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Jul 8th, 2014
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  1. //-------------------------- 7/5/2014 -- 00:38:29 -----
  2. Processor Init:
  3. AMD (unknown), ~3.20 Ghz
  4. (timed at roughly 3.21 Ghz)
  5. FPU detected
  6. MMX detected
  7. 3DNow detected
  8. SSE detected
  9.  
  10. Math Init:
  11. Installing Standard C extensions
  12. Installing Assembly extensions
  13. Installing FPU extensions
  14. Installing MMX extensions
  15. Installing 3DNow extensions
  16. Installing SSE extensions
  17.  
  18. Input Init:
  19. DirectInput enabled.
  20.  
  21. Blockland v21 build 1931
  22. Module Directory: D:/Games/Steam/steamapps/common/Blockland
  23. Profile Path: D:/Games/Steam/steamapps/common/Blockland
  24. Total Ram: 3326 MB
  25. OS: Windows 7 Professional Service Pack 1 (build 7601), 64-bit
  26.  
  27. --------- Parsing Arguments ---------
  28. argc = 4
  29. argv[2] = -noconsole
  30. argv[3] = -steam
  31. Parsing command line arguments: -noconsole -steam
  32. --------- Loading Common ---------
  33. Loading compiled script base/main.cs.
  34. Loading compiled script base/client/defaults.cs.
  35. Loading compiled script base/server/defaults.cs.
  36. Executing config/client/prefs.cs.
  37. Executing config/server/prefs.cs.
  38. Executing config/server/ADD_ON_LIST.cs.
  39. Executing config/server/musicList.cs.
  40. --------- Loading MODS ---------
  41.  
  42.  
  43. --------- Initializing Base ---------
  44. Loading compiled script base/client/init.cs.
  45. Loading compiled script base/server/init.cs.
  46. Loading compiled script base/client/canvas.cs.
  47. Loading compiled script base/client/audio.cs.
  48.  
  49. --------- Initializing Base: Server ---------------------
  50. Initializing steamAPI...
  51. SteamAPI initialization successful, allocating steam objects
  52. Steam initialized...
  53. Steam unlock successful, will use Steam authentication
  54. Loading compiled script base/server/mainServer.cs.
  55. Loading compiled script base/server/scripts/game.cs.
  56.  
  57. --------- Initializing Base: Client ---------------------
  58. Loading compiled script base/client/message.cs.
  59. Loading compiled script base/client/mission.cs.
  60. Loading compiled script base/client/missionDownload.cs.
  61. Loading compiled script base/client/actionMap.cs.
  62. Video Init:
  63. Accelerated OpenGL display device detected.
  64. Activating the OpenGL display device...
  65. Activating the OpenGL display device... (NEW)
  66. OpenGLDevice::setScreenMode 1280 1024 32 75 1
  67. safeModeOn = 1
  68. fixedFrame size = 3
  69. caption size = 22
  70. maxWindowWidth = 1273
  71. maxWindowHeight = 995
  72. Setting screen mode to 1280x1024x32@75hz (fs)...
  73. winState.hGLRC does not exist
  74. winState.appDC does not exist
  75. winState.appWindow does not exist
  76. newFullScreen...
  77. Changing the display settings to 1280x1024x32@75Hz...
  78. ChangeDisplaySettings worked
  79. Creating a new full-screen window...
  80. Acquiring a new device context...
  81. setting pixel format
  82. Pixel format set:
  83. 32 color bits, 24 depth bits, 8 stencil bits
  84. Creating a new rendering context (2)...
  85. Making the new rendering context current (2)...
  86. wglMakeCurrent worked
  87. don't need to ressurect texture manager
  88. setting vsync 0
  89. done setting vsync
  90. destroying curtain
  91. showing window
  92. Window reactivating...
  93. setting forground window
  94. setting window focus
  95. done with OpenGLDevice::setScreenMode
  96. OpenGL Init: Enabled Extensions
  97. ARB_multitexture (Max Texture Units: 4)
  98. EXT_compiled_vertex_array
  99. NV_vertex_array_range
  100. EXT_texture_env_combine
  101. EXT_packed_pixels
  102. EXT_fog_coord
  103. ARB_texture_compression
  104. EXT_texture_compression_s3tc
  105. (ARB|EXT)_texture_env_add
  106. EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  107. WGL_EXT_swap_control
  108. GL_ARB_vertex_buffer_object
  109. GL_EXT_multi_draw_arrays
  110. ARB_occlusion_query
  111. OpenGL Init: Disabled Extensions
  112. EXT_paletted_texture
  113. 3DFX_texture_compression_FXT1
  114.  
  115. OpenGL driver information:
  116. Vendor: NVIDIA Corporation
  117. Renderer: GeForce GTS 250/PCIe/SSE2
  118. Version: 3.3.0
  119. OpenGL Init: Enabled Extensions
  120. ARB_multitexture (Max Texture Units: 4)
  121. EXT_compiled_vertex_array
  122. NV_vertex_array_range
  123. EXT_texture_env_combine
  124. EXT_packed_pixels
  125. EXT_fog_coord
  126. ARB_texture_compression
  127. EXT_texture_compression_s3tc
  128. (ARB|EXT)_texture_env_add
  129. EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  130. WGL_EXT_swap_control
  131. GL_ARB_vertex_buffer_object
  132. GL_EXT_multi_draw_arrays
  133. ARB_occlusion_query
  134. OpenGL Init: Disabled Extensions
  135. EXT_paletted_texture
  136. 3DFX_texture_compression_FXT1
  137.  
  138. Video::setDevice - activate call done
  139. Video::setDevice - resetting canvas
  140. Resetting Canvas...
  141.  
  142. OpenAL Driver Init:
  143. OpenAL
  144. Vendor: Creative Labs Inc.
  145. Version: OpenAL 1.0
  146. Renderer: Software
  147. Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
  148.  
  149. Loading compiled script base/client/scripts/allClientScripts.cs.
  150. Activating package: CanvasCursor
  151. Loading compiled script base/client/ui/allClientGuis.gui.
  152. Executing config/client/config.cs.
  153.  
  154. --------- Loading Client Add-Ons ---------
  155.  
  156. Client checking Add-On: GameMode_Tutorial
  157. Loading Add-On: GameMode_Tutorial (CRC:-1820115138)
  158. Executing Add-Ons/GameMode_Tutorial/client.cs.
  159. Executing add-ons/GameMode_Tutorial/tutorialCompletedGui.gui.
  160.  
  161. Client checking Add-On: Bot_Hole
  162. Loading Add-On: Bot_Hole (CRC:758391552)
  163. Executing Add-Ons/Bot_Hole/client.cs.
  164. Executing Add-Ons/Bot_Hole/wrenchBotDlg.gui.
  165. Executing Add-Ons/Bot_Hole/wrenchBotDlg.cs.
  166. Activating package: ClientBotHolePackage
  167.  
  168. Binding server port to default IP
  169. UDP initialized on port 47124
  170. Starting client steam authentication...
  171. Engine initialized...
  172. Received stats and achievements from Steam
  173.  
  174. Video::setScreenMode 640, 480, 32, 60
  175. OpenGLDevice::setScreenMode 640 480 32 60 0
  176. safeModeOn = 1
  177. fixedFrame size = 3
  178. caption size = 22
  179. maxWindowWidth = 1273
  180. maxWindowHeight = 995
  181. Setting screen mode to 640x480x32@60hz (w)...
  182. winState.hGLRC exists
  183. Killing the texture manager...
  184. Making the rendering context not current...
  185. Deleting the rendering context...
  186. Releasing the device context...
  187. Destroying the window...
  188. Changing to the desktop display settings (1280x1024x32)...
  189. Creating a new window...
  190. moving window
  191. Window reactivating...
  192. Acquiring a new device context...
  193. setting pixel format
  194. Pixel format set:
  195. 32 color bits, 24 depth bits, 8 stencil bits
  196. Creating a new rendering context (2)...
  197. Making the new rendering context current (2)...
  198. wglMakeCurrent worked
  199. Resurrecting the texture manager (2)...
  200. setting vsync 0
  201. done setting vsync
  202. showing window
  203. setting forground window
  204. setting window focus
  205. Resetting Canvas...
  206. done with OpenGLDevice::setScreenMode
  207. Flushing texture cache...
  208.  
  209. Checking for shader shadow support:
  210. - Enabled via $Shader::Enabled? YES
  211. - ARB_shader_objects? YES
  212. - ARB_shading_language_100? YES
  213. - EXT_texture_array? YES
  214. - EXT_texture3D? YES
  215. - glTexImage3D? YES
  216. - EXT_framebuffer_object? YES
  217. - ARB_shadow? YES
  218. - OpenGL Version? 3.3.0
  219. - GLSL Language Version? 3.30 NVIDIA via Cg compiler
  220. o Shaders are ACTIVE
  221.  
  222. Regenerating Shadow Map FBOs...
  223. Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
  224. Creating GLSL program...
  225. Attaching shaders...
  226. Linking GLSL program...
  227. Executing config/server/prefs.cs.
  228. Window reactivating...
  229. Window reactivating...
  230. Window reactivating...
  231. Window reactivating...
  232. Window reactivating...
  233. Window reactivating...
  234. Exporting server prefs
  235. Exporting client prefs
  236. Exporting client config
  237. Shutting down the OpenGL display device...
  238. Making the GL rendering context not current...
  239. Deleting the GL rendering context...
  240. Releasing the device context...
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