - There will be a variety of jobs in the game
- - Police Officer
- - Police officers will enforce law and bring justice to the world
- - Police officers can arrest with REASON
- - Such reasons are:
- - Finding a wanted criminal
- - Witnessing a crime
- - After handcuffing a criminal, the officer will be able to walk him/her to the car and
- place them in the back seat. Upon arriving at the jail beneath the police HQ, he can place the
- perpetrator in the cell following a severity-duration accordance rule
- - Clerk/Cashier
- - Cashiers will make exchanges with players within stores
- - Cashiers will be given an interactive, aerial view of the register, and must know how to deal with change
- - Construction Worker
- - Construction Workers' job is simple. They must repair any damaged buildings in the city
- - Fire-Fighter
- - These players will work at the fire department
- - When a fire occurs inside or outside of the city, it will be reported to the department.
- - The players must then drive the fire truck to the scene and put out the fire with a hose.
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