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- bash-4.2$ wine UDK.exe
- preloader: Warning: failed to reserve range 00010000-00110000
- preloader: Warning: failed to reserve range 00010000-00110000
- preloader: Warning: failed to reserve range 00010000-00110000
- preloader: Warning: failed to reserve range 00010000-00110000
- preloader: Warning: failed to reserve range 00010000-00110000
- preloader: Warning: failed to reserve range 00010000-00110000
- fixme:heap:HeapSetInformation (nil) 1 (nil) 0
- fixme:process:SetProcessDEPPolicy (1): stub
- fixme:heap:HeapSetInformation (nil) 1 (nil) 0
- fixme:process:SetProcessShutdownParameters (00000380, 00000000): partial stub.
- preloader: Warning: failed to reserve range 00010000-00110000
- preloader: Warning: failed to reserve range 00010000-00110000
- fixme:thread:SetThreadStackGuarantee (0x370fc04): stub
- err:ole:CoGetContextToken apartment not initialised
- fixme:heap:HeapSetInformation (nil) 1 (nil) 0
- fixme:gameux:GameExplorerImpl_VerifyAccess (0x16eeb0, L"C:\\Program Files\\Renegade X\\Binaries\\Win32\\UDK.exe", 0x370e4f8)
- fixme:win:EnumDisplayDevicesW ((null),0,0x370e648,0x00000000), stub!
- fixme:d3d11:D3D11CreateDevice stub: adapter 0x1719b0, driver_type D3D_DRIVER_TYPE_UNKNOWN, swrast (nil), flags 0x1, feature_levels 57731220, levels 0x1, sdk_version 7, device 0x370e898, feature_level 0x370eb30, context 0x370e89c
- fixme:win:EnumDisplayDevicesW ((null),0,0x370e638,0x00000000), stub!
- fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
- fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
- fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
- fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
- fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
- fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
- fixme:d3d:query_init Unhandled query type 0xc.
- fixme:shell:URL_ParseUrl failed to parse L"Rx_VersionCheck_Lib"
- fixme:shell:URL_ParseUrl failed to parse L"System"
- fixme:shell:URL_ParseUrl failed to parse L"System.Configuration"
- fixme:shell:URL_ParseUrl failed to parse L"System.Xml"
- fixme:crypt:SystemFunction041 (0x471bc734, 10, 0): stub [RtlDecryptMemory]
- fixme:ras:RasEnumConnectionsW (0x471c70c0,0x370b650,0x370b654),stub!
- fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
- fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
- fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
- fixme:ras:RasConnectionNotificationW (0xffffffff,0x119c,0x00000003),stub!
- fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
- fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
- fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
- fixme:imm:NotifyIME NI_CLOSECANDIDATE
- fixme:imm:ImmReleaseContext (0x2002a, 0x471ca6c8): stub
- fixme:imm:NotifyIME CPS_REVERT
- fixme:imm:NotifyIME NI_CLOSECANDIDATE
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5.
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
- err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
- (...)
- err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
- fixme:process:FlushProcessWriteBuffers : stub
- err:d3d:resource_init Out of adapter memory
- fixme:d3d_texture:cubetexture_init (0x47aabd80) Failed to create surface, hr 0x8876017c.
- fixme:imm:NotifyIME CPS_REVERT
- fixme:imm:NotifyIME NI_CLOSECANDIDATE
- bash-4.2$
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