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- #pragma once
- #include "Globals.h"
- #include "Drawings.h"
- extern char *WeaponName[52];
- extern char *RecoilDrawTypes[2];
- class CVisuals
- {
- public:
- CVisuals();
- ~CVisuals();
- float WearingWeponPosX;
- float WearingWeponPosY;
- float DistancePosX;
- float DistancePosY;
- float HealthPosX;
- float HealthPosY;
- float LastTextXPos;
- float LastTextYPos;
- void InitPosiitons();
- static float RecoilDrawResolution;
- static int RecoilDrawType;
- void Render();
- void DrawFovAimbot();
- void DrawCrosshair();
- void DrawRecoilCrosshair();
- void DrawESP(int PlayerIndex, Color color);
- void DrawHealth(int PlayerIndex);
- void DrawSnapLine(int PlayerIndex, Color color);
- void DrawHead(int PlayerIndex, Color color);
- void DrawBones(int PlayerIndex, Color color);
- void DrawBone(int Start, int End, int PlayerIndex, Color color);
- void DrawDistance(int Index);
- void DrawWeapon(int Index);
- void DrawName(int Index);
- void DrawBomb();
- void DrawDropedWeapons();
- bool bDrawCrosshair;
- bool bDrawRecoilCrosshair;
- bool bDrawESP;
- bool bDrawHealth;
- bool bDrawSnapLine;
- bool bDrawHead;
- bool bDrawBones;
- bool bDrawBone;
- bool bDrawDistance;
- bool bDrawWeapon;
- bool bDrawName;
- bool bDrawAlly;
- bool bDrawBomb;
- bool bDrawGranades;
- bool bDrawDropedWeapons;
- static Color EnemyBoxColor;
- static Color AllyBoxColor;
- static Color HealthTextColor;
- static Color DistanceTextColor;
- static Color WeaponTextColor;
- static Color NameTextColor;
- static Color CrosshairColor;
- static Color RecoilCircleColor;
- static Color BombBoxColor;
- static Color BombTextColor;
- static Color WeaponDropedBoxColor;
- static Color WeaponDropedTextColor;
- int WeaponsCount;
- };
- extern CVisuals* Visuals;
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