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Feb 22nd, 2017
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  1. I = AcethekingAoS
  2. game.Players[I].Character.Head.Transparency = 1
  3. local p = Instance.new(Part)
  4. p.Parent = game.Players[I].Character.Torso
  5. p.Position = Vector3.new(0, 50, 0)
  6. p.BrickColor = BrickColor.new(Really black)
  7. p.TopSurface = 0
  8. p.BottomSurface = 0
  9. p.Size = Vector3.new(1, 1, 2)
  10. p.CanCollide = False
  11. local w = Instance.new(Weld)
  12. w.Parent = game.Players[I].Character
  13. w.Part1 = game.Players[I].Character.Head
  14. w.Part0 = p
  15. w.C0 = CFrame.new(0,0,1.5) CFrame.fromEulerAnglesXYZ(0,0,0)
  16. local A = Instance.new(SpecialMesh)
  17. A.MeshType = Brick
  18. A.Parent = p
  19. A.Scale = Vector3.new(1.5, 0.8, 1)
  20. local p = Instance.new(Part)
  21. p.Parent = game.Players[I].Character.Torso
  22. p.Position = Vector3.new(0, 50, 0)
  23. p.BrickColor = BrickColor.new(Really black)
  24. p.TopSurface = 0
  25. p.BottomSurface = 0
  26. p.Size = Vector3.new(1, 1, 1.5)
  27. p.CanCollide = False
  28. local w = Instance.new(Weld)
  29. w.Parent = game.Players[I].Character
  30. w.Part1 = game.Players[I].Character.Head
  31. w.Part0 = p
  32. w.C0 = CFrame.new(0,-1.1,0) CFrame.fromEulerAnglesXYZ(math.pi4, 0,0)
  33. local A = Instance.new(SpecialMesh)
  34. A.MeshType = Brick
  35. A.Parent = p
  36. A.Scale = Vector3.new(1.5, 1, 1)
  37. local p = Instance.new(Part)
  38. p.Parent = game.Players[I].Character.Torso
  39. p.Position = Vector3.new(0, 50, 0)
  40. p.BrickColor = BrickColor.new(Really black)
  41. p.TopSurface = 0
  42. p.BottomSurface = 0
  43. p.Size = Vector3.new(1, 1, 1.5)
  44. p.CanCollide = False
  45. local w = Instance.new(Weld)
  46. w.Parent = game.Players[I].Character
  47. w.Part1 = game.Players[I].Character.Head
  48. w.Part0 = p
  49. w.C0 = CFrame.new(0.4,-1.4,-1.3) CFrame.fromEulerAnglesXYZ(math.pi4, 0,0)
  50. local A = Instance.new(SpecialMesh)
  51. A.MeshType = Brick
  52. A.Parent = p
  53. A.Scale = Vector3.new(0.5, 0.5, 0.5)
  54. local p = Instance.new(Part)
  55. p.Parent = game.Players[I].Character.Torso
  56. p.Position = Vector3.new(0, 50, 0)
  57. p.BrickColor = BrickColor.new(Really black)
  58. p.TopSurface = 0
  59. p.BottomSurface = 0
  60. p.Size = Vector3.new(1, 1, 1.5)
  61. p.CanCollide = False
  62. local w = Instance.new(Weld)
  63. w.Parent = game.Players[I].Character
  64. w.Part1 = game.Players[I].Character.Head
  65. w.Part0 = p
  66. w.C0 = CFrame.new(-0.4,-1.4,-1.3) CFrame.fromEulerAnglesXYZ(math.pi4, 0,0)
  67. local A = Instance.new(SpecialMesh)
  68. A.MeshType = Brick
  69. A.Parent = p
  70. A.Scale = Vector3.new(0.5, 0.5, 0.5)
  71. local p = Instance.new(Part)
  72. p.Parent = game.Players[I].Character.Torso
  73. p.Position = Vector3.new(0, 50, 0)
  74. p.BrickColor = BrickColor.new(Really black)
  75. p.TopSurface = 0
  76. p.BottomSurface = 0
  77. p.Size = Vector3.new(1, 1, 1.5)
  78. p.CanCollide = False
  79. local w = Instance.new(Weld)
  80. w.Parent = game.Players[I].Character
  81. w.Part1 = game.Players[I].Character.Head
  82. w.Part0 = p
  83. w.C0 = CFrame.new(0,0.2,-0.1) CFrame.fromEulerAnglesXYZ(math.pi-3,0,0)
  84. local A = Instance.new(SpecialMesh)
  85. A.MeshType = Brick
  86. A.Parent = p
  87. A.Scale = Vector3.new(1.5, 1.5, 1.5)
  88. for c = 1, #game.Players[I].CharacterGetChildren()do
  89. char = game.Players[I].CharacterGetChildren()
  90. if char[c]IsA(Part) then
  91. char[c].Transparency = 1
  92. elseif char[c]IsA(Hat) then
  93. char[c].HandleRemove()
  94. end
  95. end
  96. if game.Players[I].Character.HeadFindFirstChild(face) then
  97. game.Players[I].Character.Head.faceRemove()
  98. end
  99. --[[------------------------------------------------------------------------]]
  100. Player = game.Players[I]
  101. local h = Instance.new(HopperBin)
  102. h.Name = Fly
  103. h.Parent = Player.Backpack
  104. local s = Instance.new(Script)
  105. s.Parent = h
  106. s.Name = Script
  107. local bin = s.Parent
  108. length = 3
  109. away = 2
  110. gap = 0
  111. segs = 40
  112. distance = length3
  113. speed = 1
  114. Wave = 0
  115. local Tail = {}
  116. local part0 = Instance.new(Part)
  117. part0.BrickColor = BrickColor.new(Really black)
  118. part0.TopSurface = 0
  119. part0.BottomSurface = 0
  120. part0.Locked = true
  121. part0.FormFactor = Symmetric
  122. part0.Size = Vector3.new(2,2,2)
  123. part0.Anchored = true
  124. part0.Shape = 1
  125. part0.CanCollide = true
  126. part0.Parent = nil
  127. part0.Name = Part0
  128. local A = Instance.new(SpecialMesh)
  129. A.MeshType = Brick
  130. A.Parent = part0
  131. A.Name = Mesh
  132. A.Scale = Vector3.new(1.1, 1.1, 1.1)
  133. for p = 1,segs do
  134. Tail[p] = part0Clone()
  135. Tail[p].Parent = nil
  136. Tail[p].Name = Part..p
  137. Tail[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  138. Tail[p].Mesh.Scale = Vector3.new(1.1 - (p1000), 1.1 - (p1000), 1.1 - (p1000))
  139. end
  140. function onButton1Down(mouse)
  141. local player = game.Players.LocalPlayer
  142. if player == nil then return end
  143. me1 = bin.Parent.Parent
  144. me = bin.Parent.Parent.Character
  145. for p = 1,segs do
  146. Tail[p].Parent = me
  147. end
  148. main = part0
  149. part1 = Tail[1]
  150. follow = true
  151. while follow do
  152. Wave = Wave + 0.02
  153. distance = length3
  154. mousehit = mouse.Hit.p
  155. if (main.Position - mousehit).magnitude speed then
  156. main_mousehit = (main.Position - mousehit).unitspeed
  157. else
  158. main_mousehit = (main.Position - mousehit).unit1
  159. end
  160. start1 = main.Position-main_mousehit
  161. main.CFrame = CFrame.new(start1.x, start1.y, start1.z)
  162. p1pos = part1.Position
  163. start1_p1pos = (start1 - p1pos).unit
  164. spreadp1 = start1_p1pos(distance+away)
  165. part1.CFrame = CFrame.new(start1-spreadp1, start1)
  166. me.Torso.CFrame=Tail[1].CFrameCFrame.new(0,-0.5,-4)CFrame.fromEulerAnglesXYZ(-math.pi5,0,0)
  167. me.Torso.Anchored = true
  168. Wave = Wave + 0.02
  169. pc = me.Torso.CFrame
  170. starti = me.Torso.Position-(pc.lookVectordistance)
  171. pipos = Tail[1].Position
  172. starti_pipos = (starti - pipos).unit
  173. spreadpi = starti_pipos(distance+gap)
  174. Tail[1].CFrame = CFrame.new(starti-spreadpi, starti) + (part0.CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6)4
  175. --[[
  176. for i = 1,39 do
  177. wait()
  178. print(p2c = Tail[..i..].CFrame
  179. start3 = Tail[..i..].Position-(p2c.lookVectordistance)
  180. p3pos = Tail[..(i+1)..].Position
  181. start3_p3pos = (start3 - p3pos).unit
  182. spreadp3 = start3_p3pos(distance+gap)
  183. Tail[..(i+1)..].CFrame = CFrame.new(start3-spreadp3, start3 - Vector3.new(0,math.sin(Wave6+..((i-1)100)..)4,0) ) + Vector3.new(0,math.sin(Wave6+..((i)100)..)4,0)
  184. )
  185. end
  186. ]]
  187. p2c = Tail[1].CFrame start3 = Tail[1].Position-(p2c.lookVectordistance) p3pos = Tail[2].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[2].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[1].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0)4 ) + (Tail[2].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.01)4
  188. p2c = Tail[2].CFrame start3 = Tail[2].Position-(p2c.lookVectordistance) p3pos = Tail[3].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[3].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[2].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.01)4 ) + (Tail[3].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.02)4
  189. p2c = Tail[3].CFrame start3 = Tail[3].Position-(p2c.lookVectordistance) p3pos = Tail[4].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[4].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[3].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.02)4 ) + (Tail[4].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.03)4
  190. p2c = Tail[4].CFrame start3 = Tail[4].Position-(p2c.lookVectordistance) p3pos = Tail[5].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[5].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[4].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.03)4 ) + (Tail[5].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.04)4
  191. p2c = Tail[5].CFrame start3 = Tail[5].Position-(p2c.lookVectordistance) p3pos = Tail[6].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[6].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[5].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.04)4 ) + (Tail[6].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.05)4
  192. p2c = Tail[6].CFrame start3 = Tail[6].Position-(p2c.lookVectordistance) p3pos = Tail[7].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[7].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[6].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.05)4 ) + (Tail[7].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.06)4
  193. p2c = Tail[7].CFrame start3 = Tail[7].Position-(p2c.lookVectordistance) p3pos = Tail[8].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[8].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[7].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.06)4 ) + (Tail[8].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.07)4
  194. p2c = Tail[8].CFrame start3 = Tail[8].Position-(p2c.lookVectordistance) p3pos = Tail[9].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[9].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[8].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.07)4 ) + (Tail[9].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.08)4
  195. p2c = Tail[9].CFrame start3 = Tail[9].Position-(p2c.lookVectordistance) p3pos = Tail[10].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[10].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[9].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.08)4 ) + (Tail[10].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.09)4
  196. p2c = Tail[10].CFrame start3 = Tail[10].Position-(p2c.lookVectordistance) p3pos = Tail[11].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[11].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[10].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.09)4 ) + (Tail[11].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.1)4
  197. p2c = Tail[11].CFrame start3 = Tail[11].Position-(p2c.lookVectordistance) p3pos = Tail[12].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[12].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[11].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.1)4 ) + (Tail[12].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.11)4
  198. p2c = Tail[12].CFrame start3 = Tail[12].Position-(p2c.lookVectordistance) p3pos = Tail[13].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[13].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[12].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.11)4 ) + (Tail[13].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.12)4
  199. p2c = Tail[13].CFrame start3 = Tail[13].Position-(p2c.lookVectordistance) p3pos = Tail[14].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[14].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[13].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.12)4 ) + (Tail[14].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.13)4
  200. p2c = Tail[14].CFrame start3 = Tail[14].Position-(p2c.lookVectordistance) p3pos = Tail[15].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[15].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[14].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.13)4 ) + (Tail[15].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.14)4
  201. p2c = Tail[15].CFrame start3 = Tail[15].Position-(p2c.lookVectordistance) p3pos = Tail[16].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[16].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[15].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.14)4 ) + (Tail[16].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.15)4
  202. p2c = Tail[16].CFrame start3 = Tail[16].Position-(p2c.lookVectordistance) p3pos = Tail[17].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[17].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[16].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.15)4 ) + (Tail[17].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.16)4
  203. p2c = Tail[17].CFrame start3 = Tail[17].Position-(p2c.lookVectordistance) p3pos = Tail[18].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[18].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[17].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.16)4 ) + (Tail[18].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.17)4
  204. p2c = Tail[18].CFrame start3 = Tail[18].Position-(p2c.lookVectordistance) p3pos = Tail[19].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[19].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[18].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.17)4 ) + (Tail[19].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.18)4
  205. p2c = Tail[19].CFrame start3 = Tail[19].Position-(p2c.lookVectordistance) p3pos = Tail[20].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[20].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[19].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.18)4 ) + (Tail[20].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.19)4
  206. p2c = Tail[20].CFrame start3 = Tail[20].Position-(p2c.lookVectordistance) p3pos = Tail[21].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[21].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[20].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.19)4 ) + (Tail[21].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.2)4
  207. p2c = Tail[21].CFrame start3 = Tail[21].Position-(p2c.lookVectordistance) p3pos = Tail[22].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[22].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[21].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.2)4 ) + (Tail[22].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.21)4
  208. p2c = Tail[22].CFrame start3 = Tail[22].Position-(p2c.lookVectordistance) p3pos = Tail[23].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[23].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[22].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.21)4 ) + (Tail[23].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.22)4
  209. p2c = Tail[23].CFrame start3 = Tail[23].Position-(p2c.lookVectordistance) p3pos = Tail[24].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[24].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[23].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.22)4 ) + (Tail[24].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.23)4
  210. p2c = Tail[24].CFrame start3 = Tail[24].Position-(p2c.lookVectordistance) p3pos = Tail[25].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[25].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[24].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.23)4 ) + (Tail[25].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.24)4
  211. p2c = Tail[25].CFrame start3 = Tail[25].Position-(p2c.lookVectordistance) p3pos = Tail[26].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[26].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[25].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.24)4 ) + (Tail[26].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.25)4
  212. p2c = Tail[26].CFrame start3 = Tail[26].Position-(p2c.lookVectordistance) p3pos = Tail[27].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[27].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[26].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.25)4 ) + (Tail[27].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.26)4
  213. p2c = Tail[27].CFrame start3 = Tail[27].Position-(p2c.lookVectordistance) p3pos = Tail[28].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[28].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[27].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.26)4 ) + (Tail[28].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.27)4
  214. p2c = Tail[28].CFrame start3 = Tail[28].Position-(p2c.lookVectordistance) p3pos = Tail[29].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[29].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[28].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.27)4 ) + (Tail[29].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.28)4
  215. p2c = Tail[29].CFrame start3 = Tail[29].Position-(p2c.lookVectordistance) p3pos = Tail[30].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[30].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[29].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.28)4 ) + (Tail[30].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.29)4
  216. p2c = Tail[30].CFrame start3 = Tail[30].Position-(p2c.lookVectordistance) p3pos = Tail[31].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[31].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[30].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.29)4 ) + (Tail[31].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.3)4
  217. p2c = Tail[31].CFrame start3 = Tail[31].Position-(p2c.lookVectordistance) p3pos = Tail[32].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[32].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[31].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.3)4 ) + (Tail[32].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.31)4
  218. p2c = Tail[32].CFrame start3 = Tail[32].Position-(p2c.lookVectordistance) p3pos = Tail[33].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[33].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[32].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.31)4 ) + (Tail[33].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.32)4
  219. p2c = Tail[33].CFrame start3 = Tail[33].Position-(p2c.lookVectordistance) p3pos = Tail[34].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[34].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[33].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.32)4 ) + (Tail[34].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.33)4
  220. p2c = Tail[34].CFrame start3 = Tail[34].Position-(p2c.lookVectordistance) p3pos = Tail[35].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[35].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[34].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.33)4 ) + (Tail[35].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.34)4
  221. p2c = Tail[35].CFrame start3 = Tail[35].Position-(p2c.lookVectordistance) p3pos = Tail[36].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[36].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[35].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.34)4 ) + (Tail[36].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.35)4
  222. p2c = Tail[36].CFrame start3 = Tail[36].Position-(p2c.lookVectordistance) p3pos = Tail[37].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[37].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[36].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.35)4 ) + (Tail[37].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.36)4
  223. p2c = Tail[37].CFrame start3 = Tail[37].Position-(p2c.lookVectordistance) p3pos = Tail[38].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[38].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[37].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.36)4 ) + (Tail[38].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.37)4
  224. p2c = Tail[38].CFrame start3 = Tail[38].Position-(p2c.lookVectordistance) p3pos = Tail[39].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[39].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[38].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.37)4 ) + (Tail[39].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.38)4
  225. p2c = Tail[39].CFrame start3 = Tail[39].Position-(p2c.lookVectordistance) p3pos = Tail[40].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos(distance+gap) Tail[40].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[39].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.38)4 ) + (Tail[40].CFrame CFrame.Angles(math.rad(90),0,0)).lookVector math.sin(Wave6+0.39)4
  226. wait()
  227. end
  228. end
  229. function onButton1Up(mouse)
  230. follow = false
  231. end
  232. function onSelected(mouse)
  233. mouse.Icon = rbxassettexturesGunCursor.png
  234. mouse.Button1Downconnect(function() onButton1Down(mouse) end)
  235. mouse.Button1Upconnect(function() onButton1Up(mouse) end)
  236. mouse.KeyDownconnect(onKeyDown)
  237. end
  238. bin.Selectedconnect(onSelected)
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