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hpl.log

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Dec 13th, 2012
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  1. -------- THE HPL ENGINE LOG ------------
  2.  
  3. Creating Engine Modules
  4. --------------------------------------------------------
  5. Creating graphics module
  6. Creating system module
  7. Creating resource module
  8. Creating input module
  9. Creating sound module
  10. Creating physics module
  11. Creating ai module
  12. Creating gui module
  13. Creating haptic module
  14. Creating scene module
  15. --------------------------------------------------------
  16.  
  17. Initializing Resources Module
  18. --------------------------------------------------------
  19. Creating resource managers
  20. Misc Creation
  21. --------------------------------------------------------
  22.  
  23. Initializing Graphics Module
  24. --------------------------------------------------------
  25. Init low level graphics
  26. Setting video mode: 800 x 600 - 32 bpp
  27. Init Glee...OK
  28. Setting up OpenGL
  29. Max texture image units: 32
  30. Max texture coord units: 8
  31. Two sided stencil: 1
  32. Vertex Buffer Object: 0
  33. Anisotropic filtering: 1
  34. Max Anisotropic degree: 16
  35. Multisampling: 1
  36. Vertex Program: 1
  37. Fragment Program: 1
  38. NV Register Combiners: 0
  39. NV Register Combiners Stages: 8
  40. ATI Fragment Shader: 0
  41. Creating graphic systems
  42. Creating Renderer2D
  43. Renderer2D created
  44. Creating Renderer3D
  45. Load Renderer3D gpu programs:
  46. Extrude
  47. Diffuse Vertex
  48. Diffuse Fragment
  49. Fog
  50. Creating fog textures: Solid Additive Alpha
  51. init sky box
  52. Renderer3D created
  53. Creating screen buffers size 800.000000 : 600.000000
  54. Creating programs
  55. RendererPostEffects created
  56. Adding engine materials
  57. --------------------------------------------------------
  58.  
  59. Initializing Sound Module
  60. --------------------------------------------------------
  61. Initializing OpenAL.
  62. Trying to open audio device... Success!
  63. Device name: OpenAL Soft
  64. Number of mono sources: 32
  65. --------------------------------------------------------
  66.  
  67. Initializing Game Module
  68. --------------------------------------------------------
  69. Adding engine updates
  70. Initializing script functions
  71. --------------------------------------------------------
  72.  
  73. User Initialization
  74. --------------------------------------------------------
  75. Initializing Penumbra: Black Plague
  76. Version $Rev: 2595 $
  77. Date $Date: 2008-05-03 09:09:49 -0400 (Sat, 03 May 2008) $
  78. Checking Supported Profiles
  79. Profile CG_PROFILE_VP20 is supported
  80. Profile CG_PROFILE_VP30 is supported
  81. Profile CG_PROFILE_FP30 is supported
  82. Profile CG_PROFILE_VP40 is supported
  83. Profile CG_PROFILE_FP40 is supported
  84. Profile CG_PROFILE_ARBVP1 is supported
  85. Profile CG_PROFILE_ARBFP1 is supported
  86. Trying to load vertex program!
  87. Success!
  88. All set up done, starting game!
  89. --------------------------------------------------------
  90.  
  91. Game Running
  92. --------------------------------------------------------
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