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Mar 25th, 2017
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  1. print "First attempt at a script"
  2. local player = game:GetService("Players").LocalPlayer
  3. local char = player.Character
  4. wait()
  5. local player = game:GetService('Players').LocalPlayer
  6. local mouse = player:GetMouse()
  7. local Debounce = false
  8.  
  9. mouse.KeyDown:connect(function(key)
  10. if key == "e" and Debounce == false then
  11. Debounce = true
  12. --Things
  13. CF(_jnt.neck, nil, CFrame.Angles(0, math.rad(40), 0), .2, true)
  14. CF(_jnt.tors, nil, CFrame.Angles(0, math.rad(-40), 0), .2, true)
  15. CF(_prt.sword_1.weld, nil, CFrame.Angles(0, math.rad(-90), 0), .2, true)
  16. CF(_jnt.lsho, nil, CFrame.Angles(0, 0, math.rad(-10)), .2, true)
  17. CF(_jnt.rsho, nil, CFrame.Angles(0, math.rad(-20), math.rad(90)), .2)
  18. pcall(function() bPos.position = Vector3.new(0,part.tors.CFrame.p.Y,0) bPos.Parent = part.tors end)
  19. Trail(true)
  20. Hit(true)
  21. CF(_jnt.neck, nil, CFrame.Angles(0, math.rad(-50), 0), .15, true)
  22. CF(_jnt.tors, nil, CFrame.Angles(0, math.rad(50), 0), .15, true)
  23. CF(_prt.sword_1.weld, nil, CFrame.Angles(math.rad(55), math.rad(-90), 0), .15, true)
  24. CF(_jnt.rsho, nil, CFrame.Angles(math.rad(90), math.rad(90), 0), .15)
  25. wait(1)
  26. Debounce = false
  27. end
  28. end)
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