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- SW3EXP_RCFF_TableFleets =
- {
- --"Navy Strike Fleet: Special Operations"
- {
- --Fleet Data
- FNAME = "Navy_Strike_Fleet",
- FAUTHOR = "Nocalora",
- FVERSION = "1.0",
- FWEBSITE = "http://forum.1cpublishing.eu/showthread.php?t=229453",
- FDESCRIPTION = "A Navy Special Operations Fleet",
- FREQUIRES = "Navy_Strike_Fleet",
- --Fleet
- FMinStrength = 10,
- FMaxStrength = 30,
- FCapital = {"Battleship_vks2", "StoneArrowGK_vksR7", "StoneArrow_vksR10"},
- FEscortMin = 2,
- FEscortMax = 6,
- FFaction = "Vks",
- FTeam = "Vks",
- FTeamGroup = "VksGroup",
- --Waiting Time
- InitialWait = 100,
- IntervalWait = 250,
- --Properties
- Prop_AllHostile = FALSE,
- Prop_SpawnRelationState = "RELATION_NEUTRAL",
- Prop_HostileTable = CommonTables_Enemies,
- Prop_AllowMultiInstances = FALSE,
- Prop_AllowDespawn = {FALSE, 180}, --Allow, Time
- Prop_PermVisible = TRUE,
- Prop_AllowRadio = {TRUE, 180, "This is a warning to all Empire citizens, who ever gets in our way is authorized to be neutralized with violence."},
- Prop_AllowTimerTrigger = {FALSE, 180, ""}, --Allow, Time, Functionname
- Prop_EnableChanceTrigger = {FALSE, 50, 160, ""}, --Allow, Percentage, Time, Functionname
- Prop_AllSystems = FALSE,
- Prop_SystemTable = SysList_Navy,
- Prop_PlayerInteraction = FALSE, --Allow
- Prop_CallsSOS = FALSE,
- Prop_CapitalFlees = FALSE,
- Prop_EscortFlees = FALSE,
- Prop_SpecificPortals = FALSE,
- Prop_SpecificPortalsTable =
- {
- {
- "PORTAL_U"
- }
- },
- Prop_ManualEscort = TRUE,
- Prop_ManualEscortTable =
- {
- {--0
- "1", --Type(Interceptor=1, Bomber=2, Capital=3)
- "11", --Min Strength(Value)
- "16", --Max Strength(Value)
- "default" --Manual Escort Object (Default=Capital), NUMBER-Based. example: a "0" would reference to THIS escort itself.
- },
- {--1
- "2",
- "5",
- "11",
- "default"
- },
- {--2
- "1",
- "6",
- "8",
- "0"
- },
- {--3
- "2",
- "8",
- "15",
- "1"
- }
- },
- --//Objectives: 0 - Default(Patrols X RANDOM Vector3's and returns to portal)
- -- 1 - Escort Object, example: mothership
- -- 2 - Attack Object, example: mothership
- -- 3 - Fly to Vector3 Coordinates and fly back to portal.
- -- 4 - Visit Random Stations
- Prop_Objective = 0,
- Prop_Objective_Object = "",
- Prop_Objective_Vector3 = {Vector3(100, 0, 0), Vector3(-100, 0, 0), Vector3(360, 0, 270), Vector3(-360, 0, 500)},
- Prop_Objective_VRandStMax = 2, --Max number of stations to visit
- Prop_Objective_VRandVMax = 6, --Max number of Vector3s to visit
- Prop_Objective_VRandVMax_YMax = 50, --Max difference between Y Height. 50 = (-50 to 50)
- --Events
- OnSpawn = {"FALSE", ""},
- OnLeave = {"FALSE", ""},
- OnDeath = {"FALSE", ""},
- OnEscortDeath = {"FALSE", ""},
- --Conditional Events
- C_OnArrival = {"FALSE", ""}, --Required Objective: 3 or 4
- C_FirstPoint = {"FALSE", ""}, --Required Objective: 3 or 4
- C_LastPoint = {"FALSE", ""}, --Required Objective: 3 or 4
- C_PlayerNear = {"FALSE", ""} --Requires: "Prop_PlayerInteraction"
- }
- };
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