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- Blast Furnace HC
- ----------------
- *** PHASE #1 ***
- - kill order: Operator > Security Guard > Engineer
- - interrupt/stun Engineers running to repair
- - only tricky interrupt happens when new set of adds spawns - need a non tank for this.
- - close to engineer death, tank moves him under the heat valve and delivers 3 bombs from the sack on his own
- - transition to phase#2 should happen during second operator/right after second operator dies
- - DO NOT kill engineer fast. ideally it should die around 10s before new wave - this gives us time to handle bag-o-bombs and maximises time engineer spends throwing individual bombs (every 5s)
- - during second set of Operators just nuke Operators and handle thrown bombs
- - transition to phase 2 - blue side run fast to green side through the middle before stuff spawns
- - everyone focuses down Feldspar before Firecallers spawn.
- *** PHASE #2 ***
- - as soon as Feldspar(?) dies switch to Slag > Primal Elementalist
- - Guards and Firecallers are tanked separately with melee only on Firecallers
- - GET BETTER AT NUKING ELEMENTALISTS - this is the main point to fix, damage done to Elementalist should be relatively equal among ranged. Elementalist should die in one "shield" phase. //still valid
- - Set up targeting macros for Primal Elementalist
- //as for positioning during phase#2, I'm thinking about changing things a bit. Using our standard markers - green close to the furnace and yellow further away - I would like to try us grouping up on green marker and killing Elementalist on yellow (using heat regulator part of the room for running out) then moving to yellow and killing Elementalist on green. This keeps us all (tanks+melee / heals+ranged) on the same side for first two Elementalists. Afterwards we all move to the other side and handle the purple and blue adds.
- *** PHASE #3 ***
- - ensure that everyone is topped off for transition
- - kill all adds before touching the boss
- - big healing CDs during transition
- - one healer (Klatt?) dedicated to keeping tanks alive
- - ranged+heals in melee behind the boss
- - move out ASAP when you get the debuff
- - hero+second flask during transition and add cleanup
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