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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class EnemySpawnScript : MonoBehaviour {
- private float previousEnemyDelay = 0;
- public void enemySpawn (GameObject player, LevelData level){
- //loop every enemy inside the level to instantiate them. EnemyDataSpawn has got some infos about every enemy
- foreach (EnemyDataSpawn enemyDataSpawn in level.enemyDataSpawner) {
- StartCoroutine (InstantiateObject (player,enemyDataSpawn));
- }
- }
- IEnumerator InstantiateObject (GameObject player, EnemyDataSpawn enemyDataSpawn)
- {
- previousEnemyDelay += enemyDataSpawn.delay;
- yield return new WaitForSeconds (previousEnemyDelay);
- //after waiting, i do something.
- }
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