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- Touhou Puppet Play ("Touhoumon" for short) is a ROM hack of Pokemon Fire Red (and
- Emerald in the case of some unofficial patches) which replaces the Pokemon with
- puppets representing Touhou characters. Unlike Moemon which is a simple reskin,
- Touhoumon modifies moves and stats to such an extent that it's an entirely new
- experience.
- Version/Generation Overview
- 1.0 (Generation 1)
- 1.0 was rather bare-bones but started the vicious downspiral. It has a large amount
- of balance issues and most characters cannot reach EX form before obtaining the
- National Dex, but the ones that can are usually so broken that you don't need other
- characters for beating the game anyway. The cutoff point for characters is TH10.
- 1.5 (Generation 2)
- 1.5 was an entire revamp of 1.0, adding characters from TH11 and giving PC-98
- characters Chibi and EX forms. Some characters still can't evolve to EX without the
- National Dex, but the number is much smaller and this is generally limited to the
- more powerful characters and PC-98s. It also added Last Word forms as Elite Four
- rematch-exclusive puppets, which people later made obtainable in unofficial patches
- causing a huge power creep.
- This generation is easily the most popular generation for modding, and has a
- numerous amount of hacks based off its mechanics.
- 1.8 versions (Generation 3)
- 1.8 was a radical shift for Touhoumon, introducing a Physical/Special split akin to
- Diamond/Pearl, a new type chart, and streamlining evolutions. Instead of the old
- Chibi > Base > EX, almost everything starts at Chibi and evolves once, either by
- level or by using an evolutionary stone, which shift stat allocation and learnable
- moves around. Base stat totals are balanced around 470 to 560, and everything is
- viable in its own way. This is the generation being focused on by most people.
- 1.0 (Generation 1) Hacks:
- > FeKa's 1.0 port
- Playable, but nothing is edited past the Champion. Very incomplete, and mostly
- distributed through ROM compilations nowadays.
- 1.5 (Generation 2) Hacks:
- > Lobsterhime's 1.5 port
- Vanilla Kanto. Playable, but incomplete and rough around the edges. Mostly
- distributed through ROM compilations.
- > Aqua+Yui (aka "Merry's Version" or "A+Y") [Aquamentis]
- > http://taikotime.co.cc/forumdisplay.php?fid=29 -- Dedicated subforum
- > http://www.mediafire.com/aquamentis -- Download location
- Standard fare Kanto with a lean towards collection. BST among Last Words and Finals
- is balanced with average EX form BST so you aren't punished for using characters
- without said forms. "Weaker" characters such as PC-98s are buffed stat-wise.
- > Blue Version [Blue]
- > http://touhoumon.internetlantic.com/
- Designed to be very casual. Vanilla Kanto with HM roadblocks removed, the only
- things stopping your progress are your team's levels and your ability to avoid
- trainers. HM moves are buffed, sometimes drastically. Gameplay becomes very
- broken in the player's favor, but broken in an enjoyable way.
- > World Link [Aichiya Sanae]
- > http://animackid.wordpress.com/touhoumon-world-link/
- An Emerald hack with extra content that constantly varies in quality. There are
- random difficulty spikes, but the level curve mostly follows that of default Hoenn.
- Almost all Gym Leader/Elite Four sets are based off those in Scarlet Emerald. Hoenn
- routes have map edits ranging from simple ledges to full-on mazes which serve no
- purpose but to hinder the player. Bonus content includes Kanto and an entirely new
- region, but the player is given very few hints on where to go in order to progress
- in the game. Postgame nearly demands Last Words, so team variety is a little stiff.
- Aichiya recently announced he is going to re-make this hack to use 1.8 mechanics.
- You can find the thread here: http://taikotime.co.cc/viewthread.php?tid=174
- > Another World [Aichiya Sanae]
- > http://animackid.wordpress.com/touhoumon-another-world/
- A "port" and translation of the Japanese Gensokyo Scenario patch with increased
- difficulty. Very grindy, and often punishes the player for not being clairvoyant.
- After the main Gensokyo Scenario content, it's just afterthought Kanto with
- shoehorned excuses to send the player to Gensokyo, and it's admitted in a prompt
- that it's primarily for the purpose of completing the World Link dex. Postgame
- nearly demands Last Words, so team variety is a little stiff.
- > Marisa's Magic World [Aichiya Sanae]
- > http://animackid.wordpress.com/touhoumon-mmw/
- A game that focuses entirely on capturing puppets for the sake of completing the
- World Link dex listing.
- > Scarlet Emerald (aka "Emerald X" and "Touhoumon Emerald") [Anjirusensei]
- The first 1.5-based Emerald hack released in English. Beyond grindy. Flooded with
- memes and difficulty spikes, the level curve is mostly only increased on plot
- trainers. Anjirusensei deleted his own downloads for it, but it is still
- distributed in ROM compilations.
- > Insane Version [Drakuaza]
- > http://www.mediafire.com/?7tu20411t81bww7
- A "high difficulty" version which focuses more on frustrating the player than
- actually being difficult. Nearly every dungeon is a one-tile wide Flash maze with
- false exits and wild encounters, and the grinding required is absurd. Endgame
- degenerates to the same five or six enemy Dark Last Words on every team and the
- only way to kill anything in a reasonable timeframe is to use Last Word Yukari
- and Toxic stall while spamming Full Restores. Only recommended if you're bored or
- interested in how not to design a Pokemon hack.
- > Emerald AE [EXSariel]
- > http://srpgp.supersanctuary.net/thmonemerrom11.zip
- The third Emerald hack released in the 1.5 era. Was started by Agastya before being
- abandonded, EXSariel picked it back up and made it playable. Starts out polite, but
- the difficulty curve is erratic. Notable for having some 1.8 type conventions and
- moves included while still using type-based physical/special damage calculations,
- and for being one of the few 1.5 hacks that don't hand the player a bunch of extra
- forms such as Last Words or Finals. Some lines are extremely broken.
- > Cirno Version [Cirnokuun]
- > http://taikotime.co.cc/viewthread.php?tid=153
- An incomplete Ruby hack using Marisa's Magic World as a base. Enemy sets tend to
- be nonsensical, and the map editing is usually only to force the player to run into
- more trainers. The only thing this hack appears to have with Cirno is that she is a
- starter choice and there are random flower patches that spell out "CIRNO!" and (9).
- > Touhoumon Extra Version [Drakuaza, Anjirusensei]
- A "high difficulty" hack that was abandonded rather early into its life cycle. Was
- shaping up to be Insane 2.0, only with more memes. Is mostly distributed through
- ROM compilation archives now.
- 1.8 (Generation 3) Hacks:
- > 1.8 "vanilla" [Agastya]
- > http://lkaexe.supersanctuary.net/thmn18eng/
- An unfinished "port" of 1.8 without adding any huge bells and whistles. No player
- sprites, and Elite Four teams may not actually be accurate. Only recommended if
- you're allergic to the music porting/added puppets in Aichiya's version.
- > Touhou Puppet Play Enhanced (1.8 Enchanced, Touhoumon Enhanced) [Aichiya Sanae]
- > http://animackid.wordpress.com/category/touhou-puppet-play-enhanced/
- A "port" of 1.8 JP that adds content from unofficial JP patches, including new
- cries, Ten Desires characters, freely "sliding" bewteen evolutionary forms, and
- Johto. Ten Desires characters do not show up until late in the postgame, and many
- of them have awkward typing/stats that leave them mostly outclassed by other things
- you can obtain far sooner. Stone forms are still locked away until postgame. Slide
- evolutions snap game balance in half, allowing you to get moves on forms that can't
- normally learn them. Johto drags on, and the battle with Red on Mt. Silver is a
- 13-trainer gauntlet with no chance to heal between battles.
- > Touhou Puppet Play 1.812 Emerald (aka "Emerald 1.8") [Agastya]
- > http://lkaexe.supersanctuary.net/thmnemer18/
- An Emerald hack still being developed (but mostly finished) based on 1.8 mechanics.
- You can use evolutionary stones from the start of the game and trade evolutions use
- evolutionary stones instead, but you aren't allowed to "slide" between forms. The
- difficulty and level curve is higher than that of default Emerald, but "doesn't ask
- the impossible of the player like some hacks tend to do" according to the author.
- As of the time of writing this, the Battle Frontier is being worked on.
- > Shoddy Touhoumon 2
- > http://thpp.supersanctuary.net/forum/index.php?topic=7.0
- This is a Shoddy Battle 2 server created to emulate 1.8 battles without needing to
- use VBALink. Has a small but friendly userbase, and is very open to new users.
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