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  1. MakePbo: Building entries:...
  2. config.cpp //forcing arma raP
  3. #define _ARMA_
  4. class CfgPatches
  5. {
  6. class WL_EU
  7. {
  8. units[] = {"mb_t_ulmus_forest","mb_t_ulmus_forest_w","mb_t_ulmus_forestIvy","mb_t_ulmus_forestIvy_w","mb_t_ulmus_large","mb_t_ulmus_largeIvy","mb_t_ulmus_largeIvy_w","mb_t_ulmus_small","mb_t_ulmus_small_w","mb_t_ulmus_smallIvy","mb_t_ulmus_smallIvy_w","mb_t_ulmus_treeling"};
  9. weapons[] = {};
  10. requiredAddons[] = {"A3_Data_F","A3_Roads_F"};
  11. requiredVersion = 1.02;
  12. magazines[] = {};
  13. ammo[] = {};
  14. };
  15. };
  16. class CfgVehicleClasses
  17. {
  18. class WL_MB_Trees
  19. {
  20. displayName = "WL_MB_Trees";
  21. };
  22. };
  23. class CfgVehicles
  24. {
  25. class Static;
  26. class WL_MB_Trees_Base: Static
  27. {
  28. displayName = "";
  29. accuracy = 0.1;
  30. vehicleClass = "WL_MB_Trees";
  31. model = "";
  32. nameSound = "";
  33. animated = 0;
  34. simulation = "house";
  35. cost = 0;
  36. armor = 300;
  37. ladders[] = {};
  38. placement = "slope";
  39. };
  40. class WL_MB_Trees_DET: WL_MB_Trees_Base
  41. {
  42. destrType = "DestructTree";
  43. accuracy = 1000;
  44. placement = "vertical";
  45. };
  46. class mb_t_ulmus_forest: WL_MB_Trees_DET
  47. {
  48. scope = 2;
  49. displayName = "mb_t_ulmus_forest";
  50. icon = "\WL\WL_EU\icon\PT.paa";
  51. model = "\mikebart\mb_veg\mb_trees\mb_t_ulmus_forest.p3d";
  52. ERROR: there is no config.bin/cpp found for \mikebart\mb_veg\mb_trees\mb_t_ulmus_forest.p3d
  53. It's addon name cannot be determined
  54. In File WL\WL_EU\config.cpp: Line 54 Rap: rebuild reqaddons failed
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