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- //-------------------------- 11/17/2016 -- 13:57:39 -----
- --------- Loading DIRS ---------
- --------- Parsing Arguments ---------
- Client preferences file found: C:\Users\Will\Documents\My Games\Dungeon Rats\prefs.cs
- Importing client prefs...
- Importing client prefs done.
- Current game version: 1010040
- Prefs from game version: 1010040
- Video mode after loading prefs: 1920 1200 false 32 60 4
- Localization language found:english
- Info: GameLanguage::switchLanguage - applying a new language: english
- Info: GameLanguage::switchLanguage - language applied successfully.
- Info: GameLanguage::switchLanguage - installing fonts.
- Added font resource "core/fonts/source/font_en1.ttf".
- Added font resource "core/fonts/source/font_en2.TTF".
- Added font resource "core/fonts/source/font_en3.ttf".
- Added font resource "core/fonts/source/font_en4.ttf".
- Info: GameLanguage::switchLanguage - reloading localized scripts.
- Binding server port to default IP
- UDP initialized on port 0
- --------- Video Init ---------
- GuiCanvas::onAdd - enumerating adapters...
- Found 3 adapters:
- 0: AMD Radeon R9 200 Series (D3D9)
- 1: AMD Radeon R9 200 Series (D3D9)
- 2: GFX Null Device
- GuiCanvas::onAdd - selecting best adapter...
- GFXInit::getBestAdapterChoice - adapter from prefs: D3D9
- GFXInit::getBestAdapterChoice - adapter from preferences chosen: AMD Radeon R9 200 Series (D3D9)
- GuiCanvas::onAdd - adapter selected: AMD Radeon R9 200 Series (D3D9)
- GuiCanvas::onAdd - initializing GFXDevice...
- Attempting to create GFX device: AMD Radeon R9 200 Series (D3D9) [\\.\DISPLAY1]
- Device created, setting adapter and enumerating modes
- GuiCanvas::onAdd - selecting video mode...
- GuiCanvas::onAdd - video mode selected: 1920x1200, windowed, 32bit
- GuiCanvas::onAdd - creating window...
- Cur. D3DDevice ref count=1
- Pix version detected: 3.000000
- Vert version detected: 3.000000
- Maximum number of simultaneous samplers: 16
- Number of simultaneous render targets: 4
- Hardware occlusion query detected: Yes
- Using Direct3D9Ex: No
- WMIVideoInfo: DxDiag initialized
- Initializing GFXCardProfiler (D3D9)
- o Chipset : 'AMD Radeon Graphics Processor (0x67B1)'
- o Card : 'AMD Radeon R9 200 Series'
- o Version : '21.19.0137.0001'
- o VRAM : 2 MB
- - Scanning card capabilities...
- GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 16384.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 16384.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 16384.
- GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
- - Loading card profiles...
- - No card profile core/profile/D3D9.AMD.cs exists
- - No card profile core/profile/D3D9.AMDRadeonGraphicsProcessor0x67B1.cs exists
- - No card profile core/profile/D3D9.AMDRadeonGraphicsProcessor0x67B1.AMDRadeonR9200Series.cs exists
- - No card profile core/profile/D3D9.AMDRadeonGraphicsProcessor0x67B1.AMDRadeonR9200Series.211901370001.cs exists
- % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
- % - PostFX Manager - Applying from preset
- % - PostFX Manager - PostFX enabled
- % - Initialized Core
- --------- Initializing Directory: scripts ---------
- --------- Initializing AoD Data ---------
- Info: Factions system init (start).
- Info: Factions system init (end).
- sfxStartup...
- SFXSystem::createDevice - created DirectSound device 'Speakers (High Definition Audio Device)'
- SFXDSDevice::setDistanceModel - 'linear' distance attenuation not supported by DirectSound
- Provider: DirectSound
- Device: Speakers (High Definition Audio Device)
- Hardware: No
- Buffers: 16
- --------- Initializing Dungeon Rats: Server Scripts ---------
- --------- Initializing Dungeon Rats: Client Scripts ---------
- --------- Initializing Lighting Systems ---------
- Using Advanced Lighting
- --------------
- Attempting to set resolution to "1920 1200 false 32 60 4"
- Accepted Mode:
- --Resolution : 1920 1200
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --FSAA Level : 4
- --------------
- GFXPCD3D9Device::reset - depthstencil 76014f8 has 2 ref's
- --- Resetting D3D Device ---
- GFXPCD3D9Device::reset - depthstencil 75f8138 has 2 ref's
- --- Resetting D3D Device ---
- Loading optimal GUIs for resolution with screen height = 1200
- ... found 12 of 12.
- Warning, overwriting material for: CUR_Eye.png
- Warning, overwriting material for: CUR_Eye.png
- Client binds file found: C:\Users\Will\Documents\My Games\Dungeon Rats\binds.cs
- Importing client binds...
- Importing client binds done.
- Warning, overwriting material for: toga_belt_M_DIF_red
- TerrainMaterial::onAdd() - Internal name collision; 'MountainRock_02_Side' already exists!
- *********Datablock Preload*********
- onServerCreated()
- ParticleData(AoDFireSmallParticle) lifetime < 1 ms
- Connect request from: IP:0.0.0.0:0
- Connection established 21198
- LoaderConnect
- Activating DirectInput...
- Engine initialized...
- --------------------------------------------------------------------------------
- Module Manager: Started scanning 'G:/games/steam/steamapps/common/Dungeon Rats/'...
- Module Manager: Failed to scan modules files in directory 'G:/games/steam/steamapps/common/Dungeon Rats/rt'.
- Win32Window::WindowProc - resetting device due to window size change.
- GFXPCD3D9Device::reset - depthstencil 75f7f98 has 2 ref's
- --- Resetting D3D Device ---
- Win32Window::WindowProc - resetting device due to window size change.
- GFXPCD3D9Device::reset - depthstencil 1264c138 has 2 ref's
- --- Resetting D3D Device ---
- AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
- Test: Received stats and achievements from Steam
- [MaterialList::mapMaterials] Unable to find material for texture: metal_rusty
- [MaterialList::mapMaterials] Unable to find material for texture: metal_rusty
- Datablock loading complete, loader server going down.
- Datablocks loaded
- Test: Music stop.
- Test: Music play: art/sounds/music/main.ogg
- onServerDestroyed()
- GameConnection::onClientLeaveGame()
- CDROP: 21199 local
- onServerCreated()
- *** LOADING MISSION: levels/Mine Shafts.mis
- *** Stage 1 load
- *** Stage 2 load
- Loading level-specific datablocks - Mine Shafts.cs
- Loaded 2 level-specific datablocks.
- [MaterialList::mapMaterials] Unable to find material for texture: rocky_cliff_01_base
- [MaterialList::mapMaterials] Unable to find material for texture: rock_01
- [MaterialList::mapMaterials] Unable to find material for texture: dirt_03
- [MaterialList::mapMaterials] Unable to find material for texture: dirt_to_grass_01
- TSShape::removeImposter: No imposter detail level found in shape
- TSShape::setDetailSize: Cannot find detail with size 2
- TSShape::removeImposter: No imposter detail level found in shape
- *** Mission loaded
- onMissionLoaded()
- Connect request from: IP:0.0.0.0:0
- Connection established 22018
- CADD: 22019 local
- *** Sending mission load to client: levels/Mine Shafts.mis
- *** New Mission: levels/Mine Shafts.mis
- *** Phase 1: Download Datablocks & Targets
- <<<< skip datablocks >>>>
- Checking postFX preset: levels/Mine Shafts.postfxpreset.cs
- Checking postFX preset: found.
- % - PostFX Manager - Executing levels/Mine Shafts.postfxpreset.cs
- % - PostFX Manager - Applying from preset
- HDR FORMAT: GFXFormatR10G10B10A2
- Using Advanced Lighting
- % - PostFX Manager - PostFX enabled
- % - PostFX Manager - SSAOPostFx enabled
- % - PostFX Manager - HDRPostFX enabled
- % - PostFX Manager - LightRayPostFX disabled
- % - PostFX Manager - DOFPostEffect enabled
- % - PostFX Manager - VignettePostEffect disabled
- <<<< skipping datablock transmission >>>>
- <<<< Skipping Datablocks
- <<<< Finished Skipping Datablocks >>>>
- *** Phase 2: Download Ghost Objects
- Ghost Always objects received.
- Client Replication Startup has Happened!
- fxFoliageReplicator - replicated client foliage for 0 objects
- *** Phase 3: Mission Lighting
- Mission lighting done
- GameConnection::onClientEnterGame()
- GameConnection::spawnCamera - Switching to usual camera.
- GameConnection::onClientEnterGame - Switching to RTS camera.
- TIME TEST: Torque mission load = 6272
- Test: CGC::startGame - begin.
- Test: Music stop.
- Activating event package: LevelEvents
- Info: CGC::readSaveGame - file path: C:\Users\Will\Documents\My Games\Dungeon Rats\Tar'zok1478455430_quick1.sav
- Test: Music stop.
- Test: Music play: art/sounds/music/gangs_ambient.ogg
- Test: CGC::startGame - end.
- Test: --- ItsRegistry::printStats ---
- Test: Type name: class CharMarker, registered count: 72
- Test: Type name: class CombatSettings, registered count: 14
- Test: Type name: class GameBuilding, registered count: 0
- Test: Type name: class ItemContainer, registered count: 10
- Test: Type name: class MapDoor, registered count: 10
- Test: Type name: class RTSUnit, registered count: 24
- Test: Type name: class TeleportMarker, registered count: 44
- Test: Type name: class VirtualObjectCollision, registered count: 54
- TIME TEST: ITS mission load = 64
- Test: CGC::checkCharactersReady
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/edgeaa/edgeDetectP.hlsl(51,13): warning X3550: array reference cannot be used as an l-value; not natively addressable, forcing loop to unroll
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(72,10): warning X3205: conversion from larger type to smaller, possible loss of data
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(73,10): warning X3205: conversion from larger type to smaller, possible loss of data
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(74,10): warning X3205: conversion from larger type to smaller, possible loss of data
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(75,10): warning X3205: conversion from larger type to smaller, possible loss of data
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(84,18): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(85,18): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(86,18): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(87,18): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(88,14): warning X3205: conversion from larger type to smaller, possible loss of data
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(88,14): warning X3206: implicit truncation of vector type
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_DownSample_P.hlsl(88,11): warning X3550: array reference cannot be used as an l-value; not natively addressable, forcing loop to unroll
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_CalcCoC_P.hlsl(39,11): warning X3205: conversion from larger type to smaller, possible loss of data
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_CalcCoC_P.hlsl(40,12): warning X3205: conversion from larger type to smaller, possible loss of data
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_Final_P.hlsl(54,8): warning X3205: conversion from larger type to smaller, possible loss of data
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_Final_P.hlsl(55,8): warning X3205: conversion from larger type to smaller, possible loss of data
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_Final_P.hlsl(56,8): warning X3205: conversion from larger type to smaller, possible loss of data
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_Final_P.hlsl(57,8): warning X3205: conversion from larger type to smaller, possible loss of data
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_Final_P.hlsl(75,12): warning X3205: conversion from larger type to smaller, possible loss of data
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_Final_P.hlsl(103,8): warning X3205: conversion from larger type to smaller, possible loss of data
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_Final_P.hlsl(106,10): warning X3205: conversion from larger type to smaller, possible loss of data
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_Final_P.hlsl(117,12): warning X3206: 'autogenUncondition_55070f7a': implicit truncation of vector type
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_Final_P.hlsl(117,10): warning X3205: conversion from larger type to smaller, possible loss of data
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_Final_P.hlsl(131,14): warning X3205: conversion from larger type to smaller, possible loss of data
- G:/games/steam/steamapps/common/Dungeon Rats/shaders/common/postFx/dof/DOF_Final_P.hlsl(132,11): warning X3205: conversion from larger type to smaller, possible loss of data
- [MaterialList::mapMaterials] Unable to find material for texture: blacksmith_barGlow_DIF
- [MaterialList::mapMaterials] Unable to find material for texture: blacksmith_tools_DIF
- Test: CGC::checkCharactersReady
- Test: CGC::checkCharactersReady
- Test: CGC::checkCharactersReady
- Test: CGC::checkCharactersReady
- Info: CGC::startGameplay
- DirectInput deactivated.
- Activating DirectInput...
- Test: Loading dialogue data ITEM_Stinger.
- Test: Opening dialogue screen.
- Test: Setting up name label.
- Test: Trying jumpers...
- Test: Loading default part.
- Test: StartDialogue end.
- Test: Loading dialogue data ITEM_Claw.
- Test: Opening dialogue screen.
- Test: Setting up name label.
- Test: Trying jumpers...
- Test: Loading default part.
- Test: StartDialogue end.
- Test: Loading dialogue data ITEM_Stinger.
- Test: Opening dialogue screen.
- Test: Setting up name label.
- Test: Trying jumpers...
- Test: Loading default part.
- Test: StartDialogue end.
- DirectInput deactivated.
- Activating DirectInput...
- DirectInput deactivated.
- Activating DirectInput...
- Warning: CInvManager::typeMatchesFilter() - unknown item type: 15
- Warning: CInvManager::typeMatchesFilter() - unknown item type: 15
- Warning: CInvManager::typeMatchesFilter() - unknown item type: 15
- Warning: CInvManager::typeMatchesFilter() - unknown item type: 15
- Warning: CInvManager::typeMatchesFilter() - unknown item type: 15
- Warning: CInvManager::typeMatchesFilter() - unknown item type: 15
- DirectInput deactivated.
- Activating DirectInput...
- Test: Quick save...
- Info: CGC::writeSaveGame - file path: C:\Users\Will\Documents\My Games\Dungeon Rats\Tar'zok1478455430_quick2.sav
- Test: Loading dialogue data MIN_NPC_Democritus_01.
- Test: Opening dialogue screen.
- Test: Setting up name label.
- Test: Trying jumpers...
- Test: Loading default part.
- Test: StartDialogue end.
- Test: Auto save combat...
- Info: CGC::writeSaveGame - file path: C:\Users\Will\Documents\My Games\Dungeon Rats\Tar'zok1478455430_auto_combat.sav
- Test: Combat settigs found.
- Test: Combat settigs object found.
- Test: Tar'zok is at 43 123
- Test: Marcus is at 44 123
- Test: Roxana is at 46 123
- Test: Ismail is at 48 123
- Test: Ismail is outside of CS tiles
- Test: Ismail has found a CS tile to move to: 45 123
- Test: CGC::startCombat - combat initiator: 1
- Test: CombatTurn::start - combat turn #1 has started, because:
- Test: Tar'zok (1) has an enemy Democritus (285).
- Test: Tar'zok (1) has an enemy Crossbowman (286).
- Test: Tar'zok (1) has an enemy Swordsman (287).
- Test: Tar'zok (1) has an enemy Knife Fighter (288).
- Test: Tar'zok (1) has an enemy Spearman (289).
- Test: 1
- Test: 286
- Test: 16
- Test: 288
- Test: 289
- Test: 17
- Test: 285
- Test: 10
- Test: 287
- Test: Music stop.
- Test: Music play: art/sounds/music/gangs_combat.ogg
- Test: CGC::startCombat - combat started successfully.
- Test: Tar'zok (1) begins his turn.
- Test: Attack 1, attacker's data:dam_rng = 7-9, ammo = regular
- Test: Initial target is (-55.45;19.47;-1.83)
- Test: Chance of a bad miss = 91, roll = 69
- Test: --- Attack 1, hit attempt (69/67) ---
- Test: Chars: Tar'zok (1) -> Spearman (289)
- Test: Weapon: Recurved Ordu Bow (151)
- Test: Attack: AIMED: LEGS
- Test: Pos: (46;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit dodge.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: TerrainBlock.
- Test: Projectile::onCollision - hit object name: (null).
- Test: Projectile::onCollision - hit object ID: 22574.
- Test: Attack 2, attacker's data:dam_rng = 7-9, ammo = regular
- Test: Initial target is (-55.44;19.48;-1.82)
- Test: --- Attack 2, hit attempt (45/67) ---
- Test: Chars: Tar'zok (1) -> Spearman (289)
- Test: Weapon: Recurved Ordu Bow (151)
- Test: Attack: AIMED: LEGS
- Test: Pos: (46;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc289.
- Test: Projectile::onCollision - hit object ID: 29421.
- Test: --- Attack 2, hit impact ---
- Test: Victim's DR: 4.
- Test: Weapon: Recurved Ordu Bow (151)
- Test: Chance to score a critical effect = 15, roll = 10
- Test: Critical effects scored: yes.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 4 (4 victimDR) -> [0; 7]).
- Test: Final damage = 3.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 46 + 0 = 0
- Test: Chance to damage armour = 0, roll = 43
- Test: Spearman is hit, 37 HP left.
- Test: Crossbowman (286) begins his turn.
- Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
- Test: Selected attack by available AP: REGULAR
- Test: Attack 3, attacker's data:dam_rng = 5-8, ammo = regular
- Test: Initial target is (-56.55;21.50;-1.82)
- Test: Chance of a bad miss = 87, roll = 93
- Test: Angle mistake as a result of a bad roll = -6.923077
- Test: --- Attack 3, hit attempt (93/48) ---
- Test: Chars: Crossbowman (286) -> Ismail (17)
- Test: Weapon: Repeating Crossbow (162)
- Test: Attack: REGULAR
- Test: Pos: (38;120) -> (43;121)
- Test: Defense: dodge.
- Test: Hit dodge.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: ConvexShape.
- Test: Projectile::onCollision - hit object name: (null).
- Test: Projectile::onCollision - hit object ID: 22160.
- Test: Selected attack by available AP: REGULAR
- Test: Attack 4, attacker's data:dam_rng = 5-8, ammo = regular
- Test: Initial target is (-56.54;21.51;-1.83)
- Test: Chance of a bad miss = 87, roll = 74
- Test: --- Attack 4, hit attempt (74/48) ---
- Test: Chars: Crossbowman (286) -> Ismail (17)
- Test: Weapon: Repeating Crossbow (162)
- Test: Attack: REGULAR
- Test: Pos: (38;120) -> (43;121)
- Test: Defense: dodge.
- Test: Hit dodge.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: ConvexShape.
- Test: Projectile::onCollision - hit object name: (null).
- Test: Projectile::onCollision - hit object ID: 22160.
- Test: Roxana (16) begins his turn.
- Test: Attack 5, attacker's data:dam_rng = 12-15, ammo = regular
- Test: Initial target is (-55.45;19.47;-1.83)
- Test: --- Attack 5, hit attempt (74/99) ---
- Test: Chars: Roxana (16) -> Spearman (289)
- Test: Weapon: Heavy Crossbow (164)
- Test: Attack: AIMED: TORSO
- Test: Pos: (45;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc289.
- Test: Projectile::onCollision - hit object ID: 29421.
- Test: --- Attack 5, hit impact ---
- Test: Victim's DR: 1.
- Test: Weapon: Heavy Crossbow (164)
- Test: Chance to score a critical effect = 40, roll = 27
- Test: Critical effects scored: yes.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 1 (1 victimDR) -> [0; 13]).
- Test: Final damage = 13.
- Test: -----------------
- Test: Armour damage from passive effect: Success. Damage to <armour> = 2
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 46 + 0 = 0
- Test: Chance to damage armour = 0, roll = 21
- Test: Spearman is hit, 24 HP left.
- Test: Attack 6, attacker's data:dam_rng = 8-11, ammo = regular
- Test: Initial target is (-55.44;19.48;-1.82)
- Test: --- Attack 6, hit attempt (60/99) ---
- Test: Chars: Roxana (16) -> Spearman (289)
- Test: Weapon: Hand Crossbow (160)
- Test: Attack: AIMED: TORSO
- Test: Pos: (45;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc289.
- Test: Projectile::onCollision - hit object ID: 29421.
- Test: --- Attack 6, hit impact ---
- Test: Victim's DR: 1.
- Test: Weapon: Hand Crossbow (160)
- Test: Chance to score a critical effect = 50, roll = 51
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 41, roll = 64
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 1 (1 victimDR) -> [0; 9]).
- Test: Final damage = 8.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 25 = 25
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 25 + 0 - 46 + 0 = 0
- Test: Chance to damage armour = 0, roll = 64
- Test: Spearman is hit, 16 HP left.
- Test: Attack 7, attacker's data:dam_rng = 12-15, ammo = regular
- Test: Initial target is (-55.43;19.45;-1.83)
- Test: --- Attack 7, hit attempt (85/99) ---
- Test: Chars: Roxana (16) -> Spearman (289)
- Test: Weapon: Heavy Crossbow (164)
- Test: Attack: AIMED: TORSO
- Test: Pos: (45;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc289.
- Test: Projectile::onCollision - hit object ID: 29421.
- Test: --- Attack 7, hit impact ---
- Test: Victim's DR: 1.
- Test: Weapon: Heavy Crossbow (164)
- Test: Chance to score a critical effect = 50, roll = 85
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 57, roll = 59
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 1 (1 victimDR) -> [0; 14]).
- Test: Final damage = 13.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 25 = 25
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 25 + 0 - 46 + 0 = 0
- Test: Chance to damage armour = 0, roll = 58
- Test: Spearman is hit, 3 HP left.
- Test: Knife Fighter (288) begins his turn.
- Test: Selected attack by available AP: ENTANGLE
- Test: Attack 8, attacker's data:dam_rng = 0-0, ammo = regular
- Test: Initial target is (-55.46;24.47;-1.82)
- Test: --- Attack 8, hit attempt (84/100) ---
- Test: Chars: Knife Fighter (288) -> Marcus (10)
- Test: Weapon: Net (175)
- Test: Attack: ENTANGLE
- Test: Pos: (44;127) -> (44;124)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc10.
- Test: Projectile::onCollision - hit object ID: 22710.
- Test: --- Attack 8, hit impact ---
- Test: Victim's DR: 6.
- Test: Weapon: Net (175)
- Test: Chance to score a critical effect = 90, roll = 37
- Test: Critical effects scored: yes.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 0 (6 victimDR) -> [0; 0]).
- Test: Final damage = 0.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 30 + 0 = 0
- Test: Chance to damage armour = 0, roll = 36
- Test: Marcus is hit, 50 HP left.
- Test: Selected attack by available AP: AIMED: LEGS
- Test: Attack 9, attacker's data:dam_rng = 5-8, ammo = regular
- Test: --- Attack 9, hit attempt (11/80) ---
- Test: Chars: Knife Fighter (288) -> Marcus (10)
- Test: Weapon: Jambia (100)
- Test: Attack: AIMED: LEGS
- Test: Pos: (44;125) -> (44;124)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 9, hit impact ---
- Test: Victim's DR: 6.
- Test: Weapon: Jambia (100)
- Test: Chance to score a critical effect = 74, roll = 17
- Test: Critical effects scored: yes.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 6 (6 victimDR) -> [0; 6]).
- Test: Final damage = 1.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 5 + 0 = 5
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 5 + 20 - 30 + 0 = 0
- Test: Chance to damage armour = 0, roll = 13
- Test: Marcus is hit, 49 HP left.
- Test: Spearman (289) begins his turn.
- Test: Spearman (289) is crippled.
- Test: Selected attack by available AP: ENTANGLE
- Test: Attack 10, attacker's data:dam_rng = 0-0, ammo = regular
- Test: Initial target is (-56.54;21.51;-1.83)
- Test: --- Attack 10, hit attempt (41/100) ---
- Test: Chars: Spearman (289) -> Ismail (17)
- Test: Weapon: Net (175)
- Test: Attack: ENTANGLE
- Test: Pos: (44;119) -> (43;121)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc17.
- Test: Projectile::onCollision - hit object ID: 22675.
- Test: --- Attack 10, hit impact ---
- Test: Victim's DR: 5.
- Test: Weapon: Net (175)
- Test: Chance to score a critical effect = 80, roll = 65
- Test: Critical effects scored: yes.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 0 (5 victimDR) -> [0; 0]).
- Test: Final damage = 0.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 25 + 0 = 0
- Test: Chance to damage armour = 0, roll = 88
- Test: Ismail is hit, 42 HP left.
- Test: Ismail (17) begins his turn.
- Test: Ismail (17) is netted.
- Test: Attack 11, attacker's data:dam_rng = 12-16, ammo = regular
- Test: Initial target is (-61.50;20.50;-2.90)
- Test: --- Attack 11, hit attempt (31/100) ---
- Test: Chars: Ismail (17) -> Crossbowman (286)
- Test: Weapon: Black Powder Bomb (210)
- Test: Attack: THROW BOMB
- Test: Pos: (41;121) -> (38;120)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc286.
- Test: Projectile::onCollision - hit object ID: 29442.
- Test: --- Attack 11, hit impact ---
- Test: Victim's DR: 1.
- Test: Weapon: Black Powder Bomb (210)
- Test: Chance to score a critical effect = 5, roll = 99
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 1 (1 victimDR) -> [0; 13]).
- Test: Final damage = 12.
- Test: -----------------
- Test: Explosion damage for Crossbowman is 12.
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 0 + 0 = 0
- Test: Chance to damage armour = 0, roll = 94
- Test: Crossbowman is hit, 33 HP left.
- Test: Democritus (285) begins his turn.
- Test: CCharacter::combatUsePoiton - using neurostimulant potion...
- Test: Selected attack by available AP: AIMED: ARMS
- Test: Attack 12, attacker's data:dam_rng = 18-22, ammo = regular
- Test: --- Attack 12, hit attempt (18/98) ---
- Test: Chars: Democritus (285) -> Ismail (17)
- Test: Weapon: War hammer (133)
- Test: Attack: AIMED: ARMS
- Test: Pos: (41;122) -> (41;121)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 12, hit impact ---
- Test: Victim's DR: 5.
- Test: Weapon: War hammer (133)
- Test: Chance to score a critical effect = 18, roll = 52
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 59, roll = 48
- Test: Weapon passive effect scored: yes.
- Test: Knockdown: no
- Test: Resisted damage: 5 (5 victimDR) -> [0; 20]).
- Test: Final damage = 15.
- Test: -----------------
- Test: Armour damage from passive effect: Success. Damage to <armour> = 1
- Test: Natural armour damage chance from weapon + attack effect bonus: 50 + -50 = 0
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 20 - 25 + 0 = 0
- Test: Chance to damage armour = 0, roll = 74
- Test: Ismail is hit, 27 HP left.
- Test: Marcus (10) begins his turn.
- Test: Marcus (10) is crippled.
- Test: Marcus (10) is netted.
- Test: Attack 13, attacker's data:dam_rng = 10-14, ammo = regular
- Test: --- Attack 13, hit attempt (10/60) ---
- Test: Chars: Marcus (10) -> Knife Fighter (288)
- Test: Weapon: Sledgehammer (134)
- Test: Attack: FAST
- Test: Pos: (44;124) -> (44;125)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 13, hit impact ---
- Test: Victim's DR: 4.
- Test: Weapon: Sledgehammer (134)
- Test: Chance to score a critical effect = 1, roll = 73
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 62, roll = 33
- Test: Weapon passive effect scored: yes.
- Test: Knockdown: no
- Test: Resisted damage: 4 (4 victimDR) -> [0; 10]).
- Test: Final damage = 6.
- Test: -----------------
- Test: Armour damage from passive effect: Success. Damage to <armour> = 1
- Test: Natural armour damage chance from weapon + attack effect bonus: 50 + -15 = 35
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 35 + 10 - 36 + 14 = 23
- Test: Chance to damage armour = 23, roll = 1
- Test: Armour damage: Success. Damage to <armour> = 1
- Test: Knife Fighter is hit, 39 HP left.
- Test: Main menu toggled on.
- Test: Main menu toggled off.
- Disconnecting from a previous game...
- *** ENDING MISSION
- onMissionEnded()
- Test: Music stop.
- Unloaded 2 level-specific datablocks.
- onServerDestroyed()
- GameConnection::onClientLeaveGame()
- Info: CGC::endGame
- Test: --- ItsRegistry::printStats ---
- Test: Type name: class CharMarker, registered count: 0
- Test: Type name: class CombatSettings, registered count: 0
- Test: Type name: class GameBuilding, registered count: 0
- Test: Type name: class ItemContainer, registered count: 0
- Test: Type name: class MapDoor, registered count: 0
- Test: Type name: class RTSUnit, registered count: 0
- Test: Type name: class TeleportMarker, registered count: 0
- Test: Type name: class TrapObject, registered count: 0
- Test: Type name: class VirtualObjectCollision, registered count: 0
- Test: Music stop.
- CDROP: 22019 IP:0.0.0.0:0
- onServerDestroyed()
- onServerCreated()
- *** LOADING MISSION: levels/Mine Shafts.mis
- *** Stage 1 load
- *** Stage 2 load
- Loading level-specific datablocks - Mine Shafts.cs
- Loaded 2 level-specific datablocks.
- [MaterialList::mapMaterials] Unable to find material for texture: rocky_cliff_01_base
- [MaterialList::mapMaterials] Unable to find material for texture: rock_01
- [MaterialList::mapMaterials] Unable to find material for texture: dirt_03
- [MaterialList::mapMaterials] Unable to find material for texture: dirt_to_grass_01
- TSShape::removeImposter: No imposter detail level found in shape
- TSShape::setDetailSize: Cannot find detail with size 2
- TSShape::removeImposter: No imposter detail level found in shape
- *** Mission loaded
- onMissionLoaded()
- Connect request from: IP:0.0.0.0:0
- Connection established 30832
- CADD: 30833 local
- *** Sending mission load to client: levels/Mine Shafts.mis
- *** New Mission: levels/Mine Shafts.mis
- *** Phase 1: Download Datablocks & Targets
- <<<< skip datablocks >>>>
- Checking postFX preset: levels/Mine Shafts.postfxpreset.cs
- Checking postFX preset: found.
- % - PostFX Manager - Executing levels/Mine Shafts.postfxpreset.cs
- % - PostFX Manager - Applying from preset
- % - PostFX Manager - PostFX enabled
- % - PostFX Manager - SSAOPostFx enabled
- % - PostFX Manager - HDRPostFX enabled
- % - PostFX Manager - LightRayPostFX disabled
- % - PostFX Manager - DOFPostEffect enabled
- % - PostFX Manager - VignettePostEffect disabled
- <<<< skipping datablock transmission >>>>
- <<<< Skipping Datablocks
- <<<< Finished Skipping Datablocks >>>>
- *** Phase 2: Download Ghost Objects
- Ghost Always objects received.
- Client Replication Startup has Happened!
- fxFoliageReplicator - replicated client foliage for 0 objects
- *** Phase 3: Mission Lighting
- Mission lighting done
- GameConnection::onClientEnterGame()
- GameConnection::spawnCamera - Switching to usual camera.
- GameConnection::onClientEnterGame - Switching to RTS camera.
- TIME TEST: Torque mission load = 3904
- Test: CGC::startGame - begin.
- Test: Music stop.
- Deactivating event package: LevelEvents
- Deactivating event package: LevelEvents
- Activating event package: LevelEvents
- Info: CGC::readSaveGame - file path: C:\Users\Will\Documents\My Games\Dungeon Rats\Tar'zok1478455430_auto_combat.sav
- Test: Music stop.
- Test: Music play: art/sounds/music/gangs_ambient.ogg
- Test: CGC::startGame - end.
- Test: --- ItsRegistry::printStats ---
- Test: Type name: class CharMarker, registered count: 72
- Test: Type name: class CombatSettings, registered count: 14
- Test: Type name: class GameBuilding, registered count: 0
- Test: Type name: class ItemContainer, registered count: 10
- Test: Type name: class MapDoor, registered count: 10
- Test: Type name: class RTSUnit, registered count: 29
- Test: Type name: class TeleportMarker, registered count: 44
- Test: Type name: class TrapObject, registered count: 0
- Test: Type name: class VirtualObjectCollision, registered count: 54
- TIME TEST: ITS mission load = 64
- Test: CGC::checkCharactersReady
- Test: CGC::checkCharactersReady
- Info: CGC::startGameplay
- Test: Combat settigs found.
- Test: Combat settigs object found.
- Test: Tar'zok is at 43 123
- Test: Marcus is at 44 123
- Test: Roxana is at 46 123
- Test: Ismail is at 48 123
- Test: Ismail is outside of CS tiles
- Test: Ismail has found a CS tile to move to: 45 123
- Test: CGC::startCombat - combat initiator: 1
- Test: CombatTurn::start - combat turn #1 has started, because:
- Test: Tar'zok (1) has an enemy Democritus (285).
- Test: Tar'zok (1) has an enemy Crossbowman (286).
- Test: Tar'zok (1) has an enemy Swordsman (287).
- Test: Tar'zok (1) has an enemy Knife Fighter (288).
- Test: Tar'zok (1) has an enemy Spearman (289).
- Test: 1
- Test: 286
- Test: 16
- Test: 288
- Test: 289
- Test: 17
- Test: 285
- Test: 10
- Test: 287
- Test: Music stop.
- Test: Music play: art/sounds/music/gangs_combat.ogg
- Test: CGC::startCombat - combat started successfully.
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- DirectInput deactivated.
- Activating DirectInput...
- Test: Tar'zok (1) begins his turn.
- Test: Attack 1, attacker's data:dam_rng = 5-6, ammo = piercing
- Test: Initial target is (-55.44;19.48;-1.82)
- Test: --- Attack 1, hit attempt (34/67) ---
- Test: Chars: Tar'zok (1) -> Spearman (289)
- Test: Weapon: Recurved Ordu Bow (151)
- Test: Attack: AIMED: LEGS
- Test: Pos: (46;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc289.
- Test: Projectile::onCollision - hit object ID: 31508.
- Test: --- Attack 1, hit impact ---
- Test: Victim's DR: 2.
- Test: Weapon: Recurved Ordu Bow (151)
- Test: Chance to score a critical effect = 15, roll = 20
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 62, roll = 100
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 2 (2 victimDR) -> [0; 5]).
- Test: Final damage = 3.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -50 = -50
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -50 + 0 - 46 + 0 = 0
- Test: Chance to damage armour = 0, roll = 56
- Test: Spearman is hit, 37 HP left.
- Test: Attack 2, attacker's data:dam_rng = 5-6, ammo = piercing
- Test: Initial target is (-55.45;19.47;-1.83)
- Test: Chance of a bad miss = 94, roll = 94
- Test: Angle mistake as a result of a bad roll = 1.500000
- Test: Target after alngle mistake is (-55.54;19.51;-1.83)
- Test: --- Attack 2, hit attempt (94/82) ---
- Test: Chars: Tar'zok (1) -> Spearman (289)
- Test: Weapon: Recurved Ordu Bow (151)
- Test: Attack: AIMED: LEGS
- Test: Pos: (46;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit dodge.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: TerrainBlock.
- Test: Projectile::onCollision - hit object name: (null).
- Test: Projectile::onCollision - hit object ID: 31378.
- Test: Crossbowman (286) begins his turn.
- Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
- Test: Selected attack by available AP: REGULAR
- Test: Attack 3, attacker's data:dam_rng = 5-8, ammo = regular
- Test: Initial target is (-56.50;21.55;-1.82)
- Test: Chance of a bad miss = 78, roll = 34
- Test: --- Attack 3, hit attempt (34/12) ---
- Test: Chars: Crossbowman (286) -> Marcus (10)
- Test: Weapon: Repeating Crossbow (162)
- Test: Attack: REGULAR
- Test: Pos: (38;120) -> (43;121)
- Test: Defense: dodge.
- Test: Hit dodge.
- Test: Passive defensive effect: yes.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: ConvexShape.
- Test: Projectile::onCollision - hit object name: (null).
- Test: Projectile::onCollision - hit object ID: 30964.
- Test: Selected attack by available AP: REGULAR
- Test: Attack 4, attacker's data:dam_rng = 5-8, ammo = regular
- Test: Initial target is (-56.49;21.54;-1.83)
- Test: Chance of a bad miss = 78, roll = 63
- Test: --- Attack 4, hit attempt (63/12) ---
- Test: Chars: Crossbowman (286) -> Marcus (10)
- Test: Weapon: Repeating Crossbow (162)
- Test: Attack: REGULAR
- Test: Pos: (38;120) -> (43;121)
- Test: Defense: dodge.
- Test: Hit dodge.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: ConvexShape.
- Test: Projectile::onCollision - hit object name: (null).
- Test: Projectile::onCollision - hit object ID: 30964.
- Test: Roxana (16) begins his turn.
- Test: Attack 5, attacker's data:dam_rng = 12-15, ammo = regular
- Test: Initial target is (-55.45;19.47;-1.83)
- Test: --- Attack 5, hit attempt (13/87) ---
- Test: Chars: Roxana (16) -> Spearman (289)
- Test: Weapon: Heavy Crossbow (164)
- Test: Attack: AIMED: TORSO
- Test: Pos: (45;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc289.
- Test: Projectile::onCollision - hit object ID: 31508.
- Test: --- Attack 5, hit impact ---
- Test: Victim's DR: 1.
- Test: Weapon: Heavy Crossbow (164)
- Test: Chance to score a critical effect = 40, roll = 23
- Test: Critical effects scored: yes.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 1 (1 victimDR) -> [0; 15]).
- Test: Final damage = 16.
- Test: -----------------
- Test: Armour damage from passive effect: Success. Damage to <armour> = 2
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 46 + 0 = 0
- Test: Chance to damage armour = 0, roll = 65
- Test: Spearman is hit, 21 HP left.
- Test: Attack 6, attacker's data:dam_rng = 8-11, ammo = regular
- Test: Initial target is (-55.44;19.48;-1.82)
- Test: --- Attack 6, hit attempt (66/89) ---
- Test: Chars: Roxana (16) -> Spearman (289)
- Test: Weapon: Hand Crossbow (160)
- Test: Attack: AIMED: TORSO
- Test: Pos: (45;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc289.
- Test: Projectile::onCollision - hit object ID: 31508.
- Test: --- Attack 6, hit impact ---
- Test: Victim's DR: 1.
- Test: Weapon: Hand Crossbow (160)
- Test: Chance to score a critical effect = 50, roll = 65
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 41, roll = 87
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 1 (1 victimDR) -> [0; 11]).
- Test: Final damage = 10.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 25 = 25
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 25 + 0 - 46 + 0 = 0
- Test: Chance to damage armour = 0, roll = 91
- Test: Spearman is hit, 11 HP left.
- Test: Attack 7, attacker's data:dam_rng = 8-11, ammo = regular
- Test: Initial target is (-55.45;19.47;-1.83)
- Test: --- Attack 7, hit attempt (44/89) ---
- Test: Chars: Roxana (16) -> Spearman (289)
- Test: Weapon: Hand Crossbow (160)
- Test: Attack: AIMED: TORSO
- Test: Pos: (45;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc289.
- Test: Projectile::onCollision - hit object ID: 31508.
- Test: --- Attack 7, hit impact ---
- Test: Victim's DR: 1.
- Test: Weapon: Hand Crossbow (160)
- Test: Chance to score a critical effect = 50, roll = 58
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 41, roll = 22
- Test: Weapon passive effect scored: yes.
- Test: Knockdown: no
- Test: Resisted damage: 1 (1 victimDR) -> [0; 8]).
- Test: Final damage = 7.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 25 = 25
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 25 + 0 - 46 + 0 = 0
- Test: Chance to damage armour = 0, roll = 4
- Test: Spearman is hit, 4 HP left.
- Test: Attack 8, attacker's data:dam_rng = 8-11, ammo = regular
- Test: Initial target is (-55.44;19.48;-1.82)
- Test: --- Attack 8, hit attempt (71/99) ---
- Test: Chars: Roxana (16) -> Spearman (289)
- Test: Weapon: Hand Crossbow (160)
- Test: Attack: REGULAR
- Test: Pos: (45;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc289.
- Test: Projectile::onCollision - hit object ID: 31508.
- Test: --- Attack 8, hit impact ---
- Test: Victim's DR: 2.
- Test: Weapon: Hand Crossbow (160)
- Test: Chance to score a critical effect = 20, roll = 43
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 41, roll = 80
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 2 (2 victimDR) -> [0; 8]).
- Test: Final damage = 6.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 46 + 0 = 0
- Test: Chance to damage armour = 0, roll = 45
- Test: Spearman is hit, -2 HP left.
- Test: Spearman dies.
- Test: Knife Fighter (288) begins his turn.
- Test: Selected attack by available AP: ENTANGLE
- Test: Attack 9, attacker's data:dam_rng = 0-0, ammo = regular
- Test: Initial target is (-55.47;24.48;-1.83)
- Test: --- Attack 9, hit attempt (30/100) ---
- Test: Chars: Knife Fighter (288) -> Ismail (17)
- Test: Weapon: Net (175)
- Test: Attack: ENTANGLE
- Test: Pos: (44;127) -> (44;124)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc17.
- Test: Projectile::onCollision - hit object ID: 31452.
- Test: --- Attack 9, hit impact ---
- Test: Victim's DR: 5.
- Test: Weapon: Net (175)
- Test: Chance to score a critical effect = 85, roll = 2
- Test: Critical effects scored: yes.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 0 (5 victimDR) -> [0; 0]).
- Test: Final damage = 0.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 25 + 0 = 0
- Test: Chance to damage armour = 0, roll = 83
- Test: Ismail is hit, 42 HP left.
- Test: Selected attack by available AP: AIMED: LEGS
- Test: Attack 10, attacker's data:dam_rng = 5-8, ammo = regular
- Test: --- Attack 10, hit attempt (51/81) ---
- Test: Chars: Knife Fighter (288) -> Ismail (17)
- Test: Weapon: Jambia (100)
- Test: Attack: AIMED: LEGS
- Test: Pos: (44;125) -> (44;124)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 10, hit impact ---
- Test: Victim's DR: 5.
- Test: Weapon: Jambia (100)
- Test: Chance to score a critical effect = 77, roll = 99
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 5 (5 victimDR) -> [0; 5]).
- Test: Final damage = 1.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 5 + -50 = -45
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -45 + 20 - 25 + 0 = 0
- Test: Chance to damage armour = 0, roll = 37
- Test: Ismail is hit, 41 HP left.
- Test: Ismail (17) begins his turn.
- Test: Ismail (17) is netted.
- Test: Attack 11, attacker's data:dam_rng = 7-10, ammo = regular
- Test: --- Attack 11, hit attempt (100/67) ---
- Test: Chars: Ismail (17) -> Knife Fighter (288)
- Test: Weapon: Shamshir (113)
- Test: Attack: FAST
- Test: Pos: (44;124) -> (44;125)
- Test: Defense: dodge.
- Test: Hit dodge.
- Test: Passive defensive effect: yes.
- Test: -----------------
- Test: Knife Fighter (288) counter-attacks Ismail (17).
- Test: Attack 12, attacker's data:dam_rng = 4-7, ammo = regular
- Test: --- Attack 12, hit attempt (46/98) ---
- Test: Chars: Knife Fighter (288) -> Ismail (17)
- Test: Weapon: Jambia (100)
- Test: Attack: FLURRY
- Test: Pos: (44;125) -> (44;124)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 12, hit impact ---
- Test: Victim's DR: 5.
- Test: Weapon: Jambia (100)
- Test: Chance to score a critical effect = 9, roll = 81
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 5 (5 victimDR) -> [0; 5]).
- Test: Final damage = 0.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 5 + -25 = -20
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -20 + 20 - 25 + 0 = 0
- Test: Chance to damage armour = 0, roll = 17
- Test: Ismail is hit, 41 HP left.
- Test: --- Attack 12, hit impact ---
- Test: Victim's DR: 5.
- Test: Weapon: Jambia (100)
- Test: Chance to score a critical effect = 9, roll = 37
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 5 (5 victimDR) -> [0; 7]).
- Test: Final damage = 2.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 5 + -25 = -20
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -20 + 20 - 25 + 0 = 0
- Test: Chance to damage armour = 0, roll = 26
- Test: Ismail is hit, 39 HP left.
- Test: --- Attack 12, hit impact ---
- Test: Victim's DR: 5.
- Test: Weapon: Jambia (100)
- Test: Chance to score a critical effect = 9, roll = 75
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 5 (5 victimDR) -> [0; 6]).
- Test: Final damage = 1.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 5 + -25 = -20
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -20 + 20 - 25 + 0 = 0
- Test: Chance to damage armour = 0, roll = 72
- Test: Ismail is hit, 38 HP left.
- Test: Attack 13, attacker's data:dam_rng = 7-10, ammo = regular
- Test: --- Attack 13, hit attempt (39/67) ---
- Test: Chars: Ismail (17) -> Knife Fighter (288)
- Test: Weapon: Shamshir (113)
- Test: Attack: FAST
- Test: Pos: (44;124) -> (44;125)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 13, hit impact ---
- Test: Victim's DR: 4.
- Test: Weapon: Shamshir (113)
- Test: Chance to score a critical effect = 7, roll = 99
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 62, roll = 14
- Test: Weapon passive effect scored: yes.
- Test: Knockdown: no
- Test: Resisted damage: 4 (4 victimDR) -> [0; 10]).
- Test: Final damage = 6.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 36 + 0 = 0
- Test: Chance to damage armour = 0, roll = 70
- Test: Knife Fighter is hit, 39 HP left.
- Test: Attack 14, attacker's data:dam_rng = 3-8, ammo = regular
- Test: --- Attack 14, hit attempt (21/67) ---
- Test: Chars: Ismail (17) -> Knife Fighter (288)
- Test: Weapon: Kopis (115)
- Test: Attack: FAST
- Test: Pos: (44;124) -> (44;125)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 14, hit impact ---
- Test: Victim's DR: 4.
- Test: Weapon: Kopis (115)
- Test: Chance to score a critical effect = 6, roll = 32
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 58, roll = 5
- Test: Weapon passive effect scored: yes.
- Test: Knockdown: no
- Test: Resisted damage: 4 (4 victimDR) -> [0; 8]).
- Test: Final damage = 4.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 25 + -15 = 10
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 10 + 10 - 36 + 0 = 0
- Test: Chance to damage armour = 0, roll = 8
- Test: Knife Fighter is hit, 35 HP left.
- Test: Democritus (285) begins his turn.
- Test: CCharacter::combatUsePoiton - using neurostimulant potion...
- Test: Selected attack by available AP: AIMED: HEAD
- Test: Attack 15, attacker's data:dam_rng = 22-27, ammo = regular
- Test: --- Attack 15, hit attempt (39/98) ---
- Test: Chars: Democritus (285) -> Ismail (17)
- Test: Weapon: War hammer (133)
- Test: Attack: AIMED: HEAD
- Test: Pos: (43;123) -> (44;124)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 15, hit impact ---
- Test: Victim's DR: 3.
- Test: Weapon: War hammer (133)
- Test: Chance to score a critical effect = 5, roll = 31
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 59, roll = 31
- Test: Weapon passive effect scored: yes.
- Test: Knockdown: no
- Test: Resisted damage: 3 (3 victimDR) -> [0; 26]).
- Test: Final damage = 23.
- Test: -----------------
- Test: Armour damage from passive effect: Success. Damage to <helmet> = 1
- Test: Natural armour damage chance from weapon + attack effect bonus: 50 + 0 = 50
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 50 + 20 - 0 + 0 = 70
- Test: Chance to damage armour = 70, roll = 41
- Test: Armour damage: Success. Damage to <helmet> = 1
- Test: Ismail is hit, 15 HP left.
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Test: Marcus (10) begins his turn.
- Test: Swordsman (287) begins his turn.
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Test: CombatTurn::start - combat turn #2 has started, because:
- Test: Tar'zok (1) has an enemy Democritus (285).
- Test: Tar'zok (1) has an enemy Crossbowman (286).
- Test: Tar'zok (1) has an enemy Swordsman (287).
- Test: Tar'zok (1) has an enemy Knife Fighter (288).
- Test: 286
- Test: 16
- Test: 288
- Test: 1
- Test: 17
- Test: 285
- Test: 10
- Test: 287
- Test: Crossbowman (286) begins his turn.
- Test: Marcus has opportunity attack odds: roll=4, chance=40
- Test: Marcus should do an attack of opportunity to Crossbowman at (38;120)
- Test: Marcus (10) opportunity-attacks Crossbowman (286).
- Test: Attack 16, attacker's data:dam_rng = 5-9, ammo = regular
- Test: --- Attack 16, hit attempt (7/75) ---
- Test: Chars: Marcus (10) -> Crossbowman (286)
- Test: Weapon: Marculus (130)
- Test: Attack: FAST
- Test: Pos: (39;120) -> (38;120)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 16, hit impact ---
- Test: Victim's DR: 1.
- Test: Weapon: Marculus (130)
- Test: Chance to score a critical effect = 1, roll = 84
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 62, roll = 98
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 1 (1 victimDR) -> [0; 7]).
- Test: Final damage = 6.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 20 + -15 = 5
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 5 + 10 - 0 + 0 = 15
- Test: Chance to damage armour = 15, roll = 23
- Test: Crossbowman is hit, 39 HP left.
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Warning: CInvItem::getAttackString - undefined attack index (-1).
- Test: Marcus has opportunity attack odds: roll=52, chance=0
- Test: Roxana (16) begins his turn.
- Test: Attack 17, attacker's data:dam_rng = 10-13, ammo = regular
- Test: Initial target is (-55.54;25.51;-1.82)
- Test: --- Attack 17, hit attempt (85/92) ---
- Test: Chars: Roxana (16) -> Knife Fighter (288)
- Test: Weapon: Heavy Crossbow (164)
- Test: Attack: AIMED: ARMS
- Test: Pos: (45;124) -> (44;125)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc288.
- Test: Projectile::onCollision - hit object ID: 31501.
- Test: --- Attack 17, hit impact ---
- Test: Victim's DR: 4.
- Test: Weapon: Heavy Crossbow (164)
- Test: Chance to score a critical effect = 4, roll = 15
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 53, roll = 87
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 4 (4 victimDR) -> [0; 13]).
- Test: Final damage = 9.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -50 = -50
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -50 + 0 - 36 + 0 = 0
- Test: Chance to damage armour = 0, roll = 55
- Test: Knife Fighter is hit, 26 HP left.
- Test: Knife Fighter (288) begins his turn.
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 36 + 0 = 0
- Test: Chance to damage armour = 0, roll = 98
- Test: Knife Fighter is hit, 22 HP left.
- Test: Knife Fighter (288) is bleeding.
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 36 + 0 = 0
- Test: Chance to damage armour = 0, roll = 84
- Test: Knife Fighter is hit, 16 HP left.
- Test: Knife Fighter (288) is poisoned.
- Test: Selected attack by available AP: ARTERIAL STRIKE
- Test: Attack 18, attacker's data:dam_rng = 8-12, ammo = regular
- Test: --- Attack 18, hit attempt (59/70) ---
- Test: Chars: Knife Fighter (288) -> Ismail (17)
- Test: Weapon: Jambia (100)
- Test: Attack: ARTERIAL STRIKE
- Test: Pos: (44;125) -> (44;124)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 18, hit impact ---
- Test: Victim's DR: 0.
- Test: Weapon: Jambia (100)
- Test: Chance to score a critical effect = 62, roll = 52
- Test: Critical effects scored: yes.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 0 (0 victimDR) -> [0; 11]).
- Test: Final damage = 14.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 5 + 0 = 5
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 5 + 20 - 25 + 0 = 0
- Test: Chance to damage armour = 0, roll = 46
- Test: Ismail is hit, 1 HP left.
- Test: Selected attack by available AP: FLURRY
- Test: Attack 19, attacker's data:dam_rng = 4-7, ammo = regular
- Test: --- Attack 19, hit attempt (82/98) ---
- Test: Chars: Knife Fighter (288) -> Ismail (17)
- Test: Weapon: Jambia (100)
- Test: Attack: FLURRY
- Test: Pos: (44;125) -> (44;124)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 19, hit impact ---
- Test: Victim's DR: 5.
- Test: Weapon: Jambia (100)
- Test: Chance to score a critical effect = 9, roll = 79
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 5 (5 victimDR) -> [0; 5]).
- Test: Final damage = 0.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 5 + -25 = -20
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -20 + 20 - 25 + 0 = 0
- Test: Chance to damage armour = 0, roll = 79
- Test: Ismail is hit, 1 HP left.
- Test: --- Attack 19, hit impact ---
- Test: Victim's DR: 5.
- Test: Weapon: Jambia (100)
- Test: Chance to score a critical effect = 9, roll = 65
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 4 (5 victimDR) -> [0; 4]).
- Test: Final damage = 0.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 5 + -25 = -20
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -20 + 20 - 25 + 0 = 0
- Test: Chance to damage armour = 0, roll = 20
- Test: Ismail is hit, 1 HP left.
- Test: --- Attack 19, hit impact ---
- Test: Victim's DR: 0.
- Test: Weapon: Jambia (100)
- Test: Chance to score a critical effect = 9, roll = 8
- Test: Critical effects scored: yes.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 0 (0 victimDR) -> [0; 7]).
- Test: Final damage = 9.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 5 + 0 = 5
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 5 + 20 - 25 + 0 = 0
- Test: Chance to damage armour = 0, roll = 72
- Test: Ismail is hit, -8 HP left.
- Warning: CAudioSystem::getAudio - found no sounds for AudioExclamationDeathMaleMedium base.
- Warning: CAudioSystem::playAudio - couldn't find audio profile.
- Test: Ismail dies.
- Test: Tar'zok (1) begins his turn.
- Test: Main menu toggled on.
- Test: Main menu toggled off.
- Disconnecting from a previous game...
- *** ENDING MISSION
- onMissionEnded()
- Test: Music stop.
- Unloaded 2 level-specific datablocks.
- onServerDestroyed()
- GameConnection::onClientLeaveGame()
- Info: CGC::endGame
- Test: --- ItsRegistry::printStats ---
- Test: Type name: class CharMarker, registered count: 0
- Test: Type name: class CombatSettings, registered count: 0
- Test: Type name: class GameBuilding, registered count: 0
- Test: Type name: class ItemContainer, registered count: 0
- Test: Type name: class MapDoor, registered count: 0
- Test: Type name: class RTSUnit, registered count: 0
- Test: Type name: class TeleportMarker, registered count: 0
- Test: Type name: class TrapObject, registered count: 0
- Test: Type name: class VirtualObjectCollision, registered count: 0
- Test: Music stop.
- CDROP: 30833 IP:0.0.0.0:0
- onServerDestroyed()
- onServerCreated()
- *** LOADING MISSION: levels/Mine Shafts.mis
- *** Stage 1 load
- *** Stage 2 load
- Loading level-specific datablocks - Mine Shafts.cs
- Loaded 2 level-specific datablocks.
- [MaterialList::mapMaterials] Unable to find material for texture: rocky_cliff_01_base
- [MaterialList::mapMaterials] Unable to find material for texture: rock_01
- [MaterialList::mapMaterials] Unable to find material for texture: dirt_03
- [MaterialList::mapMaterials] Unable to find material for texture: dirt_to_grass_01
- TSShape::removeImposter: No imposter detail level found in shape
- TSShape::setDetailSize: Cannot find detail with size 2
- TSShape::removeImposter: No imposter detail level found in shape
- *** Mission loaded
- onMissionLoaded()
- Connect request from: IP:0.0.0.0:0
- Connection established 34720
- CADD: 34721 local
- *** Sending mission load to client: levels/Mine Shafts.mis
- *** New Mission: levels/Mine Shafts.mis
- *** Phase 1: Download Datablocks & Targets
- <<<< skip datablocks >>>>
- Checking postFX preset: levels/Mine Shafts.postfxpreset.cs
- Checking postFX preset: found.
- % - PostFX Manager - Executing levels/Mine Shafts.postfxpreset.cs
- % - PostFX Manager - Applying from preset
- % - PostFX Manager - PostFX enabled
- % - PostFX Manager - SSAOPostFx enabled
- % - PostFX Manager - HDRPostFX enabled
- % - PostFX Manager - LightRayPostFX disabled
- % - PostFX Manager - DOFPostEffect enabled
- % - PostFX Manager - VignettePostEffect disabled
- <<<< skipping datablock transmission >>>>
- <<<< Skipping Datablocks
- <<<< Finished Skipping Datablocks >>>>
- *** Phase 2: Download Ghost Objects
- Ghost Always objects received.
- Client Replication Startup has Happened!
- fxFoliageReplicator - replicated client foliage for 0 objects
- *** Phase 3: Mission Lighting
- Mission lighting done
- GameConnection::onClientEnterGame()
- GameConnection::spawnCamera - Switching to usual camera.
- GameConnection::onClientEnterGame - Switching to RTS camera.
- TIME TEST: Torque mission load = 3584
- Test: CGC::startGame - begin.
- Test: Music stop.
- Deactivating event package: LevelEvents
- Deactivating event package: LevelEvents
- Activating event package: LevelEvents
- Info: CGC::readSaveGame - file path: C:\Users\Will\Documents\My Games\Dungeon Rats\Tar'zok1478455430_auto_combat.sav
- Test: Music stop.
- Test: Music play: art/sounds/music/gangs_ambient.ogg
- Test: CGC::startGame - end.
- Test: --- ItsRegistry::printStats ---
- Test: Type name: class CharMarker, registered count: 72
- Test: Type name: class CombatSettings, registered count: 14
- Test: Type name: class GameBuilding, registered count: 0
- Test: Type name: class ItemContainer, registered count: 10
- Test: Type name: class MapDoor, registered count: 10
- Test: Type name: class RTSUnit, registered count: 29
- Test: Type name: class TeleportMarker, registered count: 44
- Test: Type name: class TrapObject, registered count: 0
- Test: Type name: class VirtualObjectCollision, registered count: 54
- TIME TEST: ITS mission load = 64
- Test: CGC::checkCharactersReady
- Test: CGC::checkCharactersReady
- Info: CGC::startGameplay
- Test: Combat settigs found.
- Test: Combat settigs object found.
- Test: Tar'zok is at 43 123
- Test: Marcus is at 44 123
- Test: Roxana is at 46 123
- Test: Ismail is at 48 123
- Test: Ismail is outside of CS tiles
- Test: Ismail has found a CS tile to move to: 45 123
- Test: CGC::startCombat - combat initiator: 1
- Test: CombatTurn::start - combat turn #1 has started, because:
- Test: Tar'zok (1) has an enemy Democritus (285).
- Test: Tar'zok (1) has an enemy Crossbowman (286).
- Test: Tar'zok (1) has an enemy Swordsman (287).
- Test: Tar'zok (1) has an enemy Knife Fighter (288).
- Test: Tar'zok (1) has an enemy Spearman (289).
- Test: 1
- Test: 286
- Test: 16
- Test: 288
- Test: 289
- Test: 17
- Test: 285
- Test: 10
- Test: 287
- Test: Music stop.
- Test: Music play: art/sounds/music/gangs_combat.ogg
- Test: CGC::startCombat - combat started successfully.
- Test: Tar'zok (1) begins his turn.
- Test: Attack 1, attacker's data:dam_rng = 5-6, ammo = piercing
- Test: Initial target is (-55.44;19.48;-1.82)
- Test: --- Attack 1, hit attempt (54/67) ---
- Test: Chars: Tar'zok (1) -> Spearman (289)
- Test: Weapon: Recurved Ordu Bow (151)
- Test: Attack: AIMED: LEGS
- Test: Pos: (46;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc289.
- Test: Projectile::onCollision - hit object ID: 35396.
- Test: --- Attack 1, hit impact ---
- Test: Victim's DR: 2.
- Test: Weapon: Recurved Ordu Bow (151)
- Test: Chance to score a critical effect = 15, roll = 45
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 62, roll = 12
- Test: Weapon passive effect scored: yes.
- Test: Knockdown: no
- Test: Resisted damage: 2 (2 victimDR) -> [0; 5]).
- Test: Final damage = 3.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -50 = -50
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -50 + 0 - 46 + 0 = 0
- Test: Chance to damage armour = 0, roll = 56
- Test: Spearman is hit, 37 HP left.
- Test: Attack 2, attacker's data:dam_rng = 5-6, ammo = piercing
- Test: Initial target is (-55.44;19.48;-1.82)
- Test: --- Attack 2, hit attempt (27/82) ---
- Test: Chars: Tar'zok (1) -> Spearman (289)
- Test: Weapon: Recurved Ordu Bow (151)
- Test: Attack: AIMED: LEGS
- Test: Pos: (46;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc289.
- Test: Projectile::onCollision - hit object ID: 35396.
- Test: --- Attack 2, hit impact ---
- Test: Victim's DR: 2.
- Test: Weapon: Recurved Ordu Bow (151)
- Test: Chance to score a critical effect = 15, roll = 43
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 62, roll = 45
- Test: Weapon passive effect scored: yes.
- Test: Knockdown: no
- Test: Resisted damage: 2 (2 victimDR) -> [0; 6]).
- Test: Final damage = 4.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -50 = -50
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -50 + 0 - 46 + 0 = 0
- Test: Chance to damage armour = 0, roll = 66
- Test: Spearman is hit, 33 HP left.
- Test: Crossbowman (286) begins his turn.
- Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
- Test: Selected attack by available AP: REGULAR
- Test: Attack 3, attacker's data:dam_rng = 5-8, ammo = regular
- Test: Initial target is (-56.49;21.54;-1.83)
- Test: Chance of a bad miss = 81, roll = 71
- Test: --- Attack 3, hit attempt (71/33) ---
- Test: Chars: Crossbowman (286) -> Ismail (17)
- Test: Weapon: Repeating Crossbow (162)
- Test: Attack: REGULAR
- Test: Pos: (38;120) -> (43;121)
- Test: Defense: dodge.
- Test: Hit dodge.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: ConvexShape.
- Test: Projectile::onCollision - hit object name: (null).
- Test: Projectile::onCollision - hit object ID: 34852.
- Test: Selected attack by available AP: REGULAR
- Test: Attack 4, attacker's data:dam_rng = 5-8, ammo = regular
- Test: Initial target is (-56.48;21.54;-1.83)
- Test: --- Attack 4, hit attempt (4/33) ---
- Test: Chars: Crossbowman (286) -> Ismail (17)
- Test: Weapon: Repeating Crossbow (162)
- Test: Attack: REGULAR
- Test: Pos: (38;120) -> (43;121)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc17.
- Test: Projectile::onCollision - hit object ID: 35340.
- Test: --- Attack 4, hit impact ---
- Test: Victim's DR: 0.
- Test: Weapon: Repeating Crossbow (162)
- Test: Chance to score a critical effect = 7, roll = 7
- Test: Critical effects scored: yes.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 0 (0 victimDR) -> [0; 8]).
- Test: Final damage = 11.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 25 + 0 = 0
- Test: Chance to damage armour = 0, roll = 96
- Test: Ismail is hit, 31 HP left.
- Test: Roxana (16) begins his turn.
- Test: Attack 5, attacker's data:dam_rng = 12-15, ammo = regular
- Test: Initial target is (-55.45;19.47;-1.83)
- Test: --- Attack 5, hit attempt (37/99) ---
- Test: Chars: Roxana (16) -> Spearman (289)
- Test: Weapon: Heavy Crossbow (164)
- Test: Attack: AIMED: TORSO
- Test: Pos: (45;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc289.
- Test: Projectile::onCollision - hit object ID: 35396.
- Test: --- Attack 5, hit impact ---
- Test: Victim's DR: 2.
- Test: Weapon: Heavy Crossbow (164)
- Test: Chance to score a critical effect = 40, roll = 80
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 53, roll = 51
- Test: Weapon passive effect scored: yes.
- Test: Knockdown: no
- Test: Resisted damage: 2 (2 victimDR) -> [0; 14]).
- Test: Final damage = 12.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 25 = 25
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 25 + 0 - 46 + 0 = 0
- Test: Chance to damage armour = 0, roll = 84
- Test: Spearman is hit, 21 HP left.
- Test: Attack 6, attacker's data:dam_rng = 8-11, ammo = regular
- Test: Initial target is (-55.45;19.47;-1.82)
- Test: --- Attack 6, hit attempt (31/99) ---
- Test: Chars: Roxana (16) -> Spearman (289)
- Test: Weapon: Hand Crossbow (160)
- Test: Attack: AIMED: TORSO
- Test: Pos: (45;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc289.
- Test: Projectile::onCollision - hit object ID: 35396.
- Test: --- Attack 6, hit impact ---
- Test: Victim's DR: 1.
- Test: Weapon: Hand Crossbow (160)
- Test: Chance to score a critical effect = 40, roll = 11
- Test: Critical effects scored: yes.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 1 (1 victimDR) -> [0; 9]).
- Test: Final damage = 10.
- Test: -----------------
- Test: Armour damage from passive effect: Success. Damage to <armour> = 2
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 46 + 0 = 0
- Test: Chance to damage armour = 0, roll = 36
- Test: Spearman is hit, 11 HP left.
- Test: Attack 7, attacker's data:dam_rng = 8-11, ammo = regular
- Test: Initial target is (-55.45;19.47;-1.82)
- Test: --- Attack 7, hit attempt (100/99) ---
- Test: Chars: Roxana (16) -> Spearman (289)
- Test: Weapon: Hand Crossbow (160)
- Test: Attack: AIMED: TORSO
- Test: Pos: (45;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit dodge.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: TerrainBlock.
- Test: Projectile::onCollision - hit object name: (null).
- Test: Projectile::onCollision - hit object ID: 35266.
- Test: Attack 8, attacker's data:dam_rng = 12-15, ammo = regular
- Test: Initial target is (-55.44;19.48;-1.82)
- Test: --- Attack 8, hit attempt (76/99) ---
- Test: Chars: Roxana (16) -> Spearman (289)
- Test: Weapon: Heavy Crossbow (164)
- Test: Attack: AIMED: TORSO
- Test: Pos: (45;123) -> (44;119)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc289.
- Test: Projectile::onCollision - hit object ID: 35396.
- Test: --- Attack 8, hit impact ---
- Test: Victim's DR: 1.
- Test: Weapon: Heavy Crossbow (164)
- Test: Chance to score a critical effect = 50, roll = 68
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 53, roll = 65
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 1 (1 victimDR) -> [0; 13]).
- Test: Final damage = 12.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 25 = 25
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 25 + 0 - 46 + 0 = 0
- Test: Chance to damage armour = 0, roll = 9
- Test: Spearman is hit, -1 HP left.
- Test: Spearman dies.
- Test: Knife Fighter (288) begins his turn.
- Test: Selected attack by available AP: ENTANGLE
- Test: Attack 9, attacker's data:dam_rng = 0-0, ammo = regular
- Test: Initial target is (-55.46;23.49;-1.83)
- Test: --- Attack 9, hit attempt (19/100) ---
- Test: Chars: Knife Fighter (288) -> Marcus (10)
- Test: Weapon: Net (175)
- Test: Attack: ENTANGLE
- Test: Pos: (44;126) -> (44;123)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc10.
- Test: Projectile::onCollision - hit object ID: 35368.
- Test: --- Attack 9, hit impact ---
- Test: Victim's DR: 6.
- Test: Weapon: Net (175)
- Test: Chance to score a critical effect = 90, roll = 88
- Test: Critical effects scored: yes.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 0 (6 victimDR) -> [0; 0]).
- Test: Final damage = 0.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 30 + 0 = 0
- Test: Chance to damage armour = 0, roll = 13
- Test: Marcus is hit, 50 HP left.
- Test: Ismail (17) begins his turn.
- Test: Democritus (285) begins his turn.
- Test: CCharacter::combatUsePoiton - using neurostimulant potion...
- Test: Selected attack by available AP: AIMED: ARMS
- Test: Attack 10, attacker's data:dam_rng = 18-22, ammo = regular
- Test: --- Attack 10, hit attempt (22/95) ---
- Test: Chars: Democritus (285) -> Marcus (10)
- Test: Weapon: War hammer (133)
- Test: Attack: AIMED: ARMS
- Test: Pos: (43;123) -> (44;123)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 10, hit impact ---
- Test: Victim's DR: 6.
- Test: Weapon: War hammer (133)
- Test: Chance to score a critical effect = 15, roll = 59
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 59, roll = 29
- Test: Weapon passive effect scored: yes.
- Test: Knockdown: no
- Test: Resisted damage: 6 (6 victimDR) -> [0; 18]).
- Test: Final damage = 12.
- Test: -----------------
- Test: Armour damage from passive effect: Success. Damage to <armour> = 1
- Test: Natural armour damage chance from weapon + attack effect bonus: 50 + -50 = 0
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 20 - 30 + 0 = 0
- Test: Chance to damage armour = 0, roll = 27
- Test: Marcus is hit, 38 HP left.
- Test: Marcus (10) begins his turn.
- Test: Marcus (10) is netted.
- Test: Attack 11, attacker's data:dam_rng = 10-14, ammo = regular
- Test: --- Attack 11, hit attempt (55/35) ---
- Test: Chars: Marcus (10) -> Democritus (285)
- Test: Weapon: Sledgehammer (134)
- Test: Attack: FAST
- Test: Pos: (44;123) -> (43;123)
- Test: Defense: dodge.
- Test: Hit dodge.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Attack 12, attacker's data:dam_rng = 10-14, ammo = regular
- Test: --- Attack 12, hit attempt (42/35) ---
- Test: Chars: Marcus (10) -> Democritus (285)
- Test: Weapon: Sledgehammer (134)
- Test: Attack: FAST
- Test: Pos: (44;123) -> (43;123)
- Test: Defense: dodge.
- Test: Hit dodge.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Swordsman (287) begins his turn.
- Test: CombatTurn::start - combat turn #2 has started, because:
- Test: Tar'zok (1) has an enemy Democritus (285).
- Test: Tar'zok (1) has an enemy Crossbowman (286).
- Test: Tar'zok (1) has an enemy Swordsman (287).
- Test: Tar'zok (1) has an enemy Knife Fighter (288).
- Test: 286
- Test: 16
- Test: 288
- Test: 1
- Test: 17
- Test: 285
- Test: 10
- Test: 287
- Test: Crossbowman (286) begins his turn.
- Test: Ismail has opportunity attack odds: roll=84, chance=40
- Test: Selected attack by available AP: REGULAR
- Test: Attack 13, attacker's data:dam_rng = 5-8, ammo = regular
- Test: Initial target is (-60.48;20.54;-1.83)
- Test: Chance of a bad miss = 87, roll = 68
- Test: --- Attack 13, hit attempt (68/54) ---
- Test: Chars: Crossbowman (286) -> Ismail (17)
- Test: Weapon: Repeating Crossbow (162)
- Test: Attack: REGULAR
- Test: Pos: (38;119) -> (39;120)
- Test: Defense: dodge.
- Test: Hit dodge.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: TerrainBlock.
- Test: Projectile::onCollision - hit object name: (null).
- Test: Projectile::onCollision - hit object ID: 35266.
- Test: Roxana (16) begins his turn.
- Test: Knife Fighter (288) begins his turn.
- Test: Selected attack by available AP: AIMED: LEGS
- Test: Attack 14, attacker's data:dam_rng = 4-7, ammo = regular
- Test: Initial target is (-55.49;23.54;-1.82)
- Test: Chance of a bad miss = 94, roll = 95
- Test: Angle mistake as a result of a bad roll = 2.500000
- Test: Target after alngle mistake is (-55.56;23.57;-1.82)
- Test: --- Attack 14, hit attempt (95/82) ---
- Test: Chars: Knife Fighter (288) -> Marcus (10)
- Test: Weapon: Karda (170)
- Test: Attack: AIMED: LEGS
- Test: Pos: (45;125) -> (44;123)
- Test: Defense: dodge.
- Test: Hit dodge.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: TerrainBlock.
- Test: Projectile::onCollision - hit object name: (null).
- Test: Projectile::onCollision - hit object ID: 35266.
- Test: Tar'zok (1) begins his turn.
- Test: Attack 15, attacker's data:dam_rng = 7-9, ammo = regular
- Test: Initial target is (-54.53;25.54;-1.83)
- Test: --- Attack 15, hit attempt (83/90) ---
- Test: Chars: Tar'zok (1) -> Knife Fighter (288)
- Test: Weapon: Recurved Ordu Bow (151)
- Test: Attack: AIMED: LEGS
- Test: Pos: (46;123) -> (45;125)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc288.
- Test: Projectile::onCollision - hit object ID: 35389.
- Test: --- Attack 15, hit impact ---
- Test: Victim's DR: 4.
- Test: Weapon: Recurved Ordu Bow (151)
- Test: Chance to score a critical effect = 3, roll = 99
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 62, roll = 4
- Test: Weapon passive effect scored: yes.
- Test: Knockdown: no
- Test: Resisted damage: 4 (4 victimDR) -> [0; 7]).
- Test: Final damage = 3.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -50 = -50
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -50 + 0 - 36 + 0 = 0
- Test: Chance to damage armour = 0, roll = 41
- Test: Knife Fighter is hit, 42 HP left.
- Test: Attack 16, attacker's data:dam_rng = 5-6, ammo = piercing
- Test: Initial target is (-54.54;25.53;-1.82)
- Test: --- Attack 16, hit attempt (66/100) ---
- Test: Chars: Tar'zok (1) -> Knife Fighter (288)
- Test: Weapon: Recurved Ordu Bow (151)
- Test: Attack: AIMED: LEGS
- Test: Pos: (46;123) -> (45;125)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: Projectile::onCollision - collided against object.
- Test: Projectile::onCollision - hit object class: RTSUnit.
- Test: Projectile::onCollision - hit object name: cc288.
- Test: Projectile::onCollision - hit object ID: 35389.
- Test: --- Attack 16, hit impact ---
- Test: Victim's DR: 2.
- Test: Weapon: Recurved Ordu Bow (151)
- Test: Chance to score a critical effect = 3, roll = 28
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 62, roll = 73
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 2 (2 victimDR) -> [0; 6]).
- Test: Final damage = 4.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -50 = -50
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -50 + 0 - 36 + 0 = 0
- Test: Chance to damage armour = 0, roll = 85
- Test: Knife Fighter is hit, 38 HP left.
- Test: Ismail (17) begins his turn.
- Test: Attack 17, attacker's data:dam_rng = 7-10, ammo = regular
- Test: --- Attack 17, hit attempt (2/99) ---
- Test: Chars: Ismail (17) -> Crossbowman (286)
- Test: Weapon: Shamshir (113)
- Test: Attack: FAST
- Test: Pos: (38;120) -> (38;119)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 17, hit impact ---
- Test: Victim's DR: 0.
- Test: Weapon: Shamshir (113)
- Test: Chance to score a critical effect = 40, roll = 33
- Test: Critical effects scored: yes.
- Test: Chance to score a weapon passive effect = 0, roll = 0
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 0 (0 victimDR) -> [0; 9]).
- Test: Final damage = 11.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 35 + 0 = 35
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 35 + 10 - 0 + 0 = 45
- Test: Chance to damage armour = 45, roll = 59
- Test: Crossbowman is hit, 34 HP left.
- Test: Attack 18, attacker's data:dam_rng = 7-10, ammo = regular
- Test: --- Attack 18, hit attempt (21/74) ---
- Test: Chars: Ismail (17) -> Crossbowman (286)
- Test: Weapon: Shamshir (113)
- Test: Attack: AIMED: LEGS
- Test: Pos: (38;120) -> (38;119)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 18, hit impact ---
- Test: Victim's DR: 1.
- Test: Weapon: Shamshir (113)
- Test: Chance to score a critical effect = 60, roll = 98
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 62, roll = 30
- Test: Weapon passive effect scored: yes.
- Test: Knockdown: no
- Test: Resisted damage: 1 (1 victimDR) -> [0; 8]).
- Test: Final damage = 7.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -50 = -15
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -15 + 10 - 0 + 0 = 0
- Test: Chance to damage armour = 0, roll = 21
- Test: Crossbowman is hit, 27 HP left.
- Test: Democritus (285) begins his turn.
- Test: Selected attack by available AP: CLEAVE
- Test: Attack 19, attacker's data:dam_rng = 20-24, ammo = regular
- Test: --- Attack 19, hit attempt (70/82) ---
- Test: Chars: Democritus (285) -> Marcus (10)
- Test: Weapon: War hammer (133)
- Test: Attack: CLEAVE
- Test: Pos: (43;123) -> (44;123)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 19, hit impact ---
- Test: Victim's DR: 5.
- Test: Weapon: War hammer (133)
- Test: Chance to score a critical effect = 20, roll = 80
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 59, roll = 11
- Test: Weapon passive effect scored: yes.
- Test: Knockdown: no
- Test: Resisted damage: 5 (5 victimDR) -> [0; 22]).
- Test: Final damage = 17.
- Test: -----------------
- Test: Armour damage from passive effect: Success. Damage to <armour> = 1
- Test: Natural armour damage chance from weapon + attack effect bonus: 50 + 25 = 75
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 75 + 20 - 30 + 0 = 65
- Test: Chance to damage armour = 65, roll = 66
- Test: Marcus is hit, 21 HP left.
- Test: Selected attack by available AP: CLEAVE
- Test: Attack 20, attacker's data:dam_rng = 20-24, ammo = regular
- Test: --- Attack 20, hit attempt (38/82) ---
- Test: Chars: Democritus (285) -> Marcus (10)
- Test: Weapon: War hammer (133)
- Test: Attack: CLEAVE
- Test: Pos: (43;123) -> (44;123)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 20, hit impact ---
- Test: Victim's DR: 4.
- Test: Weapon: War hammer (133)
- Test: Chance to score a critical effect = 20, roll = 35
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 59, roll = 79
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 4 (4 victimDR) -> [0; 24]).
- Test: Final damage = 20.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 50 + 25 = 75
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 75 + 20 - 30 + 0 = 65
- Test: Chance to damage armour = 65, roll = 100
- Test: Marcus is hit, 1 HP left.
- Test: Marcus (10) begins his turn.
- Test: Marcus (10) is netted.
- Test: Attack 21, attacker's data:dam_rng = 10-14, ammo = regular
- Test: --- Attack 21, hit attempt (59/37) ---
- Test: Chars: Marcus (10) -> Democritus (285)
- Test: Weapon: Sledgehammer (134)
- Test: Attack: FAST
- Test: Pos: (44;123) -> (43;123)
- Test: Defense: dodge.
- Test: Hit dodge.
- Test: Passive defensive effect: yes.
- Test: -----------------
- Test: Democritus (285) counter-attacks Marcus (10).
- Test: Attack 22, attacker's data:dam_rng = 18-22, ammo = regular
- Test: --- Attack 22, hit attempt (72/98) ---
- Test: Chars: Democritus (285) -> Marcus (10)
- Test: Weapon: War hammer (133)
- Test: Attack: FAST
- Test: Pos: (43;123) -> (44;123)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 22, hit impact ---
- Test: Victim's DR: 4.
- Test: Weapon: War hammer (133)
- Test: Chance to score a critical effect = 5, roll = 22
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 59, roll = 89
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 4 (4 victimDR) -> [0; 19]).
- Test: Final damage = 15.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 50 + -15 = 35
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 35 + 20 - 30 + 0 = 25
- Test: Chance to damage armour = 25, roll = 1
- Test: Armour damage: Success. Damage to <armour> = 1
- Test: Marcus is hit, -14 HP left.
- Warning: crefreshCombatHint - myPC is not found.
- Warning: CAudioSystem::getAudio - found no sounds for AudioExclamationDeathMaleMedium base.
- Warning: CAudioSystem::playAudio - couldn't find audio profile.
- Test: Marcus dies.
- Warning: crefreshCombatHint - myPC is not found.
- Test: Swordsman (287) begins his turn.
- Test: Selected attack by available AP: FAST
- Test: Attack 23, attacker's data:dam_rng = 7-11, ammo = regular
- Test: --- Attack 23, hit attempt (27/56) ---
- Test: Chars: Swordsman (287) -> Roxana (16)
- Test: Weapon: Khopesh (111)
- Test: Attack: FAST
- Test: Pos: (44;123) -> (45;123)
- Test: Defense: dodge.
- Test: Hit hit.
- Test: Passive defensive effect: no.
- Test: -----------------
- Test: --- Attack 23, hit impact ---
- Test: Victim's DR: 4.
- Test: Weapon: Khopesh (111)
- Test: Chance to score a critical effect = 3, roll = 56
- Test: Critical effects scored: no.
- Test: Chance to score a weapon passive effect = 49, roll = 55
- Test: Weapon passive effect scored: no.
- Test: Knockdown: no
- Test: Resisted damage: 4 (4 victimDR) -> [0; 11]).
- Test: Final damage = 7.
- Test: -----------------
- Test: Natural armour damage chance from weapon + attack effect bonus: 20 + -15 = 5
- Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 5 + 20 - 20 + 0 = 5
- Test: Chance to damage armour = 5, roll = 36
- Test: Roxana is hit, 28 HP left.
- Warning: crefreshCombatHint - myPC is not found.
- Test: Main menu toggled on.
- *** ENDING MISSION
- onMissionEnded()
- Test: Music stop.
- Unloaded 2 level-specific datablocks.
- onServerDestroyed()
- GameConnection::onClientLeaveGame()
- Info: CGC::endGame
- Test: --- ItsRegistry::printStats ---
- Test: Type name: class CharMarker, registered count: 0
- Test: Type name: class CombatSettings, registered count: 0
- Test: Type name: class GameBuilding, registered count: 0
- Test: Type name: class ItemContainer, registered count: 0
- Test: Type name: class MapDoor, registered count: 0
- Test: Type name: class RTSUnit, registered count: 0
- Test: Type name: class TeleportMarker, registered count: 0
- Test: Type name: class TrapObject, registered count: 0
- Test: Type name: class VirtualObjectCollision, registered count: 0
- Test: Music stop.
- CDROP: 34721 IP:0.0.0.0:0
- Exporting client prefs...
- Exporting client prefs done.
- Test: Music stop.
- Cur. D3DDevice ref count=17
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