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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.7.3
- Passed cmdline options:
- -fov 0.8
- -spec_exp 11
- -ogl_spec 60
- -spec_static 0.8
- -spec_point 0.6
- -spec_tube 0.4
- -ambient_factor 75
- -missile_lighting
- -no_emissive_light
- -3dshockwave
- -soft_particles
- -post_process
- -fxaa
- -fxaa_preset 9
- -cache_bitmaps
- -ballistic_gauge
- -dualscanlines
- -rearm_timer
- -3dwarp
- -ship_choice_3d
- -warp_flash
- -snd_preload
- -mod mediavps_2014
- -fps
- Building file index...
- Found root pack 'C:\Freespace2\mediavps_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
- Found root pack 'C:\Freespace2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
- Found root pack 'C:\Freespace2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
- Found root pack 'C:\Freespace2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
- Found root pack 'C:\Freespace2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
- Found root pack 'C:\Freespace2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
- Found root pack 'C:\Freespace2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e
- Found root pack 'C:\Freespace2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
- Found root pack 'C:\Freespace2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
- Found root pack 'C:\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'C:\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'C:\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'C:\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'C:\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Freespace2\mediavps_2014\' ... 65 files
- Searching root pack 'C:\Freespace2\mediavps_2014\MV_A-Glows.vp' ... 1735 files
- Searching root pack 'C:\Freespace2\mediavps_2014\MV_Advanced.vp' ... 1654 files
- Searching root pack 'C:\Freespace2\mediavps_2014\MV_Assets.vp' ... 2015 files
- Searching root pack 'C:\Freespace2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'C:\Freespace2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files
- Searching root pack 'C:\Freespace2\mediavps_2014\MV_Effects.vp' ... 2063 files
- Searching root pack 'C:\Freespace2\mediavps_2014\MV_Music.vp' ... 32 files
- Searching root pack 'C:\Freespace2\mediavps_2014\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'C:\Freespace2\mediavps_2014\MV_Root.vp' ... 848 files
- Searching root 'C:\Freespace2\' ... 83 files
- Searching root pack 'C:\Freespace2\Root_fs2.vp' ... 157 files
- Searching root pack 'C:\Freespace2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\Freespace2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\Freespace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\Freespace2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\Freespace2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\Freespace2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\Freespace2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\Freespace2\warble_fs2.vp' ... 52 files
- Found 20 roots and 15603 files.
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Setting language to English
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Initializing OpenAL...
- OpenAL Vendor : OpenAL Community
- OpenAL Renderer : OpenAL Soft
- OpenAL Version : 1.1 ALSOFT 1.15.1
- Found extension "AL_EXT_float32".
- Found extension "ALC_EXT_EFX".
- Enhanced sound is enabled.
- Sample rate: 48000 (44100)
- EFX enabled: NO
- Playback device: Altavoces (Realtek High Definition Audio)
- Capture device: Micrófono (Realtek High Definition Audio)
- ... OpenAL successfully initialized!
- Initializing OpenGL graphics device at 1366x768 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GTX 460M/PCIe/SSE2
- OpenGL Version : 4.5.0 NVIDIA 355.60
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Using extension "GL_EXT_framebuffer_blit".
- Using extension "GL_EXT_geometry_shader4".
- Using extension "GL_EXT_texture_array".
- Using extension "GL_ARB_uniform_buffer_object".
- Found extension "GL_EXT_transform_feedback", but can't find the required function "glBeginTransformFeedbackEXT()". Extension will be disabled!
- Using extension "GL_ARB_draw_instanced".
- Using extension "GL_ARB_texture_buffer_object".
- Found special extension function "wglSwapIntervalEXT".
- Using OpenGL driver workarounds:
- <none>
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Loading built-in default shader for: effect-screen-g.sdr
- Shader Variant Features:
- Geometry shader point-based particles
- Compiling new shader:
- Distortion Effects
- Loading built-in default shader for: effect-distort-v.sdr
- Loading built-in default shader for: effect-distort-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Deferred Lighting
- Loading built-in default shader for: deferred-v.sdr
- Loading built-in default shader for: deferred-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Clear Deferred Lighting Buffer
- Loading built-in default shader for: deferred-clear-v.sdr
- Loading built-in default shader for: deferred-clear-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Post Processing
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Bloom Brightpass
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Gaussian Blur
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Shader Variant Features:
- Horizontal blur pass
- Compiling new shader:
- Gaussian Blur
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Shader Variant Features:
- Vertical blur pass
- Compiling new shader:
- FXAA
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Shader Variant Features:
- Compiling new shader:
- FXAA Prepass
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Shader Variant Features:
- Max texture units: 4 (32)
- Max client texture states: 4 (8)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.50 NVIDIA
- ... OpenGL init is complete!
- Size of bitmap info = 797 KB
- Size of bitmap extra info = 52 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'mv_assets-aip.tbm' ...
- TBM => Starting parse of 'mv_root-wxp.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'mv_root-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'mv_root-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TABLES => Starting parse of 'ssm.tbl'...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 833
- TrackIR Init Failed - 1
- Compiling new shader:
- Video Playback
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Shader Variant Features:
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'db.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'Blaster.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'BP.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'Dawn.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'db.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'Front.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'Inferno.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'Niko.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'test.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- ANI cursor.ani with size 24x24 (25.0% wasted)
- PLR => Verifying 'db.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'db.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'db.FreeSpace2.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- CSG => Loading complete!
- CSG => Loading 'db.FreeSpace2.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- CSG => Loading complete!
- ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
- ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
- ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
- ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
- ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
- ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
- ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
- ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
- ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
- Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_MAIN_MENU (1)
- Frame 0 too long!!: frametime = 1.062 (1.062)
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
- PLR => Saving 'db.plr' with version 2...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- CSG => Saving 'db.FreeSpace2.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- CSG => Loading 'db.FreeSpace2.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- CSG => Loading complete!
- Got event GS_EVENT_LAB (63) in state GS_STATE_MAIN_MENU (1)
- Loading model 'Seth.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Shader Variant Features:
- Shadow Mapping
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader failed to compile:
- 0(33) : warning C7508: extension ARB_texture_buffer_object not supported
- 0(34) : error C7532: global type samplerBuffer requires "#version 140" or later
- 0(34) : error C0000: ... or #extension GL_EXT_gpu_shader4 : enable
- 0(74) : error C7532: global function texelFetch requires "#version 130" or later
- ERROR! Unable to create vertex shader!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Vertex shader failed to compile:
- 0(34) : warning C7508: extension ARB_texture_buffer_object not supported
- 0(35) : error C7532: global type samplerBuffer requires "#version 140" or later
- 0(35) : error C0000: ... or #extension GL_EXT_gpu_shader4 : enable
- 0(75) : error C7532: global function texelFetch requires "#version 130" or later
- ERROR! Unable to create vertex shader!
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_LAB (49)
- CSG => Loading 'db.FreeSpace2.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- CSG => Loading complete!
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- PLR => Saving 'db.plr' with version 2...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- CSG => Saving 'db.FreeSpace2.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Freeing all existing models...
- ... Log closed, Fri Sep 11 03:32:04 2015
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