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- package com.shootthefacedontdie.game.shotthefacedontdie.screen.game.com;
- import com.badlogic.gdx.Gdx;
- import com.badlogic.gdx.graphics.GL20;
- import com.badlogic.gdx.scenes.scene2d.Stage;
- import com.shootthefacedontdie.game.GameActors.MovableObject;
- import com.shootthefacedontdie.game.MainClass;
- /**
- * Created by marcel on 26.01.17.
- */
- public class MainScreen extends ScreenAbstractImplementation {
- private Stage stage;
- public int movableObjectsArraySize;
- private MovableObject movableObjects [movableObjectsArraySize];
- public MainScreen(MainClass mainClass)
- {
- super(mainClass);
- }
- @Override
- public void show() {
- stage=new Stage();
- }
- @Override
- public void hide() {
- stage.dispose();
- }
- @Override
- public void render(float delta) {
- Gdx.gl.glClearColor(0.4f,0.5f,0.8f,1f);
- Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- stage.act();
- stage.draw();
- }
- }
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