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Mar 22nd, 2017
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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4.  
  5. public class EnemySpawnScript : MonoBehaviour {
  6. private float previousEnemyDelay = 0;
  7.  
  8. public void enemySpawn (GameObject player, LevelData level){
  9. //loop every enemy inside the level to instantiate them. EnemyDataSpawn has got some infos about every enemy
  10. foreach (EnemyDataSpawn enemyDataSpawn in level.enemyDataSpawner) {
  11. StartCoroutine (InstantiateObject (player,enemyDataSpawn));
  12. }
  13. }
  14.  
  15. IEnumerator InstantiateObject (GameObject player, EnemyDataSpawn enemyDataSpawn)
  16. {
  17. previousEnemyDelay += enemyDataSpawn.delay;
  18. yield return new WaitForSeconds (previousEnemyDelay);
  19. //after waiting, i do something.
  20. }
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