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- <?xml version="1.0" ?>
- <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
- <config />
- <variables clear="True">
- <!--- Standard Variables 1 --->
- <var name="TriggerSetOne">Shackled*|Grim*|Dancing Chains|Vulcan*|Barbed*|*Schism|Carnal*</var>
- <var name="TriggerSetTwo">Poison V|Poisonga V|Scop's*|*Pastoral|*Fantasia|Raptor*</var>
- <var name="TriggerSetThree">Netherspikes|Foxfire|Diaga V|Banishga V|Goblin Gavotte</var>
- <var name="Resist">R</var>
- <var name="Area">Outside</var>
- <var name="Distance">6.5</var>
- <var name="Delay-JA">0.3</var>
- <var name="Delay-Spell">0.2</var>
- <var name="LockMain">1</var>
- <var name="R-Weapon">Jinx Discus</var>
- <var name="Armor-Idle">BlankSet</var>
- <var name="Armor-Engaged">BlankSet</var>
- <!--- Standard Variables 2 --->
- <var name="VAR-TP">HASTE</var>
- <var name="VAR-WS">ATT</var>
- <var name="VAR-Utsusemi">EVA</var>
- <var name="Movement-Idle">Movement</var>
- <var name="Movement-Engaged">BlankSet</var>
- <var name="EquipmentSlot-Set">PieceOfGear</var>
- <!--- Standard Variables 3 --->
- <!--- Multi-Class Variables --->
- <var name="Berserk">N</var>
- <var name="STYLE">DAGGER</var>
- <!--- Specific Variables --->
- <var name="Climactic">BlankSet</var>
- <var name="Striking">BlankSet</var>
- <var name="Building">0</var>
- <!--- Include Variables --->
- <xi:include href="Yugl-Include.xml" xpointer="//include[@name='EleStaffConst']/*" />
- </variables>
- <sets>
- <group name="Abyssea-R">
- <!--- This is what you run around in when you aren't engaged --->
- <set name="Idle">
- <body>Aurore Doublet</body>
- <head>Fugacity Beret</head>
- <back>Boxer's Mantle</back>
- <waist>Twilight belt</waist>
- <rring>Rajas Ring</rring>
- <lring>Heed Ring</lring>
- <lear>Musical Earring</lear>
- <rear>Novia Earring</rear>
- <neck>Torero torque</neck>
- <ammo>Charis Feather</ammo>
- <legs>Charis Tights +2</legs>
- <hands>Slither Gloves</hands>
- <feet>Tandava Crackows</feet>
- </set>
- <set name="Resting" />
- <!--- Your PDT set --->
- <set name="PDT" baseset="Idle">
- <lring>Dark ring</lring>
- <body>Darksteel Harness +1</body>
- <neck>Twilight torque</neck>
- <legs>Darksteel Subligar +1</legs>
- <hands>Melaco Mittens</hands>
- <waist>Scouter's Rope</waist>
- <rring>Dark ring</rring>
- <back>Mollusca Mantle</back>
- </set>
- <!--- Your MDT set --->
- <set name="MDT" baseset="Idle">
- <lring>Dark ring</lring>
- <body>Avalon Breastplate</body>
- <neck>Twilight torque</neck>
- <lear>Merman's Earring</lear>
- <waist>Scouter's Rope</waist>
- <rring>Dark ring</rring>
- <back>Mollusca Mantle</back>
- </set>
- <!--- Max evasion set --->
- <set name="FullEvasion" baseset="Haste-EVA">
- <head>Fugacity Beret</head>
- <waist>Scouter's Rope</waist>
- <hands>Slither Gloves</hands>
- <feet>Ballerines</feet>
- <rring>Dark Ring</rring>
- <lear>Musical Earring</lear>
- <rear>Novia Earring</rear>
- <body>Aurore Doublet</body>
- </set>
- <set name="Movement">
- <feet>Tandava Crackows</feet>
- </set>
- <set name="BlankSet" />
- <!--- Dagger TP Sets --->
- <!--- DD set for when the delay cap is not an issue --->
- <set name="TP-DAGGER-HASTE">
- <ammo>Charis Feather</ammo>
- <head>Charis Tiara +2</head>
- <waist>Twilight Belt</waist>
- <legs>Charis Tights +2</legs>
- <hands>Dusk Gloves +1</hands>
- <feet>Charis Toeshoes +2</feet>
- <neck>Charis necklace</neck>
- <lring>Epona's Ring</lring>
- <rring>Rajas Ring</rring>
- <lear>Suppanomimi</lear>
- <rear>Brutal Earring</rear>
- <body>Charis Casaque +2</body>
- <back>Atheling Mantle</back>
- </set>
- <!--- DD set for when the delay cap is an issue --->
- <set name="TP-DAGGER-MARCH">
- <ammo>Charis Feather</ammo>
- <head>Charis Tiara +2</head>
- <waist>Twilight Belt</waist>
- <legs>Charis Tights +2</legs>
- <hands>Dusk Gloves +1</hands>
- <feet>Charis Toeshoes +2</feet>
- <neck>Rancor Collar</neck>
- <lring>Epona's Ring</lring>
- <rring>Rajas Ring</rring>
- <lear>Aesir Ear Pendant</lear>
- <rear>Brutal Earring</rear>
- <body>Loki's Kaftan</body>
- <back>Atheling Mantle</back>
- </set>
- <!--- PDT gear that you'd TP in if you had to --->
- <set name="TP-DAGGER-PDT" baseset="TP-DAGGER-HASTE">
- <lring>Dark Ring</lring>
- <neck>Twilight Torque</neck>
- <rring>Dark Ring</rring>
- <back>Mollusca Mantle</back>
- </set>
- <!--- Accuracy stacked over your Haste TP set --->
- <set name="TP-DAGGER-ACC" baseset="TP-DAGGER-HASTE">
- <back>Etoile Cape</back>
- <neck>Ziel Pendant</neck>
- </set>
- <!--- Evasion pieces for a hybrid build for when you need to be just a little more evasive --->
- <set name="TP-DAGGER-EVA" baseset="TP-DAGGER-HASTE">
- <neck>Torero Torque</neck>
- <lring>Heed Ring</lring>
- <back>Boxer's Mantle</back>
- </set>
- <!--- H2H TP Sets: I mostly use these when fighting Jailer of Temperance.
- It's essentially the same as above, but without Dual Wield gear. --->
- <set name="TP-H2H-HASTE">
- <ammo>Charis Feather</ammo>
- <head>Charis Tiara +2</head>
- <waist>Twilight Belt</waist>
- <legs>Charis Tights +2</legs>
- <hands>Dusk Gloves +1</hands>
- <feet>Charis Toeshoes +2</feet>
- <neck>Agasaya's Collar</neck>
- <lring>Epona's Ring</lring>
- <rring>Rajas Ring</rring>
- <lear>Aesir Ear Pendant</lear>
- <rear>Brutal Earring</rear>
- <body>Mirke Wardecors</body>
- <back>Atheling Mantle</back>
- </set>
- <set name="TP-H2H-MARCH" baseset="TP-H2H-HASTE" />
- <set name="TP-H2H-PDT" baseset="TP-H2H-HASTE">
- <lring>Dark Ring</lring>
- <neck>Twilight Torque</neck>
- <body>Darksteel Harness +1</body>
- <rring>Dark Ring</rring>
- </set>
- <set name="TP-H2H-ACC" baseset="TP-H2H-HASTE">
- <back>Sharpeye Mantle</back>
- <neck>Ziel Pendant</neck>
- </set>
- <set name="TP-H2H-ACC" baseset="TP-H2H-HASTE">
- <neck>Torero Torque</neck>
- <lring>Heed Ring</lring>
- <back>Boxer's Mantle</back>
- </set>
- <!--- Rudra's with an Acc bend, so I use Gorget/Belt. All the
- "Berserk" sets would be for the different gear I'd want to use
- during Berserk, if there ever were a case where I'd change gear
- for that. DNC is pretty low Attack, so I haven't had a real use for it yet. --->
- <set name="Rudra's Storm-ACC-N" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Charis Casaque +2</body>
- <lring>Epona's ring</lring>
- <ammo>Charis Feather</ammo>
- <lear>Moonshade earring</lear>
- <hands>Charis bangles +2</hands>
- <waist>Aqua Belt</waist>
- <neck>Aqua Gorget</neck>
- </set>
- <set name="Rudra's Storm-ACC-Berserk" baseset="Rudra's Storm-ACC-N" />
- <!--- Rudra's with an Attack bend, so Cuchu and Love --->
- <set name="Rudra's Storm-ATT-N" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Charis Casaque +2</body>
- <lring>Epona's ring</lring>
- <ammo>Charis Feather</ammo>
- <lear>Moonshade earring</lear>
- <hands>Charis bangles +2</hands>
- <waist>Cuchulain's belt</waist>
- <neck>Love Torque</neck>
- </set>
- <set name="Rudra's Storm-ATT-Berserk" baseset="Rudra's Storm-ATT-N" />
- <!--- Evisceration gear with an Acc bend --->
- <set name="Evisceration-ACC-N" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Loki's Kaftan</body>
- <lring>Epona's ring</lring>
- <ammo>Charis Feather</ammo>
- <lear>Moonshade Earring</lear>
- <hands>Charis bangles +2</hands>
- <waist>Soil belt</waist>
- <neck>Rancor Collar</neck>
- </set>
- <set name="Evisceration-ACC-Berserk" baseset="Evisceration-ACC-N" />
- <!--- Evisceration gear with an Attack bend. There may come a time
- when we need separate sets for this more than we do now. --->
- <set name="Evisceration-ATT-N" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Loki's Kaftan</body>
- <lring>Epona's ring</lring>
- <ammo>Charis Feather</ammo>
- <lear>Moonshade Earring</lear>
- <hands>Charis bangles +2</hands>
- <waist>Cuchulain's belt</waist>
- <neck>Rancor Collar</neck>
- </set>
- <set name="Evisceration-ATT-Berserk" baseset="Evisceration-ATT-N" />
- <!--- Dancing Edge and other WSs only get one set, because I use them less --->
- <set name="Dancing Edge*" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Charis Casaque +2</body>
- <lring>Airy ring</lring>
- <ammo>Thew bomblet</ammo>
- <lear>Aesir ear Pendant</lear>
- <hands>Ample Gloves</hands>
- <waist>Cuchulain's belt</waist>
- <neck>Love Torque</neck>
- </set>
- <set name="Shark Bite*" baseset="Dancing Edge" />
- <set name="Pyrrhic Kleos*" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Mirke Wardecors</body>
- <lring>Epona's ring</lring>
- <ammo>Thew bomblet</ammo>
- <lear>Aesir ear Pendant</lear>
- <hands>Ample Gloves</hands>
- <waist>Cuchulain's belt</waist>
- <neck>Love Torque</neck>
- </set>
- <set name="Aeolian Edge*">
- <rring>Demon's Ring</rring>
- <rear>Novio Earring</rear>
- <lear>Hecate's Earring</lear>
- <body>Charis Casaque +2</body>
- <back>Etoile Cape</back>
- <hands>Charis bangles +2</hands>
- <neck>Uggalepih Pendant</neck>
- <feet>Charis shoes +2</feet>
- <legs>Desultor Tassets</legs>
- <head>Chimera Hairpin</head>
- <ammo>Charis feather</ammo>
- <waist>Soil belt</waist>
- <lring>Demon's Ring</lring>
- </set>
- <set name="WS Base">
- <rear>Brutal Earring</rear>
- <rring>Rajas ring</rring>
- <legs>Tumbler Trunks</legs>
- <feet>Charis Toeshoes +2</feet>
- <back>Atheling Mantle</back>
- </set>
- <!--- JOB ABILITIES ----
- They all just swap in the set named the same thing as the JA when the JA is used --->
- <!-- Steps -->
- <!--- Step Acc gear isn't incredibly useful, that said,
- this lets me Step through Flash. Feather Step also swaps AF3+2 feet. --->
- <set name="Feather Step" baseset="step">
- <feet>Charis Toeshoes +2</feet>
- </set>
- <set name="*step">
- <hands>Charis Bangles +2</hands>
- <waist>Anguinus belt</waist>
- <head>Charis Tiara +2</head>
- <rear>Choreia earring</rear>
- <lring>Heed ring</lring>
- <body>Aurore Doublet</body>
- <back>Etoile Cape</back>
- <neck>Love Torque</neck>
- <feet>Etoile Toe Shoes +1</feet>
- </set>
- <!-- Flourishes -->
- <set name="Animated Flourish" baseset="Idle" />
- <set name="Desperate Flourish" baseset="step" />
- <set name="Violent Flourish" baseset="step">
- <body>Etoile Casaque +1</body>
- <rring>Omega Ring</rring>
- <lring>Balrahn's Ring</lring>
- <neck>Artemis' Medal</neck>
- </set>
- <set name="Wild Flourish" baseset="step" />
- <set name="Reverse Flourish">
- <hands>Charis Bangles +2</hands>
- </set>
- <set name="Building Flourish" />
- <!--- Climactic ends up being split into two, because I'd rather
- TP in AF3+2 body most of the time even with Climactic up. --->
- <set name="TPClimactic Flourish">
- <head>Charis Tiara +2</head>
- </set>
- <set name="WSClimactic Flourish">
- <head>Charis Tiara +2</head>
- <body>Loki's Kaftan</body>
- </set>
- <set name="Striking Flourish">
- <body>Charis Casaque +2</body>
- </set>
- <!-- Waltzes -->
- <set name="Curing Waltz IV" baseset="Curing Waltz" >
- <head>Etoile Tiara</head>
- </set>
- <set name="Curing Waltz V" baseset="Curing Waltz IV" />
- <set name="Curing Waltz*">
- <lring>Veela ring</lring>
- <head>Anwig Salade</head>
- <body>Dancer's Casaque</body>
- <neck>Dualism Collar</neck>
- <lear>Roundel earring</lear>
- <waist>Aristo belt</waist>
- <rring>Valseur's ring</rring>
- <hands>Ample Gloves</hands>
- <ammo>Sonia's Plectrum</ammo>
- <feet>Dance Shoes</feet>
- <legs>Desultor Tassets</legs>
- <rear>Novia Earring</rear>
- <back>Etoile Cape</back>
- </set>
- <set name="Healing Waltz">
- <head>Anwig Salade</head>
- <legs>Desultor Tassets</legs>
- </set>
- <set name="Divine Waltz*" baseset="Curing Waltz IV" />
- <set name="Trance" baseset="Curing Waltz IV">
- <legs>Tumbler Trunks</legs>
- </set>
- <!-- Sambas -->
- <set name="*Samba*">
- <head>Dancer's Tiara</head>
- <legs>Charis Tights +2</legs>
- <feet>Charis Shoes +2</feet>
- <body>Charis Casaque +2</body>
- <hands>Charis Bangles +2</hands>
- </set>
- <!-- Jigs -->
- <set name="*Jig">
- <feet>Dancer's Toe shoes</feet>
- <legs>Etoile Tights +1</legs>
- </set>
- <!--- Utsusemi !--->
- <set name="Utsusemi-Precast">
- <neck>Magoraga Beads</neck>
- </set>
- <set name="Utsusemi-Midcast-PDT" baseset="PDT">
- <head>Charis Tiara +2</head>
- <waist>Twilight Belt</waist>
- <legs>Charis Tights +2</legs>
- <hands>Dusk Gloves +1</hands>
- <feet>Ballerines</feet>
- <neck>Twilight Torque</neck>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <lear>Musical Earring</lear>
- <rear>Novia Earring</rear>
- <body>Darksteel Harness +1</body>
- <back>Mollusca Mantle</back>
- </set>
- <set name="Utsusemi-Midcast-EVA" baseset="FullEvasion">
- <head>Charis Tiara +2</head>
- <waist>Twilight Belt</waist>
- <legs>Charis Tights +2</legs>
- <hands>Dusk Gloves +1</hands>
- <feet>Ballerines</feet>
- <neck>Torero Torque</neck>
- <lring>Heed Ring</lring>
- <rring>Dark Ring</rring>
- <lear>Musical Earring</lear>
- <rear>Novia Earring</rear>
- <body>Aurore Doublet</body>
- <back>Boxer's Mantle</back>
- </set>
- <set name="Ninjutsu-Nukes" baseset="FullEvasion" />
- <set name="Haste">
- <neck>Magoraga Beads</neck>
- <head>Charis Tiara +2</head>
- <waist>Twilight Belt</waist>
- <legs>Charis Tights +2</legs>
- <hands>Dusk Gloves +1</hands>
- <feet>Ballerines</feet>
- </set>
- </group>
- <group name="Abyssea-NM" inherit="Abyssea-R" />
- <group name="Outside-R" inherit="Abyssea-R" default="yes">
- <set name="Rudra's Storm-ACC-N" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Charis Casaque +2</body>
- <lring>Epona's ring</lring>
- <ammo>Charis Feather</ammo>
- <lear>Moonshade earring</lear>
- <hands>Charis bangles +2</hands>
- <waist>Aqua Belt</waist>
- <neck>Aqua Gorget</neck>
- </set>
- <set name="Rudra's Storm-ATT-N" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Charis Casaque +2</body>
- <lring>Epona's ring</lring>
- <ammo>Charis Feather</ammo>
- <lear>Moonshade earring</lear>
- <hands>Charis bangles +2</hands>
- <waist>Cuchulain's belt</waist>
- <neck>Justiciar's Torque</neck>
- </set>
- <set name="Evisceration-ACC-N" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Mirke Wardecors</body>
- <lring>Pyrosoul ring</lring>
- <ammo>Charis Feather</ammo>
- <lear>Moonshade Earring</lear>
- <hands>Ample Gloves</hands>
- <waist>Soil belt</waist>
- <neck>Rancor Collar</neck>
- </set>
- <set name="Evisceration-ATT-N" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Mirke Wardecors</body>
- <lring>Pyrosoul ring</lring>
- <ammo>Charis Feather</ammo>
- <lear>Moonshade Earring</lear>
- <hands>Ample Gloves</hands>
- <waist>Cuchulain's belt</waist>
- <neck>Rancor Collar</neck>
- </set>
- <set name="Pyrrhic Kleos*" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Mirke Wardecors</body>
- <lring>Epona's ring</lring>
- <ammo>Thew bomblet</ammo>
- <lear>Aesir Ear Pendant</lear>
- <hands>Ample Gloves</hands>
- <waist>Pipilaka belt</waist>
- <neck>Justiciar's Torque</neck>
- </set>
- <set name="Aeolian Edge*">
- <rring>Demon's Ring</rring>
- <rear>Novio Earring</rear>
- <lear>Hecate's Earring</lear>
- <body>Charis Casaque +2</body>
- <back>Etoile Cape</back>
- <hands>Charis bangles +2</hands>
- <neck>Uggalepih Pendant</neck>
- <feet>Charis shoes +2</feet>
- <legs>Desultor Tassets</legs>
- <head>Chimera Hairpin</head>
- <ammo>Charis feather</ammo>
- <waist>Soil belt</waist>
- <lring>Demon's Ring</lring>
- </set>
- </group>
- <group name="Outside-NM" inherit="Outside-R" />
- </sets>
- <rules>
- <!--- Core Include Rules --->
- <xi:include href="Yugl-Include.xml" xpointer="//include[@name='LVrestriction']/*" />
- <xi:include href="Byrth-Include.xml" xpointer="//include[@name='ReturnRules']/*" />
- <xi:include href="Yugl-Include.xml" xpointer="//include[@name='CleanTransportation']/*" />
- <xi:include href="Yugl-Include.xml" xpointer="//include[@name='AreaRule']/*" />
- <xi:include href="Yugl-Include.xml" xpointer="//include[@name='LockWeaponRule']/*" />
- <xi:include href="Yugl-Include.xml" xpointer="//include[@name='SpellCancel']/*" />
- <!--- Optional Include Rules --->
- <!--- Automatically change variables when buffs wear off --->
- <if notBuffactive="Building Flourish" advanced='"$Building"!="0"'>
- <var cmd="set Building 0" />
- </if>
- <if notBuffactive="Berserk" advanced='"$Berserk"!="N"'>
- <var cmd="set Berserk N" />
- </if>
- <!--- Automatically Equip Gear Rules --->
- <command when="engaged|idle|aftercast|resting">Dancing Chains</command>
- <!--- Automatically change group --->
- <if notgroup="$Area-$Resist">
- <command>sc group $Area-$Resist</command>
- </if>
- <!--- Trigger Spells --->
- <if spell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
- <if spell="$TriggerSetOne">
- <!--- Auto Update Gear --->
- <if spell="Dancing Chains">
- <cancelspell />
- <if status="idle">
- <equip set="%Status|$Armor-%Status|$Movement-%Status" />
- </if>
- <elseif status="engaged">
- <equip set="TP-$STYLE-$VAR-TP|$Armor-%Status|TP$Climactic|$Striking" />
- </elseif>
- <elseif status="resting">
- <equip set="%Status" />
- </elseif>
- </if>
- <!--- Change the distance at which to cancel WS --->
- <xi:include href="Yugl-Include.xml" xpointer="//include[@name='SetDistanceVariable']/*" />
- <!--- Change the resistance variable: Regular mobs or NMs --->
- <xi:include href="Yugl-Include.xml" xpointer="//include[@name='ResistRule']/*" />
- <!--- Change the Armor variable: Blank, MDT, PDT, or Full Evasion --->
- <xi:include href="Yugl-Include.xml" xpointer="//include[@name='Variable-Blank']/*" />
- <xi:include href="Byrth-Include.xml" xpointer="//include[@name='Variable-MDT']/*" />
- <xi:include href="Byrth-Include.xml" xpointer="//include[@name='Variable-PDT']/*" />
- <xi:include href="Yugl-Include.xml" xpointer="//include[@name='Variable-FullEvasion']/*" />
- </if>
- <elseif spell="$TriggerSetTwo">
- <!--- Change TP set type --->
- <if spell="Poison V">
- <cancelspell />
- <if advanced='"$VAR-TP"="PDT"'>
- <var cmd="set VAR-TP HASTE" />
- </if>
- <elseif advanced='"$VAR-TP"="HASTE"'>
- <var cmd="set VAR-TP EVA" />
- </elseif>
- <elseif advanced='"$VAR-TP"="EVA"'>
- <var cmd="set VAR-TP MARCH" />
- </elseif>
- <elseif advanced='"$VAR-TP"="MARCH"'>
- <var cmd="set VAR-TP ACC" />
- </elseif>
- <elseif advanced='"$VAR-TP"="ACC"'>
- <var cmd="set VAR-TP PDT" />
- </elseif>
- <addtochat color="135">TP Variable: $VAR-TP</addtochat>
- <addtochat color="135">PDT / HASTE / EVA / MARCH / ACC / PDT</addtochat>
- <if status="engaged">
- <command>Dancing Chains</command>
- </if>
- </if>
- <!--- Change WS set type --->
- <elseif spell="Poisonga V">
- <cancelspell />
- <if advanced='"$VAR-WS"="ATT"'>
- <var cmd="set VAR-WS ACC" />
- </if>
- <elseif advanced='"$VAR-WS"="ACC"'>
- <var cmd="set VAR-WS ATT" />
- </elseif>
- <addtochat color="135">WS Variable: $VAR-WS</addtochat>
- </elseif>
- <!--- Change Midcast for Utsusemi --->
- <elseif spell="Scop's Operetta">
- <cancelspell />
- <if advanced='"$VAR-Utsusemi"="PDT"'>
- <var cmd="set VAR-Utsusemi EVA" />
- </if>
- <elseif advanced='"$VAR-Utsusemi"="EVA"'>
- <var cmd="set VAR-Utsusemi PDT" />
- </elseif>
- <addtochat color="135">Utsusemi Midcast: $Var-Utsusemi</addtochat>
- </elseif>
- <!--- Change specific pieces of gear (Self customize this one if you want) --->
- <elseif spell="Shining Fantasia">
- <cancelspell />
- <if advanced='"$EquipmentSlot-Set"="EX1"'>
- <var cmd="set EquipmentSlot-Set EX2" />
- </if>
- <elseif advanced='"$Main-Idle"="EX2"'>
- <var cmd="set EquipmentSlot-Set EX1" />
- </elseif>
- <command>Dancing Chains</command>
- </elseif>
- <!--- Add or Remove Movement gear --->
- <elseif spell="Raptor Mazurka">
- <cancelspell />
- <if advanced='"$Movement-%Status"="BlankSet"'>
- <var cmd="set Movement-%Status Movement" />
- <addtochat color="135">Movement Speed: ON</addtochat>
- </if>
- <else>
- <var cmd="set Movement-%Status BlankSet" />
- <addtochat color="135">Movement Speed: OFF</addtochat>
- </else>
- <command>Dancing Chains</command>
- </elseif>
- </elseif>
- <else>
- <!--- Class Specific Trigger 1 --->
- <if spell="Foxfire">
- <cancelspell />
- </if>
- <!--- Class Specific Trigger 2 --->
- <elseif spell="Netherspikes">
- <cancelspell />
- </elseif>
- <!--- Class Specific Trigger 3 --->
- <elseif spell="Diaga V">
- <cancelspell />
- <if advanced='"$VAR-TP"="HASTE"'>
- <var cmd="set VAR-TP PDT" />
- </if>
- <elseif advanced='"$VAR-TP"="EVA"'>
- <var cmd="set VAR-TP HASTE" />
- </elseif>
- <elseif advanced='"$VAR-TP"="MARCH"'>
- <var cmd="set VAR-TP EVA" />
- </elseif>
- <elseif advanced='"$VAR-TP"="ACC"'>
- <var cmd="set VAR-TP MARCH" />
- </elseif>
- <elseif advanced='"$VAR-TP"="PDT"'>
- <var cmd="set VAR-TP ACC" />
- </elseif>
- <addtochat color="135">TP Variable: $VAR-TP</addtochat>
- <addtochat color="135">PDT / HASTE / EVA / MARCH / ACC / PDT</addtochat>
- <if status="engaged">
- <command>Dancing Chains</command>
- </if>
- </elseif>
- <!--- Class Specific Trigger 4 --->
- <elseif spell="Banishga V">
- <cancelspell />
- </elseif>
- <!--- Class Specific Trigger 5 --->
- <elseif spell="Goblin Gavotte">
- <cancelspell />
- </elseif>
- </else>
- </if>
- <elseif type="Ninjutsu">
- <!--- Ninjutsu: Utsusemi --->
- <if spell="Utsusemi: Ichi">
- <equip when="precast" set="Utsusemi-Precast" />
- <command when="precast">wait 0.5; sc set "Utsusemi-Midcast-$VAR-Utsusemi"</command>
- <midcastdelay delay="2" />
- <equip when="midcast" set="Haste" />
- </if>
- <elseif spell="Utsusemi: Ni">
- <equip when="precast|midcast" set="Haste" />
- </elseif>
- <elseif spell="Katon*|Doton*|Suiton*|Huton*|Hyoton*|Raiton*">
- <equip when="midcast" set="Ninjutsu-Nukes" />
- </elseif>
- </elseif>
- <elseif CommandPrefix="/range" notEquipRange="$R-Weapon">
- <castdelay delay="$Delay-JA" />
- <equip when="precast">
- <ammo lock="true">$R-Weapon</ammo>
- </equip>
- </elseif>
- <elseif type="WeaponSkill">
- <if Buffactive="Building Flourish" advanced='$Building > 1'>
- <var cmd="set Berserk Berserk" />
- </if>
- <castdelay delay="$Delay-JA" />
- <if spell="Rudra's Storm|Evisceration">
- <equip when="precast|midcast" set="%Spell-$VAR-WS-$Berserk|WS$Climactic|$Striking" />
- </if>
- <elseif spell="Dancing Edge|Shark Bite|Pyrrhic Kleos|Aeolian Edge">
- <equip when="precast|midcast" set="%Spell|WS$Climactic|$Striking" />
- </elseif>
- <else>
- <equip when="precast|midcast" set="WS Base|WS$Climactic|$Striking" />
- </else>
- </elseif>
- <!--- Precast-only JAs --->
- <elseif Type="Flourish*|Step|Waltz|Jig|Samba">
- <!--- Cancel rules to let Waltzes/Sambas and such go off when you attempt
- to use them and are blocked by Saber/Fan Dance. Adjusts Cast Delay to be appropriate. --->
- <if Type="Waltz" BuffActive="Saber Dance">
- <command when="precast">cancel 410</command>
- <castdelay delay="0.4" />
- </if>
- <elseif spell="Trance" BuffActive="Saber Dance">
- <command when="midcast">cancel 410</command>
- </elseif>
- <elseif Type="Samba" BuffActive="Fan Dance">
- <command when="precast">cancel 411</command>
- <castdelay delay="0.4" />
- </elseif>
- <else>
- <castdelay delay="$Delay-JA" />
- </else>
- <!--- Most important command --->
- <equip when="precast" set="%Spell" />
- <!--- Variable Changing and Precast gear JAs --->
- <if spell="Building Flourish">
- <if buffactive="Finishing Move 1">
- <var cmd="set Building 1" />
- <addtochat color="135">*** Building Flourish : 1 Finishing Move : Acc ***</addtochat>
- </if>
- <elseif buffactive="Finishing Move 2">
- <var cmd="set Building 2" />
- <addtochat color="135">*** Building Flourish : 2 Finishing Moves : Acc/Atk ***</addtochat>
- </elseif>
- <elseif buffactive="Finishing Move 3|Finishing Move 4|Finishing Move 5">
- <var cmd="set Building 3" />
- <addtochat color="135">*** Building Flourish : 3 Finishing Moves : Acc/Atk/Crit ***</addtochat>
- </elseif>
- <elseif buffactive="Finishing Move">
- <addtochat color="135">*** Your status.xml resources file needs to be modified for Building Flourish to work properly ***</addtochat>
- </elseif>
- <else>
- <var cmd="set Building 0" />
- </else>
- </if>
- </elseif>
- </rules>
- </spellcast>
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