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- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin"
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- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming"
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- Valve Software - vbsp.exe (Jul 3 2021)
- 4 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming.log', but we don't own that location. Allowing...
- Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
- Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
- Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming.vmf
- Map revision 34
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming.prt...Building visibility clusters...
- AutoVisClustering (threshold=-1) matched 0 leafs.
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (155099 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 933 texinfos to 363
- Reduced 7 texdatas to 7 (153 bytes to 153)
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming.bsp', but we don't own that location. Allowing...
- 1 second elapsed
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- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin"
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- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming"
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- Valve Software - vvis.exe (Jul 3 2021)
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming.log', but we don't own that location. Allowing...
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming.prt
- 750 portalclusters
- 2290 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (19)
- Optimized: 607 visible clusters (0.00%)
- Total clusters visible: 174517
- Average clusters visible: 232
- Building PAS...
- Average clusters audible: 743
- visdatasize:134580 compressed from 144000
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming.bsp', but we don't own that location. Allowing...
- 19 seconds elapsed
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- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin"
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- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vrad.exe" -textureshadows -hdr -StaticPropLighting -StaticPropPolys -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming"
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- Valve Software - vrad.exe SSE (Jul 3 2021)
- Valve Radiosity Simulator
- 4 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming.log', but we don't own that location. Allowing...
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming.bsp
- Setting up ray-trace acceleration structure... Done (1.13 seconds)
- 1276 faces
- 664468 square feet [95683408.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1276 patches before subdivision
- 16262 patches after subdivision
- 20 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 1027495, max 305
- transfer lists: 7.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(90396, 33007, 11193)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(38503, 5233, 567)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(17031, 836, 30)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(7627, 134, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(3470, 21, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1596, 3, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(743, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(350, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(166, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(80, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(39, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(20, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(10, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(5, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (6)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 440/8192 5280/98304 ( 5.4%)
- brushsides 2764/81920 22112/655360 ( 3.4%)
- planes 1050/65536 21000/1310720 ( 1.6%)
- vertexes 2994/65536 35928/786432 ( 4.6%)
- nodes 1444/65536 46208/2097152 ( 2.2%)
- texinfos 363/12288 26136/884736 ( 3.0%)
- texdata 7/4096 224/131072 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1276/65536 71456/3670016 ( 1.9%)
- hdr faces 1276/65536 71456/3670016 ( 1.9%)
- origfaces 813/65536 45528/3670016 ( 1.2%)
- facebrushes 217/0 434/0 ( 0.0%)
- facebrushlists 1276/0 5104/0 ( 0.0%)
- leaves 1450/65536 46400/2097152 ( 2.2%)
- leaffaces 1510/65536 3020/131072 ( 2.3%)
- leafbrushes 786/65536 1572/131072 ( 1.2%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 9477/512000 37908/2048000 ( 1.9%)
- edges 5794/256000 23176/1024000 ( 2.3%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 20/8192 2000/819200 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 199/32768 1990/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3114/65536 6228/131072 ( 4.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 813768/0 ( 0.0%)
- visdata [variable] 134580/16777216 ( 0.8%)
- entdata [variable] 11356/393216 ( 2.9%)
- LDR ambient table 1450/65536 5800/262144 ( 2.2%)
- HDR ambient table 1450/65536 5800/262144 ( 2.2%)
- LDR leaf ambient 1450/65536 40600/1835008 ( 2.2%)
- HDR leaf ambient 4436/65536 124208/1835008 ( 6.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1276 ( 0.1%)
- pakfile [variable] 460066/0 ( 0.0%)
- physics [variable] 155099/4194304 ( 3.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 7e
- Total triangle count: 3658
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming.bsp', but we don't own that location. Allowing...
- 16 seconds elapsed
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- Running command: copy "c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_ppgaming.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\de_ppgaming.bsp"
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- Finished. Press a key to close.
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