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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="TELEKINESIS_CW_159774" />
- <CARDNAME text="TELEKINESIS" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="159774" />
- <ARTID value="TELEKINESIS" />
- <ARTIST name="Daniel Gelon" />
- <CASTING_COST cost="{U}{U}" />
- <TYPE metaname="Instant" />
- <EXPANSION value="MED" />
- <RARITY metaname="C" />
- <SPELL_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
- <SFX text="TARGET_BLUE_MAGIC_PLAY" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local filter = ClearFilter()
- filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local target_creature = EffectDC():Get_Targets(0):Get_CardPtr(0)
- if target_creature ~= nil then
- target_creature:TapAndHold()
- end
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- local target_creature = EffectDC():Get_Targets(0):Get_CardPtr(0)
- local delayDC = EffectDC():Make_Chest(1)
- delayDC:Set_CardPtr(0, target_creature)
- MTG():CreateDelayedTrigger(1, delayDC)
- </RESOLUTION_TIME_ACTION>
- <CONTINUOUS_ACTION layer="8">
- local target_creature = EffectDC():Get_Targets(0):Get_CardPtr(0)
- if target_creature ~= nil then
- local characteristics = target_creature:GetCurrentCharacteristics()
- characteristics:Bool_Set( CHARACTERISTIC_DOESNT_DEAL_COMBAT_DAMAGE, 1 )
- end
- </CONTINUOUS_ACTION>
- <DURATION simple_duration="UntilEOT" />
- <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
- </SPELL_ABILITY>
- <TRIGGERED_ABILITY resource_id="1" replacement_effect="1">
- <TRIGGER value="BEGINNING_OF_PLAYERS_STEP">
- local target_creature = EffectDC():Get_CardPtr(0)
- return MTG():GetStep() == STEP_UNTAP and target_creature ~= nil and TriggerPlayer() == target_creature:GetController()
- </TRIGGER>
- <CLEANUP fire_once="1">
- return EffectDC():Get_CardPtr(0) == nil
- </CLEANUP>
- <RESOLUTION_TIME_ACTION>
- local target_creature = EffectDC():Get_CardPtr(0)
- if target_creature ~= nil then
- target_creature:Hold()
- end
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[13-11-16]]></DATE>
- </CARD_V2>
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