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- Initialize engine version: 5.2.3f1 (f3d16a1fa2dd)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx64.dll 8.17.10.1404]
- Renderer: AMD Radeon R9 200 / HD 7900 Series
- Vendor: ATI
- VRAM: 3050 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- - Completed reload, in 0.061 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1200 60Hz; virtual: 1920x1200 at 0,0
- <RI> Initialized touch support.
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- 2015-12-31T01:27:10 0.000 INF [Steamworks.NET] SteamAPI_Init() ok
- 2015-12-31T01:27:10 0.023 INF NET: InitCallbacks
- 2015-12-31T01:27:10 0.026 INF [EAC] Initializing ...
- 2015-12-31T01:27:10 0.028 INF [EAC] Initialized :: Initialization completed.
- 2015-12-31T01:27:10 0.031 INF Texture quality is set to 2
- 2015-12-31T01:27:10 0.032 INF Precaching...
- 2015-12-31T01:27:10 0.036 INF Precaching file: 7DaysToDie_Data/resources.assets
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 1a04 -> priority: 1
- 2015-12-31T01:27:17 6.674 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2015-12-31T01:27:17 7.230 INF Precaching file: Data/Bundles/BlockTextureAtlases
- 2015-12-31T01:27:17 7.359 INF Precaching file: Data/Bundles/TerrainTextures
- 2015-12-31T01:27:17 7.439 INF Precaching done
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1649)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.795547 ms
- 2015-12-31T01:27:18 7.670 INF Awake
- 2015-12-31T01:27:18 7.691 INF Version: Alpha 13.6 (b2) Compatibility Version: Alpha 13.6, Build: Windows 64 Bit
- 2015-12-31T01:27:18 7.691 INF System information:
- 2015-12-31T01:27:18 7.692 INF OS: Windows 10 (10.0.0) 64bit
- 2015-12-31T01:27:18 7.692 INF CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz (cores: 4)
- 2015-12-31T01:27:18 7.692 INF RAM: 8146 MB
- 2015-12-31T01:27:18 7.693 INF GPU: AMD Radeon R9 200 / HD 7900 Series (3050 MB)
- 2015-12-31T01:27:18 7.693 INF Graphics API: Direct3D 9.0c [aticfx64.dll 8.17.10.1404] (shader level 3.0)
- 2015-12-31T01:27:18 7.693 INF Last played version: Alpha 13.6
- 2015-12-31T01:27:18 7.694 INF Local UTC offset: -5 hours
- 2015-12-31T01:27:18 7.695 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe
- 2015-12-31T01:27:18 7.704 INF Texture quality is set to 2
- 2015-12-31T01:27:18 7.725 INF Load key config check
- 2015-12-31T01:27:18 7.726 INF Load key config
- 2015-12-31T01:27:18 7.737 INF Loading XUi
- 2015-12-31T01:27:19 8.956 INF Loading XUi completed in 1219 ms
- 2015-12-31T01:27:19 8.960 INF [MODS] No mods folder found
- 2015-12-31T01:27:19 8.984 INF Loading permissions file at 'C:\Users\Cameron\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2015-12-31T01:27:19 9.017 INF Loading permissions file done.
- 2015-12-31T01:27:19 9.018 INF Awake done
- 2015-12-31T01:27:19 9.201 INF Atlas reset took 136 ms
- 2015-12-31T01:27:19 9.202 INF Atlas load took 182 ms
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 34589.
- Total: 42.823257 ms (FindLiveObjects: 1.439637 ms CreateObjectMapping: 0.270177 ms MarkObjects: 41.009300 ms DeleteObjects: 0.088147 ms)
- UMA Overlay loading took 121 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- UMA Slot loading took 8 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- 2015-12-31T01:27:22 12.234 INF WorldStaticData.Init() needed 2.216s
- 2015-12-31T01:27:22 12.241 INF [Steamworks.NET] Login ok.
- 2015-12-31T01:27:25 15.353 INF NET: Starting server protocols
- 2015-12-31T01:27:25 15.379 INF NET: Unity NW server started
- 2015-12-31T01:27:25 15.380 INF [Steamworks.NET] NET: Server started
- 2015-12-31T01:27:25 15.380 INF StartGame
- 2015-12-31T01:27:26 15.557 INF Atlas reset took 175 ms
- 2015-12-31T01:27:26 15.943 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 168
- GamePref.AutopilotMode = 0
- GamePref.BlockDurabilityModifier = 50
- GamePref.BuildCreate = True
- GamePref.ConnectToServerIP = 162.223.8.114
- GamePref.ConnectToServerPort = 22363
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer = 1
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 16
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 3
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySenseMemory = 60
- GamePref.EnemySpawnMode = 5
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.FriendlyFire = True
- GamePref.GameDifficulty = 5
- GamePref.GameMode = GameModeSurvivalMP
- GamePref.GameName = TheCityofEvil4
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 13.6
- GamePref.GameWorld = Random Gen
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 7
- GamePref.LastGameResetRevision = 8
- GamePref.LootAbundance = 50
- GamePref.LootRespawnDays = -1
- GamePref.LootTimer = 1
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 0
- GamePref.OptionsAllowController = False
- GamePref.OptionsAmbientVolumeLevel = 0.1024567
- GamePref.OptionsBackgroundGlobalOpacity = 0.5077208
- GamePref.OptionsBloom = False
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDOF = False
- GamePref.OptionsFieldOfView = 90
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGraphicsQuality = 4
- GamePref.OptionsGrassDistance = 0
- GamePref.OptionsHudOpacity = 0
- GamePref.OptionsHudSize = 2
- GamePref.OptionsImageEffects = True
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 0.25
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMotionBlur = 0
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0
- GamePref.OptionsObjectBlur = False
- GamePref.OptionsOverallAudioVolumeLevel = 0.1084005
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionQuality = 0
- GamePref.OptionsResolution = 0
- GamePref.OptionsShadowDistance = 0
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsSSAO = False
- GamePref.OptionsSunShafts = False
- GamePref.OptionsTextureQuality = 2
- GamePref.OptionsTonemapping = 4
- GamePref.OptionsTreeQuality = 1
- GamePref.OptionsViewDistance = 7
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterQuality = 0
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561198106673144
- GamePref.PlayerName = Prophet
- GamePref.PlayerSafeZoneHours = 5
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\Cameron\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = False
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetPort = 25003
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- GameStat.AirDropFrequency = 0
- GameStat.AnimalCount = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.CraftTimer = 1
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 16
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySenseMemory = 60
- GameStat.EnemySpawnMode = 3
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsFriendlyFire = True
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 7
- GameStat.LoadScene =
- GameStat.LootTimer = 1
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2015-12-31T01:27:26 15.983 INF StartAsServer
- 2015-12-31T01:27:26 15.985 INF createWorld: Random Gen, TheCityofEvil4, GameModeSurvivalMP
- 2015-12-31T01:27:26 16.053 INF Started thread thread_Regenerating
- 2015-12-31T01:27:26 16.053 INF Started thread AS
- 2015-12-31T01:27:26 16.079 INF World.Load: Random Gen
- 2015-12-31T01:27:26 16.105 INF Started thread thread_Pathfinder
- 2015-12-31T01:27:26 16.115 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- 2015-12-31T01:27:26 16.118 INF Started thread thread_GenerateChunks
- 2015-12-31T01:27:27 16.791 EXC Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\x_custom_subwaycitytile_stationEW_a13.tts".
- FileNotFoundException: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\x_custom_subwaycitytile_stationEW_a13.tts".
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
- at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
- at Prefab.HJ (System.String , System.String ) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- Prefab:HJ(String, String)
- Prefab:Load(String, String)
- Prefab:Load(String)
- DynamicPrefabDecorator:GetPrefab(String)
- RWGFromXml:O(RWGRules, XmlElement)
- RWGFromXml:LoadRules(RWGRules)
- RWG.RWGRules:.ctor()
- RandomWorldGenerator:.ctor(Int32, DynamicPrefabDecorator, IBiomeProvider, TGMAbstract, Boolean)
- BiomeGeneratorFromBiomeCellData:.ctor(Int32, DynamicPrefabDecorator)
- ChunkProviderGenerateWorldRandom:Init(World)
- ChunkCluster:Init(EnumChunkProviderId)
- World:CreateChunkCluster(EnumChunkProviderId, String, Int32, Int32, Int32, Boolean, Transform)
- World:LoadWorld(String)
- GameManager:QC(String, String)
- GameManager:NS()
- GameManager:StartGame()
- ConnectionManager:Net_ServerInitialized()
- NetworkCommon:StartServers(String)
- NGuiWdwContinueGame:NGuiButtonOnClick(Transform)
- NGuiButtonOnClickHandler:OnClick()
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:ProcessTouches()
- UICamera:Update()
- (Filename: Line: -1)
- 2015-12-31T01:27:27 16.802 ERR Unable to load 'x_custom_subwaycitytile_stationEW_a13', skipping.
- 2015-12-31T01:27:27 16.803 EXC Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\x_custom_subwaycitytile_intersection_bridge_a13.tts".
- FileNotFoundException: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\x_custom_subwaycitytile_intersection_bridge_a13.tts".
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
- at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
- at Prefab.HJ (System.String , System.String ) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- Prefab:HJ(String, String)
- Prefab:Load(String, String)
- Prefab:Load(String)
- DynamicPrefabDecorator:GetPrefab(String)
- RWGFromXml:O(RWGRules, XmlElement)
- RWGFromXml:LoadRules(RWGRules)
- RWG.RWGRules:.ctor()
- RandomWorldGenerator:.ctor(Int32, DynamicPrefabDecorator, IBiomeProvider, TGMAbstract, Boolean)
- BiomeGeneratorFromBiomeCellData:.ctor(Int32, DynamicPrefabDecorator)
- ChunkProviderGenerateWorldRandom:Init(World)
- ChunkCluster:Init(EnumChunkProviderId)
- World:CreateChunkCluster(EnumChunkProviderId, String, Int32, Int32, Int32, Boolean, Transform)
- World:LoadWorld(String)
- GameManager:QC(String, String)
- GameManager:NS()
- GameManager:StartGame()
- ConnectionManager:Net_ServerInitialized()
- NetworkCommon:StartServers(String)
- NGuiWdwContinueGame:NGuiButtonOnClick(Transform)
- NGuiButtonOnClickHandler:OnClick()
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:ProcessTouches()
- UICamera:Update()
- (Filename: Line: -1)
- 2015-12-31T01:27:27 16.810 ERR Unable to load 'x_custom_subwaycitytile_intersection_bridge_a13', skipping.
- 2015-12-31T01:27:27 16.811 EXC Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\x_custom_subwaycitytile_intersection_tracks_depo_a13.tts".
- FileNotFoundException: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\x_custom_subwaycitytile_intersection_tracks_depo_a13.tts".
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
- at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
- at Prefab.HJ (System.String , System.String ) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- Prefab:HJ(String, String)
- Prefab:Load(String, String)
- Prefab:Load(String)
- DynamicPrefabDecorator:GetPrefab(String)
- RWGFromXml:O(RWGRules, XmlElement)
- RWGFromXml:LoadRules(RWGRules)
- RWG.RWGRules:.ctor()
- RandomWorldGenerator:.ctor(Int32, DynamicPrefabDecorator, IBiomeProvider, TGMAbstract, Boolean)
- BiomeGeneratorFromBiomeCellData:.ctor(Int32, DynamicPrefabDecorator)
- ChunkProviderGenerateWorldRandom:Init(World)
- ChunkCluster:Init(EnumChunkProviderId)
- World:CreateChunkCluster(EnumChunkProviderId, String, Int32, Int32, Int32, Boolean, Transform)
- World:LoadWorld(String)
- GameManager:QC(String, String)
- GameManager:NS()
- GameManager:StartGame()
- ConnectionManager:Net_ServerInitialized()
- NetworkCommon:StartServers(String)
- NGuiWdwContinueGame:NGuiButtonOnClick(Transform)
- NGuiButtonOnClickHandler:OnClick()
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:ProcessTouches()
- UICamera:Update()
- (Filename: Line: -1)
- 2015-12-31T01:27:27 16.818 ERR Unable to load 'x_custom_subwaycitytile_intersection_tracks_depo_a13', skipping.
- 2015-12-31T01:27:27 16.819 EXC Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\x_custom_subwaycitytile_intersection_tracks_station_a13.tts".
- FileNotFoundException: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\x_custom_subwaycitytile_intersection_tracks_station_a13.tts".
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
- at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
- at Prefab.HJ (System.String , System.String ) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- Prefab:HJ(String, String)
- Prefab:Load(String, String)
- Prefab:Load(String)
- DynamicPrefabDecorator:GetPrefab(String)
- RWGFromXml:O(RWGRules, XmlElement)
- RWGFromXml:LoadRules(RWGRules)
- RWG.RWGRules:.ctor()
- RandomWorldGenerator:.ctor(Int32, DynamicPrefabDecorator, IBiomeProvider, TGMAbstract, Boolean)
- BiomeGeneratorFromBiomeCellData:.ctor(Int32, DynamicPrefabDecorator)
- ChunkProviderGenerateWorldRandom:Init(World)
- ChunkCluster:Init(EnumChunkProviderId)
- World:CreateChunkCluster(EnumChunkProviderId, String, Int32, Int32, Int32, Boolean, Transform)
- World:LoadWorld(String)
- GameManager:QC(String, String)
- GameManager:NS()
- GameManager:StartGame()
- ConnectionManager:Net_ServerInitialized()
- NetworkCommon:StartServers(String)
- NGuiWdwContinueGame:NGuiButtonOnClick(Transform)
- NGuiButtonOnClickHandler:OnClick()
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:ProcessTouches()
- UICamera:Update()
- (Filename: Line: -1)
- 2015-12-31T01:27:27 16.826 ERR Unable to load 'x_custom_subwaycitytile_intersection_tracks_station_a13', skipping.
- 2015-12-31T01:27:30 20.177 INF Loading and parsing of generator took 4058ms
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
- 2015-12-31T01:27:34 23.622 INF createWorld() done
- 2015-12-31T01:27:34 23.623 INF Loading players.xml
- 2015-12-31T01:27:34 23.757 INF Created player with id=184
- 2015-12-31T01:27:34 23.800 INF Adding observed entity: 1, (-234.2, 75.8, 508.8), 7
- 2015-12-31T01:27:34 23.805 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 60, default = 50
- 2015-12-31T01:27:34 23.805 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 3, default = 0
- 2015-12-31T01:27:34 23.806 INF Setting for 'EnemySpawnMode' does not match the default (server will go to the modded category): current = 5, default = 3
- 2015-12-31T01:27:34 23.806 INF Setting for 'BlockDurabilityModifier' does not match the default (server will go to the modded category): current = 50, default = 100
- 2015-12-31T01:27:34 23.807 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = -1, default = 30
- 2015-12-31T01:27:34 23.807 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 50, default = 100
- 2015-12-31T01:27:34 23.808 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 168, default = 72
- 2015-12-31T01:27:34 23.808 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False
- 2015-12-31T01:27:34 23.823 INF Modified file (server will go to the modded category): Data/Config/rwgmixer.xml has invalid hash
- 2015-12-31T01:27:34 23.827 INF StartGame done
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
- 2015-12-31T01:27:38 27.953 INF ************************ SKY INITIALIZED ************************
- 2015-12-31T01:27:39 29.419 INF [Steamworks.NET] GameServer.Init successful
- 2015-12-31T01:27:40 30.048 INF ************************Weather Packages Created FROM BIOMES :D ************************
- 2015-12-31T01:27:41 30.939 INF [Steamworks.NET] Create Lobby
- 2015-12-31T01:27:41 30.989 INF [Steamworks.NET] GameServer.LogOn successful
- 2015-12-31T01:27:42 31.641 INF [Steamworks.NET] Lobby creation succeeded
- 2015-12-31T01:27:42 31.644 INF [Steamworks.NET] Lobby entered: 109775242626411090
- 2015-12-31T01:27:49 39.357 INF BiomeSpawnManager spawned animalRabbit pos=(-114.5, 70.0, 515.5) id=270 CBD=BiomeId=3 XZ=-192/448 AnimalsAll_Any: c=1/r=0
- 2015-12-31T01:27:49 39.360 INF BiomeSpawnManager spawned animalRabbit pos=(-120.5, 69.0, 570.5) id=271 CBD=BiomeId=8 XZ=-192/528 AnimalsSmall_Any: c=1/r=0
- 2015-12-31T01:27:52 41.593 INF BiomeSpawnManager spawned zombieDarlene pos=(-135.5, 70.0, 494.5) id=272 CBD=BiomeId=3 XZ=-192/448 AnimalsAll_Any: c=1/r=0 ZombiesAll_Any: c=1/r=0
- 2015-12-31T01:27:52 41.597 INF BiomeSpawnManager spawned zombieMarlene pos=(-148.5, 70.0, 597.5) id=273 CBD=BiomeId=8 XZ=-192/528 AnimalsSmall_Any: c=1/r=0 ZombiesAll_Day: c=1/r=0
- 2015-12-31T01:27:54 43.787 INF BiomeSpawnManager spawned zombieYo pos=(-186.5, 70.0, 494.5) id=274 CBD=BiomeId=3 XZ=-192/448 AnimalsAll_Any: c=1/r=0 ZombiesAll_Any: c=2/r=0
- 2015-12-31T01:27:54 43.791 INF BiomeSpawnManager spawned zombieNurse pos=(-166.5, 69.0, 566.5) id=275 CBD=BiomeId=8 XZ=-192/528 AnimalsSmall_Any: c=1/r=0 ZombiesAll_Day: c=2/r=0
- 2015-12-31T01:27:56 45.830 INF BiomeSpawnManager spawned zombieNurse pos=(-176.5, 69.0, 572.5) id=276 CBD=BiomeId=8 XZ=-192/528 AnimalsSmall_Any: c=1/r=0 ZombiesAll_Day: c=3/r=0
- 2015-12-31T01:27:57 47.190 INF Disconnect
- 2015-12-31T01:27:57 47.193 INF NET: Stopping server protocols
- 2015-12-31T01:27:57 47.219 INF NET: Untiy NW server stopped
- 2015-12-31T01:27:57 47.220 INF [Steamworks.NET] NET: Server stopped
- 2015-12-31T01:27:57 47.220 INF [NET] ServerShutdown
- 2015-12-31T01:27:57 47.221 INF SaveAndCleanupWorld
- 2015-12-31T01:27:57 47.456 INF Saving 149 of chunks took 206ms
- 2015-12-31T01:27:57 47.459 INF [Steamworks.NET] Stopping server
- 2015-12-31T01:27:58 47.690 INF World.Unload
- 2015-12-31T01:27:58 47.706 INF Exited thread thread_GenerateChunks
- 2015-12-31T01:27:58 47.842 INF Exited thread thread_Pathfinder
- 2015-12-31T01:27:58 47.843 INF World.Cleanup
- 2015-12-31T01:27:58 47.844 INF Exited thread thread_Regenerating
- 2015-12-31T01:27:58 47.844 INF Exited thread AS
- 2015-12-31T01:27:58 47.844 INF Removing observed entity 1
- 2015-12-31T01:27:58 47.871 INF Loading XUi
- 2015-12-31T01:27:59 49.474 INF Loading XUi completed in 1603 ms
- 2015-12-31T01:28:01 50.639 INF Persistent GamePrefs saved
- 2015-12-31T01:28:01 50.639 INF Cleanup
- Unloading 2 Unused Serialized files (Serialized files now loaded: 2)
- Unloading 18740 unused Assets to reduce memory usage. Loaded Objects now: 208534.
- Total: 142.106049 ms (FindLiveObjects: 12.165829 ms CreateObjectMapping: 6.269019 ms MarkObjects: 106.506927 ms DeleteObjects: 17.162752 ms)
- 2015-12-31T01:28:01 50.979 INF OnApplicationQuit
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