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MoCGlobal.cfg CMS Disabled 1.5.2

Aug 1st, 2013
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  1. # Configuration file
  2.  
  3. ####################
  4. # creature-general-settings
  5. ####################
  6.  
  7. creature-general-settings {
  8. # Allows creatures to attack horses.
  9. B:AttackHorses=false
  10.  
  11. # Allows creatures to attack wolves.
  12. B:AttackWolves=false
  13. B:DestroyDrops=false
  14.  
  15. # Makes horse breeding simpler.
  16. B:EasyBreeding=true
  17. B:ElephantBulldozer=true
  18. B:StaticBed=true
  19. B:StaticLitter=true
  20.  
  21. # The percent for spawning a zebra.
  22. I:ZebraChance=10
  23. B:useDefaultBiomeGroups=false
  24. }
  25.  
  26.  
  27. ####################
  28. # custom-id-settings
  29. ####################
  30.  
  31. custom-id-settings {
  32. # Basic block for terrain generation, needs to be less than 256
  33. I:DirtBlockID=200
  34.  
  35. # Basic block for terrain generation, needs to be less than 256
  36. I:GrassBlockID=201
  37.  
  38. # The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
  39. I:ItemID=8772
  40. I:LeafBlockID=700
  41. I:LogBlockID=701
  42. I:PlanksBlockID=703
  43.  
  44. # Basic block for terrain generation, needs to be less than 256
  45. I:StoneBlockID=202
  46. I:TallGrassBlockID=702
  47. I:WyvernLairBiomeID=207
  48. I:WyvernLairDimensionID=-17
  49. }
  50.  
  51.  
  52. ####################
  53. # customspawner-settings
  54. ####################
  55.  
  56. customspawner-settings {
  57. # Allows Custom Spawner to despawn vanilla every despawnTickRate. This helps prevent vanilla from overwhelming custom spawns.
  58. B:DespawnVanilla=false
  59.  
  60. # Forces Custom Spawner to handle vanilla spawns otherwise the default vanilla spawner is used.
  61. B:ModifyVanillaSpawns=false
  62.  
  63. # The amount of ticks it takes to spawn ambients. A tick rate of 100 would cause Custom Spawner to spawn ambients every 5 seconds. Raise this value if you want spawning to occur less. Note: 20 ticks takes about 1 second.
  64. I:ambientSpawnTickRate=60
  65.  
  66. # Turns on check for lightLevel for Ambient creature spawns.
  67. B:checkAmbientLightLevel=false
  68.  
  69. # The amount of ticks it takes to spawn animals. A tick rate of 100 would cause Custom Spawner to spawn animals every 5 seconds. Raise this value if you want spawning to occur less. Note: 20 ticks takes about 1 second.
  70. I:creatureSpawnTickRate=50
  71.  
  72. # Turns on CustomMobSpawner debug logging.
  73. B:debugCMS=false
  74.  
  75. # The light level threshold used to determine whether or not to despawn a creature.
  76. I:despawnLightLevel=7
  77.  
  78. # The amount of ticks it takes to despawn vanilla creatures. Requires despawnVanilla to be enabled. Note: 20 ticks takes about 1 second.
  79. I:despawnTickRate=111
  80.  
  81. # Prevents monsters from spawning anywhere during the day. Note: this will affect underground spawns as well.
  82. B:disallowMonsterSpawningDuringDay=false
  83.  
  84. # The light level threshold used to determine whether or not to spawn a creature.
  85. I:lightLevel=7
  86.  
  87. # Max amount of ambients.
  88. I:maxAmbients=10
  89.  
  90. # Max amount of animals.
  91. I:maxCreatures=60
  92.  
  93. # Max amount of monster.
  94. I:maxMonsters=70
  95.  
  96. # Max amount of watercreatures.
  97. I:maxWaterCreatures=25
  98.  
  99. # Mob limit radius to spawn distance (chunks aren't loaded)
  100. I:monsterSpawnRange=8
  101.  
  102. # The amount of ticks it takes to spawn mobs. A tick rate of 100 would cause Custom Spawner to spawn mobs every 5 seconds. Raise this value if you want spawning to occur less. Note: 20 ticks takes about 1 second.
  103. I:monsterSpawnTickRate=50
  104.  
  105. # Allow ambients to spawn. Turn off to disable all ambient entity types.
  106. B:spawnAmbients=true
  107.  
  108. # Allow creatures to spawn. Turn off to disable all creature entity types.
  109. B:spawnCreatures=true
  110.  
  111. # Allow monsters to spawn. Turn off to disable all monster entity types.
  112. B:spawnMonsters=true
  113.  
  114. # Allow watercreatures to spawn. Turn off to disable all watercreature entity types.
  115. B:spawnWaterCreatures=true
  116.  
  117. # If enabled, Custom Spawner will be activated and process all entities in MoCProperties.cfg. Any entity not configured with a biome group will be ignored and used by Vanilla's spawner instead.
  118. B:useCustomSpawner=false
  119.  
  120. # The amount of ticks it takes to spawn water creatures. A tick rate of 100 would cause Custom Spawner to spawn water creatures every 5 seconds. Raise this value if you want spawning to occur less. Note: 20 ticks takes about 1 second.
  121. I:waterSpawnTickRate=60
  122.  
  123. # Allows spawns during world chunk generation.
  124. B:worldGenCreatureSpawning=false
  125. }
  126.  
  127.  
  128. ####################
  129. # global-settings
  130. ####################
  131.  
  132. global-settings {
  133. # Allows you to instantly spawn MoCreatures from GUI.
  134. B:allowInstaSpawn=false
  135.  
  136. # Animate Textures
  137. B:animateTextures=true
  138.  
  139. # Turns on verbose logging
  140. B:debugLogging=false
  141.  
  142. # Shows Pet Health
  143. B:displayPetHealth=true
  144.  
  145. # Shows Pet Emotes
  146. B:displayPetIcons=true
  147.  
  148. # Shows Pet Name
  149. B:displayPetName=true
  150. I:particleFX=3
  151. }
  152.  
  153.  
  154. ####################
  155. # mod-mappings
  156. #===================
  157. # Mod Biome Mappings
  158. # You may change tag values but do NOT change the default keys since they are used to generate our defaults.
  159. # For example, 'twilightforest=TL:TwilightForest.cfg' may be changed to 'twilightforest=TWL:TWL.cfg' but may NOT be changed to 'twilight=TWL:TWL.cfg'
  160. ####################
  161.  
  162. mod-mappings {
  163. S:arsmagica <ARS:ArsMagica.cfg>
  164. S:atomicstryker <ATOM:InfernalMobs.cfg>
  165. S:biomesop <BOP:BiomesOPlenty.cfg>
  166. S:drzhark <MOC:MoCreatures.cfg>
  167. S:extrabiomes <XL:ExtraBiomesXL.cfg>
  168. S:gaia <GAI:GrimoireOfGaia.cfg>
  169. S:gravestone <GRAVESTONE:gravestone.cfg>
  170. S:highlands <HI:Highlands.cfg>
  171. S:mutantcreatures <MUTANTCREATURES:mutantcreatures.cfg>
  172. S:primitivemobs <PRIMITIVEMOBS:primitivemobs.cfg>
  173. S:projectzulu <ZULU:ProjectZulu.cfg>
  174. S:rebelkeithy <REBELKEITHY:rebelkeithy.cfg>
  175. S:rpgplusplus <RPGPLUSPLUS:rpgplusplus.cfg>
  176. S:rpgrb <RPGRB:rpgrb.cfg>
  177. S:ted80 <BWG:BWG.cfg>
  178. S:thaumcraft <TC:Thaumcraft.cfg>
  179. S:twilightforest <TL:TwilightForest.cfg>
  180. S:undefined <U:Undefined.cfg>
  181. S:vanilla <MC:Vanilla.cfg>
  182. S:xcompwiz <XCOMPWIZ:xcompwiz.cfg>
  183. }
  184.  
  185.  
  186. ####################
  187. # monster-general-settings
  188. ####################
  189.  
  190. monster-general-settings {
  191. # The chance percentage of spawning Cave ogres at depth of 50 in the Overworld
  192. I:CaveOgreChance=75
  193.  
  194. # The block destruction radius of Cave Ogres
  195. D:CaveOgreStrength=3.0
  196.  
  197. # The chance percentage of spawning Fire ogres in the Overworld
  198. I:FireOgreChance=25
  199.  
  200. # The block destruction radius of Fire Ogres
  201. D:FireOgreStrength=2.0
  202.  
  203. # The block radius where ogres 'smell' players
  204. I:OgreAttackRange=12
  205.  
  206. # The block destruction radius of green Ogres
  207. D:OgreStrength=2.5
  208.  
  209. # Allows Big Golems to break blocks.
  210. B:golemDestroyBlocks=true
  211. }
  212.  
  213.  
  214. ####################
  215. # ownership-settings
  216. ####################
  217.  
  218. ownership-settings {
  219. # Assigns player as owner for each creature they tame. Only the owner can interact with the tamed creature.
  220. B:enableOwnership=true
  221.  
  222. # Allows players to remove a tamed creatures owner essentially untaming it.
  223. B:enableResetOwnerScroll=false
  224.  
  225. # Max tamed creatures an op can have. Requires enableOwnership to be set to true.
  226. I:maxTamedPerOP=20
  227.  
  228. # Max tamed creatures a player can have. Requires enableOwnership to be set to true.
  229. I:maxTamedPerPlayer=10
  230. }
  231.  
  232.  
  233. ####################
  234. # water-mob-general-settings
  235. ####################
  236.  
  237. water-mob-general-settings {
  238. # Allows water creatures to attack dolphins.
  239. B:AttackDolphins=false
  240. }
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