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- //-------------------------- 7/5/2014 -- 00:38:29 -----
- Processor Init:
- AMD (unknown), ~3.20 Ghz
- (timed at roughly 3.21 Ghz)
- FPU detected
- MMX detected
- 3DNow detected
- SSE detected
- Math Init:
- Installing Standard C extensions
- Installing Assembly extensions
- Installing FPU extensions
- Installing MMX extensions
- Installing 3DNow extensions
- Installing SSE extensions
- Input Init:
- DirectInput enabled.
- Blockland v21 build 1931
- Module Directory: D:/Games/Steam/steamapps/common/Blockland
- Profile Path: D:/Games/Steam/steamapps/common/Blockland
- Total Ram: 3326 MB
- OS: Windows 7 Professional Service Pack 1 (build 7601), 64-bit
- --------- Parsing Arguments ---------
- argc = 4
- argv[2] = -noconsole
- argv[3] = -steam
- Parsing command line arguments: -noconsole -steam
- --------- Loading Common ---------
- Loading compiled script base/main.cs.
- Loading compiled script base/client/defaults.cs.
- Loading compiled script base/server/defaults.cs.
- Executing config/client/prefs.cs.
- Executing config/server/prefs.cs.
- Executing config/server/ADD_ON_LIST.cs.
- Executing config/server/musicList.cs.
- --------- Loading MODS ---------
- --------- Initializing Base ---------
- Loading compiled script base/client/init.cs.
- Loading compiled script base/server/init.cs.
- Loading compiled script base/client/canvas.cs.
- Loading compiled script base/client/audio.cs.
- --------- Initializing Base: Server ---------------------
- Initializing steamAPI...
- SteamAPI initialization successful, allocating steam objects
- Steam initialized...
- Steam unlock successful, will use Steam authentication
- Loading compiled script base/server/mainServer.cs.
- Loading compiled script base/server/scripts/game.cs.
- --------- Initializing Base: Client ---------------------
- Loading compiled script base/client/message.cs.
- Loading compiled script base/client/mission.cs.
- Loading compiled script base/client/missionDownload.cs.
- Loading compiled script base/client/actionMap.cs.
- Video Init:
- Accelerated OpenGL display device detected.
- Activating the OpenGL display device...
- Activating the OpenGL display device... (NEW)
- OpenGLDevice::setScreenMode 1280 1024 32 75 1
- safeModeOn = 1
- fixedFrame size = 3
- caption size = 22
- maxWindowWidth = 1273
- maxWindowHeight = 995
- Setting screen mode to 1280x1024x32@75hz (fs)...
- winState.hGLRC does not exist
- winState.appDC does not exist
- winState.appWindow does not exist
- newFullScreen...
- Changing the display settings to 1280x1024x32@75Hz...
- ChangeDisplaySettings worked
- Creating a new full-screen window...
- Acquiring a new device context...
- setting pixel format
- Pixel format set:
- 32 color bits, 24 depth bits, 8 stencil bits
- Creating a new rendering context (2)...
- Making the new rendering context current (2)...
- wglMakeCurrent worked
- don't need to ressurect texture manager
- setting vsync 0
- done setting vsync
- destroying curtain
- showing window
- Window reactivating...
- setting forground window
- setting window focus
- done with OpenGLDevice::setScreenMode
- OpenGL Init: Enabled Extensions
- ARB_multitexture (Max Texture Units: 4)
- EXT_compiled_vertex_array
- NV_vertex_array_range
- EXT_texture_env_combine
- EXT_packed_pixels
- EXT_fog_coord
- ARB_texture_compression
- EXT_texture_compression_s3tc
- (ARB|EXT)_texture_env_add
- EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
- WGL_EXT_swap_control
- GL_ARB_vertex_buffer_object
- GL_EXT_multi_draw_arrays
- ARB_occlusion_query
- OpenGL Init: Disabled Extensions
- EXT_paletted_texture
- 3DFX_texture_compression_FXT1
- OpenGL driver information:
- Vendor: NVIDIA Corporation
- Renderer: GeForce GTS 250/PCIe/SSE2
- Version: 3.3.0
- OpenGL Init: Enabled Extensions
- ARB_multitexture (Max Texture Units: 4)
- EXT_compiled_vertex_array
- NV_vertex_array_range
- EXT_texture_env_combine
- EXT_packed_pixels
- EXT_fog_coord
- ARB_texture_compression
- EXT_texture_compression_s3tc
- (ARB|EXT)_texture_env_add
- EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
- WGL_EXT_swap_control
- GL_ARB_vertex_buffer_object
- GL_EXT_multi_draw_arrays
- ARB_occlusion_query
- OpenGL Init: Disabled Extensions
- EXT_paletted_texture
- 3DFX_texture_compression_FXT1
- Video::setDevice - activate call done
- Video::setDevice - resetting canvas
- Resetting Canvas...
- OpenAL Driver Init:
- OpenAL
- Vendor: Creative Labs Inc.
- Version: OpenAL 1.0
- Renderer: Software
- Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
- Loading compiled script base/client/scripts/allClientScripts.cs.
- Activating package: CanvasCursor
- Loading compiled script base/client/ui/allClientGuis.gui.
- Executing config/client/config.cs.
- --------- Loading Client Add-Ons ---------
- Client checking Add-On: GameMode_Tutorial
- Loading Add-On: GameMode_Tutorial (CRC:-1820115138)
- Executing Add-Ons/GameMode_Tutorial/client.cs.
- Executing add-ons/GameMode_Tutorial/tutorialCompletedGui.gui.
- Client checking Add-On: Bot_Hole
- Loading Add-On: Bot_Hole (CRC:758391552)
- Executing Add-Ons/Bot_Hole/client.cs.
- Executing Add-Ons/Bot_Hole/wrenchBotDlg.gui.
- Executing Add-Ons/Bot_Hole/wrenchBotDlg.cs.
- Activating package: ClientBotHolePackage
- Binding server port to default IP
- UDP initialized on port 47124
- Starting client steam authentication...
- Engine initialized...
- Received stats and achievements from Steam
- Video::setScreenMode 640, 480, 32, 60
- OpenGLDevice::setScreenMode 640 480 32 60 0
- safeModeOn = 1
- fixedFrame size = 3
- caption size = 22
- maxWindowWidth = 1273
- maxWindowHeight = 995
- Setting screen mode to 640x480x32@60hz (w)...
- winState.hGLRC exists
- Killing the texture manager...
- Making the rendering context not current...
- Deleting the rendering context...
- Releasing the device context...
- Destroying the window...
- Changing to the desktop display settings (1280x1024x32)...
- Creating a new window...
- moving window
- Window reactivating...
- Acquiring a new device context...
- setting pixel format
- Pixel format set:
- 32 color bits, 24 depth bits, 8 stencil bits
- Creating a new rendering context (2)...
- Making the new rendering context current (2)...
- wglMakeCurrent worked
- Resurrecting the texture manager (2)...
- setting vsync 0
- done setting vsync
- showing window
- setting forground window
- setting window focus
- Resetting Canvas...
- done with OpenGLDevice::setScreenMode
- Flushing texture cache...
- Checking for shader shadow support:
- - Enabled via $Shader::Enabled? YES
- - ARB_shader_objects? YES
- - ARB_shading_language_100? YES
- - EXT_texture_array? YES
- - EXT_texture3D? YES
- - glTexImage3D? YES
- - EXT_framebuffer_object? YES
- - ARB_shadow? YES
- - OpenGL Version? 3.3.0
- - GLSL Language Version? 3.30 NVIDIA via Cg compiler
- o Shaders are ACTIVE
- Regenerating Shadow Map FBOs...
- Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
- Creating GLSL program...
- Attaching shaders...
- Linking GLSL program...
- Executing config/server/prefs.cs.
- Window reactivating...
- Window reactivating...
- Window reactivating...
- Window reactivating...
- Window reactivating...
- Window reactivating...
- Exporting server prefs
- Exporting client prefs
- Exporting client config
- Shutting down the OpenGL display device...
- Making the GL rendering context not current...
- Deleting the GL rendering context...
- Releasing the device context...
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