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- const ng::level::TYPE current_type = create_engine_.current_level_type();
- const std::vector<ng::create_engine::level_ptr>& levels_unfiltered = create_engine_.get_levels_by_type_unfiltered(current_type);
- const std::vector<ng::create_engine::level_ptr>& levels_filtered = create_engine_.get_levels_by_type(current_type);
- std::vector<bool> filtered = std::transform(
- levels_unfiltered.begin(), levels_filtered.end(), levels_filtered.begin(),
- std::back_inserter(filtered), std::equal<std::shared_ptr<ng::level>>());
- tlistbox& list = find_widget<tlistbox>(&window, "games_list", false).set_row_shown(filtered);
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