Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # ~~~ NeverSink's Indepth Loot Filter ~~~
- #
- # SCRIPT by NeverSink (Y0UR in forums, -the-dude- in reddit)
- #
- # This setup is designed for all stages of gameplay.
- # It will display everything while levelling and slowly start filter out things
- # The big turning point is level 65 where this script starts "recommending" rares.
- # You will still see all rares (not all magic/white items, a majority of them is being filtered)
- # However, the text background will change depending on what the item/droplevel of the item
- # The script is NOT designed for super rich mirror level players.
- # This script is for the general public, who likes playing new challange leagues and for both experienced and new players.
- # Blue/White items are filtered to only display very high and worthwhile bases
- #General colors:
- #Most colors remain the same, I want the filter to be very intuitive
- #There are only some minor changes:
- #1) Red color/outline items are SUPER rare. 6links, mirrors, exalteds. Grab them
- #2) Pink color items are mid value currency: chaos orbs, alchemy orbs etc
- #3) Rare items above level 75 are displayed in a slightly darker hue
- #4) Map level rare items with a BAD base have a redish background - it's usually not recommended to pick them up unless you have some free space
- #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
- #6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
- #7) Items with a white-ish background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
- #8) There is a blue outline around 5Linked items
- #
- #
- #Credits:
- # I'd like to thank "Ghudda" , I took his script as a template and expanded it heavily, changing pretty much everything except for 5-10% in the end
- # Also thanks to http://bschug.github.io/poedit/poedit.html
- # I used this script to test my setup
- # SCRIPT by NeverSink (Y0UR in forums, -the-dude- in reddit)
- Show
- Class Hideout Doodads
- Show
- Class Microtransactions
- Show
- Class Quest Items
- #------------------------------------------------------------------------
- #ULTRA Rare Stuff
- #------------------------------------------------------------------------
- Show
- Class "Fishing Rod"
- SetTextColor 255 120 0
- SetBorderColor 255 0 0
- SetBackgroundColor 0 0 0
- PlayAlertSound 1
- PlayAlertSound 2
- PlayAlertSound 3
- PlayAlertSound 4
- PlayAlertSound 5
- PlayAlertSound 6
- PlayAlertSound 7
- PlayAlertSound 8
- PlayAlertSound 9
- #If someone knows how to filter corrupted 6 links message me
- Show
- LinkedSockets 6
- SetTextColor 255 120 0
- SetBorderColor 255 0 0
- SetBackgroundColor 0 0 0
- PlayAlertSound 6
- PlayAlertSound 7
- PlayAlertSound 8
- PlayAlertSound 9
- Show
- BaseType "Mirror of Kalandra" "Albino Rhoa Feather"
- SetTextColor 255 120 0
- SetBorderColor 255 0 0
- SetBackgroundColor 0 0 0
- PlayAlertSound 1
- PlayAlertSound 2
- PlayAlertSound 3
- PlayAlertSound 4
- PlayAlertSound 5
- PlayAlertSound 6
- PlayAlertSound 7
- PlayAlertSound 8
- PlayAlertSound 9
- #------------------------------------------------------------------------
- #CURRENCY
- #------------------------------------------------------------------------
- #Field 2, Currency
- Show
- BaseType "Eternal Orb" "Divine Orb" "Exalted Orb"
- SetTextColor 255 200 0
- SetBorderColor 255 200 0
- PlayAlertSound 7
- PlayAlertSound 8
- PlayAlertSound 9
- #Stylistic Choice
- Show
- BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
- SetTextColor 255 165 0
- #Show or hide remaining worthwhile currency.
- #Show
- # BaseType "Jeweller's Orb" "Orb of Alteration" "Chromatic Orb" "Orb of Transmutation"
- # SetTextColor 170 255 170
- Show
- Class Currency
- Show
- Class Stackable Currency
- #------------------------------------------------------------------------
- #SOCKET/LINK BASED stuff
- #------------------------------------------------------------------------
- Show
- LinkedSockets 5
- SetBorderColor 0 255 255
- PlayAlertSound 8
- PlayAlertSound 9
- Show
- Sockets 6
- SetBackgroundColor 88 75 50
- Show
- SocketGroup RGB
- SetBackgroundColor 88 75 50
- Show
- LinkedSockets >= 4
- ItemLevel <= 66
- Show
- Sockets >= 3
- SocketGroup W
- #------------------------------------------------------------------------
- #SKILL GEMS - highlight vaal gems and quality gems
- #------------------------------------------------------------------------
- # Show
- # Class Gem
- # BaseType "Vaal"
- # SetBorderColor 30 150 180
- Show
- Class Gem
- Quality > 0
- SetTextColor 30 200 150
- # SetBorderColor 30 150 180
- Show
- Class Gems
- #------------------------------------------------------------------------
- #UNIQUE AND MAPS - always highlight!
- #------------------------------------------------------------------------
- Show
- Rarity Unique
- PlayAlertSound 4
- PlayAlertSound 5
- Show
- Class Maps
- PlayAlertSound 2
- Show
- Class Maps "Map Fragments"
- #------------------------------------------------------------------------
- #RARE ITEM HIGHLIGHTING
- #------------------------------------------------------------------------
- #----------------------------------------------------
- #RINGS, AMULETS, JEWELS, BELTS
- #----------------------------------------------------
- #Amulets, rings and jewels (likely) don't care much about the droplevel
- #Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
- Show
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- SetBorderColor 25 180 25
- Class Rings Amulets Belts Jewel
- Rarity Rare
- Show
- Class Rings Amulets Belts Jewel
- Rarity Rare
- SetBackgroundColor 25 55 25
- # SetBorderColor 25 180 25
- #----------------------------------------------------
- #SPECIFIC ITEM SECTIONS
- #----------------------------------------------------
- #DAGGERS
- #----------------------------------------------------
- #GOOD DAGGERS
- #Every high Dagger can be awesome, but droplevel ones should always receive some attention
- #----------------------------------------------------
- Show
- Class Daggers
- Rarity Rare
- DropLevel >= 50
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class Daggers
- Rarity Rare
- DropLevel >= 50
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
- #----------------------------------------------------
- Show
- Class Daggers
- BaseType "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
- Rarity Rare
- ItemLevel >= 75
- SetBackgroundColor 25 55 25
- SetTextColor 255 180 60
- Show
- Class Daggers
- BaseType "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #BAD DAGGERS
- #----------------------------------------------------
- #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
- #----------------------------------------------------
- #CLAWS
- #----------------------------------------------------
- #GOOD CLAWS
- #----------------------------------------------------
- #At least earlier most claws were vendor trash
- #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
- #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
- Show
- Class Claws
- Rarity Rare
- DropLevel >= 58
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class Claws
- Rarity Rare
- DropLevel >= 58
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #BAD CLAWS
- #----------------------------------------------------
- Show
- Class Claws
- Rarity Rare
- DropLevel < 43
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- SetTextColor 255 180 60
- Show
- Class Claws
- Rarity Rare
- DropLevel < 43
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- #WANDS
- #----------------------------------------------------
- #As spellcaster weapons, wands are always pick-ups if they're rare
- #All decent >40 dlevel wands are extra highlighted
- #GOOD WANDS
- #----------------------------------------------------
- Show
- Class Wands
- Rarity Rare
- DropLevel >= 40
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class Wands
- Rarity Rare
- DropLevel >= 40
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #BAD WANDS
- #----------------------------------------------------
- #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
- #----------------------------------------------------
- #SWORDS
- #----------------------------------------------------
- #Worthwhile swords are physical or elemental weapons
- #First one require a decent droplevel, second one the highest attack speed base types
- #We can bad-highlight the rest, because they are way too clunky
- #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
- #GOOD SWORDS
- Show
- Class "One Hand Swords"
- Rarity Rare
- DropLevel >= 58
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "One Hand Swords"
- Rarity Rare
- DropLevel >= 58
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #HIGH ATTACK SPEED LOWER LEVEL BASES
- #These are some of the best ele ST weapons bases.
- Show
- Class "One Hand Swords"
- BaseType "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "One Hand Swords"
- BaseType "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #BAD SWORDS
- #One Hand swords with with such low base drop level are rarely anything interesting.
- #High attack speed bases for viable ele weapons are filtered out above.
- Show
- Class "One Hand Swords"
- Rarity Rare
- DropLevel <= 50
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 65 25 25
- Show
- Class "One Hand Swords"
- Rarity Rare
- DropLevel <= 50
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- #AXES&MACES (1H)
- #----------------------------------------------------
- #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
- #GOOD 1H AXES&MACES
- Show
- Class "One Hand Axes"
- Rarity Rare
- DropLevel >= 59
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- Show
- Class "One Hand Axes"
- Rarity Rare
- DropLevel >= 59
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "One Hand Maces"
- Rarity Rare
- DropLevel >= 56
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "One Hand Maces"
- Rarity Rare
- DropLevel >= 56
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #----------------------------------------------------
- #BAD 1H MACES/AXES
- #Anything with a <50lvl base won't be a priority pickup while maping.
- Show
- Class "One Hand Maces" "One Hand Axes"
- Rarity Rare
- DropLevel <= 48
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 65 25 25
- Show
- Class "One Hand Maces" "One Hand Axes"
- Rarity Rare
- DropLevel <= 48
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- #SCEPTRES
- #----------------------------------------------------
- #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
- #GOOD SCEPTRES
- Show
- Class "Sceptres"
- Rarity Rare
- DropLevel >= 60
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "Sceptres"
- Rarity Rare
- DropLevel >= 60
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #Lets's also highlight the high base spell damage sceptres
- Show
- BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
- Class "Sceptres"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
- Class "Sceptres"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #BAD SCEPTRES
- #Noone here :O
- #----------------------------------------------------
- #STAVES
- #----------------------------------------------------
- #Now staves are a bit tricky.
- #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
- #They can also roll high base damage stats
- #Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
- Show
- Class "Staves"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "Staves"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- Show
- Class "Staves"
- BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
- Class "Staves"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #BAD STAVES
- #If you're playing a caster or think it's a good idea feel free to remove the following parts
- #However, chances are you won't find anything amazing around here.
- Show
- Class "Staves"
- Rarity Rare
- DropLevel <= 55
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 65 25 25
- Show
- Class "Staves"
- Rarity Rare
- DropLevel <= 55
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- #TWO HAND SWORDS + MACES + AXES
- #----------------------------------------------------
- #These are rather simple
- #High drop level bases have a small chance to be decent
- #Everything else is usually too clunky
- #This script will highlight the fastest and the best weapons
- Show
- Class "Two Hand"
- Rarity Rare
- DropLevel >= 65
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "Two Hand"
- Rarity Rare
- DropLevel >= 65
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- Show
- Class "Two Hand"
- BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "Two Hand"
- BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #BAD TWO HANDED WEAPONS
- #We can safely a
- #However, chances are you won't find anything amazing around here.
- Show
- Class "Two Hand"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 65 25 25
- Show
- Class "Two Hand"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- #BOWS
- #----------------------------------------------------
- #With the huge demand for good bows, it's worth checking out all bows starting with the decimation bow
- #Harbinger bows get some extra highlighting
- Show
- BaseType "Harbinger Bow"
- Class "Bows"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- SetBorderColor 25 180 25
- Show
- BaseType "Harbinger Bow"
- Class "Bows"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 25 180 25
- Show
- Class "Bows"
- Rarity Rare
- DropLevel >= 53
- ItemLevel >= 65
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "Bows"
- Rarity Rare
- DropLevel >= 53
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- #BAD BOWS!
- #----------------------------------------------
- #The low level ones are usually just clunky
- Show
- Class "Bows"
- Rarity Rare
- DropLevel <= 50
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 65 25 25
- Show
- Class "Bows"
- Rarity Rare
- DropLevel <= 50
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- #QUIVERS
- #----------------------------------------------------
- #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
- Show
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- Class "Quivers"
- Rarity Rare
- ItemLevel >= 65
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- Class "Quivers"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- #----------------------------------------------------
- #GLOVES, HELMETS, BOOTS
- #----------------------------------------------------
- #High base levels of those are getting highlighted
- #VERY low bases are getting negative highlighting
- Show
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 55
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 55
- SetBackgroundColor 25 55 25
- Show
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 75
- DropLevel <= 30
- SetTextColor 255 180 60
- SetBackgroundColor 65 25 25
- Show
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 65
- DropLevel <= 30
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- #SHIELDS
- #----------------------------------------------------
- #Shields are by far the hardest category to sort
- #Here's my philosophy:
- #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
- # Those things are quite often decent pickups
- Show
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 62
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 62
- SetBackgroundColor 25 55 25
- #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
- #----------------------------------------------------
- Show
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 41
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 41
- SetBackgroundColor 25 55 25
- #3) Still display the low level spirit shields as "neutral", they are small and nice
- #-----------------------------------------------------
- Show
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- Show
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- #4) The Kite Shields can be quite decent too, let's highlight the good ones!
- #-----------------------------------------------------
- Show
- BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
- #-----------------------------------------------------
- Show
- BaseType "Buckler" "Spike Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 54
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- BaseType "Buckler" "Spike Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 54
- SetBackgroundColor 25 55 25
- #6) Now lets mark some of the remaining low level shields as bad
- #-----------------------------------------------------
- Show
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel <= 35
- SetTextColor 255 180 60
- SetBackgroundColor 65 25 25
- Show
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel <= 35
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # BODY ARMOUR
- #----------------------------------------------------
- # Highlight high level tiers
- # Mark really low level ones. Easy enough.
- Show
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 60
- SetTextColor 255 180 60
- SetBackgroundColor 25 55 25
- Show
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 60
- SetBackgroundColor 25 55 25
- Show
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 75
- DropLevel <= 45
- SetTextColor 255 180 60
- SetBackgroundColor 65 25 25
- Show
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 65
- DropLevel <= 45
- SetBackgroundColor 65 25 25
- #------------------------------------------------------------------------
- # RARES REMAINING RULES
- #------------------------------------------------------------------------
- # Whatever rares weren't highlighted as good or bad above, will still be displayed
- # Just without any priority highlighting
- Show
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 180 60
- Show
- Rarity Rare
- #------------------------------------------------------------------------
- # MAGIC ITEMS HIGHLIGHTING
- #------------------------------------------------------------------------
- # Once we reach mapping we only want to see the top tiers of magic items
- Show
- Rarity Magic
- DropLevel >= 66
- #-------------------------------------------------------------------------
- # Always display all magic trinkets
- #-------------------------------------------------------------------------
- Show
- Class Rings Amulets Jewel
- Rarity Magic
- Show
- Class Jewel
- #-------------------------------------------------------------------------
- #CRAFTING BASES AND CHANCE ORB ITEMS
- #-------------------------------------------------------------------------
- # Here you can add crafting bases you're interested in (both magic/normal)
- #-------------------------------------------------------------------------
- Show
- BaseType "Ambusher" "Harbinger Bow" "Imbued Wand" "Royal Skean" "Tornado Wand" "Jewelled Foil" "Opal Sceptre" "Gold Amulet" "Jewel" "Hubris Circlet" "Curved Blade" "Vaal Regalia" "Astral Plate" "Assassin's Garb"
- Show
- Class Rings Amulet
- Rarity < Rare
- ItemLevel >= 73
- # CHANCE BASES
- Show
- BaseType "Occultist's Vestment" "Sacrificial Garb" "Imperial Bow" "Prophecy Wand"
- Rarity Normal
- # CHISEL BASES
- Show
- Rarity Normal
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- #------------------------------------------------------------------------
- # FLASKS
- #------------------------------------------------------------------------
- Show
- Class "Utility Flasks"
- SetBackgroundColor 88 75 50
- Show
- BaseType "Flask"
- Quality >= 5
- SetBackgroundColor 88 75 50
- Show
- BaseType Flask
- Show
- Quality 20
- SetBackgroundColor 88 75 50
- #------------------------------------------------------------------------
- #NORMAL ITEMS HIGHLIGHTING
- #------------------------------------------------------------------------
- #Also keep displaying the top tier items no matter the quality
- Show
- DropLevel >= 70
- Show
- DropLevel >= 64
- LinkedSockets >= 4
- #------------------------------------------------------------------------
- #LEVELING
- #------------------------------------------------------------------------
- #Until 45 we want to see everything!
- #---------------------------------------
- Show
- ItemLevel < 45
- #Until mapping we might as well want to see all blue items
- #---------------------------------------
- Show
- ItemLevel < 65
- Rarity Magic
- #---------------------------------------
- #HIDE RULES!!!!
- #---------------------------------------
- #If high ilvl flasks without quality are dropping, they shouldn't be of the lower tier bases.
- Hide
- BaseType Flask
- ItemLevel >= 35
- BaseType Small Medium Large Greater Grand
- Hide
- BaseType Flask
- ItemLevel >= 53
- BaseType Giant Colossal Sacred
- #------------------------------------------------------------------------
- #HIDE THE REST!
- #------------------------------------------------------------------------
- Hide
- # SCRIPT by NeverSink (Y0UR in forums, -the-dude- in reddit)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement