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  1. Initialize engine version: 5.2.3f1 (f3d16a1fa2dd)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [aticfx64.dll 8.17.10.1404]
  5. Renderer: AMD Radeon R9 200 / HD 7900 Series
  6. Vendor: ATI
  7. VRAM: 3050 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  19. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  20. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  21. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  22. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  23. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  24. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
  25. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
  26. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
  27. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
  28. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
  29. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
  30. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
  31. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
  32. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll (this message is harmless)
  33. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll into Unity Child Domain
  34. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
  35. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
  36. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
  37. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
  38. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
  39. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
  40. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
  41. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
  42. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
  43. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
  44. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
  45. Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
  46. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
  47. - Completed reload, in 0.061 seconds
  48. <RI> Initializing input.
  49.  
  50. <RI> Input initialized.
  51.  
  52. desktop: 1920x1200 60Hz; virtual: 1920x1200 at 0,0
  53. <RI> Initialized touch support.
  54.  
  55. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.dll (this message is harmless)
  56. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
  57. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  58. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
  59. 2015-12-31T01:27:10 0.000 INF [Steamworks.NET] SteamAPI_Init() ok
  60.  
  61. 2015-12-31T01:27:10 0.023 INF NET: InitCallbacks
  62.  
  63. 2015-12-31T01:27:10 0.026 INF [EAC] Initializing ...
  64.  
  65. 2015-12-31T01:27:10 0.028 INF [EAC] Initialized :: Initialization completed.
  66.  
  67. 2015-12-31T01:27:10 0.031 INF Texture quality is set to 2
  68.  
  69. 2015-12-31T01:27:10 0.032 INF Precaching...
  70.  
  71. 2015-12-31T01:27:10 0.036 INF Precaching file: 7DaysToDie_Data/resources.assets
  72.  
  73. Setting up 1 worker threads for Enlighten.
  74. Thread -> id: 1a04 -> priority: 1
  75. 2015-12-31T01:27:17 6.674 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  76.  
  77. 2015-12-31T01:27:17 7.230 INF Precaching file: Data/Bundles/BlockTextureAtlases
  78.  
  79. 2015-12-31T01:27:17 7.359 INF Precaching file: Data/Bundles/TerrainTextures
  80.  
  81. 2015-12-31T01:27:17 7.439 INF Precaching done
  82.  
  83. The referenced script on this Behaviour is missing!
  84.  
  85. (Filename: Line: 1649)
  86.  
  87. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  88. UnloadTime: 1.795547 ms
  89. 2015-12-31T01:27:18 7.670 INF Awake
  90.  
  91. 2015-12-31T01:27:18 7.691 INF Version: Alpha 13.6 (b2) Compatibility Version: Alpha 13.6, Build: Windows 64 Bit
  92.  
  93. 2015-12-31T01:27:18 7.691 INF System information:
  94.  
  95. 2015-12-31T01:27:18 7.692 INF OS: Windows 10 (10.0.0) 64bit
  96.  
  97. 2015-12-31T01:27:18 7.692 INF CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz (cores: 4)
  98.  
  99. 2015-12-31T01:27:18 7.692 INF RAM: 8146 MB
  100.  
  101. 2015-12-31T01:27:18 7.693 INF GPU: AMD Radeon R9 200 / HD 7900 Series (3050 MB)
  102.  
  103. 2015-12-31T01:27:18 7.693 INF Graphics API: Direct3D 9.0c [aticfx64.dll 8.17.10.1404] (shader level 3.0)
  104.  
  105. 2015-12-31T01:27:18 7.693 INF Last played version: Alpha 13.6
  106.  
  107. 2015-12-31T01:27:18 7.694 INF Local UTC offset: -5 hours
  108.  
  109. 2015-12-31T01:27:18 7.695 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe
  110.  
  111. 2015-12-31T01:27:18 7.704 INF Texture quality is set to 2
  112.  
  113. 2015-12-31T01:27:18 7.725 INF Load key config check
  114.  
  115. 2015-12-31T01:27:18 7.726 INF Load key config
  116.  
  117. 2015-12-31T01:27:18 7.737 INF Loading XUi
  118.  
  119. 2015-12-31T01:27:19 8.956 INF Loading XUi completed in 1219 ms
  120.  
  121. 2015-12-31T01:27:19 8.960 INF [MODS] No mods folder found
  122.  
  123. 2015-12-31T01:27:19 8.984 INF Loading permissions file at 'C:\Users\Cameron\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  124.  
  125. 2015-12-31T01:27:19 9.017 INF Loading permissions file done.
  126.  
  127. 2015-12-31T01:27:19 9.018 INF Awake done
  128.  
  129. 2015-12-31T01:27:19 9.201 INF Atlas reset took 136 ms
  130.  
  131. 2015-12-31T01:27:19 9.202 INF Atlas load took 182 ms
  132.  
  133. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)
  134. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  135. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libc
  136. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  137.  
  138. Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 34589.
  139. Total: 42.823257 ms (FindLiveObjects: 1.439637 ms CreateObjectMapping: 0.270177 ms MarkObjects: 41.009300 ms DeleteObjects: 0.088147 ms)
  140.  
  141. UMA Overlay loading took 121 ms
  142.  
  143. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  144.  
  145. UMA Slot loading took 8 ms
  146.  
  147. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  148.  
  149. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
  150. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  151. 2015-12-31T01:27:22 12.234 INF WorldStaticData.Init() needed 2.216s
  152.  
  153. 2015-12-31T01:27:22 12.241 INF [Steamworks.NET] Login ok.
  154.  
  155. 2015-12-31T01:27:25 15.353 INF NET: Starting server protocols
  156.  
  157. 2015-12-31T01:27:25 15.379 INF NET: Unity NW server started
  158.  
  159. 2015-12-31T01:27:25 15.380 INF [Steamworks.NET] NET: Server started
  160.  
  161. 2015-12-31T01:27:25 15.380 INF StartGame
  162.  
  163. 2015-12-31T01:27:26 15.557 INF Atlas reset took 175 ms
  164.  
  165. 2015-12-31T01:27:26 15.943 INF Persistent GamePrefs saved
  166.  
  167. GamePref.AdminFileName = serveradmin.xml
  168.  
  169. GamePref.AirDropFrequency = 168
  170.  
  171. GamePref.AutopilotMode = 0
  172.  
  173. GamePref.BlockDurabilityModifier = 50
  174.  
  175. GamePref.BuildCreate = True
  176.  
  177. GamePref.ConnectToServerIP = 162.223.8.114
  178.  
  179. GamePref.ConnectToServerPort = 22363
  180.  
  181. GamePref.ControlPanelEnabled = False
  182.  
  183. GamePref.ControlPanelPort = 8080
  184.  
  185. GamePref.CraftTimer = 1
  186.  
  187. GamePref.CreateLevelDim = 8
  188.  
  189. GamePref.CreateLevelName = My Level
  190.  
  191. GamePref.CreativeMenuEnabled = False
  192.  
  193. GamePref.DayCount = 3
  194.  
  195. GamePref.DayLightLength = 16
  196.  
  197. GamePref.DayNightLength = 60
  198.  
  199. GamePref.DebugMenuEnabled = False
  200.  
  201. GamePref.DebugMenuShowTasks = False
  202.  
  203. GamePref.DebugStopEnemiesMoving = False
  204.  
  205. GamePref.DropOnDeath = 3
  206.  
  207. GamePref.DropOnQuit = 0
  208.  
  209. GamePref.DynamicSpawner =
  210.  
  211. GamePref.EACEnabled = False
  212.  
  213. GamePref.EnemyDifficulty = 0
  214.  
  215. GamePref.EnemySenseMemory = 60
  216.  
  217. GamePref.EnemySpawnMode = 5
  218.  
  219. GamePref.FavoriteServersList =
  220.  
  221. GamePref.FragLimit = 20
  222.  
  223. GamePref.FriendlyFire = True
  224.  
  225. GamePref.GameDifficulty = 5
  226.  
  227. GamePref.GameMode = GameModeSurvivalMP
  228.  
  229. GamePref.GameName = TheCityofEvil4
  230.  
  231. GamePref.GameNameClient = My Game
  232.  
  233. GamePref.GameVersion = Alpha 13.6
  234.  
  235. GamePref.GameWorld = Random Gen
  236.  
  237. GamePref.JoiningOptions = True
  238.  
  239. GamePref.LandClaimDeadZone = 30
  240.  
  241. GamePref.LandClaimDecayMode = 0
  242.  
  243. GamePref.LandClaimExpiryTime = 3
  244.  
  245. GamePref.LandClaimOfflineDurabilityModifier = 4
  246.  
  247. GamePref.LandClaimOnlineDurabilityModifier = 4
  248.  
  249. GamePref.LandClaimSize = 7
  250.  
  251. GamePref.LastGameResetRevision = 8
  252.  
  253. GamePref.LootAbundance = 50
  254.  
  255. GamePref.LootRespawnDays = -1
  256.  
  257. GamePref.LootTimer = 1
  258.  
  259. GamePref.MatchLength = 10
  260.  
  261. GamePref.MaxSpawnedAnimals = 50
  262.  
  263. GamePref.MaxSpawnedZombies = 60
  264.  
  265. GamePref.NoGraphicsMode = False
  266.  
  267. GamePref.OptionsAA = 0
  268.  
  269. GamePref.OptionsAllowController = False
  270.  
  271. GamePref.OptionsAmbientVolumeLevel = 0.1024567
  272.  
  273. GamePref.OptionsBackgroundGlobalOpacity = 0.5077208
  274.  
  275. GamePref.OptionsBloom = False
  276.  
  277. GamePref.OptionsDeferredLighting = True
  278.  
  279. GamePref.OptionsDOF = False
  280.  
  281. GamePref.OptionsFieldOfView = 90
  282.  
  283. GamePref.OptionsForegroundGlobalOpacity = 1
  284.  
  285. GamePref.OptionsGraphicsQuality = 4
  286.  
  287. GamePref.OptionsGrassDistance = 0
  288.  
  289. GamePref.OptionsHudOpacity = 0
  290.  
  291. GamePref.OptionsHudSize = 2
  292.  
  293. GamePref.OptionsImageEffects = True
  294.  
  295. GamePref.OptionsInvertMouse = False
  296.  
  297. GamePref.OptionsLODDistance = 0.25
  298.  
  299. GamePref.OptionsMicVolumeLevel = 0.75
  300.  
  301. GamePref.OptionsMotionBlur = 0
  302.  
  303. GamePref.OptionsMouseSensitivity = 0.5
  304.  
  305. GamePref.OptionsMusicVolumeLevel = 0
  306.  
  307. GamePref.OptionsObjectBlur = False
  308.  
  309. GamePref.OptionsOverallAudioVolumeLevel = 0.1084005
  310.  
  311. GamePref.OptionsPlayerModel = playerMale
  312.  
  313. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  314.  
  315. GamePref.OptionsReflectedShadows = False
  316.  
  317. GamePref.OptionsReflectionQuality = 0
  318.  
  319. GamePref.OptionsResolution = 0
  320.  
  321. GamePref.OptionsShadowDistance = 0
  322.  
  323. GamePref.OptionsShowCompass = True
  324.  
  325. GamePref.OptionsShowCrosshair = True
  326.  
  327. GamePref.OptionsSSAO = False
  328.  
  329. GamePref.OptionsSunShafts = False
  330.  
  331. GamePref.OptionsTextureQuality = 2
  332.  
  333. GamePref.OptionsTonemapping = 4
  334.  
  335. GamePref.OptionsTreeQuality = 1
  336.  
  337. GamePref.OptionsViewDistance = 7
  338.  
  339. GamePref.OptionsVoiceChatEnabled = True
  340.  
  341. GamePref.OptionsVoiceVolumeLevel = 0.75
  342.  
  343. GamePref.OptionsVsync = 1
  344.  
  345. GamePref.OptionsWaterQuality = 0
  346.  
  347. GamePref.PersistentPlayerProfiles = True
  348.  
  349. GamePref.PlayerAutologin = False
  350.  
  351. GamePref.PlayerId = 76561198106673144
  352.  
  353. GamePref.PlayerName = Prophet
  354.  
  355. GamePref.PlayerSafeZoneHours = 5
  356.  
  357. GamePref.PlayerSafeZoneLevel = 5
  358.  
  359. GamePref.PlayerToken =
  360.  
  361. GamePref.RebuildMap = False
  362.  
  363. GamePref.SaveGameFolder = C:\Users\Cameron\AppData\Roaming/7DaysToDie/Saves
  364.  
  365. GamePref.SelectionContextMode = 0
  366.  
  367. GamePref.SelectionOperationMode = 0
  368.  
  369. GamePref.ServerDescription =
  370.  
  371. GamePref.ServerDisabledNetworkProtocols =
  372.  
  373. GamePref.ServerIP =
  374.  
  375. GamePref.ServerIsPublic = False
  376.  
  377. GamePref.ServerMaxPlayerCount = 8
  378.  
  379. GamePref.ServerName = Default Server
  380.  
  381. GamePref.ServerPort = 26900
  382.  
  383. GamePref.ServerWebsiteURL =
  384.  
  385. GamePref.ShowFriendPlayerOnMap = True
  386.  
  387. GamePref.TelnetEnabled = False
  388.  
  389. GamePref.TelnetPort = 25003
  390.  
  391. GamePref.ZombiePlayers = True
  392.  
  393. GamePref.ZombiesRun = 0
  394.  
  395. GameStat.AirDropFrequency = 0
  396.  
  397. GameStat.AnimalCount = 0
  398.  
  399. GameStat.BlockDurabilityModifier = 1
  400.  
  401. GameStat.CraftTimer = 1
  402.  
  403. GameStat.CurrentRoundIx = 0
  404.  
  405. GameStat.DayLightLength = 16
  406.  
  407. GameStat.DayLimitActive = False
  408.  
  409. GameStat.DayLimitThisRound = 0
  410.  
  411. GameStat.Difficulty = 2
  412.  
  413. GameStat.DropOnDeath = 1
  414.  
  415. GameStat.DropOnQuit = 0
  416.  
  417. GameStat.EnemyCount = 0
  418.  
  419. GameStat.EnemyDifficulty = Normal
  420.  
  421. GameStat.EnemySenseMemory = 60
  422.  
  423. GameStat.EnemySpawnMode = 3
  424.  
  425. GameStat.FragLimitActive = False
  426.  
  427. GameStat.FragLimitThisRound = 0
  428.  
  429. GameStat.GameDifficulty = 2
  430.  
  431. GameStat.GameModeId = 0
  432.  
  433. GameStat.GameState = 0
  434.  
  435. GameStat.GlobalMessageToShow =
  436.  
  437. GameStat.IsCreativeMenuEnabled = False
  438.  
  439. GameStat.IsFlyingEnabled = False
  440.  
  441. GameStat.IsFriendlyFire = True
  442.  
  443. GameStat.IsPlayerCollisionEnabled = True
  444.  
  445. GameStat.IsPlayerDamageEnabled = True
  446.  
  447. GameStat.IsResetMapOnRestart = False
  448.  
  449. GameStat.IsSaveSupplyCrates = True
  450.  
  451. GameStat.IsSpawnEnemies = True
  452.  
  453. GameStat.IsSpawnNearOtherPlayer = False
  454.  
  455. GameStat.IsTeleportEnabled = False
  456.  
  457. GameStat.IsVersionCheckDone = True
  458.  
  459. GameStat.LandClaimDeadZone = 30
  460.  
  461. GameStat.LandClaimDecayMode = 0
  462.  
  463. GameStat.LandClaimExpiryTime = 3
  464.  
  465. GameStat.LandClaimOfflineDurabilityModifier = 32
  466.  
  467. GameStat.LandClaimOnlineDurabilityModifier = 32
  468.  
  469. GameStat.LandClaimSize = 7
  470.  
  471. GameStat.LoadScene =
  472.  
  473. GameStat.LootTimer = 1
  474.  
  475. GameStat.ScoreDiedMultiplier = -5
  476.  
  477. GameStat.ScorePlayerKillMultiplier = 1
  478.  
  479. GameStat.ScoreZombieKillMultiplier = 1
  480.  
  481. GameStat.ShowAllPlayersOnMap = False
  482.  
  483. GameStat.ShowFriendPlayerOnMap = True
  484.  
  485. GameStat.ShowSpawnWindow = False
  486.  
  487. GameStat.ShowWindow =
  488.  
  489. GameStat.ShowZombieCounter = False
  490.  
  491. GameStat.TimeLimitActive = False
  492.  
  493. GameStat.TimeLimitThisRound = 0
  494.  
  495. GameStat.TimeOfDayIncPerSec = 20
  496.  
  497. GameStat.ZombieHordeMeter = False
  498.  
  499. 2015-12-31T01:27:26 15.983 INF StartAsServer
  500.  
  501. 2015-12-31T01:27:26 15.985 INF createWorld: Random Gen, TheCityofEvil4, GameModeSurvivalMP
  502.  
  503. 2015-12-31T01:27:26 16.053 INF Started thread thread_Regenerating
  504.  
  505. 2015-12-31T01:27:26 16.053 INF Started thread AS
  506.  
  507. 2015-12-31T01:27:26 16.079 INF World.Load: Random Gen
  508.  
  509. 2015-12-31T01:27:26 16.105 INF Started thread thread_Pathfinder
  510.  
  511. 2015-12-31T01:27:26 16.115 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
  512.  
  513. 2015-12-31T01:27:26 16.118 INF Started thread thread_GenerateChunks
  514.  
  515. 2015-12-31T01:27:27 16.791 EXC Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\x_custom_subwaycitytile_stationEW_a13.tts".
  516.  
  517. FileNotFoundException: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\x_custom_subwaycitytile_stationEW_a13.tts".
  518. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  519.  
  520. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  521.  
  522. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  523.  
  524. at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
  525.  
  526. at Prefab.HJ (System.String , System.String ) [0x00000] in <filename unknown>:0
  527. UnityEngine.Debug:Internal_LogException(Exception, Object)
  528. UnityEngine.Debug:LogException(Exception)
  529. Logger:masterLogException(Exception)
  530. Logger:Exception(Exception)
  531. Log:Exception(Exception)
  532. Prefab:HJ(String, String)
  533. Prefab:Load(String, String)
  534. Prefab:Load(String)
  535. DynamicPrefabDecorator:GetPrefab(String)
  536. RWGFromXml:O(RWGRules, XmlElement)
  537. RWGFromXml:LoadRules(RWGRules)
  538. RWG.RWGRules:.ctor()
  539. RandomWorldGenerator:.ctor(Int32, DynamicPrefabDecorator, IBiomeProvider, TGMAbstract, Boolean)
  540. BiomeGeneratorFromBiomeCellData:.ctor(Int32, DynamicPrefabDecorator)
  541. ChunkProviderGenerateWorldRandom:Init(World)
  542. ChunkCluster:Init(EnumChunkProviderId)
  543. World:CreateChunkCluster(EnumChunkProviderId, String, Int32, Int32, Int32, Boolean, Transform)
  544. World:LoadWorld(String)
  545. GameManager:QC(String, String)
  546. GameManager:NS()
  547. GameManager:StartGame()
  548. ConnectionManager:Net_ServerInitialized()
  549. NetworkCommon:StartServers(String)
  550. NGuiWdwContinueGame:NGuiButtonOnClick(Transform)
  551. NGuiButtonOnClickHandler:OnClick()
  552. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  553. UICamera:Notify(GameObject, String, Object)
  554. UICamera:ProcessTouch(Boolean, Boolean)
  555. UICamera:ProcessMouse()
  556. UICamera:ProcessTouches()
  557. UICamera:Update()
  558.  
  559. (Filename: Line: -1)
  560.  
  561. 2015-12-31T01:27:27 16.802 ERR Unable to load 'x_custom_subwaycitytile_stationEW_a13', skipping.
  562.  
  563. 2015-12-31T01:27:27 16.803 EXC Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\x_custom_subwaycitytile_intersection_bridge_a13.tts".
  564.  
  565. FileNotFoundException: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\x_custom_subwaycitytile_intersection_bridge_a13.tts".
  566. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  567.  
  568. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  569.  
  570. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  571.  
  572. at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
  573.  
  574. at Prefab.HJ (System.String , System.String ) [0x00000] in <filename unknown>:0
  575. UnityEngine.Debug:Internal_LogException(Exception, Object)
  576. UnityEngine.Debug:LogException(Exception)
  577. Logger:masterLogException(Exception)
  578. Logger:Exception(Exception)
  579. Log:Exception(Exception)
  580. Prefab:HJ(String, String)
  581. Prefab:Load(String, String)
  582. Prefab:Load(String)
  583. DynamicPrefabDecorator:GetPrefab(String)
  584. RWGFromXml:O(RWGRules, XmlElement)
  585. RWGFromXml:LoadRules(RWGRules)
  586. RWG.RWGRules:.ctor()
  587. RandomWorldGenerator:.ctor(Int32, DynamicPrefabDecorator, IBiomeProvider, TGMAbstract, Boolean)
  588. BiomeGeneratorFromBiomeCellData:.ctor(Int32, DynamicPrefabDecorator)
  589. ChunkProviderGenerateWorldRandom:Init(World)
  590. ChunkCluster:Init(EnumChunkProviderId)
  591. World:CreateChunkCluster(EnumChunkProviderId, String, Int32, Int32, Int32, Boolean, Transform)
  592. World:LoadWorld(String)
  593. GameManager:QC(String, String)
  594. GameManager:NS()
  595. GameManager:StartGame()
  596. ConnectionManager:Net_ServerInitialized()
  597. NetworkCommon:StartServers(String)
  598. NGuiWdwContinueGame:NGuiButtonOnClick(Transform)
  599. NGuiButtonOnClickHandler:OnClick()
  600. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  601. UICamera:Notify(GameObject, String, Object)
  602. UICamera:ProcessTouch(Boolean, Boolean)
  603. UICamera:ProcessMouse()
  604. UICamera:ProcessTouches()
  605. UICamera:Update()
  606.  
  607. (Filename: Line: -1)
  608.  
  609. 2015-12-31T01:27:27 16.810 ERR Unable to load 'x_custom_subwaycitytile_intersection_bridge_a13', skipping.
  610.  
  611. 2015-12-31T01:27:27 16.811 EXC Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\x_custom_subwaycitytile_intersection_tracks_depo_a13.tts".
  612.  
  613. FileNotFoundException: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\x_custom_subwaycitytile_intersection_tracks_depo_a13.tts".
  614. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  615.  
  616. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  617.  
  618. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  619.  
  620. at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
  621.  
  622. at Prefab.HJ (System.String , System.String ) [0x00000] in <filename unknown>:0
  623. UnityEngine.Debug:Internal_LogException(Exception, Object)
  624. UnityEngine.Debug:LogException(Exception)
  625. Logger:masterLogException(Exception)
  626. Logger:Exception(Exception)
  627. Log:Exception(Exception)
  628. Prefab:HJ(String, String)
  629. Prefab:Load(String, String)
  630. Prefab:Load(String)
  631. DynamicPrefabDecorator:GetPrefab(String)
  632. RWGFromXml:O(RWGRules, XmlElement)
  633. RWGFromXml:LoadRules(RWGRules)
  634. RWG.RWGRules:.ctor()
  635. RandomWorldGenerator:.ctor(Int32, DynamicPrefabDecorator, IBiomeProvider, TGMAbstract, Boolean)
  636. BiomeGeneratorFromBiomeCellData:.ctor(Int32, DynamicPrefabDecorator)
  637. ChunkProviderGenerateWorldRandom:Init(World)
  638. ChunkCluster:Init(EnumChunkProviderId)
  639. World:CreateChunkCluster(EnumChunkProviderId, String, Int32, Int32, Int32, Boolean, Transform)
  640. World:LoadWorld(String)
  641. GameManager:QC(String, String)
  642. GameManager:NS()
  643. GameManager:StartGame()
  644. ConnectionManager:Net_ServerInitialized()
  645. NetworkCommon:StartServers(String)
  646. NGuiWdwContinueGame:NGuiButtonOnClick(Transform)
  647. NGuiButtonOnClickHandler:OnClick()
  648. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  649. UICamera:Notify(GameObject, String, Object)
  650. UICamera:ProcessTouch(Boolean, Boolean)
  651. UICamera:ProcessMouse()
  652. UICamera:ProcessTouches()
  653. UICamera:Update()
  654.  
  655. (Filename: Line: -1)
  656.  
  657. 2015-12-31T01:27:27 16.818 ERR Unable to load 'x_custom_subwaycitytile_intersection_tracks_depo_a13', skipping.
  658.  
  659. 2015-12-31T01:27:27 16.819 EXC Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\x_custom_subwaycitytile_intersection_tracks_station_a13.tts".
  660.  
  661. FileNotFoundException: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\x_custom_subwaycitytile_intersection_tracks_station_a13.tts".
  662. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  663.  
  664. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  665.  
  666. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  667.  
  668. at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
  669.  
  670. at Prefab.HJ (System.String , System.String ) [0x00000] in <filename unknown>:0
  671. UnityEngine.Debug:Internal_LogException(Exception, Object)
  672. UnityEngine.Debug:LogException(Exception)
  673. Logger:masterLogException(Exception)
  674. Logger:Exception(Exception)
  675. Log:Exception(Exception)
  676. Prefab:HJ(String, String)
  677. Prefab:Load(String, String)
  678. Prefab:Load(String)
  679. DynamicPrefabDecorator:GetPrefab(String)
  680. RWGFromXml:O(RWGRules, XmlElement)
  681. RWGFromXml:LoadRules(RWGRules)
  682. RWG.RWGRules:.ctor()
  683. RandomWorldGenerator:.ctor(Int32, DynamicPrefabDecorator, IBiomeProvider, TGMAbstract, Boolean)
  684. BiomeGeneratorFromBiomeCellData:.ctor(Int32, DynamicPrefabDecorator)
  685. ChunkProviderGenerateWorldRandom:Init(World)
  686. ChunkCluster:Init(EnumChunkProviderId)
  687. World:CreateChunkCluster(EnumChunkProviderId, String, Int32, Int32, Int32, Boolean, Transform)
  688. World:LoadWorld(String)
  689. GameManager:QC(String, String)
  690. GameManager:NS()
  691. GameManager:StartGame()
  692. ConnectionManager:Net_ServerInitialized()
  693. NetworkCommon:StartServers(String)
  694. NGuiWdwContinueGame:NGuiButtonOnClick(Transform)
  695. NGuiButtonOnClickHandler:OnClick()
  696. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  697. UICamera:Notify(GameObject, String, Object)
  698. UICamera:ProcessTouch(Boolean, Boolean)
  699. UICamera:ProcessMouse()
  700. UICamera:ProcessTouches()
  701. UICamera:Update()
  702.  
  703. (Filename: Line: -1)
  704.  
  705. 2015-12-31T01:27:27 16.826 ERR Unable to load 'x_custom_subwaycitytile_intersection_tracks_station_a13', skipping.
  706.  
  707. 2015-12-31T01:27:30 20.177 INF Loading and parsing of generator took 4058ms
  708.  
  709. WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
  710. WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
  711. 2015-12-31T01:27:34 23.622 INF createWorld() done
  712.  
  713. 2015-12-31T01:27:34 23.623 INF Loading players.xml
  714.  
  715. 2015-12-31T01:27:34 23.757 INF Created player with id=184
  716.  
  717. 2015-12-31T01:27:34 23.800 INF Adding observed entity: 1, (-234.2, 75.8, 508.8), 7
  718.  
  719. 2015-12-31T01:27:34 23.805 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 60, default = 50
  720.  
  721. 2015-12-31T01:27:34 23.805 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 3, default = 0
  722.  
  723. 2015-12-31T01:27:34 23.806 INF Setting for 'EnemySpawnMode' does not match the default (server will go to the modded category): current = 5, default = 3
  724.  
  725. 2015-12-31T01:27:34 23.806 INF Setting for 'BlockDurabilityModifier' does not match the default (server will go to the modded category): current = 50, default = 100
  726.  
  727. 2015-12-31T01:27:34 23.807 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = -1, default = 30
  728.  
  729. 2015-12-31T01:27:34 23.807 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 50, default = 100
  730.  
  731. 2015-12-31T01:27:34 23.808 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 168, default = 72
  732.  
  733. 2015-12-31T01:27:34 23.808 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False
  734.  
  735. 2015-12-31T01:27:34 23.823 INF Modified file (server will go to the modded category): Data/Config/rwgmixer.xml has invalid hash
  736.  
  737. 2015-12-31T01:27:34 23.827 INF StartGame done
  738.  
  739. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
  740. 2015-12-31T01:27:38 27.953 INF ************************ SKY INITIALIZED ************************
  741.  
  742. 2015-12-31T01:27:39 29.419 INF [Steamworks.NET] GameServer.Init successful
  743.  
  744. 2015-12-31T01:27:40 30.048 INF ************************Weather Packages Created FROM BIOMES :D ************************
  745.  
  746. 2015-12-31T01:27:41 30.939 INF [Steamworks.NET] Create Lobby
  747.  
  748. 2015-12-31T01:27:41 30.989 INF [Steamworks.NET] GameServer.LogOn successful
  749.  
  750. 2015-12-31T01:27:42 31.641 INF [Steamworks.NET] Lobby creation succeeded
  751.  
  752. 2015-12-31T01:27:42 31.644 INF [Steamworks.NET] Lobby entered: 109775242626411090
  753.  
  754. 2015-12-31T01:27:49 39.357 INF BiomeSpawnManager spawned animalRabbit pos=(-114.5, 70.0, 515.5) id=270 CBD=BiomeId=3 XZ=-192/448 AnimalsAll_Any: c=1/r=0
  755.  
  756. 2015-12-31T01:27:49 39.360 INF BiomeSpawnManager spawned animalRabbit pos=(-120.5, 69.0, 570.5) id=271 CBD=BiomeId=8 XZ=-192/528 AnimalsSmall_Any: c=1/r=0
  757.  
  758. 2015-12-31T01:27:52 41.593 INF BiomeSpawnManager spawned zombieDarlene pos=(-135.5, 70.0, 494.5) id=272 CBD=BiomeId=3 XZ=-192/448 AnimalsAll_Any: c=1/r=0 ZombiesAll_Any: c=1/r=0
  759.  
  760. 2015-12-31T01:27:52 41.597 INF BiomeSpawnManager spawned zombieMarlene pos=(-148.5, 70.0, 597.5) id=273 CBD=BiomeId=8 XZ=-192/528 AnimalsSmall_Any: c=1/r=0 ZombiesAll_Day: c=1/r=0
  761.  
  762. 2015-12-31T01:27:54 43.787 INF BiomeSpawnManager spawned zombieYo pos=(-186.5, 70.0, 494.5) id=274 CBD=BiomeId=3 XZ=-192/448 AnimalsAll_Any: c=1/r=0 ZombiesAll_Any: c=2/r=0
  763.  
  764. 2015-12-31T01:27:54 43.791 INF BiomeSpawnManager spawned zombieNurse pos=(-166.5, 69.0, 566.5) id=275 CBD=BiomeId=8 XZ=-192/528 AnimalsSmall_Any: c=1/r=0 ZombiesAll_Day: c=2/r=0
  765.  
  766. 2015-12-31T01:27:56 45.830 INF BiomeSpawnManager spawned zombieNurse pos=(-176.5, 69.0, 572.5) id=276 CBD=BiomeId=8 XZ=-192/528 AnimalsSmall_Any: c=1/r=0 ZombiesAll_Day: c=3/r=0
  767.  
  768. 2015-12-31T01:27:57 47.190 INF Disconnect
  769.  
  770. 2015-12-31T01:27:57 47.193 INF NET: Stopping server protocols
  771.  
  772. 2015-12-31T01:27:57 47.219 INF NET: Untiy NW server stopped
  773.  
  774. 2015-12-31T01:27:57 47.220 INF [Steamworks.NET] NET: Server stopped
  775.  
  776. 2015-12-31T01:27:57 47.220 INF [NET] ServerShutdown
  777.  
  778. 2015-12-31T01:27:57 47.221 INF SaveAndCleanupWorld
  779.  
  780. 2015-12-31T01:27:57 47.456 INF Saving 149 of chunks took 206ms
  781.  
  782. 2015-12-31T01:27:57 47.459 INF [Steamworks.NET] Stopping server
  783.  
  784. 2015-12-31T01:27:58 47.690 INF World.Unload
  785.  
  786. 2015-12-31T01:27:58 47.706 INF Exited thread thread_GenerateChunks
  787.  
  788. 2015-12-31T01:27:58 47.842 INF Exited thread thread_Pathfinder
  789.  
  790. 2015-12-31T01:27:58 47.843 INF World.Cleanup
  791.  
  792. 2015-12-31T01:27:58 47.844 INF Exited thread thread_Regenerating
  793.  
  794. 2015-12-31T01:27:58 47.844 INF Exited thread AS
  795.  
  796. 2015-12-31T01:27:58 47.844 INF Removing observed entity 1
  797.  
  798. 2015-12-31T01:27:58 47.871 INF Loading XUi
  799.  
  800. 2015-12-31T01:27:59 49.474 INF Loading XUi completed in 1603 ms
  801.  
  802. 2015-12-31T01:28:01 50.639 INF Persistent GamePrefs saved
  803.  
  804. 2015-12-31T01:28:01 50.639 INF Cleanup
  805.  
  806. Unloading 2 Unused Serialized files (Serialized files now loaded: 2)
  807.  
  808. Unloading 18740 unused Assets to reduce memory usage. Loaded Objects now: 208534.
  809. Total: 142.106049 ms (FindLiveObjects: 12.165829 ms CreateObjectMapping: 6.269019 ms MarkObjects: 106.506927 ms DeleteObjects: 17.162752 ms)
  810.  
  811. 2015-12-31T01:28:01 50.979 INF OnApplicationQuit
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