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TTYD JP Double Jump Route

May 5th, 2015
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  1. Timing starts when you accept the file name
  2.  
  3.  
  4. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  5.  
  6.  
  7. Prologue
  8.  
  9.  
  10. *Rogueport*
  11. Lord Crump
  12. Mario: Jump x2
  13. Superguard
  14. Mario: Jump x2
  15.  
  16.  
  17. Note: It's always faster to fail the action command for the 2nd jump.
  18.  
  19.  
  20. Goombella joins your party
  21. Break Contact Lens
  22. Toad Bros. Bazaar
  23. -Order Contact Lens
  24. -Buy 1 Fire Flower
  25. -Buy 8 Fright Masks
  26. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  27.  
  28.  
  29. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  30. Meet Frankly
  31. 3 text boxes, up a, b
  32.  
  33.  
  34. *Rogueport Sewers*
  35. Goomba Trio
  36. Fright Mask
  37.  
  38.  
  39. Get Pretty Lucky from invisible block (directly south of Puni hole)
  40.  
  41.  
  42. Get Black Key and Plane Curse
  43. Go to the Thousand-Year Door
  44.  
  45.  
  46. *Rogueport*
  47. Equip Power Smash (before you go down the pipe)
  48.  
  49.  
  50. *Rogueport Sewers*
  51. Blooper Battle
  52. Goombella: Fire Flower
  53. Mario: Failed Power Smash
  54. Goombella: Headbonk x2
  55. Mario: Full Power Smash
  56.  
  57. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  58. Go to Petal Meadows
  59.  
  60.  
  61. Chapter 1
  62.  
  63.  
  64. *Petal Meadows*
  65. Collect Close Call on the 2nd screen
  66. Go to Petalburg
  67.  
  68.  
  69. *Petalburg*
  70. Talk to Mayor Kroop
  71. E-Mail on the way to the gate (Don't check it yet, it is faster to do so later)
  72.  
  73.  
  74. Get POW block in box
  75.  
  76.  
  77. Bald Clefts
  78. Mario: POW Block
  79.  
  80.  
  81. Get POW Block from bush
  82.  
  83.  
  84. Bristles
  85. Mario: POW Block
  86.  
  87.  
  88. Get Fire Flower from Block
  89. Use the recover block to heal outside Shwonk Fortress
  90.  
  91.  
  92. *Shhwonk Fortress*
  93. Thwomp Quiz
  94. Q1: “Stone Keys” (1st Answer)
  95. Q2: “12 Coins” (3rd Answer)
  96. Q3: “Kroop” (4th Answer)
  97. Q4: “Hooktail Castle” (2nd Answer)
  98. Q5: “Go Through a Pipe” (3rd Answer)
  99.  
  100.  
  101. Get Moon Stone
  102.  
  103.  
  104. Fuzzy Battle
  105. Mario: Fire Flower
  106.  
  107.  
  108. Get Sun Stone
  109.  
  110.  
  111. Fuzzy Battle
  112. Mario: Fright Mask
  113.  
  114.  
  115. Gold Fuzzy Battle
  116. Mario: Full Power Smash
  117. (Fuzzy horde appears)
  118. Goombella: Headbonk x2 on Gold Fuzzy
  119. Guard Fuzzy horde
  120. Superguard Gold Fuzzy
  121. Mario: Jump x2 on Gold Fuzzy
  122. Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the superguard)
  123.  
  124.  
  125. Get Multibounce from block
  126. Go Back to Petal Meadows
  127.  
  128.  
  129. *Petal Meadows*
  130. Koops joins your party
  131. Get Fire Flower from block
  132.  
  133.  
  134. Go to Hooktail Castle
  135.  
  136.  
  137. *Hooktail Castle*
  138. Get Power Bounce in first hall from block
  139.  
  140.  
  141. Koops’ Dad letter (don’t read)
  142. Red Bones Battle
  143. Koops: Fire Flower
  144. Mario: Failed Power Smash
  145.  
  146.  
  147. Level up! (FP > 10)
  148.  
  149.  
  150. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  151. Go all the way to the right and get Black Key from chest
  152. Get Paper Curse
  153. Get Attack FX R
  154.  
  155.  
  156. As you unspin from bars (pause menu will cut this animation short)
  157. Unequip Power Smash
  158. Equip Attack FX R
  159. Equip Power Bounce
  160. Check the e-mail
  161.  
  162.  
  163. Backtrack to Red Bones room and get Castle Key
  164. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  165.  
  166.  
  167. In Upper Hallway, hit first “!” block
  168. Use Koops to hit 2nd “!” block
  169.  
  170.  
  171. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  172.  
  173.  
  174. In big green block room, grab life shroom on the way up with Koops.
  175.  
  176.  
  177. Ms. Mowz Cutscene
  178. Get Castle Key
  179.  
  180.  
  181. Dry Bones
  182. Mario: Run Away
  183.  
  184.  
  185. Go through locked door
  186. Get last Castle Key and go through big locked door
  187.  
  188.  
  189. Boss: Hooktail
  190. Mario: Power Bounce x9
  191. Koops: Shell Toss
  192. Guard Hooktail Fire
  193. Mario: Power Bounce x8
  194. Koops: Shell Toss
  195. Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  196. Mario: Power Bounce x8
  197. Koops: Shell Toss
  198.  
  199.  
  200. Peach Segment
  201. Enter shower area and leave immediately to open door (you don’t have to take a shower)
  202. Visit TEC
  203.  
  204.  
  205. Bowser Segment
  206. Walk to the end of the hall
  207.  
  208.  
  209. Intermission
  210. (Peach Email before bridge in Petal Meadows)
  211. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  212. Go back to the Thousand-Year Door
  213. Go to Boggly Woods
  214.  
  215.  
  216. Chapter 2
  217.  
  218.  
  219. *Boggly Woods*
  220. Go right for Shadow Sirens cutscene
  221. Go to the Great Tree
  222. Talk to Punio by the door
  223. Talk to Punio again
  224.  
  225. Leave Great Tree for Flurrie cutscene
  226. Go to Flurrie’s House
  227. Get P-Down, D-Up in the hidden block on the way to Flurrie’s
  228. Raise Plane panel
  229.  
  230.  
  231. Talk to Flurrie
  232. Leave Flurrie’s house for Shadow Sirens cutscene
  233. Go back to the Shadow Sirens
  234. Get Quake Hammer in the block on the way to the Shadow Sirens
  235.  
  236.  
  237. Shadow Sirens
  238. Mario: Jump x2 on Marilyn
  239. Koops: Power Shell
  240. Guard all attacks
  241. Mario: Full Earth Tremor
  242. Koops: Power Shell
  243.  
  244.  
  245. Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  246.  
  247. Grab necklace
  248. Go back to Flurrie’s House
  249.  
  250.  
  251. Flurrie joins your party
  252. Go back to Great Tree
  253. (Email on screen with great tree)
  254. Blow away secret entrance and enter Great Tree
  255.  
  256.  
  257. *The Great Tree*
  258. X-Nauts
  259. Mario: Fright Mask
  260.  
  261.  
  262. Go to the top of the tree (where the cells are)
  263. Enter storage room
  264.  
  265.  
  266. X-Naut
  267. Mario: Power Bounce x4
  268.  
  269.  
  270. Get the Ultra Shroom from the chest
  271. Get Red Key and unlock Elder
  272. Get Power Punch on the way back to Tree Entrance
  273.  
  274.  
  275. Get 10 Punies and Puni Orb
  276. Use Puni Orb to make Pipe appear
  277.  
  278.  
  279. X-Nauts
  280. Mario: Fright Mask
  281.  
  282. Level up! (BP > 6)
  283.  
  284.  
  285. Blow Punies across gap (unlock door while they are in bubbles)
  286.  
  287.  
  288. 10 Jabbi fight
  289. Get Blue Key
  290.  
  291.  
  292. Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
  293.  
  294. Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
  295.  
  296.  
  297. Go back to cells and release all Punies.
  298.  
  299.  
  300. “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
  301.  
  302.  
  303. Go back to bubble room and blow the 91 Punies across
  304.  
  305.  
  306. Puni Glitch down to the next pipe
  307. Reveal Hidden block below Damage Dodge P with Koops (switch fast)
  308.  
  309.  
  310. Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
  311.  
  312. Note 2: If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the punies get scared. If it goes out the right side of the block, you’ll have to skip it. There’s a backup badge later on to collect.
  313.  
  314.  
  315. 100 Jabbi fight
  316.  
  317.  
  318. Goombella Buffer
  319.  
  320.  
  321. Puni glitch to the pipe in the next room.
  322.  
  323.  
  324. Use Koops to hit Blue switch in water room
  325.  
  326.  
  327. Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
  328.  
  329. Note 2: It is luck-based, but you can use the Puni glitch across the platforms and go down the pipe, skipping the scene to lower the water. I don’t recommend this.
  330.  
  331.  
  332. Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
  333.  
  334. X-Nauts
  335. Mario: Fright Mask
  336.  
  337. During the first escape, go and grab the super boots
  338. Return back to the escape room (via red door) and re-trigger the escape
  339.  
  340.  
  341. Chase Crump back to tree entrance (leave Punies, you don’t need them)
  342.  
  343.  
  344. X-Nauts
  345. Mario: Fright Mask
  346.  
  347.  
  348. Escape to front of tree
  349.  
  350.  
  351. Magnus von Grapple:
  352. (You want to be in peril after this boss fight)
  353. (Magnus's Fists each do 4 damage unguarded, and the third attack does 2 damage)
  354. Boss: Magnus Von Grapple
  355. Koops: Power Punch on Mario
  356. Mario: Spin Jump
  357. Guard Magnus Attack (Don't try to Superguard it)
  358. Koops: Swap to Goombella
  359. Mario: Spin Jump
  360. Magnus creates fists
  361. Move Mario to front
  362. Mario: Spin Jump
  363. Goombella: Swap to Flurrie
  364. Guard 1 Fist, Let the other hit you normally, don't guard Magnus's third attack
  365. Mario: Power Bounce x6
  366.  
  367.  
  368. Peach Segment
  369. Visit TEC for dancing (just walk around the door until it opens)
  370.  
  371.  
  372. Bowser Segment
  373. Beat 1-1 (161 is best possible time, 160 if you get the meats)
  374.  
  375.  
  376. Intermission
  377. (Peach Email outside Great Tree)
  378. Get Honey Syrup on your way leaving Boggly Woods
  379. Use the Honey Syrup when going through the bars in the sewers to skip the cutscene
  380. Leave Boggly Woods and grab Damage Dodge
  381. (If you didn’t get Damage Dodge P inside the tree, use Flurrie to get Happy Heart P by the stairs)
  382. Go to The Thousand-Year Door
  383.  
  384.  
  385. Howz of Badges
  386. -Sell Damage Dodge
  387. -Sell Damage Dodge P/Happy Heart P
  388. -Sell Quake Hammer
  389. -Sell P-Down, D-Up P
  390. -Sell Attack FX R
  391. -Sell Close Call
  392. -Sell Pretty Lucky
  393. -Sell Power Smash
  394. -Buy Power Rush
  395.  
  396. Get Ultra Hammer Early
  397.  
  398. Toad Bros Bazaar
  399. -Buy Contact Lens (receive Mushroom)
  400.  
  401. Charlieton
  402. -Buy Mega Rush
  403.  
  404.  
  405. Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  406.  
  407. West Side Goods
  408. -Buy Dried Shroom
  409. -Buy Dizzy Dial
  410. Answer anything for first question, “Yellow” for second (3rd option)
  411. Talk to Don Pianta
  412. West Side Goods
  413. -Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  414.  
  415.  
  416. On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try.
  417.  
  418.  
  419. Go to Rougeport Harbor and talk to Francesca
  420. Give Lumpy 300 coins
  421.  
  422. West Rogueport:
  423. -Buy 3 Thunder Bolts
  424. Talk to Don Pianta and get Blimp Ticket
  425. (Email on way to blimp)
  426.  
  427. If you don't have Mega Rush, you must go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
  428.  
  429. Equip Badges
  430. -Equip Mega Rush
  431. -Equip Power Rush
  432. -Equip Power Bounce
  433. -Equip Multibounce
  434.  
  435. Go to Glitzville
  436.  
  437. Chapter 3
  438.  
  439. *Glitzville*
  440. Go inside the lower lobby doors
  441. DON'T SIGN UP BE A FIGHTER
  442. Bookcase Jump
  443. Check the desk (YOU MUST DO THIS OR THE GAME WILL SOFTLOCK)
  444.  
  445.  
  446. Boss: Macho Grubba
  447. Mario: Power Bounce x4
  448. Flurrie: Swap to Koops
  449. Grubba Powers Up
  450. Mario: Power Bounce x4
  451.  
  452.  
  453. Peach Segment
  454. Visit TEC
  455. Ride Elevator Up
  456. Go right and change into X-Naut
  457. Talk to Grodus
  458. Change back to Peach
  459.  
  460.  
  461. Bowser Segment
  462. Talk to Puni Elder
  463.  
  464.  
  465. Intermission
  466. Leave Glitzville
  467.  
  468. *Rougeport*
  469. (Peach Email before grate)
  470. Use a Fright Mask on the left Spania
  471. Use the right Spania to Double Jump up to the area to Twilight Town
  472. (If you miss the Double Jump, pause and unpause so that all of the coins come out at once. You want to collect them all afterwards.)
  473. Break the grey block to Fahr Outpost
  474. Get rejected by Twilight Pipe
  475. Go to Thousand-Year Door
  476.  
  477.  
  478. (e-mail leaving frankly's house)
  479. Talk to Darkly
  480. Go to West Rogueport sewers
  481. Use a Fright Mask on the left Spania
  482. Use the right Spania to Double Jump up to the area to Twilight Town
  483. (If you miss the Double Jump, pause and unpause so that all of the coins come out at once. You want to collect them all afterwards.)
  484. Go to Twilight Town
  485.  
  486.  
  487. Chapter 4
  488.  
  489.  
  490. *Twilight Town*
  491. Go Talk to Gatekeeper
  492. See Mayor turned into a pig
  493. Talk to shop manager’s Wife
  494. See gatekeeper turned into a pig
  495.  
  496.  
  497. Get Shop Key with Koops
  498. Get Black Key
  499.  
  500.  
  501. Pick up Life Shroom
  502. Get Tube Curse
  503. Pick up Boo Sheet
  504. Pick up the Jamin Jelly
  505. (Email leaving shop)
  506.  
  507.  
  508. Use the Jamin Jelly under the fallen log to skip the cutscene
  509. Go to Creepy Steeple
  510.  
  511.  
  512. *Creepy Steeple*
  513. (Skip the next 2 lines if you are already in peril)
  514. Drop down into the well
  515. Get into Peril from the Buzzy Beetle and then run away
  516.  
  517.  
  518. Go inside the Steeple
  519. Release the Boos (Guess 50 for 1 coin, 200 for Ultra Shroom)
  520. (Get the Ultra Shroom if you have around 40-60 coins, or near 0 coins)
  521. Talk to the Boo and answer “No”
  522.  
  523.  
  524. Go through bottom door
  525. Hit red “!” switch once
  526. Go up the stairs and grab Steeple Key
  527. Go through top door in the main hallway
  528. Hit red “!” switch twice
  529. Go to the top of the steeple
  530.  
  531.  
  532. Boss: Doopliss
  533. Mario: Power Bounce x7
  534. Doopliss Copies Mario
  535. Partner: Boo Sheet on Mario
  536. Mario: Jump x2
  537.  
  538.  
  539. End of Chapter?
  540.  
  541.  
  542. *Creepy Steeple*
  543. Make your way back to Twilight Town
  544. Run Away from Doopliss
  545.  
  546.  
  547. *Twilight Town*
  548. Find Superbomb
  549. Vivian Joins your party
  550. Run away from Doopliss again
  551. Go Back to Creepy Steeple
  552.  
  553.  
  554. *Creepy Steeple*
  555. Go into well and make your way to the room with the parrot
  556. Get Power Plus
  557. Get The Letter “P”
  558. Get Steeple Key
  559.  
  560.  
  561. Go back to Doopliss and spell his name out
  562.  
  563. Doopliss's Name:
  564. From the very start:
  565. up, left, up x2, a
  566. down x2, right, down, a
  567. left, down, left, a
  568. up x4, left, a
  569. right x5, down x3, a
  570.  
  571. Chase him back to Creepy Steeple
  572.  
  573.  
  574. Hit top red “!” switch once
  575.  
  576.  
  577. Boss: Doopliss
  578. Mario: Power Bounce x7
  579.  
  580. Level up! (BP > 9)
  581.  
  582.  
  583. Vivian really joins your party
  584.  
  585.  
  586. Peach Segment
  587. TEC Quiz
  588. Q1: Thousand-Year Door Opens (2nd Answer)
  589. Q2: To conquer the world (1st answer)
  590. Q3: A 1,000 year-old demon’s soul (3rd answer)
  591. Q4: Bring the demon back to life (2nd answer)
  592. Q5: Crystal Stars (3rd Answer)
  593.  
  594.  
  595. Bowser Segment
  596. Beat 2-1 (153 is best possible I think)
  597.  
  598.  
  599. Intermission
  600. Leave Twilight Town
  601. (Peach Email exiting Twilight Town door)
  602. Go underground where the grey block is (ch5 and ch6 pipes)
  603. Break the Grey block and open both pipes
  604. Go to The Thousand-Year Door
  605.  
  606.  
  607. Talk to Flavio in Rougeport Bar
  608. (Sell the Ultra Shroom if you need money here)
  609. Talk to Flavio again at the harbor
  610. Talk to Frankly
  611. Pay Gus to pass him
  612. Break into Bobbery’s House
  613.  
  614.  
  615. Talk to Podley to get the Old Letter
  616. Pay Gus again
  617. Give Bobbery the old letter
  618. (Email in Rogueport square)
  619. Go to Keelhaul Key by boat
  620.  
  621.  
  622. Chapter 5
  623. (Get a Whacka Bump if you have less than 75 coins)
  624.  
  625. *Keelhaul Key*
  626. Go right and fight embers
  627.  
  628.  
  629. Embers
  630. Yoshi: Thunder Rage
  631. Mario: Ultra Hammer spin
  632.  
  633.  
  634. Hit invisible block by cliff area
  635. Get Thunder rage in Yellow box
  636.  
  637.  
  638. Go to Bobbery
  639.  
  640.  
  641. Embers
  642. Yoshi: Thunder Rage
  643. Mario: Ultra Hammer spin
  644.  
  645.  
  646. Knock Down Bobbery
  647. Get a Coconut
  648. Go back to Flavio and trade coconut for Chuckola Cola
  649.  
  650.  
  651. Go back to Bobbery and give him the Chuckola Cola
  652. Bobbery joins your party
  653. Do Pirate's Grotto Early
  654.  
  655.  
  656. *Pirate’s Grotto*
  657. Use Yoshi to cross the floor spikes
  658.  
  659.  
  660. Use Yoshi hover to go past the Bullet Bill Blaster
  661.  
  662.  
  663. Go up the cliffs and head left
  664. Use Bobbery to hit the blue switch
  665. Use Koops to hit the “!” switch
  666. Get the key and head back down to the locked door in the save block room
  667.  
  668.  
  669. Use tube mode to get by the wall spikes
  670. Use Bobbery to blast away the wooden planks
  671.  
  672.  
  673. You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
  674. You can dodge the second set by doing the same on the south wall
  675.  
  676.  
  677. Talk to black chest
  678.  
  679.  
  680. Embers
  681. Mario: Art Attack
  682.  
  683.  
  684. Get Boat Curse
  685. Go into the loading zone in Paper Mode
  686. Go into Tube Mode to jump over the cannons
  687.  
  688.  
  689. Take warp pipe to sewers and enter Poshley Heights pipe
  690.  
  691.  
  692. Enter the train from Poshley Heights
  693.  
  694.  
  695. Chapter 6
  696.  
  697. Sales Stall (Express Excess Shop)
  698. -(Sell the Whacka Bump if you got it)
  699. -Buy 2 Boo Sheets
  700.  
  701.  
  702. Tell the conductor about the “sticky, yummy threat”
  703. Talk to Pennington in the Kitchen
  704. Examine the floor in front of room 3
  705. Talk to Heff. T
  706. Get the Galley Pot from the drawer
  707. Talk to Pennington in Room 6
  708.  
  709.  
  710. Talk to Sylvia in Room 8 to find out about Bub’s present
  711. Talk to bub twice
  712. Talk to the conductor
  713. Get the autograph from the engineer
  714. Give Bub the autograph
  715.  
  716.  
  717. Talk to the conductor to learn about the missing blanket
  718. Use Vivian to talk to the ghost in room 4
  719. Get Diary from the baggage car
  720. Give Diary to the ghost
  721. Give blanket to the conductor (Receive Mushroom)
  722. Go to sleep in room 5
  723.  
  724.  
  725. (Email in dining car)
  726. Talk to Pennington in room 6
  727. Get vital paper in Room 1
  728. Give Pennington the Vital Paper
  729. Use Vivian to catch Zip Toad in Room 5
  730. Return the briefcase
  731.  
  732.  
  733. *Riverside Station*
  734. Talk to the Riverside worker to get the Key
  735. Unlock the door and head inside
  736.  
  737.  
  738. Use Tube Mode to hit the blue “!” switch
  739. Go up the stairs and get the Station Key in the next room
  740. Unlock the door and go outside
  741.  
  742.  
  743. Blow away the posters with Flurrie
  744. Use Tube Mode to get down the maze
  745.  
  746.  
  747. Multibounce on all Goombas
  748. (You can do a Speed Glitch by pressing A on the first frame of game play right after leaving one of these fights)
  749.  
  750. Level up! (BP > 12)
  751.  
  752. Hit the “!” switches as instructed
  753.  
  754.  
  755. Get the Ultra Boots
  756. Spring Jump out of the room and fall down through the vent
  757. When you land on the ground:
  758. Equip Power Plus, Switch to Yoshi
  759. (It is faster to only pause once since there is no menu delay on JP)
  760. Get the Elevator Key
  761.  
  762.  
  763. Get Thunder Rage in the area outside from invisible block (toss mushroom if you have an excess of items)
  764. Ride elevator down and hammer Smorgs away
  765. Pull switch and hit blue “!” switch
  766. Get back on the Excess Express
  767. (e-mail in front of train)
  768.  
  769.  
  770. Go to sleep
  771. Go talk to Engineer
  772.  
  773. (Email in dining car)
  774.  
  775. Get rid of Smorg’s in the baggage car
  776.  
  777.  
  778. Boss: Smorg
  779. Yoshi: Thunder Rage
  780. Mario: Spin Jump
  781. Yoshi: Thunder Bolt
  782. Mario: Spin Jump
  783. Guard Smorg Attack to be put in peril
  784. Mario: Spin Jump
  785.  
  786.  
  787. Go to Poshley Sanctum
  788. Spring Jump up on the poles to reveal the pipe
  789. Grab the Garnet Star
  790. Leave Sanctum
  791.  
  792.  
  793. Peach Segment
  794. Visit TEC
  795.  
  796.  
  797. Bowser Segment
  798. Beat 3-1 (156 is best possible i think depending on fire cycles)
  799.  
  800.  
  801. Intermission
  802. (peach Email leaving train)
  803. Go to The Thousand-Year Door
  804. Go to the Trouble Center (pay Gus)
  805. Take on Frankie’s trouble (4th from bottom)
  806. Go to Rogueport Square
  807. (e-mail in front of Frankly's house)
  808. Get 999 coins from Lumpy
  809.  
  810. Talk to Frankie about the trouble
  811. Go to Chet Rippo in the sewers
  812. -Raise BP (15), Lower HP (5)
  813. Spring Jump to get the wedding ring
  814. Talk to Professor Frankly to learn about Fahr Outpost
  815. Give Frankie the wedding ring to get the gold card
  816. Go to Pianta Parlor and buy exactly 204 piantas
  817. Buy 6 Power Rushes from the Pianta Parlor (3rd from bottom)
  818. Go over the vent and hold R, and then pause
  819. Equip all 6 Power Rushes, Unequip Power Plus
  820. Go to Fahr Outpost
  821.  
  822.  
  823. Chapter 7
  824.  
  825.  
  826. *Fahr Outpost*
  827. Go all the way right
  828. Speak to the Mayor with Bobbery out
  829. Go back to Rougeport sewers
  830.  
  831.  
  832. The Hunt for General White
  833. 1. Break the block and hit the blue switch to Petalburg; Go to Petalburg and talk to Kroop
  834. 2. Hit the blue switch to the Great Tree; Go to Keelhaul and talk to Pa-Patch
  835. 3. Go to Poshley Heights and talk to Goldbob (give him all your coins) (Email few steps away)
  836. 4. Go to Glitzville and talk to Podler
  837. 5. Go to the Great Tree and talk to first Puni inside
  838. 6. Go to Twilight Town and talk to the Twilighter by the Inn
  839. 7. Go back to Fahr Outpost
  840.  
  841.  
  842. (Email in Fahr Outpost on cannon launch screen)
  843. Wake up General White
  844. Go to the Moon
  845.  
  846.  
  847. *Moon*
  848. Go 3 screens to the right and blow up the rock to reveal the pipe
  849. Enter the X-Naut Fortress
  850.  
  851.  
  852. *X-Naut Fortress*
  853. X-Nauts
  854. Mario: Multibounce
  855.  
  856.  
  857. Go to the first electric tile room and get the elevator key
  858. Go to Sublevel 1
  859.  
  860.  
  861. Go right and enter access code (014029)
  862. Thwomp Quiz
  863. Q1: Elevator Key (3rd answer)
  864. Q2: Koopie Koo (4th answer)
  865. Q3: 6 Feet (2nd answer)
  866. Q4: Hooktail’s Belly (3rd answer)
  867. Q5: Prince Mush (1st answer)
  868.  
  869. Get Elevator Key
  870. Go to Sublevel 2
  871.  
  872.  
  873. Go left to the second electric tile room and get card key
  874. Go all the way right to Grodus’ office and get a card key
  875. Go to Sublevel 3
  876.  
  877.  
  878. Go left to the third electric tile room and get card key
  879. Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  880.  
  881.  
  882. Go right and use the 3 card keys
  883.  
  884.  
  885. Navigate the room and hit the stairs switch
  886. Hover with Yoshi to get the card key
  887. Use Card key to enter the final room
  888.  
  889.  
  890. Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a spring jump to get to the moving platform. This will skip going through the background again. If you can’t get on top of the save block, you will probably have to fight the Z-Yux so he doesn’t first attack you. If you stand directly to the right of the heal block, you can time a spring jump to get up to the moving platform, but the moving platforms are off screen.
  891.  
  892.  
  893. Boss: Magnus Von Grapple 2.0
  894. Mario: Power Bounce x6
  895.  
  896.  
  897. Bowser Segment
  898. Go into Poshley Sanctum
  899.  
  900.  
  901. Intermission
  902. Go to Sublevel 4 and talk to TEC
  903. Head to sublevel 2 and go 2 rooms to the left
  904. Leave the X-Naut Fortress via teleport
  905. (Email near loading zone)
  906. Open The Thousand-Year Door
  907.  
  908.  
  909. Chapter 8
  910.  
  911.  
  912. Run past swoopulas on first staircase
  913. Avoid Bombshell Bills by running between them with Yoshi or using Vivian for safety
  914.  
  915.  
  916. Bombshell Bill Blasters
  917. Mario: Run Away
  918.  
  919.  
  920. Note: You can skip all the gold cannons by going into Paper Mode and going at an angle between right and up-right. It’s precise.
  921.  
  922.  
  923. Go through Spike Room
  924. Go through Fire Bar room (there is a hidden boo sheet on the stand between the 2 fire bars if you need an extra)
  925.  
  926.  
  927. Dark Bones
  928. Mario: Multibounce
  929. Yoshi: Thunder Bolt on Dark Bones
  930.  
  931.  
  932. Level Up! (BP > 18)
  933.  
  934. Equip Power Plus
  935.  
  936.  
  937. Get Palace Key
  938.  
  939.  
  940. Run between Bombshell Bills (or use Vivian)
  941.  
  942.  
  943. Bombshell Bill Blasters
  944. Mario: Run Away
  945.  
  946.  
  947. Run between second Bombshell Bills (or use Vivian)
  948.  
  949.  
  950. Bombshell Bill Blasters
  951. Mario: Run Away
  952.  
  953.  
  954. Endless Room
  955. Down - Down - Up - Up - Down - Up - Down
  956.  
  957.  
  958. Break both Chain Chomp statues outside the Riddle Tower with Bobbery
  959. Hit blue “!” switches to reveal both boat panels
  960.  
  961.  
  962. Go right to Gloomtail
  963.  
  964.  
  965. Gloomtail
  966. Mario: Power Bounce x6
  967.  
  968. Level Up! (FP > 15)
  969.  
  970.  
  971. Get the Star Key
  972. Make your way back to the Riddle Tower
  973. Use the Boat panels to reach the Riddle Tower
  974.  
  975.  
  976. Riddle Tower
  977. 1F Bottom Left: Hit lift switch 3 times, right switch 2 times
  978. 1F Top Left: Break Gray block and leave
  979. 1F Top Right: Run through the wall and hit the switch
  980. 1F Bottom Right: Blow away center with Flurrie
  981. 2F Bottom Left: First Strike Dull Bones, Red Bones, Dry Bones, then Dark Bones
  982. 2F Top Left: Break 2 Gray blocks and leave
  983. 2F Top Right: Blow up wall with Bobbery
  984. 2F Bottom Right: Hit invisible Block
  985. 1F Top Left: Break Last Block and get key
  986. 2F Top Left: Get Key
  987. 3F: Insert Star Key, Insert all Palace Keys
  988.  
  989.  
  990. Perform Shadow Sirens Skip by jumping outside the area that triggers the fight. Otherwise:
  991.  
  992.  
  993. Shadow Sirens
  994. Mario: Jump on Beldam x2
  995. Yoshi: Boo Sheet on Mario
  996. Guard Attacks
  997. Mario: Power Bounce Doopliss x3
  998. Yoshi: Defend
  999. Guard Attack
  1000. Mario: Power Bounce Marilyn x3
  1001.  
  1002.  
  1003. Uncover staircase with Flurrie
  1004. Use Yoshi to cross the gap
  1005.  
  1006.  
  1007. Use Koops on red “!” switch
  1008. Use Yoshi to hover past the green block
  1009.  
  1010.  
  1011. Use Yoshi to cross the Gap
  1012. Hit Purple Switch, Use Yoshi across next gaps to the door
  1013.  
  1014.  
  1015. Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
  1016. Use Bobbery to hit red “!” switch and cross gap to chain chomp
  1017. You can use Paper Mode to cross the stationary wooden wheel
  1018.  
  1019.  
  1020. Blow away block with Flurrie
  1021. Spin Hammer and Spin Jump through the floor
  1022.  
  1023.  
  1024. Use the plane panel to reach the area in the middle of the room
  1025. Hit red “!” switch and use Yoshi to get to the Palace Key
  1026.  
  1027.  
  1028. Fall down and use the spring to get back up to the plane panel
  1029. Fly across the room and unlock the door
  1030.  
  1031.  
  1032. Boss: Grodus
  1033. Yoshi: Thunder Bolt on Grodus X
  1034. Mario: Power Bounce Grodus x4
  1035.  
  1036.  
  1037. Boss: Bowser / Kammy Koopa
  1038. Mario: Power Bounce Bowser x5
  1039. Yoshi: Defend
  1040. Guard Kammy’s Attack if she targets Mario
  1041. Mario: Power Bounce Kammy x3
  1042.  
  1043.  
  1044. Level Up! (FP > 20)
  1045.  
  1046.  
  1047. Have Bobbery as your partner before Shadow Queen
  1048.  
  1049.  
  1050. Final Boss: Shadow Queen
  1051. Mario: Power Bounce x3
  1052. Bobbery: Bomb Squad
  1053. Phase 2 Starts
  1054. Mario: Failed Jump
  1055. Bobbery: Boo Sheet on Mario
  1056. Bomb Squad goes off
  1057.  
  1058.  
  1059. Crystal Stars Cutscene
  1060.  
  1061.  
  1062. Mario: Power Bounce x5
  1063. Bobbery: Boo Sheet on Mario
  1064. Shadow Queen Attacks
  1065. Mario: Power Bounce x5
  1066.  
  1067. If she steals health from Bobbery, you’ll have to do an extra jump or two.
  1068.  
  1069.  
  1070. Aftermath
  1071. Credits Roll
  1072.  
  1073.  
  1074. Timing Ends as soon as you see “The End” on screen after the credits.
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