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OnPlayerConnect

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Jan 3rd, 2015
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  1. public OnPlayerConnect(playerid)
  2. {
  3. ad[playerid] = 0;
  4.  
  5. SendClientMessage(playerid, weiß, " ");
  6. SendClientMessage(playerid, weiß, " ");
  7. SendClientMessage(playerid, weiß, " ");
  8. SendClientMessage(playerid, weiß, " ");
  9. SendClientMessage(playerid, weiß, " ");
  10. SendClientMessage(playerid, weiß, " ");
  11. SendClientMessage(playerid, weiß, " ");
  12. SendClientMessage(playerid, weiß, " ");
  13. SendClientMessage(playerid, weiß, " ");
  14. SendClientMessage(playerid, weiß, " ");
  15. SendClientMessage(playerid, weiß, " ");
  16. SendClientMessage(playerid, weiß, " ");
  17. SendClientMessage(playerid, weiß, " ");
  18. SendClientMessage(playerid, weiß, " ");
  19. SendClientMessage(playerid, weiß, " ");
  20.  
  21. new string[128];
  22. format(string, sizeof(string), "[Login] %s [%i] hat den Server betreten!", SpielerName(playerid), playerid);
  23. SendAdminMessage(NEON_GRÜN, string);
  24. printf("Der Spieler %s hat den Server Betreten!)",getPlayerName(playerid));
  25.  
  26. TogglePlayerSpectating(playerid, 1);
  27.  
  28. TextDrawShowForAll(nameLabel);
  29. TextDrawShowForAll(versionLabel);
  30.  
  31. Login[playerid] = CreatePlayerTextDraw(playerid,29.000000, 312.000000, "Login/Registrieren");
  32. PlayerTextDrawBackgroundColor(playerid,Login[playerid], 65535);
  33. PlayerTextDrawFont(playerid,Login[playerid], 1);
  34. PlayerTextDrawLetterSize(playerid,Login[playerid], 0.500000, 1.000000);
  35. PlayerTextDrawColor(playerid,Login[playerid], -1);
  36. PlayerTextDrawSetOutline(playerid,Login[playerid], 1);
  37. PlayerTextDrawSetProportional(playerid,Login[playerid], 1);
  38. PlayerTextDrawSetSelectable(playerid,Login[playerid], 0);
  39.  
  40. Informationen[playerid] = CreatePlayerTextDraw(playerid,27.000000, 335.000000, "Informationen");
  41. PlayerTextDrawBackgroundColor(playerid,Informationen[playerid], 65535);
  42. PlayerTextDrawFont(playerid,Informationen[playerid], 1);
  43. PlayerTextDrawLetterSize(playerid,Informationen[playerid], 0.500000, 1.000000);
  44. PlayerTextDrawColor(playerid,Informationen[playerid], -1);
  45. PlayerTextDrawSetOutline(playerid,Informationen[playerid], 1);
  46. PlayerTextDrawSetProportional(playerid,Informationen[playerid], 1);
  47. PlayerTextDrawSetSelectable(playerid,Informationen[playerid], 0);
  48.  
  49. Verlassen[playerid] = CreatePlayerTextDraw(playerid,30.000000, 360.000000, "Verlassen");
  50. PlayerTextDrawBackgroundColor(playerid,Verlassen[playerid], 65535);
  51. PlayerTextDrawFont(playerid,Verlassen[playerid], 1);
  52. PlayerTextDrawLetterSize(playerid,Verlassen[playerid], 0.500000, 1.000000);
  53. PlayerTextDrawColor(playerid,Verlassen[playerid], -1);
  54. PlayerTextDrawSetOutline(playerid,Verlassen[playerid], 1);
  55. PlayerTextDrawSetProportional(playerid,Verlassen[playerid], 1);
  56. PlayerTextDrawSetSelectable(playerid,Verlassen[playerid], 0);
  57.  
  58. PlayerTextDrawSetSelectable(playerid,Login[playerid],1);
  59. PlayerTextDrawSetSelectable(playerid,Informationen[playerid],1);
  60. PlayerTextDrawSetSelectable(playerid,Verlassen[playerid],1);
  61. SelectTextDraw(playerid,0x00FF00FF);
  62.  
  63. InterpolateCameraPos(playerid, 1265.612426, -919.169128, 70.711677, 1410.410278, -891.315429, 79.471061, 10000);
  64. InterpolateCameraLookAt(playerid, 1269.744140, -916.360229, 70.907875, 1410.658691, -886.324523, 79.641029, 10000);
  65.  
  66. TextDrawShowForPlayer(playerid,Connect1);
  67. TextDrawShowForPlayer(playerid,Connect2);
  68. TextDrawShowForPlayer(playerid,Connect3);
  69. TextDrawShowForPlayer(playerid,Connect4);
  70. TextDrawShowForPlayer(playerid,Connect5);
  71. TextDrawShowForPlayer(playerid,Connect6);
  72. PlayerTextDrawShow(playerid,Login[playerid]);
  73. PlayerTextDrawShow(playerid,Informationen[playerid]);
  74. PlayerTextDrawShow(playerid,Verlassen[playerid]);
  75.  
  76. if(GetPlayerScore(playerid) == 1) return SetPlayerColor(playerid,0xFF00FFFF);
  77. if(GetPlayerScore(playerid) > 1) return SetPlayerColor(playerid,weiß);
  78. return 1;
  79. }
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