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- wooden_velo = {
- _pos1 = player modelToWorld[0, 8, 0.2];
- _VehTarget = vehicle cursorTarget;
- _Flare901 = "SmokeshellBlue" createVehicle position vehicle _VehTarget; _Flare901 attachTo [vehicle _VehTarget,[-15,0,-3]];
- _Flare902 = "SmokeshellBlue" createVehicle position vehicle _VehTarget; _Flare902 attachTo [vehicle _VehTarget,[-15,0,-3]];
- _Flare903 = "SmokeshellBlue" createVehicle position vehicle _VehTarget; _Flare903 attachTo [vehicle _VehTarget,[15,0,-3]];
- _Flare904 = "SmokeshellBlue" createVehicle position vehicle _VehTarget; _Flare904 attachTo [vehicle _VehTarget,[15,0,-3]];
- _Flare905 = "SmokeshellRed" createVehicle position vehicle _VehTarget; _Flare905 attachTo [vehicle _VehTarget,[-15,0,-3]];
- _Flare906 = "SmokeshellRed" createVehicle position vehicle _VehTarget; _Flare906 attachTo [vehicle _VehTarget,[-15,0,-3]];
- _Flare907 = "SmokeshellRed" createVehicle position vehicle _VehTarget; _Flare907 attachTo [vehicle _VehTarget,[-15,0,-3]];
- _Flare908 = "SmokeshellRed" createVehicle position vehicle _VehTarget; _Flare908 attachTo [vehicle _VehTarget,[15,0,-3]];
- _Flare909 = "SmokeshellRed" createVehicle position vehicle _VehTarget; _Flare909 attachTo [vehicle _VehTarget,[15,0,-3]];
- _ATM1 = "Land_Atm_01_F" createVehicle position vehicle _VehTarget; _ATM1 attachTo [vehicle _VehTarget,[15,0,-3]];
- _ATM2 = "Land_Atm_01_F" createVehicle position vehicle _VehTarget; _ATM2 attachTo [vehicle _VehTarget,[-15,0,-3]];
- sleep 2;
- _SB1= "Bo_Mk82" createVehicle position vehicle _VehTarget; _SB1 attachTo [vehicle _VehTarget,[15,0,-3]];
- _SB2 = "Bo_Mk82" createVehicle position vehicle _VehTarget; _SB2 attachTo [vehicle _VehTarget,[-15,0,-3]];
- cursorTarget setVelocity [0, 0, 80];
- hint "by WoodenHero";
- sleep 15;
- deletevehicle _Flare901; deletevehicle _Flare902; deletevehicle _Flare903; deletevehicle _Flare904; deletevehicle _Flare905; deletevehicle _Flare906; deletevehicle _Flare907; deletevehicle _Flare908; deletevehicle _Flare909; deletevehicle _ATM1; deletevehicle _ATM2;
- };
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