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- //DirectX Levels: -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
- //IF YOU CAN PLEASE USE -dxlevel 81! It will dramatically increase you're FPS while making it more stable.
- //Please set these as the game's launch options: -dxlevel 81 -console -fullscreen -w <Width> -h <Height>
- //Look up "How to set launch options Steam" on Google to figure out how to set launch options and put the code above in.
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- nb_shadow_dist 0
- r_eyes 0
- r_flex 0
- r_lod 2
- r_rootlod 2
- r_teeth 0
- r_eyemove 0
- r_eyeshift_x 0
- r_eyeshift_y 0
- r_eyeshift_z 0
- r_eyesize 0
- blink_duration 0
- cl_ragdoll_fade_time 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- violence_agibs 0
- violence_hgibs 0
- prop_active_gib_limit 0
- props_break_max_pieces_perframe 0
- mat_phong 0
- r_rimlight 0
- cl_muzzleflash_dlight_1st 0
- cl_detaildist 0
- cl_detailfade 0
- cl_drawmonitors 0
- cl_ejectbrass 0
- cl_jiggle_bone_framerate_cutoff 0
- cl_new_impact_effects 0
- cl_show_splashes 0
- cl_rumblescale 0
- cl_showhelp 0
- cl_showpluginmessages 0
- cl_debugrumble 0
- func_break_max_pieces 0
- glow_outline_effect_enable 0
- lod_transitiondist 0
- mat_bumpmap 0
- mat_colcorrection_disableentities 1
- mat_colorcorrection 0
- mat_disable_bloom 1
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_envmapsize 8
- mat_envmaptgasize 8
- mat_filterlightmaps 1
- mat_filtertextures 1
- mat_forceaniso 1
- mat_hdr_level 0
- mat_autoexposure_max 0
- mat_autoexposure_min 0
- mat_bloomscale 0
- mat_bloom_scalefactor_scalar 0
- mat_debug_postprocessing_effects 0
- mat_debugdepth 0
- mat_disable_bloom 1
- mat_postprocessing_combine 0
- mat_non_hdr_bloom_scalefactor 0
- mat_bufferprimitives 1
- mat_compressedtextures 1
- mat_forcemanagedtextureintohardware 0
- mat_framebuffercopyoverlaysize 0
- mat_hdr_enabled 0
- mat_hdr_manual_tonemap_rate 0
- mat_mipmaptextures 1
- mat_non_hdr_bloom_scalefactor 0
- mat_showlightmappage -1
- mat_softwarelighting 0
- mat_software_aa_blur_one_pixel_lines 0
- mat_software_aa_edge_threshold 9
- mat_software_aa_quality 0// was 9
- mat_software_aa_strength 0
- mat_software_aa_strength_vgui 0
- mat_software_aa_tap_offset 0
- mat_software_aa_quality 0
- mat_texture_limit -1
- mat_use_compressed_hdr_textures 0
- mem_max_heapsize 2048
- mod_forcedata 1
- mod_forcetouchdata 1
- mat_max_worldmesh_vertices 512
- mat_parallaxmap 0
- mat_picmip 2
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_specular 1
- mat_trilinear 1
- mat_viewportupscale 1
- mat_wateroverlaysize 1
- mp_decals 9
- r_3dsky 0
- r_ambientboost 0
- r_ambientfactor 0
- r_ambientmin 0
- r_cheapwaterend 1
- r_cheapwaterstart 1
- r_decals 9
- r_maxmodeldecal 9
- r_decalstaticprops 0
- r_decal_cullsize 15
- r_drawdetailprops 0
- r_drawmodeldecals 0
- r_drawflecks 0
- r_dynamic 0
- r_flashlightdepthtexture 0
- r_forcewaterleaf 1
- r_lightaverage 0
- r_maxnewsamples 0
- r_maxsampledist 1
- r_bloomtintb 0
- r_bloomtintexponent 0
- r_bloomtintg 0
- r_bloomtintr 0
- r_occlusion 1
- r_pixelfog 1
- r_propsmaxdist 0
- r_renderoverlayfragment 0
- r_staticprop_lod 4
- r_waterdrawreflection 0
- r_waterdrawrefraction 1
- r_waterforceexpensive 0
- r_waterforcereflectentities 0
- r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
- r_dopixelvisibility 0
- r_drawbatchdecals 0
- r_hunkalloclightmaps 0
- r_lightcache_zbuffercache 0
- r_PhysPropStaticLighting 0
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
- tf_particles_disable_weather 1
- tracer_extra 0
- violence_ablood 1
- violence_hblood 1
- mat_motion_blur_enabled 0
- mat_motion_blur_forward_enabled 0
- mat_motion_blur_strength 0
- r_worldlightmin 0.0001
- r_worldlights 0
- mp_usehwmmodels -1
- mp_usehwmvcds -1
- mat_vsync 0
- r_fastzreject -1
- ai_expression_optimization 1
- fast_fogvolume 1
- mod_load_anims_async 1
- mod_load_mesh_async 1
- mod_load_vcollide_async 1
- con_enable 1
- con_filter_enable 1
- con_filter_text_out particle
- datacachesize 256
- dsp_enhance_stereo 0
- dsp_slow_cpu 1
- snd_async_fullyasync 1
- snd_pitchquality 0
- snd_spatialize_roundrobin 1
- snd_mixahead .06
- mat_queue_mode -1
- cl_threaded_bone_setup 0
- cl_threaded_client_leaf_system 0
- r_queued_decals 0
- r_queued_ropes 1
- r_queued_post_processing 0
- r_threaded_client_shadow_manager 1
- r_threaded_particles 1
- r_threaded_renderables 1
- net_graph 0
- // ----------------------------------------------------------------------------
- // Print to console
- // ----------------------------------------------------------------------------
- echo "---------------------------------------------------------"
- echo "EvolvingEnvious's FPS Config Loaded!"
- echo "---------------------------------------------------------"
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