Advertisement
Guest User

Untitled

a guest
Apr 23rd, 2015
647
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 26.65 KB | None | 0 0
  1. # ~~~ NeverSink's Indepth Loot Filter ~~~
  2. #
  3. # SCRIPT by NeverSink (Y0UR in forums, -the-dude- in reddit)
  4. #
  5. # This setup is designed for all stages of gameplay.
  6. # It will display everything while levelling and slowly start filter out things
  7. # The big turning point is level 65 where this script starts "recommending" rares.
  8. # You will still see all rares (not all magic/white items, a majority of them is being filtered)
  9. # However, the text background will change depending on what the item/droplevel of the item
  10.  
  11.  
  12. # The script is NOT designed for super rich mirror level players.
  13. # This script is for the general public, who likes playing new challange leagues and for both experienced and new players.
  14.  
  15.  
  16. # Blue/White items are filtered to only display very high and worthwhile bases
  17.  
  18.  
  19. #General colors:
  20. #Most colors remain the same, I want the filter to be very intuitive
  21. #There are only some minor changes:
  22. #1) Red color/outline items are SUPER rare. 6links, mirrors, exalteds. Grab them
  23. #2) Pink color items are mid value currency: chaos orbs, alchemy orbs etc
  24. #3) Rare items above level 75 are displayed in a slightly darker hue
  25. #4) Map level rare items with a BAD base have a redish background - it's usually not recommended to pick them up unless you have some free space
  26. #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
  27. #6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
  28. #7) Items with a white-ish background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
  29. #8) There is a blue outline around 5Linked items
  30.  
  31.  
  32. #
  33. #
  34. #Credits:
  35. # I'd like to thank "Ghudda" , I took his script as a template and expanded it heavily, changing pretty much everything except for 5-10% in the end
  36. # Also thanks to http://bschug.github.io/poedit/poedit.html
  37. # I used this script to test my setup
  38.  
  39.  
  40. # SCRIPT by NeverSink (Y0UR in forums, -the-dude- in reddit)
  41.  
  42.  
  43. Show
  44. Class Hideout Doodads
  45.  
  46.  
  47. Show
  48. Class Microtransactions
  49.  
  50.  
  51. Show
  52. Class Quest Items
  53.  
  54.  
  55.  
  56. #------------------------------------------------------------------------
  57. #ULTRA Rare Stuff
  58. #------------------------------------------------------------------------
  59.  
  60.  
  61. Show
  62. Class "Fishing Rod"
  63. SetTextColor 255 120 0
  64. SetBorderColor 255 0 0
  65. SetBackgroundColor 0 0 0
  66. PlayAlertSound 1
  67. PlayAlertSound 2
  68. PlayAlertSound 3
  69. PlayAlertSound 4
  70. PlayAlertSound 5
  71. PlayAlertSound 6
  72. PlayAlertSound 7
  73. PlayAlertSound 8
  74. PlayAlertSound 9
  75.  
  76.  
  77. #If someone knows how to filter corrupted 6 links message me
  78. Show
  79. LinkedSockets 6
  80. SetTextColor 255 120 0
  81. SetBorderColor 255 0 0
  82. SetBackgroundColor 0 0 0
  83. PlayAlertSound 6
  84. PlayAlertSound 7
  85. PlayAlertSound 8
  86. PlayAlertSound 9
  87.  
  88.  
  89. Show
  90. BaseType "Mirror of Kalandra" "Albino Rhoa Feather"
  91. SetTextColor 255 120 0
  92. SetBorderColor 255 0 0
  93. SetBackgroundColor 0 0 0
  94. PlayAlertSound 1
  95. PlayAlertSound 2
  96. PlayAlertSound 3
  97. PlayAlertSound 4
  98. PlayAlertSound 5
  99. PlayAlertSound 6
  100. PlayAlertSound 7
  101. PlayAlertSound 8
  102. PlayAlertSound 9
  103.  
  104.  
  105.  
  106. #------------------------------------------------------------------------
  107. #CURRENCY
  108. #------------------------------------------------------------------------
  109.  
  110.  
  111. #Field 2, Currency
  112. Show
  113. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb"
  114. SetTextColor 255 200 0
  115. SetBorderColor 255 200 0
  116. PlayAlertSound 7
  117. PlayAlertSound 8
  118. PlayAlertSound 9
  119.  
  120.  
  121. #Stylistic Choice
  122. Show
  123. BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  124. SetTextColor 255 165 0
  125.  
  126.  
  127. #Show or hide remaining worthwhile currency.
  128. #Show
  129. # BaseType "Jeweller's Orb" "Orb of Alteration" "Chromatic Orb" "Orb of Transmutation"
  130. # SetTextColor 170 255 170
  131.  
  132.  
  133. Show
  134. Class Currency
  135. Show
  136. Class Stackable Currency
  137.  
  138.  
  139.  
  140. #------------------------------------------------------------------------
  141. #SOCKET/LINK BASED stuff
  142.  
  143.  
  144. #------------------------------------------------------------------------
  145.  
  146. Show
  147. LinkedSockets 5
  148. SetBorderColor 0 255 255
  149. PlayAlertSound 8
  150. PlayAlertSound 9
  151. Show
  152. Sockets 6
  153. SetBackgroundColor 88 75 50
  154. Show
  155. SocketGroup RGB
  156. SetBackgroundColor 88 75 50
  157. Show
  158. LinkedSockets >= 4
  159. ItemLevel <= 66
  160. Show
  161. Sockets >= 3
  162. SocketGroup W
  163.  
  164.  
  165.  
  166.  
  167.  
  168. #------------------------------------------------------------------------
  169. #SKILL GEMS - highlight vaal gems and quality gems
  170.  
  171.  
  172. #------------------------------------------------------------------------
  173.  
  174. # Show
  175. # Class Gem
  176. # BaseType "Vaal"
  177. # SetBorderColor 30 150 180
  178. Show
  179. Class Gem
  180. Quality > 0
  181. SetTextColor 30 200 150
  182. # SetBorderColor 30 150 180
  183. Show
  184. Class Gems
  185.  
  186.  
  187.  
  188.  
  189.  
  190. #------------------------------------------------------------------------
  191. #UNIQUE AND MAPS - always highlight!
  192.  
  193.  
  194. #------------------------------------------------------------------------
  195.  
  196. Show
  197. Rarity Unique
  198. PlayAlertSound 4
  199. PlayAlertSound 5
  200.  
  201.  
  202. Show
  203. Class Maps
  204. PlayAlertSound 2
  205. Show
  206.  
  207.  
  208. Class Maps "Map Fragments"
  209.  
  210. #------------------------------------------------------------------------
  211. #RARE ITEM HIGHLIGHTING
  212.  
  213.  
  214. #------------------------------------------------------------------------
  215.  
  216. #----------------------------------------------------
  217. #RINGS, AMULETS, JEWELS, BELTS
  218. #----------------------------------------------------
  219.  
  220.  
  221. #Amulets, rings and jewels (likely) don't care much about the droplevel
  222. #Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
  223.  
  224.  
  225. Show
  226. ItemLevel >= 75
  227. SetTextColor 255 180 60
  228. SetBackgroundColor 25 55 25
  229. SetBorderColor 25 180 25
  230. Class Rings Amulets Belts Jewel
  231. Rarity Rare
  232.  
  233.  
  234. Show
  235. Class Rings Amulets Belts Jewel
  236. Rarity Rare
  237. SetBackgroundColor 25 55 25
  238. # SetBorderColor 25 180 25
  239.  
  240.  
  241.  
  242. #----------------------------------------------------
  243. #SPECIFIC ITEM SECTIONS
  244. #----------------------------------------------------
  245. #DAGGERS
  246. #----------------------------------------------------
  247.  
  248.  
  249. #GOOD DAGGERS
  250.  
  251.  
  252. #Every high Dagger can be awesome, but droplevel ones should always receive some attention
  253. #----------------------------------------------------
  254.  
  255.  
  256.  
  257. Show
  258. Class Daggers
  259. Rarity Rare
  260. DropLevel >= 50
  261. ItemLevel >= 75
  262. SetTextColor 255 180 60
  263. SetBackgroundColor 25 55 25
  264.  
  265.  
  266.  
  267. Show
  268. Class Daggers
  269. Rarity Rare
  270. DropLevel >= 50
  271. ItemLevel >= 65
  272.  
  273.  
  274. SetBackgroundColor 25 55 25
  275.  
  276. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  277. #----------------------------------------------------
  278.  
  279.  
  280.  
  281. Show
  282. Class Daggers
  283. BaseType "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
  284. Rarity Rare
  285. ItemLevel >= 75
  286. SetBackgroundColor 25 55 25
  287.  
  288.  
  289. SetTextColor 255 180 60
  290.  
  291. Show
  292. Class Daggers
  293. BaseType "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
  294. Rarity Rare
  295. ItemLevel >= 65
  296.  
  297.  
  298. SetBackgroundColor 25 55 25
  299.  
  300. #BAD DAGGERS
  301. #----------------------------------------------------
  302. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  303.  
  304.  
  305. #----------------------------------------------------
  306. #CLAWS
  307. #----------------------------------------------------
  308.  
  309.  
  310. #GOOD CLAWS
  311. #----------------------------------------------------
  312. #At least earlier most claws were vendor trash
  313. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  314. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  315.  
  316.  
  317.  
  318. Show
  319. Class Claws
  320. Rarity Rare
  321. DropLevel >= 58
  322. ItemLevel >= 75
  323. SetTextColor 255 180 60
  324. SetBackgroundColor 25 55 25
  325.  
  326.  
  327.  
  328. Show
  329. Class Claws
  330. Rarity Rare
  331. DropLevel >= 58
  332. ItemLevel >= 65
  333.  
  334.  
  335.  
  336. SetBackgroundColor 25 55 25
  337.  
  338.  
  339. #BAD CLAWS
  340.  
  341.  
  342. #----------------------------------------------------
  343.  
  344. Show
  345. Class Claws
  346. Rarity Rare
  347. DropLevel < 43
  348. ItemLevel >= 65
  349. SetBackgroundColor 65 25 25
  350. SetTextColor 255 180 60
  351.  
  352.  
  353.  
  354. Show
  355. Class Claws
  356. Rarity Rare
  357. DropLevel < 43
  358. ItemLevel >= 65
  359. SetBackgroundColor 65 25 25
  360.  
  361.  
  362. #----------------------------------------------------
  363. #WANDS
  364. #----------------------------------------------------
  365. #As spellcaster weapons, wands are always pick-ups if they're rare
  366. #All decent >40 dlevel wands are extra highlighted
  367.  
  368.  
  369. #GOOD WANDS
  370.  
  371.  
  372. #----------------------------------------------------
  373.  
  374. Show
  375. Class Wands
  376. Rarity Rare
  377. DropLevel >= 40
  378. ItemLevel >= 75
  379. SetTextColor 255 180 60
  380. SetBackgroundColor 25 55 25
  381.  
  382.  
  383.  
  384. Show
  385. Class Wands
  386. Rarity Rare
  387. DropLevel >= 40
  388. ItemLevel >= 65
  389.  
  390.  
  391. SetBackgroundColor 25 55 25
  392.  
  393. #BAD WANDS
  394. #----------------------------------------------------
  395. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  396.  
  397.  
  398. #----------------------------------------------------
  399. #SWORDS
  400. #----------------------------------------------------
  401. #Worthwhile swords are physical or elemental weapons
  402. #First one require a decent droplevel, second one the highest attack speed base types
  403. #We can bad-highlight the rest, because they are way too clunky
  404. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  405.  
  406.  
  407. #GOOD SWORDS
  408.  
  409.  
  410.  
  411. Show
  412. Class "One Hand Swords"
  413. Rarity Rare
  414. DropLevel >= 58
  415. ItemLevel >= 75
  416. SetTextColor 255 180 60
  417. SetBackgroundColor 25 55 25
  418.  
  419.  
  420.  
  421. Show
  422. Class "One Hand Swords"
  423. Rarity Rare
  424. DropLevel >= 58
  425. ItemLevel >= 65
  426.  
  427.  
  428. SetBackgroundColor 25 55 25
  429.  
  430. #HIGH ATTACK SPEED LOWER LEVEL BASES
  431. #These are some of the best ele ST weapons bases.
  432.  
  433.  
  434. Show
  435. Class "One Hand Swords"
  436. BaseType "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
  437. Rarity Rare
  438. ItemLevel >= 75
  439. SetTextColor 255 180 60
  440. SetBackgroundColor 25 55 25
  441.  
  442.  
  443. Show
  444. Class "One Hand Swords"
  445. BaseType "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
  446. Rarity Rare
  447. ItemLevel >= 65
  448. SetBackgroundColor 25 55 25
  449.  
  450.  
  451. #BAD SWORDS
  452. #One Hand swords with with such low base drop level are rarely anything interesting.
  453. #High attack speed bases for viable ele weapons are filtered out above.
  454.  
  455.  
  456.  
  457. Show
  458. Class "One Hand Swords"
  459. Rarity Rare
  460. DropLevel <= 50
  461. ItemLevel >= 75
  462. SetTextColor 255 180 60
  463. SetBackgroundColor 65 25 25
  464.  
  465.  
  466.  
  467. Show
  468. Class "One Hand Swords"
  469. Rarity Rare
  470. DropLevel <= 50
  471. ItemLevel >= 65
  472.  
  473.  
  474. SetBackgroundColor 65 25 25
  475.  
  476. #----------------------------------------------------
  477. #AXES&MACES (1H)
  478. #----------------------------------------------------
  479. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  480. #GOOD 1H AXES&MACES
  481. Show
  482. Class "One Hand Axes"
  483. Rarity Rare
  484. DropLevel >= 59
  485. ItemLevel >= 65
  486. SetBackgroundColor 25 55 25
  487.  
  488.  
  489.  
  490. Show
  491. Class "One Hand Axes"
  492. Rarity Rare
  493. DropLevel >= 59
  494. ItemLevel >= 75
  495. SetTextColor 255 180 60
  496.  
  497.  
  498. SetBackgroundColor 25 55 25
  499.  
  500. Show
  501. Class "One Hand Maces"
  502. Rarity Rare
  503. DropLevel >= 56
  504. ItemLevel >= 75
  505. SetTextColor 255 180 60
  506. SetBackgroundColor 25 55 25
  507.  
  508.  
  509.  
  510. Show
  511. Class "One Hand Maces"
  512. Rarity Rare
  513. DropLevel >= 56
  514. ItemLevel >= 65
  515.  
  516.  
  517. SetBackgroundColor 25 55 25
  518.  
  519. #----------------------------------------------------
  520. #BAD 1H MACES/AXES
  521. #Anything with a <50lvl base won't be a priority pickup while maping.
  522.  
  523.  
  524.  
  525. Show
  526. Class "One Hand Maces" "One Hand Axes"
  527. Rarity Rare
  528. DropLevel <= 48
  529. ItemLevel >= 75
  530. SetTextColor 255 180 60
  531. SetBackgroundColor 65 25 25
  532.  
  533.  
  534.  
  535. Show
  536. Class "One Hand Maces" "One Hand Axes"
  537. Rarity Rare
  538. DropLevel <= 48
  539. ItemLevel >= 65
  540.  
  541.  
  542. SetBackgroundColor 65 25 25
  543.  
  544. #----------------------------------------------------
  545. #SCEPTRES
  546. #----------------------------------------------------
  547. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  548.  
  549.  
  550. #GOOD SCEPTRES
  551.  
  552.  
  553.  
  554. Show
  555. Class "Sceptres"
  556. Rarity Rare
  557. DropLevel >= 60
  558. ItemLevel >= 75
  559. SetTextColor 255 180 60
  560. SetBackgroundColor 25 55 25
  561.  
  562.  
  563.  
  564. Show
  565. Class "Sceptres"
  566. Rarity Rare
  567. DropLevel >= 60
  568. ItemLevel >= 65
  569.  
  570.  
  571. SetBackgroundColor 25 55 25
  572.  
  573. #Lets's also highlight the high base spell damage sceptres
  574.  
  575.  
  576. Show
  577. BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
  578. Class "Sceptres"
  579. Rarity Rare
  580. ItemLevel >= 75
  581. SetTextColor 255 180 60
  582. SetBackgroundColor 25 55 25
  583.  
  584.  
  585.  
  586. Show
  587. BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
  588. Class "Sceptres"
  589. Rarity Rare
  590. ItemLevel >= 65
  591.  
  592.  
  593. SetBackgroundColor 25 55 25
  594.  
  595. #BAD SCEPTRES
  596. #Noone here :O
  597.  
  598.  
  599. #----------------------------------------------------
  600. #STAVES
  601. #----------------------------------------------------
  602. #Now staves are a bit tricky.
  603. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  604. #They can also roll high base damage stats
  605. #Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
  606.  
  607.  
  608.  
  609. Show
  610. Class "Staves"
  611. Rarity Rare
  612. DropLevel >= 64
  613. ItemLevel >= 75
  614. SetTextColor 255 180 60
  615. SetBackgroundColor 25 55 25
  616.  
  617.  
  618.  
  619. Show
  620. Class "Staves"
  621. Rarity Rare
  622. DropLevel >= 64
  623. ItemLevel >= 65
  624.  
  625.  
  626. SetBackgroundColor 25 55 25
  627.  
  628. Show
  629. Class "Staves"
  630. BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
  631. Rarity Rare
  632. ItemLevel >= 75
  633. SetTextColor 255 180 60
  634. SetBackgroundColor 25 55 25
  635.  
  636.  
  637.  
  638. Show
  639. BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
  640. Class "Staves"
  641. Rarity Rare
  642. ItemLevel >= 65
  643.  
  644.  
  645. SetBackgroundColor 25 55 25
  646.  
  647. #BAD STAVES
  648. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  649. #However, chances are you won't find anything amazing around here.
  650.  
  651.  
  652.  
  653. Show
  654. Class "Staves"
  655. Rarity Rare
  656. DropLevel <= 55
  657. ItemLevel >= 75
  658. SetTextColor 255 180 60
  659. SetBackgroundColor 65 25 25
  660.  
  661.  
  662.  
  663. Show
  664. Class "Staves"
  665. Rarity Rare
  666. DropLevel <= 55
  667. ItemLevel >= 65
  668.  
  669.  
  670. SetBackgroundColor 65 25 25
  671.  
  672. #----------------------------------------------------
  673. #TWO HAND SWORDS + MACES + AXES
  674. #----------------------------------------------------
  675. #These are rather simple
  676. #High drop level bases have a small chance to be decent
  677. #Everything else is usually too clunky
  678. #This script will highlight the fastest and the best weapons
  679.  
  680.  
  681.  
  682. Show
  683. Class "Two Hand"
  684. Rarity Rare
  685. DropLevel >= 65
  686. ItemLevel >= 75
  687. SetTextColor 255 180 60
  688. SetBackgroundColor 25 55 25
  689.  
  690.  
  691.  
  692. Show
  693. Class "Two Hand"
  694. Rarity Rare
  695. DropLevel >= 65
  696. ItemLevel >= 65
  697.  
  698.  
  699. SetBackgroundColor 25 55 25
  700.  
  701. Show
  702. Class "Two Hand"
  703. BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
  704. Rarity Rare
  705. ItemLevel >= 75
  706. SetTextColor 255 180 60
  707. SetBackgroundColor 25 55 25
  708.  
  709.  
  710.  
  711. Show
  712. Class "Two Hand"
  713. BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
  714. Rarity Rare
  715. ItemLevel >= 65
  716.  
  717.  
  718. SetBackgroundColor 25 55 25
  719.  
  720. #BAD TWO HANDED WEAPONS
  721. #We can safely a
  722.  
  723.  
  724. #However, chances are you won't find anything amazing around here.
  725.  
  726. Show
  727. Class "Two Hand"
  728. Rarity Rare
  729. DropLevel <= 54
  730. ItemLevel >= 75
  731. SetTextColor 255 180 60
  732. SetBackgroundColor 65 25 25
  733.  
  734.  
  735.  
  736. Show
  737. Class "Two Hand"
  738. Rarity Rare
  739. DropLevel <= 54
  740. ItemLevel >= 65
  741.  
  742.  
  743. SetBackgroundColor 65 25 25
  744.  
  745. #----------------------------------------------------
  746. #BOWS
  747. #----------------------------------------------------
  748. #With the huge demand for good bows, it's worth checking out all bows starting with the decimation bow
  749. #Harbinger bows get some extra highlighting
  750.  
  751.  
  752.  
  753. Show
  754. BaseType "Harbinger Bow"
  755. Class "Bows"
  756. Rarity Rare
  757. ItemLevel >= 75
  758. SetTextColor 255 180 60
  759. SetBackgroundColor 25 55 25
  760. SetBorderColor 25 180 25
  761.  
  762.  
  763.  
  764. Show
  765. BaseType "Harbinger Bow"
  766. Class "Bows"
  767. Rarity Rare
  768. ItemLevel >= 65
  769. SetBackgroundColor 25 55 25
  770. SetBorderColor 25 180 25
  771.  
  772.  
  773.  
  774. Show
  775. Class "Bows"
  776. Rarity Rare
  777. DropLevel >= 53
  778. ItemLevel >= 65
  779. SetTextColor 255 180 60
  780. SetBackgroundColor 25 55 25
  781.  
  782.  
  783.  
  784. Show
  785. Class "Bows"
  786. Rarity Rare
  787. DropLevel >= 53
  788. ItemLevel >= 75
  789. SetTextColor 255 180 60
  790. SetBackgroundColor 25 55 25
  791.  
  792.  
  793.  
  794.  
  795. #BAD BOWS!
  796. #----------------------------------------------
  797. #The low level ones are usually just clunky
  798.  
  799.  
  800.  
  801. Show
  802. Class "Bows"
  803. Rarity Rare
  804. DropLevel <= 50
  805. ItemLevel >= 75
  806. SetTextColor 255 180 60
  807. SetBackgroundColor 65 25 25
  808.  
  809.  
  810.  
  811. Show
  812. Class "Bows"
  813. Rarity Rare
  814. DropLevel <= 50
  815. ItemLevel >= 65
  816.  
  817.  
  818. SetBackgroundColor 65 25 25
  819.  
  820. #----------------------------------------------------
  821. #QUIVERS
  822. #----------------------------------------------------
  823. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  824.  
  825.  
  826.  
  827. Show
  828. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  829. Class "Quivers"
  830. Rarity Rare
  831. ItemLevel >= 65
  832. SetTextColor 255 180 60
  833.  
  834.  
  835. SetBackgroundColor 25 55 25
  836.  
  837. Show
  838. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  839. Class "Quivers"
  840. Rarity Rare
  841. ItemLevel >= 75
  842. SetTextColor 255 180 60
  843.  
  844.  
  845. SetBackgroundColor 25 55 25
  846.  
  847. #----------------------------------------------------
  848. #GLOVES, HELMETS, BOOTS
  849. #----------------------------------------------------
  850. #High base levels of those are getting highlighted
  851. #VERY low bases are getting negative highlighting
  852.  
  853.  
  854.  
  855. Show
  856. Class "Gloves" "Boots" "Helmets"
  857. Rarity Rare
  858. ItemLevel >= 75
  859. DropLevel >= 55
  860. SetTextColor 255 180 60
  861.  
  862.  
  863. SetBackgroundColor 25 55 25
  864.  
  865. Show
  866. Class "Gloves" "Boots" "Helmets"
  867. Rarity Rare
  868. ItemLevel >= 65
  869. DropLevel >= 55
  870.  
  871.  
  872. SetBackgroundColor 25 55 25
  873.  
  874. Show
  875. Class "Gloves" "Boots" "Helmets"
  876. Rarity Rare
  877. ItemLevel >= 75
  878. DropLevel <= 30
  879. SetTextColor 255 180 60
  880.  
  881.  
  882. SetBackgroundColor 65 25 25
  883.  
  884. Show
  885. Class "Gloves" "Boots" "Helmets"
  886. Rarity Rare
  887. ItemLevel >= 65
  888. DropLevel <= 30
  889.  
  890.  
  891.  
  892.  
  893. SetBackgroundColor 65 25 25
  894.  
  895.  
  896. #----------------------------------------------------
  897. #SHIELDS
  898. #----------------------------------------------------
  899. #Shields are by far the hardest category to sort
  900. #Here's my philosophy:
  901.  
  902.  
  903.  
  904.  
  905. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  906. # Those things are quite often decent pickups
  907.  
  908.  
  909.  
  910. Show
  911. Class "Shields"
  912. Rarity Rare
  913. ItemLevel >= 75
  914. DropLevel >= 62
  915. SetTextColor 255 180 60
  916.  
  917.  
  918. SetBackgroundColor 25 55 25
  919.  
  920. Show
  921. Class "Shields"
  922. Rarity Rare
  923. ItemLevel >= 65
  924. DropLevel >= 62
  925.  
  926.  
  927. SetBackgroundColor 25 55 25
  928.  
  929. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  930. #----------------------------------------------------
  931.  
  932.  
  933.  
  934. Show
  935. BaseType "Spirit Shield"
  936. Class "Shields"
  937. Rarity Rare
  938. ItemLevel >= 75
  939. DropLevel >= 41
  940. SetTextColor 255 180 60
  941.  
  942.  
  943. SetBackgroundColor 25 55 25
  944.  
  945. Show
  946. BaseType "Spirit Shield"
  947. Class "Shields"
  948. Rarity Rare
  949. ItemLevel >= 65
  950. DropLevel >= 41
  951.  
  952.  
  953. SetBackgroundColor 25 55 25
  954.  
  955. #3) Still display the low level spirit shields as "neutral", they are small and nice
  956.  
  957.  
  958. #-----------------------------------------------------
  959.  
  960. Show
  961. BaseType "Spirit Shield"
  962. Class "Shields"
  963. Rarity Rare
  964. ItemLevel >= 75
  965. SetTextColor 255 180 60
  966.  
  967.  
  968.  
  969. Show
  970. BaseType "Spirit Shield"
  971. Class "Shields"
  972. Rarity Rare
  973. ItemLevel >= 65
  974.  
  975.  
  976. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  977.  
  978.  
  979. #-----------------------------------------------------
  980.  
  981. Show
  982. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  983. Class "Shields"
  984. Rarity Rare
  985. ItemLevel >= 75
  986. SetTextColor 255 180 60
  987.  
  988.  
  989. SetBackgroundColor 25 55 25
  990.  
  991. Show
  992. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  993. Class "Shields"
  994. Rarity Rare
  995. ItemLevel >= 65
  996. SetBackgroundColor 25 55 25
  997.  
  998.  
  999. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1000.  
  1001.  
  1002. #-----------------------------------------------------
  1003.  
  1004. Show
  1005. BaseType "Buckler" "Spike Shield"
  1006. Class "Shields"
  1007. Rarity Rare
  1008. ItemLevel >= 75
  1009. DropLevel >= 54
  1010. SetTextColor 255 180 60
  1011.  
  1012.  
  1013. SetBackgroundColor 25 55 25
  1014.  
  1015. Show
  1016. BaseType "Buckler" "Spike Shield"
  1017. Class "Shields"
  1018. Rarity Rare
  1019. ItemLevel >= 65
  1020. DropLevel >= 54
  1021.  
  1022.  
  1023.  
  1024. SetBackgroundColor 25 55 25
  1025.  
  1026.  
  1027. #6) Now lets mark some of the remaining low level shields as bad
  1028.  
  1029.  
  1030. #-----------------------------------------------------
  1031.  
  1032. Show
  1033. Class "Shields"
  1034. Rarity Rare
  1035. ItemLevel >= 75
  1036. DropLevel <= 35
  1037. SetTextColor 255 180 60
  1038.  
  1039.  
  1040. SetBackgroundColor 65 25 25
  1041.  
  1042. Show
  1043. Class "Shields"
  1044. Rarity Rare
  1045. ItemLevel >= 65
  1046. DropLevel <= 35
  1047.  
  1048.  
  1049. SetBackgroundColor 65 25 25
  1050.  
  1051. #----------------------------------------------------
  1052. # BODY ARMOUR
  1053. #----------------------------------------------------
  1054. # Highlight high level tiers
  1055. # Mark really low level ones. Easy enough.
  1056.  
  1057.  
  1058.  
  1059. Show
  1060. Class "Body Armour"
  1061. Rarity Rare
  1062. ItemLevel >= 75
  1063. DropLevel >= 60
  1064. SetTextColor 255 180 60
  1065.  
  1066.  
  1067. SetBackgroundColor 25 55 25
  1068.  
  1069. Show
  1070. Class "Body Armour"
  1071. Rarity Rare
  1072. ItemLevel >= 65
  1073. DropLevel >= 60
  1074.  
  1075.  
  1076. SetBackgroundColor 25 55 25
  1077.  
  1078. Show
  1079. Class "Body Armour"
  1080. Rarity Rare
  1081. ItemLevel >= 75
  1082. DropLevel <= 45
  1083. SetTextColor 255 180 60
  1084.  
  1085.  
  1086. SetBackgroundColor 65 25 25
  1087.  
  1088. Show
  1089. Class "Body Armour"
  1090. Rarity Rare
  1091. ItemLevel >= 65
  1092. DropLevel <= 45
  1093.  
  1094.  
  1095. SetBackgroundColor 65 25 25
  1096.  
  1097. #------------------------------------------------------------------------
  1098. # RARES REMAINING RULES
  1099. #------------------------------------------------------------------------
  1100.  
  1101.  
  1102. # Whatever rares weren't highlighted as good or bad above, will still be displayed
  1103. # Just without any priority highlighting
  1104.  
  1105.  
  1106. Show
  1107. Rarity Rare
  1108. ItemLevel >= 75
  1109. SetTextColor 255 180 60
  1110.  
  1111.  
  1112. Show
  1113. Rarity Rare
  1114.  
  1115.  
  1116. #------------------------------------------------------------------------
  1117. # MAGIC ITEMS HIGHLIGHTING
  1118.  
  1119.  
  1120. #------------------------------------------------------------------------
  1121.  
  1122. # Once we reach mapping we only want to see the top tiers of magic items
  1123.  
  1124.  
  1125. Show
  1126. Rarity Magic
  1127. DropLevel >= 66
  1128.  
  1129.  
  1130.  
  1131. #-------------------------------------------------------------------------
  1132. # Always display all magic trinkets
  1133.  
  1134.  
  1135. #-------------------------------------------------------------------------
  1136.  
  1137. Show
  1138. Class Rings Amulets Jewel
  1139.  
  1140.  
  1141. Rarity Magic
  1142.  
  1143. Show
  1144.  
  1145.  
  1146. Class Jewel
  1147.  
  1148. #-------------------------------------------------------------------------
  1149. #CRAFTING BASES AND CHANCE ORB ITEMS
  1150.  
  1151.  
  1152. #-------------------------------------------------------------------------
  1153.  
  1154. # Here you can add crafting bases you're interested in (both magic/normal)
  1155.  
  1156.  
  1157.  
  1158. #-------------------------------------------------------------------------
  1159.  
  1160.  
  1161. Show
  1162. BaseType "Ambusher" "Harbinger Bow" "Imbued Wand" "Royal Skean" "Tornado Wand" "Jewelled Foil" "Opal Sceptre" "Gold Amulet" "Jewel" "Hubris Circlet" "Curved Blade" "Vaal Regalia" "Astral Plate" "Assassin's Garb"
  1163.  
  1164. Show
  1165. Class Rings Amulet
  1166. Rarity < Rare
  1167. ItemLevel >= 73
  1168.  
  1169.  
  1170.  
  1171.  
  1172. # CHANCE BASES
  1173. Show
  1174. BaseType "Occultist's Vestment" "Sacrificial Garb" "Imperial Bow" "Prophecy Wand"
  1175.  
  1176.  
  1177. Rarity Normal
  1178.  
  1179. # CHISEL BASES
  1180. Show
  1181. Rarity Normal
  1182. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1183.  
  1184.  
  1185.  
  1186.  
  1187.  
  1188. #------------------------------------------------------------------------
  1189. # FLASKS
  1190.  
  1191.  
  1192. #------------------------------------------------------------------------
  1193.  
  1194. Show
  1195. Class "Utility Flasks"
  1196. SetBackgroundColor 88 75 50
  1197.  
  1198.  
  1199. Show
  1200. BaseType "Flask"
  1201. Quality >= 5
  1202. SetBackgroundColor 88 75 50
  1203.  
  1204.  
  1205. Show
  1206. BaseType Flask
  1207.  
  1208.  
  1209. Show
  1210. Quality 20
  1211. SetBackgroundColor 88 75 50
  1212.  
  1213.  
  1214. #------------------------------------------------------------------------
  1215. #NORMAL ITEMS HIGHLIGHTING
  1216. #------------------------------------------------------------------------
  1217.  
  1218.  
  1219. #Also keep displaying the top tier items no matter the quality
  1220.  
  1221.  
  1222. Show
  1223. DropLevel >= 70
  1224.  
  1225.  
  1226. Show
  1227. DropLevel >= 64
  1228. LinkedSockets >= 4
  1229.  
  1230.  
  1231.  
  1232. #------------------------------------------------------------------------
  1233. #LEVELING
  1234. #------------------------------------------------------------------------
  1235. #Until 45 we want to see everything!
  1236. #---------------------------------------
  1237. Show
  1238. ItemLevel < 45
  1239.  
  1240.  
  1241. #Until mapping we might as well want to see all blue items
  1242. #---------------------------------------
  1243.  
  1244.  
  1245. Show
  1246. ItemLevel < 65
  1247.  
  1248.  
  1249. Rarity Magic
  1250.  
  1251. #---------------------------------------
  1252. #HIDE RULES!!!!
  1253. #---------------------------------------
  1254. #If high ilvl flasks without quality are dropping, they shouldn't be of the lower tier bases.
  1255. Hide
  1256. BaseType Flask
  1257. ItemLevel >= 35
  1258. BaseType Small Medium Large Greater Grand
  1259. Hide
  1260. BaseType Flask
  1261. ItemLevel >= 53
  1262. BaseType Giant Colossal Sacred
  1263.  
  1264.  
  1265.  
  1266. #------------------------------------------------------------------------
  1267. #HIDE THE REST!
  1268.  
  1269.  
  1270. #------------------------------------------------------------------------
  1271.  
  1272. Hide
  1273.  
  1274.  
  1275. # SCRIPT by NeverSink (Y0UR in forums, -the-dude- in reddit)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement