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hlx

Blast Furnace HC

hlx
Apr 8th, 2015
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  1. Blast Furnace HC
  2. ----------------
  3.  
  4. *** PHASE #1 ***
  5. - kill order: Operator > Security Guard > Engineer
  6. - interrupt/stun Engineers running to repair
  7. - only tricky interrupt happens when new set of adds spawns - need a non tank for this.
  8. - close to engineer death, tank moves him under the heat valve and delivers 3 bombs from the sack on his own
  9. - transition to phase#2 should happen during second operator/right after second operator dies
  10. - DO NOT kill engineer fast. ideally it should die around 10s before new wave - this gives us time to handle bag-o-bombs and maximises time engineer spends throwing individual bombs (every 5s)
  11. - during second set of Operators just nuke Operators and handle thrown bombs
  12. - transition to phase 2 - blue side run fast to green side through the middle before stuff spawns
  13. - everyone focuses down Feldspar before Firecallers spawn.
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  15.  
  16. *** PHASE #2 ***
  17. - as soon as Feldspar(?) dies switch to Slag > Primal Elementalist
  18. - Guards and Firecallers are tanked separately with melee only on Firecallers
  19. - GET BETTER AT NUKING ELEMENTALISTS - this is the main point to fix, damage done to Elementalist should be relatively equal among ranged. Elementalist should die in one "shield" phase. //still valid
  20. - Set up targeting macros for Primal Elementalist
  21.  
  22. //as for positioning during phase#2, I'm thinking about changing things a bit. Using our standard markers - green close to the furnace and yellow further away - I would like to try us grouping up on green marker and killing Elementalist on yellow (using heat regulator part of the room for running out) then moving to yellow and killing Elementalist on green. This keeps us all (tanks+melee / heals+ranged) on the same side for first two Elementalists. Afterwards we all move to the other side and handle the purple and blue adds.
  23.  
  24. *** PHASE #3 ***
  25. - ensure that everyone is topped off for transition
  26. - kill all adds before touching the boss
  27. - big healing CDs during transition
  28. - one healer (Klatt?) dedicated to keeping tanks alive
  29. - ranged+heals in melee behind the boss
  30. - move out ASAP when you get the debuff
  31. - hero+second flask during transition and add cleanup
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