Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" ?>
- <spellcast>
- <config
- RequireVersion="2.45"
- ShowGearSwaps="False"
- Debug="False"
- ShowSpellInfo="False"
- />
- <!-- Nightfyre's DRK XML template v1.19.1b
- Last updated 20 September 2012
- AutoExec data for this file:
- <autoexec>
- <register event="gainbuff_Aftermath|losebuff_Aftermath|gainbuff_Haste|losebuff_Haste|gainbuff_Last*|losebuff_Last*|gainbuff_Embrava|losebuff_Embrava|gainbuff_March|losebuff_March">Update</register>
- <register event="hpp_*|mpp_*">Update</register>
- <register event="tp_0">Update</register>
- </autoexec>
- No include.xml is needed for this file.
- -->
- <sets>
- <group name="DRK" default="yes">
- <set name="None|Off|Bypass" />
- <set name="Movement">
- <legs>Blood Cuisses</legs>
- </set>
- <set name="Twilight">
- <head>Twilight Helm</head>
- <body>Twilight Mail</body>
- </set>
- <set name="RefreshNeck">
- <neck>Bale Choker</neck>
- </set>
- <set name="IdleTown">
- </set>
- <set name="IdleRegen" baseset="IdleTown">
- </set>
- <set name="IdleRefresh" baseset="IdleTown">
- </set>
- <set name="Resting" baseset="$IdleType">
- </set>
- <set name="PDT">
- </set>
- <set name="MDT">
- </set>
- <set name="Mekira"> <!--If you have Mekira-oto or +1 add it here.-->
- </set>
- <set name="MoonshadeTPBonus">
- <lear>Moonshade Earring</lear>
- </set>
- <set name="FastCastDefault">
- </set>
- <set name="FastCastDarkMagic" baseset="FastCastDefault"> <!--Abyss Burgeonet +2 here if you use it-->
- </set>
- <set name="Endark"> <!--Full Dark Magic skill gear here. Note that initial damage tiers up every 20 dark magic skill.-->
- </set>
- <set name="Stun-Haste" baseset="Endark">
- </set>
- <set name="Stun-Macc" baseset="Endark">
- </set>
- <set name="Drain*|Aspir*" baseset="Endark"> <!--Hirudenia Earring, Excelsis Ring, etc-->
- <lear>Hirudenia Earring</lear>
- </set>
- <set name="Absorb-TP" baseset="Endark">
- <hands>Bale Gauntlets +2</hands>
- </set>
- <set name="Absorb*" baseset="Endark"> <!--Absorb enhancement gear such as Pavor Gauntlets and Chuparrosa Mantle here. Mantle may also belong in Abs-TP set.-->
- </set>
- <set name="Dread"> <!--Dread Spikes gear here.-->
- <body>Bale Cuirass +2</body>
- </set>
- <set name="Bio*">
- </set>
- <set name="Tractor">
- </set>
- <set name="OccultAcumen"> <!--Bale Sollerets +2, Oneiros Rope, STP gear go in here-->
- <feet>Bale Sollerets +2</feet>
- </set>
- <set name="DarkSeal">
- <head>Abs. Burgeonet +2</head>
- </set>
- <set name="Nuking">
- </set>
- <set name="EnfeeblingMagic">
- </set>
- <set name="Utsusemi">
- </set>
- </group>
- <!--The following groups contain sets specific to meleeing. There are four generic groups for weapons of
- different delays and one group specifically reserved for Apocalypse aftermath sets. Replace the
- group names with the first word ONLY of the name of each weapon you use. If you use multiple weapons
- with the same delay, seperate the weapon names with a bar like this:
- <group name="Twilight|Apocalypse" inherit="DRK">
- Swapping to a weapon with no defined group will change your group to a catchall group with only two
- sets (standard TP/WS and a hybrid PDT set). This group is intended for use with any procing weapons.-->
- <group name="Weapon1" inherit="DRK">
- <set name="TP-Off-SAM-LowBuff-NoRegain-LowAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-NoRegain-MidAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-NoRegain-FullAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-Regain-LowAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-Regain-MidAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-Regain-FullAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-NoRegain-LowAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-NoRegain-MidAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-NoRegain-FullAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-Regain-LowAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-Regain-MidAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-Regain-FullAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-NoRegain-LowAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-NoRegain-MidAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-NoRegain-FullAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-Regain-LowAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-Regain-MidAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-Regain-FullAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-NoRegain-LowAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-NoRegain-MidAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-NoRegain-FullAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-Regain-LowAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-Regain-MidAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-Regain-FullAcc">
- </set>
- <set name="TP-TPDefensive-*">
- </set>
- <set name="Resolution-LowAcc-LowAtt">
- </set>
- <set name="Resolution-LowAcc-HighAtt">
- </set>
- <set name="Resolution-MidAcc-LowAtt">
- </set>
- <set name="Resolution-MidAcc-HighAtt">
- </set>
- <set name="Resolution-FullAcc-LowAtt">
- </set>
- <set name="Resolution-FullAcc-HighAtt">
- </set>
- <set name="Spinning Slash-*-*|Ground Strike-*-*">
- </set>
- <set name="Shockwave-*-*">
- </set>
- <set name="Torcleaver-*-LowAtt">
- </set>
- <set name="Torcleaver-*-HighAtt">
- </set>
- <set name="Scourge-*-*">
- </set>
- <set name="Entropy-LowAcc-LowAtt">
- </set>
- <set name="Entropy-LowAcc-HighAtt">
- </set>
- <set name="Entropy-MidAcc-LowAtt">
- </set>
- <set name="Entropy-MidAcc-HighAtt">
- </set>
- <set name="Entropy-FullAcc-LowAtt">
- </set>
- <set name="Entropy-FullAcc-HighAtt">
- </set>
- <set name="Catastrophe-*-LowAtt">
- </set>
- <set name="Catastrophe-*-HighAtt">
- </set>
- <set name="Guillotine-LowAcc-LowAtt|Cross Reaper-LowAcc-LowAtt">
- </set>
- <set name="Guillotine-LowAcc-HighAtt|Cross Reaper-LowAcc-HighAtt">
- </set>
- <set name="Guillotine-MidAcc-LowAtt|Cross Reaper-MidAcc-LowAtt">
- </set>
- <set name="Guillotine-MidAcc-HighAtt|Cross Reaper-MidAcc-HighAtt">
- </set>
- <set name="Guillotine-FullAcc-LowAtt|Cross Reaper-FullAcc-LowAtt">
- </set>
- <set name="Guillotine-FullAcc-HighAtt|Cross Reaper-FullAcc-HighAtt">
- </set>
- <set name="Spiral Hell-LowAtt">
- </set>
- <set name="Spiral Hell-HighAtt">
- </set>
- <set name="Infernal Scythe-*-*">
- </set>
- <set name="Nightmare Scythe-*-*">
- </set>
- <set name="Quietus-*-LowAtt">
- </set>
- <set name="Quietus-*-HighAtt">
- </set>
- <set name="%Spell-*-*">
- </set>
- </group>
- <group name="Weapon2" inherit="DRK">
- <set name="TP-Off-SAM-LowBuff-NoRegain-LowAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-NoRegain-MidAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-NoRegain-FullAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-Regain-LowAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-Regain-MidAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-Regain-FullAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-NoRegain-LowAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-NoRegain-MidAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-NoRegain-FullAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-Regain-LowAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-Regain-MidAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-Regain-FullAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-NoRegain-LowAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-NoRegain-MidAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-NoRegain-FullAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-Regain-LowAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-Regain-MidAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-Regain-FullAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-NoRegain-LowAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-NoRegain-MidAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-NoRegain-FullAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-Regain-LowAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-Regain-MidAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-Regain-FullAcc">
- </set>
- <set name="TP-TPDefensive-*">
- </set>
- <set name="Resolution-LowAcc-LowAtt">
- </set>
- <set name="Resolution-LowAcc-HighAtt">
- </set>
- <set name="Resolution-MidAcc-LowAtt">
- </set>
- <set name="Resolution-MidAcc-HighAtt">
- </set>
- <set name="Resolution-FullAcc-LowAtt">
- </set>
- <set name="Resolution-FullAcc-HighAtt">
- </set>
- <set name="Spinning Slash-*-*|Ground Strike-*-*">
- </set>
- <set name="Shockwave-*-*">
- </set>
- <set name="Torcleaver-*-LowAtt">
- </set>
- <set name="Torcleaver-*-HighAtt">
- </set>
- <set name="Scourge-*-*">
- </set>
- <set name="Entropy-LowAcc-LowAtt">
- </set>
- <set name="Entropy-LowAcc-HighAtt">
- </set>
- <set name="Entropy-MidAcc-LowAtt">
- </set>
- <set name="Entropy-MidAcc-HighAtt">
- </set>
- <set name="Entropy-FullAcc-LowAtt">
- </set>
- <set name="Entropy-FullAcc-HighAtt">
- </set>
- <set name="Catastrophe-*-LowAtt">
- </set>
- <set name="Catastrophe-*-HighAtt">
- </set>
- <set name="Guillotine-LowAcc-LowAtt|Cross Reaper-LowAcc-LowAtt">
- </set>
- <set name="Guillotine-LowAcc-HighAtt|Cross Reaper-LowAcc-HighAtt">
- </set>
- <set name="Guillotine-MidAcc-LowAtt|Cross Reaper-MidAcc-LowAtt">
- </set>
- <set name="Guillotine-MidAcc-HighAtt|Cross Reaper-MidAcc-HighAtt">
- </set>
- <set name="Guillotine-FullAcc-LowAtt|Cross Reaper-FullAcc-LowAtt">
- </set>
- <set name="Guillotine-FullAcc-HighAtt|Cross Reaper-FullAcc-HighAtt">
- </set>
- <set name="Spiral Hell-LowAtt">
- </set>
- <set name="Spiral Hell-HighAtt">
- </set>
- <set name="Infernal Scythe-*-*">
- </set>
- <set name="Nightmare Scythe-*-*">
- </set>
- <set name="Quietus-*-LowAtt">
- </set>
- <set name="Quietus-*-HighAtt">
- </set>
- <set name="%Spell-*-*"/>
- </group>
- <group name="Weapon3" inherit="DRK">
- <set name="TP-Off-SAM-LowBuff-NoRegain-LowAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-NoRegain-MidAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-NoRegain-FullAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-Regain-LowAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-Regain-MidAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-Regain-FullAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-NoRegain-LowAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-NoRegain-MidAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-NoRegain-FullAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-Regain-LowAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-Regain-MidAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-Regain-FullAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-NoRegain-LowAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-NoRegain-MidAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-NoRegain-FullAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-Regain-LowAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-Regain-MidAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-Regain-FullAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-NoRegain-LowAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-NoRegain-MidAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-NoRegain-FullAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-Regain-LowAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-Regain-MidAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-Regain-FullAcc">
- </set>
- <set name="TP-TPDefensive-*">
- </set>
- <set name="Resolution-LowAcc-LowAtt">
- </set>
- <set name="Resolution-LowAcc-HighAtt">
- </set>
- <set name="Resolution-MidAcc-LowAtt">
- </set>
- <set name="Resolution-MidAcc-HighAtt">
- </set>
- <set name="Resolution-FullAcc-LowAtt">
- </set>
- <set name="Resolution-FullAcc-HighAtt">
- </set>
- <set name="Spinning Slash-*-*|Ground Strike-*-*">
- </set>
- <set name="Shockwave-*-*">
- </set>
- <set name="Torcleaver-*-LowAtt">
- </set>
- <set name="Torcleaver-*-HighAtt">
- </set>
- <set name="Scourge-*-*">
- </set>
- <set name="Entropy-LowAcc-LowAtt">
- </set>
- <set name="Entropy-LowAcc-HighAtt">
- </set>
- <set name="Entropy-MidAcc-LowAtt">
- </set>
- <set name="Entropy-MidAcc-HighAtt">
- </set>
- <set name="Entropy-FullAcc-LowAtt">
- </set>
- <set name="Entropy-FullAcc-HighAtt">
- </set>
- <set name="Catastrophe-*-LowAtt">
- </set>
- <set name="Catastrophe-*-HighAtt">
- </set>
- <set name="Guillotine-LowAcc-LowAtt|Cross Reaper-LowAcc-LowAtt">
- </set>
- <set name="Guillotine-LowAcc-HighAtt|Cross Reaper-LowAcc-HighAtt">
- </set>
- <set name="Guillotine-MidAcc-LowAtt|Cross Reaper-MidAcc-LowAtt">
- </set>
- <set name="Guillotine-MidAcc-HighAtt|Cross Reaper-MidAcc-HighAtt">
- </set>
- <set name="Guillotine-FullAcc-LowAtt|Cross Reaper-FullAcc-LowAtt">
- </set>
- <set name="Guillotine-FullAcc-HighAtt|Cross Reaper-FullAcc-HighAtt">
- </set>
- <set name="Spiral Hell-LowAtt">
- </set>
- <set name="Spiral Hell-HighAtt">
- </set>
- <set name="Infernal Scythe-*-*">
- </set>
- <set name="Nightmare Scythe-*-*">
- </set>
- <set name="Quietus-*-LowAtt">
- </set>
- <set name="Quietus-*-HighAtt">
- </set>
- <set name="%Spell-*-*"/>
- </group>
- <!--This group is reserved for Apoc aftermath sets-->
- <group name="Aftermath" inherit="DRK">
- <set name="TP-Off-SAM-LowBuff-NoRegain-LowAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-NoRegain-MidAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-NoRegain-FullAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-Regain-LowAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-Regain-MidAcc">
- </set>
- <set name="TP-Off-SAM-LowBuff-Regain-FullAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-NoRegain-LowAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-NoRegain-MidAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-NoRegain-FullAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-Regain-LowAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-Regain-MidAcc">
- </set>
- <set name="TP-Off-SAM-FullBuff-Regain-FullAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-NoRegain-LowAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-NoRegain-MidAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-NoRegain-FullAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-Regain-LowAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-Regain-MidAcc">
- </set>
- <set name="TP-Off-Other-LowBuff-Regain-FullAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-NoRegain-LowAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-NoRegain-MidAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-NoRegain-FullAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-Regain-LowAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-Regain-MidAcc">
- </set>
- <set name="TP-Off-Other-FullBuff-Regain-FullAcc">
- </set>
- <set name="TP-TPDefensive-*">
- </set>
- <set name="Entropy-LowAcc-LowAtt">
- </set>
- <set name="Entropy-LowAcc-HighAtt">
- </set>
- <set name="Entropy-MidAcc-LowAtt">
- </set>
- <set name="Entropy-MidAcc-HighAtt">
- </set>
- <set name="Entropy-FullAcc-LowAtt">
- </set>
- <set name="Entropy-FullAcc-HighAtt">
- </set>
- <set name="Catastrophe-*-LowAtt">
- </set>
- <set name="Catastrophe-*-HighAtt">
- </set>
- <set name="Guillotine-LowAcc-LowAtt|Cross Reaper-LowAcc-LowAtt">
- </set>
- <set name="Guillotine-LowAcc-HighAtt|Cross Reaper-LowAcc-HighAtt">
- </set>
- <set name="Guillotine-MidAcc-LowAtt|Cross Reaper-MidAcc-LowAtt">
- </set>
- <set name="Guillotine-MidAcc-HighAtt|Cross Reaper-MidAcc-HighAtt">
- </set>
- <set name="Guillotine-FullAcc-LowAtt|Cross Reaper-FullAcc-LowAtt">
- </set>
- <set name="Guillotine-FullAcc-HighAtt|Cross Reaper-FullAcc-HighAtt">
- </set>
- <set name="Spiral Hell-LowAtt">
- </set>
- <set name="Spiral Hell-HighAtt">
- </set>
- <set name="Infernal Scythe-*-*">
- </set>
- <set name="Nightmare Scythe-*-*">
- </set>
- <set name="%Spell-*-*"/>
- </group>
- <group name="*" inherit="DRK">
- <set name="TP-TPDefensive-*">
- </set>
- <set name="TP-Off-*|%Spell-*">
- </set>
- </group>
- </sets>
- <variables clear="true">
- <var name="Armor">None</var>
- <var name="Twilight">None</var>
- <var name="IdleRefreshNeck">RefreshNeck</var>
- <var name="EngagedRefreshNeck">Off</var>
- <var name="RestingRefreshNeck">RefreshNeck</var>
- <var name="IdleMovement">Movement</var>
- <var name="EngagedMovement">None</var>
- <var name="RestingMovement">None</var>
- <var name="IdleType">IdleTown</var>
- <var name="EngagedType">TP-$TPDefensive-$Subjob-$ZBuffs-$Regain-$ZAcc</var>
- <var name="RestingType">Resting</var>
- <var name="TPDefensive">Off</var>
- <var name="Subjob">Other</var>
- <var name="ZBuffs">LowBuff</var>
- <var name="Regain">NoRegain</var>
- <var name="BuffOverride">Off</var>
- <var name="ZAcc">LowAcc</var>
- <var name="Attack">LowAtt</var>
- <var name="LastResortAttack">Off</var>
- <var name="NukeStyle">OccultAcumen</var>
- <var name="StunStyle">Haste</var>
- <var name="Distance">4</var>
- <var name="Active">No</var>
- <var name="AnrinObi">Off</var> <!--Set these four variables to "off" if you don't have/use the appropriate items, otherwise set to "None"-->
- <var name="Mekira">Off</var>
- <var name="DarkSeal">Off</var> <!-- This variable is for the dark magic duration bonus with Dark Seal + Abyss Burgeonet +2 -->
- <var name="MoonshadeTPBonus">None</var>
- <var name="Resolution">Thundersday|Windsday|Earthsday</var>
- <var name="Entropy">Earthsday|Darksday|Watersday</var>
- <var name="Catastrophe">Darksday|Earthsday</var>
- <var name="Scourge">Lightsday|Firesday</var>
- <var name="Torcleaver">Lightsday|Watersday|Iceday</var>
- <var name="Quietus">Darksday|Watersday|Iceday</var>
- <var name="Guillotine">Iceday</var>
- <var name="Cross Reaper">Iceday|Watersday</var>
- <var name="Spiral Hell">Iceday|Watersday|Earthsday</var>
- <var name="Insurgency">Firesday|Lightsday|Darksday</var>
- <var name="Spinning Slash">Thundersday|Windsday</var>
- <var name="Ground Strike">Thundersday|Windsday|Watersday|Iceday</var>
- <var name="Shockwave">Watersday</var>
- <var name="Herculean Slash">Iceday|Thundersday|Windsday</var>
- <var name="Nightmare Scythe">Darksday|Earthsday</var>
- <var name="Infernal Scythe">Darksday|Watersday</var>
- <var name="MoonshadeWeaponskills">Shining*|Resolution|Entropy|Torcleaver|Cross*|Spiral*|Spinning*|Ground*|Shockwave|Herculean*|Nightmare*|Infernal*</var>
- <var name="%Spell">None</var>
- <var name="CastingTime"></var>
- <var name="AfterCastTime"></var>
- <var name="FastCast"></var>
- <var name="AbilityFastCast"></var>
- <var name="DefaultSetFastCast">0</var> <!--Edit these two variables with the amount of Fast Cast in your precast sets-->
- <var name="DarkMagicSetFastCast">0</var>
- <var name="OtherFastCast">0</var> <!--If you have some additional source of Fact Cast, you can enter /sc var set FastCastOther #
- to adjust calculations for that value. Make sure to reset the value to 0 if you later lose that source.-->
- <var name="MeritsDarkSeal">1</var> <!--Enter the number of merits you have in Dark Seal here.-->
- <var name="SCHReduction"></var>
- </variables>
- <rules>
- <if Spell="Teleport*|Warp*|Retrace|Escape|Recall*"><return /></if>
- <if EquipLear = "Reraise Earring"><equip when="all"><lear lock="true" /></equip></if>
- <if EquipRear = "Reraise Earring"><equip when="all"><rear lock="true" /></equip></if>
- <if EquipFeet = "Powder Boots"><equip when="all"><feet lock="true" /></equip></if>
- <!-- Comment out or remove this rule if you don't have/use Balrahn's Ring on DRK. -->
- <if Area="*Remnants|Periqia|Ilrusi Atoll|Mamool Ja Training Grounds|Lebros Cavern|Leujoaom Sanctum|Nyzul Isle|The Ashu Talif">
- <equip when="idle|resting"><rring lock="t">Balrahn's Ring</rring></equip>
- </if>
- <if spell="autoset" advanced='"%status" != "zoning|dead"'>
- <cmd when="engaged|idle|resting">Update</cmd>
- </if>
- <elseif spell="Update">
- <if EquipMain="Apocalypse" Buffactive="Aftermath">
- <if advanced='"%group"!="Aftermath"'>
- <cmd>sc group Aftermath;Update</cmd>
- <cancelspell />
- <return />
- </if>
- </if>
- <elseif advanced='(bool)strmatch("%EquipMain", "%Group*")'/>
- <else>
- <cmd>sc group %equipmain;Update</cmd>
- <cancelspell />
- <return />
- </else>
- <if Subjob="SAM">
- <var cmd="set Subjob SAM"/>
- </if>
- <else>
- <var cmd="set Subjob Other"/>
- </else>
- <if advanced='(bool)buffactive("Haste") AND (bool)buffactive("Last Resort") AND ((bool)buffactive("March") OR (bool)buffactive("Embrava"))'>
- <if advanced='"$ZBuffs"="LowBuff" AND "$BuffOverride"="Off"'>
- <var cmd="set ZBuffs FullBuff"/>
- </if>
- </if>
- <else>
- <var cmd="set ZBuffs LowBuff"/>
- </else>
- <if buffactive="Last Resort">
- <if advanced='"$LastResortAttack"="On" AND "$Attack"="LowAtt"'>
- <var cmd="set Attack HighAtt"/>
- </if>
- <elseif Advanced='"$LastResortAttack"="Off" AND "$Attack"="HighAtt"'>
- <var cmd="set Attack LowAtt"/>
- </elseif>
- </if>
- <if mode="OR" area="*Whitegate|*Jeuno|Ru'lude Gardens|*Windurst*|*San d'Oria|*Bastok*|Mhaura|Kazham|Rabao" advanced='(int)%HPP>95 AND (int)%MPP>95'>
- <var cmd="set IdleType IdleTown"/>
- </if>
- <elseif HPPLT="96">
- <var cmd="set IdleType IdleRegen"/>
- </elseif>
- <elseif MPPLT="96">
- <var cmd="set IdleType IdleRefresh"/>
- </elseif>
- <if status="Engaged" advanced='"$EngagedRefreshNeck"!="off"'>
- <if MPP="100">
- <var cmd="set EngagedRefreshNeck Bypass"/>
- </if>
- <else>
- <var cmd="set EngagedRefreshNeck RefreshNeck"/>
- </else>
- </if>
- <if advanced='"$Active" = "No"'>
- <if advanced='"%Status" != "zoning|dead"'>
- <equip when="precast" set="$%StatusType|$%StatusRefreshNeck|$Armor|$%StatusMovement|$Twilight" />
- </if>
- </if>
- <cancelspell />
- <return />
- </elseif>
- <!-- Variable toggles -->
- <elseif spell="PhysicalDefense|MagicalDefense|Trigger0">
- <if spell="PhysicalDefense">
- <if advanced='"$Armor" = "PDT"'>
- <var cmd="set Armor None" />
- <addtochat>PDT Set Off</addtochat>
- </if>
- <else>
- <var cmd="set Armor PDT" />
- <addtochat>PDT Set Active</addtochat>
- </else>
- </if>
- <elseif spell="MagicalDefense">
- <if advanced='"$Armor" = "MDT"'>
- <var cmd="set Armor None" />
- <addtochat>MDT Set Off</addtochat>
- </if>
- <else>
- <var cmd="set Armor MDT" />
- <addtochat>MDT Set Active</addtochat>
- </else>
- </elseif>
- <else>
- <if advanced='"$Twilight" = "None"'>
- <var cmd="set Twilight Twilight"/>
- <addtochat>Twilight Set Active</addtochat>
- </if>
- <else>
- <var cmd="set Twilight None"/>
- <addtochat>Twilight Set Off</addtochat>
- </else>
- </else>
- <if advanced='"%status" != "zoning|dead"'>
- <equip set="$%StatusType|$%StatusRefreshNeck|$Armor|$%StatusMovement|$Twilight" />
- </if>
- <cancelspell />
- <return />
- </elseif>
- <elseif spell="trigger*">
- <if spell="Trigger1">
- <var cmd="set Distance %TargetDistance" />
- <addtochat>Distance Variable: $Distance</addtochat>
- </if>
- <elseif spell="Trigger2">
- <if advanced='"$ZAcc"="LowAcc"'>
- <var cmd="set ZAcc MidAcc"/>
- <addtochat>Accuracy Level: Mid</addtochat>
- </if>
- <elseif advanced='"$ZAcc"="MidAcc"'>
- <var cmd="set ZAcc HighAcc"/>
- <addtochat>Accuracy Level: High</addtochat>
- </elseif>
- <else>
- <var cmd="set ZAcc LowAcc"/>
- <addtochat>Accuracy Level: Low</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger3">
- <if advanced='"$LastResortAttack"="On"'>
- <addtochat>LastResortAttack is currently set to "On". Disable it to enable manual attack level management.</addtochat>
- </if>
- <elseif advanced='"$Attack"="LowAtt"'>
- <var cmd="set Attack HighAtt"/>
- <addtochat>Attack Level: High</addtochat>
- </elseif>
- <else>
- <var cmd="set Attack LowAtt"/>
- <addtochat>Attack Level: Low</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger4">
- <if advanced='"$%StatusRefreshNeck"="Off"'>
- <var cmd="set %StatusRefreshNeck RefreshNeck"/>
- <addtochat>%Status Refresh Neck Active</addtochat>
- </if>
- <else>
- <var cmd="set %StatusRefreshNeck Off"/>
- <addtochat>%Status Refresh Neck Off</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger5">
- <if advanced='"$IdleMovement"="Off"'>
- <var cmd="set IdleMovement Movement"/>
- <addtochat>Idle Gear: Movement Speed Active</addtochat>
- </if>
- <else>
- <var cmd="set IdleMovement Off"/>
- <addtochat>Idle Gear: Movement Speed Off</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger6">
- <if advanced='"$EngagedMovement"="Off"'>
- <var cmd="set EngagedMovement Movement"/>
- <addtochat>Engaged Gear: Movement Speed Active</addtochat>
- </if>
- <else>
- <var cmd="set EngagedMovement Off"/>
- <addtochat>Engaged Gear: Movement Speed Off</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger7">
- <if advanced='"$TPDefensive"="Off"'>
- <var cmd="set TPDefensive TPDefensive"/>
- <addtochat>DD Set: Defensive TP</addtochat>
- </if>
- <else>
- <var cmd="set TPDefensive Off"/>
- <addtochat>DD Set: $EngagedType</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger8">
- <if advanced='"$Regain"="NoRegain"'>
- <var cmd="set Regain Regain"/>
- <addtochat>Regain-based Sets: Active</addtochat>
- </if>
- <else>
- <var cmd="set Regain NoRegain"/>
- <addtochat>Regain-based Sets: Off</addtochat>
- </else>
- </elseif>
- <!--AutoExec can't tell the difference between one march and two. Enable this if
- you've only got one march active so you don't get stuck in the wrong sets.-->
- <elseif spell="Trigger9">
- <if advanced='"$BuffOverride"="Off"'>
- <var cmd="set BuffOverride On"/>
- <addtochat>Buff Override Active: Full Buff Sets Disabled</addtochat>
- </if>
- <else>
- <var cmd="set BuffOverride Off"/>
- <addtochat>Buff Override Off: Full Buff Sets Enabled</addtochat>
- </else>
- </elseif>
- <!--Set this to On if you want LR up to automatically use your attack capped sets and
- LR off to automatically use attack uncapped sets. Note that this will override the
- Attack toggle, so you'll need to set this to Off if you want to manage attack level manually.-->
- <elseif spell="Trigger20">
- <if advanced='"$LastResortAttack"="Off"'>
- <var cmd="set LastResortAttack On"/>
- <addtochat>Automated Last Resort Attack Toggle Active</addtochat>
- </if>
- <else>
- <var cmd="set LastResortAttack Off"/>
- <addtochat>Automated Last Resort Attack Toggle Off</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger11">
- <if advanced='"$NukeStyle"="OccultAcumen"'>
- <var cmd="set NukeStyle Nuking"/>
- <addtochat>Nuking Gear: Damage</addtochat>
- </if>
- <else>
- <var cmd="set NukeStyle OccultAcumen"/>
- <addtochat>Nuking Gear: Occult Acumen</addtochat>
- </else>
- </elseif>
- <elseif spell="Trigger22">
- <if advanced='"$StunStyle"="Haste"'>
- <var cmd="set StunStyle Macc"/>
- <addtochat>Stun Gear: Magic Accuracy</addtochat>
- </if>
- <else>
- <var cmd="set StunStyle Haste"/>
- <addtochat>Stun Gear: Haste</addtochat>
- </else>
- </elseif>
- <if advanced='"$Active" = "No"'>
- <cmd when="precast">Update</cmd>
- </if>
- <cancelspell />
- <return />
- </elseif>
- <!-- Cancels any action if you are unable to act due to debuffs. Debuffs affecting
- specific action types are handled later. -->
- <elseif buffactive="terror|sleep|petrification|stun">
- <cancelspell />
- <return />
- </elseif>
- <!-- Magic rules -->
- <elseif commandprefix="/magic|/ninjutsu">
- <if mode="OR" buffactive="silence|mute|Omerta" SpellTargetDistanceGT="17+$Distance">
- <cancelspell />
- <return />
- </if>
- <if CastTimeGT="0.5">
- <if Subjob="RDM">
- <var cmd="set FastCast 15"/>
- </if>
- <else>
- <var cmd="set FastCast 0"/>
- </else>
- <if Skill="DarkMagic">
- <equip when="precast" set="FastCastDarkMagic"/>
- <var cmd="setcalc FastCast $FastCast + $DarkMagicSetFastCast"/>
- <if BuffActive="Dark Seal">
- <if advanced='(int)$MeritsDarkSeal=0'/>
- <elseif advanced='(int)$MeritsDarkSeal<0 OR (int)$MeritsDarkSeal>5'>
- <addtochat>Error in Dark Seal merit value. Defaulting to no casting time reduction. Please correct the value of MeritsDarkSeal in the vars list.</addtochat>
- </elseif>
- <else>
- <var cmd="setcalc FastCast $FastCast + (($MeritsDarkSeal - 1) * 10)"/>
- </else>
- </if>
- </if>
- <else>
- <equip when="precast" set="FastCastDefault"/>
- <var cmd="setcalc FastCast $FastCast + $DefaultSetFastCast"/>
- </else>
- <if BuffActive="Addle">
- <var cmd="setcalc FastCast $FastCast - 25"/>
- </if>
- <var cmd="setcalc CastingTime %CastTime * (1 - ($FastCast + $OtherFastCast) * 0.01)"/>
- <if BuffActive="Hasso|Seigan">
- <var cmd="setcalc CastingTime $CastingTime * 1.5"/>
- </if>
- <elseif Subjob="SCH">
- <if BuffActive="Dark Arts|Addendum: Black" Skill="DarkMagic|ElementalMagic|EnfeeblingMagic" NotSpell="Dia*|Paralyze|Slow|Silence|Slow">
- <var cmd="set SCHReduction 0.8"/>
- <if BuffActive="Alacrity">
- <var cmd="set SCHReduction 0.5"/>
- </if>
- </if>
- <elseif BuffActive="Dark Arts|Addendum: Black" Skill="HealingMagic|EnfeeblingMagic|EnhancingMagic" NotSpell="*Spikes|Bind|Blind|Break|Dispel|Poison*|Sleep*">
- <var cmd="set SCHReduction 1.2"/>
- </elseif>
- <elseif BuffActive="Light Arts|Addendum: White" Skill="HealingMagic|EnfeeblingMagic|EnhancingMagic" NotSpell="*Spikes|Bind|Blind|Break|Dispel|Poison*|Sleep*">
- <var cmd="set SCHReduction 0.8"/>
- <if BuffActive="Celerity">
- <var cmd="set SCHReduction 0.5"/>
- </if>
- </elseif>
- <elseif BuffActive="Light Arts|Addendum: White" Skill="DarkMagic|ElementalMagic|EnfeeblingMagic">
- <var cmd="set SCHReduction 1.2"/>
- </elseif>
- <var cmd="setcalc CastingTime $CastingTime * $SCHReduction"/>
- </elseif>
- <!-- This rule controls when your "aftercast" command fires. Default is 0.3 seconds after your spell fires.
- Raise or lower the time as needed.-->
- <var cmd="setcalc AfterCastTime $CastingTime + 0.3"/>
- <!-- This rule controls when your "midcast" command fires. Default is 0.5 seconds before your spell fires.
- Raise or lower the time as needed.-->
- <var cmd="setcalc CastingTime $CastingTime - 0.5"/>
- </if>
- <if Skill="DarkMagic">
- <if spell="Stun">
- <if buffactive="Hasso|Seigan">
- <cmd when="precast">cancel 353; cancel 354</cmd>
- </if>
- <var cmd="set AfterCastTime 1"/>
- <cmd when="precast">sc set Stun-$StunStyle</cmd>
- </if>
- <else>
- <if Spell="Drain*|Aspir*">
- <if advanced='"$AnrinObi"!="off"'>
- <if advanced='"%Day"="Darksday" OR "%Weather"="Dark*"'>
- <var cmd="set AnrinObi AnrinObi"/>
- </if>
- <else>
- <var cmd="set AnrinObi None"/>
- </else>
- </if>
- <cmd when="precast">wait $CastingTime; sc set %Spell|$AnrinObi</cmd>
- </if>
- <elseif spell="Dread*|Absorb*">
- <if advanced='"$DarkSeal"!="off"'>
- <if buffactive="Dark Seal">
- <var cmd="set DarkSeal DarkSeal"/>
- </if>
- <else>
- <var cmd="set DarkSeal None"/>
- </else>
- </if>
- <cmd when="precast">wait $CastingTime; sc set %Spell|$DarkSeal</cmd>
- </elseif>
- <else>
- <cmd when="precast">wait $CastingTime; sc set %Spell</cmd>
- </else>
- </else>
- </if>
- <elseif Skill="ElementalMagic">
- <cmd when="precast">wait $CastingTime; sc set $NukeStyle</cmd>
- </elseif>
- <elseif Skill="EnfeeblingMagic">
- <cmd when="precast">wait $CastingTime; sc set EnfeeblingMagic</cmd>
- </elseif>
- <if advanced='"$Active"="No"'>
- <cmd when="precast">sc var set Active Yes; wait $AfterCastTime; sc var set Active No; Update</cmd>
- </if>
- </elseif>
- <elseif commandprefix="/jobability|/weaponskill" notbuffactive="amnesia|Impairment">
- <!-- Prevents JA attempts if you're unable to properly execute them. -->
- <if advanced='"%SpellTargetType"!="SELF"'>
- <if advanced='%SpellTargetDistance > $Distance'>
- <cancelspell />
- <return />
- </if>
- </if>
- <!-- Job Ability rules -->
- <if spell="Arcane Circle">
- <equip when="precast"><feet>Chaos Sollerets</feet></equip>
- </if>
- <elseif spell="Nether Void">
- <equip when="precast"><legs>Bale Flanchard +2</legs></equip>
- </elseif>
- <elseif spell="Diabolic Eye">
- <equip when="precast"><hands>Abs. Gauntlets +2</hands></equip>
- </elseif>
- <elseif spell="Blood Weapon">
- <equip when="precast"><body>Abs. Cuirass +2</body></equip>
- </elseif>
- <!-- Weaponskill rules -->
- <elseif commandprefix="/weaponskill">
- <if advanced='"$Mekira"!="off"'>
- <if Day="$%Spell">
- <var cmd="set Mekira Mekira"/>
- </if>
- <else>
- <var cmd="set Mekira None"/>
- </else>
- </if>
- <if advanced='"$MoonshadeTPBonus"!="off"'>
- <if Spell="$MoonshadeWeaponskills" TPLT="300" NotBuffActive="Sekkanoki">
- <var cmd="set MoonshadeTPBonus MoonshadeTPBonus"/>
- </if>
- <else>
- <var cmd="set MoonshadeTPBonus None"/>
- </else>
- </if>
- <equip when="precast" set="%Spell-$ZAcc-$Attack|$Mekira|$MoonshadeTPBonus"/>
- </elseif>
- <if advanced='"$Active"="No"'>
- <cmd when="precast">sc var set Active Yes; wait 1.5; sc var set Active No; Update</cmd>
- </if>
- </elseif>
- </rules>
- </spellcast>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement