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- The key feature of warrior gameplay is charged attacks: they can build up MP with normal attacks and charge up powerful special attacks.
- Rangers use ranged charged attacks, which work similar like warrior attacks, but using ranged weapons.
- Mages cast spells with varying cast times. Normal attacks are usually faster, while special attacks have longer cast times and consume MP.
- Rogue gameplay is fast-paced and special attacks are instant. That way they can concentrate on evasion and move freely during combat.
- Specializations:
- In order to allow for more diversified gameplay, we added class specializations. Each class can choose one out of two specializations, which changes playstyle and abilities of that class.
- Warrior specializations:
- Berserker: Attack speed is increased with each hit. Can charge attacks more quickly.
- Guardian: Can block attacks with all weapons and has increased health.
- Ranger specializations:
- Sniper: Has camouflage and aim abilities. Attack speed is increased with each hit.
- Scout: Special attacks have a chance to become instantly chargeable.
- Mage specializations:
- Fire: Special attacks have a chance to become instantly chargeable. Can cast fire explosions.
- Water: Attack speed is increased with each hit. Has healing spells.
- Rogue specializations:
- Assassin: Special attacks increase stealth. Has improved stealth abilities.
- Ninja: Dodges during special attacks.
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