Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #define FILTERSCRIPT
- #include <a_samp>
- #include <streamer>
- #if defined FILTERSCRIPT
- #define PRESSED(%0) \
- (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
- new Text:Armes;
- new Text:ninemm;
- new Text:Desert;
- new Text:Shotgun;
- new Text:Sawnoff;
- new Text:shotgun;
- new Text:Combat;
- new Text:MP5;
- new Text:AK47;
- new Text:M4;
- new Text:Country;
- new Text:rifle;
- new Text:eagle;
- new Text:Box;
- new Text:Pressy;
- new Text:Pressn;
- new Text:Munitions;
- new Text:Munitions200;
- new Text:Munitions500;
- new Text:Munitions700;
- new Text:Prix;
- new Text:Prix9000;
- new Text:Prix8000;
- new Text:Prix7000;
- new Text:Prix3000;
- new Text:Prix2000;
- public OnGameModeInit()
- {
- CreateDynamicObject(346, -1051.8517,2584.9487,141.2628, 0.00, 0.00, 4.00);
- CreateDynamicObject(348, -1050.8779,2584.9504,141.2628, 0.00, 0.00, 4.00);
- CreateDynamicObject(349, -1049.9031,2584.8923,141.2628, 0.00, 0.00, 4.00);
- CreateDynamicObject(350, -1048.9385,2584.8347,141.2628, 0.00, 0.00, 4.00);
- CreateDynamicObject(351, -1048.1090,2584.8521,141.2628, 0.00, 0.00, 4.00);
- CreateDynamicObject(353, -1047.0414,2585.0024,141.2628, 0.00, 0.00, 4.00);
- CreateDynamicObject(355, -1046.0942,2584.9468,141.2628, 0.00, 0.00, 4.00);
- CreateDynamicObject(356, -1045.2207,2584.8953,141.2628, 0.00, 0.00, 4.00);
- CreateDynamicObject(357, -1044.7114,2589.9053,141.2628, 0.00, 0.00, 4.00);
- Armes = TextDrawCreate(509.000000, 280.000000, "Armes:");
- TextDrawBackgroundColor(Armes, 255);
- TextDrawFont(Armes, 1);
- TextDrawLetterSize(Armes, 0.470000, 1.700000);
- TextDrawColor(Armes, -16776961);
- TextDrawSetOutline(Armes, 0);
- TextDrawSetProportional(Armes, 1);
- TextDrawSetShadow(Armes, 1);
- ninemm = TextDrawCreate(579.000000, 281.000000, "9mm Pistolet");
- TextDrawBackgroundColor(ninemm, 255);
- TextDrawFont(ninemm, 1);
- TextDrawLetterSize(ninemm, 0.470000, 1.700000);
- TextDrawColor(ninemm, -1);
- TextDrawSetOutline(ninemm, 0);
- TextDrawSetProportional(ninemm, 1);
- TextDrawSetShadow(ninemm, 1);
- Desert = TextDrawCreate(579.000000, 281.000000, "Desert-");
- TextDrawBackgroundColor(Desert, 255);
- TextDrawFont(Desert, 1);
- TextDrawLetterSize(Desert, 0.470000, 1.700000);
- TextDrawColor(Desert, -1);
- TextDrawSetOutline(Desert, 0);
- TextDrawSetProportional(Desert, 1);
- TextDrawSetShadow(Desert, 1);
- eagle = TextDrawCreate(510.000000, 299.000000, "eagle");
- TextDrawBackgroundColor(eagle, 255);
- TextDrawFont(eagle, 1);
- TextDrawLetterSize(eagle, 0.470000, 1.700000);
- TextDrawColor(eagle, -1);
- TextDrawSetOutline(eagle, 0);
- TextDrawSetProportional(eagle, 1);
- TextDrawSetShadow(eagle, 1);
- Shotgun = TextDrawCreate(579.000000, 281.000000, "Shotgun");
- TextDrawBackgroundColor(Shotgun, 255);
- TextDrawFont(Shotgun, 1);
- TextDrawLetterSize(Shotgun, 0.470000, 1.700000);
- TextDrawColor(Shotgun, -1);
- TextDrawSetOutline(Shotgun, 0);
- TextDrawSetProportional(Shotgun, 1);
- TextDrawSetShadow(Shotgun, 1);
- Sawnoff = TextDrawCreate(579.000000, 281.000000, "Sawnoff");
- TextDrawBackgroundColor(Sawnoff, 255);
- TextDrawFont(Sawnoff, 1);
- TextDrawLetterSize(Sawnoff, 0.470000, 1.700000);
- TextDrawColor(Sawnoff, -1);
- TextDrawSetOutline(Sawnoff, 0);
- TextDrawSetProportional(Sawnoff, 1);
- TextDrawSetShadow(Sawnoff, 1);
- Combat = TextDrawCreate(579.000000, 281.000000, "Combat-");
- TextDrawBackgroundColor(Combat, 255);
- TextDrawFont(Combat, 1);
- TextDrawLetterSize(Combat, 0.470000, 1.700000);
- TextDrawColor(Combat, -1);
- TextDrawSetOutline(Combat, 0);
- TextDrawSetProportional(Combat, 1);
- TextDrawSetShadow(Combat, 1);
- shotgun = TextDrawCreate(510.000000, 299.000000, "shotgun");
- TextDrawBackgroundColor(shotgun, 255);
- TextDrawFont(shotgun, 1);
- TextDrawLetterSize(shotgun, 0.470000, 1.700000);
- TextDrawColor(shotgun, -1);
- TextDrawSetOutline(shotgun, 0);
- TextDrawSetProportional(shotgun, 1);
- TextDrawSetShadow(shotgun, 1);
- MP5 = TextDrawCreate(579.000000, 281.000000, "MP5");
- TextDrawBackgroundColor(MP5, 255);
- TextDrawFont(MP5, 1);
- TextDrawLetterSize(MP5, 0.470000, 1.700000);
- TextDrawColor(MP5, -1);
- TextDrawSetOutline(MP5, 0);
- TextDrawSetProportional(MP5, 1);
- TextDrawSetShadow(MP5, 1);
- M4 = TextDrawCreate(579.000000, 281.000000, "M4");
- TextDrawBackgroundColor(M4, 255);
- TextDrawFont(M4, 1);
- TextDrawLetterSize(M4, 0.470000, 1.700000);
- TextDrawColor(M4, -1);
- TextDrawSetOutline(M4, 0);
- TextDrawSetProportional(M4, 1);
- TextDrawSetShadow(M4, 1);
- AK47 = TextDrawCreate(579.000000, 281.000000, "AK-47");
- TextDrawBackgroundColor(AK47, 255);
- TextDrawFont(AK47, 1);
- TextDrawLetterSize(AK47, 0.470000, 1.700000);
- TextDrawColor(AK47, -1);
- TextDrawSetOutline(AK47, 0);
- TextDrawSetProportional(AK47, 1);
- TextDrawSetShadow(AK47, 1);
- Country = TextDrawCreate(579.000000, 281.000000, "Country-");
- TextDrawBackgroundColor(Country, 255);
- TextDrawFont(Country, 1);
- TextDrawLetterSize(Country, 0.470000, 1.700000);
- TextDrawColor(Country, -1);
- TextDrawSetOutline(Country, 0);
- TextDrawSetProportional(Country, 1);
- TextDrawSetShadow(Country, 1);
- rifle = TextDrawCreate(510.000000, 299.000000, "rifle");
- TextDrawBackgroundColor(rifle, 255);
- TextDrawFont(rifle, 1);
- TextDrawLetterSize(rifle, 0.470000, 1.700000);
- TextDrawColor(rifle, -1);
- TextDrawSetOutline(rifle, 0);
- TextDrawSetProportional(rifle, 1);
- TextDrawSetShadow(rifle, 1);
- Munitions = TextDrawCreate(510.000000, 330.000000, "Munitions:");
- TextDrawBackgroundColor(Munitions, 255);
- TextDrawFont(Munitions, 1);
- TextDrawLetterSize(Munitions, 0.360000, 1.500000);
- TextDrawColor(Munitions, 143263999);
- TextDrawSetOutline(Munitions, 0);
- TextDrawSetProportional(Munitions, 1);
- TextDrawSetShadow(Munitions, 1);
- Prix = TextDrawCreate(511.000000, 349.000000, "Prix:");
- TextDrawBackgroundColor(Prix, 255);
- TextDrawFont(Prix, 1);
- TextDrawLetterSize(Prix, 0.360000, 1.500000);
- TextDrawColor(Prix, 143263999);
- TextDrawSetOutline(Prix, 0);
- TextDrawSetProportional(Prix, 1);
- TextDrawSetShadow(Prix, 1);
- Pressy = TextDrawCreate(498.000000, 389.000000, "Appuyez sur 'Y' pour acheter l'arme.");
- TextDrawBackgroundColor(Pressy, 255);
- TextDrawFont(Pressy, 1);
- TextDrawLetterSize(Pressy, 0.290000, 1.000000);
- TextDrawColor(Pressy, -1);
- TextDrawSetOutline(Pressy, 0);
- TextDrawSetProportional(Pressy, 1);
- TextDrawSetShadow(Pressy, 1);
- Pressn = TextDrawCreate(498.000000, 402.000000, "Appuyez sur 'N' pour fermer.");
- TextDrawBackgroundColor(Pressn, 255);
- TextDrawFont(Pressn, 1);
- TextDrawLetterSize(Pressn, 0.290000, 1.000000);
- TextDrawColor(Pressn, -1);
- TextDrawSetOutline(Pressn, 0);
- TextDrawSetProportional(Pressn, 1);
- TextDrawSetShadow(Pressn, 1);
- Box = TextDrawCreate(600.000000, 265.000000, " ");
- TextDrawAlignment(Box, 2);
- TextDrawBackgroundColor(Box, 255);
- TextDrawFont(Box, 3);
- TextDrawLetterSize(Box, 0.349999, 6.699995);
- TextDrawColor(Box, 153);
- TextDrawSetOutline(Box, 0);
- TextDrawSetProportional(Box, 1);
- TextDrawSetShadow(Box, 1);
- TextDrawUseBox(Box, 1);
- TextDrawBoxColor(Box, 153);
- TextDrawTextSize(Box, 45.000000, 212.000000);
- Munitions500 = TextDrawCreate(555.000000, 330.000000, "500");
- TextDrawBackgroundColor(Munitions500, 255);
- TextDrawFont(Munitions500, 1);
- TextDrawLetterSize(Munitions500, 0.360000, 1.500000);
- TextDrawColor(Munitions500, -1);
- TextDrawSetOutline(Munitions500, 0);
- TextDrawSetProportional(Munitions500, 1);
- TextDrawSetShadow(Munitions500, 1);
- Munitions200 = TextDrawCreate(555.000000, 330.000000, "200");
- TextDrawBackgroundColor(Munitions200, 255);
- TextDrawFont(Munitions200, 1);
- TextDrawLetterSize(Munitions200, 0.360000, 1.500000);
- TextDrawColor(Munitions200, -1);
- TextDrawSetOutline(Munitions200, 0);
- TextDrawSetProportional(Munitions200, 1);
- TextDrawSetShadow(Munitions200, 1);
- Munitions700 = TextDrawCreate(555.000000, 330.000000, "700");
- TextDrawBackgroundColor(Munitions700, 255);
- TextDrawFont(Munitions700, 1);
- TextDrawLetterSize(Munitions700, 0.360000, 1.500000);
- TextDrawColor(Munitions700, -1);
- TextDrawSetOutline(Munitions700, 0);
- TextDrawSetProportional(Munitions700, 1);
- TextDrawSetShadow(Munitions700, 1);
- Prix7000 = TextDrawCreate(548.000000, 350.000000, "7,000$");
- TextDrawBackgroundColor(Prix7000, 255);
- TextDrawFont(Prix7000, 1);
- TextDrawLetterSize(Prix7000, 0.360000, 1.500000);
- TextDrawColor(Prix7000, -1);
- TextDrawSetOutline(Prix7000, 0);
- TextDrawSetProportional(Prix7000, 1);
- TextDrawSetShadow(Prix7000, 1);
- Prix8000 = TextDrawCreate(548.000000, 350.000000, "8,000$");
- TextDrawBackgroundColor(Prix8000, 255);
- TextDrawFont(Prix8000, 1);
- TextDrawLetterSize(Prix8000, 0.360000, 1.500000);
- TextDrawColor(Prix8000, -1);
- TextDrawSetOutline(Prix8000, 0);
- TextDrawSetProportional(Prix8000, 1);
- TextDrawSetShadow(Prix8000, 1);
- Prix9000 = TextDrawCreate(548.000000, 350.000000, "9,000$");
- TextDrawBackgroundColor(Prix9000, 255);
- TextDrawFont(Prix9000, 1);
- TextDrawLetterSize(Prix9000, 0.360000, 1.500000);
- TextDrawColor(Prix9000, -1);
- TextDrawSetOutline(Prix9000, 0);
- TextDrawSetProportional(Prix9000, 1);
- TextDrawSetShadow(Prix9000, 1);
- Prix2000 = TextDrawCreate(548.000000, 350.000000, "2,000$");
- TextDrawBackgroundColor(Prix2000, 255);
- TextDrawFont(Prix2000, 1);
- TextDrawLetterSize(Prix2000, 0.360000, 1.500000);
- TextDrawColor(Prix2000, -1);
- TextDrawSetOutline(Prix2000, 0);
- TextDrawSetProportional(Prix2000, 1);
- TextDrawSetShadow(Prix2000, 1);
- Prix3000 = TextDrawCreate(548.000000, 350.000000, "3,000$");
- TextDrawBackgroundColor(Prix3000, 255);
- TextDrawFont(Prix3000, 1);
- TextDrawLetterSize(Prix3000, 0.360000, 1.500000);
- TextDrawColor(Prix3000, -1);
- TextDrawSetOutline(Prix3000, 0);
- TextDrawSetProportional(Prix3000, 1);
- TextDrawSetShadow(Prix3000, 1);
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(IsPlayerInRangeOfPoint(playerid,20.0, 298.3672, -164.2344, 1000.8281))
- {
- if (PRESSED(KEY_NO))
- {
- TogglePlayerControllable(playerid,1);
- SetCameraBehindPlayer(playerid);
- TextDrawHideForPlayer(playerid, Text:Armes);
- TextDrawHideForPlayer(playerid, Text:ninemm);
- TextDrawHideForPlayer(playerid, Text:Desert);
- TextDrawHideForPlayer(playerid, Text:eagle);
- TextDrawHideForPlayer(playerid, Text:Shotgun);
- TextDrawHideForPlayer(playerid, Text:Combat);
- TextDrawHideForPlayer(playerid, Text:Sawnoff);
- TextDrawHideForPlayer(playerid, Text:shotgun);
- TextDrawHideForPlayer(playerid, Text:MP5);
- TextDrawHideForPlayer(playerid, Text:AK47);
- TextDrawHideForPlayer(playerid, Text:M4);
- TextDrawHideForPlayer(playerid, Text:Country);
- TextDrawHideForPlayer(playerid, Text:rifle);
- TextDrawHideForPlayer(playerid, Text:Box);
- TextDrawHideForPlayer(playerid, Text:Pressy);
- TextDrawHideForPlayer(playerid, Text:Pressn);
- TextDrawHideForPlayer(playerid, Text:Munitions);
- TextDrawHideForPlayer(playerid, Text:Munitions200);
- TextDrawHideForPlayer(playerid, Text:Munitions500);
- TextDrawHideForPlayer(playerid, Text:Munitions700);
- TextDrawHideForPlayer(playerid, Text:Prix);
- TextDrawHideForPlayer(playerid, Text:Prix9000);
- TextDrawHideForPlayer(playerid, Text:Prix8000);
- TextDrawHideForPlayer(playerid, Text:Prix7000);
- TextDrawHideForPlayer(playerid, Text:Prix2000);
- TextDrawHideForPlayer(playerid, Text:Prix3000);
- new Skin = GetPlayerSkin(playerid);
- SetPlayerSkin(playerid, Skin);
- }
- }
- if(IsPlayerInRangeOfPoint(playerid,1.0, -1051.8517,2584.9487,141.2628))
- {
- if (PRESSED(KEY_YES))
- {
- if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
- TogglePlayerControllable(playerid,1);
- SetCameraBehindPlayer(playerid);
- TextDrawHideForPlayer(playerid, Text:Armes);
- TextDrawHideForPlayer(playerid, Text:ninemm);
- TextDrawHideForPlayer(playerid, Text:Box);
- TextDrawHideForPlayer(playerid, Text:Pressy);
- TextDrawHideForPlayer(playerid, Text:Pressn);
- TextDrawHideForPlayer(playerid, Text:Munitions);
- TextDrawHideForPlayer(playerid, Text:Prix);
- TextDrawHideForPlayer(playerid, Text:Munitions200);
- TextDrawHideForPlayer(playerid, Text:Prix2000);
- SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter une 9MM Pistolet pour 200$ avec 200 Munitions");
- GivePlayerWeapon(playerid, 22, 200);
- GivePlayerMoney(playerid, -2000);
- new Skin = GetPlayerSkin(playerid);
- SetPlayerSkin(playerid, Skin);
- }
- }
- if (PRESSED(KEY_SECONDARY_ATTACK))
- {
- if(IsPlayerInRangeOfPoint(playerid,1.0, -1051.8517,2584.9487,141.2628))
- {
- TogglePlayerControllable(playerid,0);
- ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
- TextDrawShowForPlayer(playerid, Text:Armes);
- TextDrawShowForPlayer(playerid, Text:ninemm);
- TextDrawShowForPlayer(playerid, Text:Box);
- TextDrawShowForPlayer(playerid, Text:Pressy);
- TextDrawShowForPlayer(playerid, Text:Pressn);
- TextDrawShowForPlayer(playerid, Text:Munitions);
- TextDrawShowForPlayer(playerid, Text:Prix);
- TextDrawShowForPlayer(playerid, Text:Munitions200);
- TextDrawShowForPlayer(playerid, Text:Prix2000);
- SetPlayerCameraPos(playerid, 312.7308, -164.2786, 1000.1425);
- SetPlayerCameraLookAt(playerid, 309.7611, -162.7127, 999.5625);
- }
- }
- if(IsPlayerInRangeOfPoint(playerid,1.0, -1050.8779,2584.9504,141.2628))
- {
- if (PRESSED(KEY_YES))
- {
- if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
- TogglePlayerControllable(playerid,1);
- SetCameraBehindPlayer(playerid);
- TextDrawHideForPlayer(playerid, Text:Armes);
- TextDrawHideForPlayer(playerid, Text:Desert);
- TextDrawHideForPlayer(playerid, Text:eagle);
- TextDrawHideForPlayer(playerid, Text:Box);
- TextDrawHideForPlayer(playerid, Text:Pressy);
- TextDrawHideForPlayer(playerid, Text:Pressn);
- TextDrawHideForPlayer(playerid, Text:Munitions);
- TextDrawHideForPlayer(playerid, Text:Prix);
- TextDrawHideForPlayer(playerid, Text:Munitions200);
- TextDrawHideForPlayer(playerid, Text:Prix3000);
- SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter une Desert-Eagle pour 3.000$ avec 200 Munitions");
- GivePlayerWeapon(playerid, 24, 200);
- GivePlayerMoney(playerid, -3000);
- new Skin = GetPlayerSkin(playerid);
- SetPlayerSkin(playerid, Skin);
- }
- }
- if (PRESSED(KEY_SECONDARY_ATTACK))
- {
- if(IsPlayerInRangeOfPoint(playerid,1.0, -1050.8779,2584.9504,141.2628))
- {
- TogglePlayerControllable(playerid,0);
- ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
- TextDrawShowForPlayer(playerid, Text:Armes);
- TextDrawShowForPlayer(playerid, Text:Desert);
- TextDrawShowForPlayer(playerid, Text:eagle);
- TextDrawShowForPlayer(playerid, Text:Box);
- TextDrawShowForPlayer(playerid, Text:Pressy);
- TextDrawShowForPlayer(playerid, Text:Pressn);
- TextDrawShowForPlayer(playerid, Text:Munitions);
- TextDrawShowForPlayer(playerid, Text:Prix);
- TextDrawShowForPlayer(playerid, Text:Munitions200);
- TextDrawShowForPlayer(playerid, Text:Prix3000);
- SetPlayerCameraPos(playerid, 309.4929, -164.2428, 1000.1425);
- SetPlayerCameraLookAt(playerid, 309.6281, -162.3687, 999.5625);
- }
- }
- if(IsPlayerInRangeOfPoint(playerid,1.0, -1049.9031,2584.8923,141.2628))
- {
- if (PRESSED(KEY_YES))
- {
- if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
- TogglePlayerControllable(playerid,1);
- SetCameraBehindPlayer(playerid);
- TextDrawHideForPlayer(playerid, Text:Armes);
- TextDrawHideForPlayer(playerid, Text:Shotgun);
- TextDrawHideForPlayer(playerid, Text:Box);
- TextDrawHideForPlayer(playerid, Text:Pressy);
- TextDrawHideForPlayer(playerid, Text:Pressn);
- TextDrawHideForPlayer(playerid, Text:Munitions);
- TextDrawHideForPlayer(playerid, Text:Prix);
- TextDrawHideForPlayer(playerid, Text:Munitions200);
- TextDrawHideForPlayer(playerid, Text:Prix7000);
- SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter un ShotGun pour 7.000$ avec 200 Munitions");
- GivePlayerWeapon(playerid, 25, 200);
- GivePlayerMoney(playerid, -7000);
- new Skin = GetPlayerSkin(playerid);
- SetPlayerSkin(playerid, Skin);
- }
- }
- if (PRESSED(KEY_SECONDARY_ATTACK))
- {
- if(IsPlayerInRangeOfPoint(playerid,1.0, -1049.9031,2584.8923,141.2628))
- {
- TogglePlayerControllable(playerid,0);
- ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
- TextDrawShowForPlayer(playerid, Text:Armes);
- TextDrawShowForPlayer(playerid, Text:Shotgun);
- TextDrawShowForPlayer(playerid, Text:Box);
- TextDrawShowForPlayer(playerid, Text:Pressy);
- TextDrawShowForPlayer(playerid, Text:Pressn);
- TextDrawShowForPlayer(playerid, Text:Munitions);
- TextDrawShowForPlayer(playerid, Text:Prix);
- TextDrawShowForPlayer(playerid, Text:Munitions200);
- TextDrawShowForPlayer(playerid, Text:Prix7000);
- SetPlayerCameraPos(playerid, 311.9360, -160.4641, 1000.1425);
- SetPlayerCameraLookAt(playerid, 311.5432, -162.4070, 999.5625);
- }
- }
- if(IsPlayerInRangeOfPoint(playerid,1.0, -1048.9385,2584.8347,141.2628))
- {
- if (PRESSED(KEY_YES))
- {
- if(GetPlayerMoney(playerid) < 9000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
- TogglePlayerControllable(playerid,1);
- SetCameraBehindPlayer(playerid);
- TextDrawHideForPlayer(playerid, Text:Armes);
- TextDrawHideForPlayer(playerid, Text:Sawnoff);
- TextDrawHideForPlayer(playerid, Text:shotgun);
- TextDrawHideForPlayer(playerid, Text:Box);
- TextDrawHideForPlayer(playerid, Text:Pressy);
- TextDrawHideForPlayer(playerid, Text:Pressn);
- TextDrawHideForPlayer(playerid, Text:Munitions);
- TextDrawHideForPlayer(playerid, Text:Prix);
- TextDrawHideForPlayer(playerid, Text:Munitions200);
- TextDrawHideForPlayer(playerid, Text:Prix9000);
- SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter un Sawnoff shotgun pour 9.000$ avec 200 Munitions");
- GivePlayerWeapon(playerid, 26, 200);
- GivePlayerMoney(playerid, -9000);
- new Skin = GetPlayerSkin(playerid);
- SetPlayerSkin(playerid, Skin);
- }
- }
- if (PRESSED(KEY_SECONDARY_ATTACK))
- {
- if(IsPlayerInRangeOfPoint(playerid,1.0, -1048.9385,2584.8347,141.2628))
- {
- TogglePlayerControllable(playerid,0);
- ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
- TextDrawShowForPlayer(playerid, Text:Armes);
- TextDrawShowForPlayer(playerid, Text:Sawnoff);
- TextDrawShowForPlayer(playerid, Text:shotgun);
- TextDrawShowForPlayer(playerid, Text:Box);
- TextDrawShowForPlayer(playerid, Text:Pressy);
- TextDrawShowForPlayer(playerid, Text:Pressn);
- TextDrawShowForPlayer(playerid, Text:Munitions);
- TextDrawShowForPlayer(playerid, Text:Prix);
- TextDrawShowForPlayer(playerid, Text:Munitions200);
- TextDrawShowForPlayer(playerid, Text:Prix9000);
- SetPlayerCameraPos(playerid, 308.0452, -161.1160, 1000.1425);
- SetPlayerCameraLookAt(playerid, 310.0738, -161.4842, 999.5625);
- }
- }
- if(IsPlayerInRangeOfPoint(playerid,1.0, 1048.1090,2584.8521,141.2628))
- {
- if (PRESSED(KEY_YES))
- {
- if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
- TogglePlayerControllable(playerid,1);
- SetCameraBehindPlayer(playerid);
- TextDrawHideForPlayer(playerid, Text:Armes);
- TextDrawHideForPlayer(playerid, Text:shotgun);
- TextDrawHideForPlayer(playerid, Text:Combat);
- TextDrawHideForPlayer(playerid, Text:Box);
- TextDrawHideForPlayer(playerid, Text:Pressy);
- TextDrawHideForPlayer(playerid, Text:Pressn);
- TextDrawHideForPlayer(playerid, Text:Munitions);
- TextDrawHideForPlayer(playerid, Text:Prix);
- TextDrawHideForPlayer(playerid, Text:Munitions200);
- TextDrawHideForPlayer(playerid, Text:Prix8000);
- SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter un Shotgun-Combat pour 8.000$ avec 200 Munitions");
- GivePlayerWeapon(playerid, 27, 200);
- GivePlayerMoney(playerid, -8000);
- new Skin = GetPlayerSkin(playerid);
- SetPlayerSkin(playerid, Skin);
- }
- }
- if (PRESSED(KEY_SECONDARY_ATTACK))
- {
- if(IsPlayerInRangeOfPoint(playerid,1.0, 1048.1090,2584.8521,141.2628))
- {
- TogglePlayerControllable(playerid,0);
- ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
- TextDrawShowForPlayer(playerid, Text:Armes);
- TextDrawShowForPlayer(playerid, Text:shotgun);
- TextDrawShowForPlayer(playerid, Text:Combat);
- TextDrawShowForPlayer(playerid, Text:Box);
- TextDrawShowForPlayer(playerid, Text:Pressy);
- TextDrawShowForPlayer(playerid, Text:Pressn);
- TextDrawShowForPlayer(playerid, Text:Munitions);
- TextDrawShowForPlayer(playerid, Text:Prix);
- TextDrawShowForPlayer(playerid, Text:Munitions200);
- TextDrawShowForPlayer(playerid, Text:Prix8000);
- SetPlayerCameraPos(playerid, 312.6877, -161.2530, 1000.1425);
- SetPlayerCameraLookAt(playerid, 311.0968, -161.5094, 999.5625);
- }
- }
- if(IsPlayerInRangeOfPoint(playerid,1.0, 1047.0414,2585.0024,141.2628))
- {
- if (PRESSED(KEY_YES))
- {
- if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
- TogglePlayerControllable(playerid,1);
- SetCameraBehindPlayer(playerid);
- TextDrawHideForPlayer(playerid, Text:Armes);
- TextDrawHideForPlayer(playerid, Text:MP5);
- TextDrawHideForPlayer(playerid, Text:Box);
- TextDrawHideForPlayer(playerid, Text:Pressy);
- TextDrawHideForPlayer(playerid, Text:Pressn);
- TextDrawHideForPlayer(playerid, Text:Munitions);
- TextDrawHideForPlayer(playerid, Text:Prix);
- TextDrawHideForPlayer(playerid, Text:Munitions700);
- TextDrawHideForPlayer(playerid, Text:Prix7000);
- SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter une MP5 pour 7.000$ avec 700 Munitions");
- GivePlayerWeapon(playerid, 29, 700);
- GivePlayerMoney(playerid, -7000);
- new Skin = GetPlayerSkin(playerid);
- SetPlayerSkin(playerid, Skin);
- }
- }
- if (PRESSED(KEY_SECONDARY_ATTACK))
- {
- if(IsPlayerInRangeOfPoint(playerid,1.0, 1047.0414,2585.0024,141.2628))
- {
- TogglePlayerControllable(playerid,0);
- ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
- TextDrawShowForPlayer(playerid, Text:Armes);
- TextDrawShowForPlayer(playerid, Text:MP5);
- TextDrawShowForPlayer(playerid, Text:Box);
- TextDrawShowForPlayer(playerid, Text:Pressy);
- TextDrawShowForPlayer(playerid, Text:Pressn);
- TextDrawShowForPlayer(playerid, Text:Munitions);
- TextDrawShowForPlayer(playerid, Text:Prix);
- TextDrawShowForPlayer(playerid, Text:Munitions700);
- TextDrawShowForPlayer(playerid, Text:Prix7000);
- SetPlayerCameraPos(playerid, 313.2165, -161.2382, 1000.1425);
- SetPlayerCameraLookAt(playerid, 314.9025, -161.4821, 999.5625);
- }
- }
- if(IsPlayerInRangeOfPoint(playerid,1.0, 1046.0942,2584.9468,141.2628))
- {
- if (PRESSED(KEY_YES))
- {
- if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
- TogglePlayerControllable(playerid,1);
- SetCameraBehindPlayer(playerid);
- TextDrawHideForPlayer(playerid, Text:Armes);
- TextDrawHideForPlayer(playerid, Text:AK47);
- TextDrawHideForPlayer(playerid, Text:Box);
- TextDrawHideForPlayer(playerid, Text:Pressy);
- TextDrawHideForPlayer(playerid, Text:Pressn);
- TextDrawHideForPlayer(playerid, Text:Munitions);
- TextDrawHideForPlayer(playerid, Text:Prix);
- TextDrawHideForPlayer(playerid, Text:Munitions500);
- TextDrawHideForPlayer(playerid, Text:Prix7000);
- SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter une AK47 pour 7.000$ avec 500 Munitions");
- GivePlayerWeapon(playerid, 30, 500);
- GivePlayerMoney(playerid, -7000);
- new Skin = GetPlayerSkin(playerid);
- SetPlayerSkin(playerid, Skin);
- }
- }
- if (PRESSED(KEY_SECONDARY_ATTACK))
- {
- if(IsPlayerInRangeOfPoint(playerid,1.0, 1046.0942,2584.9468,141.2628))
- {
- TogglePlayerControllable(playerid,0);
- ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
- TextDrawShowForPlayer(playerid, Text:Armes);
- TextDrawShowForPlayer(playerid, Text:AK47);
- TextDrawShowForPlayer(playerid, Text:Box);
- TextDrawShowForPlayer(playerid, Text:Pressy);
- TextDrawShowForPlayer(playerid, Text:Pressn);
- TextDrawShowForPlayer(playerid, Text:Munitions);
- TextDrawShowForPlayer(playerid, Text:Prix);
- TextDrawShowForPlayer(playerid, Text:Munitions500);
- TextDrawShowForPlayer(playerid, Text:Prix7000);
- SetPlayerCameraPos(playerid, 316.7339, -160.9307, 1000.1425);
- SetPlayerCameraLookAt(playerid, 315.8018, -162.3379, 999.5625);
- }
- }
- if(IsPlayerInRangeOfPoint(playerid,1.0, -1045.2207,2584.8953,141.2628))
- {
- if (PRESSED(KEY_YES))
- {
- if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
- TogglePlayerControllable(playerid,1);
- SetCameraBehindPlayer(playerid);
- TextDrawHideForPlayer(playerid, Text:Armes);
- TextDrawHideForPlayer(playerid, Text:M4);
- TextDrawHideForPlayer(playerid, Text:Box);
- TextDrawHideForPlayer(playerid, Text:Pressy);
- TextDrawHideForPlayer(playerid, Text:Pressn);
- TextDrawHideForPlayer(playerid, Text:Munitions);
- TextDrawHideForPlayer(playerid, Text:Prix);
- TextDrawHideForPlayer(playerid, Text:Munitions500);
- TextDrawHideForPlayer(playerid, Text:Prix8000);
- SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter une M4 pour 8.000$ avec 500 Munitions");
- GivePlayerWeapon(playerid, 31, 500);
- GivePlayerMoney(playerid, -8000);
- new Skin = GetPlayerSkin(playerid);
- SetPlayerSkin(playerid, Skin);
- }
- }
- if (PRESSED(KEY_SECONDARY_ATTACK))
- {
- if(IsPlayerInRangeOfPoint(playerid,1.0, -1045.2207,2584.8953,141.2628))
- {
- TogglePlayerControllable(playerid,0);
- ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
- TextDrawShowForPlayer(playerid, Text:Armes);
- TextDrawShowForPlayer(playerid, Text:M4);
- TextDrawShowForPlayer(playerid, Text:Box);
- TextDrawShowForPlayer(playerid, Text:Pressy);
- TextDrawShowForPlayer(playerid, Text:Pressn);
- TextDrawShowForPlayer(playerid, Text:Munitions);
- TextDrawShowForPlayer(playerid, Text:Prix);
- TextDrawShowForPlayer(playerid, Text:Munitions500);
- TextDrawShowForPlayer(playerid, Text:Prix8000);
- SetPlayerCameraPos(playerid, 316.6595, -163.8956, 1000.1425);
- SetPlayerCameraLookAt(playerid, 314.9826, -163.2139, 999.5625);
- }
- }
- if(IsPlayerInRangeOfPoint(playerid,1.0, -1044.7114,2589.9053,141.2628))
- {
- if (PRESSED(KEY_YES))
- {
- if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
- TogglePlayerControllable(playerid,1);
- SetCameraBehindPlayer(playerid);
- TextDrawHideForPlayer(playerid, Text:Armes);
- TextDrawHideForPlayer(playerid, Text:Country);
- TextDrawHideForPlayer(playerid, Text:rifle);
- TextDrawHideForPlayer(playerid, Text:Box);
- TextDrawHideForPlayer(playerid, Text:Pressy);
- TextDrawHideForPlayer(playerid, Text:Pressn);
- TextDrawHideForPlayer(playerid, Text:Munitions);
- TextDrawHideForPlayer(playerid, Text:Prix);
- TextDrawHideForPlayer(playerid, Text:Munitions200);
- TextDrawHideForPlayer(playerid, Text:Prix8000);
- SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter un Country-Rifle pour 8.000$ avec 200 Munitions");
- GivePlayerWeapon(playerid, 33, 200);
- GivePlayerMoney(playerid, -8000);
- new Skin = GetPlayerSkin(playerid);
- SetPlayerSkin(playerid, Skin);
- }
- }
- if (PRESSED(KEY_SECONDARY_ATTACK))
- {
- if(IsPlayerInRangeOfPoint(playerid,1.0, -1044.7114,2589.9053,141.2628))
- {
- TogglePlayerControllable(playerid,0);
- ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
- TextDrawShowForPlayer(playerid, Text:Armes);
- TextDrawShowForPlayer(playerid, Text:Country);
- TextDrawShowForPlayer(playerid, Text:rifle);
- TextDrawShowForPlayer(playerid, Text:Box);
- TextDrawShowForPlayer(playerid, Text:Pressy);
- TextDrawShowForPlayer(playerid, Text:Pressn);
- TextDrawShowForPlayer(playerid, Text:Munitions);
- TextDrawShowForPlayer(playerid, Text:Prix);
- TextDrawShowForPlayer(playerid, Text:Munitions200);
- TextDrawShowForPlayer(playerid, Text:Prix8000);
- SetPlayerCameraPos(playerid, 313.8457, -163.7814, 1000.1425);
- SetPlayerCameraLookAt(playerid, 314.2114, -162.3438, 999.5625);
- }
- }
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement