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Evolve's TF2 FPS Config Codes

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May 13th, 2016
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  1. //DirectX Levels: -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
  2. //IF YOU CAN PLEASE USE -dxlevel 81! It will dramatically increase you're FPS while making it more stable.
  3. //Please set these as the game's launch options: -dxlevel 81 -console -fullscreen -w <Width> -h <Height>
  4. //Look up "How to set launch options Steam" on Google to figure out how to set launch options and put the code above in.
  5.  
  6. r_shadowmaxrendered 0
  7. r_shadowrendertotexture 0
  8. r_shadows 0
  9. nb_shadow_dist 0
  10. r_eyes 0
  11. r_flex 0
  12. r_lod 2
  13. r_rootlod 2
  14. r_teeth 0
  15. r_eyemove 0
  16. r_eyeshift_x 0
  17. r_eyeshift_y 0
  18. r_eyeshift_z 0
  19. r_eyesize 0
  20. blink_duration 0
  21. cl_ragdoll_fade_time 0
  22. cl_ragdoll_forcefade 1
  23. cl_ragdoll_physics_enable 0
  24. g_ragdoll_fadespeed 0
  25. g_ragdoll_lvfadespeed 0
  26. ragdoll_sleepaftertime 0
  27. cl_phys_props_enable 0
  28. cl_phys_props_max 0
  29. props_break_max_pieces 0
  30. r_propsmaxdist 1
  31. violence_agibs 0
  32. violence_hgibs 0
  33. prop_active_gib_limit 0
  34. props_break_max_pieces_perframe 0
  35. mat_phong 0
  36. r_rimlight 0
  37. cl_muzzleflash_dlight_1st 0
  38. cl_detaildist 0
  39. cl_detailfade 0
  40. cl_drawmonitors 0
  41. cl_ejectbrass 0
  42. cl_jiggle_bone_framerate_cutoff 0
  43. cl_new_impact_effects 0
  44. cl_show_splashes 0
  45. cl_rumblescale 0
  46. cl_showhelp 0
  47. cl_showpluginmessages 0
  48. cl_debugrumble 0
  49. func_break_max_pieces 0
  50. glow_outline_effect_enable 0
  51. lod_transitiondist 0
  52. mat_bumpmap 0
  53. mat_colcorrection_disableentities 1
  54. mat_colorcorrection 0
  55. mat_disable_bloom 1
  56. mat_disable_fancy_blending 1
  57. mat_disable_lightwarp 1
  58. mat_envmapsize 8
  59. mat_envmaptgasize 8
  60. mat_filterlightmaps 1
  61. mat_filtertextures 1
  62. mat_forceaniso 1
  63. mat_hdr_level 0
  64. mat_autoexposure_max 0
  65. mat_autoexposure_min 0
  66. mat_bloomscale 0
  67. mat_bloom_scalefactor_scalar 0
  68. mat_debug_postprocessing_effects 0
  69. mat_debugdepth 0
  70. mat_disable_bloom 1
  71. mat_postprocessing_combine 0
  72. mat_non_hdr_bloom_scalefactor 0
  73. mat_bufferprimitives 1
  74. mat_compressedtextures 1
  75. mat_forcemanagedtextureintohardware 0
  76. mat_framebuffercopyoverlaysize 0
  77. mat_hdr_enabled 0
  78. mat_hdr_manual_tonemap_rate 0
  79. mat_mipmaptextures 1
  80. mat_non_hdr_bloom_scalefactor 0
  81. mat_showlightmappage -1
  82. mat_softwarelighting 0
  83. mat_software_aa_blur_one_pixel_lines 0
  84. mat_software_aa_edge_threshold 9
  85. mat_software_aa_quality 0// was 9
  86. mat_software_aa_strength 0
  87. mat_software_aa_strength_vgui 0
  88. mat_software_aa_tap_offset 0
  89. mat_software_aa_quality 0
  90. mat_texture_limit -1
  91. mat_use_compressed_hdr_textures 0
  92. mem_max_heapsize 2048
  93. mod_forcedata 1
  94. mod_forcetouchdata 1
  95. mat_max_worldmesh_vertices 512
  96. mat_parallaxmap 0
  97. mat_picmip 2
  98. mat_reducefillrate 1
  99. mat_reduceparticles 1
  100. mat_specular 1
  101. mat_trilinear 1
  102. mat_viewportupscale 1
  103. mat_wateroverlaysize 1
  104. mp_decals 9
  105. r_3dsky 0
  106. r_ambientboost 0
  107. r_ambientfactor 0
  108. r_ambientmin 0
  109. r_cheapwaterend 1
  110. r_cheapwaterstart 1
  111. r_decals 9
  112. r_maxmodeldecal 9
  113. r_decalstaticprops 0
  114. r_decal_cullsize 15
  115. r_drawdetailprops 0
  116. r_drawmodeldecals 0
  117. r_drawflecks 0
  118. r_dynamic 0
  119. r_flashlightdepthtexture 0
  120. r_forcewaterleaf 1
  121. r_lightaverage 0
  122. r_maxnewsamples 0
  123. r_maxsampledist 1
  124. r_bloomtintb 0
  125. r_bloomtintexponent 0
  126. r_bloomtintg 0
  127. r_bloomtintr 0
  128. r_occlusion 1
  129. r_pixelfog 1
  130. r_propsmaxdist 0
  131. r_renderoverlayfragment 0
  132. r_staticprop_lod 4
  133. r_waterdrawreflection 0
  134. r_waterdrawrefraction 1
  135. r_waterforceexpensive 0
  136. r_waterforcereflectentities 0
  137. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  138. r_dopixelvisibility 0
  139. r_drawbatchdecals 0
  140. r_hunkalloclightmaps 0
  141. r_lightcache_zbuffercache 0
  142. r_PhysPropStaticLighting 0
  143. rope_averagelight 0
  144. rope_collide 0
  145. rope_rendersolid 0
  146. rope_shake 0
  147. rope_smooth 0
  148. rope_subdiv 0
  149. rope_wind_dist 0
  150. tf_particles_disable_weather 1
  151. tracer_extra 0
  152. violence_ablood 1
  153. violence_hblood 1
  154. mat_motion_blur_enabled 0
  155. mat_motion_blur_forward_enabled 0
  156. mat_motion_blur_strength 0
  157. r_worldlightmin 0.0001
  158. r_worldlights 0
  159. mp_usehwmmodels -1
  160. mp_usehwmvcds -1
  161. mat_vsync 0
  162. r_fastzreject -1
  163. ai_expression_optimization 1
  164. fast_fogvolume 1
  165. mod_load_anims_async 1
  166. mod_load_mesh_async 1
  167. mod_load_vcollide_async 1
  168. con_enable 1
  169. con_filter_enable 1
  170. con_filter_text_out particle
  171. datacachesize 256
  172. dsp_enhance_stereo 0
  173. dsp_slow_cpu 1
  174. snd_async_fullyasync 1
  175. snd_pitchquality 0
  176. snd_spatialize_roundrobin 1
  177. snd_mixahead .06
  178. mat_queue_mode -1
  179. cl_threaded_bone_setup 0
  180. cl_threaded_client_leaf_system 0
  181. r_queued_decals 0
  182. r_queued_ropes 1
  183. r_queued_post_processing 0
  184. r_threaded_client_shadow_manager 1
  185. r_threaded_particles 1
  186. r_threaded_renderables 1
  187. net_graph 0
  188. // ----------------------------------------------------------------------------
  189. // Print to console
  190. // ----------------------------------------------------------------------------
  191. echo "---------------------------------------------------------"
  192. echo "EvolvingEnvious's FPS Config Loaded!"
  193. echo "---------------------------------------------------------"
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