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  1. ======= Winsock Initialized ======
  2.  
  3. ==== Starting OpenGL Renderer ====
  4.  
  5. ========System Information========
  6.  
  7. Cpu Brand Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
  8. Number of Cpu Cores/Threads: 4
  9. CPU Speed: ~3300MHz
  10. Supported Extensions: MMX SSE SSE2 SSE3 SSE4 EM64T
  11.  
  12. Memory loaded: 53 PCT
  13. Total physical RAM: 8156 MB
  14. Available physical RAM: 3795 MB
  15. Total PageFile: 8555 MB
  16. Available PageFile: 3079 MB
  17. Total Virtual Memory: 2047 MB
  18. Available Virtual Memory: 1729 MB
  19.  
  20. OS: Microsoft Windows 7 x64 Ultimate Edition Service Pack 1 build 7601
  21.  
  22. UserName: Kristjan
  23.  
  24. ===OpenIL library initiation...===
  25. OpenIL VENDOR: Abysmal Software
  26. OpenIL Version: 178
  27. ==================================
  28.  
  29. Initializing OpenGL display
  30. ...setting mode 12:[1920x1080] Full Screen
  31. ...attempting fullscreen
  32. ...using desktop frequency: 120 hz
  33. ...calling CDS: ok
  34.  
  35. =============================
  36. Checking Basic WGL Extensions
  37. =============================
  38.  
  39. ...using WGL_ARB_pixel_format
  40. ...using WGL_EXT_framebuffer_sRGB
  41. ...using WGL_EXT_swap_control
  42. ...using WGL_EXT_swap_control_tear
  43. ...ignoring WGL_ARB_multisample
  44.  
  45. =============================
  46.  
  47. WGL_PFD: Color 32-bits, Depth 24-bits, Alpha 8-bits, Stencil 8-bits
  48.  
  49. GL_VENDOR: NVIDIA Corporation
  50. GL_RENDERER: GeForce GTX 670/PCIe/SSE2
  51. GL_VERSION: 4.5.0 NVIDIA 361.75
  52.  
  53. =====================================
  54. Checking Basic Quake II XP Extensions
  55. =====================================
  56.  
  57. ...using GL_ARB_multitexture
  58. ...using GL_EXT_texture_filter_anisotropic
  59. [16 max] [16 selected]
  60. ...ignoring GL_ARB_texture_compression
  61. ...using GL_ARB_texture_cube_map
  62. ...using GL_ARB_seamless_cube_map
  63. ...using GL_EXT_stencil_two_side
  64. ...using GL_EXT_depth_bounds_test
  65. ...using GL_ARB_texture_non_power_of_two
  66. ...using GL_ARB_texture_rectangle
  67. ...using GL_ARB_vertex_buffer_object
  68. ...using GL_ARB_draw_buffers
  69. ...using GL_ARB_framebuffer_object
  70. Max Render Buffer Size: 16384
  71. Max Color Attachments: 8
  72. Max Buffer Samples: 32
  73. ...using GL_ARB_fragment_shader
  74. ...using GL_ARB_vertex_shader
  75. ...using GL_ARB_gpu_shader5
  76.  
  77. GLSL Version: 4.50 NVIDIA
  78. maxFragmentUniformComponents: 4096
  79. maxVertexUniformComponents: 4096
  80. maxVertexAttribs: 16
  81. maxVaryingFloats: 124
  82. maxVertexTextureImageUnits: 32
  83. maxTextureImageUnits: 32
  84. maxCombinedTextureImageUnits: 192
  85. maxFragmentUniformComponents: 4096
  86.  
  87. Initializing programs...
  88.  
  89. Load null program succeeded
  90. Load ambient world program succeeded
  91. Load light world program succeeded
  92. Load ambient model program succeeded
  93. Load light model program succeeded
  94. Load gauss blur program succeeded
  95. Load star blur program succeeded
  96. Load radial blur program succeeded
  97. Load dof blur program succeeded
  98. Load motion blur program succeeded
  99. Load ssao program succeeded
  100. Load bloom program succeeded
  101. Load refraction program succeeded
  102. Load thermal vision program succeeded
  103. Load water program succeeded
  104. Load lava program succeeded
  105. Load particles program succeeded
  106. Load generic program succeeded
  107. Load cinematic program succeeded
  108. Load load screen program succeeded
  109. Load fxaa program succeeded
  110. Load film grain program succeeded
  111. Load gammaramp program succeeded
  112.  
  113. GLSL shaders loading time: 0.0500 sec
  114.  
  115.  
  116. =====================================
  117. ...Created SSAO FBO.
  118.  
  119. ===Starting OpenAL audio subsystem===
  120.  
  121. ...opening device (OpenAL Soft): succeeded
  122. ...audio chip without onboard RAM.
  123. ...capture capabilities.
  124.  
  125. 4 Auxiliary Effect Slots
  126. 4 Auxiliary Sends per Source
  127.  
  128. Effects Supported: -
  129. 'Reverb' Support YES
  130. 'EAX Reverb' Support YES
  131. 'Chorus' Support YES
  132. 'Distortion' Support YES
  133. 'Echo' Support YES
  134. 'Flanger' Support YES
  135. 'Frequency Shifter' Support NO
  136. 'Vocal Morpher' Support NO
  137. 'Pitch Shifter' Support NO
  138. 'Ring Modulator' Support YES
  139. 'Autowah' Support NO
  140. 'Compressor' Support YES
  141. 'Equalizer' Support YES
  142.  
  143. Filters Supported: -
  144. 'Low Pass' Support YES
  145. 'High Pass' Support YES
  146. 'Band Pass' Support YES
  147.  
  148. ...sample offset capabilities.
  149. ...unlocked linear distance preset.
  150. ...unlocked exponent distance preset.
  151. 126 mix channels allocated.
  152. streaming channel allocated.
  153.  
  154. AL_VENDOR: OpenAL Community
  155. AL_RENDERER: OpenAL Soft
  156. AL_VERSION: 1.1 ALSOFT 1.16.0
  157. AL_EXTENSIONS:
  158. AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
  159.  
  160. DEVICE: OpenAL Soft
  161.  
  162. EFX initialized
  163. -------------------------------------
  164.  
  165. ======== Init Music subsystem =======
  166.  
  167. ====================================
  168.  
  169. LoadLibrary (./baseq2/gamex86xp.dll)
  170. ------- Server Initialization -------
  171. -------------------------------------
  172. ====== Quake2xp Initialized ======
  173.  
  174. Music shutdown
  175.  
  176. ======== Init Music subsystem =======
  177.  
  178. ====================================
  179.  
  180. loopback: client_connect
  181. Loading game...
  182. LoadLibrary (./baseq2/gamex86xp.dll)
  183. ------- Server Initialization -------
  184. External entities not found. Use bsp entities
  185. Using external layout baseq2/hud/sphud.lst
  186. Couldn't open baseq2/hud/sphud.lst
  187. Using internal hud program
  188. -------------------------------------
  189. Server restarted
  190. Server disconnected, reconnecting
  191. Connecting to localhost...
  192. loopback: challenge
  193. loopback: client_connect
  194.  
  195.  
  196. 
  197.  
  198. Receiving Center
  199. Map: fact1
  200. Loaded lightmaps from maps/fact1.xplm.
  201. Loaded lights from maps/fact1.xplit.
  202. Load_LightFile: add 275 world lights
  203. R_PreCalcLightData: 275 lights
  204.  
  205. pics
  206.  
  207. maps/fact1.bsp
  208.  
  209. models/items/healing/medium/tris.md2
  210.  
  211. models/weapons/v_blast/tris.md2
  212.  
  213. #w_blaster.md2
  214.  
  215. #w_shotgun.md2
  216.  
  217. #w_sshotgun.md2
  218.  
  219. #w_machinegun.md2
  220.  
  221. #w_chaingun.md2
  222.  
  223. #a_grenades.md2
  224.  
  225. #w_glauncher.md2
  226.  
  227. #w_rlauncher.md2
  228.  
  229. #w_hyperblaster.md2
  230.  
  231. #w_railgun.md2
  232.  
  233. #w_bfg.md2
  234.  
  235. models/objects/gibs/sm_meat/tris.md2
  236.  
  237. models/objects/gibs/arm/tris.md2
  238.  
  239. models/objects/gibs/bone/tris.md2
  240.  
  241. models/objects/gibs/bone2/tris.md2
  242.  
  243. models/objects/gibs/chest/tris.md2
  244.  
  245. models/objects/gibs/skull/tris.md2
  246.  
  247. models/objects/gibs/head2/tris.md2
  248.  
  249. models/objects/debris1/tris.md2
  250.  
  251. models/objects/debris2/tris.md2
  252.  
  253. models/monsters/flipper/tris.md2
  254.  
  255. models/items/ammo/shells/medium/tris.
  256.  
  257. models/items/ammo/grenades/medium/tri
  258.  
  259. models/weapons/v_handgr/tris.md2
  260.  
  261. models/items/ammo/bullets/medium/tris
  262.  
  263. models/items/ammo/rockets/medium/tris
  264.  
  265. models/items/armor/shard/tris.md2
  266.  
  267. models/items/healing/large/tris.md2
  268.  
  269. models/items/ammo/cells/medium/tris.m
  270.  
  271. models/items/quaddama/tris.md2
  272.  
  273. models/items/armor/jacket/tris.md2
  274.  
  275. models/monsters/gunner/tris.md2
  276.  
  277. models/monsters/flyer/tris.md2
  278.  
  279. models/monsters/soldier/tris.md2
  280.  
  281. models/monsters/berserk/tris.md2
  282.  
  283. models/items/healing/stimpack/tris.md
  284.  
  285. models/items/armor/combat/tris.md2
  286.  
  287. models/monsters/infantry/tris.md2
  288.  
  289. models/monsters/hover/tris.md2
  290.  
  291. models/monsters/brain/tris.md2
  292.  
  293. models/monsters/parasite/tris.md2
  294.  
  295. models/weapons/g_rail/tris.md2
  296.  
  297. models/weapons/v_rail/tris.md2
  298.  
  299. models/items/ammo/slugs/medium/tris.m
  300.  
  301. models/monsters/gladiatr/tris.md2
  302.  
  303. models/objects/laser/tris.md2
  304.  
  305. models/weapons/v_shotg/tris.md2
  306.  
  307. models/objects/gibs/sm_metal/tris.md2
  308.  
  309. models/objects/grenade/tris.md2
  310.  
  311. models/weapons/v_shotg2/tris.md2
  312.  
  313. models/weapons/v_machn/tris.md2
  314.  
  315. models/weapons/v_chain/tris.md2
  316.  
  317. models/weapons/v_launch/tris.md2
  318.  
  319. models/weapons/v_rocket/tris.md2
  320.  
  321. models/objects/rocket/tris.md2
  322.  
  323. models/weapons/v_hyperb/tris.md2
  324.  
  325. images
  326.  
  327. client 0
  328.  
  329. sky
  330.  
  331. level loading time = 9.6060 sec
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