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- Blade Mastery
- Requirements: None
- Required to learn sword/katana skills. Passively increases damage dealt with swords/katanas.
- If the user knows some combination of Blade Mastery, Sword Mastery, and Katana Mastery, whichever passive gives the highest bonus is what is applied.
- 1: 1% damage increase
- 2: 2% damage increase
- 3: 3% damage increase
- 4: 4% damage increase
- 5: 5% damage increase
- 6: 6% damage increase
- 7: 7% damage increase
- 8: 8% damage increase
- 9: 9% damage increase
- 10: 10% damage increase
- 11: 10% damage increase
- 12: 11% damage increase
- 13: 11% damage increase
- 14: 12% damage increase
- 15: 12% damage increase
- 16: 13% damage increase
- 17: 13% damage increase
- 18: 14% damage increase
- 19: 14% damage increase
- 20: 15% damage increase
- Sonic Raid
- Requirements: Blade Mastery level 1
- Required equipment: Sword or Katana
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy at the start of the turn.
- Has +10 base accuracy at all levels.
- 1: 3 TP, 130% damage
- 2: 3 TP, 135% damage
- 3: 3 TP, 140% damage
- 4: 3 TP, 145% damage
- 5: 6 TP, 180% damage
- 6: 6 TP, 187% damage
- 7: 6 TP, 194% damage
- 8: 6 TP, 201% damage
- 9: 6 TP, 208% damage
- 10: 14 TP, 275% damage
- 11: 14 TP, 278% damage
- 12: 14 TP, 281% damage
- 13: 14 TP, 284% damage
- 14: 14 TP, 287% damage
- 15: 17 TP, 315% damage
- 16: 17 TP, 319% damage
- 17: 17 TP, 323% damage
- 18: 17 TP, 327% damage
- 19: 17 TP, 331% damage
- 20: 20 TP, 370% damage
- Gale Rush
- Requirements: Sonic Raid level 5
- Required equipment: Sword or Katana
- Body parts used: Arms
- Deals 2-3 instances of melee STR-based Cut damage to one enemy.
- Has a 200% speed modifier and no accuracy modifier at all levels.
- 1: 8 TP, 90% damage per hit
- 2: 8 TP, 93% damage per hit
- 3: 8 TP, 95% damage per hit
- 4: 8 TP, 98% damage per hit
- 5: 12 TP, 110% damage per hit
- 6: 12 TP, 113% damage per hit
- 7: 12 TP, 115% damage per hit
- 8: 12 TP, 118% damage per hit
- 9: 12 TP, 120% damage per hit
- 10: 19 TP, 135% damage per hit
- 11: 19 TP, 136% damage per hit
- 12: 19 TP, 137% damage per hit
- 13: 19 TP, 138% damage per hit
- 14: 19 TP, 139% damage per hit
- 15: 23 TP, 150% damage per hit
- 16: 23 TP, 151% damage per hit
- 17: 23 TP, 152% damage per hit
- 18: 23 TP, 153% damage per hit
- 19: 23 TP, 154% damage per hit
- 20: 28 TP, 170% damage per hit
- Flame/Freeze/Shock Sabre
- Requirements: Blade Mastery level 3
- Required equipment: Sword or Katana
- Body parts used: Arms
- Deals melee STR-based Cut+Fire/Ice/Volt damage to one enemy.
- Has a 90% speed modifier and +10 accuracy at all levels.
- 1: 5 TP, 130% damage
- 2: 5 TP, 135% damage
- 3: 5 TP, 140% damage
- 4: 5 TP, 145% damage
- 5: 9 TP, 175% damage
- 6: 9 TP, 182% damage
- 7: 9 TP, 189% damage
- 8: 9 TP, 196% damage
- 9: 9 TP, 203% damage
- 10: 17 TP, 255% damage
- 11: 17 TP, 258% damage
- 12: 17 TP, 260% damage
- 13: 17 TP, 263% damage
- 14: 17 TP, 265% damage
- 15: 20 TP, 290% damage
- 16: 20 TP, 293% damage
- 17: 20 TP, 295% damage
- 18: 20 TP, 298% damage
- 19: 20 TP, 300% damage
- 20: 23 TP, 330% damage
- Delayed Chase
- Requirements: Blade Mastery level 5
- Required equipment: Sword or Katana
- Body parts used: Arms
- Prepares Delayed Chase on the turn it's used. On the next turn, if the user uses an elemental skill, follows up with a melee STR-based Cut+Element attack on all enemies hit with an element by the user.
- Initial preparation has no speed modifier. The actual hit has a +50 accuracy modifier.
- 1: 6 TP, 185% damage
- 2: 6 TP, 191% damage
- 3: 6 TP, 197% damage
- 4: 6 TP, 203% damage
- 5: 11 TP, 235% damage
- 6: 11 TP, 241% damage
- 7: 11 TP, 247% damage
- 8: 11 TP, 253% damage
- 9: 11 TP, 259% damage
- 10: 20 TP, 300% damage
- 11: 20 TP, 303% damage
- 12: 20 TP, 306% damage
- 13: 20 TP, 309% damage
- 14: 20 TP, 312% damage
- 15: 23 TP, 335% damage
- 16: 23 TP, 338% damage
- 17: 23 TP, 341% damage
- 18: 23 TP, 344% damage
- 19: 23 TP, 347% damage
- 20: 26 TP, 380% damage
- Overkiller
- Requirements: Blade Mastery level 7
- Required equipment: Sword or Katana
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy. If that enemy is killed with Overkiller, deals the same damage to all enemies.
- Has a 90% speed modifier and +10 base accuracy at all levels.
- 1: 8 TP, 160% damage
- 2: 8 TP, 165% damage
- 3: 8 TP, 170% damage
- 4: 8 TP, 175% damage
- 5: 12 TP, 195% damage
- 6: 12 TP, 200% damage
- 7: 12 TP, 205% damage
- 8: 12 TP, 210% damage
- 9: 12 TP, 215% damage
- 10: 18 TP, 240% damage
- 11: 18 TP, 242% damage
- 12: 18 TP, 244% damage
- 13: 18 TP, 246% damage
- 14: 18 TP, 248% damage
- 15: 21 TP, 260% damage
- 16: 21 TP, 262% damage
- 17: 21 TP, 264% damage
- 18: 21 TP, 266% damage
- 19: 21 TP, 268% damage
- 20: 24 TP, 290% damage
- Resonance
- Requirements: Blade Mastery level 10
- Required equipment: Sword or Katana
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy. Resonance's damage is decreased by the amount of turns that have passed since its last use; 75% reduction for 1 turn, 50% reduction for 2 turns, 25% reduction for 3 turns, and Resonance becomes full-damage again after 4 turns.
- If Resonance is used multiple times in the same turn, its damage is not reduced until the turn's end.
- Has no speed modifier and +15 base accuracy at all levels.
- 1: 10 TP, 340% base damage
- 2: 10 TP, 348% base damage
- 3: 10 TP, 355% base damage
- 4: 10 TP, 363% base damage
- 5: 14 TP, 420% base damage
- 6: 14 TP, 428% base damage
- 7: 14 TP, 436% base damage
- 8: 14 TP, 444% base damage
- 9: 14 TP, 452% base damage
- 10: 19 TP, 520% base damage
- 11: 19 TP, 524% base damage
- 12: 19 TP, 528% base damage
- 13: 19 TP, 532% base damage
- 14: 19 TP, 536% base damage
- 15: 22 TP, 580% base damage
- 16: 22 TP, 585% base damage
- 17: 22 TP, 590% base damage
- 18: 22 TP, 595% base damage
- 19: 22 TP, 600% base damage
- 20: 28 TP, 670% base damage
- Full Slash
- Requirements: Resonance level 3
- Required equipment: Sword or Katana
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy. The damage is multiplied by the target's current HP percentage--it deals full damage if the enemy is at 100% HP, half damage if the enemy is at 50% HP, and so on.
- Has a 50% speed modifier and +10 accuracy at all levels.
- 1: 10 TP, 400% base damage
- 2: 10 TP, 408% base damage
- 3: 10 TP, 416% base damage
- 4: 10 TP, 424% base damage
- 5: 14 TP, 475% base damage
- 6: 14 TP, 483% base damage
- 7: 14 TP, 491% base damage
- 8: 14 TP, 499% base damage
- 9: 14 TP, 507% base damage
- 10: 19 TP, 590% base damage
- 11: 19 TP, 594% base damage
- 12: 19 TP, 598% base damage
- 13: 19 TP, 602% base damage
- 14: 19 TP, 606% base damage
- 15: 22 TP, 665% base damage
- 16: 22 TP, 670% base damage
- 17: 22 TP, 675% base damage
- 18: 22 TP, 680% base damage
- 19: 22 TP, 685% base damage
- 20: 28 TP, 780% base damage
- Force Mastery
- Requirements: None
- Required to learn Force skills. Passively increases the user's Force gain.
- 1: 3% Force gain increase
- 2: 5% Force gain increase
- 3: 8% Force gain increase
- 4: 10% Force gain increase
- 5: 13% Force gain increase
- 6: 16% Force gain increase
- 7: 19% Force gain increase
- 8: 23% Force gain increase
- 9: 26% Force gain increase
- 10: 30% Force gain increase
- 11: 31% Force gain increase
- 12: 33% Force gain increase
- 13: 34% Force gain increase
- 14: 36% Force gain increase
- 15: 37% Force gain increase
- 16: 39% Force gain increase
- 17: 40% Force gain increase
- 18: 42% Force gain increase
- 19: 43% Force gain increase
- 20: 45% Force gain increase
- Vital/Mind Shut
- Requirements: Force Mastery level 1
- Body parts used: Head
- Reduces one enemy's physical/elemental defense. Attempts to bind the target's arms/head.
- Has an 80% speed modifier at all levels.
- 1: 20% defense decrease, 40% bind chance
- 2: 22% defense decrease, 40% bind chance
- 3: 24% defense decrease, 40% bind chance
- 4: 25% defense decrease, 40% bind chance
- 5: 25% defense decrease, 55% bind chance
- 6: 27% defense decrease, 55% bind chance
- 7: 28% defense decrease, 55% bind chance
- 8: 29% defense decrease, 55% bind chance
- 9: 30% defense decrease, 55% bind chance
- 10: 30% defense decrease, 70% bind chance
- 11: 31% defense decrease, 70% bind chance
- 12: 32% defense decrease, 70% bind chance
- 13: 33% defense decrease, 70% bind chance
- 14: 34% defense decrease, 70% bind chance
- 15: 35% defense decrease, 80% bind chance
- 16: 36% defense decrease, 80% bind chance
- 17: 37% defense decrease, 80% bind chance
- 18: 38% defense decrease, 80% bind chance
- 19: 39% defense decrease, 80% bind chance
- 20: 40% defense decrease, 90% bind chance
- Absorb
- Requirements: Force Mastery level 3
- Body parts used: None
- Purges the user's binds (and ailments from levels 5-10), and restores Force. The amount of Force restored is static, and is not influenced by the number of disables purged by Absorb.
- Has an 80% speed modifier at all levels.
- 1: Purges 1 bind, restores 13 Force
- 2: Purges 2 binds, restores 13 Force
- 3: Purges 3 binds, restores 13 Force
- 4: Purges 3 binds, restores 16 Force
- 5: Purges 3 binds + ailment, restores 18 Force
- 6: Purges 3 binds + ailment, restores 19 Force
- 7: Purges 3 binds + ailment, restores 20 Force
- 8: Purges 3 binds + ailment, restores 21 Force
- 9: Purges 3 binds + ailment, restores 22 Force
- 10: Purges 3 binds + ailment, restores 30 Force
- Force Charge
- Requirements: Absorb level 5
- Body parts used: Head
- On the next turn, increases the user's damage and their Force gain.
- Has no speed modifier at all levels.
- 1: 2 TP, 140% damage multiplier, 50% Force gain increase
- 2: 2 TP, 140% damage multiplier, 55% Force gain increase
- 3: 2 TP, 140% damage multiplier, 60% Force gain increase
- 4: 2 TP, 140% damage multiplier, 65% Force gain increase
- 5: 5 TP, 150% damage multiplier, 75% Force gain increase
- 6: 5 TP, 150% damage multiplier, 80% Force gain increase
- 7: 5 TP, 150% damage multiplier, 85% Force gain increase
- 8: 5 TP, 150% damage multiplier, 90% Force gain increase
- 9: 5 TP, 150% damage multiplier, 95% Force gain increase
- 10: 8 TP, 160% damage multiplier, 110% Force gain increase
- 11: 8 TP, 160% damage multiplier, 115% Force gain increase
- 12: 8 TP, 160% damage multiplier, 120% Force gain increase
- 13: 8 TP, 160% damage multiplier, 125% Force gain increase
- 14: 8 TP, 160% damage multiplier, 130% Force gain increase
- 15: 10 TP, 165% damage multiplier, 140% Force gain increase
- 16: 10 TP, 165% damage multiplier, 145% Force gain increase
- 17: 10 TP, 165% damage multiplier, 150% Force gain increase
- 18: 10 TP, 165% damage multiplier, 155% Force gain increase
- 19: 10 TP, 165% damage multiplier, 160% Force gain increase
- 20: 12 TP, 170% damage multiplier, 175% Force gain increase
- Force Shield
- Requirements: Force Mastery level 5
- Body parts used: Head
- Only usable while the user is in the Force Boost state. Extends the duration of their Force Boost by 1 turn, and reduces all damage they take for that turn.
- Costs 14 TP at all levels.
- 1: 5% damage reduction
- 2: 15% damage reduction
- 3: 24% damage reduction
- 4: 32% damage reduction
- 5: 40% damage reduction
- 6: 45% damage reduction
- 7: 50% damage reduction
- 8: 55% damage reduction
- 9: 60% damage reduction
- 10: 65% damage reduction
- Force Energy
- Requirements: Force Shield level 5
- Passively restores a percentage of the user's maximum TP plus a static amount while they are in the Force Boost state.
- 1: 3 + 2% TP restored
- 2: 4 + 2% TP restored
- 3: 5 + 2% TP restored
- 4: 6 + 2% TP restored
- 5: 7 + 2% TP restored
- 6: 8 + 2% TP restored
- 7: 9 + 2% TP restored
- 8: 10 + 2% TP restored
- 9: 11 + 2% TP restored
- 10: 12 + 2% TP restored
- 11: 13 + 2% TP restored
- 12: 14 + 2% TP restored
- 13: 15 + 2% TP restored
- 14: 16 + 2% TP restored
- 15: 17 + 2% TP restored
- 16: 18 + 2% TP restored
- 17: 19 + 2% TP restored
- 18: 20 + 2% TP restored
- 19: 21 + 2% TP restored
- 20: 25 + 3% TP restored
- Force Reset
- Requirements: Force Mastery level 10
- Body parts used: Head
- Only usable while the user is in the Force Boost state. Cancels the Force Boost, and restores the user's Force.
- 1: 2 TP, 20 Force restored
- 2: 2 TP, 21 Force restored
- 3: 2 TP, 22 Force restored
- 4: 2 TP, 23 Force restored
- 5: 6 TP, 26 Force restored
- 6: 6 TP, 27 Force restored
- 7: 6 TP, 28 Force restored
- 8: 6 TP, 29 Force restored
- 9: 6 TP, 30 Force restored
- 10: 12 TP, 35 Force restored
- 11: 12 TP, 36 Force restored
- 12: 12 TP, 37 Force restored
- 13: 12 TP, 38 Force restored
- 14: 12 TP, 39 Force restored
- 15: 12 TP, 40 Force restored
- 16: 12 TP, 41 Force restored
- 17: 12 TP, 42 Force restored
- 18: 12 TP, 43 Force restored
- 19: 12 TP, 44 Force restored
- 20: 18 TP, 50 Force restored
- Limit Break
- Requirements: Force Reset level 5
- During battle, the user's Force gauge can go beyond 100. After battle, the user's maximum Force is set back to 100.
- 1: 105 maximum Force
- 2: 110 maximum Force
- 3: 115 maximum Force
- 4: 120 maximum Force
- 5: 125 maximum Force
- 6: 130 maximum Force
- 7: 135 maximum Force
- 8: 140 maximum Force
- 9: 145 maximum Force
- 10: 150 maximum Force
- 11: 155 maximum Force
- 12: 160 maximum Force
- 13: 165 maximum Force
- 14: 170 maximum Force
- 15: 175 maximum Force
- 16: 180 maximum Force
- 17: 185 maximum Force
- 18: 190 maximum Force
- 19: 195 maximum Force
- 20: 200 maximum Force
- Weapon Free
- Requirements: Phys ATK Up level 3, Elem ATK Up level 3
- Allows the user to use any attack skill, even if they don't have the required weapon. However, for levels 1-19, their damage is decreased when using skills they don't have the weapon for.
- 1: 30% damage dealt
- 2: 35% damage dealt
- 3: 40% damage dealt
- 4: 45% damage dealt
- 5: 50% damage dealt
- 6: 55% damage dealt
- 7: 60% damage dealt
- 8: 65% damage dealt
- 9: 70% damage dealt
- 10: 75% damage dealt
- 11: 77% damage dealt
- 12: 80% damage dealt
- 13: 82% damage dealt
- 14: 85% damage dealt
- 15: 87% damage dealt
- 16: 90% damage dealt
- 17: 92% damage dealt
- 18: 95% damage dealt
- 19: 97% damage dealt
- 20: 100% damage dealt
- Transform
- Force Boost
- Increases the user's damage and maximum HP by 50% (their HP is set to the new maximum). Reduces their speed by 50%. Enables the use of Fire/Ice/Thunder Wave, Blade Recoil, Meteor Smash, Power Cell, Extend, Self-Regenerate, and Accelerate.
- Fire/Ice/Thunder Wave
- Level based on: Flame/Freeze/Shock Sabre
- Body parts used: Head
- Deals 10 instances of ranged TEC-based Fire/Ice/Volt damage to random enemies. Can hit the same target multiple times.
- Has a 70% speed modifier and 150 base accuracy at all levels.
- 1: 8 TP, 38% damage per hit
- 2: 8 TP, 40% damage per hit
- 3: 8 TP, 41% damage per hit
- 4: 8 TP, 43% damage per hit
- 5: 14 TP, 50% damage per hit
- 6: 14 TP, 52% damage per hit
- 7: 14 TP, 53% damage per hit
- 8: 14 TP, 55% damage per hit
- 9: 14 TP, 56% damage per hit
- 10: 26 TP, 66% damage per hit
- 11: 26 TP, 67% damage per hit
- 12: 26 TP, 68% damage per hit
- 13: 26 TP, 69% damage per hit
- 14: 26 TP, 70% damage per hit
- 15: 30 TP, 74% damage per hit
- 16: 30 TP, 75% damage per hit
- 17: 30 TP, 76% damage per hit
- 18: 30 TP, 77% damage per hit
- 19: 30 TP, 78% damage per hit
- 20: 34 TP, 84% damage per hit
- Blade Recoil
- Level based on: Delayed Chase
- Body parts used: Arms
- Deals melee STR-based Cut damage to one enemy. If the user used an elemental attack on the last turn, also adds a ranged TEC-based Element follow-up attack.
- Has no speed modifier at all levels. First hit has no accuracy modifier, follow-up doesn't check for accuracy.
- 1: 7 TP, 160% initial hit damage, 250% follow-up hit damage
- 2: 7 TP, 165% initial hit damage, 258% follow-up hit damage
- 3: 7 TP, 170% initial hit damage, 266% follow-up hit damage
- 4: 7 TP, 175% initial hit damage, 274% follow-up hit damage
- 5: 12 TP, 205% initial hit damage, 325% follow-up hit damage
- 6: 12 TP, 210% initial hit damage, 334% follow-up hit damage
- 7: 12 TP, 215% initial hit damage, 342% follow-up hit damage
- 8: 12 TP, 220% initial hit damage, 351% follow-up hit damage
- 9: 12 TP, 225% initial hit damage, 359% follow-up hit damage
- 10: 22 TP, 275% initial hit damage, 435% follow-up hit damage
- 11: 22 TP, 278% initial hit damage, 441% follow-up hit damage
- 12: 22 TP, 281% initial hit damage, 447% follow-up hit damage
- 13: 22 TP, 284% initial hit damage, 453% follow-up hit damage
- 14: 22 TP, 287% initial hit damage, 459% follow-up hit damage
- 15: 25 TP, 310% initial hit damage, 495% follow-up hit damage
- 16: 25 TP, 314% initial hit damage, 501% follow-up hit damage
- 17: 25 TP, 318% initial hit damage, 508% follow-up hit damage
- 18: 25 TP, 322% initial hit damage, 514% follow-up hit damage
- 19: 25 TP, 326% initial hit damage, 521% follow-up hit damage
- 20: 28 TP, 355% initial hit damage, 590% follow-up hit damage
- Meteor Smash
- Transform Skill
- Given: After defeating Chimaera
- Body parts used: Arms
- Usable once per Transform. Deals melee STR-based Bash damage to one enemy. Damage scales linearly by 350% to 795% based on user level.
- Costs 3 TP. Has an 80% speed modifier and +200 base accuracy.
- Power Cell
- Transform Skill
- Given: After defeating Basilisk
- When the user is dealt mortal damage, they will survive the hit at 1 HP. Works once per Transform.
- Extend
- Transform Skill
- Given: After defeating Flame Demon
- Body parts used: Head
- Usable once per Transform. Resets Transform's duration to 3 turns.
- Costs 5 TP.
- Self-Regenerate
- Transform Skill
- Given: After defeating Arachne
- Restores 20% of the user's max HP at the end of a turn during Transform.
- Accelerate
- Transform Skill
- Given: After defeating Scylla
- Body parts used: Head
- Usable once per Transform. On the next turn, the user will be able to select 3 individual actions. They will also perform their actions at the start of the turn.
- Costs 15 TP. Has no speed modifier.
- Ignition Ray
- Force Break (initial)
- Body parts used: Head
- Deals ranged TEC-based Fire+Ice+Volt damage to one enemy. Damage scales linearly from 1000% to 2100% based on user level.
- Has a 50% speed modifier.
- Akashic Nova
- Force Break (final)
- Given: At the start of the Demi-Fafnir fight
- Body parts used: Head
- Deals ranged TEC-based Fire+Ice+Volt damage to all enemies. Damage scales linearly from 1000% to 2100% based on user level.
- Has a 50% speed modifier.
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