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  1. GUNZ 1,0,0,290 launched. build (Dec 16 2016 18:39:29)
  2. Log time (02/01/17 01:16:34)
  3. Linear88's Runnable!
  4. CPU ID = GenuineIntel ( family = 1286 , model = 14 , stepping = 3 ) @ 4008 MHz
  5. Display Device = NVIDIA GeForce GTX 1080 ( vendor=10de device=1b80 subsys=62863842 revision=a1 )
  6. Display Driver Version = 21.21.0013.7849
  7. Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8..
  8. Load XML from memory : system/locale.xml- SUCCESS
  9. Country : (USA), Language : (USA)
  10. Load Config from file : config.xml- SUCCESS
  11. Load XML from memory : system/system.xml- SUCCESS
  12. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  13. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  14. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  15. Load XML from memory : system/gametypecfg.xml
  16. Dmp ok.
  17. InitializeNotify ok.
  18. WFog Enabled Device.
  19. device created.
  20. Video memory 2041.500000
  21. shader initialize successful : 1
  22. main : RGetLenzFlare()->Initialize()
  23. InitialLoading success.
  24. interface Initialize success
  25. ZApplication::OnCreate : begin
  26. 0(Primary Sound Driver): Hardware Mixing Not Supported
  27. 1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
  28. 2(Speakers (Blackmagic Audio)): Hardware Mixing Not Supported
  29. 3(HISENSE-4 (NVIDIA High Definition Audio)): Hardware Mixing Not Supported
  30. 4(DELL U2410-0 (NVIDIA High Definition Audio)): Hardware Mixing Not Supported
  31. 5(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
  32. 6(XB241YU-8 (NVIDIA High Definition Audio)): Hardware Mixing Not Supported
  33. [[[getMaxChannel32]]]]
  34. found 0 custom music
  35.  
  36. -------------------> Sound Engine Create : 0.789000
  37.  
  38. sound engine create.
  39. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  40. start log bipmap
  41. end of load bitmaps2
  42. loading pictures : 2.553000
  43. warning : bitmap frame_b.png not found.
  44. warning : bitmap frame_t.png not found.
  45. warning : bitmap stripe.tga not found.
  46. warning : bitmap slot_head.tga not found.
  47. warning : bitmap slot_head.tga not found.
  48. warning : bitmap icon_gameroom.tga not found.
  49. IDLResource Loading Success!!
  50. IDL resources : 0.158000
  51. start InitInterface option
  52. Number of Display mode : 198
  53. Number of Display mode : 198
  54. end of InitInterface option ok
  55. Init maps : no Current ChannelRule
  56. Screen Effect Manager Create : 0.110000
  57. Screen effect manager create success.
  58. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  59. SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  60. SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  61. SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  62. SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  63. SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  64. SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  65. SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  66. SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  67. SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  68. SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  69. SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  70. SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  71. SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  72. SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  73. SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  74. SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  75. SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  76. SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  77. SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  78. SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  79. ----------> in zip ( SFX/jjang_oldschool/ef_event_ongame_jjang.elu ) file not found!!
  80. in zip : SFX/jjang_oldschool/ef_event_ongame_jjang.elu.ani file not found!!
  81. Effect manager create success.
  82. Client create success.
  83. game interface create success.
  84.  
  85. -------------------> GameInterface Create : 9.378000
  86.  
  87. model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
  88. model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
  89. model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
  90. model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
  91. model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
  92. model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
  93. model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
  94. model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
  95. model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
  96. model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
  97. model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
  98. model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
  99. model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
  100. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
  101. Load character.xml success,
  102.  
  103. -------------------> Character Loading : 2.321000
  104.  
  105.  
  106. -------------------> WeaponMesh Loading : 0.561000
  107.  
  108. Load weapon.xml success.
  109.  
  110. -------------------> Worlditem Loading : 0.032000
  111.  
  112. Load zitem info success.
  113. Load zBuff info success.
  114. Init world item manager success.
  115. Init map Descriptor success.
  116. Init channel rule manager success.
  117. Init abuse manager success.
  118. Init chatting filter. success
  119. Read SpyMapList.
  120. read SpyMode.
  121.  
  122. -------------------> ETC .. : 2.144000
  123.  
  124. BspObject open : begin interface/login/login.rs
  125. RBspObject::Open : Open_MaterialList
  126. RBspObject::Open : Open_LightList
  127. BspObject open object list : begin
  128. RBspObject::Open_ObjectList : size 8
  129. RBspObject::Open_ObjectList : end
  130. RBspObject::Open : OpenDescription
  131. RBspObject::OpenRs : file.Open
  132. RBspObject::OpenRs : file.Read(&header)
  133. RBspObject::OpenRs : file.Read(&nMaterial)
  134. RBspObject::OpenRs : Open_Nodes begin
  135. RBspObject::OpenRs : Open_Nodes end
  136. RBspObject::Open : OpenRs
  137. RBspObject::Open : OpenBsp
  138. BspObject load lightmap : file.Read(&header)
  139. BspObject load lightmap nCount = 1
  140. BspObject load lightmap 0
  141. BspObject load lightmap : file.Read(&m_nLightmap) done
  142. BspObject load lightmap : end
  143. RBspObject::Open : done
  144. Load smoke description mesh.
  145. main : OnCreate() done
  146. Server Connected
  147. Login Posted
  148. Login Successful.
  149. Responsed Account Charlist
  150. Selected character name : LaReece (4C 61 52 65 65 63 65 ) (len = 7)
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