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Jan 16th, 2016
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  1. public OnPlayerModelSelection(playerid, response, listid, modelid)
  2. {
  3. if(listid == gun)
  4. {
  5. if(!response)
  6. {
  7. return SendClientMessage(playerid, PREV_BG_COLOR, "Você saiu do menu de itens !");
  8. }
  9. if(response)
  10. {
  11. if(modelid == 346)
  12. {
  13. if(GetPlayerMoney(playerid) <200) return GameTextForPlayer(playerid, "~r~ No Money", 200, 1);
  14. GivePlayerMoney(playerid, -200), GivePlayerWeapon(playerid, 22, 30);
  15. GameTextForPlayer(playerid, "~r~9 mm", 200, 1);
  16. ShowModelSelectionMenu(playerid, gun, "Weapons menu", DIALOG_BG_COLOR, PREV_BG_COLOR, PREV_BG_COLOR2);
  17. }
  18. if(modelid == 347)
  19. {
  20. if(GetPlayerMoney(playerid) <600) return GameTextForPlayer(playerid, "~r~ No Money", 200, 1);
  21. GivePlayerMoney(playerid, -600), GivePlayerWeapon(playerid, 23, 30), GameTextForPlayer(playerid, "~r~Silinced 9mm", 200, 1);
  22. ShowModelSelectionMenu(playerid, gun, "Weapons menu", DIALOG_BG_COLOR, PREV_BG_COLOR, PREV_BG_COLOR2);
  23. }
  24. if(modelid == 348)
  25. {
  26. if(GetPlayerMoney(playerid) <1200) return GameTextForPlayer(playerid, "~r~ No Money", 200, 1);
  27. GivePlayerMoney(playerid, -1200), GivePlayerWeapon(playerid, 24, 30), GameTextForPlayer(playerid, "~r~Desert Eagle", 200, 1);
  28. ShowModelSelectionMenu(playerid, gun, "Weapons menu", DIALOG_BG_COLOR, PREV_BG_COLOR, PREV_BG_COLOR2);
  29. }
  30. if(modelid == 372)
  31. {
  32. if(GetPlayerMoney(playerid) <300) return GameTextForPlayer(playerid, "~r~ No Money", 200, 1);
  33. GivePlayerMoney(playerid, -300), GivePlayerWeapon(playerid, 32, 30), GameTextForPlayer(playerid, "~r~TEC-9", 200, 1);
  34. ShowModelSelectionMenu(playerid, gun, "Weapons menu", DIALOG_BG_COLOR, PREV_BG_COLOR, PREV_BG_COLOR2);
  35. }
  36. if(modelid == 352)
  37. {
  38. if(GetPlayerMoney(playerid) <500) return GameTextForPlayer(playerid, "~r~ No Money", 200, 1);
  39. GivePlayerMoney(playerid, -500), GivePlayerWeapon(playerid, 28, 30), GameTextForPlayer(playerid, "~r~Uzi", 200, 1);
  40. ShowModelSelectionMenu(playerid, gun, "Weapons menu", DIALOG_BG_COLOR, PREV_BG_COLOR, PREV_BG_COLOR2);
  41. }
  42. if(modelid == 349)
  43. {
  44. if(GetPlayerMoney(playerid) <600) return GameTextForPlayer(playerid, "~r~No Money", 200, 1);
  45. GivePlayerMoney(playerid, -600), GivePlayerWeapon(playerid, 25, 15), GameTextForPlayer(playerid, "~r~Shotgun", 200, 1);
  46. ShowModelSelectionMenu(playerid, gun, "Weapons menu", DIALOG_BG_COLOR, PREV_BG_COLOR, PREV_BG_COLOR2);
  47. }
  48. if(modelid == 350)
  49. {
  50. if(GetPlayerMoney(playerid) <800) return GameTextForPlayer(playerid, "~r~No Money", 200, 1);
  51. GivePlayerMoney(playerid, -800), GivePlayerWeapon(playerid, 26, 15), GameTextForPlayer(playerid, "~r~Sawnoff Shotgun", 200, 1);
  52. ShowModelSelectionMenu(playerid, gun, "Weapons menu", DIALOG_BG_COLOR, PREV_BG_COLOR, PREV_BG_COLOR2);
  53. }
  54. if(modelid == 351:
  55. {
  56. if(GetPlayerMoney(playerid) <1000) return GameTextForPlayer(playerid, "~r~No Money", 200, 1);
  57. GivePlayerMoney(playerid, -1000), GivePlayerWeapon(playerid, 27, 15), GameTextForPlayer(playerid, "~r~Combat Shotgun", 200, 1);
  58. ShowModelSelectionMenu(playerid, gun, "Weapons menu", DIALOG_BG_COLOR, PREV_BG_COLOR, PREV_BG_COLOR2);
  59. }
  60. if(modelid == 353:
  61. {
  62. if(GetPlayerMoney(playerid) <2000) return GameTextForPlayer(playerid, "~r~No Money", 200, 1);
  63. GivePlayerMoney(playerid, -2000), GivePlayerWeapon(playerid, 29, 30), GameTextForPlayer(playerid, "~r~MP5", 200, 1);
  64. ShowModelSelectionMenu(playerid, gun, "Weapons menu", DIALOG_BG_COLOR, PREV_BG_COLOR, PREV_BG_COLOR2);
  65. }
  66. if(modelid == 355)
  67. {
  68. if(GetPlayerMoney(playerid) <3500) return GameTextForPlayer(playerid, "~r~No Money", 200, 1);
  69. GivePlayerMoney(playerid, -3500), GivePlayerWeapon(playerid, 30, 120), GameTextForPlayer(playerid, "~r~AK-47", 200, 1);
  70. ShowModelSelectionMenu(playerid, gun, "Weapons menu", DIALOG_BG_COLOR, PREV_BG_COLOR, PREV_BG_COLOR2);
  71. }
  72. if(modelid == 356)
  73. {
  74. if(GetPlayerMoney(playerid) <4500) return GameTextForPlayer(playerid, "~r~No Money", 200, 1);
  75. GivePlayerMoney(playerid, -4500), GivePlayerWeapon(playerid, 31, 120), GameTextForPlayer(playerid, "~r~M4", 200, 1);
  76. ShowModelSelectionMenu(playerid, gun, "Weapons menu", DIALOG_BG_COLOR, PREV_BG_COLOR, PREV_BG_COLOR2);
  77. }
  78. if(modelid == 357)
  79. {
  80. if(GetPlayerMoney(playerid) <1000) return GameTextForPlayer(playerid, "~r~No Money", 200, 1);
  81. GivePlayerMoney(playerid, -1000), GivePlayerWeapon(playerid, 33, 20), GameTextForPlayer(playerid, "~r~Country Rifle", 200, 1);
  82. ShowModelSelectionMenu(playerid, gun, "Weapons menu", DIALOG_BG_COLOR, PREV_BG_COLOR, PREV_BG_COLOR2);
  83. }
  84. if(modelid == 358)
  85. {
  86. if(GetPlayerMoney(playerid) <5000) return GameTextForPlayer(playerid, "~r~No Money", 200, 1);
  87. GivePlayerMoney(playerid, -5000), GivePlayerWeapon(playerid, 34, 10), GameTextForPlayer(playerid, "~r~Sniper Rifle", 200, 1);
  88. ShowModelSelectionMenu(playerid, gun, "Weapons menu", DIALOG_BG_COLOR, PREV_BG_COLOR, PREV_BG_COLOR2);
  89. }
  90. }
  91. return 1;
  92. }
  93. return 1;
  94. }
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