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- //
- #pragma once
- #include "Engine.h"
- #include "Animation/AnimNodeBase.h"
- #include "AnimNode_TranslateWith.generated.h"
- USTRUCT()
- struct ANIMNODETEST_API FAnimNode_TranslateWith : public FAnimNode_Base
- {
- GENERATED_USTRUCT_BODY()
- public:
- UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Links)
- FPoseLink Result;
- FAnimNode_TranslateWith();
- // FAnimNode_Base interface
- virtual void Initialize(const FAnimationInitializeContext& Context) override;
- virtual void CacheBones(const FAnimationCacheBonesContext& Context) override;
- virtual void Update(const FAnimationUpdateContext& Context) override;
- virtual void Evaluate(FPoseContext& Output) override;
- virtual void GatherDebugData(FNodeDebugData& DebugData) override;
- // End of FAnimNode_Base interface
- };
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