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- -- Knightly Order
- -- Min Rep: 25
- Quest: JHKN008
- DisplayName: An Orcish Incursion
- -- Message panels
- QRC:
- QuestorOffer: [1000]
- <ce> DFU KNIGHTLY ORDER QUEST
- <ce>
- <ce> A recent raid on an orc encampment
- <ce> in __dung_ proved timely.
- <ce> We are informed that the brutes have
- <ce> planned an assassination attempt against
- <ce> _noble_, a noble within the region
- <ce> of %reg. We must prevent this work
- <ce> of destabilization, and the time is far
- <ce> too short to rally the host of knights
- <ce> this matter deserves. Will you go and
- <ce> do the work of an army, %pct?
- RefuseQuest: [1001]
- <ce> If you hear of _noble_'s death
- <ce> in the next few weeks, you'll be able to
- <ce> tell your friends you knew of it beforehand.
- AcceptQuest: [1002]
- <ce> Move quickly. _noble_ will be at the
- <ce> palace in ___noble_. We expect the
- <ce> attack to occur in the night hours in
- <ce> =timer_ days. Tell me the tale when you return.
- QuestFail: [1003]
- <ce> Loud screams emanate from within the
- <ce> palace, followed by a joyful roar. You need
- <ce> not look to know what has happened.
- QuestComplete: [1004]
- <ce> _noble_ is led out of the palace
- <ce> by two servants, waving to you as
- <ce> %g1 goes. A page returns to speak
- <ce> to you once time seems to resume.
- <ce>
- <ce> "%pcn, if all knights in %reg are like
- <ce> yourself, we have no need for fear any longer.
- <ce> Perhaps next they will send you to capture
- <ce> Gortwog himself and bring an end to these
- <ce> hostilities. _noble_ wishes to offer you a
- <ce> simple _miner_ in gratitude for the service you
- <ce> have rendered this day. We will greet you with
- <ce> open arms when you return to ___noble_."
- Message: 1010
- <ce> Two palace servants spy you from across
- <ce> the hall and duck out of view. No doubt they
- <ce> will have some well-planned escape route
- <ce> in case their fears are brought to pass.
- Message: 1011
- <ce> Ah, our capable knight, %pcf. We entrust
- <ce> our lives to you. I will remain here and watch,
- <ce> praying that no evil may come to any present.
- Message: 1012
- <ce> _noble_ watches the doors nervously,
- <ce> ignoring your attempts at conversation.
- Message: 1015
- <ce> You hear savage roaring from within
- <ce> the palace. The attack has already begun.
- Message: 1018
- <ce> This is the night the orcs plan to attack
- <ce> the palace in ___noble_.
- Message: 1029
- <ce> As the sun rises above %reg, it
- <ce> becomes clear that there was no need for
- <ce> concern. A page comes to speak with you
- <ce> as _noble_ is escorted outside.
- <ce>
- <ce> "Good %pct, we thank you for your
- <ce> service and willingness to exercise the
- <ce> duties of a knight. This day the orcs were
- <ce> thwarted in their plans, but it may not always
- <ce> be so. _noble_ sends you sincere
- <ce> thanks for your watchful eye this night."
- <ce>
- <ce> The page salutes and leaves, and you are left alone.
- Message: 1030
- %qdt:
- I must hurry to ___noble_
- to thwart an orcish attack to
- occur in =timer_ days. I should wait
- in the palace during the night hours
- to prevent an attack on
- _noble_, who waits inside.
- Message: 1035
- <ce> Abdicating _noble_ when %g1
- <ce> most needed you will reflect very poorly
- <ce> on yourself and the other knights.
- Message: 1099
- <ce> _noble_'s life depends on you.
- <ce> Get to ___noble_ in =timer_ days.
- QBN:
- Item _miner_ mineral
- Person _questgiver_ group Questor male
- Person _noble_ group Noble
- Place _palace_ remote palace
- Clock _timer_ 00:00 0 flag 17 range 0 2
- Clock _guard_ 12:00
- Clock _death_ 00:20
- Clock _delay_ 00:01
- Place _dung_ remote dungeon
- Foe _orc1_ is 3 Orc_sergeant
- -- Quest start-up:
- start timer _timer_
- log 1030 step 0
- pc at _palace_ do _inside_
- place _noble_ at _palace_
- pick one of _real_ _false_
- variable _real_
- variable _false_
- _day_ task:
- daily from 5:00 to 20:00
- _inside_ task:
- start task _notice_
- _notice_ task:
- say 1010
- _spawn_ task:
- when _timer_ and _inside_ and not _day_
- say 1015
- create foe _enemy_ every 3 minutes 2 times with 100% success
- start timer _death_
- _success_ task:
- killed 6 _orc1_
- stop timer _death_
- start timer _delay_
- _delay_ task:
- hide npc _noble_
- give pc _reward_
- end quest
- _qgclicked_ task:
- clicked npc _questgiver_
- _nobleclicked_ task:
- clicked npc _noble_
- _nobletalk_ task:
- when _nobleclicked_ and not _distract_
- say 1011
- clear _nobleclicked_
- start task _distract_
- variable _distract_
- _nobletalk2_ task:
- when _nobleclicked_ and _distract_
- say 1012
- clear _nobletalk2_ _nobleclicked_
- _death_ task:
- say 1025
- end quest
- _timer_ task:
- say 1018
- start timer _guard_
- _clearclick_ task:
- when _qgclicked_
- say 1099
- clear _qgclicked_ _clearclick_
- _death_ task:
- hide npc _noble_
- say 1003
- end quest
- variable _guard_
- _goodend_ task:
- when _guard_ and _inside_ and not _real_
- say 1029
- end quest
- _badend_ task:
- when _guard_ and not _false_
- say 1035
- end quest
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