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EO2U Fafnir data

Mar 21st, 2016
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  1. Blade Mastery
  2. Requirements: None
  3.  
  4. Required to learn sword/katana skills. Passively increases damage dealt with swords/katanas.
  5.  
  6. If the user knows some combination of Blade Mastery, Sword Mastery, and Katana Mastery, whichever passive gives the highest bonus is what is applied.
  7.  
  8. 1: 1% damage increase
  9. 2: 2% damage increase
  10. 3: 3% damage increase
  11. 4: 4% damage increase
  12. 5: 5% damage increase
  13. 6: 6% damage increase
  14. 7: 7% damage increase
  15. 8: 8% damage increase
  16. 9: 9% damage increase
  17. 10: 10% damage increase
  18. 11: 10% damage increase
  19. 12: 11% damage increase
  20. 13: 11% damage increase
  21. 14: 12% damage increase
  22. 15: 12% damage increase
  23. 16: 13% damage increase
  24. 17: 13% damage increase
  25. 18: 14% damage increase
  26. 19: 14% damage increase
  27. 20: 15% damage increase
  28.  
  29.  
  30. Sonic Raid
  31. Requirements: Blade Mastery level 1
  32. Required equipment: Sword or Katana
  33. Body parts used: Arms
  34.  
  35. Deals melee STR-based Cut damage to one enemy at the start of the turn.
  36.  
  37. Has +10 base accuracy at all levels.
  38.  
  39. 1: 3 TP, 130% damage
  40. 2: 3 TP, 135% damage
  41. 3: 3 TP, 140% damage
  42. 4: 3 TP, 145% damage
  43. 5: 6 TP, 180% damage
  44. 6: 6 TP, 187% damage
  45. 7: 6 TP, 194% damage
  46. 8: 6 TP, 201% damage
  47. 9: 6 TP, 208% damage
  48. 10: 14 TP, 275% damage
  49. 11: 14 TP, 278% damage
  50. 12: 14 TP, 281% damage
  51. 13: 14 TP, 284% damage
  52. 14: 14 TP, 287% damage
  53. 15: 17 TP, 315% damage
  54. 16: 17 TP, 319% damage
  55. 17: 17 TP, 323% damage
  56. 18: 17 TP, 327% damage
  57. 19: 17 TP, 331% damage
  58. 20: 20 TP, 370% damage
  59.  
  60.  
  61. Gale Rush
  62. Requirements: Sonic Raid level 5
  63. Required equipment: Sword or Katana
  64. Body parts used: Arms
  65.  
  66. Deals 2-3 instances of melee STR-based Cut damage to one enemy.
  67.  
  68. Has a 200% speed modifier and no accuracy modifier at all levels.
  69.  
  70. 1: 8 TP, 90% damage per hit
  71. 2: 8 TP, 93% damage per hit
  72. 3: 8 TP, 95% damage per hit
  73. 4: 8 TP, 98% damage per hit
  74. 5: 12 TP, 110% damage per hit
  75. 6: 12 TP, 113% damage per hit
  76. 7: 12 TP, 115% damage per hit
  77. 8: 12 TP, 118% damage per hit
  78. 9: 12 TP, 120% damage per hit
  79. 10: 19 TP, 135% damage per hit
  80. 11: 19 TP, 136% damage per hit
  81. 12: 19 TP, 137% damage per hit
  82. 13: 19 TP, 138% damage per hit
  83. 14: 19 TP, 139% damage per hit
  84. 15: 23 TP, 150% damage per hit
  85. 16: 23 TP, 151% damage per hit
  86. 17: 23 TP, 152% damage per hit
  87. 18: 23 TP, 153% damage per hit
  88. 19: 23 TP, 154% damage per hit
  89. 20: 28 TP, 170% damage per hit
  90.  
  91.  
  92. Flame/Freeze/Shock Sabre
  93. Requirements: Blade Mastery level 3
  94. Required equipment: Sword or Katana
  95. Body parts used: Arms
  96.  
  97. Deals melee STR-based Cut+Fire/Ice/Volt damage to one enemy.
  98.  
  99. Has a 90% speed modifier and +10 accuracy at all levels.
  100.  
  101. 1: 5 TP, 130% damage
  102. 2: 5 TP, 135% damage
  103. 3: 5 TP, 140% damage
  104. 4: 5 TP, 145% damage
  105. 5: 9 TP, 175% damage
  106. 6: 9 TP, 182% damage
  107. 7: 9 TP, 189% damage
  108. 8: 9 TP, 196% damage
  109. 9: 9 TP, 203% damage
  110. 10: 17 TP, 255% damage
  111. 11: 17 TP, 258% damage
  112. 12: 17 TP, 260% damage
  113. 13: 17 TP, 263% damage
  114. 14: 17 TP, 265% damage
  115. 15: 20 TP, 290% damage
  116. 16: 20 TP, 293% damage
  117. 17: 20 TP, 295% damage
  118. 18: 20 TP, 298% damage
  119. 19: 20 TP, 300% damage
  120. 20: 23 TP, 330% damage
  121.  
  122.  
  123. Delayed Chase
  124. Requirements: Blade Mastery level 5
  125. Required equipment: Sword or Katana
  126. Body parts used: Arms
  127.  
  128. Prepares Delayed Chase on the turn it's used. On the next turn, if the user uses an elemental skill, follows up with a melee STR-based Cut+Element attack on all enemies hit with an element by the user.
  129.  
  130. Initial preparation has no speed modifier. The actual hit has a +50 accuracy modifier.
  131.  
  132. 1: 6 TP, 185% damage
  133. 2: 6 TP, 191% damage
  134. 3: 6 TP, 197% damage
  135. 4: 6 TP, 203% damage
  136. 5: 11 TP, 235% damage
  137. 6: 11 TP, 241% damage
  138. 7: 11 TP, 247% damage
  139. 8: 11 TP, 253% damage
  140. 9: 11 TP, 259% damage
  141. 10: 20 TP, 300% damage
  142. 11: 20 TP, 303% damage
  143. 12: 20 TP, 306% damage
  144. 13: 20 TP, 309% damage
  145. 14: 20 TP, 312% damage
  146. 15: 23 TP, 335% damage
  147. 16: 23 TP, 338% damage
  148. 17: 23 TP, 341% damage
  149. 18: 23 TP, 344% damage
  150. 19: 23 TP, 347% damage
  151. 20: 26 TP, 380% damage
  152.  
  153.  
  154. Overkiller
  155. Requirements: Blade Mastery level 7
  156. Required equipment: Sword or Katana
  157. Body parts used: Arms
  158.  
  159. Deals melee STR-based Cut damage to one enemy. If that enemy is killed with Overkiller, deals the same damage to all enemies.
  160.  
  161. Has a 90% speed modifier and +10 base accuracy at all levels.
  162.  
  163. 1: 8 TP, 160% damage
  164. 2: 8 TP, 165% damage
  165. 3: 8 TP, 170% damage
  166. 4: 8 TP, 175% damage
  167. 5: 12 TP, 195% damage
  168. 6: 12 TP, 200% damage
  169. 7: 12 TP, 205% damage
  170. 8: 12 TP, 210% damage
  171. 9: 12 TP, 215% damage
  172. 10: 18 TP, 240% damage
  173. 11: 18 TP, 242% damage
  174. 12: 18 TP, 244% damage
  175. 13: 18 TP, 246% damage
  176. 14: 18 TP, 248% damage
  177. 15: 21 TP, 260% damage
  178. 16: 21 TP, 262% damage
  179. 17: 21 TP, 264% damage
  180. 18: 21 TP, 266% damage
  181. 19: 21 TP, 268% damage
  182. 20: 24 TP, 290% damage
  183.  
  184.  
  185. Resonance
  186. Requirements: Blade Mastery level 10
  187. Required equipment: Sword or Katana
  188. Body parts used: Arms
  189.  
  190. Deals melee STR-based Cut damage to one enemy. Resonance's damage is decreased by the amount of turns that have passed since its last use; 75% reduction for 1 turn, 50% reduction for 2 turns, 25% reduction for 3 turns, and Resonance becomes full-damage again after 4 turns.
  191.  
  192. If Resonance is used multiple times in the same turn, its damage is not reduced until the turn's end.
  193.  
  194. Has no speed modifier and +15 base accuracy at all levels.
  195.  
  196. 1: 10 TP, 340% base damage
  197. 2: 10 TP, 348% base damage
  198. 3: 10 TP, 355% base damage
  199. 4: 10 TP, 363% base damage
  200. 5: 14 TP, 420% base damage
  201. 6: 14 TP, 428% base damage
  202. 7: 14 TP, 436% base damage
  203. 8: 14 TP, 444% base damage
  204. 9: 14 TP, 452% base damage
  205. 10: 19 TP, 520% base damage
  206. 11: 19 TP, 524% base damage
  207. 12: 19 TP, 528% base damage
  208. 13: 19 TP, 532% base damage
  209. 14: 19 TP, 536% base damage
  210. 15: 22 TP, 580% base damage
  211. 16: 22 TP, 585% base damage
  212. 17: 22 TP, 590% base damage
  213. 18: 22 TP, 595% base damage
  214. 19: 22 TP, 600% base damage
  215. 20: 28 TP, 670% base damage
  216.  
  217.  
  218. Full Slash
  219. Requirements: Resonance level 3
  220. Required equipment: Sword or Katana
  221. Body parts used: Arms
  222.  
  223. Deals melee STR-based Cut damage to one enemy. The damage is multiplied by the target's current HP percentage--it deals full damage if the enemy is at 100% HP, half damage if the enemy is at 50% HP, and so on.
  224.  
  225. Has a 50% speed modifier and +10 accuracy at all levels.
  226.  
  227. 1: 10 TP, 400% base damage
  228. 2: 10 TP, 408% base damage
  229. 3: 10 TP, 416% base damage
  230. 4: 10 TP, 424% base damage
  231. 5: 14 TP, 475% base damage
  232. 6: 14 TP, 483% base damage
  233. 7: 14 TP, 491% base damage
  234. 8: 14 TP, 499% base damage
  235. 9: 14 TP, 507% base damage
  236. 10: 19 TP, 590% base damage
  237. 11: 19 TP, 594% base damage
  238. 12: 19 TP, 598% base damage
  239. 13: 19 TP, 602% base damage
  240. 14: 19 TP, 606% base damage
  241. 15: 22 TP, 665% base damage
  242. 16: 22 TP, 670% base damage
  243. 17: 22 TP, 675% base damage
  244. 18: 22 TP, 680% base damage
  245. 19: 22 TP, 685% base damage
  246. 20: 28 TP, 780% base damage
  247.  
  248.  
  249. Force Mastery
  250. Requirements: None
  251.  
  252. Required to learn Force skills. Passively increases the user's Force gain.
  253.  
  254. 1: 3% Force gain increase
  255. 2: 5% Force gain increase
  256. 3: 8% Force gain increase
  257. 4: 10% Force gain increase
  258. 5: 13% Force gain increase
  259. 6: 16% Force gain increase
  260. 7: 19% Force gain increase
  261. 8: 23% Force gain increase
  262. 9: 26% Force gain increase
  263. 10: 30% Force gain increase
  264. 11: 31% Force gain increase
  265. 12: 33% Force gain increase
  266. 13: 34% Force gain increase
  267. 14: 36% Force gain increase
  268. 15: 37% Force gain increase
  269. 16: 39% Force gain increase
  270. 17: 40% Force gain increase
  271. 18: 42% Force gain increase
  272. 19: 43% Force gain increase
  273. 20: 45% Force gain increase
  274.  
  275.  
  276. Vital/Mind Shut
  277. Requirements: Force Mastery level 1
  278. Body parts used: Head
  279.  
  280. Reduces one enemy's physical/elemental defense. Attempts to bind the target's arms/head.
  281.  
  282. Has an 80% speed modifier at all levels.
  283.  
  284. 1: 20% defense decrease, 40% bind chance
  285. 2: 22% defense decrease, 40% bind chance
  286. 3: 24% defense decrease, 40% bind chance
  287. 4: 25% defense decrease, 40% bind chance
  288. 5: 25% defense decrease, 55% bind chance
  289. 6: 27% defense decrease, 55% bind chance
  290. 7: 28% defense decrease, 55% bind chance
  291. 8: 29% defense decrease, 55% bind chance
  292. 9: 30% defense decrease, 55% bind chance
  293. 10: 30% defense decrease, 70% bind chance
  294. 11: 31% defense decrease, 70% bind chance
  295. 12: 32% defense decrease, 70% bind chance
  296. 13: 33% defense decrease, 70% bind chance
  297. 14: 34% defense decrease, 70% bind chance
  298. 15: 35% defense decrease, 80% bind chance
  299. 16: 36% defense decrease, 80% bind chance
  300. 17: 37% defense decrease, 80% bind chance
  301. 18: 38% defense decrease, 80% bind chance
  302. 19: 39% defense decrease, 80% bind chance
  303. 20: 40% defense decrease, 90% bind chance
  304.  
  305.  
  306. Absorb
  307. Requirements: Force Mastery level 3
  308. Body parts used: None
  309.  
  310. Purges the user's binds (and ailments from levels 5-10), and restores Force. The amount of Force restored is static, and is not influenced by the number of disables purged by Absorb.
  311.  
  312. Has an 80% speed modifier at all levels.
  313.  
  314. 1: Purges 1 bind, restores 13 Force
  315. 2: Purges 2 binds, restores 13 Force
  316. 3: Purges 3 binds, restores 13 Force
  317. 4: Purges 3 binds, restores 16 Force
  318. 5: Purges 3 binds + ailment, restores 18 Force
  319. 6: Purges 3 binds + ailment, restores 19 Force
  320. 7: Purges 3 binds + ailment, restores 20 Force
  321. 8: Purges 3 binds + ailment, restores 21 Force
  322. 9: Purges 3 binds + ailment, restores 22 Force
  323. 10: Purges 3 binds + ailment, restores 30 Force
  324.  
  325.  
  326. Force Charge
  327. Requirements: Absorb level 5
  328. Body parts used: Head
  329.  
  330. On the next turn, increases the user's damage and their Force gain.
  331.  
  332. Has no speed modifier at all levels.
  333.  
  334. 1: 2 TP, 140% damage multiplier, 50% Force gain increase
  335. 2: 2 TP, 140% damage multiplier, 55% Force gain increase
  336. 3: 2 TP, 140% damage multiplier, 60% Force gain increase
  337. 4: 2 TP, 140% damage multiplier, 65% Force gain increase
  338. 5: 5 TP, 150% damage multiplier, 75% Force gain increase
  339. 6: 5 TP, 150% damage multiplier, 80% Force gain increase
  340. 7: 5 TP, 150% damage multiplier, 85% Force gain increase
  341. 8: 5 TP, 150% damage multiplier, 90% Force gain increase
  342. 9: 5 TP, 150% damage multiplier, 95% Force gain increase
  343. 10: 8 TP, 160% damage multiplier, 110% Force gain increase
  344. 11: 8 TP, 160% damage multiplier, 115% Force gain increase
  345. 12: 8 TP, 160% damage multiplier, 120% Force gain increase
  346. 13: 8 TP, 160% damage multiplier, 125% Force gain increase
  347. 14: 8 TP, 160% damage multiplier, 130% Force gain increase
  348. 15: 10 TP, 165% damage multiplier, 140% Force gain increase
  349. 16: 10 TP, 165% damage multiplier, 145% Force gain increase
  350. 17: 10 TP, 165% damage multiplier, 150% Force gain increase
  351. 18: 10 TP, 165% damage multiplier, 155% Force gain increase
  352. 19: 10 TP, 165% damage multiplier, 160% Force gain increase
  353. 20: 12 TP, 170% damage multiplier, 175% Force gain increase
  354.  
  355.  
  356. Force Shield
  357. Requirements: Force Mastery level 5
  358. Body parts used: Head
  359.  
  360. Only usable while the user is in the Force Boost state. Extends the duration of their Force Boost by 1 turn, and reduces all damage they take for that turn.
  361.  
  362. Costs 14 TP at all levels.
  363.  
  364. 1: 5% damage reduction
  365. 2: 15% damage reduction
  366. 3: 24% damage reduction
  367. 4: 32% damage reduction
  368. 5: 40% damage reduction
  369. 6: 45% damage reduction
  370. 7: 50% damage reduction
  371. 8: 55% damage reduction
  372. 9: 60% damage reduction
  373. 10: 65% damage reduction
  374.  
  375.  
  376. Force Energy
  377. Requirements: Force Shield level 5
  378.  
  379. Passively restores a percentage of the user's maximum TP plus a static amount while they are in the Force Boost state.
  380.  
  381. 1: 3 + 2% TP restored
  382. 2: 4 + 2% TP restored
  383. 3: 5 + 2% TP restored
  384. 4: 6 + 2% TP restored
  385. 5: 7 + 2% TP restored
  386. 6: 8 + 2% TP restored
  387. 7: 9 + 2% TP restored
  388. 8: 10 + 2% TP restored
  389. 9: 11 + 2% TP restored
  390. 10: 12 + 2% TP restored
  391. 11: 13 + 2% TP restored
  392. 12: 14 + 2% TP restored
  393. 13: 15 + 2% TP restored
  394. 14: 16 + 2% TP restored
  395. 15: 17 + 2% TP restored
  396. 16: 18 + 2% TP restored
  397. 17: 19 + 2% TP restored
  398. 18: 20 + 2% TP restored
  399. 19: 21 + 2% TP restored
  400. 20: 25 + 3% TP restored
  401.  
  402.  
  403. Force Reset
  404. Requirements: Force Mastery level 10
  405. Body parts used: Head
  406.  
  407. Only usable while the user is in the Force Boost state. Cancels the Force Boost, and restores the user's Force.
  408.  
  409. 1: 2 TP, 20 Force restored
  410. 2: 2 TP, 21 Force restored
  411. 3: 2 TP, 22 Force restored
  412. 4: 2 TP, 23 Force restored
  413. 5: 6 TP, 26 Force restored
  414. 6: 6 TP, 27 Force restored
  415. 7: 6 TP, 28 Force restored
  416. 8: 6 TP, 29 Force restored
  417. 9: 6 TP, 30 Force restored
  418. 10: 12 TP, 35 Force restored
  419. 11: 12 TP, 36 Force restored
  420. 12: 12 TP, 37 Force restored
  421. 13: 12 TP, 38 Force restored
  422. 14: 12 TP, 39 Force restored
  423. 15: 12 TP, 40 Force restored
  424. 16: 12 TP, 41 Force restored
  425. 17: 12 TP, 42 Force restored
  426. 18: 12 TP, 43 Force restored
  427. 19: 12 TP, 44 Force restored
  428. 20: 18 TP, 50 Force restored
  429.  
  430.  
  431. Limit Break
  432. Requirements: Force Reset level 5
  433.  
  434. During battle, the user's Force gauge can go beyond 100. After battle, the user's maximum Force is set back to 100.
  435.  
  436. 1: 105 maximum Force
  437. 2: 110 maximum Force
  438. 3: 115 maximum Force
  439. 4: 120 maximum Force
  440. 5: 125 maximum Force
  441. 6: 130 maximum Force
  442. 7: 135 maximum Force
  443. 8: 140 maximum Force
  444. 9: 145 maximum Force
  445. 10: 150 maximum Force
  446. 11: 155 maximum Force
  447. 12: 160 maximum Force
  448. 13: 165 maximum Force
  449. 14: 170 maximum Force
  450. 15: 175 maximum Force
  451. 16: 180 maximum Force
  452. 17: 185 maximum Force
  453. 18: 190 maximum Force
  454. 19: 195 maximum Force
  455. 20: 200 maximum Force
  456.  
  457.  
  458. Weapon Free
  459. Requirements: Phys ATK Up level 3, Elem ATK Up level 3
  460.  
  461. Allows the user to use any attack skill, even if they don't have the required weapon. However, for levels 1-19, their damage is decreased when using skills they don't have the weapon for.
  462.  
  463. 1: 30% damage dealt
  464. 2: 35% damage dealt
  465. 3: 40% damage dealt
  466. 4: 45% damage dealt
  467. 5: 50% damage dealt
  468. 6: 55% damage dealt
  469. 7: 60% damage dealt
  470. 8: 65% damage dealt
  471. 9: 70% damage dealt
  472. 10: 75% damage dealt
  473. 11: 77% damage dealt
  474. 12: 80% damage dealt
  475. 13: 82% damage dealt
  476. 14: 85% damage dealt
  477. 15: 87% damage dealt
  478. 16: 90% damage dealt
  479. 17: 92% damage dealt
  480. 18: 95% damage dealt
  481. 19: 97% damage dealt
  482. 20: 100% damage dealt
  483.  
  484.  
  485. Transform
  486. Force Boost
  487.  
  488. Increases the user's damage and maximum HP by 50% (their HP is set to the new maximum). Reduces their speed by 50%. Enables the use of Fire/Ice/Thunder Wave, Blade Recoil, Meteor Smash, Power Cell, Extend, Self-Regenerate, and Accelerate.
  489.  
  490.  
  491. Fire/Ice/Thunder Wave
  492. Level based on: Flame/Freeze/Shock Sabre
  493. Body parts used: Head
  494.  
  495. Deals 10 instances of ranged TEC-based Fire/Ice/Volt damage to random enemies. Can hit the same target multiple times.
  496.  
  497. Has a 70% speed modifier and 150 base accuracy at all levels.
  498.  
  499. 1: 8 TP, 38% damage per hit
  500. 2: 8 TP, 40% damage per hit
  501. 3: 8 TP, 41% damage per hit
  502. 4: 8 TP, 43% damage per hit
  503. 5: 14 TP, 50% damage per hit
  504. 6: 14 TP, 52% damage per hit
  505. 7: 14 TP, 53% damage per hit
  506. 8: 14 TP, 55% damage per hit
  507. 9: 14 TP, 56% damage per hit
  508. 10: 26 TP, 66% damage per hit
  509. 11: 26 TP, 67% damage per hit
  510. 12: 26 TP, 68% damage per hit
  511. 13: 26 TP, 69% damage per hit
  512. 14: 26 TP, 70% damage per hit
  513. 15: 30 TP, 74% damage per hit
  514. 16: 30 TP, 75% damage per hit
  515. 17: 30 TP, 76% damage per hit
  516. 18: 30 TP, 77% damage per hit
  517. 19: 30 TP, 78% damage per hit
  518. 20: 34 TP, 84% damage per hit
  519.  
  520.  
  521. Blade Recoil
  522. Level based on: Delayed Chase
  523. Body parts used: Arms
  524.  
  525. Deals melee STR-based Cut damage to one enemy. If the user used an elemental attack on the last turn, also adds a ranged TEC-based Element follow-up attack.
  526.  
  527. Has no speed modifier at all levels. First hit has no accuracy modifier, follow-up doesn't check for accuracy.
  528.  
  529. 1: 7 TP, 160% initial hit damage, 250% follow-up hit damage
  530. 2: 7 TP, 165% initial hit damage, 258% follow-up hit damage
  531. 3: 7 TP, 170% initial hit damage, 266% follow-up hit damage
  532. 4: 7 TP, 175% initial hit damage, 274% follow-up hit damage
  533. 5: 12 TP, 205% initial hit damage, 325% follow-up hit damage
  534. 6: 12 TP, 210% initial hit damage, 334% follow-up hit damage
  535. 7: 12 TP, 215% initial hit damage, 342% follow-up hit damage
  536. 8: 12 TP, 220% initial hit damage, 351% follow-up hit damage
  537. 9: 12 TP, 225% initial hit damage, 359% follow-up hit damage
  538. 10: 22 TP, 275% initial hit damage, 435% follow-up hit damage
  539. 11: 22 TP, 278% initial hit damage, 441% follow-up hit damage
  540. 12: 22 TP, 281% initial hit damage, 447% follow-up hit damage
  541. 13: 22 TP, 284% initial hit damage, 453% follow-up hit damage
  542. 14: 22 TP, 287% initial hit damage, 459% follow-up hit damage
  543. 15: 25 TP, 310% initial hit damage, 495% follow-up hit damage
  544. 16: 25 TP, 314% initial hit damage, 501% follow-up hit damage
  545. 17: 25 TP, 318% initial hit damage, 508% follow-up hit damage
  546. 18: 25 TP, 322% initial hit damage, 514% follow-up hit damage
  547. 19: 25 TP, 326% initial hit damage, 521% follow-up hit damage
  548. 20: 28 TP, 355% initial hit damage, 590% follow-up hit damage
  549.  
  550.  
  551. Meteor Smash
  552. Transform Skill
  553. Given: After defeating Chimaera
  554. Body parts used: Arms
  555.  
  556. Usable once per Transform. Deals melee STR-based Bash damage to one enemy. Damage scales linearly by 350% to 795% based on user level.
  557.  
  558. Costs 3 TP. Has an 80% speed modifier and +200 base accuracy.
  559.  
  560.  
  561. Power Cell
  562. Transform Skill
  563. Given: After defeating Basilisk
  564.  
  565. When the user is dealt mortal damage, they will survive the hit at 1 HP. Works once per Transform.
  566.  
  567.  
  568. Extend
  569. Transform Skill
  570. Given: After defeating Flame Demon
  571. Body parts used: Head
  572.  
  573. Usable once per Transform. Resets Transform's duration to 3 turns.
  574.  
  575. Costs 5 TP.
  576.  
  577.  
  578. Self-Regenerate
  579. Transform Skill
  580. Given: After defeating Arachne
  581.  
  582. Restores 20% of the user's max HP at the end of a turn during Transform.
  583.  
  584.  
  585. Accelerate
  586. Transform Skill
  587. Given: After defeating Scylla
  588. Body parts used: Head
  589.  
  590. Usable once per Transform. On the next turn, the user will be able to select 3 individual actions. They will also perform their actions at the start of the turn.
  591.  
  592. Costs 15 TP. Has no speed modifier.
  593.  
  594.  
  595. Ignition Ray
  596. Force Break (initial)
  597. Body parts used: Head
  598.  
  599. Deals ranged TEC-based Fire+Ice+Volt damage to one enemy. Damage scales linearly from 1000% to 2100% based on user level.
  600.  
  601. Has a 50% speed modifier.
  602.  
  603.  
  604. Akashic Nova
  605. Force Break (final)
  606. Given: At the start of the Demi-Fafnir fight
  607. Body parts used: Head
  608.  
  609. Deals ranged TEC-based Fire+Ice+Volt damage to all enemies. Damage scales linearly from 1000% to 2100% based on user level.
  610.  
  611. Has a 50% speed modifier.
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