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- [code]
- 13:09:24:968 | RL | INFO | +N/A | Main - RocketLauncher v1.0.0.0 (www.rlauncher.com)
- 13:09:25:086 | RL | INFO | +110 | Main - System Specs:
- RocketLauncher Dir: E:\RocketLauncher
- RocketLauncher is: 32-bit
- OS: Microsoft Windows 7 Home Premium
- SKU: Home Premium
- Total Memory: 8159.14 MB
- Free Memory: 4153.02 MB
- Used Memory: 4006.117 MB
- SystemType: 64-bit
- Physical Processors: 1
- Logical Processors: 4
- GPU 1 Name: NVIDIA GeForce GTX 560 Ti
- GPU 1 RAM: 1024.00 MB
- GPU 1 Driver Version: 9.18.13.5286
- Sound 1 Device: NVIDIA High Definition Audio
- Sound 1 Status: Enabled
- Sound 2 Device: NVIDIA High Definition Audio
- Sound 2 Status: Enabled
- Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
- Sound 3 Status: Enabled
- Sound 4 Device: NVIDIA High Definition Audio
- Sound 4 Status: Enabled
- Sound 5 Device: Microsoft LifeCam Cinema.
- Sound 5 Status: Enabled
- Sound 6 Device: Realtek High Definition Audio
- Sound 6 Status: Enabled
- Sound 7 Device: M-Audio Delta 44
- Sound 7 Status: Enabled
- Sound 8 Device: Bluetooth Audio Device
- Sound 8 Status: Enabled
- Sound 9 Device: NVIDIA High Definition Audio
- Sound 9 Status: Enabled
- Sound 10 Device: M-Audio MIDISPORT 2x2
- Sound 10 Status: Enabled
- OS Language: English_United_States
- OS Admin Status: Yes
- Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work)
- Monitor #1 Orientation: Landscape
- Current AHK Desktop Width: 1920
- Current AHK Desktop Height: 1080
- AutoHotkey Path:
- AHK Version: 1.1.09.04
- Unicode: No
- 13:09:25:086 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\RocketLauncher.exe exists
- 13:09:25:087 | RL | DEBUG1 | +15 | CheckFile - Attributes:
- FileDescription RocketLauncher
- FileVersion 1.0.0.0
- LegalCopyright ©2015 RocketLauncher
- ProductName djvj's one swell guy!
- ProductVersion 1.1.9.4
- CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com
- File Size: 2083328 bytes
- Created: 5/4/2015 - 6:44:36 PM
- Modified: 5/4/2015 - 3:35:43 AM
- 13:09:25:087 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\BinHexRW.ahk exists
- 13:09:25:098 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:099 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 4961 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:099 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\BlockInput.exe exists
- 13:09:25:123 | RL | DEBUG1 | +31 | CheckFile - Attributes:
- FileDescription
- FileVersion 1.1.09.04
- InternalName
- OriginalFilename
- ProductName
- ProductVersion 1.1.09.04
- File Size: 657920 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:123 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\CLR.ahk exists
- 13:09:25:137 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension.
- 13:09:25:139 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 10586 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:139 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\COM.ahk exists
- 13:09:25:149 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension.
- 13:09:25:150 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 26342 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:151 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Control_AniGif.ahk exists
- 13:09:25:158 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
- 13:09:25:159 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 5716 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:159 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\gdip.ahk exists
- 13:09:25:180 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension.
- 13:09:25:181 | RL | DEBUG1 | +16 | CheckFile - Attributes:
- File Size: 88789 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:182 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\gdip_alt.ahk exists
- 13:09:25:192 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:192 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 3394 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/22/2015 - 7:37:38 PM
- 13:09:25:193 | RL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.1
- 13:09:25:193 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\gsdll32.dll exists
- 13:09:25:228 | RL | DEBUG1 | +47 | CheckFile - Attributes:
- File Size: 13090816 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:229 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\itextsharp.dll exists
- 13:09:25:252 | RL | DEBUG1 | +15 | CheckFile - Attributes:
- FileDescription iTextSharp
- FileVersion 5.4.2.0
- InternalName itextsharp.dll
- LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
- OriginalFilename itextsharp.dll
- ProductName iTextSharp
- ProductVersion 5.4.2.0
- CompanyName 1T3XT BVBA
- File Size: 3743744 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:252 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Java.ahk exists
- 13:09:25:264 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:265 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 7841 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:266 | RL | DEBUG1 | +0 | Java.ahk Version: 1.0.0
- 13:09:25:266 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\JSON.ahk exists
- 13:09:25:275 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension.
- 13:09:25:277 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 9203 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:277 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Origin.ahk exists
- 13:09:25:295 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:296 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 4904 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 5/4/2015 - 6:53:30 PM
- 13:09:25:296 | RL | DEBUG1 | +0 | Origin.ahk Version: 1.0.2
- 13:09:25:297 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\RegRW64.ahk exists
- 13:09:25:305 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension.
- 13:09:25:306 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 6915 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:307 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\RIni.ahk exists
- 13:09:25:320 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
- 13:09:25:321 | RL | DEBUG1 | +15 | CheckFile - Attributes:
- File Size: 67561 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:322 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
- 13:09:25:340 | RL | DEBUG1 | +16 | CheckFile - Attributes:
- FileDescription SevenZipSharp
- FileVersion 0.64.4841.31212
- InternalName SevenZipSharp.dll
- LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
- OriginalFilename SevenZipSharp.dll
- ProductName SevenZipSharp
- ProductVersion 0.64.4841.31212
- CompanyName Markovtsev Vadim
- File Size: 165888 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:340 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Steam.ahk exists
- 13:09:25:363 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:364 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 5347 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 5/4/2015 - 6:53:26 PM
- 13:09:25:364 | RL | DEBUG1 | +0 | Steam.ahk Version: 1.0.2
- 13:09:25:365 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\VA.ahk exists
- 13:09:25:380 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension.
- 13:09:25:382 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 34688 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:382 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\VA_Extension.ahk exists
- 13:09:25:393 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:395 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 3833 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/22/2015 - 7:37:38 PM
- 13:09:25:395 | RL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1
- 13:09:25:395 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\Bezel.ahk exists
- 13:09:25:399 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:401 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 101747 bytes
- Created: 1/21/2015 - 8:45:56 PM
- Modified: 5/4/2015 - 6:53:09 PM
- 13:09:25:401 | RL | DEBUG1 | +0 | Bezel.ahk Version: 1.1.0
- 13:09:25:401 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\Fade.ahk exists
- 13:09:25:403 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:404 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 36786 bytes
- Created: 1/21/2015 - 8:45:56 PM
- Modified: 5/18/2015 - 9:03:46 AM
- 13:09:25:405 | RL | DEBUG1 | +0 | Fade.ahk Version: 1.0.10
- 13:09:25:405 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\Fade Init.ahk exists
- 13:09:25:406 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:407 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 999 bytes
- Created: 1/21/2015 - 8:45:56 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:408 | RL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1
- 13:09:25:408 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\Fade Animations.ahk exists
- 13:09:25:411 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:412 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 79822 bytes
- Created: 1/21/2015 - 8:45:56 PM
- Modified: 5/18/2015 - 9:03:47 AM
- 13:09:25:412 | RL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.6
- 13:09:25:412 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\Pause.ahk exists
- 13:09:25:439 | RL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:440 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 379074 bytes
- Created: 5/4/2015 - 6:53:24 PM
- Modified: 5/9/2015 - 11:04:21 AM
- 13:09:25:440 | RL | DEBUG1 | +0 | Pause.ahk Version: 1.0.9
- 13:09:25:441 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\Pause Init.ahk exists
- 13:09:25:442 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:442 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 590 bytes
- Created: 5/4/2015 - 6:53:27 PM
- Modified: 5/4/2015 - 6:53:28 PM
- 13:09:25:443 | RL | DEBUG1 | +0 | Pause Init.ahk Version: 1.0.2
- 13:09:25:443 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\Keymapper.ahk exists
- 13:09:25:445 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:446 | RL | DEBUG1 | +16 | CheckFile - Attributes:
- File Size: 33453 bytes
- Created: 1/21/2015 - 8:45:56 PM
- Modified: 5/22/2015 - 5:09:24 PM
- 13:09:25:446 | RL | DEBUG1 | +0 | Keymapper.ahk Version: 1.1.2
- 13:09:25:446 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\Keymapper Init.ahk exists
- 13:09:25:447 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:448 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 3461 bytes
- Created: 1/21/2015 - 8:45:56 PM
- Modified: 5/22/2015 - 5:09:24 PM
- 13:09:25:448 | RL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.4
- 13:09:25:449 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\MultiGame.ahk exists
- 13:09:25:450 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:451 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 40639 bytes
- Created: 1/21/2015 - 8:45:56 PM
- Modified: 5/4/2015 - 6:53:17 PM
- 13:09:25:452 | RL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.6
- 13:09:25:452 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\MultiGame Init.ahk exists
- 13:09:25:453 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:454 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 161 bytes
- Created: 1/21/2015 - 8:45:56 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:454 | RL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0
- 13:09:25:454 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\MultiPlayer.ahk exists
- 13:09:25:457 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:458 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 58641 bytes
- Created: 1/21/2015 - 8:45:56 PM
- Modified: 5/4/2015 - 6:53:16 PM
- 13:09:25:458 | RL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.5
- 13:09:25:458 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\Password.ahk exists
- 13:09:25:460 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:461 | RL | DEBUG1 | +16 | CheckFile - Attributes:
- File Size: 10040 bytes
- Created: 1/21/2015 - 8:45:56 PM
- Modified: 5/4/2015 - 6:53:34 PM
- 13:09:25:461 | RL | DEBUG1 | +0 | Password.ahk Version: 1.0.1
- 13:09:25:461 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists
- 13:09:25:462 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:463 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 73587 bytes
- Created: 1/21/2015 - 8:45:56 PM
- Modified: 5/4/2015 - 6:53:44 PM
- 13:09:25:463 | RL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.4
- 13:09:25:463 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\Shared.ahk exists
- 13:09:25:466 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:467 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 148574 bytes
- Created: 1/21/2015 - 8:45:56 PM
- Modified: 5/9/2015 - 11:04:17 AM
- 13:09:25:467 | RL | DEBUG1 | +0 | Shared.ahk Version: 1.2.5
- 13:09:25:467 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\Statistics.ahk exists
- 13:09:25:468 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:468 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 26143 bytes
- Created: 1/21/2015 - 8:45:56 PM
- Modified: 5/4/2015 - 6:53:08 PM
- 13:09:25:468 | RL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.3
- 13:09:25:469 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\Statistics Init.ahk exists
- 13:09:25:469 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:470 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 33 bytes
- Created: 1/21/2015 - 8:45:56 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:470 | RL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1
- 13:09:25:470 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\XHotkey.ahk exists
- 13:09:25:471 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:471 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 29626 bytes
- Created: 1/21/2015 - 8:45:56 PM
- Modified: 5/4/2015 - 6:53:33 PM
- 13:09:25:471 | RL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.3
- 13:09:25:471 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Lib\XHotkey Init.ahk exists
- 13:09:25:472 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
- 13:09:25:472 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 1236 bytes
- Created: 1/21/2015 - 8:45:56 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:472 | RL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.0
- 13:09:25:473 | RL | DEBUG1 | +0 | Main - Raw CLI received: "-s Nintendo 64 -r AeroFighters Assault (USA) -f E:\HyperSpin.exe -p HyperSpin -c 1"
- 13:09:25:473 | RL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "AeroFighters Assault (USA)"
- 13:09:25:473 | RL | DEBUG1 | +0 | Main - dbName: AeroFighters Assault (USA)
- 13:09:25:473 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Plugins\HyperSpin.plugin exists
- 13:09:25:504 | RL | DEBUG1 | +31 | CheckFile - Attributes:
- File Size: 8969 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 5/9/2015 - 11:04:20 AM
- 13:09:25:505 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin"
- 13:09:25:505 | RL | INFO | +0 | Main - RocketLauncher received "Nintendo 64" and "AeroFighters Assault (USA)"
- 13:09:25:509 | RL | INFO | +15 | Main - Did not find a "E:\RocketLauncher\Settings\Nintendo 64\Game Options.ini" file, skipping any game-specific options.
- 13:09:25:509 | RL | INFO | +0 | Main - AeroFighters Assault (USA) is using the default emulator: RetroArch
- 13:09:25:509 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in E:\RocketLauncher\Settings\Nintendo 64\Emulators.ini
- 13:09:25:509 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in E:\RocketLauncher\Settings\Global Emulators.ini
- 13:09:25:510 | RL | INFO | +0 | Main - Found [RetroArch] in E:\RocketLauncher\Settings\Global Emulators.ini
- 13:09:25:510 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
- 13:09:25:510 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 40311 bytes
- Created: 1/21/2015 - 9:15:41 PM
- Modified: 5/21/2015 - 4:04:32 PM
- 13:09:25:511 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module.
- 13:09:25:511 | RL | INFO | +0 | Main - AeroFighters Assault (USA) will use module: E:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
- 13:09:25:520 | RL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
- 13:09:25:523 | RL | INFO | +0 | CheckFile - Checking if E:\Emulators\RetroArch\retroarch.exe exists
- 13:09:25:523 | RL | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 9360650 bytes
- Created: 3/16/2015 - 6:06:19 PM
- Modified: 5/25/2015 - 6:14:19 AM
- 13:09:25:523 | RL | INFO | +0 | Main - INI Keys read
- 13:09:25:524 | RL | INFO | +16 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\7z.exe exists
- 13:09:25:540 | RL | DEBUG1 | +16 | CheckFile - Attributes:
- FileDescription 7-Zip Console
- FileVersion 9.20
- InternalName 7z
- LegalCopyright Copyright (c) 1999-2010 Igor Pavlov
- OriginalFilename 7z.exe
- ProductName 7-Zip
- ProductVersion 9.20
- CompanyName Igor Pavlov
- File Size: 163840 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:540 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\7z.dll exists
- 13:09:25:558 | RL | DEBUG1 | +15 | CheckFile - Attributes:
- FileDescription 7z Standalone Plugin
- FileVersion 9.20
- InternalName 7za
- LegalCopyright Copyright (c) 1999-2010 Igor Pavlov
- OriginalFilename 7za.dll
- ProductName 7-Zip
- ProductVersion 9.20
- CompanyName Igor Pavlov
- File Size: 914432 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:558 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\FontReg.exe exists
- 13:09:25:578 | RL | DEBUG1 | +16 | CheckFile - Attributes:
- FileDescription Font Registration Utility (x86-32)
- FileVersion 2.1.3.0
- OriginalFilename FontReg.exe
- File Size: 6144 bytes
- Created: 1/21/2015 - 8:45:57 PM
- Modified: 1/21/2015 - 9:15:41 PM
- 13:09:25:581 | RL | INFO | +0 | Main - "AeroFighters Assault (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
- 13:09:25:581 | RL | INFO | +0 | CheckPaths - Started
- 13:09:25:582 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Roms\Nintendo 64\AeroFighters Assault (USA).zip
- 13:09:25:582 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: E:\Roms\Nintendo 64\AeroFighters Assault (USA)\AeroFighters Assault (USA).zip
- 13:09:25:582 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by extension: E:\Roms\Nintendo 64\AeroFighters Assault (USA)\*.zip
- 13:09:25:582 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Roms\Nintendo 64\AeroFighters Assault (USA).usa
- 13:09:25:582 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: E:\Roms\Nintendo 64\AeroFighters Assault (USA)\AeroFighters Assault (USA).usa
- 13:09:25:583 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by extension: E:\Roms\Nintendo 64\AeroFighters Assault (USA)\*.usa
- 13:09:25:583 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Roms\Nintendo 64\AeroFighters Assault (USA).7z
- 13:09:25:583 | RL | INFO | +0 | CheckPaths - Found rom: E:\Roms\Nintendo 64\AeroFighters Assault (USA).7z
- 13:09:25:583 | RL | DEBUG1 | +0 | CheckPaths - Current romName: AeroFighters Assault (USA)
- 13:09:25:583 | RL | DEBUG1 | +0 | CheckPaths - Current romPath: E:\Roms\Nintendo 64
- 13:09:25:583 | RL | DEBUG1 | +0 | CheckPaths - Current romExtension: .7z
- 13:09:25:583 | RL | INFO | +0 | CheckPaths - Ended
- 13:09:25:584 | RL | INFO | +0 | BuildScript - User Variables:
- ;----------------------------------------------------------------------------
- ; INJECTED VARIABLES
- ;----------------------------------------------------------------------------
- #NoTrayIcon
- #InstallKeybdHook
- DetectHiddenWindows, ON
- SetTitleMatchMode, 2
- SendMode, Event
- 0 = 10
- pluginPath = E:\RocketLauncher\Plugins
- pluginName = HyperSpin
- pluginExt = .plugin
- contextOnExit = 1
- rlMode =
- rlTitle = RocketLauncher
- rlVersion = 1.0.0.0
- rlAuthor = djvj
- rlURL = www.rlauncher.com
- langFile = E:\RocketLauncher\Data\Language\Localization.ini
- frontendPID =
- frontendPath = E:
- frontendExe = HyperSpin.exe
- frontendExt = exe
- frontendName = HyperSpin
- frontendDrive = E:
- exitEmulatorKey = ~2 & ~4
- exitEmulatorKeyWait = 0
- forceHoldKey = ~Esc
- restoreFE = false
- exitScriptKey = ~q & ~s
- toggleCursorKey = ~e & ~t
- emuFullPath = E:\Emulators\RetroArch\retroarch.exe
- emuPath = E:\Emulators\RetroArch
- emuName = RetroArch
- emuExt = exe
- romPath = E:\Roms\Nintendo 64
- romPathFromIni = E:\Roms\Nintendo 64
- romExtension = .7z
- romExtensionOrig = .7z
- romExtensions = zip|usa|7z|j64|jag|a26|cue|iso|bin|nds|a52|a78|col|int|rom|st2|md|sv|caq|vec|pce|ccd|sfc|smc|nes|fds|sg|gg|sms|gen|32x|md|img|mds|mdf|tzx|tap|z80|dsk|cso|gba
- executable = retroarch.exe
- systemDbName = Nintendo 64
- systemName = Nintendo 64
- dbPath =
- dbName = AeroFighters Assault (USA)
- dbExt =
- romName = AeroFighters Assault (USA)
- romMapPath =
- romMappingEnabled = false
- romMappingLaunchMenuEnabled = false
- romMappingFirstMatchingExt = false
- romMappingShowAllRomsInArchive = false
- romMappingNumberOfGamesByScreen = 7
- romMappingMenuWidth = 300
- romMappingMenuMargin = 50
- romMappingTextFont = Bebas Neue
- romMappingTextOptions = cFFFFFFFF r4 s40 Bold
- romMappingDisabledTextColor = ff888888
- romMappingTextSizeDifference = 5
- romMappingTextMargin = 10
- romMappingTitleTextFont = Bebas Neue
- romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
- romMappingTitle2TextFont = Bebas Neue
- romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
- romMappingGameInfoTextFont = Bebas Neue
- romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
- romMappingBackgroundBrush = aa000000
- romMappingColumnBrush = 33000000
- romMappingButtonBrush1 = 6f000000
- romMappingButtonBrush2 = 33000000
- romMappingBackgroundAlign = Stretch and Lose Aspect
- romMappingMenuFlagWidth = 40
- romMappingMenuFlagSeparation = 5
- romMappingDefaultMenuList = FullList
- romMappingSingleFilteredRomAutomaticLaunch = false
- altArchiveNameOnly =
- altRomNameOnly =
- altArchiveAndRomName =
- altArchiveAndManyRomNames =
- altRomNamesOnly =
- romMapScenario =
- skipchecks = False
- romMatchExt = true
- blockInputTime = 0
- blockInputFile = E:\RocketLauncher\Module Extensions\BlockInput.exe
- errorLevelReporting = false
- lockLaunch = false
- lockLaunchGame =
- screenRotationAngle = 0
- screenRotationAngleGame =
- logFile = E:\RocketLauncher\RocketLauncher.log
- logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"]
- logLevel = 10
- logShowDebugConsole = false
- logIncludeModule = true
- logIncludeFileProperties = true
- logShowCommandWindow = false
- logCommandWindow = false
- rlDebugConsoleStdout =
- sysLang = English_United_States
- sysType = 64-bit
- navUpKey = Up
- navDownKey = Down
- navLeftKey = Left
- navRightKey = Right
- navSelectKey = Enter
- navP2UpKey = Numpad8
- navP2DownKey = Numpad2
- navP2LeftKey = Numpad4
- navP2RightKey = Numpad6
- navP2SelectKey = NumpadEnter
- originalWidth = 1920
- originalHeight = 1080
- vdEnabled = true
- vdPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
- vdUseSCSI = true
- vdAddDrive = true
- servoStikEnabled = false
- ledblinkyEnabled = false
- ledblinkyFullPath =
- ledblinkyProfilePath = E:\RocketLauncher\Profiles\LEDBlinky
- ledblinkyRLProfile = E:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
- emuIdleShutdown = 0
- launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig==
- hideCursor = true
- hideEmu = true
- hideFE = true
- fadeIn = true
- fadeInDuration = 500
- fadeInTransitionAnimation = DefaultAnimateFadeIn
- fadeInDelay = 0
- fadeInExitDelay = 0
- fadeOutExitDelay = 0
- fadeOut = true
- fadeOutExtraScreen = false
- fadeOutDuration = 1000
- fadeOutTransitionAnimation = DefaultAnimateFadeOut
- fadeOutDelay = 500
- fadeLyrInterpolation = 7
- fadeMuteEmulator = false
- fadeUseBackgrounds = false
- fadeWidthBaseRes = 1920
- fadeHeightBaseRes = 1080
- fadeLyr1Color = FF000000
- fadeLyr1AlignImage = Stretch and Lose Aspect
- fadeLyr2Pos = No Alignment
- fadeLyr2X = 0
- fadeLyr2Y = 870|1575
- fadeLyr2W =
- fadeLyr2H =
- fadeLyr2Adjust = 1
- fadeLyr2PicPad = 0
- fadeLyr2Prefix = Info Bar
- fadeLyr3Pos = Center
- fadeLyr3X = 450
- fadeLyr3Y = 450
- fadeLyr3W =
- fadeLyr3H =
- fadeLyr3Adjust = 0.8
- fadeLyr3PicPad = 0
- fadeLyr3Speed = 750
- fadeLyr3Animation = DefaultFadeAnimation
- fadeLyr37zAnimation = DefaultFadeAnimation
- fadeLyr3Type = imageandbar
- fadeLyr3ImgFollow7zProgress = true
- fadeLyr3Repeat = 1
- fadeLyr3BackImageTransparency = 30
- fadeLyr3StaticPos = No Alignment
- fadeLyr3StaticX = 0
- fadeLyr3StaticY = 870|1575
- fadeLyr3StaticW =
- fadeLyr3StaticH =
- fadeLyr3StaticAdjust = 1
- fadeLyr3StaticPicPad = 0
- fadeLyr3StaticPrefix = Info Bar
- fadeLyr4Adjust = 1
- fadeLyr4X = 1792|952
- fadeLyr4Y = 891|1596
- fadeLyr4W = 128
- fadeLyr4H =
- fadeLyr4Pos = No Alignment
- fadeLyr4FPS = 50
- fadeLyr4PicPad = 0
- fadeTranspGifColor = FFFFFF
- fadeBarWindow = Image
- fadeBarWindowX =
- fadeBarWindowY =
- fadeBarWindowW = 900
- fadeBarWindowH = 180
- fadeBarWindowR = 30
- fadeBarWindowM = 30
- fadeBarWindowHatchStyle = 8
- fadeBar = 7zOnly
- fadeBarNon7zProgressTime = 0
- fadeBarBack = true
- fadeBarBackColor = FF555555
- fadeBarH = 30
- fadeBarR = 10
- fadeBarColor = DD00BFFF
- fadeBarHatchStyle = 8
- fadeBarPercentageText = true
- fadeBarInfoText = true
- fadeBarXOffset = 0
- fadeBarYOffset = 150
- fadeRomInfoDescription = text
- fadeRomInfoSystemName = image
- fadeRomInfoYear = text with label
- fadeRomInfoManufacturer = text with label
- fadeRomInfoGenre = disabled
- fadeRomInfoRating = image
- fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
- fadeRomInfoTextPlacement = User Defined
- fadeRomInfoTextMargin = 7
- fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
- fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
- fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
- fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
- fadeRomInfoText5Options = cFF555555 r4 s42 Bold
- fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
- fadeStats_Number_of_Times_Played = disabled
- fadeStats_Last_Time_Played = disabled
- fadeStats_Average_Time_Played = disabled
- fadeStats_Total_Time_Played = disabled
- fadeStats_System_Total_Played_Time = disabled
- fadeStats_Total_Global_Played_Time = disabled
- fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
- fadeStatsInfoTextPlacement = topRight
- fadeStatsInfoTextMargin = 7
- fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
- fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
- fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
- fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
- fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
- fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
- fadeText1X = 0
- fadeText1Y = 0
- fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
- fadeText1 = Extraction In Progress, Please Wait
- fadeText2X = 0
- fadeText2Y = 0
- fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
- fadeText2 = Extraction Complete, Ready
- fadeText3 = Loading Game
- fadeText4 = Loading Complete
- fadeFont = Bebas Neue
- fadeSystemAndRomLayersOnly = false
- fadeExtractionTime = disabled
- fadeExtractionTimeTextX = 0
- fadeExtractionTimeTextY = 0
- fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
- fadeInterruptKey =
- detectFadeErrorEnabled = true
- fadeImgPath = E:\RocketLauncher\Media\Fade
- RLDataPath = E:\RocketLauncher\Data
- RLMediaPath = E:\RocketLauncher\Media
- RLErrSoundPath = E:\RocketLauncher\Media\Sounds\Error
- modulesPath = E:\RocketLauncher\Modules
- moduleFullName = E:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
- moduleName = RetroArch
- modulePath = E:\RocketLauncher\Modules\RetroArch
- moduleExtension = ahk
- moduleExtensionsPath = E:\RocketLauncher\Module Extensions
- libPath = E:\RocketLauncher\Lib
- 7zEnabled = false
- 7zPath = E:\RocketLauncher\Module Extensions\7z.exe
- 7zDllPath = E:\RocketLauncher\Module Extensions\7z.dll
- 7zExtractPath = C:\Temp
- 7zExtractPathOrig =
- 7zAttachSystemName = false
- 7zDelTemp = true
- 7zSounds = true
- 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
- 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
- mgEnabled = false
- mgKey = ~NumpadSub
- mgBackgroundColor = FF000000
- mgSidePadding = 0.2
- mgWidthBaseRes = 1920
- mgHeightBaseRes = 1080
- mgYOffset = 500
- mgFont = Arial
- mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
- mgText1Text = Please select a game
- mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
- mgText2Offset = 70
- mgUseSound = true
- mgSoundfreq = 300
- mgExitEffect = none
- mgSelectedEffect = rotate
- mgUseGameArt = false
- mgCandidate =
- mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
- mgOnLaunch = false
- pauseEnabled = true
- pauseKey = ~NumpadAdd
- pauseBackToMenuBarKey = X
- pauseZoomInKey = C
- pauseZoomOutKey = V
- pauseScreenshotKey = ~PrintScreen
- pauseHiToTextPath = E:\RocketLauncher\Module Extensions\HiToText.exe
- pauseSaveStateKeyCodes =
- pauseLoadStateKeyCodes =
- keymapperEnabled = false
- keymapperAHKMethod = false
- keymapper = xpadder
- xpadderFullPath = E:\Utilities\Xpadder\xpadder.exe
- joyToKeyFullPath = E:\Utilities\JoyToKey\JoyToKey.exe
- keymapperProfilePath = E:\RocketLauncher\Profiles\xpadder
- keymapperFrontEndProfileName = HyperSpin
- keymapperFrontEndProfile = false
- keymapperRocketLauncherProfileEnabled = false
- JoyIDsEnabled = false
- JoyIDsPreferredControllersSystem = use_global
- JoyIDsPreferredControllersGlobal =
- CustomJoyNamesEnabled = false
- CustomJoyNames =
- rotateMethod = false
- FEProfile = E:\RocketLauncher\Profiles\xpadder\HyperSpin
- defaultProfile = E:\RocketLauncher\Profiles\xpadder\_Default
- systemProfile = E:\RocketLauncher\Profiles\xpadder\Nintendo 64
- xPadderSystemProfile = E:\RocketLauncher\Profiles\xpadder\Nintendo 64\_Default
- emuProfile = E:\RocketLauncher\Profiles\xpadder\Nintendo 64\RetroArch
- romProfile = E:\RocketLauncher\Profiles\xpadder\Nintendo 64\AeroFighters Assault (USA)
- RocketLauncherProfile = E:\RocketLauncher\Profiles\xpadder\RocketLauncher
- blankProfile = E:\RocketLauncher\Profiles\xpadder\_Default\blank
- ahkFEProfile = E:\RocketLauncher\Profiles\AHK\HyperSpin
- ahkDefaultProfile = E:\RocketLauncher\Profiles\AHK\_Default
- ahkSystemProfile = E:\RocketLauncher\Profiles\AHK\Nintendo 64
- ahkEmuProfile = E:\RocketLauncher\Profiles\AHK\Nintendo 64\RetroArch
- ahkRomProfile = E:\RocketLauncher\Profiles\AHK\Nintendo 64\AeroFighters Assault (USA)
- ahkRocketLauncherProfile = E:\RocketLauncher\Profiles\AHK\RocketLauncher
- bezelEnabled = false
- bezelICEnabled = false
- statisticsEnabled = true
- pressDuration = -1
- emuVolume = 1
- dxwndIni = E:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
- dxwndFullPath = E:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
- mon1O = 0
- pacDrivedllFile = E:\RocketLauncher\Module Extensions\PacDrive32.dll
- userFadeAnimIniFile = E:\RocketLauncher\Lib\User Fade Animations.ini
- 13:09:25:585 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts
- 13:09:25:585 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts
- 13:09:25:585 | RL | INFO | +0 | BuildScript - Loaded Pause Init.ahk scripts
- 13:09:25:585 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
- 13:09:25:585 | RL | WARNING | +0 | BuildScript - "E:\RocketLauncher\Lib\User Functions Init.ahk" not found
- 13:09:25:586 | RL | DEBUG1 | +15 | BuildScript - Module starts on line: 2
- 13:09:25:586 | RL | INFO | +0 | BuildScript - Validating module
- 13:09:25:592 | RL | INFO | +0 | BuildScript - Validation complete
- 13:09:25:592 | RL | INFO | +0 | BuildScript - Module:
- MEmu = RetroArch
- MEmuV = v05-11-2015 Nightly
- MURL = http://themaister.net/retroarch.html
- MAuthor = djvj,zerojay
- MVersion = 2.2.9
- MCRC = 2A34E2F3
- iCRC = 4A6BA065
- MID = 635038268922229162
- MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision"
- ;----------------------------------------------------------------------------
- ; Notes:
- ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
- ; Devs stated they will never add support for mounted images (like via DT)
- ; Fullscreen is controlled via the module setting in RocketLauncherUI
- ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
- ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
- ; Enable 7z support for archived roms
- ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
- ;
- ; LibRetro DLLs:
- ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
- ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
- ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
- ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
- ;
- ; SRM files:
- ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
- ;
- ; Save states:
- ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
- ;
- ; Config files:
- ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
- ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
- ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
- ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
- ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
- ;
- ; MESS:
- ; MESS BIOS roms should be placed in the system\mess folder
- ;
- ; System Specific Notes:
- ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
- ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
- ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
- ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
- ; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
- ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
- ; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.
- ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
- ;----------------------------------------------------------------------------
- StartModule()
- BezelGUI()
- FadeInStart()
- ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
- ; 1 - Official System Name in RocketLauncher
- ; 2 - Short name used only for easy referencing within module
- ; 3 - Default core
- ; 4 - The system ID MESS core recognizes
- Log("Module - Started building the " . MEmu . " object",4)
- mTypeVar=
- ( LTrim
- AAE|LibRetro_AAE|mame_libretro
- Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb
- Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464
- Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000
- APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag
- Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs
- Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic
- Atari 2600|LibRetro_2600|stella_libretro|a2600
- Atari 5200|LibRetro_5200|mess_libretro|a5200
- Atari 7800|LibRetro_7800|prosystem_libretro|a7800
- Atari 8-bit|LibRetro_ATARI8|mess_libretro|a800
- Atari Classics|LibRetro_ACLS|mame_libretro
- Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
- Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
- Atari ST|LibRetro_ST|hatari_libretro
- Atari XEGS|LibRetro_XEGS|mess_libretro|xegs
- Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde
- Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78
- Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000
- Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
- Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
- Canon X07|LibRetro_CX07|mess_libretro|x07
- Capcom Classics|LibRetro_CAPC|mame_libretro
- Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
- Capcom Play System 2|LibRetro_CPS2|fba_cores_cps2_libretro
- Capcom Play System 3|LibRetro_CPS3|mame_libretro
- Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000
- Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000
- Cave|LibRetro_CAVE|mame_libretro
- Coleco ADAM|LibRetro_ADAM|mess_libretro|adam
- ColecoVision|LibRetro_COLEC|mess_libretro|coleco
- Commodore Amiga|LibRetro_PUAE|puae_libretro
- Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10
- Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck
- Data East Classics|LibRetro_DATA|mame_libretro
- Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64
- Elektronika BK|LibRetro_EBK|mess_libretro|bk0010
- Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64
- Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia
- Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision
- Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock
- Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv
- Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer
- Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf
- Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
- Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan
- GamePark 32|LibRetro_GP32|mess_libretro|gp32
- GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex
- Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster
- Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000
- Irem Classics|LibRetro_IREM|mame_libretro
- JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii
- Konami Classics|LibRetro_KONC|mame_libretro
- Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2
- MAME|LibRetro_MAME|mame_libretro
- Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32
- Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius
- Mattel Intellivision|LibRetro_INTV|mess_libretro|intv
- MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|
- Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
- Microsoft MSX|LibRetro_MSX|bluemsx_libretro
- Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
- Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
- Midway Classics|LibRetro_MIDC|mame_libretro
- Namco Classics|LibRetro_NAMC|mame_libretro
- Namco System 22|LibRetro_NAM2|mame_libretro
- NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce
- NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce
- NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
- NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx
- NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16
- NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16
- Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
- Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
- Nintendo Classics|LibRetro_NINC|mame_libretro
- Nintendo DS|LibRetro_DS|desmume_libretro
- Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
- Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
- Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
- Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
- Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
- Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
- Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
- Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini
- Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
- Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
- Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
- Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
- Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
- Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
- Panasonic 3DO|LibRetro_3DO|4do_libretro
- Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1
- Philips Videopac|LibRetro_PVID|mess_libretro|videopac
- RCA Studio II|LibRetro_STUD2|mess_libretro|studio2
- SCUMMVM|LibRetro_SCUMM|scummvm_libretro
- Sega 32X|LibRetro_32X|picodrive_libretro|32x
- Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
- Sega Classics|LibRetro_SEGC|mame_libretro
- Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
- Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
- Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
- Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
- Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
- Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
- Sega Pico|LibRetro_PICO|picodrive_libretro
- Sega Saturn|LibRetro_SAT|yabause_libretro
- Sega Saturn Japan|LibRetro_SAT|yabause_libretro
- Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000
- Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
- Sega ST-V|LibRetro_STV|mame_libretro
- Sega VMU|LibRetro_SVMU|mess_libretro|svmu
- Sharp X1|LibRetro_SX1|mess_libretro|x1
- Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum
- SNK Classics|LibRetro_SNKC|mame_libretro
- SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
- SNK Neo Geo AES|LibRetro_NEOAES|mess_libretro|aes
- SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz
- SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
- SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
- SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
- Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psx
- Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
- Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat
- Sony PSP|LibRetro_PSP|ppsspp_libretro
- Sord M5|LibRetro_SORD|mess_libretro|m5
- Spectravideo|LibRetro_SV328|mess_libretro|svi328n
- Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
- Taito Classics|LibRetro_TAIC|mame_libretro
- Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3
- Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a
- Thomson MO5|LibRetro_MO5|mess_libretro|mo5
- Thomson TO7|LibRetro_TO7|mess_libretro|to7
- Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom
- Tiki-100|LibRetro_TIKI|mess_libretro|kontiki
- Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor
- VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision
- Watara Supervision|LibRetro_SUPRV|mess_libretro|svision
- )
- mType := Object()
- Loop, Parse, mTypeVar, `n, `r
- {
- obj := {}
- Loop, Parse, A_LoopField, |
- If A_Index = 1
- obj.System := A_LoopField
- Else If A_Index = 2
- obj.ID := A_LoopField
- Else If A_Index = 3
- obj.Core := A_LoopField
- Else ; 4
- obj.MessID := A_LoopField
- mType.Insert(obj["System"], obj)
- }
- Log("Module - Finished building the " . MEmu . " object",4)
- ; For easier use throughout the module
- retroSystem := mType[systemName].System
- retroID := mType[systemName].ID
- retroCore := mType[systemName].Core
- retroMessID := mType[systemName].MessID
- If !retroSystem
- ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
- If !retroCore
- ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
- settingsFile := modulePath . "\" . moduleName . ".ini"
- core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",retroCore,,1)
- Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
- configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1)
- messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1)
- hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
- superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1)
- enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1)
- overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1)
- videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1)
- aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1)
- customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1)
- customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1)
- customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1)
- customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1)
- stretchToFillBezel := IniReadCheck(settingsFile, systemName . "|" . romName, "StretchToFillBezel","false",,1)
- rotation := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1)
- cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1)
- threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1)
- vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1)
- integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1)
- configurationPerCore := IniReadCheck(settingsFile, systemName . "|" . romName, "ConfigurationPerCore","false",,1)
- configFolder := GetFullName(configFolder)
- messRomPath := GetFullName(messRomPath)
- overlay := GetFullName(overlay)
- videoShader := GetFullName(videoShader)
- rotateBezel := false
- If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy
- { superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy
- sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
- CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
- retroID := "LibRetro_SGB" ; switching to Super Game Boy mode
- retroSystem := "Nintendo Super Game Boy"
- }
- ; Find the dll for this system
- libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
- ; Find the cfg file to use
- If !FileExist(configFolder)
- ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """")
- globalRetroCfg := emuPath . "\retroarch.cfg"
- systemRetroCfg := configFolder . "\" . retroSystem . ".cfg"
- coreRetroCfg := configFolder . "\" . core . ".dll.cfg"
- Log("Module - Global cfg should be: " . globalRetroCfg,4)
- Log("Module - System cfg should be: " . systemRetroCfg,4)
- Log("Module - Core cfg should be: " . coreRetroCfg,4)
- foundCfg :=
- If FileExist(systemRetroCfg) { ; check for system cfg first
- retroCFGFile := systemRetroCfg
- foundCfg := 1
- Log("Module - Found a System cfg!",4)
- } Else If FileExist(coreRetroCfg) { ; 2nd option is a core config
- retroCFGFile := coreRetroCfg
- foundCfg := 1
- Log("Module - Found a Core cfg!",4)
- } Else If FileExist(globalRetroCfg) { ; 3rd is global cfg
- retroCFGFile := globalRetroCfg
- foundCfg := 1
- Log("Module - Found a Global cfg!",4)
- }
- If !foundCfg
- Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2)
- Else {
- Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.")
- retroCFG := LoadProperties(retroCFGFile)
- }
- If rotation In 1,3 ; use vertical bezel if RA rotation is set to 90 or 270 degrees
- rotateBezel := true
- If RegExMatch(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read
- retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
- retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
- StringLeft, retroSysDirLeft, retroSysDir, 2
- If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
- StringTrimLeft, retroSysDir, retroSysDir, 1
- Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
- retroSysDir := emuPath . retroSysDir
- }
- If !retroSysDir
- ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
- StringRight, checkForSlash, retroSysDir, 1
- If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
- StringTrimRight, retroSysDir, retroSysDir, 1
- }
- If (RegExMatch(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(retroID, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings
- sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini") ; create the ini if it does not exist
- coreOptionsCFGFile := CheckFile((configurationPerCore ? configFolder . "\retroarch-core-options.cfg" : emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . (configurationPerCore ? configFolder : emuPath) . """")
- coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
- If InStr(retroID, "LibRetro_N64") { ; Nintendo 64
- mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1)
- mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1)
- mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
- mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1)
- mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1)
- mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1)
- mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1)
- mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1)
- mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1)
- mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1)
- mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1)
- mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1)
- mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1)
- mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
- mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
- mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1)
- mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1)
- WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
- WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
- WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
- WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
- WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
- WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
- WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
- WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
- WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
- WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
- WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
- WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
- WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
- WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
- WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
- WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
- WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
- } Else If InStr(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings
- If InStr(core, "nestopia_libretro") { ; Nestopia
- nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
- nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1)
- nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1)
- WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
- WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
- WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
- }
- } Else If InStr(retroID, "LibRetro_LYNX") { ; Atari Lynx
- If InStr(core, "handy_libretro") { ; Handy
- handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1)
- If InStr(handyRotate, "240") or InStr(handyRotate, "90")
- rotateBezel := true
- WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
- }
- } Else If InStr(retroID, "LibRetro_PSX") { ; Sony PlayStation
- psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1)
- psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1)
- psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
- WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
- WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
- WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
- }
- SaveProperties(coreOptionsCFGFile, coreOptionsCFG)
- }
- hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
- 7z(romPath, romName, romExtension, 7zExtractPath)
- ; MESS core options
- messParam1 :=
- messParam2 :=
- messParam3 :=
- If InStr(core, "mess") { ; if a mess core is used
- Log("Module - Retroarch MESS mode enabled")
- If !retroMessID
- ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core")
- Else
- Log("Module - MESS mode using a known ident: " . retroMessID)
- If !messRomPath
- ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.")
- messParam1 :=
- messParam2 := " -rompath \" . """" . messRomPath . "\" . """"
- ; Build a key/value object containing the different messParam3 choices
- messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik","gamecom","cart1","mbeeic","quik1")
- messParam3 := messP3[retroMessID] ; search object for the retroMessID pair
- messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
- If retroMessID = mbeeic ; Applied Technology MicroBee
- { microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1)
- If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
- ScriptError("This is not a known MicroBee model value: " . microbeeModel)
- Else If (microbeeModel != "mbeeic")
- retroMessID := microbeeModel
- If romExtension in .mwb,.com,.bee
- mediaDeviceType := "quik1"
- Else If romExtension in .wav,.tap
- mediaDeviceType := "cass"
- Else If romExtension in .rom
- mediaDeviceType := "cart"
- Else If romExtension in .dsk
- mediaDeviceType := "flop1"
- Else ; .bin format
- mediaDeviceType := "quik2"
- messParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
- }
- fullRomPath := messParam1 . messParam2 . messParam3
- } Else If (superGB = "true") {
- Log("Module - Retroarch Super Game Boy mode enabled")
- fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
- } Else {
- Log("Module - Retroarch standard mode enabled")
- fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
- }
- If retroID = LibRetro_NFDS ; Nintendo Famicom Disk System
- { IfNotExist, %retroSysDir%\disksys.rom
- ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- } Else If retroID = LibRetro_SCD ; Sega CD
- { If romExtension Not In .bin,.cue,.iso
- ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
- IfNotExist, %retroSysDir%\bios_CD_E.bin
- ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- IfNotExist, %retroSysDir%\bios_CD_U.bin
- ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- IfNotExist, %retroSysDir%\bios_CD_J.bin
- ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- } Else If retroID in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD
- { If romExtension Not In .ccd,.cue
- ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
- IfNotExist, %retroSysDir%\syscard3.pce
- ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- } Else If retroID = LibRetro_PCFX
- { If romExtension Not In .ccd,.cue
- ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
- IfNotExist, %retroSysDir%\pcfx.bios
- ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- }
- networkSession :=
- If (enableNetworkPlay = "true") {
- Log("Module - Network Multi-Player is an available option for " . dbName,4)
- netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1)
- getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1)
- If (getWANIP = "true")
- myPublicIP := GetPublicIP()
- Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
- defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1)
- defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1)
- lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD
- lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD
- mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
- If (mpMenuStatus = -1) { ; if user exited menu early
- Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2)
- ExitModule()
- }
- If networkSession {
- Log("Module - Using a Network for " . dbName,4)
- IniWrite, %networkPort%, %settingsFile%, Network, Last_Port
- ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
- If (networkType = "client") {
- IniWrite, %networkIP%, %settingsFile%, Network, Last_IP ; Save last used IP and Port for quicker launching next time
- netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client
- } Else { ; server
- netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server
- }
- Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
- Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
- } Else
- Log("Module - User chose Single Player mode for this session",4)
- }
- BezelStart(,,(If rotateBezel ? 1:""))
- If foundCfg {
- if (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
- {
- customViewportWidth := bezelScreenWidth
- customViewportHeight := bezelScreenHeight
- customViewportX := 0
- customViewportY := 0
- aspectRatioIndex := 22
- Log("Stretching viewport to fit bezel")
- }
- retroCFG := LoadProperties(retroCFGFile) ; load the config into memory
- raCfgHasChanges :=
- WriteRetroProperty("input_overlay", overlay)
- WriteRetroProperty("video_shader", videoShader)
- WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
- WriteRetroProperty("custom_viewport_width", customViewportWidth)
- WriteRetroProperty("custom_viewport_height", customViewportHeight)
- WriteRetroProperty("custom_viewport_x", customViewportX)
- WriteRetroProperty("custom_viewport_y", customViewportY)
- WriteRetroProperty("video_rotation", rotation)
- WriteRetroProperty("video_crop_overscan", cropOverscan)
- WriteRetroProperty("video_threaded", threadedVideo)
- WriteRetroProperty("video_vsync", vSync)
- WriteRetroProperty("video_scale_integer", integerScale)
- If InStr(retroID, "LibRetro_PSX") {
- Loop, 8 ; loop 8 times for 8 controllers
- { p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1)
- WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
- }
- }
- If raCfgHasChanges {
- Log("Module - Saving changed settings to: """ . retroCFGFile . """")
- SaveProperties(retroCFGFile, retroCFG)
- }
- }
- fullscreen := If fullscreen = "true" ? " -f" : ""
- srmPath := emuPath . "\srm\" . retroSystem ; path for this system's srm files
- saveStatePath := emuPath . "\save\" . retroSystem ; path for this system's save state files
- retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : ""
- IfNotExist, %srmPath%
- FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
- IfNotExist, %saveStatePath%
- FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
- HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait
- If InStr(core, "mess") { ; if a mess core is used
- Run(executable . " """ . (retroMessID ? retroMessID : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
- } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
- Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide")
- } Else {
- Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
- }
- mpMenuStatus :=
- If networkSession {
- canceledServerWait := false
- multiplayerMenuExit := false
- SetTimer, NetworkConnectedCheck, 500
- If (networkType = "server") {
- Log("Module - Waiting for a client to connect to your server")
- mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
- } Else { ; client
- Log("Module - Trying to contact the server to establish a connection.")
- mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
- }
- If (mpMenuStatus = -1) { ; if user exited menu early before a client connected
- Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2)
- If Process("Exist", executable)
- Process("Close", executable) ; must close process as the exe is waiting for a client to connect and no window was drawn yet
- ExitModule()
- } Else { ; blank response from MultiPlayerMenu, exited properly
- Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
- WinWait("RetroArch ahk_class RetroArch")
- WinWaitActive("RetroArch ahk_class RetroArch")
- }
- SetTimer, NetworkConnectedCheck, Off
- } Else { ; single player
- WinWait("RetroArch ahk_class RetroArch")
- WinWaitActive("RetroArch ahk_class RetroArch")
- }
- If hideConsole = true
- WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit
- BezelDraw()
- HideEmuEnd()
- FadeInExit()
- Process("WaitClose", executable)
- 7zCleanUp()
- BezelExit()
- FadeOutExit()
- ExitModule()
- ; Writes new properties into the retroCFG if defined by user
- WriteRetroProperty(key,value="") {
- If (value != "") {
- Global retroCFG,raCfgHasChanges
- WriteProperty(retroCFG, key, value,1,1)
- raCfgHasChanges := 1
- }
- }
- ; Used to convert between RetroArch keys and usable data
- ConvertRetroCFGKey(txt,direction="read"){
- Global emuPath
- If direction = read
- { StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt
- StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt
- If InStr(newtxt,":") { ; if the path contains a ":" then it is a relative path
- Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4)
- StringTrimLeft,newtxt,newtxt,1 ; removes the : from the left of the txt
- newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute
- }
- If InStr(newtxt,"/")
- StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes
- } Else If direction = write
- { newtxt = "%txt%" ; wraps the txt with ""
- If InStr(newtxt,"\")
- StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes
- } Else
- ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
- Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
- Return newtxt
- }
- ; This will simply create a new blank ini if one does not exist
- CheckSysFile(file){
- IfNotExist, %file%
- FileAppend,, %file%
- Return file
- }
- NetworkConnectedCheck:
- If clientConnected
- multiplayerMenuExit := true
- Else If WinExist("RetroArch ahk_class RetroArch") {
- Log("Module - RetroArch session started, closing the MultiPlayer menu",4)
- multiplayerMenuExit := true
- }
- Return
- CloseProcess:
- FadeOutStart()
- WinClose("RetroArch ahk_class RetroArch")
- Return
- 13:09:25:602 | RL | INFO | +16 | BuildScript - Loaded Pause scripts
- 13:09:25:604 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts
- 13:09:25:605 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
- 13:09:25:605 | RL | WARNING | +0 | BuildScript - "E:\RocketLauncher\Lib\User Functions.ahk" not found
- 13:09:25:606 | RL | INFO | +0 | BuildScript - Finished injecting functions into module
- 13:09:25:608 | RL | INFO | +0 | Main - Module is built
- 13:09:25:608 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\AutoHotkey.dll exists
- 13:09:25:634 | RL | DEBUG1 | +31 | CheckFile - Attributes:
- FileDescription AutoHotkey_H ANSI 32-bit
- FileVersion 1.1.09.04
- InternalName AutoHotkey_H
- LegalCopyright Copyright (C) 2012
- OriginalFilename AutoHotkey.exe
- ProductName AutoHotkey_H
- ProductVersion 1.1.09.04
- File Size: 785408 bytes
- Created: 10/4/2014 - 6:13:51 AM
- Modified: 1/21/2015 - 9:15:40 PM
- 13:09:25:663 | RL | INFO | +16 | Main - Hiding taskbar
- 13:09:25:887 | RL | INFO | +234 | Main - Running module
- 13:09:25:887 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
- 13:09:26:058 | MD | INFO | +N/A | Module initialized
- 13:09:26:058 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2 & ~4" to call label: "CloseProcess"
- 13:09:26:060 | MD | DEBUG1 | +0 | fadeInTransitionAnimation: DefaultAnimateFadeIn
- 13:09:26:060 | MD | DEBUG1 | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut
- 13:09:26:060 | MD | DEBUG1 | +0 | fadeLyr3Animation: DefaultFadeAnimation
- 13:09:26:060 | MD | DEBUG1 | +0 | fadeLyr37zAnimation: DefaultFadeAnimation
- 13:09:26:061 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
- 13:09:26:062 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot"
- 13:09:26:062 | MD | INFO | +0 | StartModule - Started
- 13:09:26:063 | MD | INFO | +0 | StartModule - MEmu: RetroArch
- MEmuV: v05-11-2015 Nightly
- MURL: http://themaister.net/retroarch.html
- MAuthor: djvj,zerojay
- MVersion: 2.2.9
- MCRC: 2A34E2F3
- iCRC: 4A6BA065
- MID:
- MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision"
- 13:09:26:063 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Nintendo 64"
- 13:09:26:065 | MD | INFO | +0 | PluginInit - Started
- 13:09:26:065 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
- 13:09:26:065 | MD | INFO | +0 | CheckFile - Checking if E:\Databases\Nintendo 64\Nintendo 64.xml exists
- 13:09:26:067 | MD | DEBUG1 | +0 | CheckFile - Attributes:
- File Size: 108665 bytes
- Created: 8/3/2011 - 7:25:41 PM
- Modified: 11/5/2012 - 5:32:12 PM
- 13:09:26:067 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database
- 13:09:26:068 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database!
- 13:09:26:068 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name
- 13:09:26:068 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "AeroFighters Assault (USA)"
- 13:09:26:068 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof
- 13:09:26:069 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Cloneof" with a value: ""
- 13:09:26:069 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer
- 13:09:26:069 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "Vic Tokai"
- 13:09:26:088 | MD | DEBUG1 | +32 | BuildDatabaseTable - Searching database for: Year
- 13:09:26:088 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1997"
- 13:09:26:089 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre
- 13:09:26:089 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Flying"
- 13:09:26:089 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating
- 13:09:26:089 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "ESRB - E (Everyone)"
- 13:09:26:090 | MD | DEBUG2 | +0 | PluginInit - GameInfo:
- GameInfo Label: Cloneof | GameInfo Value:
- GameInfo Label: Genre | GameInfo Value:
- GameInfo Label: Manufacturer | GameInfo Value:
- GameInfo Label: Name | GameInfo Value:
- GameInfo Label: Rating | GameInfo Value:
- GameInfo Label: Year | GameInfo Value:
- 13:09:26:090 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended
- 13:09:26:091 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
- 13:09:26:091 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: E:\Media\Nintendo 64\Images\Wheel\AeroFighters Assault (USA).png
- 13:09:26:166 | MD | DEBUG1 | +78 | BuildAssetsTable - Searching for a System Logo: E:\Media\Main Menu\Images\Wheel\Nintendo 64.png
- 13:09:26:166 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found:
- Asset Label: Game Logo | Asset Path1: E:\Media\Nintendo 64\Images\Wheel\AeroFighters Assault (USA).png | Asset Extension1: png | Asset Type1: game
- Asset Label: System Logo | Asset Path1: E:\Media\Main Menu\Images\Wheel\Nintendo 64.png | Asset Extension1: png | Asset Type1: system
- 13:09:26:166 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended
- 13:09:26:167 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
- 13:09:26:167 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Artwork1: E:\Media\Nintendo 64\Images\Artwork1\AeroFighters Assault (USA).png
- 13:09:26:168 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Box Art: E:\Media\Nintendo 64\Images\Artwork2\AeroFighters Assault (USA).png
- 13:09:26:168 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Cartridge: E:\Media\Nintendo 64\Images\Artwork3\AeroFighters Assault (USA).png
- 13:09:26:200 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for a Flyers: E:\Media\Nintendo 64\Images\Artwork4\AeroFighters Assault (USA).png
- 13:09:26:246 | MD | DEBUG1 | +47 | BuildAssetsTable - Searching for a Letters: E:\Media\Nintendo 64\Images\Letters
- 13:09:26:372 | MD | DEBUG1 | +124 | BuildAssetsTable - Searching for a Other: E:\Media\Nintendo 64\Images\Other
- 13:09:26:380 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found:
- Asset Label: Cartridge | Asset Path1: E:\Media\Nintendo 64\Images\Artwork3\AeroFighters Assault (USA).png | Asset Extension1: png | Asset Type1: game
- Asset Label: Flyers | Asset Path1: E:\Media\Nintendo 64\Images\Artwork4\AeroFighters Assault (USA).png | Asset Extension1: png | Asset Type1: game
- Asset Label: Letters | Asset Path1: E:\Media\Nintendo 64\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system
- Asset Label: Letters | Asset Path2: E:\Media\Nintendo 64\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system
- Asset Label: Letters | Asset Path3: E:\Media\Nintendo 64\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system
- Asset Label: Letters | Asset Path4: E:\Media\Nintendo 64\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system
- Asset Label: Letters | Asset Path5: E:\Media\Nintendo 64\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system
- Asset Label: Letters | Asset Path6: E:\Media\Nintendo 64\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system
- Asset Label: Letters | Asset Path7: E:\Media\Nintendo 64\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system
- Asset Label: Letters | Asset Path8: E:\Media\Nintendo 64\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system
- Asset Label: Letters | Asset Path9: E:\Media\Nintendo 64\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system
- Asset Label: Letters | Asset Path10: E:\Media\Nintendo 64\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system
- Asset Label: Letters | Asset Path11: E:\Media\Nintendo 64\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system
- Asset Label: Letters | Asset Path12: E:\Media\Nintendo 64\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system
- Asset Label: Letters | Asset Path13: E:\Media\Nintendo 64\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system
- Asset Label: Letters | Asset Path14: E:\Media\Nintendo 64\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system
- Asset Label: Letters | Asset Path15: E:\Media\Nintendo 64\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system
- Asset Label: Letters | Asset Path16: E:\Media\Nintendo 64\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system
- Asset Label: Letters | Asset Path17: E:\Media\Nintendo 64\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system
- Asset Label: Letters | Asset Path18: E:\Media\Nintendo 64\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system
- Asset Label: Letters | Asset Path19: E:\Media\Nintendo 64\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system
- Asset Label: Letters | Asset Path20: E:\Media\Nintendo 64\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system
- Asset Label: Letters | Asset Path21: E:\Media\Nintendo 64\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system
- Asset Label: Letters | Asset Path22: E:\Media\Nintendo 64\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system
- Asset Label: Letters | Asset Path23: E:\Media\Nintendo 64\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system
- Asset Label: Letters | Asset Path24: E:\Media\Nintendo 64\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system
- Asset Label: Letters | Asset Path25: E:\Media\Nintendo 64\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system
- Asset Label: Letters | Asset Path26: E:\Media\Nintendo 64\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system
- Asset Label: Letters | Asset Path27: E:\Media\Nintendo 64\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system
- Asset Label: Letters | Asset Path28: E:\Media\Nintendo 64\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system
- Asset Label: Letters | Asset Path29: E:\Media\Nintendo 64\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system
- Asset Label: Letters | Asset Path30: E:\Media\Nintendo 64\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system
- Asset Label: Letters | Asset Path31: E:\Media\Nintendo 64\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system
- Asset Label: Letters | Asset Path32: E:\Media\Nintendo 64\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system
- Asset Label: Letters | Asset Path33: E:\Media\Nintendo 64\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system
- Asset Label: Letters | Asset Path34: E:\Media\Nintendo 64\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system
- Asset Label: Letters | Asset Path35: E:\Media\Nintendo 64\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system
- Asset Label: Letters | Asset Path36: E:\Media\Nintendo 64\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system
- Asset Label: Letters | Asset Path37: E:\Media\Nintendo 64\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system
- Asset Label: Letters | Asset Path38: E:\Media\Nintendo 64\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system
- Asset Label: Letters | Asset Path39: E:\Media\Nintendo 64\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system
- Asset Label: Other | Asset Path1: E:\Media\Nintendo 64\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system
- 13:09:26:381 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended
- 13:09:26:381 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video|MP4 System Video|FLV System Video
- 13:09:26:402 | MD | DEBUG1 | +32 | BuildAssetsTable - Searching for a MP4 Game Video: E:\Media\Nintendo 64\Video\AeroFighters Assault (USA).*
- 13:09:26:434 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for a FLV Game Video: E:\Media\Main Menu\Video\Nintendo 64.*
- 13:09:26:465 | MD | DEBUG2 | +31 | BuildAssetsTable - Media assets found:
- Asset Label: FLV Game Video | Asset Path1: E:\Media\Main Menu\Video\Nintendo 64.mp4 | Asset Extension1: mp4 | Asset Type1: system
- Asset Label: MP4 Game Video | Asset Path1: E:\Media\Nintendo 64\Video\AeroFighters Assault (USA).mp4 | Asset Extension1: mp4 | Asset Type1: game
- 13:09:26:465 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended
- 13:09:26:465 | MD | INFO | +0 | PluginInit - Ended
- 13:09:26:466 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: AeroFighters Assault (USA)
- 13:09:26:467 | MD | INFO | +0 | Hiding mouse cursor
- 13:09:26:499 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
- 13:09:26:499 | MD | INFO | +0 | StartModule - Ended
- 13:09:26:500 | MD | DEBUG1 | +0 | FadeInStart - Started
- 13:09:26:500 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
- 13:09:26:500 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~NumpadAdd"
- 13:09:26:501 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~2 & ~4"
- 13:09:26:501 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~2 & ~4"
- 13:09:26:501 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~2 & ~4"
- 13:09:26:502 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2 & ~4" to call label: "CloseFadeIn"
- 13:09:26:502 | MD | DEBUG2 | +0 | Fade screen scale factor: X=1.000000, Y= 1.000000
- 13:09:26:526 | MD | DEBUG1 | +31 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: E:\RocketLauncher\Media\Fade\Nintendo 64\AeroFighters Assault (USA)\Layer 1*.*
- 13:09:26:586 | MD | DEBUG1 | +63 | GetFadePicFile - Looking for Fade Layer 1 pic: E:\RocketLauncher\Media\Fade\Nintendo 64\AeroFighters Assault (USA)\Layer 1*.png
- 13:09:26:586 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: E:\RocketLauncher\Media\Fade\Nintendo 64\AeroFighters Assault (USA)\Layer 1 - 16x9 AeroFighters (Johnny Mazzic).png
- 13:09:26:586 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: E:\RocketLauncher\Media\Fade\Nintendo 64\AeroFighters Assault (USA)\Layer 1*.gif
- 13:09:26:587 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: E:\RocketLauncher\Media\Fade\Nintendo 64\AeroFighters Assault (USA)\Layer 1*.tif
- 13:09:26:587 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: E:\RocketLauncher\Media\Fade\Nintendo 64\AeroFighters Assault (USA)\Layer 1*.bmp
- 13:09:26:587 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: E:\RocketLauncher\Media\Fade\Nintendo 64\AeroFighters Assault (USA)\Layer 1*.jpg
- 13:09:26:588 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use E:\RocketLauncher\Media\Fade\Nintendo 64\AeroFighters Assault (USA)\Layer 1 - 16x9 AeroFighters (Johnny Mazzic).png
- 13:09:26:588 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\RocketLauncher\Media\Fade\Nintendo 64\AeroFighters Assault (USA)\Info Bar*.*
- 13:09:26:588 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\RocketLauncher\Media\Fade\Nintendo 64\_Default\Horizontal\Info Bar*.*
- 13:09:26:623 | MD | DEBUG1 | +31 | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\RocketLauncher\Media\Fade\Nintendo 64\_Default\Info Bar*.*
- 13:09:26:623 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.*
- 13:09:26:670 | MD | DEBUG1 | +47 | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.*
- 13:09:26:670 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.png
- 13:09:26:671 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar.png
- 13:09:26:671 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.gif
- 13:09:26:672 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.tif
- 13:09:26:672 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp
- 13:09:26:672 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg
- 13:09:26:673 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use E:\RocketLauncher\Media\Fade\_Default\Info Bar.png
- 13:09:26:958 | MD | INFO | +281 | DefaultAnimateFadeIn - Started, direction is: in
- 13:09:26:979 | MD | INFO | +31 | DefaultAnimateFadeIn - Drawing First FadeIn Image.
- 13:09:27:509 | MD | INFO | +530 | DefaultAnimateFadeIn - Ended
- 13:09:27:515 | MD | INFO | +0 | DefaultFadeAnimation - Started
- 13:09:27:515 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\RocketLauncher\Media\Fade\Nintendo 64\AeroFighters Assault (USA)\Info Bar*.*
- 13:09:27:515 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\RocketLauncher\Media\Fade\Nintendo 64\_Default\Horizontal\Info Bar*.*
- 13:09:27:515 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\RocketLauncher\Media\Fade\Nintendo 64\_Default\Info Bar*.*
- 13:09:27:516 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.*
- 13:09:27:516 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.*
- 13:09:27:516 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.png
- 13:09:27:516 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar.png
- 13:09:27:516 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.gif
- 13:09:27:516 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.tif
- 13:09:27:516 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp
- 13:09:27:516 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg
- 13:09:27:517 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use E:\RocketLauncher\Media\Fade\_Default\Info Bar.png
- 13:09:27:541 | MD | DEBUG1 | +31 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: E:\RocketLauncher\Media\Fade\Nintendo 64\AeroFighters Assault (USA)\Layer 3*.*
- 13:09:27:541 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: E:\RocketLauncher\Media\Fade\Nintendo 64\_Default\Horizontal\Layer 3*.*
- 13:09:27:541 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: E:\RocketLauncher\Media\Fade\Nintendo 64\_Default\Layer 3*.*
- 13:09:27:541 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: E:\RocketLauncher\Media\Fade\Nintendo 64\_Default\Layer 3*.png
- 13:09:27:541 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 3 pic: E:\RocketLauncher\Media\Fade\Nintendo 64\_Default\Layer 3 - Unified Megatheme (Unknown50862).png
- 13:09:27:541 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 3 pic: E:\RocketLauncher\Media\Fade\Nintendo 64\_Default\Layer 3.png
- 13:09:27:542 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: E:\RocketLauncher\Media\Fade\Nintendo 64\_Default\Layer 3*.gif
- 13:09:27:542 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: E:\RocketLauncher\Media\Fade\Nintendo 64\_Default\Layer 3*.tif
- 13:09:27:542 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: E:\RocketLauncher\Media\Fade\Nintendo 64\_Default\Layer 3*.bmp
- 13:09:27:542 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: E:\RocketLauncher\Media\Fade\Nintendo 64\_Default\Layer 3*.jpg
- 13:09:27:542 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use E:\RocketLauncher\Media\Fade\Nintendo 64\_Default\Layer 3 - Unified Megatheme (Unknown50862).png
- 13:09:27:873 | MD | DEBUG1 | +328 | FadeInDelay - Started
- 13:09:27:873 | MD | DEBUG1 | +0 | FadeInDelay - Ended
- 13:09:27:873 | MD | INFO | +0 | DefaultFadeAnimation - Ended
- 13:09:27:873 | MD | DEBUG1 | +0 | FadeInStart - Ended
- 13:09:27:873 | MD | DEBUG1 | +0 | CoverFE - Started
- 13:09:27:875 | MD | INFO | +0 | HideFE - Hiding Frontend by making it transparent
- 13:09:27:876 | MD | DEBUG1 | +0 | CoverFE - Ended
- 13:09:27:876 | MD | DEBUG1 | +0 | Module - Started building the RetroArch object
- 13:09:27:876 | MD | DEBUG1 | +0 | Module - Finished building the RetroArch object
- 13:09:27:895 | MD | INFO | +31 | Module Setting - [Nintendo 64] - LibRetro_Core: mupen64plus_libretro
- 13:09:27:895 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: false
- 13:09:27:895 | MD | INFO | +0 | Module Setting - [Settings] - ConfigFolder: ..\Emulators\Retroarch\config
- 13:09:27:895 | MD | INFO | +0 | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: ..\Roms\MESS
- 13:09:27:896 | MD | INFO | +0 | Module Setting - [Settings] - HideConsole: true
- 13:09:27:896 | MD | INFO | +0 | Module Setting - [Nintendo 64] - SuperGameBoy: false
- 13:09:27:896 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - SuperGameBoy: false
- 13:09:27:896 | MD | INFO | +0 | Module Setting - [Network] - Enable_Network_Play: false
- 13:09:27:896 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Enable_Network_Play: false
- 13:09:27:896 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Overlay:
- 13:09:27:897 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Overlay:
- 13:09:27:897 | MD | INFO | +0 | Module Setting - [Nintendo 64] - VideoShader:
- 13:09:27:897 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - VideoShader:
- 13:09:27:897 | MD | INFO | +0 | Module Setting - [Nintendo 64] - AspectRatioIndex:
- 13:09:27:897 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - AspectRatioIndex:
- 13:09:27:897 | MD | INFO | +0 | Module Setting - [Nintendo 64] - CustomViewportWidth:
- 13:09:27:898 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - CustomViewportWidth:
- 13:09:27:898 | MD | INFO | +0 | Module Setting - [Nintendo 64] - CustomViewportHeight:
- 13:09:27:898 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - CustomViewportHeight:
- 13:09:27:898 | MD | INFO | +0 | Module Setting - [Nintendo 64] - CustomViewportX:
- 13:09:27:898 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - CustomViewportX:
- 13:09:27:899 | MD | INFO | +0 | Module Setting - [Nintendo 64] - CustomViewportY:
- 13:09:27:899 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - CustomViewportY:
- 13:09:27:899 | MD | INFO | +0 | Module Setting - [Nintendo 64] - StretchToFillBezel: false
- 13:09:27:899 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - StretchToFillBezel: false
- 13:09:27:899 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Rotation: 0
- 13:09:27:899 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Rotation: 0
- 13:09:27:900 | MD | INFO | +0 | Module Setting - [Nintendo 64] - CropOverscan:
- 13:09:27:900 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - CropOverscan:
- 13:09:27:900 | MD | INFO | +0 | Module Setting - [Nintendo 64] - ThreadedVideo:
- 13:09:27:900 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - ThreadedVideo:
- 13:09:27:900 | MD | INFO | +0 | Module Setting - [Nintendo 64] - VSync:
- 13:09:27:900 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - VSync:
- 13:09:27:901 | MD | INFO | +0 | Module Setting - [Nintendo 64] - IntegerScale:
- 13:09:27:901 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - IntegerScale:
- 13:09:27:901 | MD | INFO | +0 | Module Setting - [Nintendo 64] - ConfigurationPerCore: false
- 13:09:27:901 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - ConfigurationPerCore: false
- 13:09:27:901 | MD | INFO | +0 | CheckFile - Checking if E:\Emulators\RetroArch\cores\mupen64plus_libretro.dll exists
- 13:09:27:947 | MD | DEBUG1 | +47 | CheckFile - Attributes:
- File Size: 2706525 bytes
- Created: 3/26/2015 - 6:51:42 PM
- Modified: 5/25/2015 - 3:56:02 PM
- 13:09:27:002 | MD | DEBUG1 | +47 | Module - Global cfg should be: E:\Emulators\RetroArch\retroarch.cfg
- 13:09:28:002 | MD | DEBUG1 | +0 | Module - System cfg should be: E:\Emulators\Retroarch\config\Nintendo 64.cfg
- 13:09:28:003 | MD | DEBUG1 | +0 | Module - Core cfg should be: E:\Emulators\Retroarch\config\mupen64plus_libretro.dll.cfg
- 13:09:28:022 | MD | DEBUG1 | +31 | Module - Found a System cfg!
- 13:09:28:022 | MD | INFO | +0 | Module - RetroArch is using E:\Emulators\Retroarch\config\Nintendo 64.cfg as its config file.
- 13:09:28:022 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: E:\Emulators\Retroarch\config\Nintendo 64.cfg
- 13:09:28:085 | MD | DEBUG1 | +62 | LoadProperties - Ended
- 13:09:28:124 | MD | INFO | +32 | CheckFile - Checking if E:\Emulators\Retroarch\config\retroarch-core-options.cfg exists
- 13:09:28:144 | MD | DEBUG1 | +31 | CheckFile - Attributes:
- File Size: 6086 bytes
- Created: 3/16/2015 - 6:34:58 PM
- Modified: 5/27/2015 - 10:23:50 AM
- 13:09:28:144 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: E:\Emulators\Retroarch\config\retroarch-core-options.cfg
- 13:09:28:145 | MD | DEBUG1 | +0 | LoadProperties - Ended
- 13:09:28:146 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_Gfx_Plugin: auto
- 13:09:28:146 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Mupen_Gfx_Plugin: auto
- 13:09:28:147 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_RSP_Plugin: auto
- 13:09:28:147 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Mupen_RSP_Plugin: auto
- 13:09:28:148 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_CPU_Core: dynamic_recompiler
- 13:09:28:148 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Mupen_CPU_Core: dynamic_recompiler
- 13:09:28:149 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_Pak_1: memory
- 13:09:28:149 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Mupen_Pak_1: memory
- 13:09:28:150 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_Pak_2: memory
- 13:09:28:150 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Mupen_Pak_2: memory
- 13:09:28:151 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_Pak_3: memory
- 13:09:28:151 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Mupen_Pak_3: memory
- 13:09:28:152 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_Pak_4: memory
- 13:09:28:152 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Mupen_Pak_4: memory
- 13:09:28:153 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_Gfx_Accuracy: high
- 13:09:28:153 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Mupen_Gfx_Accuracy: high
- 13:09:28:154 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_Disable_Exp_Memory: no
- 13:09:28:154 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Mupen_Disable_Exp_Memory: no
- 13:09:28:155 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_Texture_Filtering: nearest
- 13:09:28:155 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Mupen_Texture_Filtering: nearest
- 13:09:28:156 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_VI_Refresh: 2200
- 13:09:28:156 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Mupen_VI_Refresh: 2200
- 13:09:28:157 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_Framerate: fullspeed
- 13:09:28:157 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Mupen_Framerate: fullspeed
- 13:09:28:158 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_Resolution: 640x480
- 13:09:28:158 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Mupen_Resolution: 640x480
- 13:09:28:158 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_Polygon_Offset_Factor: -3.0
- 13:09:28:159 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Mupen_Polygon_Offset_Factor: -3.0
- 13:09:28:159 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_Polygon_Offset_Units: -3.0
- 13:09:28:189 | MD | INFO | +31 | Module Setting - [AeroFighters Assault (USA)] - Mupen_Polygon_Offset_Units: -3.0
- 13:09:28:189 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_VI_Overlay: disabled
- 13:09:28:190 | MD | INFO | +0 | Module Setting - [AeroFighters Assault (USA)] - Mupen_VI_Overlay: disabled
- 13:09:28:190 | MD | INFO | +0 | Module Setting - [Nintendo 64] - Mupen_Analog_Deadzone: 15
- 13:09:28:208 | MD | INFO | +31 | Module Setting - [AeroFighters Assault (USA)] - Mupen_Analog_Deadzone: 15
- 13:09:28:208 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:209 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:209 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:209 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:209 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:210 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:210 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:210 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:211 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:211 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:211 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:212 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:212 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:212 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:212 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:213 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:213 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:214 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:214 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:214 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:214 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:215 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:215 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:215 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:215 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:216 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:216 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:217 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:217 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:218 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:219 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:219 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:220 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:220 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:221 | MD | DEBUG1 | +0 | SaveProperties - Started and saving this cfg to disk: E:\Emulators\Retroarch\config\retroarch-core-options.cfg
- 13:09:28:246 | MD | DEBUG1 | +31 | SaveProperties - Ended
- 13:09:28:246 | MD | INFO | +0 | Module - Retroarch standard mode enabled
- 13:09:28:246 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: E:\Emulators\Retroarch\config\Nintendo 64.cfg
- 13:09:28:248 | MD | DEBUG1 | +0 | LoadProperties - Ended
- 13:09:28:248 | MD | DEBUG1 | +0 | WriteProperty - Started
- 13:09:28:249 | MD | DEBUG1 | +0 | WriteProperty - Ended
- 13:09:28:249 | MD | INFO | +0 | Module - Saving changed settings to: "E:\Emulators\Retroarch\config\Nintendo 64.cfg"
- 13:09:28:249 | MD | DEBUG1 | +0 | SaveProperties - Started and saving this cfg to disk: E:\Emulators\Retroarch\config\Nintendo 64.cfg
- 13:09:28:252 | MD | DEBUG1 | +0 | SaveProperties - Ended
- 13:09:28:291 | MD | INFO | +47 | HideEmuStart - Starting HideEmuTimer, scanning for windows defined in hideEmuObj every 2ms
- 13:09:28:291 | MD | INFO | +0 | HideEmuStart - Ended
- 13:09:28:292 | MD | INFO | +0 | Run - Running: E:\Emulators\RetroArch\retroarch.exe "E:\Roms\Nintendo 64\AeroFighters Assault (USA).7z" -c "E:\Emulators\Retroarch\config\Nintendo 64.cfg" -L "E:\Emulators\RetroArch\cores\mupen64plus_libretro.dll" -s "E:\Emulators\RetroArch\srm\Nintendo 64\AeroFighters Assault (USA).srm" -S "E:\Emulators\RetroArch\save\Nintendo 64\AeroFighters Assault (USA).state"
- 13:09:28:326 | MD | DEBUG1 | +31 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:350 | MD | DEBUG1 | +32 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:351 | MD | DEBUG1 | +0 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:384 | MD | DEBUG1 | +31 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:414 | MD | DEBUG1 | +31 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:415 | MD | DEBUG1 | +0 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:476 | MD | DEBUG1 | +62 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:478 | MD | DEBUG1 | +0 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:516 | MD | DEBUG1 | +32 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:538 | MD | DEBUG1 | +31 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:543 | MD | DEBUG1 | +0 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:601 | MD | DEBUG1 | +62 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:603 | MD | DEBUG1 | +0 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:661 | MD | DEBUG1 | +63 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:662 | MD | DEBUG1 | +0 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:699 | MD | DEBUG1 | +31 | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
- 13:09:28:699 | MD | DEBUG1 | +0 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:724 | MD | DEBUG1 | +31 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:729 | MD | DEBUG1 | +0 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:754 | MD | DEBUG1 | +31 | DefaultFadeAnimationLoop - AnimationLoop has finished
- 13:09:28:754 | MD | DEBUG1 | +0 | DefaultFadeAnimationLoop - Ended
- 13:09:28:766 | MD | DEBUG1 | +0 | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
- 13:09:28:766 | MD | DEBUG1 | +0 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:784 | MD | DEBUG1 | +31 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:789 | MD | DEBUG1 | +0 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:816 | MD | DEBUG1 | +32 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:818 | MD | DEBUG1 | +0 | Run - "retroarch.exe "E:\Roms\Nintendo 64\AeroFighters Assault (USA).7z" -c "E:\Emulators\Retroarch\config\Nintendo 64.cfg" -L "E:\Emulators\RetroArch\cores\mupen64plus_libretro.dll" -s "E:\Emulators\RetroArch\srm\Nintendo 64\AeroFighters Assault (USA).srm" -S "E:\Emulators\RetroArch\save\Nintendo 64\AeroFighters Assault (USA).state"" Process ID: 8432
- 13:09:28:819 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x407a4 | Process ID: 7988 | Process Path: E:\RocketLauncher\RocketLauncher.exe
- 13:09:28:819 | MD | INFO | +0 | WinWait - Waiting for "RetroArch ahk_class RetroArch"
- 13:09:28:820 | MD | DEBUG1 | +0 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:28:839 | MD | DEBUG1 | +15 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
- 13:09:58:817 | MD | DEBUG1 | +29984 | GetActiveWindowStatus - Title: retroarch.exe | Class: #32770 | State: 0 | X: 819 | Y: 450 | Width: 424 | Height: 191 | Window HWND: 0x1007d0 | Process ID: 8848 | Process Path: C:\Windows\System32\WerFault.exe
- 13:09:58:818 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~2 & ~4"
- 13:09:58:818 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~2 & ~4"
- 13:09:58:818 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~2 & ~4"
- 13:09:58:819 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2 & ~4" to call label: "CloseError"
- 13:09:59:330 | MD | DEBUG1 | +514 | ScriptError - Playing error sound: error6.mp3
- 13:10:12:172 | MD | DEBUG2 | +12839 | XHotkeyTableCreation - Disabled Hotkey for: "~2 & ~4"
- 13:10:12:173 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~2 & ~4"
- 13:10:12:173 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~2 & ~4"
- 13:10:12:173 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2 & ~4" to call label: "CloseProcess"
- 13:10:12:175 | MD | ERROR | +0 | ScriptError - There was an error waiting for the window "RetroArch ahk_class RetroArch". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
- 13:10:12:175 | MD | INFO | +0 | ExitModule - Started
- 13:10:12:175 | MD | INFO | +0 | Starting Updating Statistics:
- 13:10:12:175 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0
- 13:10:12:176 | MD | DEBUG2 | +0 | gameSectionStartTime:1523739
- 13:10:12:176 | MD | DEBUG2 | +0 | ElapsedTime:45
- 13:10:12:176 | MD | DEBUG2 | +0 | Statistics cleared game name: AeroFighters Assault
- 13:10:12:360 | MD | DEBUG2 | +188 | Loaded game statistics from ini files:
- Number_of_Times_Played: 2
- Last_Time_Played: Wednesday May 27, 2015 10:23:49 AM
- Average_Time_Played: 44
- Total_Time_Played: 87
- System_Total_Played_Time: 967
- Total_Global_Played_Time: 122425
- 13:10:12:361 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 3
- Last_Time_Played: Wednesday May 27, 2015 01:09:26 PM
- Average_Time_Played: 44
- Total_Time_Played: 132
- System_Total_Played_Time: 1012
- Total_Global_Played_Time: 122470
- 13:10:12:497 | MD | INFO | +140 | Game section statistics updated.
- 13:10:12:505 | MD | INFO | +0 | Restoring mouse cursor
- 13:10:12:506 | MD | INFO | +0 | ExitModule - Ended
- 13:10:12:506 | MD | INFO | +0 | End of Module Logs
- 13:10:12:578 | RL | INFO | +46691 | Main - Module ended, exiting RocketLauncher normally
- 13:10:12:578 | RL | INFO | +0 | ExitScript - Started
- 13:10:12:586 | RL | DEBUG1 | +0 | ExitScript - Unhiding taskbar
- 13:10:12:825 | RL | INFO | +250 | SystemCursor - Restoring mouse cursor
- 13:10:12:841 | RL | INFO | +15 | ExitScript - Ended
- [/code]
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