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May 27th, 2013
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  1. //==================================================================================
  2. // Battlefield 5 - Generation of Wars [TDM] Server //
  3. // By - [BF5]TheWarriorX //
  4. // //
  5. // BF5 V2.0 //
  6. // //
  7. // Added 5 Base // //
  8. // New Class & Rank In Filterscript //
  9. // Special Treatment for Donors //
  10. // //
  11. // BF5 v2.1 ( Coming Soon ) //
  12. // //
  13. // Added Nuke system //
  14. // Event programing //
  15. // Anthrax System //
  16. // Base Alert //
  17. //Capture Zones will be added //
  18. //==================================================================================
  19.  
  20. #include <a_samp>
  21. #include <streamer>
  22. #include <zcmd>
  23.  
  24.  
  25. // This has to be 0 and 1 btw
  26. #define TEAM_AUSTRALIA 0
  27. #define TEAM_ASIA 1
  28. #define TEAM_RUSSIA 2
  29. #define TEAM_USA 3
  30. #define TEAM_ARABIAN 4
  31.  
  32. //Max Allowed Zones
  33. #define MAX_GANGZONES 30
  34.  
  35. //Colors
  36. #define TEAM_AUSTRALIA_COLOR 0x9400D3AA // Bright Purple
  37. #define TEAM_ASIA_COLOR 0xFFFF00FF // yellow color
  38. #define TEAM_RUSSIA_COLOR 0xFF0000AA //Bright Red
  39. #define TEAM_USA_COLOR 0x0015FFAA //Bright Blue
  40. #define TEAM_ARABIAN_COLOR 0xFF9900FF // Orange color
  41.  
  42.  
  43. #define GREEN 0x15FF00AA
  44. #define RED 0xFF0000AA
  45. #define BLUE 0x0015FFAA
  46.  
  47.  
  48. #pragma tabsize 0
  49.  
  50. new gTeam[MAX_PLAYERS];
  51. new BF_Zone1;
  52. new BF_Zone2;
  53. new BF_Zone3;
  54. new BF_Zone4;
  55. new BF_Zone5;
  56. new Text:Web;
  57. new Text:BF5;
  58.  
  59. new CP[30];
  60. new tCheck[30];
  61. new zDefine[MAX_PLAYERS];
  62. new UnderAttack[30];
  63. new timer[MAX_PLAYERS][30];
  64.  
  65. main()
  66. {
  67. print("\n----------------------------------");
  68. print("Battlefield 5 - Generation of Wars");
  69. print("Scripted by - TheWarriorX aka CrewMaster");
  70. print("----------------------------------\n");
  71. }
  72.  
  73. public OnGameModeInit()
  74. {
  75. //Zones
  76. CP[1] = CreateDynamicCP(-790.480041, 1562.134643, 27.117187, 5, -1, -1, -1, 100.0);
  77. CP[2] = CreateDynamicCP(-256.520996, 2590.778564, 63.570312, 5, -1, -1, -1, 100.0);
  78. CP[3] = CreateDynamicCP(-136.256164, 1116.642944, 20.196640, 5, -1, -1, -1, 100.0);
  79. CP[4] = CreateDynamicCP(-2246.070312, 2368.204101, 4.993069, 5, -1, -1, -1, 100.0);
  80. CP[5] = CreateDynamicCP(-1458.463012, 2587.716552, 59.031272, 5, -1, -1, -1, 100.0);
  81.  
  82. // Don't use these lines if it's a filterscript
  83. SetGameModeText("BF5 - v2.0");
  84. //admin base
  85. AddPlayerClass(73,-1464.7240,2593.2456,55.8359,351.4845,0,0,0,0,0,0); // AUSTRALIA
  86. AddPlayerClass(122,-2258.9268,2369.1401,5.1497,173.9296,0,0,0,0,0,0); // ASIA
  87. AddPlayerClass(285,-144.7872,1115.0986,19.7500,345.3742,0,0,0,0,0,0); // RUSSIA
  88. AddPlayerClass(287,-249.2818,2598.0894,62.8582,11.1972,0,0,0,0,0,0); // USA
  89. AddPlayerClass(179,-799.4429,1556.0474,27.1172,99.6697,0,0,0,0,0,0); // ARABIAN
  90.  
  91. AddStaticVehicleEx(470,-231.6000100,2608.6001000,62.8000000,0.0000000,95,10,15); //Patriot
  92. AddStaticVehicleEx(470,-228.5000000,2608.5000000,62.8000000,0.0000000,95,10,15); //Patriot
  93. AddStaticVehicleEx(528,-222.5000000,2595.8000500,62.9000000,0.0000000,-1,-1,15); //FBI Truck
  94. AddStaticVehicleEx(468,-246.5000000,2583.8999000,63.3000000,0.0000000,157,152,15); //Sanchez
  95. AddStaticVehicleEx(468,-247.6000100,2583.6999500,63.3000000,0.0000000,157,152,15); //Sanchez
  96. AddStaticVehicleEx(425,-312.1000100,2682.3999000,63.8000000,0.0000000,95,10,15); //Hunter
  97. AddStaticVehicleEx(487,-218.5000000,2661.8000500,62.9000000,0.0000000,39,47,15); //Maverick
  98. AddStaticVehicleEx(490,-334.8999900,2680.6001000,63.3000000,0.0000000,1,1,15); //FBI Rancher
  99. AddStaticVehicleEx(468,-305.8999900,2662.3999000,62.5000000,280.0000000,22,34,15); //Sanchez
  100. AddStaticVehicleEx(470,-175.0000000,2747.1999500,62.7000000,0.0000000,95,10,15); //Patriot
  101. AddStaticVehicleEx(470,-175.5000000,2708.1999500,62.8000000,0.0000000,95,10,15); //Patriot
  102. AddStaticVehicleEx(424,-199.6000100,2723.3000500,62.5000000,272.0000000,245,245,15); //BF Injection
  103. AddStaticVehicleEx(421,-222.6000100,2687.6999500,62.7000000,0.0000000,63,62,15); //Washington
  104. AddStaticVehicleEx(470,-280.7000100,2688.3999000,62.8000000,0.0000000,95,10,15); //Patriot
  105. AddStaticVehicleEx(468,-295.6000100,2689.3999000,62.4000000,0.0000000,22,34,15); //Sanchez
  106. AddStaticVehicleEx(487,-289.7999900,2683.3000500,66.1000000,0.0000000,151,149,15); //Maverick
  107. AddStaticVehicleEx(520,-298.1000100,2719.8999000,63.5000000,0.0000000,-1,-1,15); //Hydra
  108. AddStaticVehicleEx(470,-316.1000100,2621.8000500,64.2000000,0.0000000,95,10,15); //Patriot
  109. AddStaticVehicleEx(470,-311.7999900,2621.1001000,64.1000000,0.0000000,95,10,15); //Patriot
  110. AddStaticVehicleEx(470,-213.2000000,2608.6001000,62.8000000,0.0000000,95,10,15); //Patriot
  111. AddStaticVehicleEx(498,-310.2000100,2747.1001000,62.9000000,266.0000000,88,89,15); //Boxville
  112. AddStaticVehicleEx(413,-243.7000000,2729.0000000,62.8000000,0.0000000,38,55,15); //Pony
  113. AddStaticVehicleEx(432,-190.2998000,2607.1992200,62.0000000,0.0000000,95,10,15); //Rhino
  114. AddStaticVehicleEx(432,-183.8999900,2607.1999500,61.9000000,0.0000000,95,10,15); //Rhino
  115. AddStaticVehicleEx(598,-169.8999900,2616.8999000,62.8000000,17.9960000,-1,-1,15); //Police Car (LVPD)
  116. AddStaticVehicleEx(468,-200.2000000,2646.6999500,63.0000000,276.0000000,215,142,15); //Sanchez
  117. AddStaticVehicleEx(470,-175.3000000,2657.3000500,63.1000000,90.0000000,95,10,15); //Patriot
  118. AddStaticVehicleEx(404,-197.7000000,2719.3999000,62.5000000,0.0000000,71,53,15); //Perrenial
  119. AddStaticVehicleEx(470,-175.3999900,2660.3999000,63.1000000,90.0000000,95,10,15); //Patriot
  120. AddStaticVehicleEx(470,-175.3999900,2663.8000500,63.0000000,90.0000000,95,10,15); //Patriot
  121. AddStaticVehicleEx(470,-175.2000000,2667.1999500,62.8000000,90.0000000,95,10,15); //Patriot
  122. AddStaticVehicleEx(470,-175.3999900,2670.6999500,62.8000000,90.0000000,95,10,15); //Patriot
  123. AddStaticVehicleEx(470,-175.6000100,2653.6001000,63.2000000,90.0000000,95,10,15); //Patriot
  124. AddStaticVehicleEx(500,-284.8999900,2764.3000500,62.3000000,0.0000000,88,89,15); //Mesa
  125. AddStaticVehicleEx(432,-183.8000000,2619.1001000,63.2000000,0.0000000,95,10,15); //Rhino
  126. AddStaticVehicleEx(432,-189.8999900,2619.6001000,63.2000000,0.0000000,95,10,15); //Rhino
  127. AddStaticVehicleEx(470,-210.2000000,2608.6001000,62.8000000,0.0000000,95,10,15); //Patriot
  128. AddStaticVehicleEx(500,-228.2000000,2727.3000500,62.9000000,0.0000000,115,46,15); //Mesa
  129. AddStaticVehicleEx(497,-223.7000000,2716.3000500,67.2000000,96.0000000,-1,-1,15); //Police Maverick
  130. AddStaticVehicleEx(601,-236.7000000,2763.8000500,62.5000000,0.0000000,245,245,15); //S.W.A.T. Van
  131. AddStaticVehicleEx(587,-209.7000000,2763.6999500,62.4000000,98.0000000,37,37,15); //Euros
  132. AddStaticVehicleEx(451,-213.2000000,2616.6999500,62.6000000,0.0000000,145,115,15); //Turismo
  133. AddStaticVehicleEx(411,-228.5000000,2616.3999000,62.6000000,0.0000000,114,42,15); //Infernus
  134. AddStaticVehicleEx(512,-106.1000000,2610.6001000,24.6000000,0.0000000,145,115,15); //Cropdust
  135. AddStaticVehicleEx(528,-219.7000000,2595.8000500,62.9000000,0.0000000,-1,-1,15); //FBI Truck
  136. AddStaticVehicleEx(528,-216.7000000,2596.0000000,62.9000000,0.0000000,-1,-1,15); //FBI Truck
  137. AddStaticVehicleEx(440,-245.3999900,2676.1001000,62.9000000,0.0000000,77,50,15); //Rumpo
  138. AddStaticVehicleEx(425,-209.7000000,2735.8999000,69.6000000,90.0000000,95,10,15); //Hunter
  139. AddStaticVehicleEx(468,-265.2999900,2683.1999500,62.4000000,0.0000000,215,142,15); //Sanchez
  140. AddStaticVehicleEx(470,-98.8000000,1222.0999800,19.9000000,180.0000000,95,10,15); //Patriot
  141. AddStaticVehicleEx(470,-77.3000000,1223.1999500,19.9000000,180.0000000,95,10,15); //Patriot
  142. AddStaticVehicleEx(470,-79.7000000,1223.0000000,19.9000000,180.0000000,95,10,15); //Patriot
  143. AddStaticVehicleEx(470,-101.3000000,1221.9000200,19.9000000,180.0000000,95,10,15); //Patriot
  144. AddStaticVehicleEx(497,-172.3999900,1163.5000000,25.0000000,90.0000000,-1,-1,15); //Police Maverick
  145. AddStaticVehicleEx(599,-164.1000100,1010.5999800,20.1000000,90.0000000,-1,-1,15); //Police Ranger
  146. AddStaticVehicleEx(599,-164.1000100,1014.2999900,20.1000000,90.0000000,-1,-1,15); //Police Ranger
  147. AddStaticVehicleEx(599,-179.2000000,1010.5000000,20.1000000,90.0000000,-1,-1,15); //Police Ranger
  148. AddStaticVehicleEx(599,-179.2000000,1013.5000000,20.1000000,90.0000000,-1,-1,15); //Police Ranger
  149. AddStaticVehicleEx(601,-306.3999900,1162.0000000,19.6000000,180.0000000,245,245,15); //S.W.A.T. Van
  150. AddStaticVehicleEx(601,-306.3994100,1162.0000000,19.6000000,180.0000000,245,245,15); //S.W.A.T. Van
  151. AddStaticVehicleEx(601,-290.3999900,1161.6999500,19.6000000,180.0000000,245,245,15); //S.W.A.T. Van
  152. AddStaticVehicleEx(601,-298.6000100,1161.5999800,19.7000000,180.0000000,245,245,15); //S.W.A.T. Van
  153. AddStaticVehicleEx(429,-177.6000100,1220.0000000,19.5000000,270.0000000,245,245,15); //Banshee
  154. AddStaticVehicleEx(415,-177.7000000,1217.1999500,19.6000000,270.0000000,102,28,15); //Cheetah
  155. AddStaticVehicleEx(520,-151.7000000,1037.3000500,20.7000000,0.0000000,-1,-1,15); //Hydra
  156. AddStaticVehicleEx(520,-140.3000000,1037.1999500,20.7000000,0.0000000,-1,-1,15); //Hydra
  157. AddStaticVehicleEx(425,-103.4000000,1046.9000200,20.7000000,0.0000000,95,10,15); //Hunter
  158. AddStaticVehicleEx(425,-87.0000000,1048.0000000,20.6000000,0.0000000,95,10,15); //Hunter
  159. AddStaticVehicleEx(425,-220.7000000,1083.9000200,28.0000000,90.0000000,95,10,15); //Hunter
  160. AddStaticVehicleEx(497,-306.0000000,1048.9000200,26.3000000,0.0000000,-1,-1,15); //Police Maverick
  161. AddStaticVehicleEx(425,-332.8999900,1051.9000200,26.9000000,0.0000000,95,10,15); //Hunter
  162. AddStaticVehicleEx(520,272.7999900,2534.3999000,17.9000000,0.0000000,-1,-1,15); //Hydra
  163. AddStaticVehicleEx(476,289.2999900,2538.8000500,18.0000000,178.0000000,215,142,15); //Rustler
  164. AddStaticVehicleEx(476,324.5000000,2541.0000000,18.0000000,177.9950000,215,142,15); //Rustler
  165. AddStaticVehicleEx(425,367.5000000,2535.0000000,17.8000000,0.0000000,95,10,15); //Hunter
  166. AddStaticVehicleEx(461,308.3999900,2540.0000000,16.5000000,0.0000000,95,10,15); //PCJ-600
  167. AddStaticVehicleEx(461,306.6000100,2540.1001000,16.5000000,0.0000000,95,10,15); //PCJ-600
  168. AddStaticVehicleEx(461,338.0000000,2534.3000500,16.5000000,0.0000000,95,10,15); //PCJ-600
  169. AddStaticVehicleEx(476,-347.7000100,1191.1999500,20.9000000,280.0000000,76,117,15); //Rustler
  170. AddStaticVehicleEx(582,-245.7000000,1085.5999800,19.8000000,0.0000000,111,103,15); //Newsvan
  171. AddStaticVehicleEx(599,-115.2000000,1085.5000000,20.1000000,0.0000000,-1,-1,15); //Police Ranger
  172. AddStaticVehicleEx(434,-197.0000000,1223.0999800,19.9000000,0.0000000,42,119,15); //Hotknife
  173. AddStaticVehicleEx(470,-225.3999900,1218.8000500,19.8000000,0.0000000,95,10,15); //Patriot
  174. AddStaticVehicleEx(470,-230.2000000,1218.5999800,19.8000000,0.0000000,95,10,15); //Patriot
  175. AddStaticVehicleEx(470,-234.7000000,1218.5999800,19.9000000,0.0000000,95,10,15); //Patriot
  176. AddStaticVehicleEx(470,-138.5000000,1213.1999500,19.9000000,92.0000000,95,10,15); //Patriot
  177. AddStaticVehicleEx(458,-28.7000000,1070.5000000,19.7000000,0.0000000,54,65,15); //Solair
  178. AddStaticVehicleEx(470,42.4000000,1127.5000000,19.9000000,94.0000000,95,10,15); //Patriot
  179. AddStaticVehicleEx(470,42.0000000,1131.0000000,19.9000000,93.9990000,95,10,15); //Patriot
  180. AddStaticVehicleEx(470,42.3000000,1135.0999800,19.9000000,93.9990000,95,10,15); //Patriot
  181. AddStaticVehicleEx(490,50.9000000,1141.8000500,20.1000000,96.0000000,-1,-1,15); //FBI Rancher
  182. AddStaticVehicleEx(528,42.9000000,1096.0999800,19.9000000,80.0000000,-1,-1,15); //FBI Truck
  183. AddStaticVehicleEx(433,44.0000000,1104.1999500,20.3000000,82.0000000,95,10,15); //Barracks
  184. AddStaticVehicleEx(433,19.7000000,1165.5999800,20.1000000,180.0000000,95,10,15); //Barracks
  185. AddStaticVehicleEx(432,-7.1000000,1215.4000200,19.5000000,180.0000000,95,10,15); //Rhino
  186. AddStaticVehicleEx(402,41.2000000,1217.4000200,19.0000000,0.0000000,70,89,15); //Buffalo
  187. AddStaticVehicleEx(468,-77.2000000,1175.5999800,19.5000000,0.0000000,132,4,15); //Sanchez
  188. AddStaticVehicleEx(500,-77.8000000,1212.0999800,20.0000000,0.0000000,38,55,15); //Mesa
  189. AddStaticVehicleEx(500,-201.8000000,1222.6999500,20.0000000,1.0000000,38,55,15); //Mesa
  190. AddStaticVehicleEx(487,-214.2000000,1183.3000500,25.1000000,268.0000000,132,4,15); //Maverick
  191. AddStaticVehicleEx(585,-253.7000000,1183.5999800,19.4000000,90.0000000,102,28,15); //Emperor
  192. AddStaticVehicleEx(506,47.1000000,1170.9000200,18.5000000,0.0000000,164,160,15); //Super GT
  193. AddStaticVehicleEx(544,56.1000000,1162.5999800,19.0000000,0.0000000,132,4,15); //Firetruck LA
  194. AddStaticVehicleEx(407,92.1000000,1168.5000000,19.0000000,0.0000000,132,4,15); //Firetruck
  195. AddStaticVehicleEx(490,44.0000000,1161.0000000,19.0000000,0.0000000,-1,-1,15); //FBI Rancher
  196. AddStaticVehicleEx(498,-110.9000000,1135.0999800,20.0000000,0.0000000,45,58,15); //Boxville
  197. AddStaticVehicleEx(422,-143.7000000,971.9000200,19.2000000,0.0000000,30,46,15); //Bobcat
  198. AddStaticVehicleEx(422,-146.2000000,972.2000100,18.8000000,0.0000000,30,46,15); //Bobcat
  199. AddStaticVehicleEx(422,-1.3000000,1045.8000500,19.8000000,88.0000000,30,46,15); //Bobcat
  200. AddStaticVehicleEx(488,388.1000100,2538.8000500,16.8000000,0.0000000,42,119,15); //News Chopper
  201. AddStaticVehicleEx(447,350.2999900,2537.5000000,16.8000000,180.0000000,32,32,15); //Seasparrow
  202. AddStaticVehicleEx(432,390.6000100,2441.6001000,16.6000000,0.0000000,95,10,15); //Rhino
  203. AddStaticVehicleEx(432,396.8999900,2442.1001000,16.6000000,0.0000000,95,10,15); //Rhino
  204. AddStaticVehicleEx(432,420.2999900,2441.0000000,16.6000000,0.0000000,95,10,15); //Rhino
  205. AddStaticVehicleEx(476,407.8999900,2442.6001000,17.7000000,0.0000000,19,69,15); //Rustler
  206. AddStaticVehicleEx(470,353.0000000,2482.6001000,16.6000000,0.0000000,95,10,15); //Patriot
  207. AddStaticVehicleEx(470,348.3999900,2482.1999500,16.6000000,0.0000000,95,10,15); //Patriot
  208. AddStaticVehicleEx(470,344.0996100,2481.8994100,16.6000000,0.0000000,95,10,15); //Patriot
  209. AddStaticVehicleEx(470,339.6000100,2481.6001000,16.6000000,0.0000000,95,10,15); //Patriot
  210. AddStaticVehicleEx(470,334.2999900,2481.0000000,16.6000000,0.0000000,95,10,15); //Patriot
  211. AddStaticVehicleEx(470,330.8999900,2480.1999500,16.6000000,0.0000000,95,10,15); //Patriot
  212. AddStaticVehicleEx(461,379.1000100,2595.1001000,16.2000000,0.0000000,32,32,15); //PCJ-600
  213. AddStaticVehicleEx(461,380.5000000,2595.1999500,16.2000000,0.0000000,32,32,15); //PCJ-600
  214. AddStaticVehicleEx(461,382.1000100,2595.3000500,16.2000000,0.0000000,32,32,15); //PCJ-600
  215. AddStaticVehicleEx(468,386.8999900,2606.1001000,16.2000000,192.0000000,215,142,15); //Sanchez
  216. AddStaticVehicleEx(522,383.0000000,2604.3000500,16.1000000,182.0000000,189,190,15); //NRG-500
  217. AddStaticVehicleEx(522,381.7999900,2604.0000000,16.1000000,182.0000000,189,190,15); //NRG-500
  218. AddStaticVehicleEx(468,259.6000100,2892.6999500,10.7000000,0.0000000,157,152,15); //Sanchez
  219. AddStaticVehicleEx(433,-325.5000000,2712.8999000,63.3000000,96.0000000,95,10,15); //Barracks
  220. AddStaticVehicleEx(433,-339.2999900,2686.0000000,63.7000000,96.0000000,95,10,15); //Barracks
  221. AddStaticVehicleEx(520,-570.9000200,2595.6999500,67.0000000,274.0000000,-1,-1,15); //Hydra
  222. AddStaticVehicleEx(470,-538.5000000,2561.1999500,53.5000000,268.0000000,95,10,15); //Patriot
  223. AddStaticVehicleEx(470,-536.4000200,2554.0000000,53.5000000,267.9950000,95,10,15); //Patriot
  224. AddStaticVehicleEx(470,-510.2000100,2553.8000500,53.5000000,89.9950000,95,10,15); //Patriot
  225. AddStaticVehicleEx(479,-508.8999900,2601.1999500,53.3000000,0.0000000,99,92,15); //Regina
  226. AddStaticVehicleEx(476,-155.3000000,2622.8999000,64.7000000,177.9950000,215,142,15); //Rustler
  227. AddStaticVehicleEx(432,-0.7000000,1215.3000500,19.5000000,180.0000000,95,10,15); //Rhino
  228. AddStaticVehicleEx(433,5.9000000,1165.5000000,20.2000000,180.0000000,95,10,15); //Barracks
  229. AddStaticVehicleEx(405,81.9000000,1211.5999800,19.0000000,0.0000000,38,55,15); //Sentinel
  230. AddStaticVehicleEx(487,204.1992200,1931.1992200,23.5449900,0.0000000,165,169,15); //Maverick
  231. AddStaticVehicleEx(581,193.3999900,1921.4000200,17.3000000,0.0000000,37,37,15); //BF-400
  232. AddStaticVehicleEx(487,-25.3000000,1235.0999800,18.4000000,90.0000000,93,126,15); //Maverick
  233. AddStaticVehicleEx(598,-264.3999900,1122.1999500,19.7000000,0.0000000,-1,-1,15); //Police Car (LVPD)
  234. AddStaticVehicleEx(598,-306.3999900,1024.0999800,19.5000000,270.0000000,-1,-1,15); //Police Car (LVPD)
  235. AddStaticVehicleEx(598,-306.5000000,1020.0999800,19.5000000,270.0000000,-1,-1,15); //Police Car (LVPD)
  236. AddStaticVehicleEx(598,-306.5000000,1015.7999900,19.5000000,270.0000000,-1,-1,15); //Police Car (LVPD)
  237. AddStaticVehicleEx(598,-306.3999900,1028.0999800,19.5000000,270.0000000,-1,-1,15); //Police Car (LVPD)
  238. AddStaticVehicleEx(599,-263.6000100,1055.0000000,20.2000000,90.0000000,-1,-1,15); //Police Ranger
  239. AddStaticVehicleEx(528,-263.0000000,1142.4000200,20.0000000,90.0000000,-1,-1,15); //FBI Truck
  240. AddStaticVehicleEx(490,-263.3999900,1160.4000200,20.1000000,90.0000000,-1,-1,15); //FBI Rancher
  241. AddStaticVehicleEx(601,-339.2999900,1160.8000500,19.7000000,180.0000000,245,245,15); //S.W.A.T. Van
  242. AddStaticVehicleEx(528,-315.1000100,1160.8000500,19.9000000,0.0000000,-1,-1,15); //FBI Truck
  243. AddStaticVehicleEx(433,-155.3000000,1084.3000500,20.3000000,0.0000000,95,10,15); //Barracks
  244. AddStaticVehicleEx(433,-151.6000100,1084.4000200,20.3000000,0.0000000,95,10,15); //Barracks
  245. AddStaticVehicleEx(433,-147.8000000,1084.5000000,20.3000000,0.0000000,95,10,15); //Barracks
  246. AddStaticVehicleEx(433,-144.1000100,1084.5000000,20.3000000,0.0000000,95,10,15); //Barracks
  247. AddStaticVehicleEx(432,374.0000000,1899.5000000,17.7000000,90.0000000,95,10,15); //Rhino
  248. AddStaticVehicleEx(432,373.5000000,1905.4000200,17.7000000,90.0000000,95,10,15); //Rhino
  249. AddStaticVehicleEx(432,374.0000000,1911.8000500,17.7000000,90.0000000,95,10,15); //Rhino
  250. AddStaticVehicleEx(548,297.8999900,1911.9000200,19.5000000,300.0000000,245,245,15); //Cargobob
  251. AddStaticVehicleEx(476,293.2999900,2049.6999500,18.8000000,199.9900000,19,69,15); //Rustler
  252. AddStaticVehicleEx(520,372.1000100,1975.1999500,18.6000000,90.0000000,-1,-1,15); //Hydra
  253. AddStaticVehicleEx(520,372.1000100,1963.5999800,18.6000000,90.0000000,-1,-1,15); //Hydra
  254. AddStaticVehicleEx(425,371.5000000,1988.0999800,18.5000000,90.0000000,95,10,15); //Hunter
  255. AddStaticVehicleEx(425,372.0000000,1953.5999800,18.5000000,90.0000000,95,10,15); //Hunter
  256. AddStaticVehicleEx(433,279.8999900,1960.4000200,18.2000000,270.0000000,95,10,15); //Barracks
  257. AddStaticVehicleEx(433,279.6000100,1955.4000200,18.2000000,270.0000000,95,10,15); //Barracks
  258. AddStaticVehicleEx(433,279.1000100,1950.5999800,18.2000000,270.0000000,95,10,15); //Barracks
  259. AddStaticVehicleEx(427,279.0000000,1984.5000000,17.9000000,277.9980000,-1,-1,15); //Enforcer
  260. AddStaticVehicleEx(528,277.5000000,1996.1999500,17.8000000,274.0000000,-1,-1,15); //FBI Truck
  261. AddStaticVehicleEx(528,278.3999900,1993.4000200,17.8000000,273.9990000,-1,-1,15); //FBI Truck
  262. AddStaticVehicleEx(528,278.7000100,1990.4000200,17.8000000,273.9990000,-1,-1,15); //FBI Truck
  263. AddStaticVehicleEx(601,285.2999900,2043.5999800,17.6000000,0.0000000,245,245,15); //S.W.A.T. Van
  264. AddStaticVehicleEx(599,278.8999900,2030.0999800,18.0000000,276.0000000,-1,-1,15); //Police Ranger
  265. AddStaticVehicleEx(490,280.2000100,2024.5999800,18.0000000,266.0000000,-1,-1,15); //FBI Rancher
  266. AddStaticVehicleEx(433,279.5000000,2018.4000200,18.2000000,270.0000000,95,10,15); //Barracks
  267. AddStaticVehicleEx(415,205.6000100,1863.0000000,13.0000000,0.0000000,32,32,15); //Cheetah
  268. AddStaticVehicleEx(429,206.3999900,1872.5999800,12.9000000,254.0000000,42,119,15); //Banshee
  269. AddStaticVehicleEx(521,201.3000000,1921.4000200,17.3000000,0.0000000,96,26,15); //FCR-900
  270. AddStaticVehicleEx(554,193.2000000,1898.8000500,17.8000000,0.0000000,156,161,15); //Yosemite
  271. AddStaticVehicleEx(522,210.8999900,1919.1999500,17.3000000,0.0000000,37,37,15); //NRG-500
  272. AddStaticVehicleEx(471,218.3999900,1919.9000200,17.2000000,0.0000000,155,139,15); //Quad
  273. AddStaticVehicleEx(470,258.2999900,1846.5999800,17.8000000,0.0000000,95,10,15); //Patriot
  274. AddStaticVehicleEx(523,198.1000100,1989.4000200,17.3000000,0.0000000,-1,-1,15); //HPV1000
  275. AddStaticVehicleEx(523,196.1000100,1989.5000000,17.3000000,0.0000000,-1,-1,15); //HPV1000
  276. AddStaticVehicleEx(523,197.3000000,1989.5000000,17.3000000,0.0000000,-1,-1,15); //HPV1000
  277. AddStaticVehicleEx(425,215.5000000,1965.5999800,21.8000000,270.0000000,95,10,15); //Hunter
  278. AddStaticVehicleEx(490,388.0000000,2077.3999000,18.0000000,180.0000000,-1,-1,15); //FBI Rancher
  279. AddStaticVehicleEx(490,384.7999900,2077.5000000,18.0000000,180.0000000,-1,-1,15); //FBI Rancher
  280. AddStaticVehicleEx(490,381.7999900,2077.6001000,18.0000000,180.0000000,-1,-1,15); //FBI Rancher
  281. AddStaticVehicleEx(497,195.3000000,1964.3000500,25.5000000,1.0000000,-1,-1,15); //Police Maverick
  282. AddStaticVehicleEx(468,-787.0999800,2753.0000000,45.4000000,0.0000000,157,152,15); //Sanchez
  283. AddStaticVehicleEx(460,-927.4000200,2692.8999000,42.4000000,152.0000000,157,152,15); //Skimmer
  284. AddStaticVehicleEx(468,-904.7000100,2686.8000500,42.1000000,38.0000000,157,152,15); //Sanchez
  285. AddStaticVehicleEx(525,-1314.5000000,2694.6001000,50.1000000,0.0000000,115,14,15); //Tow Truck
  286. AddStaticVehicleEx(403,-1303.3000500,2702.5000000,50.8000000,184.0000000,37,37,15); //Linerunner
  287. AddStaticVehicleEx(403,-1298.9000200,2702.6999500,50.8000000,183.9990000,37,37,15); //Linerunner
  288. AddStaticVehicleEx(403,-1310.0000000,2700.3999000,50.8000000,203.9990000,37,37,15); //Linerunner
  289. AddStaticVehicleEx(468,-1268.0999800,2712.1999500,49.8000000,314.0000000,22,34,15); //Sanchez
  290. AddStaticVehicleEx(470,-1519.6999500,2525.8000500,55.8000000,0.0000000,95,10,15); //Patriot
  291. AddStaticVehicleEx(470,-1528.3000500,2526.3999000,55.9000000,0.0000000,95,10,15); //Patriot
  292. AddStaticVehicleEx(498,-1527.8000500,2634.8999000,56.0000000,90.0000000,81,84,15); //Boxville
  293. AddStaticVehicleEx(468,-1527.1999500,2625.1001000,55.6000000,80.0000000,132,4,15); //Sanchez
  294. AddStaticVehicleEx(471,-1512.1999500,2529.8000500,55.3000000,0.0000000,96,26,15); //Quad
  295. AddStaticVehicleEx(471,-1517.3000500,2529.6999500,55.3000000,0.0000000,96,26,15); //Quad
  296. AddStaticVehicleEx(424,-1510.5000000,2637.5000000,55.7000000,277.9990000,156,161,15); //BF Injection
  297. AddStaticVehicleEx(523,-1511.5000000,2545.1001000,55.4000000,0.0000000,-1,-1,15); //HPV1000
  298. AddStaticVehicleEx(522,-1512.6999500,2658.5000000,55.5000000,0.0000000,109,122,15); //NRG-500
  299. AddStaticVehicleEx(522,-1510.5999800,2659.1001000,55.5000000,0.0000000,109,122,15); //NRG-500
  300. AddStaticVehicleEx(522,-1508.9000200,2659.1999500,55.5000000,0.0000000,109,122,15); //NRG-500
  301. AddStaticVehicleEx(522,-1507.5000000,2659.3999000,55.5000000,0.0000000,109,122,15); //NRG-500
  302. AddStaticVehicleEx(432,-1405.0000000,2659.1001000,55.8000000,90.0000000,95,10,15); //Rhino
  303. AddStaticVehicleEx(523,-1512.4000200,2544.8000500,55.3000000,0.0000000,-1,-1,15); //HPV1000
  304. AddStaticVehicleEx(523,-1520.6999500,2544.6001000,55.3000000,0.0000000,-1,-1,15); //HPV1000
  305. AddStaticVehicleEx(523,-1519.6999500,2544.6999500,55.3000000,0.0000000,-1,-1,15); //HPV1000
  306. AddStaticVehicleEx(432,-1404.8000500,2653.3000500,55.8000000,90.0000000,95,10,15); //Rhino
  307. AddStaticVehicleEx(432,-1404.1999500,2647.1999500,55.8000000,90.0000000,95,10,15); //Rhino
  308. AddStaticVehicleEx(490,-1410.5999800,2629.1999500,56.0000000,0.0000000,-1,-1,15); //FBI Rancher
  309. AddStaticVehicleEx(468,-1390.6999500,2632.6001000,55.7000000,0.0000000,22,34,15); //Sanchez
  310. AddStaticVehicleEx(479,-1437.3000500,2658.1999500,55.7000000,0.0000000,99,92,15); //Regina
  311. AddStaticVehicleEx(500,-1449.9000200,2662.1999500,56.1000000,0.0000000,38,55,15); //Mesa
  312. AddStaticVehicleEx(500,-1453.0999800,2662.3000500,56.1000000,0.0000000,38,55,15); //Mesa
  313. AddStaticVehicleEx(500,-1453.0999800,2655.3999000,56.1000000,0.0000000,38,55,15); //Mesa
  314. AddStaticVehicleEx(470,-1505.3994100,2687.3994100,56.0000000,0.0000000,95,10,15); //Patriot
  315. AddStaticVehicleEx(470,-1477.4000200,2684.1999500,55.8000000,0.0000000,95,10,15); //Patriot
  316. AddStaticVehicleEx(470,-1474.1999500,2684.3999000,55.9000000,0.0000000,95,10,15); //Patriot
  317. AddStaticVehicleEx(470,-1532.0000000,2570.8000500,55.9000000,0.0000000,95,10,15); //Patriot
  318. AddStaticVehicleEx(468,-1537.6999500,2591.5000000,55.6000000,0.0000000,215,142,15); //Sanchez
  319. AddStaticVehicleEx(489,-1514.8000500,2686.1001000,56.2000000,0.0000000,164,160,15); //Rancher
  320. AddStaticVehicleEx(470,-1521.9000200,2582.8999000,55.9000000,0.0000000,95,10,15); //Patriot
  321. AddStaticVehicleEx(470,-1502.5000000,2574.6001000,55.9000000,0.0000000,95,10,15); //Patriot
  322. AddStaticVehicleEx(470,-1494.8000500,2542.3999000,55.9000000,42.0000000,95,10,15); //Patriot
  323. AddStaticVehicleEx(468,-1465.0999800,2590.0000000,55.6000000,0.0000000,22,34,15); //Sanchez
  324. AddStaticVehicleEx(468,-1462.5999800,2590.3000500,55.6000000,0.0000000,22,34,15); //Sanchez
  325. AddStaticVehicleEx(425,-1520.1999500,2618.5000000,60.9000000,0.0000000,95,10,15); //Hunter
  326. AddStaticVehicleEx(500,-1565.5999800,2646.8999000,56.1000000,0.0000000,38,55,15); //Mesa
  327. AddStaticVehicleEx(470,-1577.8999000,2652.5000000,55.9000000,0.0000000,95,10,15); //Patriot
  328. AddStaticVehicleEx(470,-1575.0573700,2652.2246100,55.9000000,0.0000000,95,10,15); //Patriot
  329. AddStaticVehicleEx(521,-1570.0999800,2642.8000500,55.5000000,0.0000000,37,37,15); //FCR-900
  330. AddStaticVehicleEx(447,-1465.1999500,2620.6001000,62.2000000,0.0000000,32,32,15); //Seasparrow
  331. AddStaticVehicleEx(447,-1523.3994100,2564.5000000,59.4000300,90.0000000,32,32,15); //Seasparrow
  332. AddStaticVehicleEx(476,-1488.6999500,2486.8000500,56.6000000,180.0000000,76,117,15); //Rustler
  333. AddStaticVehicleEx(476,-1502.1999500,2487.1001000,56.8000000,179.9950000,76,117,15); //Rustler
  334. AddStaticVehicleEx(593,-1424.0000000,2188.8999000,51.4000000,16.0000000,170,173,15); //Dodo
  335. AddStaticVehicleEx(470,-1218.0000000,1818.3000500,41.8000000,316.0000000,95,10,15); //Patriot
  336. AddStaticVehicleEx(500,-1479.3000500,1873.5000000,32.9000000,0.0000000,34,25,15); //Mesa
  337. AddStaticVehicleEx(500,-1470.5000000,1866.5000000,32.9000000,0.0000000,34,25,15); //Mesa
  338. AddStaticVehicleEx(470,-1930.5000000,2374.3000500,49.6000000,288.0000000,95,10,15); //Patriot
  339. AddStaticVehicleEx(470,-1933.4000200,2387.5000000,49.6000000,287.9960000,95,10,15); //Patriot
  340. AddStaticVehicleEx(403,-1950.6999500,2398.1999500,50.2000000,292.0000000,37,37,15); //Linerunner
  341. AddStaticVehicleEx(433,-1563.3000500,2692.8000500,56.3000000,180.0000000,95,10,15); //Barracks
  342. AddStaticVehicleEx(430,-642.9000200,872.2999900,0.0000000,222.0000000,157,152,15); //Predator
  343. AddStaticVehicleEx(447,-645.0999800,860.2999900,0.0000000,226.0000000,32,32,15); //Seasparrow
  344. AddStaticVehicleEx(468,-678.2000100,932.5000000,11.9000000,0.0000000,22,34,15); //Sanchez
  345. AddStaticVehicleEx(468,-676.5000000,932.7000100,11.9000000,0.0000000,22,34,15); //Sanchez
  346. AddStaticVehicleEx(468,-698.2999900,929.0000000,12.1000000,0.0000000,22,34,15); //Sanchez
  347. AddStaticVehicleEx(521,-695.2999900,946.5000000,11.9000000,0.0000000,37,37,15); //FCR-900
  348. AddStaticVehicleEx(522,-697.5000000,946.4000200,12.0000000,0.0000000,132,4,15); //NRG-500
  349. AddStaticVehicleEx(432,-686.0999800,966.0999800,12.2000000,92.0000000,95,10,15); //Rhino
  350. AddStaticVehicleEx(596,-1596.4000200,2693.3999000,54.8000000,0.0000000,-1,-1,15); //Police Car (LSPD)
  351. AddStaticVehicleEx(471,-1355.1999500,2050.5000000,52.1000000,274.0370000,155,139,15); //Quad
  352. AddStaticVehicleEx(471,-1506.4000200,2652.8999000,55.4000000,274.0320000,155,139,15); //Quad
  353. AddStaticVehicleEx(430,-1433.0999800,1505.0000000,0.0000000,286.0000000,157,152,15); //Predator
  354. AddStaticVehicleEx(430,-1409.0000000,1510.6999500,0.0000000,285.9960000,157,152,15); //Predator
  355. AddStaticVehicleEx(473,-1450.0999800,1507.5999800,0.0000000,286.0000000,158,164,15); //Dinghy
  356. AddStaticVehicleEx(520,-1479.5000000,2522.6001000,57.9000000,0.0000000,-1,-1,15); //Hydra
  357. AddStaticVehicleEx(417,-1471.5000000,1489.4000200,7.9000000,0.0000000,-1,-1,15); //Leviathan
  358. AddStaticVehicleEx(460,-1414.4000200,1464.5999800,0.0000000,0.0000000,245,245,15); //Skimmer
  359. AddStaticVehicleEx(425,-2227.7998000,2326.5000000,8.4000000,90.0000000,95,10,15); //Hunter
  360. AddStaticVehicleEx(430,-2323.6001000,2299.3999000,0.0000000,180.0000000,157,152,15); //Predator
  361. AddStaticVehicleEx(528,282.2000100,1346.8000500,10.8000000,0.0000000,-1,-1,15); //FBI Truck
  362. AddStaticVehicleEx(528,278.3999900,1346.3000500,10.8000000,0.0000000,-1,-1,15); //FBI Truck
  363. AddStaticVehicleEx(490,270.7999900,1345.0999800,10.9000000,0.0000000,-1,-1,15); //FBI Rancher
  364. AddStaticVehicleEx(433,261.5000000,1346.9000200,11.2000000,0.0000000,95,10,15); //Barracks
  365. AddStaticVehicleEx(468,193.0000000,1340.6999500,10.3000000,0.0000000,22,34,15); //Sanchez
  366. AddStaticVehicleEx(470,-93.1000000,1359.5000000,10.4000000,280.0000000,95,10,15); //Patriot
  367. AddStaticVehicleEx(470,-93.0000000,1356.3000500,10.4000000,279.9980000,95,10,15); //Patriot
  368. AddStaticVehicleEx(487,-281.6000100,1535.1999500,75.6000000,121.9980000,96,26,15); //Maverick
  369. AddStaticVehicleEx(488,-288.8999900,1548.6999500,75.6000000,174.0000000,42,119,15); //News Chopper
  370. AddStaticVehicleEx(487,-296.5996100,1561.0996100,75.6000000,0.0000000,165,169,15); //Maverick
  371. AddStaticVehicleEx(528,-340.1000100,1513.4000200,75.5000000,0.0000000,-1,-1,15); //FBI Truck
  372. AddStaticVehicleEx(528,-337.1000100,1513.0999800,75.5000000,0.0000000,-1,-1,15); //FBI Truck
  373. AddStaticVehicleEx(470,-330.8999900,1513.4000200,75.5000000,0.0000000,95,10,15); //Patriot
  374. AddStaticVehicleEx(470,-323.8999900,1514.0999800,75.5000000,0.0000000,95,10,15); //Patriot
  375. AddStaticVehicleEx(468,-324.3999900,1535.5999800,75.3000000,82.0000000,215,142,15); //Sanchez
  376. AddStaticVehicleEx(540,-312.2000100,1538.5000000,75.5000000,0.0000000,45,58,15); //Vincent
  377. AddStaticVehicleEx(470,-368.3999900,1543.5999800,75.7000000,0.0000000,95,10,15); //Patriot
  378. AddStaticVehicleEx(470,-364.6000100,1543.9000200,75.7000000,0.0000000,95,10,15); //Patriot
  379. AddStaticVehicleEx(470,-360.8999900,1544.1999500,75.7000000,0.0000000,95,10,15); //Patriot
  380. AddStaticVehicleEx(470,-376.0000000,1552.0999800,75.7000000,282.0000000,95,10,15); //Patriot
  381. AddStaticVehicleEx(468,-373.6000100,1515.8000500,75.3000000,0.0000000,132,4,15); //Sanchez
  382. AddStaticVehicleEx(468,-374.8999900,1519.1999500,75.3000000,0.0000000,132,4,15); //Sanchez
  383. AddStaticVehicleEx(568,-159.1000100,2694.1001000,62.0000000,94.0000000,94,112,15); //Bandito
  384. AddStaticVehicleEx(500,-1415.5000000,2672.1001000,56.1000000,110.0000000,63,62,15); //Mesa
  385. AddStaticVehicleEx(500,-1419.5000000,2678.3000500,56.1000000,133.9950000,63,62,15); //Mesa
  386. AddStaticVehicleEx(517,-1058.8000500,1514.8000500,34.1000000,2.0000000,95,10,15); //Majestic
  387. AddStaticVehicleEx(433,-2258.0000000,2287.0000000,5.4000000,0.0000000,95,10,15); //Barracks
  388. AddStaticVehicleEx(433,-2261.6999500,2287.1001000,5.4000000,0.0000000,95,10,15); //Barracks
  389. AddStaticVehicleEx(433,-2265.6999500,2286.8999000,5.4000000,0.0000000,95,10,15); //Barracks
  390. AddStaticVehicleEx(552,-2252.1999500,2294.1999500,4.6000000,90.0000000,173,176,15); //Utility
  391. AddStaticVehicleEx(544,-2271.3999000,2333.1999500,5.2000000,270.0000000,132,4,15); //Firetruck LA
  392. AddStaticVehicleEx(470,-2283.3000500,2345.0000000,5.4000000,55.0000000,95,10,15); //Patriot
  393. AddStaticVehicleEx(431,-2303.1999500,2339.1999500,5.2000000,0.0000000,125,98,15); //Bus
  394. AddStaticVehicleEx(523,-2233.8999000,2350.8000500,4.6000000,39.9960000,-1,-1,15); //HPV1000
  395. AddStaticVehicleEx(523,-2234.5000000,2350.0000000,4.6000000,39.9900000,-1,-1,15); //HPV1000
  396. AddStaticVehicleEx(523,-2235.0000000,2349.1999500,4.6000000,39.9900000,-1,-1,15); //HPV1000
  397. AddStaticVehicleEx(430,-2318.5000000,2298.6001000,0.0000000,180.0000000,157,152,15); //Predator
  398. AddStaticVehicleEx(473,-2412.6001000,2316.3000500,0.0000000,190.0000000,158,164,15); //Dinghy
  399. AddStaticVehicleEx(473,-2409.3000500,2317.0000000,0.0000000,189.9980000,158,164,15); //Dinghy
  400. AddStaticVehicleEx(520,-2584.1999500,2267.0000000,7.7000000,299.9980000,-1,-1,15); //Hydra
  401. AddStaticVehicleEx(520,-2584.1001000,2256.0000000,5.9000000,270.0000000,-1,-1,15); //Hydra
  402. AddStaticVehicleEx(468,-2556.1999500,2266.5000000,4.8000000,0.0000000,132,4,15); //Sanchez
  403. AddStaticVehicleEx(476,-2370.5000000,2521.0000000,9.4000000,270.0000000,167,162,15); //Rustler
  404. AddStaticVehicleEx(432,-2239.5000000,2308.6001000,5.3000000,90.0000000,95,10,15); //Rhino
  405. AddStaticVehicleEx(563,-2400.6999500,2215.8999000,5.9000000,90.0000000,245,245,15); //Raindance
  406. AddStaticVehicleEx(498,-2405.1999500,2487.1999500,12.1000000,176.0000000,101,106,15); //Boxville
  407. AddStaticVehicleEx(568,-2485.3000500,2243.6001000,4.8000000,180.0000000,111,103,15); //Bandito
  408. AddStaticVehicleEx(568,-2482.6001000,2243.6001000,4.8000000,180.0000000,111,103,15); //Bandito
  409. AddStaticVehicleEx(568,-2479.5000000,2243.5000000,4.8000000,180.0000000,111,103,15); //Bandito
  410. AddStaticVehicleEx(497,-2496.5000000,2348.6001000,14.4000000,0.0000000,-1,-1,15); //Police Maverick
  411. AddStaticVehicleEx(433,-2616.1001000,2239.6001000,5.6000000,270.0000000,95,10,15); //Barracks
  412. AddStaticVehicleEx(468,-1819.9000200,2042.0000000,8.2000000,118.0000000,22,34,15); //Sanchez
  413. AddStaticVehicleEx(468,-1820.4000200,2042.5999800,8.3000000,117.9990000,22,34,15); //Sanchez
  414. AddStaticVehicleEx(468,-1820.9000200,2043.3000500,8.4000000,117.9990000,22,34,15); //Sanchez
  415. AddStaticVehicleEx(468,-1821.4000200,2044.1999500,8.5000000,117.9990000,22,34,15); //Sanchez
  416. AddStaticVehicleEx(468,-1822.0999800,2045.0999800,8.6000000,117.9990000,22,34,15); //Sanchez
  417. AddStaticVehicleEx(447,-2334.3999000,2492.8000500,0.0000000,270.0000000,32,32,15); //Seasparrow
  418. AddStaticVehicleEx(490,-2485.3000500,2536.1001000,18.4000000,180.0000000,-1,-1,15); //FBI Rancher
  419. AddStaticVehicleEx(528,-2507.1001000,2520.1001000,18.9000000,274.0000000,-1,-1,15); //FBI Truck
  420. AddStaticVehicleEx(427,-2470.8000500,2225.1001000,5.1000000,0.0000000,-1,-1,15); //Enforcer
  421. AddStaticVehicleEx(427,-2461.3999000,2225.1001000,5.1000000,0.0000000,-1,-1,15); //Enforcer
  422. AddStaticVehicleEx(470,-2468.0000000,2223.8999000,5.0000000,0.0000000,95,10,15); //Patriot
  423. AddStaticVehicleEx(470,-2464.6001000,2223.8999000,5.0000000,0.0000000,95,10,15); //Patriot
  424. AddStaticVehicleEx(433,-2292.3999000,2234.8000500,5.6000000,0.0000000,95,10,15); //Barracks
  425. AddStaticVehicleEx(520,-2294.6001000,2279.6999500,6.1000000,242.0000000,-1,-1,15); //Hydra
  426. AddStaticVehicleEx(490,-2516.1999500,2524.6001000,19.1000000,270.0000000,-1,-1,15); //FBI Rancher
  427. AddStaticVehicleEx(512,-1509.5000000,1987.6999500,49.1000000,0.0000000,155,159,15); //Cropdust
  428. AddStaticVehicleEx(597,-2342.3999000,2477.8999000,4.9000000,180.0000000,-1,-1,15); //Police Car (SFPD)
  429. AddStaticVehicleEx(578,-2627.1001000,2253.6001000,8.9000000,0.0000000,245,245,15); //DFT-30
  430. AddStaticVehicleEx(520,-1457.5000000,503.2999900,20.6000000,272.0000000,-1,-1,15); //Hydra
  431. AddStaticVehicleEx(487,-1415.1999500,491.7999900,18.5000000,88.0000000,96,26,15); //Maverick
  432. AddStaticVehicleEx(487,-1428.4000200,493.1000100,18.5000000,0.0000000,39,47,15); //Maverick
  433. AddStaticVehicleEx(425,-1414.4000200,511.8999900,20.6000000,270.0000000,95,10,15); //Hunter
  434. AddStaticVehicleEx(476,-1276.0999800,506.3999900,19.4000000,92.0000000,19,69,15); //Rustler
  435. AddStaticVehicleEx(432,-1533.4000200,444.8999900,7.3000000,86.0000000,95,10,15); //Rhino
  436. AddStaticVehicleEx(432,-1535.5999800,438.8999900,7.3000000,85.9950000,95,10,15); //Rhino
  437. AddStaticVehicleEx(432,-1536.3000500,433.6000100,7.3000000,85.9950000,95,10,15); //Rhino
  438. AddStaticVehicleEx(432,-1537.0000000,428.7999900,7.3000000,85.9950000,95,10,15); //Rhino
  439. AddStaticVehicleEx(433,-1536.6999500,408.7999900,7.8000000,92.0000000,95,10,15); //Barracks
  440. AddStaticVehicleEx(433,-1536.0000000,403.7999900,7.8000000,92.0000000,95,10,15); //Barracks
  441. AddStaticVehicleEx(433,-1535.4000200,398.7000100,7.8000000,92.0000000,95,10,15); //Barracks
  442. AddStaticVehicleEx(433,-1534.5999800,392.7999900,7.8000000,92.0000000,95,10,15); //Barracks
  443. AddStaticVehicleEx(470,-1541.8000500,365.8999900,7.3000000,2.0000000,95,10,15); //Patriot
  444. AddStaticVehicleEx(470,-1544.9000200,366.2999900,7.3000000,2.0000000,95,10,15); //Patriot
  445. AddStaticVehicleEx(470,-1548.0000000,366.2999900,7.3000000,2.0000000,95,10,15); //Patriot
  446. AddStaticVehicleEx(470,-1550.9000200,366.3999900,7.3000000,2.0000000,95,10,15); //Patriot
  447. AddStaticVehicleEx(470,-1538.5999800,365.8999900,7.3000000,2.0000000,95,10,15); //Patriot
  448. AddStaticVehicleEx(500,-1577.5000000,365.0000000,7.4000000,0.0000000,63,62,15); //Mesa
  449. AddStaticVehicleEx(500,-1580.0999800,365.3999900,7.4000000,0.0000000,63,62,15); //Mesa
  450. AddStaticVehicleEx(597,-1586.9000200,651.7000100,7.1000000,0.0000000,-1,-1,15); //Police Car (SFPD)
  451. AddStaticVehicleEx(597,-1592.0000000,651.5000000,7.1000000,0.0000000,-1,-1,15); //Police Car (SFPD)
  452. AddStaticVehicleEx(597,-1597.5999800,651.5000000,7.1000000,0.0000000,-1,-1,15); //Police Car (SFPD)
  453. AddStaticVehicleEx(597,-1603.8000500,651.2000100,7.1000000,0.0000000,-1,-1,15); //Police Car (SFPD)
  454. AddStaticVehicleEx(427,-1615.4000200,651.5999800,7.4000000,0.0000000,-1,-1,15); //Enforcer
  455. AddStaticVehicleEx(427,-1620.4000200,651.5000000,7.4000000,0.0000000,-1,-1,15); //Enforcer
  456. AddStaticVehicleEx(432,-1633.4000200,655.5999800,7.3000000,274.0000000,95,10,15); //Rhino
  457. AddStaticVehicleEx(586,-1612.0999800,673.2000100,6.8000000,0.0000000,189,190,15); //Wayfarer
  458. AddStaticVehicleEx(523,-1608.0999800,673.9000200,6.8000000,0.0000000,-1,-1,15); //HPV1000
  459. AddStaticVehicleEx(523,-1606.6999500,675.0000000,6.8000000,0.0000000,-1,-1,15); //HPV1000
  460. AddStaticVehicleEx(523,-1601.5000000,673.9000200,6.8000000,0.0000000,-1,-1,15); //HPV1000
  461. AddStaticVehicleEx(523,-1600.5999800,674.0000000,6.8000000,0.0000000,-1,-1,15); //HPV1000
  462. AddStaticVehicleEx(599,-1589.3000500,672.0000000,7.6000000,178.0000000,-1,-1,15); //Police Ranger
  463. AddStaticVehicleEx(599,-1585.8000500,672.5999800,7.6000000,177.9950000,-1,-1,15); //Police Ranger
  464. AddStaticVehicleEx(427,-1596.9000200,748.5999800,-5.0000000,182.0000000,-1,-1,15); //Enforcer
  465. AddStaticVehicleEx(427,-1592.9000200,748.7999900,-5.0000000,182.0000000,-1,-1,15); //Enforcer
  466. AddStaticVehicleEx(597,-1612.0999800,733.4000200,-5.4000000,0.0000000,-1,-1,15); //Police Car (SFPD)
  467. AddStaticVehicleEx(597,-1616.1999500,733.4000200,-5.4000000,0.0000000,-1,-1,15); //Police Car (SFPD)
  468. AddStaticVehicleEx(523,-1573.1999500,735.0999800,-5.6000000,86.0000000,-1,-1,15); //HPV1000
  469. AddStaticVehicleEx(523,-1573.5999800,731.7000100,-5.6000000,85.9950000,-1,-1,15); //HPV1000
  470. AddStaticVehicleEx(523,-1573.6999500,726.7000100,-5.6000000,85.9950000,-1,-1,15); //HPV1000
  471. AddStaticVehicleEx(598,-1599.4000200,691.7999900,-5.4000000,0.0000000,-1,-1,15); //Police Car (LVPD)
  472. AddStaticVehicleEx(598,-1603.6999500,691.4000200,-5.4000000,0.0000000,-1,-1,15); //Police Car (LVPD)
  473. AddStaticVehicleEx(601,-1637.4000200,690.7000100,-5.3000000,272.0000000,245,245,15); //S.W.A.T. Van
  474. AddStaticVehicleEx(444,-1623.8000500,654.5000000,-4.5000000,86.0000000,132,148,15); //Monster
  475. AddStaticVehicleEx(597,-1637.9000200,662.5000000,-5.4000000,270.0000000,-1,-1,15); //Police Car (SFPD)
  476. AddStaticVehicleEx(597,-1637.3000500,666.0000000,-5.4000000,270.0000000,-1,-1,15); //Police Car (SFPD)
  477. AddStaticVehicleEx(447,-1680.5999800,706.0999800,30.7000000,0.0000000,32,32,15); //Seasparrow
  478. AddStaticVehicleEx(563,-1185.9000200,26.3000000,13.1000000,44.0000000,245,245,15); //Raindance
  479. AddStaticVehicleEx(417,-1222.4000200,-7.2000000,13.1000000,40.0000000,-1,-1,15); //Leviathan
  480. AddStaticVehicleEx(520,-1248.8000500,-94.5000000,15.3000000,136.0000000,-1,-1,15); //Hydra
  481. AddStaticVehicleEx(520,-1208.5999800,-140.5000000,15.3000000,134.0000000,-1,-1,15); //Hydra
  482. AddStaticVehicleEx(461,-1211.8000500,-112.3000000,13.8000000,0.0000000,32,32,15); //PCJ-600
  483. AddStaticVehicleEx(417,-1352.1999500,-262.6000100,15.2000000,0.0000000,-1,-1,15); //Leviathan
  484. AddStaticVehicleEx(599,-1379.4000200,-247.1000100,14.5000000,318.0000000,-1,-1,15); //Police Ranger
  485. AddStaticVehicleEx(599,-1381.5000000,-245.2000000,14.5000000,317.9990000,-1,-1,15); //Police Ranger
  486. AddStaticVehicleEx(599,-1383.3000500,-242.8999900,14.5000000,317.9990000,-1,-1,15); //Police Ranger
  487. AddStaticVehicleEx(490,-1390.0000000,-238.3000000,14.5000000,318.0000000,-1,-1,15); //FBI Rancher
  488. AddStaticVehicleEx(490,-1393.1999500,-236.3999900,14.5000000,318.0000000,-1,-1,15); //FBI Rancher
  489. AddStaticVehicleEx(490,-1395.4000200,-233.8000000,14.5000000,317.9990000,-1,-1,15); //FBI Rancher
  490. AddStaticVehicleEx(490,-1399.3000500,-231.8000000,14.5000000,317.9990000,-1,-1,15); //FBI Rancher
  491. AddStaticVehicleEx(519,-1188.9000200,-267.1000100,15.1000000,22.0000000,245,245,15); //Shamal
  492. AddStaticVehicleEx(487,-1386.8000500,-206.2000000,14.4000000,334.0000000,165,169,15); //Maverick
  493. AddStaticVehicleEx(469,-1131.0000000,-184.2000000,14.9000000,134.0000000,245,245,15); //Sparrow
  494. AddStaticVehicleEx(447,-1295.6999500,-441.2999900,14.2000000,0.0000000,32,32,15); //Seasparrow
  495. AddStaticVehicleEx(593,-1363.5000000,-488.0000000,14.7000000,214.0000000,88,89,15); //Dodo
  496. AddStaticVehicleEx(593,-1439.5000000,-531.2000100,14.7000000,213.9970000,88,89,15); //Dodo
  497. AddStaticVehicleEx(553,-1341.0000000,-614.9000200,16.4000000,0.0000000,125,98,15); //Nevada
  498. AddStaticVehicleEx(447,-1413.5000000,284.7999900,1.3000000,278.0000000,32,32,15); //Seasparrow
  499. AddStaticVehicleEx(487,-368.2000100,2223.8999000,42.8000000,359.9850000,151,149,15); //Maverick
  500. AddStaticVehicleEx(468,-380.2999900,2202.8000500,42.1000000,0.0000000,157,152,15); //Sanchez
  501. AddStaticVehicleEx(468,-380.7000100,2243.6999500,42.2000000,0.0000000,157,152,15); //Sanchez
  502. AddStaticVehicleEx(471,-368.2000100,2205.8000500,42.1000000,4.0000000,96,26,15); //Quad
  503. AddStaticVehicleEx(471,-386.7999900,2221.6001000,42.0000000,95.9990000,96,26,15); //Quad
  504. AddStaticVehicleEx(471,-306.5000000,1772.0000000,42.4000000,0.0000000,155,139,15); //Quad
  505. AddStaticVehicleEx(471,-523.0000000,1970.5000000,60.2000000,0.0000000,155,139,15); //Quad
  506. AddStaticVehicleEx(468,-1309.6999500,2502.8999000,86.8000000,0.0000000,22,34,15); //Sanchez
  507. AddStaticVehicleEx(471,-732.2999900,1528.4000200,39.0000000,0.0000000,155,139,15); //Quad
  508. AddStaticVehicleEx(497,1375.6999500,1772.0999800,11.1000000,0.0000000,-1,-1,15); //Police Maverick
  509. AddStaticVehicleEx(471,-730.5999800,1528.6999500,39.3000000,0.0000000,155,139,15); //Quad
  510. AddStaticVehicleEx(468,-728.2999900,1534.9000200,40.0000000,272.0000000,215,142,15); //Sanchez
  511. AddStaticVehicleEx(497,1403.1999500,1771.9000200,11.1000000,0.0000000,-1,-1,15); //Police Maverick
  512. AddStaticVehicleEx(487,1389.9000200,1772.0000000,11.1000000,0.0000000,151,149,15); //Maverick
  513. AddStaticVehicleEx(470,-776.4000200,1520.5000000,27.2000000,4.0000000,95,10,15); //Patriot
  514. AddStaticVehicleEx(470,-773.5999800,1520.8000500,27.2000000,3.9990000,95,10,15); //Patriot
  515. AddStaticVehicleEx(470,-770.7000100,1520.9000200,27.1000000,3.9990000,95,10,15); //Patriot
  516. AddStaticVehicleEx(520,-811.9000200,1435.9000200,14.9000000,98.0000000,-1,-1,15); //Hydra
  517. AddStaticVehicleEx(519,1282.9000200,1324.0999800,11.8000000,270.0000000,245,245,15); //Shamal
  518. AddStaticVehicleEx(520,-784.5999800,1437.0999800,14.9000000,97.9980000,-1,-1,15); //Hydra
  519. AddStaticVehicleEx(473,-775.9000200,1384.6999500,0.0000000,258.0000000,158,164,15); //Dinghy
  520. AddStaticVehicleEx(519,1283.1999500,1361.5999800,11.8000000,270.0000000,245,245,15); //Shamal
  521. AddStaticVehicleEx(468,-839.7999900,1465.5999800,16.0000000,0.0000000,132,4,15); //Sanchez
  522. AddStaticVehicleEx(468,-839.7999900,1480.8000500,17.4000000,0.0000000,132,4,15); //Sanchez
  523. AddStaticVehicleEx(490,-863.9000200,1569.8000500,25.4000000,270.0000000,-1,-1,15); //FBI Rancher
  524. AddStaticVehicleEx(490,1319.0999800,1279.8000500,11.1000000,0.0000000,-1,-1,15); //FBI Rancher
  525. AddStaticVehicleEx(490,1315.8000500,1279.5999800,11.1000000,0.0000000,-1,-1,15); //FBI Rancher
  526. AddStaticVehicleEx(490,-864.5999800,1566.0000000,25.1000000,270.0000000,-1,-1,15); //FBI Rancher
  527. AddStaticVehicleEx(490,-864.5999800,1562.5999800,24.8000000,270.0000000,-1,-1,15); //FBI Rancher
  528. AddStaticVehicleEx(416,-863.9000200,1550.6999500,23.8000000,268.0000000,245,245,15); //Ambulance
  529. AddStaticVehicleEx(523,1327.4000200,1272.5000000,10.6000000,270.0000000,-1,-1,15); //HPV1000
  530. AddStaticVehicleEx(416,-864.2000100,1547.6999500,23.5000000,267.9950000,245,245,15); //Ambulance
  531. AddStaticVehicleEx(416,-863.2999900,1554.0000000,24.1000000,267.9950000,245,245,15); //Ambulance
  532. AddStaticVehicleEx(545,-858.5000000,1542.8000500,22.8000000,0.0000000,122,117,15); //Hustler
  533. AddStaticVehicleEx(523,1309.8000500,1272.5000000,10.6000000,270.0000000,-1,-1,15); //HPV1000
  534. AddStaticVehicleEx(487,-827.4000200,1511.5000000,25.0000000,0.0000000,165,169,15); //Maverick
  535. AddStaticVehicleEx(487,-822.5000000,1557.3000500,30.9000000,0.0000000,165,169,15); //Maverick
  536. AddStaticVehicleEx(500,-828.2000100,1568.1999500,27.2000000,0.0000000,34,25,15); //Mesa
  537. AddStaticVehicleEx(500,-828.2999900,1558.6999500,27.3000000,96.0000000,34,25,15); //Mesa
  538. AddStaticVehicleEx(471,-900.7999900,1558.0999800,25.4000000,0.0000000,19,69,15); //Quad
  539. AddStaticVehicleEx(471,-902.9000200,1557.5000000,25.4000000,0.0000000,19,69,15); //Quad
  540. AddStaticVehicleEx(471,-905.2000100,1556.3000500,25.4000000,0.0000000,19,69,15); //Quad
  541. AddStaticVehicleEx(468,-886.2999900,1557.8000500,25.7000000,0.0000000,22,34,15); //Sanchez
  542. AddStaticVehicleEx(444,-836.7999900,1600.4000200,27.5000000,0.0000000,132,148,15); //Monster
  543. AddStaticVehicleEx(470,-772.7000100,1551.5999800,27.2000000,180.0000000,95,10,15); //Patriot
  544. AddStaticVehicleEx(470,-776.2000100,1550.8000500,27.2000000,179.9950000,95,10,15); //Patriot
  545. AddStaticVehicleEx(470,-780.0000000,1551.3000500,27.2000000,179.9950000,95,10,15); //Patriot
  546. AddStaticVehicleEx(424,-768.4000200,1564.4000200,27.0000000,278.0000000,81,84,15); //BF Injection
  547. AddStaticVehicleEx(424,-768.7000100,1568.0000000,26.9000000,277.9980000,81,84,15); //BF Injection
  548. AddStaticVehicleEx(400,-792.0000000,1585.5000000,27.2000000,0.0000000,98,68,15); //Landstalker
  549. AddStaticVehicleEx(400,-789.5999800,1585.5000000,27.2000000,0.0000000,98,68,15); //Landstalker
  550. AddStaticVehicleEx(400,-787.0999800,1585.6999500,27.2000000,0.0000000,98,68,15); //Landstalker
  551. AddStaticVehicleEx(468,-759.2000100,1586.4000200,26.7000000,0.0000000,215,142,15); //Sanchez
  552. AddStaticVehicleEx(468,-757.2999900,1586.4000200,26.7000000,0.0000000,215,142,15); //Sanchez
  553. AddStaticVehicleEx(468,-755.0000000,1586.5000000,26.7000000,0.0000000,215,142,15); //Sanchez
  554. AddStaticVehicleEx(471,-749.0000000,1589.0000000,26.5000000,132.0000000,155,139,15); //Quad
  555. AddStaticVehicleEx(471,-748.0000000,1588.0000000,26.5000000,131.9950000,155,139,15); //Quad
  556. AddStaticVehicleEx(500,-745.5999800,1569.1999500,27.2000000,0.0000000,63,62,15); //Mesa
  557. AddStaticVehicleEx(416,1281.5999800,1297.5000000,11.1000000,270.0000000,245,245,15); //Ambulance
  558. AddStaticVehicleEx(425,-754.5999800,1634.0999800,31.2000000,358.0000000,95,10,15); //Hunter
  559. AddStaticVehicleEx(468,-784.7000100,1628.5000000,26.9000000,0.0000000,157,152,15); //Sanchez
  560. AddStaticVehicleEx(432,1311.4000200,1629.8000500,10.9000000,270.0000000,95,10,15); //Rhino
  561. AddStaticVehicleEx(468,-783.9000200,1628.3000500,26.9000000,0.0000000,157,152,15); //Sanchez
  562. AddStaticVehicleEx(563,1338.0000000,1652.9000200,15.8000000,0.0000000,245,245,15); //Raindance
  563. AddStaticVehicleEx(430,-768.7999900,1667.4000200,0.0000000,288.0000000,157,152,15); //Predator
  564. AddStaticVehicleEx(430,-755.7999900,1661.1999500,0.0000000,274.0000000,157,152,15); //Predator
  565. AddStaticVehicleEx(577,1582.8000500,1187.6999500,9.8000000,180.0000000,150,145,15); //AT-400
  566. AddStaticVehicleEx(447,-734.7999900,1669.5999800,0.7000000,0.0000000,32,32,15); //Seasparrow
  567. AddStaticVehicleEx(468,-1236.8000500,461.6000100,6.9000000,0.0000000,157,152,15); //Sanchez
  568. AddStaticVehicleEx(497,-1266.5999800,440.2999900,7.4000000,0.0000000,-1,-1,15); //Police Maverick
  569. AddStaticVehicleEx(497,-1261.0000000,440.5000000,7.4000000,0.0000000,-1,-1,15); //Police Maverick
  570. AddStaticVehicleEx(470,-1231.1999500,439.3999900,7.3000000,0.0000000,95,10,15); //Patriot
  571. AddStaticVehicleEx(470,-1234.5000000,439.6000100,7.3000000,0.0000000,95,10,15); //Patriot
  572. AddStaticVehicleEx(470,-1309.4000200,443.2999900,7.3000000,0.0000000,95,10,15); //Patriot
  573. AddStaticVehicleEx(470,-1312.3000500,443.0000000,7.3000000,0.0000000,95,10,15); //Patriot
  574. AddStaticVehicleEx(470,-1315.3000500,442.7999900,7.3000000,0.0000000,95,10,15); //Patriot
  575. AddStaticVehicleEx(470,-1318.5999800,442.7000100,7.3000000,0.0000000,95,10,15); //Patriot
  576. AddStaticVehicleEx(470,-1321.8000500,442.2000100,7.3000000,0.0000000,95,10,15); //Patriot
  577. AddStaticVehicleEx(433,-1333.1999500,444.5000000,7.8000000,0.0000000,95,10,15); //Barracks
  578. AddStaticVehicleEx(433,-1329.4000200,445.1000100,7.8000000,0.0000000,95,10,15); //Barracks
  579. AddStaticVehicleEx(592,1519.8000500,1826.1999500,9.8000000,170.0000000,245,245,15); //Andromada
  580. AddStaticVehicleEx(432,1311.5999800,1624.8000500,10.9000000,274.0000000,95,10,15); //Rhino
  581. AddStaticVehicleEx(487,1090.1999500,1075.8000500,11.1000000,32.0000000,165,169,15); //Maverick
  582. AddStaticVehicleEx(416,1059.9000200,1130.8000500,11.3000000,210.0000000,245,245,15); //Ambulance
  583. AddStaticVehicleEx(416,1057.4000200,1129.3000500,11.3000000,211.9980000,245,245,15); //Ambulance
  584. AddStaticVehicleEx(416,1054.5999800,1128.1999500,11.3000000,213.9980000,245,245,15); //Ambulance
  585. AddStaticVehicleEx(468,622.7999900,884.5000000,-42.8000000,0.0000000,215,142,15); //Sanchez
  586. AddStaticVehicleEx(487,1324.0999800,1517.0000000,11.1000000,270.0000000,132,4,15); //Maverick
  587. AddStaticVehicleEx(425,1311.8000500,1438.8000500,14.7000000,90.0000000,95,10,15); //Hunter
  588. AddStaticVehicleEx(520,1314.0999800,1238.9000200,20.3000000,0.0000000,-1,-1,15); //Hydra
  589. AddStaticVehicleEx(520,1325.0999800,1238.5999800,20.3000000,0.0000000,-1,-1,15); //Hydra
  590. AddStaticVehicleEx(447,1318.6999500,1253.1999500,20.4000000,90.0000000,32,32,15); //Seasparrow
  591. AddStaticVehicleEx(482,647.5000000,1713.0000000,7.2000000,40.0000000,102,28,15); //Burrito
  592. AddStaticVehicleEx(593,1578.3000500,1650.0999800,11.4000000,170.0000000,48,79,15); //Dodo
  593. AddStaticVehicleEx(525,645.2000100,1690.0000000,7.0000000,36.0000000,123,10,15); //Tow Truck
  594. AddStaticVehicleEx(593,1563.3000500,1653.4000200,11.4000000,170.0000000,48,79,15); //Dodo
  595. AddStaticVehicleEx(495,1305.6999500,1606.0000000,11.4000000,0.0000000,105,88,15); //Sandking
  596. AddStaticVehicleEx(433,1325.8000500,1589.8000500,11.4000000,279.0000000,95,10,15); //Barracks
  597. AddStaticVehicleEx(433,1325.0999800,1595.0000000,11.4000000,278.9980000,95,10,15); //Barracks
  598. AddStaticVehicleEx(433,1324.0000000,1601.0999800,11.4000000,278.9980000,95,10,15); //Barracks
  599. AddStaticVehicleEx(487,-22.3000000,2334.3000500,24.4000000,0.0000000,165,169,15); //Maverick
  600. AddStaticVehicleEx(471,-28.1000000,2346.3999000,23.7000000,0.0000000,96,26,15); //Quad
  601. AddStaticVehicleEx(476,1471.3000500,1838.0999800,12.0000000,180.0000000,19,69,15); //Rustler
  602. AddStaticVehicleEx(476,1485.4000200,1838.1999500,12.0000000,180.0000000,19,69,15); //Rustler
  603. AddStaticVehicleEx(471,-26.4000000,2346.6999500,23.7000000,0.0000000,96,26,15); //Quad
  604. AddStaticVehicleEx(471,-24.9000000,2346.6001000,23.7000000,0.0000000,96,26,15); //Quad
  605. AddStaticVehicleEx(487,-1480.5999800,2583.3999000,60.9000000,0.0000000,96,26,15); //Maverick
  606. CreateObject(3928,-341.7539100,2674.1689500,62.4147100,0.0000000,0.0000000,0.0000000); //object(helipad) (1)
  607. CreateObject(5836,-151.2000000,2651.8999000,75.8000000,0.0000000,0.0000000,0.0000000); //object(ci_watertank) (1)
  608. CreateObject(11497,-149.6992200,2662.1992200,62.5000000,0.0000000,0.0000000,0.0000000); //object(des_baitshop) (1)
  609. CreateObject(8947,-208.8000000,2735.8999000,64.7000000,0.0000000,0.0000000,90.0000000); //object(vgelkup) (1)
  610. CreateObject(1308,-193.7000000,2718.1001000,61.7000000,0.0000000,0.0000000,179.9950000); //object(telgrphpole02) (1)
  611. CreateObject(3359,-309.8999900,2746.0000000,61.7000000,0.0000000,0.0000000,90.0000000); //object(cxrf_savhusgar1_) (1)
  612. CreateObject(943,-216.3000000,2739.8000500,62.5000000,0.0000000,0.0000000,0.0000000); //object(generator_low) (1)
  613. CreateObject(939,-216.2000000,2731.3000500,64.1000000,0.0000000,0.0000000,0.0000000); //object(cj_df_unit) (1)
  614. CreateObject(3798,-211.1000100,2731.3000500,61.7000000,0.0000000,0.0000000,0.0000000); //object(acbox3_sfs) (1)
  615. CreateObject(1358,-216.3999900,2736.3999000,62.9000000,0.0000000,0.0000000,74.0000000); //object(cj_skip_rubbish) (1)
  616. CreateObject(3594,-131.6992200,2747.1992200,68.8000000,0.0000000,0.0000000,0.0000000); //object(la_fuckcar1) (1)
  617. CreateObject(3594,-324.1000100,2640.1999500,63.3000000,0.0000000,0.0000000,0.0000000); //object(la_fuckcar1) (2)
  618. CreateObject(850,-378.7999900,2687.0000000,63.5000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_1) (1)
  619. CreateObject(10282,-362.6748000,2684.1396500,64.0821800,0.0000000,0.0000000,0.0000000); //object(mich_int_sfe) (1)
  620. CreateObject(3594,-186.6000100,2682.1001000,62.2000000,0.0000000,0.0000000,288.0000000); //object(la_fuckcar1) (1)
  621. CreateObject(5844,-194.8999900,2716.5000000,61.9000000,0.0000000,0.0000000,0.0000000); //object(lawnmart_alpha) (1)
  622. CreateObject(3749,261.1000100,2512.1999500,21.4000000,0.0000000,0.0000000,90.0000000); //object(clubgate01_lax) (1)
  623. CreateObject(1337,202.4746100,2482.0830100,15.9843800,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (4)
  624. CreateObject(5005,336.0000000,2557.3999000,19.0000000,0.0000000,0.0000000,0.0000000); //object(lasrunwall1_las) (1)
  625. CreateObject(981,262.2999900,2489.6999500,15.5000000,0.0000000,0.0000000,274.0000000); //object(helix_barrier) (1)
  626. CreateObject(981,260.7000100,2541.0000000,15.8000000,0.0000000,0.0000000,273.9990000); //object(helix_barrier) (2)
  627. CreateObject(4516,217.2000000,2508.1001000,18.4000000,0.0000000,0.0000000,92.0000000); //object(cn2_roadblock03ld) (1)
  628. CreateObject(14410,-295.2000100,1048.5999800,21.8000000,0.0000000,0.0000000,90.0000000); //object(carter-stairs03) (1)
  629. CreateObject(1337,278.3671900,2449.4638700,15.9748200,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (6)
  630. CreateObject(5005,296.8994100,2474.5996100,19.4000000,0.0000000,0.0000000,0.0000000); //object(lasrunwall1_las) (4)
  631. CreateObject(11233,-217.7000000,1082.5999800,29.1000000,0.0000000,0.0000000,0.0000000); //object(crackfactwalkb) (1)
  632. CreateObject(8613,-233.6000100,1085.8000500,23.1000000,0.0000000,0.0000000,270.0000000); //object(vgssstairs03_lvs) (1)
  633. CreateObject(4637,-67.8000000,1093.4000200,18.8000000,0.0000000,0.0000000,0.0000000); //object(cpark_muck_lan2) (1)
  634. CreateObject(18073,-66.6000000,1098.6999500,18.6000000,0.0000000,0.0000000,0.0000000); //object(sub_shadow) (1)
  635. CreateObject(3268,47.6000000,1134.9000200,18.7000000,0.0000000,0.0000000,0.0000000); //object(mil_hangar1_) (1)
  636. CreateObject(3304,6.9531300,1120.8515600,21.6718800,0.0000000,0.0000000,0.0000000); //object(des_bighus02) (2)
  637. CreateObject(3268,47.8000000,1103.5999800,18.7000000,0.0000000,0.0000000,0.0000000); //object(mil_hangar1_) (2)
  638. CreateObject(16093,-81.9000000,1083.0000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(a51_gatecontrol) (1)
  639. CreateObject(3885,400.0000000,2533.0000000,16.3000000,0.0000000,0.0000000,0.0000000); //object(sambase_sfxrf) (1)
  640. CreateObject(3884,400.2000100,2533.8999000,16.8000000,0.0000000,0.0000000,0.0000000); //object(samsite_sfxrf) (1)
  641. CreateObject(3749,-379.5000000,2692.5000000,68.9000000,0.0000000,0.0000000,35.9970000); //object(clubgate01_lax) (2)
  642. CreateObject(1337,-532.0166000,2632.4677700,52.9140600,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (11)
  643. CreateObject(5190,-504.7000100,2602.6001000,54.3000000,0.0000000,0.0000000,178.0000000); //object(scrapfnce_las2) (1)
  644. CreateObject(1337,-153.7959000,1220.3935500,19.2421900,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
  645. CreateObject(982,440.3999900,2511.3999000,17.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (1)
  646. CreateObject(982,440.3999900,2495.3999000,17.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
  647. CreateObject(2985,191.5000000,1926.1999500,22.2000000,0.0000000,0.0000000,308.0000000); //object(minigun_base) (1)
  648. CreateObject(2985,221.8999900,1926.8000500,22.2000000,0.0000000,0.0000000,265.9960000); //object(minigun_base) (2)
  649. CreateObject(3749,103.3000000,1199.8000500,23.5000000,0.0000000,0.0000000,90.0000000); //object(clubgate01_lax) (3)
  650. CreateObject(3749,-285.5996100,814.1992200,19.3000000,0.0000000,0.0000000,119.9980000); //object(clubgate01_lax) (4)
  651. CreateObject(9110,-287.7999900,851.5999800,13.4000000,0.0000000,0.0000000,0.0000000); //object(vgsetrainfence08) (1)
  652. CreateObject(7299,-301.7000100,916.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(vgnntrainfence02b) (1)
  653. CreateObject(13367,-137.8000000,1084.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(sw_watertower01) (1)
  654. CreateObject(13367,-162.1000100,1084.9000200,30.7000000,0.0000000,0.0000000,0.0000000); //object(sw_watertower01) (2)
  655. CreateObject(3268,378.2999900,1905.5000000,16.6000000,0.0000000,0.0000000,0.0000000); //object(mil_hangar1_) (3)
  656. CreateObject(4874,212.0000000,1982.2998000,20.5000000,0.0000000,0.0000000,90.0000000); //object(helipad1_las) (1)
  657. CreateObject(1210,186.3000000,1936.8000500,16.9000000,0.0000000,0.0000000,0.0000000); //object(briefcase) (1)
  658. CreateObject(2512,204.3000000,1864.5999800,45.0000000,0.0000000,0.0000000,0.0000000); //object(model_plane_big3) (1)
  659. CreateObject(16613,202.0000000,1861.1999500,19.5000000,0.0000000,0.0000000,88.9950000); //object(des_bigtelescope) (1)
  660. CreateObject(3749,341.6000100,1803.0000000,23.0000000,0.0000000,0.0000000,215.9980000); //object(clubgate01_lax) (4)
  661. CreateObject(6295,210.7000000,1993.5000000,40.6000000,0.0000000,0.0000000,0.0000000); //object(sanpedlithus_law2) (1)
  662. CreateObject(3279,367.0000000,2482.3000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
  663. CreateObject(3279,293.2998000,2482.8994100,15.5000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)
  664. CreateObject(8615,200.7000000,1968.3000500,22.7000000,0.0000000,0.0000000,180.0000000); //object(vgssstairs04_lvs) (2)
  665. CreateObject(17972,303.8999900,1902.0000000,25.1000000,0.0000000,0.0000000,0.0000000); //object(grnd_alpha2) (1)
  666. CreateObject(3359,-1527.3000500,2635.6001000,54.8000000,0.0000000,0.0000000,268.0000000); //object(cxrf_savhusgar1_) (2)
  667. CreateObject(3749,-1386.0000000,2599.8999000,60.3000000,0.0000000,0.0000000,55.9970000); //object(clubgate01_lax) (2)
  668. CreateObject(16136,-350.0625000,1594.3437500,75.3125000,0.0000000,0.0000000,315.0110000); //object(des_telefenc) (1)
  669. CreateObject(16335,431.7000100,2521.3000500,15.5000000,0.0000000,0.0000000,59.9960000); //object(des_transtower) (1)
  670. CreateObject(14637,-1219.9000200,2684.6999500,47.2000000,0.0000000,0.0000000,0.0000000); //object(triad_dragon) (1)
  671. CreateObject(3528,-1196.4000200,2699.1001000,52.2000000,0.0000000,0.0000000,238.0000000); //object(vgsedragon) (2)
  672. CreateObject(14416,-1533.1999500,2626.6999500,54.8000000,0.0000000,0.0000000,180.0000000); //object(carter-stairs07) (1)
  673. CreateObject(13011,-1540.8000500,2577.8999000,56.5000000,0.0000000,0.0000000,274.0000000); //object(cos_sbanksteps04) (1)
  674. CreateObject(11292,-1474.0000000,2277.3999000,47.5000000,0.0000000,0.0000000,108.0000000); //object(gasstatiohut) (1)
  675. CreateObject(6964,-1479.4000200,2523.3999000,54.8000000,0.0000000,0.0000000,0.0000000); //object(venefountwat02) (1)
  676. CreateObject(3928,-1479.5999800,2524.1001000,54.9000000,0.0000000,0.0000000,0.0000000); //object(helipad) (2)
  677. CreateObject(13060,23.1000000,173.3999900,460.2999900,0.0000000,0.0000000,0.0000000); //object(ce_factcomp1) (1)
  678. CreateObject(16219,-409.1875000,828.2890600,4.3281300,0.0000000,0.0000000,0.0000000); //object(s_bit_09) (1)
  679. CreateObject(3270,-1444.1999500,2515.1001000,56.1000000,0.0000000,0.0000000,0.0000000); //object(bonyrd_block2_) (1)
  680. CreateObject(3115,-1479.8000500,2522.1001000,55.7000000,0.0000000,0.0000000,90.0000000); //object(carrier_lift1_sfse) (3)
  681. CreateObject(3934,-1479.0999800,2522.1001000,56.0000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (1)
  682. CreateObject(3095,-1471.0999800,1489.6999500,7.3000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (1)
  683. CreateObject(3279,264.2000100,2547.8999000,15.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)
  684. CreateObject(3359,-2406.6999500,2487.1999500,11.1000000,0.0000000,0.0000000,0.0000000); //object(cxrf_savhusgar1_) (3)
  685. CreateObject(3286,-2433.3000500,2249.3000500,8.7000000,0.0000000,0.0000000,0.0000000); //object(cxrf_watertwr) (1)
  686. CreateObject(1337,-2165.8378900,2288.5888700,-3.0138600,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (3)
  687. CreateObject(1612,-2171.1999500,2411.1001000,16.4000000,0.0000000,0.0000000,0.0000000); //object(submarine) (4)
  688. CreateObject(5481,-2134.3999000,2300.3999000,1.3000000,0.0000000,3.0000000,190.0000000); //object(laebridge) (1)
  689. CreateObject(3115,-1456.5000000,501.6992200,18.2000000,0.0000000,0.0000000,358.0000000); //object(carrier_lift1_sfse) (2)
  690. CreateObject(2985,-1321.9000200,499.0000000,20.3000000,0.0000000,0.0000000,18.0000000); //object(minigun_base) (3)
  691. CreateObject(2977,-1319.0999800,498.0000000,17.2000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate) (1)
  692. CreateObject(2977,-1317.0999800,497.0000000,17.2000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate) (2)
  693. CreateObject(3279,-1314.6999500,491.0000000,17.2000000,0.0000000,0.0000000,92.0000000); //object(a51_spottower) (3)
  694. CreateObject(3885,-1252.9000200,501.2999900,18.0000000,0.0000000,0.0000000,0.0000000); //object(sambase_sfxrf) (2)
  695. CreateObject(3884,-1252.0999800,501.1000100,18.5000000,0.0000000,0.0000000,272.0000000); //object(samsite_sfxrf) (2)
  696. CreateObject(3884,-1251.6999500,506.2999900,17.2000000,0.0000000,0.0000000,272.0000000); //object(samsite_sfxrf) (3)
  697. CreateObject(3884,-1251.3000500,495.7000100,17.2000000,0.0000000,0.0000000,272.0000000); //object(samsite_sfxrf) (4)
  698. CreateObject(13643,-1271.5000000,492.5000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(logramps02) (1)
  699. CreateObject(3788,-1259.0000000,491.6000100,17.8000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr) (1)
  700. CreateObject(3786,-1259.0000000,491.5000000,18.4000000,0.0000000,0.0000000,0.0000000); //object(missile_05_sfxr) (1)
  701. CreateObject(3397,-1256.5999800,512.0999800,17.2000000,0.0000000,0.0000000,0.0000000); //object(a51_sdsk_1_) (1)
  702. CreateObject(16093,-1291.0000000,494.2999900,21.5000000,0.0000000,0.0000000,0.0000000); //object(a51_gatecontrol) (2)
  703. CreateObject(1225,-1297.8000500,493.5000000,17.6000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (1)
  704. CreateObject(1225,-1297.4000200,494.5000000,17.6000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (2)
  705. CreateObject(1225,-1296.5000000,493.7000100,17.6000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (3)
  706. CreateObject(1225,-1297.0000000,492.5000000,17.6000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (4)
  707. CreateObject(3877,-1271.0999800,491.2999900,18.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
  708. CreateObject(1218,-1259.5999800,496.2999900,17.7000000,0.0000000,0.0000000,0.0000000); //object(barrel1) (1)
  709. CreateObject(1218,-1260.1999500,495.1000100,17.7000000,0.0000000,0.0000000,0.0000000); //object(barrel1) (2)
  710. CreateObject(1218,-1260.9000200,496.7999900,17.7000000,0.0000000,0.0000000,0.0000000); //object(barrel1) (3)
  711. CreateObject(1218,-1260.0999800,512.0000000,17.7000000,0.0000000,0.0000000,0.0000000); //object(barrel1) (4)
  712. CreateObject(1337,-1259.0712900,506.0312500,17.7343800,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (5)
  713. CreateObject(3005,-1263.4000200,512.9000200,17.2000000,0.0000000,0.0000000,0.0000000); //object(smash_box_stay) (1)
  714. CreateObject(1431,-1264.5000000,500.2000100,17.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_box_pile) (1)
  715. CreateObject(2978,-1294.8000500,498.3999900,21.6000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_base) (1)
  716. CreateObject(3114,-1413.5000000,511.7999900,17.9000000,0.0000000,0.0000000,180.0000000); //object(carrier_lift2_sfse) (1)
  717. CreateObject(2985,-1366.5000000,496.2000100,28.9000000,0.0000000,0.0000000,108.0000000); //object(minigun_base) (4)
  718. CreateObject(10829,-1264.1999500,502.7000100,17.2000000,0.0000000,0.0000000,0.0000000); //object(gatehouse1_sfse) (1)
  719. CreateObject(5299,-509.0000000,1969.3000500,59.5000000,0.0000000,0.0000000,282.0000000); //object(las2_brigtower) (1)
  720. CreateObject(3615,-524.9000200,1963.3000500,61.5000000,0.0000000,0.0000000,182.0000000); //object(sanmonbhut1_law2) (1)
  721. CreateObject(7096,1343.6999500,1272.8000500,15.4000000,0.0000000,0.0000000,0.0000000); //object(vrockstairs) (1)
  722. CreateObject(9241,-753.0000000,1633.6999500,28.2000000,0.0000000,0.0000000,270.0000000); //object(copbits_sfn) (1)
  723. CreateObject(3187,-1234.5999800,468.1000100,10.2000000,0.0000000,0.0000000,94.0000000); //object(nt_gasstation) (1)
  724. CreateObject(9241,1311.5999800,1439.0000000,11.9000000,0.0000000,0.0000000,0.0000000); //object(copbits_sfn) (3)
  725. CreateObject(3268,1319.6999500,1595.8000500,9.8000000,0.0000000,0.0000000,180.0000000); //object(mil_hangar1_) (4)
  726. CreateObject(3749,-302.8999900,1509.3000500,80.2000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (5)
  727. CreateObject(987,-292.7999900,1511.3000500,74.6000000,0.0000000,0.0000000,45.0000000); //object(elecfence_bar) (1)
  728. CreateObject(987,-284.8999900,1519.3000500,74.4000000,0.0000000,0.0000000,40.0000000); //object(elecfence_bar) (2)
  729. CreateObject(987,-275.7999900,1527.0999800,74.6000000,0.0000000,0.0000000,44.9950000); //object(elecfence_bar) (3)
  730. CreateObject(987,-268.2999900,1534.5000000,74.4000000,0.0000000,0.0000000,44.9950000); //object(elecfence_bar) (4)
  731. CreateObject(987,-259.5000000,1543.3000500,74.4000000,0.0000000,0.0000000,134.9950000); //object(elecfence_bar) (5)
  732. CreateObject(987,-276.2000100,1559.3000500,74.4000000,0.0000000,0.0000000,318.9890000); //object(elecfence_bar) (6)
  733. CreateObject(987,-309.5000000,1577.1999500,74.4000000,0.0000000,0.0000000,44.9950000); //object(elecfence_bar) (8)
  734. CreateObject(987,-285.0000000,1567.5999800,74.4000000,0.0000000,0.0000000,316.9880000); //object(elecfence_bar) (9)
  735. CreateObject(987,-293.5000000,1576.5000000,74.4000000,0.0000000,0.0000000,314.9830000); //object(elecfence_bar) (10)
  736. CreateObject(987,-318.0000000,1569.0000000,74.4000000,0.0000000,0.0000000,44.9950000); //object(elecfence_bar) (11)
  737. CreateObject(987,-301.5000000,1585.1999500,74.6000000,0.0000000,0.0000000,314.9780000); //object(elecfence_bar) (13)
  738. CreateObject(987,-324.7000100,1507.4000200,74.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (14)
  739. CreateObject(987,-336.6000100,1507.4000200,74.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (15)
  740. CreateObject(987,-326.0000000,1561.5999800,74.6000000,0.0000000,0.0000000,44.9950000); //object(elecfence_bar) (16)
  741. CreateObject(987,-348.6000100,1507.5000000,74.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (17)
  742. CreateObject(987,-361.2000100,1507.8000500,74.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (18)
  743. CreateObject(987,-337.1000100,1557.9000200,74.6000000,0.0000000,0.0000000,18.9950000); //object(elecfence_bar) (19)
  744. CreateObject(987,-348.2999900,1554.5000000,74.6000000,0.0000000,0.0000000,18.9900000); //object(elecfence_bar) (20)
  745. CreateObject(987,-373.3999900,1507.9000200,74.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (21)
  746. CreateObject(987,-360.0000000,1557.8000500,74.6000000,0.0000000,0.0000000,344.9900000); //object(elecfence_bar) (22)
  747. CreateObject(987,-371.5000000,1561.1999500,74.6000000,0.0000000,0.0000000,344.9870000); //object(elecfence_bar) (23)
  748. CreateObject(987,-385.7999900,1507.6999500,74.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (24)
  749. CreateObject(987,-383.7999900,1565.0000000,74.7000000,0.0000000,0.0000000,344.9870000); //object(elecfence_bar) (25)
  750. CreateObject(987,-398.1000100,1507.4000200,74.5000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (26)
  751. CreateObject(987,-395.6000100,1568.3000500,74.4000000,0.0000000,0.0000000,344.9870000); //object(elecfence_bar) (28)
  752. CreateObject(987,-397.2999900,1557.5999800,74.6000000,0.0000000,0.0000000,78.9870000); //object(elecfence_bar) (29)
  753. CreateObject(987,-399.6000100,1545.8000500,74.6000000,0.0000000,0.0000000,78.9860000); //object(elecfence_bar) (30)
  754. CreateObject(987,-402.2999900,1533.9000200,74.4000000,0.0000000,0.0000000,78.9860000); //object(elecfence_bar) (31)
  755. CreateObject(987,-404.8999900,1522.4000200,74.3000000,0.0000000,0.0000000,78.9860000); //object(elecfence_bar) (32)
  756. CreateObject(987,-406.7999900,1510.6999500,72.8000000,0.0000000,0.0000000,78.9860000); //object(elecfence_bar) (33)
  757. CreateObject(987,-407.3999900,1510.6999500,73.9000000,0.0000000,0.0000000,340.0000000); //object(elecfence_bar) (34)
  758.  
  759. BF_Zone1 = GangZoneCreate(-420.4035, 2627.522, -81.74512, 2791.012);
  760. BF_Zone2 = GangZoneCreate(-385.3699, 992.6194, 116.7788, 1237.855);
  761. BF_Zone3 = GangZoneCreate(-2615.844, 2230.474, -2207.118, 2522.421);
  762. BF_Zone4 = GangZoneCreate(-910.8743, 1413.023, -595.5717, 1611.547);
  763. BF_Zone5 = GangZoneCreate(-1669.936, 2522.421, -1331.278, 2755.979);
  764. UsePlayerPedAnims();
  765. return 1;
  766. }
  767.  
  768. public OnGameModeExit()
  769. {
  770. return 1;
  771. }
  772.  
  773. public OnPlayerRequestClass(playerid, classid)
  774. {
  775. SetPlayerPos(playerid,220.3261,1822.9734,7.5368);
  776. SetPlayerCameraLookAt(playerid,220.3261,1822.9734,7.5368);
  777. SetPlayerCameraPos(playerid,226.7491,1823.0441,7.4141);
  778. SetPlayerFacingAngle(playerid, 270 );
  779. ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); //smooth dancing
  780. CreateExplosion(212.9525,1822.9084,6.4141, 11, 10.0);
  781.  
  782. // TEAM STUFF
  783. if(classid == TEAM_AUSTRALIA) {
  784. SetPlayerSkin(playerid, 73);
  785. GameTextForPlayer(playerid,"~g~AUSTRALIA",1000,4);
  786. SetPlayerColor(playerid, TEAM_AUSTRALIA_COLOR);
  787. gTeam[playerid] = TEAM_AUSTRALIA;
  788. }
  789. if(classid == TEAM_ASIA) {
  790. SetPlayerSkin(playerid, 122);
  791. GameTextForPlayer(playerid,"~p~ASIA",1000,4);
  792. SetPlayerColor(playerid, TEAM_ASIA_COLOR);
  793. gTeam[playerid] = TEAM_ASIA;
  794. }
  795. if(classid == TEAM_RUSSIA) {
  796. SetPlayerSkin(playerid, 285);
  797. GameTextForPlayer(playerid,"~r~RUSSIA",1000,4);
  798. SetPlayerColor(playerid, TEAM_RUSSIA_COLOR);
  799. gTeam[playerid] = TEAM_RUSSIA;
  800. }
  801. if(classid == TEAM_USA) {
  802. SetPlayerSkin(playerid, 287);
  803. GameTextForPlayer(playerid,"~b~USA",1000,4);
  804. SetPlayerColor(playerid, TEAM_USA_COLOR);
  805. gTeam[playerid] = TEAM_USA;
  806. }
  807. if(classid == TEAM_ARABIAN) {
  808. SetPlayerSkin(playerid, 179);
  809. GameTextForPlayer(playerid,"~p~ARABIAN",1000,4);
  810. SetPlayerColor(playerid, TEAM_ARABIAN_COLOR);
  811. gTeam[playerid] = TEAM_ARABIAN;
  812. }
  813. return 1;
  814. }
  815.  
  816. public OnPlayerConnect(playerid)
  817. {
  818. SendClientMessage(playerid,-1,"Welcome to BattleField 5 - Server");
  819. new name[MAX_PLAYER_NAME], string[24+MAX_PLAYER_NAME];
  820. GetPlayerName(playerid, name, sizeof(name));
  821. format(string, sizeof(string), "** %s has joined the server", name);
  822. SendClientMessageToAll(-1, string);
  823.  
  824. Web = TextDrawCreate(495.000000, 10.000000, "www.sa-mp.com");
  825. TextDrawBackgroundColor(Web, 255);
  826. TextDrawFont(Web, 1);
  827. TextDrawLetterSize(Web, 0.330000, 1.200000);
  828. TextDrawColor(Web, 10040319);
  829. TextDrawSetOutline(Web, 0);
  830. TextDrawSetProportional(Web, 1);
  831. TextDrawSetShadow(Web, 1);
  832.  
  833. BF5 = TextDrawCreate(2.000000, 437.000000, "Battlefield 5 - V2.0");
  834. TextDrawBackgroundColor(BF5, 255);
  835. TextDrawFont(BF5, 2);
  836. TextDrawLetterSize(BF5, 0.330000, 1.000000);
  837. TextDrawColor(BF5, 10040319);
  838. TextDrawSetOutline(BF5, 0);
  839. TextDrawSetProportional(BF5, 1);
  840. TextDrawSetShadow(BF5, 1);
  841.  
  842. TextDrawShowForPlayer(playerid, Web);
  843. TextDrawShowForPlayer(playerid, BF5);
  844. return 1;
  845. }
  846.  
  847. public OnPlayerDisconnect(playerid, reason)
  848. {
  849. new name[MAX_PLAYER_NAME], string[24+MAX_PLAYER_NAME];
  850. GetPlayerName(playerid, name, sizeof(name));
  851.  
  852. format(string, sizeof(string), "** %s has left the server", name);
  853. SendClientMessageToAll(-1, string);
  854. return 1;
  855. }
  856.  
  857. public OnPlayerSpawn(playerid)
  858. {
  859. if(gTeam[playerid] == TEAM_AUSTRALIA) {
  860. SetPlayerArmour(playerid, 100);
  861. GivePlayerWeapon(playerid, 27, 500);
  862. GivePlayerWeapon(playerid, 24, 500);
  863. GivePlayerWeapon(playerid, 31, 500);
  864. new Text3D:label7 = Create3DTextLabel("AUSTRALIA PLAYER",TEAM_AUSTRALIA_COLOR, 30.0, 40.0, 50.0, 40.0, 0);
  865. Attach3DTextLabelToPlayer(label7, playerid, 0.0, 0.0, 0.4);
  866. SetPlayerTeam(playerid, 0);
  867. }
  868. if(gTeam[playerid] == TEAM_ASIA) {
  869. SetPlayerArmour(playerid, 100);
  870. GivePlayerWeapon(playerid, 27, 500);
  871. GivePlayerWeapon(playerid, 24, 500);
  872. GivePlayerWeapon(playerid, 31, 500);
  873. new Text3D:label7 = Create3DTextLabel("ASIA PLAYER",TEAM_ASIA_COLOR, 30.0, 40.0, 50.0, 40.0, 0);
  874. Attach3DTextLabelToPlayer(label7, playerid, 0.0, 0.0, 0.4);
  875. SetPlayerTeam(playerid, 1);
  876. }
  877. if(gTeam[playerid] == TEAM_RUSSIA) {
  878. SetPlayerArmour(playerid, 100);
  879. GivePlayerWeapon(playerid, 27, 500);
  880. GivePlayerWeapon(playerid, 24, 500);
  881. GivePlayerWeapon(playerid, 31, 500);
  882. new Text3D:label7 = Create3DTextLabel("RUSSIA PLAYER",TEAM_RUSSIA_COLOR, 30.0, 40.0, 50.0, 40.0, 0);
  883. Attach3DTextLabelToPlayer(label7, playerid, 0.0, 0.0, 0.4);
  884. SetPlayerTeam(playerid, 2);
  885. }
  886. if(gTeam[playerid] == TEAM_USA) {
  887. SetPlayerArmour(playerid, 100);
  888. GivePlayerWeapon(playerid, 27, 500);
  889. GivePlayerWeapon(playerid, 24, 500);
  890. GivePlayerWeapon(playerid, 31, 500);
  891. new Text3D:label7 = Create3DTextLabel("USA PLAYER",TEAM_USA_COLOR, 30.0, 40.0, 50.0, 40.0, 0);
  892. Attach3DTextLabelToPlayer(label7, playerid, 0.0, 0.0, 0.4);
  893. SetPlayerTeam(playerid, 3);
  894. }
  895. if(gTeam[playerid] == TEAM_ARABIAN) {
  896. SetPlayerArmour(playerid, 100);
  897. GivePlayerWeapon(playerid, 27, 500);
  898. GivePlayerWeapon(playerid, 24, 500);
  899. GivePlayerWeapon(playerid, 31, 500);
  900. new Text3D:label7 = Create3DTextLabel("ARABIAN PLAYER",TEAM_ARABIAN_COLOR, 30.0, 40.0, 50.0, 40.0, 0);
  901. Attach3DTextLabelToPlayer(label7, playerid, 0.0, 0.0, 0.4);
  902. SetPlayerTeam(playerid, 4);
  903. }
  904. GangZoneShowForPlayer(playerid, BF_Zone1, 0x0000FF96);
  905. GangZoneShowForPlayer(playerid, BF_Zone2, 0xFF000096);
  906. GangZoneShowForPlayer(playerid, BF_Zone3, 0xFFFF0096);
  907. GangZoneShowForPlayer(playerid, BF_Zone4, 0xFF800096);
  908. GangZoneShowForPlayer(playerid, BF_Zone5, 0x80008096);
  909. return 1;
  910. }
  911.  
  912. public OnPlayerDeath(playerid, killerid, reason)
  913. {
  914. SendDeathMessage(killerid, playerid, reason);
  915. SendClientMessage(playerid, 0xAAAAAAAA, " You died. Lost 1000$ for death ");
  916. GivePlayerMoney(playerid, -2500);
  917. GivePlayerMoney(killerid, 5500);
  918. GameTextForPlayer(playerid, "~r~Killed!",2500,3);
  919. SendClientMessage(killerid, 0xAAAAAAAA, " You killed a Player. You got 5500$ and +2 Scores ");
  920. SetPlayerWantedLevel(killerid, 6);
  921. // Adds 2 to this killer's score.
  922. if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 2);
  923. return 1;
  924. }
  925.  
  926. public OnVehicleSpawn(vehicleid)
  927. {
  928. return 1;
  929. }
  930.  
  931. public OnVehicleDeath(vehicleid, killerid)
  932. {
  933. return 1;
  934. }
  935.  
  936. public OnPlayerText(playerid, text[])
  937. {
  938. return 1;
  939. }
  940.  
  941. public OnPlayerCommandText(playerid, cmdtext[])
  942. {
  943. return 1;
  944. }
  945.  
  946. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  947. {
  948. return 1;
  949. }
  950.  
  951. public OnPlayerExitVehicle(playerid, vehicleid)
  952. {
  953. return 1;
  954. }
  955.  
  956. public OnPlayerStateChange(playerid, newstate, oldstate)
  957. {
  958. return 1;
  959. }
  960.  
  961. public OnPlayerEnterCheckpoint(playerid)
  962. {
  963.  
  964. return 1;
  965. }
  966.  
  967. public OnPlayerLeaveCheckpoint(playerid)
  968. {
  969. return 1;
  970. }
  971.  
  972. public OnPlayerEnterRaceCheckpoint(playerid)
  973. {
  974. return 1;
  975. }
  976.  
  977. public OnPlayerLeaveRaceCheckpoint(playerid)
  978. {
  979. return 1;
  980. }
  981.  
  982. public OnRconCommand(cmd[])
  983. {
  984. return 1;
  985. }
  986.  
  987. public OnPlayerRequestSpawn(playerid)
  988. {
  989. return 1;
  990. }
  991.  
  992. public OnObjectMoved(objectid)
  993. {
  994. return 1;
  995. }
  996.  
  997. public OnPlayerObjectMoved(playerid, objectid)
  998. {
  999. return 1;
  1000. }
  1001.  
  1002. public OnPlayerPickUpPickup(playerid, pickupid)
  1003. {
  1004. return 1;
  1005. }
  1006.  
  1007. public OnVehicleMod(playerid, vehicleid, componentid)
  1008. {
  1009. return 1;
  1010. }
  1011.  
  1012. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  1013. {
  1014. return 1;
  1015. }
  1016.  
  1017. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  1018. {
  1019. return 1;
  1020. }
  1021.  
  1022. public OnPlayerSelectedMenuRow(playerid, row)
  1023. {
  1024. return 1;
  1025. }
  1026.  
  1027. public OnPlayerExitedMenu(playerid)
  1028. {
  1029. return 1;
  1030. }
  1031.  
  1032. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  1033. {
  1034. return 1;
  1035. }
  1036.  
  1037. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  1038. {
  1039. return 1;
  1040. }
  1041.  
  1042. public OnRconLoginAttempt(ip[], password[], success)
  1043. {
  1044. return 1;
  1045. }
  1046.  
  1047. public OnPlayerUpdate(playerid)
  1048. {
  1049. return 1;
  1050. }
  1051.  
  1052. public OnPlayerStreamIn(playerid, forplayerid)
  1053. {
  1054. return 1;
  1055. }
  1056.  
  1057. public OnPlayerStreamOut(playerid, forplayerid)
  1058. {
  1059. return 1;
  1060. }
  1061.  
  1062. public OnVehicleStreamIn(vehicleid, forplayerid)
  1063. {
  1064. return 1;
  1065. }
  1066.  
  1067. public OnVehicleStreamOut(vehicleid, forplayerid)
  1068. {
  1069. return 1;
  1070. }
  1071.  
  1072. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1073. {
  1074. return 1;
  1075. }
  1076.  
  1077. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  1078. {
  1079. return 1;
  1080. }
  1081.  
  1082.  
  1083. //////////////////////////////////////////////
  1084.  
  1085. CMD:r(playerid,params[]) {
  1086. #pragma unused params
  1087. if(isnull(params)) return SendClientMessage(playerid, RED, "USAGE: /r [text] to talk in team radio");
  1088. new Name[MAX_PLAYER_NAME]; GetPlayerName(playerid, Name, sizeof(Name));
  1089. new string[128];
  1090. format(string, sizeof(string), "[R][Team Radio] %s: %s", Name, params[0]);
  1091. printf("%s", string);
  1092.  
  1093. for(new i = 0; i < MAX_PLAYERS; i++)
  1094. {
  1095. if(IsPlayerConnected(i) && gTeam[i] == gTeam[playerid]) SendClientMessage(i, RED, string);
  1096. }
  1097. return 1;
  1098. }
  1099.  
  1100. CMD:myteam(playerid, params[])
  1101. {
  1102. if(gTeam[playerid] == TEAM_AUSTRALIA)
  1103. {
  1104. SendClientMessage(playerid, -1, "SERVER: You are in AUSTRALIA Team");
  1105. }
  1106. else if(gTeam[playerid] == TEAM_ASIA)
  1107. {
  1108. SendClientMessage(playerid, -1, "SERVER: You are in ASIA Team");
  1109. }
  1110. else if(gTeam[playerid] == TEAM_RUSSIA)
  1111. {
  1112. SendClientMessage(playerid, -1, "SERVER: You are in RUSSIA Team");
  1113. }
  1114. else if(gTeam[playerid] == TEAM_USA)
  1115. {
  1116. SendClientMessage(playerid, -1, "SERVER: You are in USA Team");
  1117. }
  1118. else if(gTeam[playerid] == TEAM_ARABIAN)
  1119. {
  1120. SendClientMessage(playerid, -1, "SERVER: You are in ARABIAN Team");
  1121. }
  1122. return 1;
  1123. }
  1124.  
  1125. CMD:cmds(playerid, params[])
  1126. {
  1127. SendClientMessage(playerid, GREEN, "****Welcome to Battlefield 5 - Server****");
  1128. SendClientMessage(playerid, GREEN, "****Server Created by - TheWarriorX*****");
  1129. SendClientMessage(playerid, GREEN, "****/r , /myteam , /forum , /objective **");
  1130. SendClientMessage(playerid, GREEN, "*** /help , /credits , /kill , /rules ***");
  1131. SendClientMessage(playerid, GREEN, "****/Changeteam , /switchclass , /classhelp*");
  1132. SendClientMessage(playerid, GREEN, "*** /rank , /bonuses , /ranklist , /weaponbonus*");
  1133. return 1;
  1134. }
  1135.  
  1136. CMD:forum(playerid, params[])
  1137. {
  1138. SendClientMessage(playerid, GREEN, "www.sa-mpcom");
  1139. GameTextForPlayer(playerid, "~w~Server Website:~n~www.sa-mp.com", 2500, 3);
  1140. return 1;
  1141. }
  1142.  
  1143. CMD:objective(playerid, params[]) {
  1144. SendClientMessage(playerid, GREEN, "************ BF5-GW Objective *****************");
  1145. SendClientMessage(playerid, -1, " ");
  1146. SendClientMessage(playerid, -1,"Your Objective is to Kill Players and Earn Killing Spree and defend your base");
  1147. SendClientMessage(playerid, -1, " ");
  1148. SendClientMessage(playerid, GREEN, "**************************************************");
  1149. return 1;
  1150. }
  1151. CMD:help(playerid, params[])
  1152. {
  1153. SendClientMessage(playerid, GREEN, "************ BF5-GW Help *****************");
  1154. SendClientMessage(playerid, -1, " ");
  1155. SendClientMessage(playerid, -1, "Welcome to Battlefield 5 - Generation of Wars");
  1156. SendClientMessage(playerid, -1, "Read /cmds /rules /objective /credits for more info.");
  1157. SendClientMessage(playerid, -1, " ");
  1158. SendClientMessage(playerid, GREEN, "**********************************************");
  1159. return true;
  1160. }
  1161. CMD:credits(playerid, params[])
  1162. {
  1163. SendClientMessage(playerid, GREEN, "*** Server Scripter By [BF5]TheWarriorX aka CrewMaster***");
  1164. SendClientMessage(playerid, GREEN, "*** Beta Tester & Help in Mapping - SauD***");
  1165. return true;
  1166. }
  1167. CMD:kill(playerid, params[])
  1168. {
  1169. SetPlayerHealth(playerid, 0.0);
  1170. SendClientMessage(playerid, -1, "You Have Commited A Suicide.!");
  1171. return true;
  1172. }
  1173.  
  1174. CMD:rules(playerid, params[])
  1175. {
  1176. SendClientMessage(playerid, GREEN, "************ BF5-GW Rules *****************");
  1177. SendClientMessage(playerid, -1, " ");
  1178. SendClientMessage(playerid, -1, "(INFO)1.Do not car park.!");
  1179. SendClientMessage(playerid, -1, "(INFO)2.Do not kill with heli blade.!");
  1180. SendClientMessage(playerid, -1, "(INFO)3.Do not kill players with armoured vehicle in spawn position.!");
  1181. SendClientMessage(playerid, -1, "(INFO)4.Do not disrespect players.!");
  1182. SendClientMessage(playerid, -1, "(INFO)5.Insulting will lead to Warn/Kick/ban.!");
  1183. SendClientMessage(playerid, -1, "(INFO)6.Dont CBug, Slide Bug or Anyother Bug ");
  1184. SendClientMessage(playerid, -1, " ");
  1185. SendClientMessage(playerid, GREEN, "**********************************************");
  1186.  
  1187. return true;
  1188. }
  1189.  
  1190. CMD:changeteam(playerid, params[])
  1191. {
  1192. SetPlayerHealth(playerid, 0.0);
  1193. ForceClassSelection(playerid);
  1194. SendClientMessage(playerid, -1,"Select your new Team!");
  1195. return 1;
  1196. }
  1197.  
  1198. public OnPlayerEnterDynamicCP(playerid,checkpointid)
  1199. {
  1200. if(checkpointid == CP[1])
  1201. {
  1202. if(tCheck[BF_Zone1] == gTeam[playerid]) return SendClientMessage(playerid, RED,"This zone is already captured by your team");
  1203. if(UnderAttack[BF_Zone1] == 1) return SendClientMessage(playerid, RED,"This zone is already being taken over!");
  1204. if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"ERROR: You cannot capture while in vehicle!");
  1205. UnderAttack[BF_Zone1] = 1;
  1206. timer[playerid][BF_Zone1] = SetTimerEx("SetZone",25000,false,"i", playerid);
  1207. GangZoneFlashForAll(BF_Zone1,RED);
  1208. SendClientMessageToAll(GREEN, "Zone is being taken over");
  1209. zDefine[playerid] = BF_Zone1;
  1210. }
  1211. if(checkpointid == CP[2])
  1212. {
  1213. if(tCheck[BF_Zone2] == gTeam[playerid]) return SendClientMessage(playerid, RED,"This zone is already captured by your team");
  1214. if(UnderAttack[BF_Zone2] == 1) return SendClientMessage(playerid, RED,"This zone is already being taken over!");
  1215. if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"ERROR: You cannot capture while in vehicle!");
  1216. UnderAttack[BF_Zone2] = 1;
  1217. timer[playerid][BF_Zone2] = SetTimerEx("SetZone2",25000,false,"i", playerid);
  1218. GangZoneFlashForAll(BF_Zone2,RED);
  1219. SendClientMessageToAll(GREEN, "Zone is being taken over");
  1220. zDefine[playerid] = BF_Zone2;
  1221. }
  1222. if(checkpointid == CP[3])
  1223. {
  1224. if(tCheck[BF_Zone3] == gTeam[playerid]) return SendClientMessage(playerid, RED,"This zone is already captured by your team");
  1225. if(UnderAttack[BF_Zone3] == 1) return SendClientMessage(playerid, RED,"This zone is already being taken over!");
  1226. if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"ERROR: You cannot capture while in vehicle!");
  1227. UnderAttack[BF_Zone3] = 1;
  1228. timer[playerid][BF_Zone3] = SetTimerEx("SetZone3",25000,false,"i", playerid);
  1229. GangZoneFlashForAll(BF_Zone3,RED);
  1230. SendClientMessageToAll(GREEN, "Zone is being taken over");
  1231. zDefine[playerid] = BF_Zone3;
  1232. }
  1233. if(checkpointid == CP[4])
  1234. {
  1235. if(tCheck[BF_Zone4] == gTeam[playerid]) return SendClientMessage(playerid, RED,"This zone is already captured by your team");
  1236. if(UnderAttack[BF_Zone4] == 1) return SendClientMessage(playerid, RED,"This zone is already being taken over!");
  1237. if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"ERROR: You cannot capture while in vehicle!");
  1238. UnderAttack[BF_Zone4] = 1;
  1239. timer[playerid][BF_Zone4] = SetTimerEx("SetZone4",25000,false,"i", playerid);
  1240. GangZoneFlashForAll(BF_Zone4,RED);
  1241. SendClientMessageToAll(GREEN, "Zone is being taken over");
  1242. zDefine[playerid] = BF_Zone4;
  1243. }
  1244. if(checkpointid == CP[5])
  1245. {
  1246. if(tCheck[BF_Zone5] == gTeam[playerid]) return SendClientMessage(playerid, RED,"This zone is already captured by your team");
  1247. if(UnderAttack[BF_Zone5] == 1) return SendClientMessage(playerid, RED,"This zone is already being taken over!");
  1248. if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"ERROR: You cannot capture while in vehicle!");
  1249. UnderAttack[BF_Zone5] = 1;
  1250. timer[playerid][BF_Zone5] = SetTimerEx("SetZone5",25000,false,"i", playerid);
  1251. GangZoneFlashForAll(BF_Zone5,RED);
  1252. SendClientMessageToAll(GREEN, "Zone is being taken over");
  1253. zDefine[playerid] = BF_Zone5;
  1254. }
  1255. return 1;
  1256. }
  1257. public OnPlayerLeaveDynamicCP(playerid, checkpointid)
  1258. {
  1259. if(checkpointid == CP[1])
  1260. {
  1261. UnderAttack[BF_Zone1] = 0;
  1262. GangZoneStopFlashForAll(BF_Zone1);
  1263. KillTimer(timer[playerid][BF_Zone1]);
  1264. SendClientMessage(playerid,RED,"Capturing has been stopped, you have left the zone");
  1265. }
  1266. if(checkpointid == CP[2])
  1267. {
  1268. UnderAttack[BF_Zone2] = 0;
  1269. GangZoneStopFlashForAll(BF_Zone2);
  1270. KillTimer(timer[playerid][BF_Zone2]);
  1271. SendClientMessage(playerid,RED,"Capturing has been stopped, you have left the zone");
  1272. }
  1273. if(checkpointid == CP[3])
  1274. {
  1275. UnderAttack[BF_Zone3] = 0;
  1276. GangZoneStopFlashForAll(BF_Zone3);
  1277. KillTimer(timer[playerid][BF_Zone3]);
  1278. SendClientMessage(playerid,RED,"Capturing has been stopped, you have left the zone");
  1279. }
  1280. if(checkpointid == CP[4])
  1281. {
  1282. UnderAttack[BF_Zone4] = 0;
  1283. GangZoneStopFlashForAll(BF_Zone4);
  1284. KillTimer(timer[playerid][BF_Zone4]);
  1285. SendClientMessage(playerid,RED,"Capturing has been stopped, you have left the zone");
  1286. }
  1287. if(checkpointid == CP[5])
  1288. {
  1289. UnderAttack[BF_Zone5] = 0;
  1290. GangZoneStopFlashForAll(BF_Zone5);
  1291. KillTimer(timer[playerid][BF_Zone5]);
  1292. SendClientMessage(playerid,RED,"Capturing has been stopped, you have left the zone");
  1293. }
  1294. }
  1295.  
  1296. forward SetZone(playerid);
  1297. public SetZone(playerid)
  1298. {
  1299. SetPlayerScore(playerid, GetPlayerScore(playerid) + 3); //Giving score and money
  1300. GivePlayerMoney(playerid, 3000);
  1301. SendClientMessage(playerid,GREEN,"Congratulation! You have Gained 3 Scores & 3000$ Money ");
  1302. UnderAttack[BF_Zone1] = 0; //Stopping the UnderAttack
  1303. KillTimer(timer[playerid][BF_Zone1]); //Killing the timer
  1304. SetGangZone(playerid); //We will define it..
  1305. return 1;
  1306. }
  1307.  
  1308. forward SetZone2(playerid);
  1309. public SetZone2(playerid)
  1310. {
  1311. SetPlayerScore(playerid, GetPlayerScore(playerid) + 3); //Giving score and money
  1312. GivePlayerMoney(playerid, 3000);
  1313. SendClientMessage(playerid,GREEN,"Congratulation! You have Gained 3 Scores & 3000$ Money ");
  1314. UnderAttack[BF_Zone2] = 0; //Stopping the UnderAttack
  1315. KillTimer(timer[playerid][BF_Zone2]); //Killing the timer
  1316. SetGangZone2(playerid); //We will define it..
  1317. return 1;
  1318. }
  1319.  
  1320. forward SetZone3(playerid);
  1321. public SetZone3(playerid)
  1322. {
  1323. SetPlayerScore(playerid, GetPlayerScore(playerid) + 3); //Giving score and money
  1324. GivePlayerMoney(playerid, 3000);
  1325. SendClientMessage(playerid,GREEN,"Congratulation! You have Gained 3 Scores & 3000$ Money ");
  1326. UnderAttack[BF_Zone3] = 0; //Stopping the UnderAttack
  1327. KillTimer(timer[playerid][BF_Zone3]); //Killing the timer
  1328. SetGangZone3(playerid); //We will define it..
  1329. return 1;
  1330. }
  1331.  
  1332. forward SetZone4(playerid);
  1333. public SetZone4(playerid)
  1334. {
  1335. SetPlayerScore(playerid, GetPlayerScore(playerid) + 3); //Giving score and money
  1336. GivePlayerMoney(playerid, 3000);
  1337. SendClientMessage(playerid,GREEN,"Congratulation! You have Gained 3 Scores & 3000$ Money ");
  1338. UnderAttack[BF_Zone4] = 0; //Stopping the UnderAttack
  1339. KillTimer(timer[playerid][BF_Zone4]); //Killing the timer
  1340. SetGangZone4(playerid); //We will define it..
  1341. return 1;
  1342. }
  1343.  
  1344. forward SetZone5(playerid);
  1345. public SetZone5(playerid)
  1346. {
  1347. SetPlayerScore(playerid, GetPlayerScore(playerid) + 3); //Giving score and money
  1348. GivePlayerMoney(playerid, 3000);
  1349. SendClientMessage(playerid,GREEN,"Congratulation! You have Gained 3 Scores & 3000$ Money ");
  1350. UnderAttack[BF_Zone5] = 0; //Stopping the UnderAttack
  1351. KillTimer(timer[playerid][BF_Zone5]); //Killing the timer
  1352. SetGangZone5(playerid); //We will define it..
  1353. return 1;
  1354. }
  1355. forward SetGangZone(playerid);
  1356. public SetGangZone(playerid)
  1357. {
  1358. if(zDefine[playerid] == BF_Zone1)
  1359. {
  1360. GangZoneShowForAll(BF_Zone1,GetPlayerColor(playerid));
  1361. /*Following code looks a bit big but its very simple.. its just send msg. */
  1362. new string[126], pName5[MAX_PLAYER_NAME];
  1363. GetPlayerName(playerid,pName5,sizeof(pName5));
  1364. format(string,sizeof string,"*%s has captured Zone",pName5);
  1365. GangZoneStopFlashForAll(BF_Zone1);
  1366. SendClientMessageToAll(GREEN, string);
  1367. tCheck[BF_Zone1] = gTeam[playerid];
  1368. }
  1369. return 1;
  1370. }
  1371. forward SetGangZone2(playerid);
  1372. public SetGangZone2(playerid)
  1373. {
  1374. if(zDefine[playerid] == BF_Zone2)
  1375. {
  1376. GangZoneShowForAll(BF_Zone2,GetPlayerColor(playerid));
  1377. /*Following code looks a bit big but its very simple.. its just send msg. */
  1378. new string[126], pName5[MAX_PLAYER_NAME];
  1379. GetPlayerName(playerid,pName5,sizeof(pName5));
  1380. format(string,sizeof string,"*%s has captured Zone",pName5);
  1381. GangZoneStopFlashForAll(BF_Zone2);
  1382. SendClientMessageToAll(GREEN, string);
  1383. tCheck[BF_Zone2] = gTeam[playerid];
  1384. }
  1385. return 1;
  1386. }
  1387. forward SetGangZone3(playerid);
  1388. public SetGangZone3(playerid)
  1389. {
  1390. if(zDefine[playerid] == BF_Zone3)
  1391. {
  1392. GangZoneShowForAll(BF_Zone3,GetPlayerColor(playerid));
  1393. /*Following code looks a bit big but its very simple.. its just send msg. */
  1394. new string[126], pName5[MAX_PLAYER_NAME];
  1395. GetPlayerName(playerid,pName5,sizeof(pName5));
  1396. format(string,sizeof string,"*%s has captured Zone",pName5);
  1397. GangZoneStopFlashForAll(BF_Zone3);
  1398. SendClientMessageToAll(GREEN, string);
  1399. tCheck[BF_Zone3] = gTeam[playerid];
  1400. }
  1401. return 1;
  1402. }
  1403. forward SetGangZone4(playerid);
  1404. public SetGangZone4(playerid)
  1405. {
  1406. if(zDefine[playerid] == BF_Zone4)
  1407. {
  1408. GangZoneShowForAll(BF_Zone4,GetPlayerColor(playerid));
  1409. /*Following code looks a bit big but its very simple.. its just send msg. */
  1410. new string[126], pName5[MAX_PLAYER_NAME];
  1411. GetPlayerName(playerid,pName5,sizeof(pName5));
  1412. format(string,sizeof string,"*%s has captured Zone",pName5);
  1413. GangZoneStopFlashForAll(BF_Zone4);
  1414. SendClientMessageToAll(GREEN, string);
  1415. tCheck[BF_Zone4] = gTeam[playerid];
  1416. }
  1417. return 1;
  1418. }
  1419. forward SetGangZone5(playerid);
  1420. public SetGangZone5(playerid)
  1421. {
  1422. if(zDefine[playerid] == BF_Zone5)
  1423. {
  1424. GangZoneShowForAll(BF_Zone5,GetPlayerColor(playerid));
  1425. /*Following code looks a bit big but its very simple.. its just send msg. */
  1426. new string[126], pName5[MAX_PLAYER_NAME];
  1427. GetPlayerName(playerid,pName5,sizeof(pName5));
  1428. format(string,sizeof string,"*%s has captured Zone",pName5);
  1429. GangZoneStopFlashForAll(BF_Zone5);
  1430. SendClientMessageToAll(GREEN, string);
  1431. tCheck[BF_Zone5] = gTeam[playerid];
  1432. }
  1433. return 1;
  1434. }
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