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Vultraz

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Aug 18th, 2016
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C++ 0.61 KB | None | 0 0
  1.     const ng::level::TYPE current_type = create_engine_.current_level_type();
  2.     const std::vector<ng::create_engine::level_ptr>& levels_unfiltered = create_engine_.get_levels_by_type_unfiltered(current_type);
  3.     const std::vector<ng::create_engine::level_ptr>& levels_filtered = create_engine_.get_levels_by_type(current_type);
  4.  
  5.     std::vector<bool> filtered = std::transform(
  6.         levels_unfiltered.begin(), levels_filtered.end(), levels_filtered.begin(),
  7.         std::back_inserter(filtered), std::equal<std::shared_ptr<ng::level>>());
  8.  
  9.     tlistbox& list = find_widget<tlistbox>(&window, "games_list", false).set_row_shown(filtered);
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