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Renegade X in Linux Wine .Net Out of Memory Error

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Jul 4th, 2014
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  1. bash-4.2$ wine UDK.exe
  2. preloader: Warning: failed to reserve range 00010000-00110000
  3. preloader: Warning: failed to reserve range 00010000-00110000
  4. preloader: Warning: failed to reserve range 00010000-00110000
  5. preloader: Warning: failed to reserve range 00010000-00110000
  6. preloader: Warning: failed to reserve range 00010000-00110000
  7. preloader: Warning: failed to reserve range 00010000-00110000
  8. fixme:heap:HeapSetInformation (nil) 1 (nil) 0
  9. fixme:process:SetProcessDEPPolicy (1): stub
  10. fixme:heap:HeapSetInformation (nil) 1 (nil) 0
  11. fixme:process:SetProcessShutdownParameters (00000380, 00000000): partial stub.
  12. preloader: Warning: failed to reserve range 00010000-00110000
  13. preloader: Warning: failed to reserve range 00010000-00110000
  14. fixme:thread:SetThreadStackGuarantee (0x370fc04): stub
  15. err:ole:CoGetContextToken apartment not initialised
  16. fixme:heap:HeapSetInformation (nil) 1 (nil) 0
  17. fixme:gameux:GameExplorerImpl_VerifyAccess (0x16eeb0, L"C:\\Program Files\\Renegade X\\Binaries\\Win32\\UDK.exe", 0x370e4f8)
  18. fixme:win:EnumDisplayDevicesW ((null),0,0x370e648,0x00000000), stub!
  19. fixme:d3d11:D3D11CreateDevice stub: adapter 0x1719b0, driver_type D3D_DRIVER_TYPE_UNKNOWN, swrast (nil), flags 0x1, feature_levels 57731220, levels 0x1, sdk_version 7, device 0x370e898, feature_level 0x370eb30, context 0x370e89c
  20. fixme:win:EnumDisplayDevicesW ((null),0,0x370e638,0x00000000), stub!
  21. fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
  22. fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
  23. fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
  24. fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
  25. fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
  26. fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
  27. fixme:d3d:query_init Unhandled query type 0xc.
  28. fixme:shell:URL_ParseUrl failed to parse L"Rx_VersionCheck_Lib"
  29. fixme:shell:URL_ParseUrl failed to parse L"System"
  30. fixme:shell:URL_ParseUrl failed to parse L"System.Configuration"
  31. fixme:shell:URL_ParseUrl failed to parse L"System.Xml"
  32. fixme:crypt:SystemFunction041 (0x471bc734, 10, 0): stub [RtlDecryptMemory]
  33. fixme:ras:RasEnumConnectionsW (0x471c70c0,0x370b650,0x370b654),stub!
  34. fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
  35. fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
  36. fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
  37. fixme:ras:RasConnectionNotificationW (0xffffffff,0x119c,0x00000003),stub!
  38. fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
  39. fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
  40. fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
  41. fixme:imm:NotifyIME NI_CLOSECANDIDATE
  42. fixme:imm:ImmReleaseContext (0x2002a, 0x471ca6c8): stub
  43. fixme:imm:NotifyIME CPS_REVERT
  44. fixme:imm:NotifyIME NI_CLOSECANDIDATE
  45. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
  46. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  47. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  48. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
  49. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  50. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  51. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
  52. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  53. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  54. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
  55. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  56. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  57. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
  58. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  59. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  60. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
  61. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  62. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  63. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
  64. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  65. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  66. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
  67. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
  68. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
  69. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
  70. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
  71. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
  72. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
  73. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
  74. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
  75. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
  76. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
  77. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
  78. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
  79. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
  80. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
  81. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  82. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  83. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
  84. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  85. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  86. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
  87. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  88. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  89. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
  90. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  91. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  92. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
  93. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  94. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  95. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
  96. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  97. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  98. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT1.
  99. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  100. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  101. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
  102. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
  103. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
  104. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
  105. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
  106. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
  107. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
  108. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
  109. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
  110. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
  111. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
  112. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
  113. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
  114. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
  115. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5.
  116. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  117. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  118. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5.
  119. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  120. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  121. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5.
  122. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  123. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  124. fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_DXT5.
  125. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_FALSE)".
  126. err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2715
  127.  
  128. (...)
  129.  
  130. err:d3d:wined3d_debug_callback 0x471d0f98: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
  131. err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 2353
  132. fixme:process:FlushProcessWriteBuffers : stub
  133. err:d3d:resource_init Out of adapter memory
  134. fixme:d3d_texture:cubetexture_init (0x47aabd80) Failed to create surface, hr 0x8876017c.
  135. fixme:imm:NotifyIME CPS_REVERT
  136. fixme:imm:NotifyIME NI_CLOSECANDIDATE
  137. bash-4.2$
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